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  1. ------ Build started: Project: ZERO_CHECK, Configuration: Debug Win32 ------
  2. Checking Build System
  3. CMake does not need to re-run because C:/Build/CMakeFiles/generate.stamp is up-to-date.
  4. CMake does not need to re-run because C:/Build/dep/CMakeFiles/generate.stamp is up-to-date.
  5. CMake does not need to re-run because C:/Build/dep/acelite/CMakeFiles/generate.stamp is up-to-date.
  6. CMake does not need to re-run because C:/Build/dep/acelite/ace/CMakeFiles/generate.stamp is up-to-date.
  7. CMake does not need to re-run because C:/Build/dep/mysqllite/CMakeFiles/generate.stamp is up-to-date.
  8. CMake does not need to re-run because C:/Build/dep/bzip2/CMakeFiles/generate.stamp is up-to-date.
  9. CMake does not need to re-run because C:/Build/dep/zlib/CMakeFiles/generate.stamp is up-to-date.
  10. CMake does not need to re-run because C:/Build/dep/g3dlite/CMakeFiles/generate.stamp is up-to-date.
  11. CMake does not need to re-run because C:/Build/dep/recastnavigation/CMakeFiles/generate.stamp is up-to-date.
  12. CMake does not need to re-run because C:/Build/dep/recastnavigation/Detour/CMakeFiles/generate.stamp is up-to-date.
  13. CMake does not need to re-run because C:/Build/dep/recastnavigation/Recast/CMakeFiles/generate.stamp is up-to-date.
  14. CMake does not need to re-run because C:/Build/dep/gsoap/CMakeFiles/generate.stamp is up-to-date.
  15. CMake does not need to re-run because C:/Build/dep/libmpq/CMakeFiles/generate.stamp is up-to-date.
  16. CMake does not need to re-run because C:/Build/src/CMakeFiles/generate.stamp is up-to-date.
  17. CMake does not need to re-run because C:/Build/src/genrev/CMakeFiles/generate.stamp is up-to-date.
  18. CMake does not need to re-run because C:/Build/src/server/CMakeFiles/generate.stamp is up-to-date.
  19. CMake does not need to re-run because C:/Build/src/server/shared/CMakeFiles/generate.stamp is up-to-date.
  20. CMake does not need to re-run because C:/Build/src/server/game/CMakeFiles/generate.stamp is up-to-date.
  21. CMake does not need to re-run because C:/Build/src/server/collision/CMakeFiles/generate.stamp is up-to-date.
  22. CMake does not need to re-run because C:/Build/src/server/authserver/CMakeFiles/generate.stamp is up-to-date.
  23. CMake is re-running because C:/Build/src/server/scripts/CMakeFiles/generate.stamp is out-of-date.
  24. the file 'C:/TrinityCore/src/server/scripts/Custom/CMakeLists.txt'
  25. is newer than 'C:/Build/src/server/scripts/CMakeFiles/generate.stamp.depend'
  26. result='-1'
  27. -- Detected 32-bit platform
  28. -- Using supplied MySQL sources
  29. -- MSVC: Enabled large address awareness
  30. -- MSVC: Enabled SSE2 support
  31. -- MSVC: Overloaded standard names
  32. -- MSVC: Disabled NON-SECURE warnings
  33. -- MSVC: Disabled POSIX warnings
  34. -- MSVC: Disabled generic compiletime warnings
  35. -- Found git binary : C:/Program Files (x86)/Git/cmd/git.exe
  36.  
  37. * TrinityCore revision : 26efbacfab68+ 2013-05-02 03:56:34 +0200 (master branch)
  38.  
  39. * Install core to : C:/Program Files (x86)/TrinityCore
  40.  
  41. * Build world/auth : Yes (default)
  42. * Build with scripts : Yes (default)
  43. * Build map/vmap tools : Yes
  44. * Build core w/PCH : Yes (default)
  45. * Build scripts w/PCH : Yes (default)
  46. * Show compile-warnings : No (default)
  47. * Use coreside debug : No (default)
  48. * Use MySQL sourcetree : Yes (default)
  49. * Use GIT revision hash : Yes
  50. -- SCRIPT PREPARATIONS
  51.  
  52. -- MySQL 5.5.9
  53. -> Prepared: Spells
  54. -> Prepared: Commands
  55. -> Prepared: Examples
  56. -> Prepared: Custom
  57. -> Prepared: World
  58. -> Prepared: Outdoor PVP Zones
  59. -> Prepared: Eastern Kingdoms
  60. -> Prepared: Kalimdor
  61. -> Prepared: Outland
  62. -> Prepared: Northrend
  63. -> Prepared: Events
  64.  
  65. CMake Error at src/server/scripts/CMakeLists.txt:146 (add_library):
  66. Cannot find source file:
  67.  
  68. Custom/healer_npc.cpp
  69.  
  70. Tried extensions .c .C .c++ .cc .cpp .cxx .m .M .mm .h .hh .h++ .hm .hpp
  71. .hxx .in .txx
  72.  
  73.  
  74. -- SCRIPT PREPARATION COMPLETE
  75. -- Configuring done
  76. -- Build files have been written to: C:/Build
  77. C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\Microsoft.CppCommon.targets(151,5): error MSB6006: "cmd.exe" exited with code 1.
  78. ------ Build started: Project: ace, Configuration: Debug Win32 ------
  79. Building Custom Rule C:/TrinityCore/dep/acelite/ace/CMakeLists.txt
  80. CMake does not need to re-run because C:\Build\dep\acelite\ace\CMakeFiles\generate.stamp is up-to-date.
  81. WinAcePCH.cpp
  82. ACE.cpp
  83. ACE_crc32.cpp
  84. ACE_crc_ccitt.cpp
  85. ace_wchar.cpp
  86. Activation_Queue.cpp
  87. Active_Map_Manager.cpp
  88. Addr.cpp
  89. Argv_Type_Converter.cpp
  90. Assert.cpp
  91. Asynch_IO.cpp
  92. Asynch_IO_Impl.cpp
  93. Asynch_Pseudo_Task.cpp
  94. ATM_Acceptor.cpp
  95. ATM_Addr.cpp
  96. ATM_Connector.cpp
  97. ATM_Params.cpp
  98. ATM_QoS.cpp
  99. ATM_Stream.cpp
  100. Atomic_Op.cpp
  101. Atomic_Op_Sparc.c
  102. Generating Code...
  103. Compiling...
  104. Auto_Event.cpp
  105. Barrier.cpp
  106. Base_Thread_Adapter.cpp
  107. Based_Pointer_Repository.cpp
  108. Basic_Stats.cpp
  109. Basic_Types.cpp
  110. Capabilities.cpp
  111. CDR_Base.cpp
  112. CDR_Size.cpp
  113. CDR_Stream.cpp
  114. Cleanup.cpp
  115. Codecs.cpp
  116. Codeset_IBM1047.cpp
  117. Codeset_Registry.cpp
  118. Codeset_Registry_db.cpp
  119. Condition_Attributes.cpp
  120. Condition_Recursive_Thread_Mutex.cpp
  121. Condition_Thread_Mutex.cpp
  122. Configuration.cpp
  123. Configuration_Import_Export.cpp
  124. Generating Code...
  125. Compiling...
  126. Connection_Recycling_Strategy.cpp
  127. Containers.cpp
  128. Copy_Disabled.cpp
  129. Date_Time.cpp
  130. DEV.cpp
  131. DEV_Addr.cpp
  132. DEV_Connector.cpp
  133. DEV_IO.cpp
  134. Dev_Poll_Reactor.cpp
  135. Dirent.cpp
  136. Dirent_Selector.cpp
  137. DLL.cpp
  138. DLL_Manager.cpp
  139. Dump.cpp
  140. Dynamic.cpp
  141. Dynamic_Message_Strategy.cpp
  142. Dynamic_Service_Base.cpp
  143. Dynamic_Service_Dependency.cpp
  144. Encoding_Converter.cpp
  145. Encoding_Converter_Factory.cpp
  146. Generating Code...
  147. Compiling...
  148. Event.cpp
  149. Event_Handler.cpp
  150. Event_Handler_Handle_Timeout_Upcall.cpp
  151. FIFO.cpp
  152. FIFO_Recv.cpp
  153. FIFO_Recv_Msg.cpp
  154. FIFO_Send.cpp
  155. FIFO_Send_Msg.cpp
  156. FILE.cpp
  157. FILE_Addr.cpp
  158. FILE_Connector.cpp
  159. FILE_IO.cpp
  160. File_Lock.cpp
  161. Filecache.cpp
  162. Flag_Manip.cpp
  163. Framework_Component.cpp
  164. Functor.cpp
  165. Functor_String.cpp
  166. Get_Opt.cpp
  167. Handle_Ops.cpp
  168. Generating Code...
  169. Compiling...
  170. Handle_Set.cpp
  171. Hashable.cpp
  172. High_Res_Timer.cpp
  173. ICMP_Socket.cpp
  174. INET_Addr.cpp
  175. Init_ACE.cpp
  176. IO_Cntl_Msg.cpp
  177. IO_SAP.cpp
  178. IOStream.cpp
  179. IPC_SAP.cpp
  180. Lib_Find.cpp
  181. Local_Memory_Pool.cpp
  182. Local_Name_Space.cpp
  183. Local_Tokens.cpp
  184. Lock.cpp
  185. Log_Msg.cpp
  186. Log_Msg_Backend.cpp
  187. Log_Msg_Callback.cpp
  188. Log_Msg_IPC.cpp
  189. Log_Msg_NT_Event_Log.cpp
  190. Generating Code...
  191. Compiling...
  192. Log_Msg_UNIX_Syslog.cpp
  193. Log_Record.cpp
  194. Logging_Strategy.cpp
  195. LSOCK.cpp
  196. LSOCK_Acceptor.cpp
  197. LSOCK_CODgram.cpp
  198. LSOCK_Connector.cpp
  199. LSOCK_Dgram.cpp
  200. LSOCK_Stream.cpp
  201. Malloc.cpp
  202. Malloc_Allocator.cpp
  203. Manual_Event.cpp
  204. MEM_Acceptor.cpp
  205. MEM_Addr.cpp
  206. MEM_Connector.cpp
  207. MEM_IO.cpp
  208. Mem_Map.cpp
  209. MEM_SAP.cpp
  210. MEM_Stream.cpp
  211. Message_Block.cpp
  212. Generating Code...
  213. Compiling...
  214. Message_Queue.cpp
  215. Message_Queue_NT.cpp
  216. Message_Queue_Vx.cpp
  217. Method_Request.cpp
  218. MMAP_Memory_Pool.cpp
  219. Monitor_Admin.cpp
  220. Monitor_Admin_Manager.cpp
  221. Monitor_Base.cpp
  222. Monitor_Control_Action.cpp
  223. Monitor_Control_Types.cpp
  224. Monitor_Point_Registry.cpp
  225. Monitor_Size.cpp
  226. Msg_WFMO_Reactor.cpp
  227. Multihomed_INET_Addr.cpp
  228. Mutex.cpp
  229. Name_Proxy.cpp
  230. Name_Request_Reply.cpp
  231. Name_Space.cpp
  232. Naming_Context.cpp
  233. Netlink_Addr.cpp
  234. Generating Code...
  235. Compiling...
  236. Notification_Queue.cpp
  237. Notification_Strategy.cpp
  238. NT_Service.cpp
  239. Obchunk.cpp
  240. Object_Manager.cpp
  241. Object_Manager_Base.cpp
  242. OS_Errno.cpp
  243. OS_Log_Msg_Attributes.cpp
  244. OS_main.cpp
  245. OS_NS_arpa_inet.cpp
  246. OS_NS_ctype.cpp
  247. OS_NS_dirent.cpp
  248. OS_NS_dlfcn.cpp
  249. OS_NS_errno.cpp
  250. OS_NS_fcntl.cpp
  251. OS_NS_math.cpp
  252. OS_NS_netdb.cpp
  253. OS_NS_poll.cpp
  254. OS_NS_pwd.cpp
  255. OS_NS_regex.cpp
  256. Generating Code...
  257. Compiling...
  258. OS_NS_signal.cpp
  259. OS_NS_stdio.cpp
  260. OS_NS_stdlib.cpp
  261. OS_NS_string.cpp
  262. OS_NS_strings.cpp
  263. OS_NS_stropts.cpp
  264. OS_NS_sys_mman.cpp
  265. OS_NS_sys_msg.cpp
  266. OS_NS_sys_resource.cpp
  267. OS_NS_sys_select.cpp
  268. OS_NS_sys_sendfile.cpp
  269. OS_NS_sys_shm.cpp
  270. OS_NS_sys_socket.cpp
  271. OS_NS_sys_stat.cpp
  272. OS_NS_sys_time.cpp
  273. OS_NS_sys_uio.cpp
  274. OS_NS_sys_utsname.cpp
  275. OS_NS_sys_wait.cpp
  276. OS_NS_Thread.cpp
  277. OS_NS_time.cpp
  278. Generating Code...
  279. Compiling...
  280. OS_NS_unistd.cpp
  281. OS_NS_wchar.cpp
  282. OS_QoS.cpp
  283. OS_Thread_Adapter.cpp
  284. OS_TLI.cpp
  285. Pagefile_Memory_Pool.cpp
  286. Parse_Node.cpp
  287. PI_Malloc.cpp
  288. Ping_Socket.cpp
  289. Pipe.cpp
  290. POSIX_Asynch_IO.cpp
  291. POSIX_CB_Proactor.cpp
  292. POSIX_Proactor.cpp
  293. Priority_Reactor.cpp
  294. Proactor.cpp
  295. Proactor_Impl.cpp
  296. Process.cpp
  297. Process_Manager.cpp
  298. Process_Mutex.cpp
  299. Process_Semaphore.cpp
  300. Generating Code...
  301. Compiling...
  302. Profile_Timer.cpp
  303. Reactor.cpp
  304. Reactor_Impl.cpp
  305. Reactor_Notification_Strategy.cpp
  306. Reactor_Timer_Interface.cpp
  307. Read_Buffer.cpp
  308. Recursive_Thread_Mutex.cpp
  309. Recyclable.cpp
  310. Registry.cpp
  311. Registry_Name_Space.cpp
  312. Remote_Name_Space.cpp
  313. Remote_Tokens.cpp
  314. Rtems_init.c
  315. RW_Mutex.cpp
  316. RW_Process_Mutex.cpp
  317. RW_Thread_Mutex.cpp
  318. Sample_History.cpp
  319. Sbrk_Memory_Pool.cpp
  320. Sched_Params.cpp
  321. Select_Reactor_Base.cpp
  322. Generating Code...
  323. Compiling...
  324. Semaphore.cpp
  325. Service_Config.cpp
  326. Service_Gestalt.cpp
  327. Service_Manager.cpp
  328. Service_Object.cpp
  329. Service_Repository.cpp
  330. Service_Types.cpp
  331. Shared_Memory.cpp
  332. Shared_Memory_MM.cpp
  333. Shared_Memory_Pool.cpp
  334. Shared_Memory_SV.cpp
  335. Shared_Object.cpp
  336. Sig_Adapter.cpp
  337. Sig_Handler.cpp
  338. Signal.cpp
  339. SOCK.cpp
  340. SOCK_Acceptor.cpp
  341. SOCK_CODgram.cpp
  342. Sock_Connect.cpp
  343. SOCK_Connector.cpp
  344. Generating Code...
  345. Compiling...
  346. SOCK_Dgram.cpp
  347. SOCK_Dgram_Bcast.cpp
  348. SOCK_Dgram_Mcast.cpp
  349. SOCK_IO.cpp
  350. SOCK_Netlink.cpp
  351. SOCK_SEQPACK_Acceptor.cpp
  352. SOCK_SEQPACK_Association.cpp
  353. SOCK_SEQPACK_Connector.cpp
  354. SOCK_Stream.cpp
  355. SPIPE.cpp
  356. SPIPE_Acceptor.cpp
  357. SPIPE_Addr.cpp
  358. SPIPE_Connector.cpp
  359. SPIPE_Stream.cpp
  360. SString.cpp
  361. Stack_Trace.cpp
  362. Stats.cpp
  363. String_Base_Const.cpp
  364. SUN_Proactor.cpp
  365. SV_Message.cpp
  366. Generating Code...
  367. Compiling...
  368. SV_Message_Queue.cpp
  369. SV_Semaphore_Complex.cpp
  370. SV_Semaphore_Simple.cpp
  371. SV_Shared_Memory.cpp
  372. Svc_Conf_Lexer.cpp
  373. Svc_Conf_y.cpp
  374. Synch_Options.cpp
  375. System_Time.cpp
  376. Task.cpp
  377. Thread.cpp
  378. Thread_Adapter.cpp
  379. Thread_Control.cpp
  380. Thread_Exit.cpp
  381. Thread_Hook.cpp
  382. Thread_Manager.cpp
  383. Thread_Mutex.cpp
  384. Thread_Semaphore.cpp
  385. Throughput_Stats.cpp
  386. Time_Policy.cpp
  387. Time_Value.cpp
  388. Generating Code...
  389. Compiling...
  390. Timeprobe.cpp
  391. TLI.cpp
  392. TLI_Acceptor.cpp
  393. TLI_Connector.cpp
  394. TLI_Stream.cpp
  395. Token.cpp
  396. Token_Collection.cpp
  397. Token_Invariants.cpp
  398. Token_Manager.cpp
  399. Token_Request_Reply.cpp
  400. TP_Reactor.cpp
  401. Trace.cpp
  402. TSS_Adapter.cpp
  403. TTY_IO.cpp
  404. UNIX_Addr.cpp
  405. UPIPE_Acceptor.cpp
  406. UPIPE_Connector.cpp
  407. UPIPE_Stream.cpp
  408. UTF16_Encoding_Converter.cpp
  409. UTF32_Encoding_Converter.cpp
  410. Generating Code...
  411. Compiling...
  412. UTF8_Encoding_Converter.cpp
  413. UUID.cpp
  414. WFMO_Reactor.cpp
  415. WIN32_Asynch_IO.cpp
  416. WIN32_Proactor.cpp
  417. XML_Svc_Conf.cpp
  418. XTI_ATM_Mcast.cpp
  419. Generating Code...
  420. Creating library C:/Build/dep/acelite/ace/Debug/ace.lib and object C:/Build/dep/acelite/ace/Debug/ace.exp
  421. Creating library C:/Build/dep/acelite/ace/Debug/ace.lib and object C:/Build/dep/acelite/ace/Debug/ace.exp
  422. ace.vcxproj -> C:\Build\bin\Debug\ace.dll
  423. ------ Build started: Project: shared, Configuration: Debug Win32 ------
  424. Building Custom Rule C:/TrinityCore/src/server/shared/CMakeLists.txt
  425. CMake does not need to re-run because C:\Build\src\server\shared\CMakeFiles\generate.stamp is up-to-date.
  426. sharedPCH.cpp
  427. Config.cpp
  428. ARC4.cpp
  429. AuthCrypt.cpp
  430. BigNumber.cpp
  431. HMACSHA1.cpp
  432. SHA1.cpp
  433. AdhocStatement.cpp
  434. DatabaseWorker.cpp
  435. Field.cpp
  436. CharacterDatabase.cpp
  437. LoginDatabase.cpp
  438. WorldDatabase.cpp
  439. MySQLConnection.cpp
  440. PreparedStatement.cpp
  441. QueryHolder.cpp
  442. QueryResult.cpp
  443. Transaction.cpp
  444. DBCFileLoader.cpp
  445. Errors.cpp
  446. WheatyExceptionReport.cpp
  447. Generating Code...
  448. Compiling...
  449. Appender.cpp
  450. AppenderConsole.cpp
  451. AppenderDB.cpp
  452. AppenderFile.cpp
  453. Log.cpp
  454. Logger.cpp
  455. LogOperation.cpp
  456. LogWorker.cpp
  457. ByteBuffer.cpp
  458. DelayExecutor.cpp
  459. Threading.cpp
  460. EventProcessor.cpp
  461. ServiceWin32.cpp
  462. Util.cpp
  463. Common.cpp
  464. Generating Code...
  465. shared.vcxproj -> C:\Build\src\server\shared\Debug\shared.lib
  466. ------ Build started: Project: revision.h, Configuration: Debug Win32 ------
  467. Building Custom Rule C:/TrinityCore/src/genrev/CMakeLists.txt
  468. CMake does not need to re-run because C:\Build\src\genrev\CMakeFiles\generate.stamp is up-to-date.
  469. ------ Build started: Project: zlib, Configuration: Debug Win32 ------
  470. Building Custom Rule C:/TrinityCore/dep/zlib/CMakeLists.txt
  471. CMake does not need to re-run because C:\Build\dep\zlib\CMakeFiles\generate.stamp is up-to-date.
  472. adler32.c
  473. compress.c
  474. crc32.c
  475. deflate.c
  476. example.c
  477. infback.c
  478. inffast.c
  479. inflate.c
  480. inftrees.c
  481. trees.c
  482. uncompr.c
  483. zutil.c
  484. Generating Code...
  485. zlib.vcxproj -> C:\Build\dep\zlib\Debug\zlib.lib
  486. ------ Build started: Project: Detour, Configuration: Debug Win32 ------
  487. Building Custom Rule C:/TrinityCore/dep/recastnavigation/Detour/CMakeLists.txt
  488. CMake does not need to re-run because C:\Build\dep\recastnavigation\Detour\CMakeFiles\generate.stamp is up-to-date.
  489. DetourAlloc.cpp
  490. DetourCommon.cpp
  491. DetourNavMesh.cpp
  492. DetourNavMeshBuilder.cpp
  493. DetourNavMeshQuery.cpp
  494. DetourNode.cpp
  495. Generating Code...
  496. Detour.vcxproj -> C:\Build\dep\recastnavigation\Detour\Debug\Detour.lib
  497. ------ Build started: Project: mpq, Configuration: Debug Win32 ------
  498. Building Custom Rule C:/TrinityCore/dep/libmpq/CMakeLists.txt
  499. CMake does not need to re-run because C:\Build\dep\libmpq\CMakeFiles\generate.stamp is up-to-date.
  500. common.c
  501. explode.c
  502. extract.c
  503. huffman.c
  504. mpq.c
  505. wave.c
  506. Generating Code...
  507. mpq.vcxproj -> C:\Build\dep\libmpq\Debug\mpq.lib
  508. ------ Build started: Project: scripts, Configuration: Debug Win32 ------
  509. Building Custom Rule C:/TrinityCore/src/server/scripts/CMakeLists.txt
  510. CMake is re-running because C:\Build\src\server\scripts\CMakeFiles\generate.stamp is out-of-date.
  511. the file 'C:/TrinityCore/src/server/scripts/Custom/CMakeLists.txt'
  512. is newer than 'C:\Build\src\server\scripts\CMakeFiles\generate.stamp.depend'
  513. result='-1'
  514. -- Detected 32-bit platform
  515. -- Using supplied MySQL sources
  516. -- MSVC: Enabled large address awareness
  517. -- MSVC: Enabled SSE2 support
  518. -- MSVC: Overloaded standard names
  519. -- MSVC: Disabled NON-SECURE warnings
  520. -- MSVC: Disabled POSIX warnings
  521. -- MSVC: Disabled generic compiletime warnings
  522. -- Found git binary : C:/Program Files (x86)/Git/cmd/git.exe
  523.  
  524. * TrinityCore revision : 26efbacfab68+ 2013-05-02 03:56:34 +0200 (master branch)
  525.  
  526. * Install core to : C:/Program Files (x86)/TrinityCore
  527.  
  528. * Build world/auth : Yes (default)
  529. * Build with scripts : Yes (default)
  530. * Build map/vmap tools : Yes
  531. * Build core w/PCH : Yes (default)
  532. * Build scripts w/PCH : Yes (default)
  533. * Show compile-warnings : No (default)
  534. * Use coreside debug : No (default)
  535. * Use MySQL sourcetree : Yes (default)
  536. * Use GIT revision hash : Yes
  537.  
  538. -- MySQL 5.5.9
  539. -- SCRIPT PREPARATIONS
  540. -> Prepared: Spells
  541. -> Prepared: Commands
  542. -> Prepared: Examples
  543. -> Prepared: Custom
  544. -> Prepared: World
  545. -> Prepared: Outdoor PVP Zones
  546. -> Prepared: Eastern Kingdoms
  547. -> Prepared: Kalimdor
  548. -> Prepared: Outland
  549. -> Prepared: Northrend
  550. -> Prepared: Events
  551. -- SCRIPT PREPARATION COMPLETE
  552.  
  553. -- Configuring done
  554. CMake Error at src/server/scripts/CMakeLists.txt:146 (add_library):
  555. Cannot find source file:
  556.  
  557. Custom/healer_npc.cpp
  558.  
  559. Tried extensions .c .C .c++ .cc .cpp .cxx .m .M .mm .h .hh .h++ .hm .hpp
  560. .hxx .in .txx
  561.  
  562.  
  563. -- Build files have been written to: C:/Build
  564. C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\Microsoft.CppCommon.targets(151,5): error MSB6006: "cmd.exe" exited with code 1.
  565. ------ Build started: Project: Recast, Configuration: Debug Win32 ------
  566. Building Custom Rule C:/TrinityCore/dep/recastnavigation/Recast/CMakeLists.txt
  567. CMake does not need to re-run because C:\Build\dep\recastnavigation\Recast\CMakeFiles\generate.stamp is up-to-date.
  568. Recast.cpp
  569. RecastAlloc.cpp
  570. RecastArea.cpp
  571. RecastContour.cpp
  572. RecastFilter.cpp
  573. RecastMesh.cpp
  574. RecastMeshDetail.cpp
  575. RecastRasterization.cpp
  576. RecastRegion.cpp
  577. Generating Code...
  578. Recast.vcxproj -> C:\Build\dep\recastnavigation\Recast\Debug\Recast.lib
  579. ------ Build started: Project: bzip2, Configuration: Debug Win32 ------
  580. Building Custom Rule C:/TrinityCore/dep/bzip2/CMakeLists.txt
  581. CMake does not need to re-run because C:\Build\dep\bzip2\CMakeFiles\generate.stamp is up-to-date.
  582. blocksort.c
  583. bzip2.c
  584. bzip2recover.c
  585. bzlib.c
  586. compress.c
  587. crctable.c
  588. decompress.c
  589. huffman.c
  590. randtable.c
  591. Generating Code...
  592. bzip2.obj : warning LNK4006: _main already defined in bzip2recover.obj; second definition ignored
  593. bzip2.vcxproj -> C:\Build\dep\bzip2\Debug\bzip2.lib
  594. ------ Build started: Project: libmysql, Configuration: Debug Win32 ------
  595. Building Custom Rule C:/TrinityCore/dep/mysqllite/CMakeLists.txt
  596. CMake does not need to re-run because C:\Build\dep\mysqllite\CMakeFiles\generate.stamp is up-to-date.
  597. get_password.c
  598. libmysql.c
  599. errmsg.c
  600. client.c
  601. my_time.c
  602. client_plugin.c
  603. pack.c
  604. password.c
  605. dbug.c
  606. array.c
  607. charset-def.c
  608. charset.c
  609. checksum.c
  610. default.c
  611. errors.c
  612. hash.c
  613. list.c
  614. md5.c
  615. mf_cache.c
  616. mf_dirname.c
  617. Generating Code...
  618. Compiling...
  619. mf_fn_ext.c
  620. mf_format.c
  621. mf_getdate.c
  622. mf_iocache.c
  623. mf_iocache2.c
  624. mf_keycache.c
  625. mf_keycaches.c
  626. mf_loadpath.c
  627. mf_pack.c
  628. mf_path.c
  629. mf_qsort.c
  630. mf_qsort2.c
  631. mf_radix.c
  632. mf_same.c
  633. mf_sort.c
  634. mf_soundex.c
  635. mf_arr_appstr.c
  636. mf_tempdir.c
  637. mf_tempfile.c
  638. mf_unixpath.c
  639. Generating Code...
  640. Compiling...
  641. mf_wcomp.c
  642. mulalloc.c
  643. my_access.c
  644. my_aes.c
  645. my_alloc.c
  646. my_bit.c
  647. my_bitmap.c
  648. my_chsize.c
  649. my_compress.c
  650. my_copy.c
  651. my_create.c
  652. my_delete.c
  653. my_div.c
  654. my_error.c
  655. my_file.c
  656. my_fopen.c
  657. my_fstream.c
  658. my_gethostbyname.c
  659. my_gethwaddr.c
  660. my_getopt.c
  661. Generating Code...
  662. Compiling...
  663. my_getsystime.c
  664. my_getwd.c
  665. my_handler.c
  666. my_init.c
  667. my_lib.c
  668. my_lock.c
  669. my_malloc.c
  670. my_mess.c
  671. my_mkdir.c
  672. my_mmap.c
  673. my_once.c
  674. my_open.c
  675. my_pread.c
  676. my_pthread.c
  677. my_quick.c
  678. my_read.c
  679. my_redel.c
  680. my_rename.c
  681. my_seek.c
  682. my_sleep.c
  683. Generating Code...
  684. Compiling...
  685. my_static.c
  686. my_symlink.c
  687. my_symlink2.c
  688. my_sync.c
  689. my_thr_init.c
  690. my_write.c
  691. ptr_cmp.c
  692. queues.c
  693. stacktrace.c
  694. rijndael.c
  695. sha1.c
  696. string.c
  697. thr_alarm.c
  698. thr_lock.c
  699. thr_mutex.c
  700. thr_rwlock.c
  701. tree.c
  702. typelib.c
  703. base64.c
  704. my_memmem.c
  705. Generating Code...
  706. Compiling...
  707. my_getpagesize.c
  708. lf_alloc-pin.c
  709. lf_dynarray.c
  710. lf_hash.c
  711. my_atomic.c
  712. my_getncpus.c
  713. my_rdtsc.c
  714. my_winthread.c
  715. my_wincond.c
  716. my_winerr.c
  717. my_winfile.c
  718. my_windac.c
  719. my_conio.c
  720. bchange.c
  721. bmove_upp.c
  722. ctype-big5.c
  723. ctype-bin.c
  724. ctype-cp932.c
  725. ctype-czech.c
  726. ctype-euc_kr.c
  727. Generating Code...
  728. Compiling...
  729. ctype-extra.c
  730. ctype-gb2312.c
  731. ctype-gbk.c
  732. ctype-latin1.c
  733. ctype-mb.c
  734. ctype-simple.c
  735. ctype-tis620.c
  736. ctype-uca.c
  737. ctype-ucs2.c
  738. ctype-utf8.c
  739. ctype-win1250ch.c
  740. ctype.c
  741. decimal.c
  742. dtoa.c
  743. int2str.c
  744. is_prefix.c
  745. llstr.c
  746. longlong2str.c
  747. my_strtoll10.c
  748. my_vsnprintf.c
  749. Generating Code...
  750. Compiling...
  751. str2int.c
  752. str_alloc.c
  753. strcend.c
  754. strend.c
  755. strfill.c
  756. strmake.c
  757. strmov.c
  758. strnmov.c
  759. strxmov.c
  760. strxnmov.c
  761. xml.c
  762. my_strchr.c
  763. strcont.c
  764. strappend.c
  765. vio.c
  766. viosocket.c
  767. viossl.c
  768. viosslfactories.c
  769. Generating Code...
  770. net_serv.cc
  771. Creating library C:/Build/dep/mysqllite/Debug/libmysql.lib and object C:/Build/dep/mysqllite/Debug/libmysql.exp
  772. Creating library C:/Build/dep/mysqllite/Debug/libmysql.lib and object C:/Build/dep/mysqllite/Debug/libmysql.exp
  773. libmysql.vcxproj -> C:\Build\bin\Debug\libmysql.dll
  774. ------ Build started: Project: gsoap, Configuration: Debug Win32 ------
  775. Building Custom Rule C:/TrinityCore/dep/gsoap/CMakeLists.txt
  776. CMake does not need to re-run because C:\Build\dep\gsoap\CMakeFiles\generate.stamp is up-to-date.
  777. soapC.cpp
  778. soapServer.cpp
  779. stdsoap2.cpp
  780. Generating Code...
  781. gsoap.vcxproj -> C:\Build\dep\gsoap\Debug\gsoap.lib
  782. ------ Build started: Project: game, Configuration: Debug Win32 ------
  783. Building Custom Rule C:/TrinityCore/src/server/game/CMakeLists.txt
  784. CMake does not need to re-run because C:\Build\src\server\game\CMakeFiles\generate.stamp is up-to-date.
  785. gamePCH.cpp
  786. beast.cpp
  787. Boss_Announcer.cpp
  788. BuffHealNPC.cpp
  789. censure.cpp
  790. Duel_Reset.cpp
  791. Enchant.cpp
  792. eventannouncer.cpp
  793. Event_Vendor.cpp
  794. killstreak.cpp
  795. NoFarming.cpp
  796. npc_arena_teamTop.cpp
  797. player_abuse.cpp
  798. ..\..\..\..\TrinityCore\src\server\scripts\Custom\player_abuse.cpp(17): error C2504: 'PlayerScript' : base class undefined
  799. ..\..\..\..\TrinityCore\src\server\scripts\Custom\player_abuse.cpp(19): error C2614: 'kill_player_abuse' : illegal member initialization: 'PlayerScript' is not a base or member
  800. ..\..\..\..\TrinityCore\src\server\scripts\Custom\player_abuse.cpp(23): error C2027: use of undefined type 'Player'
  801. C:\TrinityCore\src\server\game\Grids\GridDefines.h(32) : see declaration of 'Player'
  802. ..\..\..\..\TrinityCore\src\server\scripts\Custom\player_abuse.cpp(23): error C2227: left of '->GetGUID' must point to class/struct/union/generic type
  803. ..\..\..\..\TrinityCore\src\server\scripts\Custom\player_abuse.cpp(23): error C2027: use of undefined type 'Player'
  804. C:\TrinityCore\src\server\game\Grids\GridDefines.h(32) : see declaration of 'Player'
  805. ..\..\..\..\TrinityCore\src\server\scripts\Custom\player_abuse.cpp(23): error C2227: left of '->GetGUID' must point to class/struct/union/generic type
  806. ..\..\..\..\TrinityCore\src\server\scripts\Custom\player_abuse.cpp(30): error C2027: use of undefined type 'Player'
  807. C:\TrinityCore\src\server\game\Grids\GridDefines.h(32) : see declaration of 'Player'
  808. ..\..\..\..\TrinityCore\src\server\scripts\Custom\player_abuse.cpp(30): error C2227: left of '->GetGUID' must point to class/struct/union/generic type
  809. ..\..\..\..\TrinityCore\src\server\scripts\Custom\player_abuse.cpp(30): error C2027: use of undefined type 'Player'
  810. C:\TrinityCore\src\server\game\Grids\GridDefines.h(32) : see declaration of 'Player'
  811. ..\..\..\..\TrinityCore\src\server\scripts\Custom\player_abuse.cpp(30): error C2227: left of '->GetGUID' must point to class/struct/union/generic type
  812. ..\..\..\..\TrinityCore\src\server\scripts\Custom\player_abuse.cpp(34): error C2027: use of undefined type 'Player'
  813. C:\TrinityCore\src\server\game\Grids\GridDefines.h(32) : see declaration of 'Player'
  814. ..\..\..\..\TrinityCore\src\server\scripts\Custom\player_abuse.cpp(34): error C2227: left of '->GetSession' must point to class/struct/union/generic type
  815. ..\..\..\..\TrinityCore\src\server\scripts\Custom\player_abuse.cpp(34): error C2228: left of '.PSendSysMessage' must have class/struct/union
  816. type is ''unknown-type''
  817. ..\..\..\..\TrinityCore\src\server\scripts\Custom\player_abuse.cpp(34): error C3861: 'ChatHandler': identifier not found
  818. ..\..\..\..\TrinityCore\src\server\scripts\Custom\player_abuse.cpp(38): error C2027: use of undefined type 'Player'
  819. C:\TrinityCore\src\server\game\Grids\GridDefines.h(32) : see declaration of 'Player'
  820. ..\..\..\..\TrinityCore\src\server\scripts\Custom\player_abuse.cpp(38): error C2227: left of '->GetGUID' must point to class/struct/union/generic type
  821. ..\..\..\..\TrinityCore\src\server\scripts\Custom\player_abuse.cpp(43): error C2027: use of undefined type 'Player'
  822. C:\TrinityCore\src\server\game\Grids\GridDefines.h(32) : see declaration of 'Player'
  823. ..\..\..\..\TrinityCore\src\server\scripts\Custom\player_abuse.cpp(43): error C2227: left of '->GetGUID' must point to class/struct/union/generic type
  824. ..\..\..\..\TrinityCore\src\server\scripts\Custom\player_abuse.cpp(43): error C2228: left of '.victimGUID' must have class/struct/union
  825. ..\..\..\..\TrinityCore\src\server\scripts\Custom\player_abuse.cpp(43): error C2027: use of undefined type 'Player'
  826. C:\TrinityCore\src\server\game\Grids\GridDefines.h(32) : see declaration of 'Player'
  827. ..\..\..\..\TrinityCore\src\server\scripts\Custom\player_abuse.cpp(43): error C2227: left of '->GetGUID' must point to class/struct/union/generic type
  828. ..\..\..\..\TrinityCore\src\server\scripts\Custom\player_abuse.cpp(44): error C2027: use of undefined type 'Player'
  829. C:\TrinityCore\src\server\game\Grids\GridDefines.h(32) : see declaration of 'Player'
  830. ..\..\..\..\TrinityCore\src\server\scripts\Custom\player_abuse.cpp(44): error C2227: left of '->GetGUID' must point to class/struct/union/generic type
  831. ..\..\..\..\TrinityCore\src\server\scripts\Custom\player_abuse.cpp(44): error C2228: left of '.whenKilled' must have class/struct/union
  832. PvPTitles.cpp
  833. skills_on_first_login.cpp
  834. Top5_Killers.cpp
  835. vipcommands.cpp
  836. welcome.cpp
  837. World_Chat.cpp
  838. AccountMgr.cpp
  839. RBAC.cpp
  840. Generating Code...
  841. Compiling...
  842. AchievementMgr.cpp
  843. AddonMgr.cpp
  844. CombatAI.cpp
  845. GameObjectAI.cpp
  846. GuardAI.cpp
  847. PassiveAI.cpp
  848. PetAI.cpp
  849. ReactorAI.cpp
  850. TotemAI.cpp
  851. UnitAI.cpp
  852. CreatureAI.cpp
  853. CreatureAIRegistry.cpp
  854. CreatureAISelector.cpp
  855. CreatureEventAI.cpp
  856. CreatureEventAIMgr.cpp
  857. ScriptedCreature.cpp
  858. ScriptedEscortAI.cpp
  859. ScriptedFollowerAI.cpp
  860. SmartAI.cpp
  861. SmartScript.cpp
  862. Generating Code...
  863. Compiling...
  864. SmartScriptMgr.cpp
  865. AuctionHouseMgr.cpp
  866. Battlefield.cpp
  867. BattlefieldMgr.cpp
  868. BattlefieldWG.cpp
  869. ArenaTeam.cpp
  870. ArenaTeamMgr.cpp
  871. Battleground.cpp
  872. BattlegroundMgr.cpp
  873. BattlegroundQueue.cpp
  874. BattlegroundAB.cpp
  875. BattlegroundAV.cpp
  876. BattlegroundBE.cpp
  877. BattlegroundDS.cpp
  878. BattlegroundEY.cpp
  879. BattlegroundIC.cpp
  880. BattlegroundNA.cpp
  881. BattlegroundRL.cpp
  882. BattlegroundRV.cpp
  883. BattlegroundSA.cpp
  884. Generating Code...
  885. Compiling...
  886. BattlegroundWS.cpp
  887. CalendarMgr.cpp
  888. Channel.cpp
  889. ChannelMgr.cpp
  890. Chat.cpp
  891. ChatLink.cpp
  892. HostileRefManager.cpp
  893. ThreatManager.cpp
  894. ConditionMgr.cpp
  895. DisableMgr.cpp
  896. DBCStores.cpp
  897. LFG.cpp
  898. LFGGroupData.cpp
  899. LFGMgr.cpp
  900. LFGPlayerData.cpp
  901. LFGQueue.cpp
  902. LFGScripts.cpp
  903. Corpse.cpp
  904. Creature.cpp
  905. CreatureGroups.cpp
  906. Generating Code...
  907. Compiling...
  908. GossipDef.cpp
  909. TemporarySummon.cpp
  910. DynamicObject.cpp
  911. GameObject.cpp
  912. Bag.cpp
  913. Item.cpp
  914. ItemEnchantmentMgr.cpp
  915. Object.cpp
  916. ObjectPosSelector.cpp
  917. UpdateData.cpp
  918. UpdateFieldFlags.cpp
  919. Pet.cpp
  920. Player.cpp
  921. SocialMgr.cpp
  922. Totem.cpp
  923. Transport.cpp
  924. StatSystem.cpp
  925. Unit.cpp
  926. Vehicle.cpp
  927. GameEventMgr.cpp
  928. Generating Code...
  929. Compiling...
  930. ObjectAccessor.cpp
  931. ObjectMgr.cpp
  932. GridStates.cpp
  933. GridNotifiers.cpp
  934. ObjectGridLoader.cpp
  935. Group.cpp
  936. GroupMgr.cpp
  937. GroupReference.cpp
  938. Guild.cpp
  939. GuildMgr.cpp
  940. AddonHandler.cpp
  941. ArenaTeamHandler.cpp
  942. AuctionHouseHandler.cpp
  943. AuthHandler.cpp
  944. BattlefieldHandler.cpp
  945. BattleGroundHandler.cpp
  946. CalendarHandler.cpp
  947. ChannelHandler.cpp
  948. CharacterHandler.cpp
  949. ChatHandler.cpp
  950. Generating Code...
  951. Compiling...
  952. CombatHandler.cpp
  953. DuelHandler.cpp
  954. GroupHandler.cpp
  955. GuildHandler.cpp
  956. ItemHandler.cpp
  957. LFGHandler.cpp
  958. LootHandler.cpp
  959. MailHandler.cpp
  960. MiscHandler.cpp
  961. MovementHandler.cpp
  962. NPCHandler.cpp
  963. PetHandler.cpp
  964. PetitionsHandler.cpp
  965. QueryHandler.cpp
  966. QuestHandler.cpp
  967. ReferAFriendHandler.cpp
  968. SkillHandler.cpp
  969. SpellHandler.cpp
  970. TaxiHandler.cpp
  971. TicketHandler.cpp
  972. Generating Code...
  973. Compiling...
  974. TradeHandler.cpp
  975. VehicleHandler.cpp
  976. VoiceChatHandler.cpp
  977. InstanceSaveMgr.cpp
  978. InstanceScript.cpp
  979. LootMgr.cpp
  980. Mail.cpp
  981. Map.cpp
  982. MapInstanced.cpp
  983. MapManager.cpp
  984. MapUpdater.cpp
  985. FollowerReference.cpp
  986. MotionMaster.cpp
  987. MovementGenerator.cpp
  988. ConfusedMovementGenerator.cpp
  989. FleeingMovementGenerator.cpp
  990. HomeMovementGenerator.cpp
  991. IdleMovementGenerator.cpp
  992. PointMovementGenerator.cpp
  993. RandomMovementGenerator.cpp
  994. Generating Code...
  995. Compiling...
  996. TargetedMovementGenerator.cpp
  997. WaypointMovementGenerator.cpp
  998. PathGenerator.cpp
  999. MovementPacketBuilder.cpp
  1000. MovementUtil.cpp
  1001. MoveSpline.cpp
  1002. MoveSplineInit.cpp
  1003. Spline.cpp
  1004. WaypointManager.cpp
  1005. OutdoorPvP.cpp
  1006. OutdoorPvPMgr.cpp
  1007. PoolMgr.cpp
  1008. QuestDef.cpp
  1009. ReputationMgr.cpp
  1010. MapScripts.cpp
  1011. ScriptLoader.cpp
  1012. ScriptMgr.cpp
  1013. ScriptSystem.cpp
  1014. Opcodes.cpp
  1015. PacketLog.cpp
  1016. Generating Code...
  1017. Compiling...
  1018. WorldSession.cpp
  1019. WorldSocket.cpp
  1020. WorldSocketMgr.cpp
  1021. SkillDiscovery.cpp
  1022. SkillExtraItems.cpp
  1023. SpellAuraEffects.cpp
  1024. SpellAuras.cpp
  1025. Spell.cpp
  1026. SpellEffects.cpp
  1027. SpellInfo.cpp
  1028. SpellMgr.cpp
  1029. SpellScript.cpp
  1030. CreatureTextMgr.cpp
  1031. CharacterDatabaseCleaner.cpp
  1032. PlayerDump.cpp
  1033. TicketMgr.cpp
  1034. Warden.cpp
  1035. WardenCheckMgr.cpp
  1036. WardenMac.cpp
  1037. WardenWin.cpp
  1038. Generating Code...
  1039. Compiling...
  1040. Weather.cpp
  1041. WeatherMgr.cpp
  1042. World.cpp
  1043. Generating Code...
  1044. ------ Build started: Project: g3dlib, Configuration: Debug Win32 ------
  1045. Building Custom Rule C:/TrinityCore/dep/g3dlite/CMakeLists.txt
  1046. CMake does not need to re-run because C:\Build\dep\g3dlite\CMakeFiles\generate.stamp is up-to-date.
  1047. AABox.cpp
  1048. Any.cpp
  1049. BinaryFormat.cpp
  1050. BinaryInput.cpp
  1051. BinaryOutput.cpp
  1052. Box.cpp
  1053. Capsule.cpp
  1054. CollisionDetection.cpp
  1055. CoordinateFrame.cpp
  1056. Crypto.cpp
  1057. Cylinder.cpp
  1058. debugAssert.cpp
  1059. FileSystem.cpp
  1060. fileutils.cpp
  1061. format.cpp
  1062. g3dfnmatch.cpp
  1063. g3dmath.cpp
  1064. Line.cpp
  1065. LineSegment.cpp
  1066. Log.cpp
  1067. Generating Code...
  1068. Compiling...
  1069. Matrix3.cpp
  1070. Matrix4.cpp
  1071. MemoryManager.cpp
  1072. PhysicsFrame.cpp
  1073. Plane.cpp
  1074. prompt.cpp
  1075. Quat.cpp
  1076. Random.cpp
  1077. Ray.cpp
  1078. ReferenceCount.cpp
  1079. RegistryUtil.cpp
  1080. Sphere.cpp
  1081. stringutils.cpp
  1082. System.cpp
  1083. Port System::memcpy SIMD to all platforms
  1084. Port System::memfill SIMD to all platforms
  1085. TextInput.cpp
  1086. TextOutput.cpp
  1087. Triangle.cpp
  1088. uint128.cpp
  1089. UprightFrame.cpp
  1090. Vector2.cpp
  1091. Generating Code...
  1092. Compiling...
  1093. Vector3.cpp
  1094. Vector4.cpp
  1095. Generating Code...
  1096. g3dlib.vcxproj -> C:\Build\dep\g3dlite\Debug\g3dlib.lib
  1097. ------ Build started: Project: collision, Configuration: Debug Win32 ------
  1098. Building Custom Rule C:/TrinityCore/src/server/collision/CMakeLists.txt
  1099. CMake does not need to re-run because C:\Build\src\server\collision\CMakeFiles\generate.stamp is up-to-date.
  1100. collisionPCH.cpp
  1101. MMapFactory.cpp
  1102. MMapManager.cpp
  1103. VMapFactory.cpp
  1104. VMapManager2.cpp
  1105. MapTree.cpp
  1106. TileAssembler.cpp
  1107. GameObjectModel.cpp
  1108. ModelInstance.cpp
  1109. WorldModel.cpp
  1110. BoundingIntervalHierarchy.cpp
  1111. DynamicTree.cpp
  1112. Generating Code...
  1113. collision.vcxproj -> C:\Build\src\server\collision\Debug\collision.lib
  1114. ------ Build started: Project: authserver, Configuration: Debug Win32 ------
  1115. Building Custom Rule C:/TrinityCore/src/server/authserver/CMakeLists.txt
  1116. CMake does not need to re-run because C:\Build\src\server\authserver\CMakeFiles\generate.stamp is up-to-date.
  1117. authPCH.cpp
  1118. AuthCodes.cpp
  1119. RealmList.cpp
  1120. AuthSocket.cpp
  1121. RealmSocket.cpp
  1122. Main.cpp
  1123. WheatyExceptionReport.cpp
  1124. Generating Code...
  1125. Creating library C:/Build/src/server/authserver/Debug/authserver.lib and object C:/Build/src/server/authserver/Debug/authserver.exp
  1126. authserver.vcxproj -> C:\Build\bin\Debug\authserver.exe
  1127. ------ Build started: Project: mmaps_generator, Configuration: Debug Win32 ------
  1128. Building Custom Rule C:/TrinityCore/src/tools/mmaps_generator/CMakeLists.txt
  1129. CMake does not need to re-run because C:\Build\src\tools\mmaps_generator\CMakeFiles\generate.stamp is up-to-date.
  1130. IntermediateValues.cpp
  1131. MapBuilder.cpp
  1132. PathGenerator.cpp
  1133. TerrainBuilder.cpp
  1134. VMapExtensions.cpp
  1135. Generating Code...
  1136. mmaps_generator.vcxproj -> C:\Build\bin\Debug\mmaps_generator.exe
  1137. ------ Build started: Project: vmap4assembler, Configuration: Debug Win32 ------
  1138. Building Custom Rule C:/TrinityCore/src/tools/vmap4_assembler/CMakeLists.txt
  1139. CMake does not need to re-run because C:\Build\src\tools\vmap4_assembler\CMakeFiles\generate.stamp is up-to-date.
  1140. VMapAssembler.cpp
  1141. vmap4assembler.vcxproj -> C:\Build\bin\Debug\vmap4assembler.exe
  1142. ------ Build started: Project: vmap4extractor, Configuration: Debug Win32 ------
  1143. Building Custom Rule C:/TrinityCore/src/tools/vmap4_extractor/CMakeLists.txt
  1144. CMake does not need to re-run because C:\Build\src\tools\vmap4_extractor\CMakeFiles\generate.stamp is up-to-date.
  1145. adtfile.cpp
  1146. dbcfile.cpp
  1147. gameobject_extract.cpp
  1148. model.cpp
  1149. mpq_libmpq.cpp
  1150. vmapexport.cpp
  1151. wdtfile.cpp
  1152. wmo.cpp
  1153. Generating Code...
  1154. vmap4extractor.vcxproj -> C:\Build\bin\Debug\vmap4extractor.exe
  1155. ------ Build started: Project: worldserver, Configuration: Debug Win32 ------
  1156. Building Custom Rule C:/TrinityCore/src/server/worldserver/CMakeLists.txt
  1157. CMake does not need to re-run because C:\Build\src\server\worldserver\CMakeFiles\generate.stamp is up-to-date.
  1158. worldPCH.cpp
  1159. CliRunnable.cpp
  1160. RARunnable.cpp
  1161. RASocket.cpp
  1162. TCSoap.cpp
  1163. WorldRunnable.cpp
  1164. Main.cpp
  1165. Master.cpp
  1166. WheatyExceptionReport.cpp
  1167. Generating Code...
  1168. LINK : fatal error LNK1104: cannot open file '..\game\Debug\game.lib'
  1169. ------ Build started: Project: mapextractor, Configuration: Debug Win32 ------
  1170. Building Custom Rule C:/TrinityCore/src/tools/map_extractor/CMakeLists.txt
  1171. CMake does not need to re-run because C:\Build\src\tools\map_extractor\CMakeFiles\generate.stamp is up-to-date.
  1172. adt.cpp
  1173. dbcfile.cpp
  1174. loadlib.cpp
  1175. mpq_libmpq.cpp
  1176. System.cpp
  1177. wdt.cpp
  1178. Generating Code...
  1179. mapextractor.vcxproj -> C:\Build\bin\Debug\mapextractor.exe
  1180. ------ Build started: Project: ALL_BUILD, Configuration: Debug Win32 ------
  1181. Building Custom Rule C:/TrinityCore/CMakeLists.txt
  1182. CMake does not need to re-run because C:\Build\CMakeFiles\generate.stamp is up-to-date.
  1183. Build all projects
  1184. ========== Build: 18 succeeded, 4 failed, 0 up-to-date, 0 skipped ==========
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