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Server_UpdateObject

Nov 19th, 2014
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  1. private ["_object","_type","_objectID","_uid","_lastUpdate","_needUpdate","_object_position","_object_inventory","_object_damage","_isNotOk","_parachuteWest","_firstTime","_object_killed","_object_repair","_isbuildable"];
  2.  
  3. _object =   _this select 0;
  4.  
  5. if(isNull(_object)) exitWith {
  6.     diag_log format["Skipping Null Object: %1", _object];
  7. };
  8.  
  9. _type = _this select 1;
  10. _parachuteWest = ((typeOf _object == "ParachuteWest") || (typeOf _object == "ParachuteC"));
  11. _isbuildable = (typeOf _object) in dayz_allowedObjects;
  12. _isNotOk = false;
  13. _firstTime = false;
  14. _objectID = _object getVariable ["ObjectID","0"];
  15. _uid = _object getVariable ["ObjectUID","0"];
  16.  
  17. if ((typeName _objectID != "string") || (typeName _uid != "string")) then
  18. {
  19.     diag_log(format["Non-string Object: ID %1 UID %2", _objectID, _uid]);
  20.     _objectID = "0";
  21.     _uid = "0";
  22. };
  23.  
  24. if (!_parachuteWest && !(locked _object)) then {
  25.     if (_objectID == "0" && _uid == "0") then
  26.     {
  27.         _object_position = getPosATL _object;
  28.         _isNotOk = true;
  29.     };
  30. };
  31.  
  32. if (_isNotOk && _isbuildable) exitWith {  };
  33.  
  34. if (_isNotOk) exitWith { deleteVehicle _object; diag_log(format["Deleting object %1 with invalid ID at pos [%2,%3,%4]",typeOf _object,_object_position select 0,_object_position select 1, _object_position select 2]); };
  35.  
  36. _lastUpdate = _object getVariable ["lastUpdate",time];
  37. _needUpdate = _object in needUpdate_objects;
  38.  
  39. _object_position = {
  40.     private["_position","_worldspace","_fuel","_key"];
  41.         _position = getPosATL _object;
  42.         _worldspace = [
  43.             round(direction _object),
  44.             _position
  45.         ];
  46.         _fuel = 0;
  47.         if (_object isKindOf "AllVehicles") then {
  48.             _fuel = fuel _object;
  49.         };
  50.         _key = format["CHILD:305:%1:%2:%3:",_objectID,_worldspace,_fuel];
  51.         _key call server_hiveWrite;
  52. };
  53. _object_inventory = {
  54.     private["_inventory","_previous","_key"];
  55.     _isNormal = true;
  56.     if (typeOf _object == "Plastic_Pole_EP1_DZ") then{
  57.         _isNormal = false;
  58.         _inventory = _object getVariable ["plotfriends", []]; //We're replacing the inventory with UIDs for this item
  59.     };
  60.     if (typeOf _object in DZE_DoorsLocked) then{
  61.         _isNormal = false;
  62.         _inventory = _object getVariable ["doorfriends", []]; //We're replacing the inventory with UIDs for this item
  63.     };
  64.        
  65.     if(_isNormal)then {
  66.         _inventory = [
  67.         getWeaponCargo _object,
  68.         getMagazineCargo _object,
  69.         getBackpackCargo _object
  70.         ];
  71.     };
  72.         _previous = str(_object getVariable["lastInventory",[]]);
  73.         if (str(_inventory) != _previous) then {
  74.             _object setVariable["lastInventory",_inventory];
  75.             if (_objectID == "0") then {
  76.                 _key = format["CHILD:309:%1:%2:",_uid,_inventory];
  77.             } else {
  78.                 _key = format["CHILD:303:%1:%2:",_objectID,_inventory];
  79.             };
  80.             //diag_log ("HIVE: WRITE: "+ str(_key));
  81.             _key call server_hiveWrite;
  82.         };
  83. };
  84.  
  85. _object_damage = {
  86.     private["_hitpoints","_array","_hit","_selection","_key","_damage"];
  87.         _hitpoints = _object call vehicle_getHitpoints;
  88.         _damage = damage _object;
  89.         _array = [];
  90.         {
  91.             _hit = [_object,_x] call object_getHit;
  92.             _selection = getText (configFile >> "CfgVehicles" >> (typeOf _object) >> "HitPoints" >> _x >> "name");
  93.             if (_hit > 0) then {_array set [count _array,[_selection,_hit]]};
  94.             _object setHit ["_selection", _hit];
  95.         } count _hitpoints;
  96.         _key = format["CHILD:306:%1:%2:%3:",_objectID,_array,_damage];
  97.         _key call server_hiveWrite;
  98.     _object setVariable ["needUpdate",false,true];
  99.     };
  100.  
  101. _object_killed = {
  102.     private["_hitpoints","_array","_hit","_selection","_key","_damage"];
  103.     _hitpoints = _object call vehicle_getHitpoints;
  104.     _damage = 1;
  105.     _array = [];
  106.     {
  107.         _hit = [_object,_x] call object_getHit;
  108.         _selection = getText (configFile >> "CfgVehicles" >> (typeOf _object) >> "HitPoints" >> _x >> "name");
  109.         if (_hit > 0) then {_array set [count _array,[_selection,_hit]]};
  110.         _hit = 1;
  111.         _object setHit ["_selection", _hit];
  112.     } count _hitpoints;
  113.     if (_objectID == "0") then {
  114.         _key = format["CHILD:306:%1:%2:%3:",_uid,_array,_damage];
  115.     } else {
  116.         _key = format["CHILD:306:%1:%2:%3:",_objectID,_array,_damage];
  117.     };
  118.     _key call server_hiveWrite;
  119.     _object setVariable ["needUpdate",false,true];
  120.     if ((count _this) > 2) then {
  121.         _killer = _this select 2;
  122.         _charID = _object getVariable ['CharacterID','0'];
  123.         _objID = _object getVariable['ObjectID','0'];
  124.         _objUID = _object getVariable['ObjectUID','0'];
  125.         _worldSpace = getPosATL _object;
  126.         if (getPlayerUID _killer != "") then {
  127.             _name = if (alive _killer) then { name _killer; } else { format["OBJECT %1", _killer]; };
  128.             diag_log format["Vehicle killed: Vehicle %1 (TYPE: %2), CharacterID: %3, ObjectID: %4, ObjectUID: %5, Position: %6, Killer: %7 (UID: %8)", _object, (typeOf _object), _charID, _objID, _objUID, _worldSpace, _name, (getPlayerUID _killer)];
  129.         } else {
  130.             diag_log format["Vehicle killed: Vehicle %1 (TYPE: %2), CharacterID: %3, ObjectID: %4, ObjectUID: %5, Position: %6", _object, (typeOf _object), _charID, _objID, _objUID, _worldSpace];
  131.         };
  132.     };
  133. };
  134.  
  135. _object_repair = {
  136.     private["_hitpoints","_array","_hit","_selection","_key","_damage"];
  137.     _hitpoints = _object call vehicle_getHitpoints;
  138.     _damage = damage _object;
  139.     _array = [];
  140.     {
  141.         _hit = [_object,_x] call object_getHit;
  142.         _selection = getText (configFile >> "CfgVehicles" >> (typeOf _object) >> "HitPoints" >> _x >> "name");
  143.         if (_hit > 0) then {_array set [count _array,[_selection,_hit]]};
  144.         _object setHit ["_selection", _hit];
  145.     } count _hitpoints;
  146.    
  147.     _key = format["CHILD:306:%1:%2:%3:",_objectID,_array,_damage];
  148.     _key call server_hiveWrite;
  149.     _object setVariable ["needUpdate",false,true];
  150. };
  151.  
  152. _object setVariable ["lastUpdate",time,true];
  153.  
  154. switch (_type) do {
  155.     case "all": {
  156.         call _object_position;
  157.         call _object_inventory;
  158.         call _object_damage;
  159.         };
  160.     case "position": {
  161.         if (!(_object in needUpdate_objects)) then {
  162.             needUpdate_objects set [count needUpdate_objects, _object];
  163.         };
  164.     };
  165.     case "gear": {
  166.         call _object_inventory;
  167.             };
  168.     case "damage": {
  169.         if ( (time - _lastUpdate) > 5) then {
  170.             call _object_damage;
  171.         } else {
  172.             if (!(_object in needUpdate_objects)) then {
  173.                 needUpdate_objects set [count needUpdate_objects, _object];
  174.             };
  175.         };
  176.     };
  177.     case "killed": {
  178.         call _object_killed;
  179.     };
  180.     case "repair": {
  181.         call _object_damage;
  182.     };
  183. };
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