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- package tutoriel.common;
- import java.util.List;
- import com.google.common.io.ByteArrayDataInput;
- import com.google.common.io.ByteArrayDataOutput;
- import net.minecraft.block.Block;
- import net.minecraft.entity.Entity;
- import net.minecraft.entity.EntityLivingBase;
- import net.minecraft.entity.IProjectile;
- import net.minecraft.entity.player.EntityPlayer;
- import net.minecraft.item.Item;
- import net.minecraft.item.ItemStack;
- import net.minecraft.nbt.NBTTagCompound;
- import net.minecraft.potion.Potion;
- import net.minecraft.potion.PotionEffect;
- import net.minecraft.util.AxisAlignedBB;
- import net.minecraft.util.MathHelper;
- import net.minecraft.util.MovingObjectPosition;
- import net.minecraft.util.Vec3;
- import net.minecraft.world.World;
- import cpw.mods.fml.common.registry.IEntityAdditionalSpawnData;
- import cpw.mods.fml.relauncher.Side;
- import cpw.mods.fml.relauncher.SideOnly;
- public class EntityTestArrow extends Entity implements IProjectile, IEntityAdditionalSpawnData
- {
- private int xTile = -1;
- private int yTile = -1;
- private int zTile = -1;
- private int inTile;
- private int inData;
- private boolean inGround;
- public int canBePickedUp;
- public int arrowShake;
- public Entity shootingEntity;
- private int ticksInGround;
- private int ticksInAir;
- private double damage = 2.0D;
- private int knockbackStrength;
- public EntityTestArrow(World world)
- {
- super(world);
- this.renderDistanceWeight = 10.0D;
- this.setSize(0.5F, 0.5F);
- }
- public EntityTestArrow(World world, double x, double y, double z)
- {
- super(world);
- this.renderDistanceWeight = 10.0D;
- this.setSize(0.5F, 0.5F);
- this.setPosition(x, y, z);
- this.yOffset = 0.0F;
- }
- public EntityTestArrow(World world, EntityLivingBase living, EntityLivingBase par3EntityLivingBase, float y, float par5)
- {
- super(world);
- this.renderDistanceWeight = 10.0D;
- this.shootingEntity = living;
- if(living instanceof EntityPlayer)
- {
- this.canBePickedUp = 1;
- }
- this.posY = living.posY + (double)living.getEyeHeight() - 0.10000000149011612D;
- double d0 = par3EntityLivingBase.posX - living.posX;
- double d1 = par3EntityLivingBase.boundingBox.minY + (double)(par3EntityLivingBase.height / 3.0F) - this.posY;
- double d2 = par3EntityLivingBase.posZ - living.posZ;
- double d3 = (double)MathHelper.sqrt_double(d0 * d0 + d2 * d2);
- if(d3 >= 1.0E-7D)
- {
- float f2 = (float)(Math.atan2(d2, d0) * 180.0D / Math.PI) - 90.0F;
- float f3 = (float)(-(Math.atan2(d1, d3) * 180.0D / Math.PI));
- double d4 = d0 / d3;
- double d5 = d2 / d3;
- this.setLocationAndAngles(living.posX + d4, this.posY, living.posZ + d5, f2, f3);
- this.yOffset = 0.0F;
- float f4 = (float)d3 * 0.2F;
- this.setThrowableHeading(d0, d1 + (double)f4, d2, y, par5);
- }
- }
- public EntityTestArrow(World world, EntityLivingBase living, float par3)
- {
- super(world);
- this.renderDistanceWeight = 10.0D;
- this.shootingEntity = living;
- if(living instanceof EntityPlayer)
- {
- this.canBePickedUp = 1;
- }
- this.setSize(0.5F, 0.5F);
- this.setLocationAndAngles(living.posX, living.posY + (double)living.getEyeHeight(), living.posZ, living.rotationYaw, living.rotationPitch);
- this.posX -= (double)(MathHelper.cos(this.rotationYaw / 180.0F * (float)Math.PI) * 0.16F);
- this.posY -= 0.10000000149011612D;
- this.posZ -= (double)(MathHelper.sin(this.rotationYaw / 180.0F * (float)Math.PI) * 0.16F);
- this.setPosition(this.posX, this.posY, this.posZ);
- this.yOffset = 0.0F;
- this.motionX = (double)(-MathHelper.sin(this.rotationYaw / 180.0F * (float)Math.PI) * MathHelper.cos(this.rotationPitch / 180.0F * (float)Math.PI));
- this.motionZ = (double)(MathHelper.cos(this.rotationYaw / 180.0F * (float)Math.PI) * MathHelper.cos(this.rotationPitch / 180.0F * (float)Math.PI));
- this.motionY = (double)(-MathHelper.sin(this.rotationPitch / 180.0F * (float)Math.PI));
- this.setThrowableHeading(this.motionX, this.motionY, this.motionZ, par3 * 1.5F, 1.0F);
- }
- protected void entityInit()
- {
- this.dataWatcher.addObject(16, Byte.valueOf((byte)0));
- }
- public void setThrowableHeading(double par1, double par3, double par5, float par7, float par8)
- {
- float f2 = MathHelper.sqrt_double(par1 * par1 + par3 * par3 + par5 * par5);
- par1 /= (double)f2;
- par3 /= (double)f2;
- par5 /= (double)f2;
- par1 += this.rand.nextGaussian() * (double)(this.rand.nextBoolean() ? -1 : 1) * 0.007499999832361937D * (double)par8;
- par3 += this.rand.nextGaussian() * (double)(this.rand.nextBoolean() ? -1 : 1) * 0.007499999832361937D * (double)par8;
- par5 += this.rand.nextGaussian() * (double)(this.rand.nextBoolean() ? -1 : 1) * 0.007499999832361937D * (double)par8;
- par1 *= (double)par7;
- par3 *= (double)par7;
- par5 *= (double)par7;
- this.motionX = par1;
- this.motionY = par3;
- this.motionZ = par5;
- float f3 = MathHelper.sqrt_double(par1 * par1 + par5 * par5);
- this.prevRotationYaw = this.rotationYaw = (float)(Math.atan2(par1, par5) * 180.0D / Math.PI);
- this.prevRotationPitch = this.rotationPitch = (float)(Math.atan2(par3, (double)f3) * 180.0D / Math.PI);
- this.ticksInGround = 0;
- }
- @SideOnly(Side.CLIENT)
- public void setPositionAndRotation2(double par1, double par3, double par5, float par7, float par8, int par9)
- {
- this.setPosition(par1, par3, par5);
- this.setRotation(par7, par8);
- }
- @SideOnly(Side.CLIENT)
- public void setVelocity(double par1, double par3, double par5)
- {
- this.motionX = par1;
- this.motionY = par3;
- this.motionZ = par5;
- if(this.prevRotationPitch == 0.0F && this.prevRotationYaw == 0.0F)
- {
- float f = MathHelper.sqrt_double(par1 * par1 + par5 * par5);
- this.prevRotationYaw = this.rotationYaw = (float)(Math.atan2(par1, par5) * 180.0D / Math.PI);
- this.prevRotationPitch = this.rotationPitch = (float)(Math.atan2(par3, (double)f) * 180.0D / Math.PI);
- this.prevRotationPitch = this.rotationPitch;
- this.prevRotationYaw = this.rotationYaw;
- this.setLocationAndAngles(this.posX, this.posY, this.posZ, this.rotationYaw, this.rotationPitch);
- this.ticksInGround = 0;
- }
- }
- public void onUpdate()
- {
- super.onUpdate();
- if(this.prevRotationPitch == 0.0F && this.prevRotationYaw == 0.0F)
- {
- float f = MathHelper.sqrt_double(this.motionX * this.motionX + this.motionZ * this.motionZ);
- this.prevRotationYaw = this.rotationYaw = (float)(Math.atan2(this.motionX, this.motionZ) * 180.0D / Math.PI);
- this.prevRotationPitch = this.rotationPitch = (float)(Math.atan2(this.motionY, (double)f) * 180.0D / Math.PI);
- }
- int i = this.worldObj.getBlockId(this.xTile, this.yTile, this.zTile);
- if(i > 0)
- {
- Block.blocksList[i].setBlockBoundsBasedOnState(this.worldObj, this.xTile, this.yTile, this.zTile);
- AxisAlignedBB axisalignedbb = Block.blocksList[i].getCollisionBoundingBoxFromPool(this.worldObj, this.xTile, this.yTile, this.zTile);
- if(axisalignedbb != null && axisalignedbb.isVecInside(this.worldObj.getWorldVec3Pool().getVecFromPool(this.posX, this.posY, this.posZ)))
- {
- this.inGround = true;
- }
- }
- if(this.arrowShake > 0)
- {
- --this.arrowShake;
- }
- if(this.inGround)
- {
- int j = this.worldObj.getBlockId(this.xTile, this.yTile, this.zTile);
- int k = this.worldObj.getBlockMetadata(this.xTile, this.yTile, this.zTile);
- if(j == this.inTile && k == this.inData)
- {
- ++this.ticksInGround;
- if(this.ticksInGround == 1200)
- {
- this.setDead();
- }
- }
- else
- {
- this.inGround = false;
- this.motionX *= (double)(this.rand.nextFloat() * 0.2F);
- this.motionY *= (double)(this.rand.nextFloat() * 0.2F);
- this.motionZ *= (double)(this.rand.nextFloat() * 0.2F);
- this.ticksInGround = 0;
- this.ticksInAir = 0;
- }
- }
- else
- {
- ++this.ticksInAir;
- Vec3 vec3 = this.worldObj.getWorldVec3Pool().getVecFromPool(this.posX, this.posY, this.posZ);
- Vec3 vec31 = this.worldObj.getWorldVec3Pool().getVecFromPool(this.posX + this.motionX, this.posY + this.motionY, this.posZ + this.motionZ);
- MovingObjectPosition movingobjectposition = this.worldObj.rayTraceBlocks_do_do(vec3, vec31, false, true);
- vec3 = this.worldObj.getWorldVec3Pool().getVecFromPool(this.posX, this.posY, this.posZ);
- vec31 = this.worldObj.getWorldVec3Pool().getVecFromPool(this.posX + this.motionX, this.posY + this.motionY, this.posZ + this.motionZ);
- if(movingobjectposition != null)
- {
- vec31 = this.worldObj.getWorldVec3Pool().getVecFromPool(movingobjectposition.hitVec.xCoord, movingobjectposition.hitVec.yCoord, movingobjectposition.hitVec.zCoord);
- }
- Entity entity = null;
- List list = this.worldObj.getEntitiesWithinAABBExcludingEntity(this, this.boundingBox.addCoord(this.motionX, this.motionY, this.motionZ).expand(1.0D, 1.0D, 1.0D));
- double d0 = 0.0D;
- int l;
- float f1;
- for(l = 0; l < list.size(); ++l)
- {
- Entity entity1 = (Entity)list.get(l);
- if(entity1.canBeCollidedWith() && (entity1 != this.shootingEntity || this.ticksInAir >= 5))
- {
- f1 = 0.3F;
- AxisAlignedBB axisalignedbb1 = entity1.boundingBox.expand((double)f1, (double)f1, (double)f1);
- MovingObjectPosition movingobjectposition1 = axisalignedbb1.calculateIntercept(vec3, vec31);
- if(movingobjectposition1 != null)
- {
- double d1 = vec3.distanceTo(movingobjectposition1.hitVec);
- if(d1 < d0 || d0 == 0.0D)
- {
- entity = entity1;
- d0 = d1;
- }
- }
- }
- }
- if(entity != null)
- {
- movingobjectposition = new MovingObjectPosition(entity);
- }
- if(movingobjectposition != null && movingobjectposition.entityHit != null && movingobjectposition.entityHit instanceof EntityPlayer)
- {
- EntityPlayer entityplayer = (EntityPlayer)movingobjectposition.entityHit;
- if(entityplayer.capabilities.disableDamage || this.shootingEntity instanceof EntityPlayer && !((EntityPlayer)this.shootingEntity).canAttackPlayer(entityplayer))
- {
- movingobjectposition = null;
- }
- }
- float f2;
- float f3;
- if(movingobjectposition != null)
- {
- if(movingobjectposition.entityHit != null)
- {
- f2 = MathHelper.sqrt_double(this.motionX * this.motionX + this.motionY * this.motionY + this.motionZ * this.motionZ);
- int i1 = MathHelper.ceiling_double_int((double)f2 * this.damage);
- if(movingobjectposition.entityHit instanceof EntityLivingBase)
- {
- EntityLivingBase living = (EntityLivingBase)movingobjectposition.entityHit;
- living.addPotionEffect(new PotionEffect(Potion.heal.id, 1, 3));
- }
- this.motionX *= -0.10000000149011612D;
- this.motionY *= -0.10000000149011612D;
- this.motionZ *= -0.10000000149011612D;
- this.rotationYaw += 180.0F;
- this.prevRotationYaw += 180.0F;
- this.ticksInAir = 0;
- }
- else
- {
- this.xTile = movingobjectposition.blockX;
- this.yTile = movingobjectposition.blockY;
- this.zTile = movingobjectposition.blockZ;
- this.inTile = this.worldObj.getBlockId(this.xTile, this.yTile, this.zTile);
- this.inData = this.worldObj.getBlockMetadata(this.xTile, this.yTile, this.zTile);
- this.motionX = (double)((float)(movingobjectposition.hitVec.xCoord - this.posX));
- this.motionY = (double)((float)(movingobjectposition.hitVec.yCoord - this.posY));
- this.motionZ = (double)((float)(movingobjectposition.hitVec.zCoord - this.posZ));
- f2 = MathHelper.sqrt_double(this.motionX * this.motionX + this.motionY * this.motionY + this.motionZ * this.motionZ);
- this.posX -= this.motionX / (double)f2 * 0.05000000074505806D;
- this.posY -= this.motionY / (double)f2 * 0.05000000074505806D;
- this.posZ -= this.motionZ / (double)f2 * 0.05000000074505806D;
- this.playSound("random.bowhit", 1.0F, 1.2F / (this.rand.nextFloat() * 0.2F + 0.9F));
- this.inGround = true;
- this.arrowShake = 7;
- if(this.inTile != 0)
- {
- Block.blocksList[this.inTile].onEntityCollidedWithBlock(this.worldObj, this.xTile, this.yTile, this.zTile, this);
- }
- }
- }
- this.posX += this.motionX;
- this.posY += this.motionY;
- this.posZ += this.motionZ;
- f2 = MathHelper.sqrt_double(this.motionX * this.motionX + this.motionZ * this.motionZ);
- this.rotationYaw = (float)(Math.atan2(this.motionX, this.motionZ) * 180.0D / Math.PI);
- for(this.rotationPitch = (float)(Math.atan2(this.motionY, (double)f2) * 180.0D / Math.PI); this.rotationPitch - this.prevRotationPitch < -180.0F; this.prevRotationPitch -= 360.0F)
- {
- ;
- }
- while(this.rotationPitch - this.prevRotationPitch >= 180.0F)
- {
- this.prevRotationPitch += 360.0F;
- }
- while(this.rotationYaw - this.prevRotationYaw < -180.0F)
- {
- this.prevRotationYaw -= 360.0F;
- }
- while(this.rotationYaw - this.prevRotationYaw >= 180.0F)
- {
- this.prevRotationYaw += 360.0F;
- }
- this.rotationPitch = this.prevRotationPitch + (this.rotationPitch - this.prevRotationPitch) * 0.2F;
- this.rotationYaw = this.prevRotationYaw + (this.rotationYaw - this.prevRotationYaw) * 0.2F;
- float f4 = 0.99F;
- f1 = 0.05F;
- if(this.isInWater())
- {
- for(int j1 = 0; j1 < 4; ++j1)
- {
- f3 = 0.25F;
- this.worldObj.spawnParticle("bubble", this.posX - this.motionX * (double)f3, this.posY - this.motionY * (double)f3, this.posZ - this.motionZ * (double)f3, this.motionX, this.motionY, this.motionZ);
- }
- f4 = 0.8F;
- }
- this.motionX *= (double)f4;
- this.motionY *= (double)f4;
- this.motionZ *= (double)f4;
- this.motionY -= (double)f1;
- this.setPosition(this.posX, this.posY, this.posZ);
- this.doBlockCollisions();
- }
- }
- public void writeEntityToNBT(NBTTagCompound nbtTag)
- {
- nbtTag.setShort("xTile", (short)this.xTile);
- nbtTag.setShort("yTile", (short)this.yTile);
- nbtTag.setShort("zTile", (short)this.zTile);
- nbtTag.setByte("inTile", (byte)this.inTile);
- nbtTag.setByte("inData", (byte)this.inData);
- nbtTag.setByte("shake", (byte)this.arrowShake);
- nbtTag.setByte("inGround", (byte)(this.inGround ? 1 : 0));
- nbtTag.setByte("pickup", (byte)this.canBePickedUp);
- nbtTag.setDouble("damage", this.damage);
- }
- public void readEntityFromNBT(NBTTagCompound nbtTag)
- {
- this.xTile = nbtTag.getShort("xTile");
- this.yTile = nbtTag.getShort("yTile");
- this.zTile = nbtTag.getShort("zTile");
- this.inTile = nbtTag.getByte("inTile") & 255;
- this.inData = nbtTag.getByte("inData") & 255;
- this.arrowShake = nbtTag.getByte("shake") & 255;
- this.inGround = nbtTag.getByte("inGround") == 1;
- if(nbtTag.hasKey("damage"))
- {
- this.damage = nbtTag.getDouble("damage");
- }
- if(nbtTag.hasKey("pickup"))
- {
- this.canBePickedUp = nbtTag.getByte("pickup");
- }
- else if(nbtTag.hasKey("player"))
- {
- this.canBePickedUp = nbtTag.getBoolean("player") ? 1 : 0;
- }
- }
- public void onCollideWithPlayer(EntityPlayer par1EntityPlayer)
- {
- if(!this.worldObj.isRemote && this.inGround && this.arrowShake <= 0)
- {
- boolean flag = this.canBePickedUp == 1 || this.canBePickedUp == 2 && par1EntityPlayer.capabilities.isCreativeMode;
- if(this.canBePickedUp == 1 && !par1EntityPlayer.inventory.addItemStackToInventory(new ItemStack(Item.arrow, 1)))
- {
- flag = false;
- }
- if(flag)
- {
- this.playSound("random.pop", 0.2F, ((this.rand.nextFloat() - this.rand.nextFloat()) * 0.7F + 1.0F) * 2.0F);
- par1EntityPlayer.onItemPickup(this, 1);
- this.setDead();
- }
- }
- }
- protected boolean canTriggerWalking()
- {
- return false;
- }
- @SideOnly(Side.CLIENT)
- public float getShadowSize()
- {
- return 0.0F;
- }
- public boolean canAttackWithItem()
- {
- return false;
- }
- @Override
- public void writeSpawnData(ByteArrayDataOutput data)
- {
- data.writeShort((short)this.xTile);
- data.writeShort((short)this.yTile);
- data.writeShort((short)this.zTile);
- data.writeByte((byte)this.inTile);
- data.writeByte((byte)this.inData);
- data.writeByte((byte)this.arrowShake);
- data.writeByte((byte)(this.inGround ? 1 : 0));
- }
- @Override
- public void readSpawnData(ByteArrayDataInput data)
- {
- this.xTile = data.readShort();
- this.yTile = data.readShort();
- this.zTile = data.readShort();
- this.inTile = data.readByte() & 255;
- this.inData = data.readByte() & 255;
- this.arrowShake = data.readByte() & 255;
- this.inGround = data.readByte() == 1;
- }
- }
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