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  1. 21:36:35: CUDA loaded successfully
  2. 21:36:35: 1 CUDA capable devices found
  3. 21:36:35: [ GPU #0 - < GeForce GTX 980 > has Compute SM 5.2, NVENC Available ]
  4. 21:41:08: Open Broadcaster Software v0.651b - 32bit (´・ω・`)
  5. 21:41:08: -------------------------------
  6. 21:41:08: CPU Name: Intel(R) Core(TM) i7-4790K CPU @ 4.00GHz
  7. 21:41:08: CPU Speed: 4000MHz
  8. 21:41:08: Physical Memory: 4095MB Total, 4095MB Free
  9. 21:41:08: stepping id: 3, model 60, family 6, type 0, extmodel 1, extfamily 0, HTT 1, logical cores 8, total cores 4
  10. 21:41:08: monitor 1: pos={0, 0}, size={1920, 1080}
  11. 21:41:08: monitor 2: pos={-1920, 0}, size={1920, 1080}
  12. 21:41:08: monitor 3: pos={1920, 0}, size={1920, 1080}
  13. 21:41:08: Windows Version: 6.2 Build 9200
  14. 21:41:08: Aero is Enabled
  15. 21:41:08: -------------------------------
  16. 21:41:08: OBS Modules:
  17. 21:41:08: Base Address Module
  18. 21:41:08: 00280000 OBS.exe
  19. 21:41:08: 551B0000 OBSApi.dll
  20. 21:41:08: 55600000 DShowPlugin.dll
  21. 21:41:08: 555D0000 GraphicsCapture.dll
  22. 21:41:08: 55520000 NoiseGate.dll
  23. 21:41:08: 600A0000 PSVPlugin.dll
  24. 21:41:08: 5C910000 scenesw.dll
  25. 21:41:08: ------------------------------------------
  26. 21:41:08: Adapter 1
  27. 21:41:08: Video Adapter: NVIDIA GeForce GTX 980
  28. 21:41:08: Video Adapter Dedicated Video Memory: 3221225472
  29. 21:41:08: Video Adapter Shared System Memory: 1073676288
  30. 21:41:08: Video Adapter Output 1: pos={0, 0}, size={1920, 1080}, attached=true
  31. 21:41:08: Video Adapter Output 2: pos={-1920, 0}, size={1920, 1080}, attached=true
  32. 21:41:08: Video Adapter Output 3: pos={1920, 0}, size={1920, 1080}, attached=true
  33. 21:41:08: ------------------------------------------
  34. 21:41:08: Adapter 2
  35. 21:41:08: Video Adapter: Intel(R) HD Graphics 4600
  36. 21:41:08: Video Adapter Dedicated Video Memory: 33554432
  37. 21:41:08: Video Adapter Shared System Memory: 1845493760
  38. 21:41:08: =====Stream Start: 2015-06-05, 21:41:08===============================================
  39. 21:41:08: Multithreaded optimizations: On
  40. 21:41:08: Base resolution: 1920x1080
  41. 21:41:08: Output resolution: 1920x1080
  42. 21:41:08: ------------------------------------------
  43. 21:41:08: Loading up D3D10 on NVIDIA GeForce GTX 980 (Adapter 1)...
  44. 21:41:08: ------------------------------------------
  45. 21:41:08: Audio Format: 48000 Hz
  46. 21:41:08: ------------------------------------------
  47. 21:41:08: Audio Channels: 2 Ch
  48. 21:41:08: Playback device Default
  49. 21:41:08: ------------------------------------------
  50. 21:41:08: Using desktop audio input: Speakers (Realtek High Definition Audio)
  51. 21:41:08: Global Audio time adjust: 0
  52. 21:41:08: ------------------------------------------
  53. 21:41:08: Using auxilary audio input: Line In (Scarlett Solo)
  54. 21:41:08: Mic time offset: 0
  55. 21:41:08: ------------------------------------------
  56. 21:41:08: Audio Encoding: AAC
  57. 21:41:08: bitrate: 128
  58. 21:41:08: Using graphics capture
  59. 21:41:08: Trying to hook process: eurotrucks2.exe
  60. 21:41:08: Scene buffering time set to 700
  61. 21:41:08: Found QSV hardware support
  62. 21:41:08: QSV: Using custom parameters
  63. 21:41:09: ------------------------------------------
  64. 21:41:09: QSV version 1.8 using MFX_IMPL_HARDWARE_ANY | MFX_IMPL_VIA_D3D11 (actual: MFX_IMPL_HARDWARE2 | MFX_IMPL_VIA_D3D11)
  65. 21:41:09: Using 14 bitstreams and 14 frame buffers
  66. 21:41:09: ------------------------------------------
  67. 21:41:09: Video Encoding: QSV
  68. 21:41:09: fps: 60
  69. 21:41:09: width: 1920, height: 1080
  70. 21:41:09: target-usage: MFX_TARGETUSAGE_1_BEST_QUALITY
  71. 21:41:09: profile: MFX_PROFILE_AVC_HIGH
  72. 21:41:09: CBR: yes
  73. 21:41:09: CFR: yes
  74. 21:41:09: max bitrate: 21480
  75. 21:41:09: buffer size: 21480
  76. 21:41:09: rate control: CBR
  77. 21:41:09: ------------------------------------------
  78. 21:41:13: SharedTexCapture hooked
  79. 21:42:02: FlushBufferedVideo: Flushing 42 packets over 684 ms
  80. 21:42:03: Total frames encoded: 3219, total frames duplicated: 32 (0.99%)
  81. 21:42:03: Total frames rendered: 3208, number of late frames: 4 (0.12%) (it's okay for some frames to be late)
  82. 21:42:03:
  83. 21:42:03: Profiler time results:
  84. 21:42:03:
  85. 21:42:03: ==============================================================
  86. 21:42:03: video thread frame - [100%] [avg time: 0.654 ms] [children: 14.2%] [unaccounted: 85.8%]
  87. 21:42:03: | scene->Preprocess - [0.153%] [avg time: 0.001 ms]
  88. 21:42:03: | GPU download and conversion - [14.1%] [avg time: 0.092 ms] [children: 12.5%] [unaccounted: 1.53%]
  89. 21:42:03: | | flush - [11%] [avg time: 0.072 ms]
  90. 21:42:03: | | CopyResource - [0.917%] [avg time: 0.006 ms]
  91. 21:42:03: | | conversion to 4:2:0 - [0.612%] [avg time: 0.004 ms]
  92. 21:42:03: Convert444Threads - [100%] [avg time: 1.332 ms] [children: 99.5%] [unaccounted: 0.526%]
  93. 21:42:03: | Convert444toNV12 - [99.5%] [avg time: 1.325 ms]
  94. 21:42:03: encoder thread frame - [100%] [avg time: 0.157 ms] [children: 77.1%] [unaccounted: 22.9%]
  95. 21:42:03: | QueueEncodeTask - [26.8%] [avg time: 0.042 ms]
  96. 21:42:03: | ProcessEncodedFrame - [50.3%] [avg time: 0.079 ms]
  97. 21:42:03: | sending stuff out - [0%] [avg time: 0 ms]
  98. 21:42:03: ==============================================================
  99. 21:42:03:
  100. 21:42:03:
  101. 21:42:03: Profiler CPU results:
  102. 21:42:03:
  103. 21:42:03: ==============================================================
  104. 21:42:03: video thread frame - [cpu time: avg 0.014 ms, total 46.875 ms] [avg calls per frame: 1]
  105. 21:42:03: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  106. 21:42:03: | GPU download and conversion - [cpu time: avg 0.004 ms, total 15.625 ms] [avg calls per frame: 1]
  107. 21:42:03: | | flush - [cpu time: avg 0.004 ms, total 15.625 ms] [avg calls per frame: 1]
  108. 21:42:03: | | CopyResource - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  109. 21:42:03: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  110. 21:42:03: Convert444Threads - [cpu time: avg 1.179 ms, total 7453.13 ms] [avg calls per frame: 2]
  111. 21:42:03: | Convert444toNV12 - [cpu time: avg 1.179 ms, total 7453.13 ms] [avg calls per frame: 2]
  112. 21:42:03: encoder thread frame - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  113. 21:42:03: | QueueEncodeTask - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  114. 21:42:03: | ProcessEncodedFrame - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  115. 21:42:03: | sending stuff out - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  116. 21:42:03: ==============================================================
  117. 21:42:03:
  118. 21:42:03: =====Stream End: 2015-06-05, 21:42:03=================================================
  119. 21:42:09: =====Stream Start: 2015-06-05, 21:42:09===============================================
  120. 21:42:09: Multithreaded optimizations: On
  121. 21:42:09: Base resolution: 1920x1080
  122. 21:42:09: Output resolution: 1920x1080
  123. 21:42:09: ------------------------------------------
  124. 21:42:09: Loading up D3D10 on NVIDIA GeForce GTX 980 (Adapter 1)...
  125. 21:42:09: ------------------------------------------
  126. 21:42:09: Audio Format: 48000 Hz
  127. 21:42:09: ------------------------------------------
  128. 21:42:09: Audio Channels: 2 Ch
  129. 21:42:09: Playback device Default
  130. 21:42:09: ------------------------------------------
  131. 21:42:09: Using desktop audio input: Speakers (Realtek High Definition Audio)
  132. 21:42:09: Global Audio time adjust: 0
  133. 21:42:09: ------------------------------------------
  134. 21:42:09: Using auxilary audio input: Line In (Scarlett Solo)
  135. 21:42:09: Mic time offset: 0
  136. 21:42:09: ------------------------------------------
  137. 21:42:09: Audio Encoding: AAC
  138. 21:42:09: bitrate: 128
  139. 21:42:09: Using graphics capture
  140. 21:42:09: Trying to hook process: eurotrucks2.exe
  141. 21:42:09: Scene buffering time set to 700
  142. 21:42:09: Found QSV hardware support
  143. 21:42:09: QSV: Using custom parameters
  144. 21:42:09: ------------------------------------------
  145. 21:42:09: QSV version 1.8 using MFX_IMPL_HARDWARE_ANY | MFX_IMPL_VIA_D3D11 (actual: MFX_IMPL_HARDWARE2 | MFX_IMPL_VIA_D3D11)
  146. 21:42:09: Using 14 bitstreams and 14 frame buffers
  147. 21:42:09: ------------------------------------------
  148. 21:42:09: Video Encoding: QSV
  149. 21:42:09: fps: 60
  150. 21:42:09: width: 1920, height: 1080
  151. 21:42:09: target-usage: MFX_TARGETUSAGE_1_BEST_QUALITY
  152. 21:42:09: profile: MFX_PROFILE_AVC_HIGH
  153. 21:42:09: CBR: yes
  154. 21:42:09: CFR: yes
  155. 21:42:09: max bitrate: 21480
  156. 21:42:09: buffer size: 21480
  157. 21:42:09: rate control: CBR
  158. 21:42:09: ------------------------------------------
  159. 21:42:09: SharedTexCapture hooked
  160. 21:42:10: Audio timestamp for device 'Line In (Scarlett Solo)' was behind target timestamp by 79273027
  161. 21:48:00: Capture window 0x004E0754 invalid or changing, terminating capture
  162. 21:48:11: FlushBufferedVideo: Flushing 42 packets over 683 ms
  163. 21:48:12: Total frames encoded: 21708, total frames duplicated: 85 (0.39%)
  164. 21:48:12: Number of frames skipped due to encoder lag: 21 (0.10%)
  165. 21:48:12: Total frames rendered: 21676, number of late frames: 7 (0.03%) (it's okay for some frames to be late)
  166. 21:48:12:
  167. 21:48:12: Profiler time results:
  168. 21:48:12:
  169. 21:48:12: ==============================================================
  170. 21:48:12: video thread frame - [100%] [avg time: 0.48 ms] [children: 19%] [unaccounted: 81%]
  171. 21:48:12: | scene->Preprocess - [0.208%] [avg time: 0.001 ms]
  172. 21:48:12: | GPU download and conversion - [18.8%] [avg time: 0.09 ms] [children: 16.9%] [unaccounted: 1.88%]
  173. 21:48:12: | | flush - [15.2%] [avg time: 0.073 ms]
  174. 21:48:12: | | CopyResource - [1.04%] [avg time: 0.005 ms]
  175. 21:48:12: | | conversion to 4:2:0 - [0.625%] [avg time: 0.003 ms]
  176. 21:48:12: Convert444Threads - [100%] [avg time: 1.461 ms] [children: 99.6%] [unaccounted: 0.411%]
  177. 21:48:12: | Convert444toNV12 - [99.6%] [avg time: 1.455 ms]
  178. 21:48:12: encoder thread frame - [100%] [avg time: 0.292 ms] [children: 84.9%] [unaccounted: 15.1%]
  179. 21:48:12: | QueueEncodeTask - [21.6%] [avg time: 0.063 ms]
  180. 21:48:12: | ProcessEncodedFrame - [40.4%] [avg time: 0.118 ms]
  181. 21:48:12: | sending stuff out - [22.9%] [avg time: 0.067 ms]
  182. 21:48:12: ==============================================================
  183. 21:48:12:
  184. 21:48:12:
  185. 21:48:12: Profiler CPU results:
  186. 21:48:12:
  187. 21:48:12: ==============================================================
  188. 21:48:12: video thread frame - [cpu time: avg 0.007 ms, total 171.875 ms] [avg calls per frame: 1]
  189. 21:48:12: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  190. 21:48:12: | GPU download and conversion - [cpu time: avg 0.004 ms, total 93.75 ms] [avg calls per frame: 1]
  191. 21:48:12: | | flush - [cpu time: avg 0.002 ms, total 62.5 ms] [avg calls per frame: 1]
  192. 21:48:12: | | CopyResource - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  193. 21:48:12: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  194. 21:48:12: Convert444Threads - [cpu time: avg 1.341 ms, total 58031.3 ms] [avg calls per frame: 2]
  195. 21:48:12: | Convert444toNV12 - [cpu time: avg 1.34 ms, total 58000 ms] [avg calls per frame: 2]
  196. 21:48:12: encoder thread frame - [cpu time: avg 0.002 ms, total 62.5 ms] [avg calls per frame: 1]
  197. 21:48:12: | QueueEncodeTask - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  198. 21:48:12: | ProcessEncodedFrame - [cpu time: avg 0 ms, total 15.625 ms] [avg calls per frame: 1]
  199. 21:48:12: | sending stuff out - [cpu time: avg 0.001 ms, total 31.25 ms] [avg calls per frame: 1]
  200. 21:48:12: ==============================================================
  201. 21:48:12:
  202. 21:48:12: =====Stream End: 2015-06-05, 21:48:12=================================================
  203. 21:50:44: =====Stream Start: 2015-06-05, 21:50:44===============================================
  204. 21:50:44: Multithreaded optimizations: On
  205. 21:50:44: Base resolution: 1920x1080
  206. 21:50:44: Output resolution: 1920x1080
  207. 21:50:44: ------------------------------------------
  208. 21:50:44: Loading up D3D10 on NVIDIA GeForce GTX 980 (Adapter 1)...
  209. 21:50:44: ------------------------------------------
  210. 21:50:44: Audio Format: 48000 Hz
  211. 21:50:44: ------------------------------------------
  212. 21:50:44: Audio Channels: 2 Ch
  213. 21:50:44: Playback device Default
  214. 21:50:44: ------------------------------------------
  215. 21:50:44: Using desktop audio input: Speakers (Realtek High Definition Audio)
  216. 21:50:44: Global Audio time adjust: 0
  217. 21:50:44: ------------------------------------------
  218. 21:50:44: Using auxilary audio input: Line In (Scarlett Solo)
  219. 21:50:44: Mic time offset: 0
  220. 21:50:44: ------------------------------------------
  221. 21:50:44: Audio Encoding: AAC
  222. 21:50:44: bitrate: 128
  223. 21:50:44: Using graphics capture
  224. 21:50:44: Trying to hook process: eurotrucks2.exe
  225. 21:50:44: Scene buffering time set to 700
  226. 21:50:44: Found QSV hardware support
  227. 21:50:44: QSV: Using custom parameters
  228. 21:50:44: ------------------------------------------
  229. 21:50:44: QSV version 1.8 using MFX_IMPL_HARDWARE_ANY | MFX_IMPL_VIA_D3D11 (actual: MFX_IMPL_HARDWARE2 | MFX_IMPL_VIA_D3D11)
  230. 21:50:44: Using 14 bitstreams and 14 frame buffers
  231. 21:50:44: ------------------------------------------
  232. 21:50:44: Video Encoding: QSV
  233. 21:50:44: fps: 60
  234. 21:50:44: width: 1920, height: 1080
  235. 21:50:44: target-usage: MFX_TARGETUSAGE_1_BEST_QUALITY
  236. 21:50:44: profile: MFX_PROFILE_AVC_HIGH
  237. 21:50:44: CBR: yes
  238. 21:50:44: CFR: yes
  239. 21:50:44: max bitrate: 21480
  240. 21:50:44: buffer size: 21480
  241. 21:50:44: rate control: CBR
  242. 21:50:44: ------------------------------------------
  243. 21:50:47: FlushBufferedVideo: Flushing 42 packets over 683 ms
  244. 21:50:48: Total frames encoded: 190, total frames duplicated: 2 (1.05%)
  245. 21:50:48: Total frames rendered: 198, number of late frames: 1 (0.51%) (it's okay for some frames to be late)
  246. 21:50:48:
  247. 21:50:48: Profiler time results:
  248. 21:50:48:
  249. 21:50:48: ==============================================================
  250. 21:50:48: video thread frame - [100%] [avg time: 0.693 ms] [children: 44.6%] [unaccounted: 55.4%]
  251. 21:50:48: | scene->Preprocess - [0.144%] [avg time: 0.001 ms]
  252. 21:50:48: | GPU download and conversion - [44.4%] [avg time: 0.308 ms] [children: 14.6%] [unaccounted: 29.9%]
  253. 21:50:48: | | flush - [13.1%] [avg time: 0.091 ms]
  254. 21:50:48: | | CopyResource - [0.866%] [avg time: 0.006 ms]
  255. 21:50:48: | | conversion to 4:2:0 - [0.577%] [avg time: 0.004 ms]
  256. 21:50:48: Convert444Threads - [100%] [avg time: 1.412 ms] [children: 99.4%] [unaccounted: 0.567%]
  257. 21:50:48: | Convert444toNV12 - [99.4%] [avg time: 1.404 ms]
  258. 21:50:48: encoder thread frame - [100%] [avg time: 0.213 ms] [children: 80.8%] [unaccounted: 19.2%]
  259. 21:50:48: | QueueEncodeTask - [4.23%] [avg time: 0.009 ms]
  260. 21:50:48: | ProcessEncodedFrame - [59.6%] [avg time: 0.127 ms]
  261. 21:50:48: | sending stuff out - [16.9%] [avg time: 0.036 ms]
  262. 21:50:48: ==============================================================
  263. 21:50:48:
  264. 21:50:48:
  265. 21:50:48: Profiler CPU results:
  266. 21:50:48:
  267. 21:50:48: ==============================================================
  268. 21:50:48: video thread frame - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  269. 21:50:48: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  270. 21:50:48: | GPU download and conversion - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  271. 21:50:48: | | flush - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  272. 21:50:48: | | CopyResource - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  273. 21:50:48: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  274. 21:50:48: Convert444Threads - [cpu time: avg 1.415 ms, total 421.875 ms] [avg calls per frame: 2]
  275. 21:50:48: | Convert444toNV12 - [cpu time: avg 1.415 ms, total 421.875 ms] [avg calls per frame: 2]
  276. 21:50:48: encoder thread frame - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  277. 21:50:48: | QueueEncodeTask - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  278. 21:50:48: | ProcessEncodedFrame - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  279. 21:50:48: | sending stuff out - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  280. 21:50:48: ==============================================================
  281. 21:50:48:
  282. 21:50:48: =====Stream End: 2015-06-05, 21:50:48=================================================
  283. 21:55:38: =====Stream Start: 2015-06-05, 21:55:38===============================================
  284. 21:55:38: Multithreaded optimizations: On
  285. 21:55:38: Base resolution: 1920x1080
  286. 21:55:38: Output resolution: 1920x1080
  287. 21:55:38: ------------------------------------------
  288. 21:55:38: Loading up D3D10 on NVIDIA GeForce GTX 980 (Adapter 1)...
  289. 21:55:38: ------------------------------------------
  290. 21:55:38: Audio Format: 48000 Hz
  291. 21:55:38: ------------------------------------------
  292. 21:55:38: Audio Channels: 2 Ch
  293. 21:55:38: Playback device Default
  294. 21:55:38: ------------------------------------------
  295. 21:55:38: Using desktop audio input: Speakers (Realtek High Definition Audio)
  296. 21:55:38: Global Audio time adjust: 0
  297. 21:55:38: ------------------------------------------
  298. 21:55:38: Using auxilary audio input: Line In (Scarlett Solo)
  299. 21:55:38: Mic time offset: 0
  300. 21:55:38: ------------------------------------------
  301. 21:55:38: Audio Encoding: AAC
  302. 21:55:38: bitrate: 128
  303. 21:55:38: Using graphics capture
  304. 21:55:38: Trying to hook process: eurotrucks2.exe
  305. 21:55:38: Scene buffering time set to 700
  306. 21:55:38: Found QSV hardware support
  307. 21:55:38: QSV: Using custom parameters
  308. 21:55:38: ------------------------------------------
  309. 21:55:38: QSV version 1.8 using MFX_IMPL_HARDWARE_ANY | MFX_IMPL_VIA_D3D11 (actual: MFX_IMPL_HARDWARE2 | MFX_IMPL_VIA_D3D11)
  310. 21:55:38: Using 14 bitstreams and 14 frame buffers
  311. 21:55:38: ------------------------------------------
  312. 21:55:38: Video Encoding: QSV
  313. 21:55:38: fps: 60
  314. 21:55:38: width: 1920, height: 1080
  315. 21:55:38: target-usage: MFX_TARGETUSAGE_1_BEST_QUALITY
  316. 21:55:38: profile: MFX_PROFILE_AVC_HIGH
  317. 21:55:38: CBR: yes
  318. 21:55:38: CFR: yes
  319. 21:55:38: max bitrate: 21480
  320. 21:55:38: buffer size: 21480
  321. 21:55:38: rate control: CBR
  322. 21:55:38: ------------------------------------------
  323. 21:55:39: SharedTexCapture hooked
  324. 21:59:43: FlushBufferedVideo: Flushing 33 packets over 533 ms
  325. 21:59:43: Total frames encoded: 14661, total frames duplicated: 119 (0.81%)
  326. 21:59:43: Number of frames skipped due to encoder lag: 1 (0.01%)
  327. 21:59:43: Total frames rendered: 14678, number of late frames: 2 (0.01%) (it's okay for some frames to be late)
  328. 21:59:43:
  329. 21:59:43: Profiler time results:
  330. 21:59:43:
  331. 21:59:43: ==============================================================
  332. 21:59:43: video thread frame - [100%] [avg time: 0.528 ms] [children: 25.9%] [unaccounted: 74.1%]
  333. 21:59:43: | scene->Preprocess - [0.189%] [avg time: 0.001 ms]
  334. 21:59:43: | GPU download and conversion - [25.8%] [avg time: 0.136 ms] [children: 15.5%] [unaccounted: 10.2%]
  335. 21:59:43: | | flush - [13.1%] [avg time: 0.069 ms]
  336. 21:59:43: | | CopyResource - [1.7%] [avg time: 0.009 ms]
  337. 21:59:43: | | conversion to 4:2:0 - [0.758%] [avg time: 0.004 ms]
  338. 21:59:43: Convert444Threads - [100%] [avg time: 1.23 ms] [children: 99.4%] [unaccounted: 0.569%]
  339. 21:59:43: | Convert444toNV12 - [99.4%] [avg time: 1.223 ms]
  340. 21:59:43: encoder thread frame - [100%] [avg time: 0.467 ms] [children: 90.8%] [unaccounted: 9.21%]
  341. 21:59:43: | QueueEncodeTask - [39.6%] [avg time: 0.185 ms]
  342. 21:59:43: | ProcessEncodedFrame - [38.3%] [avg time: 0.179 ms]
  343. 21:59:43: | sending stuff out - [12.8%] [avg time: 0.06 ms]
  344. 21:59:43: ==============================================================
  345. 21:59:43:
  346. 21:59:43:
  347. 21:59:43: Profiler CPU results:
  348. 21:59:43:
  349. 21:59:43: ==============================================================
  350. 21:59:43: video thread frame - [cpu time: avg 0.015 ms, total 234.375 ms] [avg calls per frame: 1]
  351. 21:59:43: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  352. 21:59:43: | GPU download and conversion - [cpu time: avg 0.008 ms, total 125 ms] [avg calls per frame: 1]
  353. 21:59:43: | | flush - [cpu time: avg 0.006 ms, total 93.75 ms] [avg calls per frame: 1]
  354. 21:59:43: | | CopyResource - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  355. 21:59:43: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  356. 21:59:43: Convert444Threads - [cpu time: avg 1.15 ms, total 33671.9 ms] [avg calls per frame: 2]
  357. 21:59:43: | Convert444toNV12 - [cpu time: avg 1.15 ms, total 33656.3 ms] [avg calls per frame: 2]
  358. 21:59:43: encoder thread frame - [cpu time: avg 0.004 ms, total 62.5 ms] [avg calls per frame: 1]
  359. 21:59:43: | QueueEncodeTask - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  360. 21:59:43: | ProcessEncodedFrame - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  361. 21:59:43: | sending stuff out - [cpu time: avg 0.002 ms, total 31.25 ms] [avg calls per frame: 1]
  362. 21:59:43: ==============================================================
  363. 21:59:43:
  364. 21:59:43: =====Stream End: 2015-06-05, 21:59:43=================================================
  365. 22:04:31: =====Stream Start: 2015-06-05, 22:04:31===============================================
  366. 22:04:31: Multithreaded optimizations: On
  367. 22:04:31: Base resolution: 1920x1080
  368. 22:04:31: Output resolution: 1920x1080
  369. 22:04:31: ------------------------------------------
  370. 22:04:31: Loading up D3D10 on NVIDIA GeForce GTX 980 (Adapter 1)...
  371. 22:04:31: ------------------------------------------
  372. 22:04:31: Audio Format: 48000 Hz
  373. 22:04:31: ------------------------------------------
  374. 22:04:31: Audio Channels: 2 Ch
  375. 22:04:31: Playback device Default
  376. 22:04:31: ------------------------------------------
  377. 22:04:31: Using desktop audio input: Speakers (Realtek High Definition Audio)
  378. 22:04:31: Global Audio time adjust: 0
  379. 22:04:31: ------------------------------------------
  380. 22:04:31: Using auxilary audio input: Line In (Scarlett Solo)
  381. 22:04:31: Mic time offset: 0
  382. 22:04:31: ------------------------------------------
  383. 22:04:31: Audio Encoding: AAC
  384. 22:04:31: bitrate: 128
  385. 22:04:31: Using bitmap image
  386. 22:04:31: Using graphics capture
  387. 22:04:31: Scene buffering time set to 700
  388. 22:04:31: Found QSV hardware support
  389. 22:04:31: QSV: Using custom parameters
  390. 22:04:31: ------------------------------------------
  391. 22:04:31: QSV version 1.8 using MFX_IMPL_HARDWARE_ANY | MFX_IMPL_VIA_D3D11 (actual: MFX_IMPL_HARDWARE2 | MFX_IMPL_VIA_D3D11)
  392. 22:04:31: Using 14 bitstreams and 14 frame buffers
  393. 22:04:31: ------------------------------------------
  394. 22:04:31: Video Encoding: QSV
  395. 22:04:31: fps: 60
  396. 22:04:31: width: 1920, height: 1080
  397. 22:04:31: target-usage: MFX_TARGETUSAGE_1_BEST_QUALITY
  398. 22:04:31: profile: MFX_PROFILE_AVC_HIGH
  399. 22:04:31: CBR: yes
  400. 22:04:31: CFR: yes
  401. 22:04:31: max bitrate: 21480
  402. 22:04:31: buffer size: 21480
  403. 22:04:31: rate control: CBR
  404. 22:04:31: ------------------------------------------
  405. 22:04:32: Audio timestamp for device 'Line In (Scarlett Solo)' was behind target timestamp by 80615148
  406. 22:04:50: FlushBufferedVideo: Flushing 43 packets over 700 ms
  407. 22:04:51: Total frames encoded: 1147, total frames duplicated: 0 (0.00%)
  408. 22:04:51: Total frames rendered: 1155, number of late frames: 1 (0.09%) (it's okay for some frames to be late)
  409. 22:04:51:
  410. 22:04:51: Profiler time results:
  411. 22:04:51:
  412. 22:04:51: ==============================================================
  413. 22:04:51: video thread frame - [100%] [avg time: 0.531 ms] [children: 24.1%] [unaccounted: 75.9%]
  414. 22:04:51: | scene->Preprocess - [0.188%] [avg time: 0.001 ms]
  415. 22:04:51: | GPU download and conversion - [23.9%] [avg time: 0.127 ms] [children: 22.8%] [unaccounted: 1.13%]
  416. 22:04:51: | | flush - [21.1%] [avg time: 0.112 ms]
  417. 22:04:51: | | CopyResource - [0.942%] [avg time: 0.005 ms]
  418. 22:04:51: | | conversion to 4:2:0 - [0.753%] [avg time: 0.004 ms]
  419. 22:04:51: Convert444Threads - [100%] [avg time: 1.578 ms] [children: 99.6%] [unaccounted: 0.444%]
  420. 22:04:51: | Convert444toNV12 - [99.6%] [avg time: 1.571 ms]
  421. 22:04:51: encoder thread frame - [100%] [avg time: 0.213 ms] [children: 82.6%] [unaccounted: 17.4%]
  422. 22:04:51: | QueueEncodeTask - [2.35%] [avg time: 0.005 ms]
  423. 22:04:51: | ProcessEncodedFrame - [80.3%] [avg time: 0.171 ms]
  424. 22:04:51: | sending stuff out - [0%] [avg time: 0 ms]
  425. 22:04:51: ==============================================================
  426. 22:04:51:
  427. 22:04:51:
  428. 22:04:51: Profiler CPU results:
  429. 22:04:51:
  430. 22:04:51: ==============================================================
  431. 22:04:51: video thread frame - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  432. 22:04:51: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  433. 22:04:51: | GPU download and conversion - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  434. 22:04:51: | | flush - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  435. 22:04:51: | | CopyResource - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  436. 22:04:51: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  437. 22:04:51: Convert444Threads - [cpu time: avg 1.449 ms, total 3203.13 ms] [avg calls per frame: 2]
  438. 22:04:51: | Convert444toNV12 - [cpu time: avg 1.442 ms, total 3187.5 ms] [avg calls per frame: 2]
  439. 22:04:51: encoder thread frame - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  440. 22:04:51: | QueueEncodeTask - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  441. 22:04:51: | ProcessEncodedFrame - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  442. 22:04:51: | sending stuff out - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  443. 22:04:51: ==============================================================
  444. 22:04:51:
  445. 22:04:51: =====Stream End: 2015-06-05, 22:04:51=================================================
  446. 22:04:56: Terminating 0x9cc
  447. 22:04:56: Terminating 0x1f08
  448. 22:04:56: Terminating 0x560
  449.  
  450.  
  451. Last game capture log:
  452. 2015-06-05, 21:55:38: we're booting up:
  453. 21:55:38: CaptureThread: attached to process eurotrucks2.exe
  454. 21:55:38: D3D9 Present
  455. 21:55:38: D3D9EndScene called
  456. 21:55:38: D3DPRESENT_PARAMETERS {
  457. 21:55:38: BackBufferWidth: 1920
  458. 21:55:38: BackBufferHeight: 1080
  459. 21:55:38: BackBufferFormat: D3DFMT_A8R8G8B8
  460. 21:55:38: BackBufferCount: 2
  461. 21:55:38: MultiSampleType: D3DMULTISAMPLE_NONE
  462. 21:55:38: MultiSampleQuality: 0
  463. 21:55:38: SwapEffect: D3DSWAPEFFECT_DISCARD
  464. 21:55:38: hDeviceWindow: 134809432
  465. 21:55:38: Windowed: false
  466. 21:55:38: EnableAutoDepthStencil: true
  467. 21:55:38: AutoDepthStencilFormat: D3DFMT_D24S8
  468. 21:55:38: Flags: D3DPRESENTFLAG_DISCARD_DEPTHSTENCIL
  469. 21:55:38: FullScreen_RefreshRateInHz: 60
  470. 21:55:38: PresentationInterval: 1
  471. 21:55:38: };
  472. 21:55:38: successfully set up d3d9 hooks
  473. 21:55:38: D3D9Present called21:55:38:
  474. (half life scientist) everything.. seems to be in order
  475. 21:55:39: DoD3D9GPUHook: success - d3d9ex
  476. 21:55:39: D3DSURFACE_DESC {
  477. 21:55:39: Format: D3DFMT_A8R8G8B8
  478. 21:55:39: Type: D3DRTYPE_SURFACE
  479. 21:55:39: Usage: D3DUSAGE_RENDERTARGET
  480. 21:55:39: Pool: D3DPOOL_DEFAULT
  481. 21:55:39: MultiSampleType: D3DMULTISAMPLE_NONE
  482. 21:55:39: MultiSampleQuality: 0
  483. 21:55:39: Width: 1920
  484. 21:55:39: Height: 1080
  485. 21:55:39: };
  486. 21:55:39: successfully capturing d3d9 frames via GPU
  487. 21:59:44: ---------------------- Cleared D3D9 Capture ----------------------
  488. 21:59:44: D3D9EndScene called
  489. 21:59:44: D3D9Present called
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