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- ------ Build started: Project: ZERO_CHECK, Configuration: Debug Win32 ------
- Checking Build System
- CMake does not need to re-run because C:/Build/CMakeFiles/generate.stamp is up-to-date.
- CMake does not need to re-run because C:/Build/dep/CMakeFiles/generate.stamp is up-to-date.
- CMake does not need to re-run because C:/Build/dep/acelite/CMakeFiles/generate.stamp is up-to-date.
- CMake does not need to re-run because C:/Build/dep/acelite/ace/CMakeFiles/generate.stamp is up-to-date.
- CMake does not need to re-run because C:/Build/dep/mysqllite/CMakeFiles/generate.stamp is up-to-date.
- CMake does not need to re-run because C:/Build/dep/bzip2/CMakeFiles/generate.stamp is up-to-date.
- CMake does not need to re-run because C:/Build/dep/zlib/CMakeFiles/generate.stamp is up-to-date.
- CMake does not need to re-run because C:/Build/dep/g3dlite/CMakeFiles/generate.stamp is up-to-date.
- CMake does not need to re-run because C:/Build/dep/recastnavigation/CMakeFiles/generate.stamp is up-to-date.
- CMake does not need to re-run because C:/Build/dep/recastnavigation/Detour/CMakeFiles/generate.stamp is up-to-date.
- CMake does not need to re-run because C:/Build/dep/recastnavigation/Recast/CMakeFiles/generate.stamp is up-to-date.
- CMake does not need to re-run because C:/Build/dep/gsoap/CMakeFiles/generate.stamp is up-to-date.
- CMake does not need to re-run because C:/Build/dep/libmpq/CMakeFiles/generate.stamp is up-to-date.
- CMake does not need to re-run because C:/Build/src/CMakeFiles/generate.stamp is up-to-date.
- CMake does not need to re-run because C:/Build/src/genrev/CMakeFiles/generate.stamp is up-to-date.
- CMake does not need to re-run because C:/Build/src/server/CMakeFiles/generate.stamp is up-to-date.
- CMake does not need to re-run because C:/Build/src/server/shared/CMakeFiles/generate.stamp is up-to-date.
- CMake does not need to re-run because C:/Build/src/server/game/CMakeFiles/generate.stamp is up-to-date.
- CMake does not need to re-run because C:/Build/src/server/collision/CMakeFiles/generate.stamp is up-to-date.
- CMake does not need to re-run because C:/Build/src/server/authserver/CMakeFiles/generate.stamp is up-to-date.
- CMake is re-running because C:/Build/src/server/scripts/CMakeFiles/generate.stamp is out-of-date.
- the file 'C:/TrinityCore/src/server/scripts/Custom/CMakeLists.txt'
- is newer than 'C:/Build/src/server/scripts/CMakeFiles/generate.stamp.depend'
- result='-1'
- -- Detected 32-bit platform
- -- Using supplied MySQL sources
- -- MSVC: Enabled large address awareness
- -- MSVC: Enabled SSE2 support
- -- MSVC: Overloaded standard names
- -- MSVC: Disabled NON-SECURE warnings
- -- MSVC: Disabled POSIX warnings
- -- MSVC: Disabled generic compiletime warnings
- -- Found git binary : C:/Program Files (x86)/Git/cmd/git.exe
- * TrinityCore revision : 26efbacfab68+ 2013-05-02 03:56:34 +0200 (master branch)
- * Install core to : C:/Program Files (x86)/TrinityCore
- * Build world/auth : Yes (default)
- * Build with scripts : Yes (default)
- * Build map/vmap tools : Yes
- * Build core w/PCH : Yes (default)
- * Build scripts w/PCH : Yes (default)
- * Show compile-warnings : No (default)
- * Use coreside debug : No (default)
- * Use MySQL sourcetree : Yes (default)
- * Use GIT revision hash : Yes
- -- SCRIPT PREPARATIONS
- -- MySQL 5.5.9
- -> Prepared: Spells
- -> Prepared: Commands
- -> Prepared: Examples
- -> Prepared: Custom
- -> Prepared: World
- -> Prepared: Outdoor PVP Zones
- -> Prepared: Eastern Kingdoms
- -> Prepared: Kalimdor
- -> Prepared: Outland
- -> Prepared: Northrend
- -> Prepared: Events
- CMake Error at src/server/scripts/CMakeLists.txt:146 (add_library):
- Cannot find source file:
- Custom/healer_npc.cpp
- Tried extensions .c .C .c++ .cc .cpp .cxx .m .M .mm .h .hh .h++ .hm .hpp
- .hxx .in .txx
- -- SCRIPT PREPARATION COMPLETE
- -- Configuring done
- -- Build files have been written to: C:/Build
- C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\Microsoft.CppCommon.targets(151,5): error MSB6006: "cmd.exe" exited with code 1.
- ------ Build started: Project: ace, Configuration: Debug Win32 ------
- Building Custom Rule C:/TrinityCore/dep/acelite/ace/CMakeLists.txt
- CMake does not need to re-run because C:\Build\dep\acelite\ace\CMakeFiles\generate.stamp is up-to-date.
- WinAcePCH.cpp
- ACE.cpp
- ACE_crc32.cpp
- ACE_crc_ccitt.cpp
- ace_wchar.cpp
- Activation_Queue.cpp
- Active_Map_Manager.cpp
- Addr.cpp
- Argv_Type_Converter.cpp
- Assert.cpp
- Asynch_IO.cpp
- Asynch_IO_Impl.cpp
- Asynch_Pseudo_Task.cpp
- ATM_Acceptor.cpp
- ATM_Addr.cpp
- ATM_Connector.cpp
- ATM_Params.cpp
- ATM_QoS.cpp
- ATM_Stream.cpp
- Atomic_Op.cpp
- Atomic_Op_Sparc.c
- Generating Code...
- Compiling...
- Auto_Event.cpp
- Barrier.cpp
- Base_Thread_Adapter.cpp
- Based_Pointer_Repository.cpp
- Basic_Stats.cpp
- Basic_Types.cpp
- Capabilities.cpp
- CDR_Base.cpp
- CDR_Size.cpp
- CDR_Stream.cpp
- Cleanup.cpp
- Codecs.cpp
- Codeset_IBM1047.cpp
- Codeset_Registry.cpp
- Codeset_Registry_db.cpp
- Condition_Attributes.cpp
- Condition_Recursive_Thread_Mutex.cpp
- Condition_Thread_Mutex.cpp
- Configuration.cpp
- Configuration_Import_Export.cpp
- Generating Code...
- Compiling...
- Connection_Recycling_Strategy.cpp
- Containers.cpp
- Copy_Disabled.cpp
- Date_Time.cpp
- DEV.cpp
- DEV_Addr.cpp
- DEV_Connector.cpp
- DEV_IO.cpp
- Dev_Poll_Reactor.cpp
- Dirent.cpp
- Dirent_Selector.cpp
- DLL.cpp
- DLL_Manager.cpp
- Dump.cpp
- Dynamic.cpp
- Dynamic_Message_Strategy.cpp
- Dynamic_Service_Base.cpp
- Dynamic_Service_Dependency.cpp
- Encoding_Converter.cpp
- Encoding_Converter_Factory.cpp
- Generating Code...
- Compiling...
- Event.cpp
- Event_Handler.cpp
- Event_Handler_Handle_Timeout_Upcall.cpp
- FIFO.cpp
- FIFO_Recv.cpp
- FIFO_Recv_Msg.cpp
- FIFO_Send.cpp
- FIFO_Send_Msg.cpp
- FILE.cpp
- FILE_Addr.cpp
- FILE_Connector.cpp
- FILE_IO.cpp
- File_Lock.cpp
- Filecache.cpp
- Flag_Manip.cpp
- Framework_Component.cpp
- Functor.cpp
- Functor_String.cpp
- Get_Opt.cpp
- Handle_Ops.cpp
- Generating Code...
- Compiling...
- Handle_Set.cpp
- Hashable.cpp
- High_Res_Timer.cpp
- ICMP_Socket.cpp
- INET_Addr.cpp
- Init_ACE.cpp
- IO_Cntl_Msg.cpp
- IO_SAP.cpp
- IOStream.cpp
- IPC_SAP.cpp
- Lib_Find.cpp
- Local_Memory_Pool.cpp
- Local_Name_Space.cpp
- Local_Tokens.cpp
- Lock.cpp
- Log_Msg.cpp
- Log_Msg_Backend.cpp
- Log_Msg_Callback.cpp
- Log_Msg_IPC.cpp
- Log_Msg_NT_Event_Log.cpp
- Generating Code...
- Compiling...
- Log_Msg_UNIX_Syslog.cpp
- Log_Record.cpp
- Logging_Strategy.cpp
- LSOCK.cpp
- LSOCK_Acceptor.cpp
- LSOCK_CODgram.cpp
- LSOCK_Connector.cpp
- LSOCK_Dgram.cpp
- LSOCK_Stream.cpp
- Malloc.cpp
- Malloc_Allocator.cpp
- Manual_Event.cpp
- MEM_Acceptor.cpp
- MEM_Addr.cpp
- MEM_Connector.cpp
- MEM_IO.cpp
- Mem_Map.cpp
- MEM_SAP.cpp
- MEM_Stream.cpp
- Message_Block.cpp
- Generating Code...
- Compiling...
- Message_Queue.cpp
- Message_Queue_NT.cpp
- Message_Queue_Vx.cpp
- Method_Request.cpp
- MMAP_Memory_Pool.cpp
- Monitor_Admin.cpp
- Monitor_Admin_Manager.cpp
- Monitor_Base.cpp
- Monitor_Control_Action.cpp
- Monitor_Control_Types.cpp
- Monitor_Point_Registry.cpp
- Monitor_Size.cpp
- Msg_WFMO_Reactor.cpp
- Multihomed_INET_Addr.cpp
- Mutex.cpp
- Name_Proxy.cpp
- Name_Request_Reply.cpp
- Name_Space.cpp
- Naming_Context.cpp
- Netlink_Addr.cpp
- Generating Code...
- Compiling...
- Notification_Queue.cpp
- Notification_Strategy.cpp
- NT_Service.cpp
- Obchunk.cpp
- Object_Manager.cpp
- Object_Manager_Base.cpp
- OS_Errno.cpp
- OS_Log_Msg_Attributes.cpp
- OS_main.cpp
- OS_NS_arpa_inet.cpp
- OS_NS_ctype.cpp
- OS_NS_dirent.cpp
- OS_NS_dlfcn.cpp
- OS_NS_errno.cpp
- OS_NS_fcntl.cpp
- OS_NS_math.cpp
- OS_NS_netdb.cpp
- OS_NS_poll.cpp
- OS_NS_pwd.cpp
- OS_NS_regex.cpp
- Generating Code...
- Compiling...
- OS_NS_signal.cpp
- OS_NS_stdio.cpp
- OS_NS_stdlib.cpp
- OS_NS_string.cpp
- OS_NS_strings.cpp
- OS_NS_stropts.cpp
- OS_NS_sys_mman.cpp
- OS_NS_sys_msg.cpp
- OS_NS_sys_resource.cpp
- OS_NS_sys_select.cpp
- OS_NS_sys_sendfile.cpp
- OS_NS_sys_shm.cpp
- OS_NS_sys_socket.cpp
- OS_NS_sys_stat.cpp
- OS_NS_sys_time.cpp
- OS_NS_sys_uio.cpp
- OS_NS_sys_utsname.cpp
- OS_NS_sys_wait.cpp
- OS_NS_Thread.cpp
- OS_NS_time.cpp
- Generating Code...
- Compiling...
- OS_NS_unistd.cpp
- OS_NS_wchar.cpp
- OS_QoS.cpp
- OS_Thread_Adapter.cpp
- OS_TLI.cpp
- Pagefile_Memory_Pool.cpp
- Parse_Node.cpp
- PI_Malloc.cpp
- Ping_Socket.cpp
- Pipe.cpp
- POSIX_Asynch_IO.cpp
- POSIX_CB_Proactor.cpp
- POSIX_Proactor.cpp
- Priority_Reactor.cpp
- Proactor.cpp
- Proactor_Impl.cpp
- Process.cpp
- Process_Manager.cpp
- Process_Mutex.cpp
- Process_Semaphore.cpp
- Generating Code...
- Compiling...
- Profile_Timer.cpp
- Reactor.cpp
- Reactor_Impl.cpp
- Reactor_Notification_Strategy.cpp
- Reactor_Timer_Interface.cpp
- Read_Buffer.cpp
- Recursive_Thread_Mutex.cpp
- Recyclable.cpp
- Registry.cpp
- Registry_Name_Space.cpp
- Remote_Name_Space.cpp
- Remote_Tokens.cpp
- Rtems_init.c
- RW_Mutex.cpp
- RW_Process_Mutex.cpp
- RW_Thread_Mutex.cpp
- Sample_History.cpp
- Sbrk_Memory_Pool.cpp
- Sched_Params.cpp
- Select_Reactor_Base.cpp
- Generating Code...
- Compiling...
- Semaphore.cpp
- Service_Config.cpp
- Service_Gestalt.cpp
- Service_Manager.cpp
- Service_Object.cpp
- Service_Repository.cpp
- Service_Types.cpp
- Shared_Memory.cpp
- Shared_Memory_MM.cpp
- Shared_Memory_Pool.cpp
- Shared_Memory_SV.cpp
- Shared_Object.cpp
- Sig_Adapter.cpp
- Sig_Handler.cpp
- Signal.cpp
- SOCK.cpp
- SOCK_Acceptor.cpp
- SOCK_CODgram.cpp
- Sock_Connect.cpp
- SOCK_Connector.cpp
- Generating Code...
- Compiling...
- SOCK_Dgram.cpp
- SOCK_Dgram_Bcast.cpp
- SOCK_Dgram_Mcast.cpp
- SOCK_IO.cpp
- SOCK_Netlink.cpp
- SOCK_SEQPACK_Acceptor.cpp
- SOCK_SEQPACK_Association.cpp
- SOCK_SEQPACK_Connector.cpp
- SOCK_Stream.cpp
- SPIPE.cpp
- SPIPE_Acceptor.cpp
- SPIPE_Addr.cpp
- SPIPE_Connector.cpp
- SPIPE_Stream.cpp
- SString.cpp
- Stack_Trace.cpp
- Stats.cpp
- String_Base_Const.cpp
- SUN_Proactor.cpp
- SV_Message.cpp
- Generating Code...
- Compiling...
- SV_Message_Queue.cpp
- SV_Semaphore_Complex.cpp
- SV_Semaphore_Simple.cpp
- SV_Shared_Memory.cpp
- Svc_Conf_Lexer.cpp
- Svc_Conf_y.cpp
- Synch_Options.cpp
- System_Time.cpp
- Task.cpp
- Thread.cpp
- Thread_Adapter.cpp
- Thread_Control.cpp
- Thread_Exit.cpp
- Thread_Hook.cpp
- Thread_Manager.cpp
- Thread_Mutex.cpp
- Thread_Semaphore.cpp
- Throughput_Stats.cpp
- Time_Policy.cpp
- Time_Value.cpp
- Generating Code...
- Compiling...
- Timeprobe.cpp
- TLI.cpp
- TLI_Acceptor.cpp
- TLI_Connector.cpp
- TLI_Stream.cpp
- Token.cpp
- Token_Collection.cpp
- Token_Invariants.cpp
- Token_Manager.cpp
- Token_Request_Reply.cpp
- TP_Reactor.cpp
- Trace.cpp
- TSS_Adapter.cpp
- TTY_IO.cpp
- UNIX_Addr.cpp
- UPIPE_Acceptor.cpp
- UPIPE_Connector.cpp
- UPIPE_Stream.cpp
- UTF16_Encoding_Converter.cpp
- UTF32_Encoding_Converter.cpp
- Generating Code...
- Compiling...
- UTF8_Encoding_Converter.cpp
- UUID.cpp
- WFMO_Reactor.cpp
- WIN32_Asynch_IO.cpp
- WIN32_Proactor.cpp
- XML_Svc_Conf.cpp
- XTI_ATM_Mcast.cpp
- Generating Code...
- Creating library C:/Build/dep/acelite/ace/Debug/ace.lib and object C:/Build/dep/acelite/ace/Debug/ace.exp
- Creating library C:/Build/dep/acelite/ace/Debug/ace.lib and object C:/Build/dep/acelite/ace/Debug/ace.exp
- ace.vcxproj -> C:\Build\bin\Debug\ace.dll
- ------ Build started: Project: shared, Configuration: Debug Win32 ------
- Building Custom Rule C:/TrinityCore/src/server/shared/CMakeLists.txt
- CMake does not need to re-run because C:\Build\src\server\shared\CMakeFiles\generate.stamp is up-to-date.
- sharedPCH.cpp
- Config.cpp
- ARC4.cpp
- AuthCrypt.cpp
- BigNumber.cpp
- HMACSHA1.cpp
- SHA1.cpp
- AdhocStatement.cpp
- DatabaseWorker.cpp
- Field.cpp
- CharacterDatabase.cpp
- LoginDatabase.cpp
- WorldDatabase.cpp
- MySQLConnection.cpp
- PreparedStatement.cpp
- QueryHolder.cpp
- QueryResult.cpp
- Transaction.cpp
- DBCFileLoader.cpp
- Errors.cpp
- WheatyExceptionReport.cpp
- Generating Code...
- Compiling...
- Appender.cpp
- AppenderConsole.cpp
- AppenderDB.cpp
- AppenderFile.cpp
- Log.cpp
- Logger.cpp
- LogOperation.cpp
- LogWorker.cpp
- ByteBuffer.cpp
- DelayExecutor.cpp
- Threading.cpp
- EventProcessor.cpp
- ServiceWin32.cpp
- Util.cpp
- Common.cpp
- Generating Code...
- shared.vcxproj -> C:\Build\src\server\shared\Debug\shared.lib
- ------ Build started: Project: revision.h, Configuration: Debug Win32 ------
- Building Custom Rule C:/TrinityCore/src/genrev/CMakeLists.txt
- CMake does not need to re-run because C:\Build\src\genrev\CMakeFiles\generate.stamp is up-to-date.
- ------ Build started: Project: zlib, Configuration: Debug Win32 ------
- Building Custom Rule C:/TrinityCore/dep/zlib/CMakeLists.txt
- CMake does not need to re-run because C:\Build\dep\zlib\CMakeFiles\generate.stamp is up-to-date.
- adler32.c
- compress.c
- crc32.c
- deflate.c
- example.c
- infback.c
- inffast.c
- inflate.c
- inftrees.c
- trees.c
- uncompr.c
- zutil.c
- Generating Code...
- zlib.vcxproj -> C:\Build\dep\zlib\Debug\zlib.lib
- ------ Build started: Project: Detour, Configuration: Debug Win32 ------
- Building Custom Rule C:/TrinityCore/dep/recastnavigation/Detour/CMakeLists.txt
- CMake does not need to re-run because C:\Build\dep\recastnavigation\Detour\CMakeFiles\generate.stamp is up-to-date.
- DetourAlloc.cpp
- DetourCommon.cpp
- DetourNavMesh.cpp
- DetourNavMeshBuilder.cpp
- DetourNavMeshQuery.cpp
- DetourNode.cpp
- Generating Code...
- Detour.vcxproj -> C:\Build\dep\recastnavigation\Detour\Debug\Detour.lib
- ------ Build started: Project: mpq, Configuration: Debug Win32 ------
- Building Custom Rule C:/TrinityCore/dep/libmpq/CMakeLists.txt
- CMake does not need to re-run because C:\Build\dep\libmpq\CMakeFiles\generate.stamp is up-to-date.
- common.c
- explode.c
- extract.c
- huffman.c
- mpq.c
- wave.c
- Generating Code...
- mpq.vcxproj -> C:\Build\dep\libmpq\Debug\mpq.lib
- ------ Build started: Project: scripts, Configuration: Debug Win32 ------
- Building Custom Rule C:/TrinityCore/src/server/scripts/CMakeLists.txt
- CMake is re-running because C:\Build\src\server\scripts\CMakeFiles\generate.stamp is out-of-date.
- the file 'C:/TrinityCore/src/server/scripts/Custom/CMakeLists.txt'
- is newer than 'C:\Build\src\server\scripts\CMakeFiles\generate.stamp.depend'
- result='-1'
- -- Detected 32-bit platform
- -- Using supplied MySQL sources
- -- MSVC: Enabled large address awareness
- -- MSVC: Enabled SSE2 support
- -- MSVC: Overloaded standard names
- -- MSVC: Disabled NON-SECURE warnings
- -- MSVC: Disabled POSIX warnings
- -- MSVC: Disabled generic compiletime warnings
- -- Found git binary : C:/Program Files (x86)/Git/cmd/git.exe
- * TrinityCore revision : 26efbacfab68+ 2013-05-02 03:56:34 +0200 (master branch)
- * Install core to : C:/Program Files (x86)/TrinityCore
- * Build world/auth : Yes (default)
- * Build with scripts : Yes (default)
- * Build map/vmap tools : Yes
- * Build core w/PCH : Yes (default)
- * Build scripts w/PCH : Yes (default)
- * Show compile-warnings : No (default)
- * Use coreside debug : No (default)
- * Use MySQL sourcetree : Yes (default)
- * Use GIT revision hash : Yes
- -- MySQL 5.5.9
- -- SCRIPT PREPARATIONS
- -> Prepared: Spells
- -> Prepared: Commands
- -> Prepared: Examples
- -> Prepared: Custom
- -> Prepared: World
- -> Prepared: Outdoor PVP Zones
- -> Prepared: Eastern Kingdoms
- -> Prepared: Kalimdor
- -> Prepared: Outland
- -> Prepared: Northrend
- -> Prepared: Events
- -- SCRIPT PREPARATION COMPLETE
- -- Configuring done
- CMake Error at src/server/scripts/CMakeLists.txt:146 (add_library):
- Cannot find source file:
- Custom/healer_npc.cpp
- Tried extensions .c .C .c++ .cc .cpp .cxx .m .M .mm .h .hh .h++ .hm .hpp
- .hxx .in .txx
- -- Build files have been written to: C:/Build
- C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\Microsoft.CppCommon.targets(151,5): error MSB6006: "cmd.exe" exited with code 1.
- ------ Build started: Project: Recast, Configuration: Debug Win32 ------
- Building Custom Rule C:/TrinityCore/dep/recastnavigation/Recast/CMakeLists.txt
- CMake does not need to re-run because C:\Build\dep\recastnavigation\Recast\CMakeFiles\generate.stamp is up-to-date.
- Recast.cpp
- RecastAlloc.cpp
- RecastArea.cpp
- RecastContour.cpp
- RecastFilter.cpp
- RecastMesh.cpp
- RecastMeshDetail.cpp
- RecastRasterization.cpp
- RecastRegion.cpp
- Generating Code...
- Recast.vcxproj -> C:\Build\dep\recastnavigation\Recast\Debug\Recast.lib
- ------ Build started: Project: bzip2, Configuration: Debug Win32 ------
- Building Custom Rule C:/TrinityCore/dep/bzip2/CMakeLists.txt
- CMake does not need to re-run because C:\Build\dep\bzip2\CMakeFiles\generate.stamp is up-to-date.
- blocksort.c
- bzip2.c
- bzip2recover.c
- bzlib.c
- compress.c
- crctable.c
- decompress.c
- huffman.c
- randtable.c
- Generating Code...
- bzip2.obj : warning LNK4006: _main already defined in bzip2recover.obj; second definition ignored
- bzip2.vcxproj -> C:\Build\dep\bzip2\Debug\bzip2.lib
- ------ Build started: Project: libmysql, Configuration: Debug Win32 ------
- Building Custom Rule C:/TrinityCore/dep/mysqllite/CMakeLists.txt
- CMake does not need to re-run because C:\Build\dep\mysqllite\CMakeFiles\generate.stamp is up-to-date.
- get_password.c
- libmysql.c
- errmsg.c
- client.c
- my_time.c
- client_plugin.c
- pack.c
- password.c
- dbug.c
- array.c
- charset-def.c
- charset.c
- checksum.c
- default.c
- errors.c
- hash.c
- list.c
- md5.c
- mf_cache.c
- mf_dirname.c
- Generating Code...
- Compiling...
- mf_fn_ext.c
- mf_format.c
- mf_getdate.c
- mf_iocache.c
- mf_iocache2.c
- mf_keycache.c
- mf_keycaches.c
- mf_loadpath.c
- mf_pack.c
- mf_path.c
- mf_qsort.c
- mf_qsort2.c
- mf_radix.c
- mf_same.c
- mf_sort.c
- mf_soundex.c
- mf_arr_appstr.c
- mf_tempdir.c
- mf_tempfile.c
- mf_unixpath.c
- Generating Code...
- Compiling...
- mf_wcomp.c
- mulalloc.c
- my_access.c
- my_aes.c
- my_alloc.c
- my_bit.c
- my_bitmap.c
- my_chsize.c
- my_compress.c
- my_copy.c
- my_create.c
- my_delete.c
- my_div.c
- my_error.c
- my_file.c
- my_fopen.c
- my_fstream.c
- my_gethostbyname.c
- my_gethwaddr.c
- my_getopt.c
- Generating Code...
- Compiling...
- my_getsystime.c
- my_getwd.c
- my_handler.c
- my_init.c
- my_lib.c
- my_lock.c
- my_malloc.c
- my_mess.c
- my_mkdir.c
- my_mmap.c
- my_once.c
- my_open.c
- my_pread.c
- my_pthread.c
- my_quick.c
- my_read.c
- my_redel.c
- my_rename.c
- my_seek.c
- my_sleep.c
- Generating Code...
- Compiling...
- my_static.c
- my_symlink.c
- my_symlink2.c
- my_sync.c
- my_thr_init.c
- my_write.c
- ptr_cmp.c
- queues.c
- stacktrace.c
- rijndael.c
- sha1.c
- string.c
- thr_alarm.c
- thr_lock.c
- thr_mutex.c
- thr_rwlock.c
- tree.c
- typelib.c
- base64.c
- my_memmem.c
- Generating Code...
- Compiling...
- my_getpagesize.c
- lf_alloc-pin.c
- lf_dynarray.c
- lf_hash.c
- my_atomic.c
- my_getncpus.c
- my_rdtsc.c
- my_winthread.c
- my_wincond.c
- my_winerr.c
- my_winfile.c
- my_windac.c
- my_conio.c
- bchange.c
- bmove_upp.c
- ctype-big5.c
- ctype-bin.c
- ctype-cp932.c
- ctype-czech.c
- ctype-euc_kr.c
- Generating Code...
- Compiling...
- ctype-extra.c
- ctype-gb2312.c
- ctype-gbk.c
- ctype-latin1.c
- ctype-mb.c
- ctype-simple.c
- ctype-tis620.c
- ctype-uca.c
- ctype-ucs2.c
- ctype-utf8.c
- ctype-win1250ch.c
- ctype.c
- decimal.c
- dtoa.c
- int2str.c
- is_prefix.c
- llstr.c
- longlong2str.c
- my_strtoll10.c
- my_vsnprintf.c
- Generating Code...
- Compiling...
- str2int.c
- str_alloc.c
- strcend.c
- strend.c
- strfill.c
- strmake.c
- strmov.c
- strnmov.c
- strxmov.c
- strxnmov.c
- xml.c
- my_strchr.c
- strcont.c
- strappend.c
- vio.c
- viosocket.c
- viossl.c
- viosslfactories.c
- Generating Code...
- net_serv.cc
- Creating library C:/Build/dep/mysqllite/Debug/libmysql.lib and object C:/Build/dep/mysqllite/Debug/libmysql.exp
- Creating library C:/Build/dep/mysqllite/Debug/libmysql.lib and object C:/Build/dep/mysqllite/Debug/libmysql.exp
- libmysql.vcxproj -> C:\Build\bin\Debug\libmysql.dll
- ------ Build started: Project: gsoap, Configuration: Debug Win32 ------
- Building Custom Rule C:/TrinityCore/dep/gsoap/CMakeLists.txt
- CMake does not need to re-run because C:\Build\dep\gsoap\CMakeFiles\generate.stamp is up-to-date.
- soapC.cpp
- soapServer.cpp
- stdsoap2.cpp
- Generating Code...
- gsoap.vcxproj -> C:\Build\dep\gsoap\Debug\gsoap.lib
- ------ Build started: Project: game, Configuration: Debug Win32 ------
- Building Custom Rule C:/TrinityCore/src/server/game/CMakeLists.txt
- CMake does not need to re-run because C:\Build\src\server\game\CMakeFiles\generate.stamp is up-to-date.
- gamePCH.cpp
- beast.cpp
- Boss_Announcer.cpp
- BuffHealNPC.cpp
- censure.cpp
- Duel_Reset.cpp
- Enchant.cpp
- eventannouncer.cpp
- Event_Vendor.cpp
- killstreak.cpp
- NoFarming.cpp
- npc_arena_teamTop.cpp
- player_abuse.cpp
- ..\..\..\..\TrinityCore\src\server\scripts\Custom\player_abuse.cpp(17): error C2504: 'PlayerScript' : base class undefined
- ..\..\..\..\TrinityCore\src\server\scripts\Custom\player_abuse.cpp(19): error C2614: 'kill_player_abuse' : illegal member initialization: 'PlayerScript' is not a base or member
- ..\..\..\..\TrinityCore\src\server\scripts\Custom\player_abuse.cpp(23): error C2027: use of undefined type 'Player'
- C:\TrinityCore\src\server\game\Grids\GridDefines.h(32) : see declaration of 'Player'
- ..\..\..\..\TrinityCore\src\server\scripts\Custom\player_abuse.cpp(23): error C2227: left of '->GetGUID' must point to class/struct/union/generic type
- ..\..\..\..\TrinityCore\src\server\scripts\Custom\player_abuse.cpp(23): error C2027: use of undefined type 'Player'
- C:\TrinityCore\src\server\game\Grids\GridDefines.h(32) : see declaration of 'Player'
- ..\..\..\..\TrinityCore\src\server\scripts\Custom\player_abuse.cpp(23): error C2227: left of '->GetGUID' must point to class/struct/union/generic type
- ..\..\..\..\TrinityCore\src\server\scripts\Custom\player_abuse.cpp(30): error C2027: use of undefined type 'Player'
- C:\TrinityCore\src\server\game\Grids\GridDefines.h(32) : see declaration of 'Player'
- ..\..\..\..\TrinityCore\src\server\scripts\Custom\player_abuse.cpp(30): error C2227: left of '->GetGUID' must point to class/struct/union/generic type
- ..\..\..\..\TrinityCore\src\server\scripts\Custom\player_abuse.cpp(30): error C2027: use of undefined type 'Player'
- C:\TrinityCore\src\server\game\Grids\GridDefines.h(32) : see declaration of 'Player'
- ..\..\..\..\TrinityCore\src\server\scripts\Custom\player_abuse.cpp(30): error C2227: left of '->GetGUID' must point to class/struct/union/generic type
- ..\..\..\..\TrinityCore\src\server\scripts\Custom\player_abuse.cpp(34): error C2027: use of undefined type 'Player'
- C:\TrinityCore\src\server\game\Grids\GridDefines.h(32) : see declaration of 'Player'
- ..\..\..\..\TrinityCore\src\server\scripts\Custom\player_abuse.cpp(34): error C2227: left of '->GetSession' must point to class/struct/union/generic type
- ..\..\..\..\TrinityCore\src\server\scripts\Custom\player_abuse.cpp(34): error C2228: left of '.PSendSysMessage' must have class/struct/union
- type is ''unknown-type''
- ..\..\..\..\TrinityCore\src\server\scripts\Custom\player_abuse.cpp(34): error C3861: 'ChatHandler': identifier not found
- ..\..\..\..\TrinityCore\src\server\scripts\Custom\player_abuse.cpp(38): error C2027: use of undefined type 'Player'
- C:\TrinityCore\src\server\game\Grids\GridDefines.h(32) : see declaration of 'Player'
- ..\..\..\..\TrinityCore\src\server\scripts\Custom\player_abuse.cpp(38): error C2227: left of '->GetGUID' must point to class/struct/union/generic type
- ..\..\..\..\TrinityCore\src\server\scripts\Custom\player_abuse.cpp(43): error C2027: use of undefined type 'Player'
- C:\TrinityCore\src\server\game\Grids\GridDefines.h(32) : see declaration of 'Player'
- ..\..\..\..\TrinityCore\src\server\scripts\Custom\player_abuse.cpp(43): error C2227: left of '->GetGUID' must point to class/struct/union/generic type
- ..\..\..\..\TrinityCore\src\server\scripts\Custom\player_abuse.cpp(43): error C2228: left of '.victimGUID' must have class/struct/union
- ..\..\..\..\TrinityCore\src\server\scripts\Custom\player_abuse.cpp(43): error C2027: use of undefined type 'Player'
- C:\TrinityCore\src\server\game\Grids\GridDefines.h(32) : see declaration of 'Player'
- ..\..\..\..\TrinityCore\src\server\scripts\Custom\player_abuse.cpp(43): error C2227: left of '->GetGUID' must point to class/struct/union/generic type
- ..\..\..\..\TrinityCore\src\server\scripts\Custom\player_abuse.cpp(44): error C2027: use of undefined type 'Player'
- C:\TrinityCore\src\server\game\Grids\GridDefines.h(32) : see declaration of 'Player'
- ..\..\..\..\TrinityCore\src\server\scripts\Custom\player_abuse.cpp(44): error C2227: left of '->GetGUID' must point to class/struct/union/generic type
- ..\..\..\..\TrinityCore\src\server\scripts\Custom\player_abuse.cpp(44): error C2228: left of '.whenKilled' must have class/struct/union
- PvPTitles.cpp
- skills_on_first_login.cpp
- Top5_Killers.cpp
- vipcommands.cpp
- welcome.cpp
- World_Chat.cpp
- AccountMgr.cpp
- RBAC.cpp
- Generating Code...
- Compiling...
- AchievementMgr.cpp
- AddonMgr.cpp
- CombatAI.cpp
- GameObjectAI.cpp
- GuardAI.cpp
- PassiveAI.cpp
- PetAI.cpp
- ReactorAI.cpp
- TotemAI.cpp
- UnitAI.cpp
- CreatureAI.cpp
- CreatureAIRegistry.cpp
- CreatureAISelector.cpp
- CreatureEventAI.cpp
- CreatureEventAIMgr.cpp
- ScriptedCreature.cpp
- ScriptedEscortAI.cpp
- ScriptedFollowerAI.cpp
- SmartAI.cpp
- SmartScript.cpp
- Generating Code...
- Compiling...
- SmartScriptMgr.cpp
- AuctionHouseMgr.cpp
- Battlefield.cpp
- BattlefieldMgr.cpp
- BattlefieldWG.cpp
- ArenaTeam.cpp
- ArenaTeamMgr.cpp
- Battleground.cpp
- BattlegroundMgr.cpp
- BattlegroundQueue.cpp
- BattlegroundAB.cpp
- BattlegroundAV.cpp
- BattlegroundBE.cpp
- BattlegroundDS.cpp
- BattlegroundEY.cpp
- BattlegroundIC.cpp
- BattlegroundNA.cpp
- BattlegroundRL.cpp
- BattlegroundRV.cpp
- BattlegroundSA.cpp
- Generating Code...
- Compiling...
- BattlegroundWS.cpp
- CalendarMgr.cpp
- Channel.cpp
- ChannelMgr.cpp
- Chat.cpp
- ChatLink.cpp
- HostileRefManager.cpp
- ThreatManager.cpp
- ConditionMgr.cpp
- DisableMgr.cpp
- DBCStores.cpp
- LFG.cpp
- LFGGroupData.cpp
- LFGMgr.cpp
- LFGPlayerData.cpp
- LFGQueue.cpp
- LFGScripts.cpp
- Corpse.cpp
- Creature.cpp
- CreatureGroups.cpp
- Generating Code...
- Compiling...
- GossipDef.cpp
- TemporarySummon.cpp
- DynamicObject.cpp
- GameObject.cpp
- Bag.cpp
- Item.cpp
- ItemEnchantmentMgr.cpp
- Object.cpp
- ObjectPosSelector.cpp
- UpdateData.cpp
- UpdateFieldFlags.cpp
- Pet.cpp
- Player.cpp
- SocialMgr.cpp
- Totem.cpp
- Transport.cpp
- StatSystem.cpp
- Unit.cpp
- Vehicle.cpp
- GameEventMgr.cpp
- Generating Code...
- Compiling...
- ObjectAccessor.cpp
- ObjectMgr.cpp
- GridStates.cpp
- GridNotifiers.cpp
- ObjectGridLoader.cpp
- Group.cpp
- GroupMgr.cpp
- GroupReference.cpp
- Guild.cpp
- GuildMgr.cpp
- AddonHandler.cpp
- ArenaTeamHandler.cpp
- AuctionHouseHandler.cpp
- AuthHandler.cpp
- BattlefieldHandler.cpp
- BattleGroundHandler.cpp
- CalendarHandler.cpp
- ChannelHandler.cpp
- CharacterHandler.cpp
- ChatHandler.cpp
- Generating Code...
- Compiling...
- CombatHandler.cpp
- DuelHandler.cpp
- GroupHandler.cpp
- GuildHandler.cpp
- ItemHandler.cpp
- LFGHandler.cpp
- LootHandler.cpp
- MailHandler.cpp
- MiscHandler.cpp
- MovementHandler.cpp
- NPCHandler.cpp
- PetHandler.cpp
- PetitionsHandler.cpp
- QueryHandler.cpp
- QuestHandler.cpp
- ReferAFriendHandler.cpp
- SkillHandler.cpp
- SpellHandler.cpp
- TaxiHandler.cpp
- TicketHandler.cpp
- Generating Code...
- Compiling...
- TradeHandler.cpp
- VehicleHandler.cpp
- VoiceChatHandler.cpp
- InstanceSaveMgr.cpp
- InstanceScript.cpp
- LootMgr.cpp
- Mail.cpp
- Map.cpp
- MapInstanced.cpp
- MapManager.cpp
- MapUpdater.cpp
- FollowerReference.cpp
- MotionMaster.cpp
- MovementGenerator.cpp
- ConfusedMovementGenerator.cpp
- FleeingMovementGenerator.cpp
- HomeMovementGenerator.cpp
- IdleMovementGenerator.cpp
- PointMovementGenerator.cpp
- RandomMovementGenerator.cpp
- Generating Code...
- Compiling...
- TargetedMovementGenerator.cpp
- WaypointMovementGenerator.cpp
- PathGenerator.cpp
- MovementPacketBuilder.cpp
- MovementUtil.cpp
- MoveSpline.cpp
- MoveSplineInit.cpp
- Spline.cpp
- WaypointManager.cpp
- OutdoorPvP.cpp
- OutdoorPvPMgr.cpp
- PoolMgr.cpp
- QuestDef.cpp
- ReputationMgr.cpp
- MapScripts.cpp
- ScriptLoader.cpp
- ScriptMgr.cpp
- ScriptSystem.cpp
- Opcodes.cpp
- PacketLog.cpp
- Generating Code...
- Compiling...
- WorldSession.cpp
- WorldSocket.cpp
- WorldSocketMgr.cpp
- SkillDiscovery.cpp
- SkillExtraItems.cpp
- SpellAuraEffects.cpp
- SpellAuras.cpp
- Spell.cpp
- SpellEffects.cpp
- SpellInfo.cpp
- SpellMgr.cpp
- SpellScript.cpp
- CreatureTextMgr.cpp
- CharacterDatabaseCleaner.cpp
- PlayerDump.cpp
- TicketMgr.cpp
- Warden.cpp
- WardenCheckMgr.cpp
- WardenMac.cpp
- WardenWin.cpp
- Generating Code...
- Compiling...
- Weather.cpp
- WeatherMgr.cpp
- World.cpp
- Generating Code...
- ------ Build started: Project: g3dlib, Configuration: Debug Win32 ------
- Building Custom Rule C:/TrinityCore/dep/g3dlite/CMakeLists.txt
- CMake does not need to re-run because C:\Build\dep\g3dlite\CMakeFiles\generate.stamp is up-to-date.
- AABox.cpp
- Any.cpp
- BinaryFormat.cpp
- BinaryInput.cpp
- BinaryOutput.cpp
- Box.cpp
- Capsule.cpp
- CollisionDetection.cpp
- CoordinateFrame.cpp
- Crypto.cpp
- Cylinder.cpp
- debugAssert.cpp
- FileSystem.cpp
- fileutils.cpp
- format.cpp
- g3dfnmatch.cpp
- g3dmath.cpp
- Line.cpp
- LineSegment.cpp
- Log.cpp
- Generating Code...
- Compiling...
- Matrix3.cpp
- Matrix4.cpp
- MemoryManager.cpp
- PhysicsFrame.cpp
- Plane.cpp
- prompt.cpp
- Quat.cpp
- Random.cpp
- Ray.cpp
- ReferenceCount.cpp
- RegistryUtil.cpp
- Sphere.cpp
- stringutils.cpp
- System.cpp
- Port System::memcpy SIMD to all platforms
- Port System::memfill SIMD to all platforms
- TextInput.cpp
- TextOutput.cpp
- Triangle.cpp
- uint128.cpp
- UprightFrame.cpp
- Vector2.cpp
- Generating Code...
- Compiling...
- Vector3.cpp
- Vector4.cpp
- Generating Code...
- g3dlib.vcxproj -> C:\Build\dep\g3dlite\Debug\g3dlib.lib
- ------ Build started: Project: collision, Configuration: Debug Win32 ------
- Building Custom Rule C:/TrinityCore/src/server/collision/CMakeLists.txt
- CMake does not need to re-run because C:\Build\src\server\collision\CMakeFiles\generate.stamp is up-to-date.
- collisionPCH.cpp
- MMapFactory.cpp
- MMapManager.cpp
- VMapFactory.cpp
- VMapManager2.cpp
- MapTree.cpp
- TileAssembler.cpp
- GameObjectModel.cpp
- ModelInstance.cpp
- WorldModel.cpp
- BoundingIntervalHierarchy.cpp
- DynamicTree.cpp
- Generating Code...
- collision.vcxproj -> C:\Build\src\server\collision\Debug\collision.lib
- ------ Build started: Project: authserver, Configuration: Debug Win32 ------
- Building Custom Rule C:/TrinityCore/src/server/authserver/CMakeLists.txt
- CMake does not need to re-run because C:\Build\src\server\authserver\CMakeFiles\generate.stamp is up-to-date.
- authPCH.cpp
- AuthCodes.cpp
- RealmList.cpp
- AuthSocket.cpp
- RealmSocket.cpp
- Main.cpp
- WheatyExceptionReport.cpp
- Generating Code...
- Creating library C:/Build/src/server/authserver/Debug/authserver.lib and object C:/Build/src/server/authserver/Debug/authserver.exp
- authserver.vcxproj -> C:\Build\bin\Debug\authserver.exe
- ------ Build started: Project: mmaps_generator, Configuration: Debug Win32 ------
- Building Custom Rule C:/TrinityCore/src/tools/mmaps_generator/CMakeLists.txt
- CMake does not need to re-run because C:\Build\src\tools\mmaps_generator\CMakeFiles\generate.stamp is up-to-date.
- IntermediateValues.cpp
- MapBuilder.cpp
- PathGenerator.cpp
- TerrainBuilder.cpp
- VMapExtensions.cpp
- Generating Code...
- mmaps_generator.vcxproj -> C:\Build\bin\Debug\mmaps_generator.exe
- ------ Build started: Project: vmap4assembler, Configuration: Debug Win32 ------
- Building Custom Rule C:/TrinityCore/src/tools/vmap4_assembler/CMakeLists.txt
- CMake does not need to re-run because C:\Build\src\tools\vmap4_assembler\CMakeFiles\generate.stamp is up-to-date.
- VMapAssembler.cpp
- vmap4assembler.vcxproj -> C:\Build\bin\Debug\vmap4assembler.exe
- ------ Build started: Project: vmap4extractor, Configuration: Debug Win32 ------
- Building Custom Rule C:/TrinityCore/src/tools/vmap4_extractor/CMakeLists.txt
- CMake does not need to re-run because C:\Build\src\tools\vmap4_extractor\CMakeFiles\generate.stamp is up-to-date.
- adtfile.cpp
- dbcfile.cpp
- gameobject_extract.cpp
- model.cpp
- mpq_libmpq.cpp
- vmapexport.cpp
- wdtfile.cpp
- wmo.cpp
- Generating Code...
- vmap4extractor.vcxproj -> C:\Build\bin\Debug\vmap4extractor.exe
- ------ Build started: Project: worldserver, Configuration: Debug Win32 ------
- Building Custom Rule C:/TrinityCore/src/server/worldserver/CMakeLists.txt
- CMake does not need to re-run because C:\Build\src\server\worldserver\CMakeFiles\generate.stamp is up-to-date.
- worldPCH.cpp
- CliRunnable.cpp
- RARunnable.cpp
- RASocket.cpp
- TCSoap.cpp
- WorldRunnable.cpp
- Main.cpp
- Master.cpp
- WheatyExceptionReport.cpp
- Generating Code...
- LINK : fatal error LNK1104: cannot open file '..\game\Debug\game.lib'
- ------ Build started: Project: mapextractor, Configuration: Debug Win32 ------
- Building Custom Rule C:/TrinityCore/src/tools/map_extractor/CMakeLists.txt
- CMake does not need to re-run because C:\Build\src\tools\map_extractor\CMakeFiles\generate.stamp is up-to-date.
- adt.cpp
- dbcfile.cpp
- loadlib.cpp
- mpq_libmpq.cpp
- System.cpp
- wdt.cpp
- Generating Code...
- mapextractor.vcxproj -> C:\Build\bin\Debug\mapextractor.exe
- ------ Build started: Project: ALL_BUILD, Configuration: Debug Win32 ------
- Building Custom Rule C:/TrinityCore/CMakeLists.txt
- CMake does not need to re-run because C:\Build\CMakeFiles\generate.stamp is up-to-date.
- Build all projects
- ========== Build: 18 succeeded, 4 failed, 0 up-to-date, 0 skipped ==========
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