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Sep 17th, 2015
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  1. #include "infiSTAR_AdminMenu.hpp"
  2. #include "custom\cfgPricing.hpp"
  3. #include "scarCODE\global.hpp"
  4. #include "scarCODE\SAR\main_SAR.hpp"
  5. #include "scarCODE\VGS\main_VGS.hpp"
  6.  
  7. author = "Epoch Mod Team";
  8. class Header
  9. {
  10. gameType = Sandbox;
  11. minPlayers = 1;
  12. maxPlayers = 100;
  13. };
  14. respawn = "BASE";
  15. respawnDelay = 600;
  16. respawnDialog = 0;
  17.  
  18. onLoadMission= "Epoch";
  19. OnLoadIntro = "Welcome to Epoch Mod";
  20. loadScreen = "\x\addons\a3_epoch_assets\pictures\loadScreen_ca.paa";
  21. OnLoadIntroTime = False;
  22. OnLoadMissionTime = False;
  23. onLoadName = "Epoch Mod";
  24. disabledAI = true;
  25. scriptedPlayer = 1;
  26. disableChannels[] = {0,2,6}; // disableChannels[]={0,1,2,6};
  27. enableItemsDropping = 0;
  28. briefing = 0;
  29. debriefing = 0;
  30. enableDebugConsole = 0;
  31. joinUnassigned = 0;
  32. respawnOnStart = 0;
  33. forceRotorLibSimulation = 0; // forceRotorLibSimulation = 1;
  34.  
  35. corpseManagerMode = 1;
  36. corpseLimit = 10;
  37. corpseRemovalMinTime = 1200;
  38. corpseRemovalMaxTime = 1800;
  39.  
  40. wreckManagerMode = 1;
  41. wreckLimit = 2;
  42. wreckRemovalMinTime = 60;
  43. wreckRemovalMaxTime = 360;
  44.  
  45. class cfgFunctions
  46. {
  47. class A3E
  48. {
  49. tag = "EPOCH";
  50. class Client
  51. {
  52. file = "\x\addons\a3_epoch_code\init";
  53. class init
  54. {
  55. preInit = 1;
  56. };
  57. class postinit
  58. {
  59. postInit = 1;
  60. };
  61. };
  62. };
  63. // ### ADDED -- INTRO, RESTART WARN AND AMMO REPACK ###
  64. // };
  65. class scarCODE
  66. {
  67. tag = "SC";
  68. class introCredits
  69. {
  70. file = "scarCODE\introCredits";
  71. class initCredits { postInit = 1; };
  72. };
  73. class SRW
  74. {
  75. file = "scarCODE\SRW";
  76. class giveRestartWarning {};
  77. class restartTimeCheck {};
  78. class showRestartError {};
  79. class initSRW { postInit = 1; };
  80. };
  81. class SAR
  82. {
  83. file = "scarCODE\SAR\functions_SAR";
  84. class sarPackMags {};
  85. class sarGetData {};
  86. class loadSAR {};
  87. class initSAR { postInit = 1; };
  88. };
  89. class VirtualGarageSystem
  90. {
  91. file = "scarCODE\VGS\functions_VGS";
  92. class vgsGetClientSetting {};
  93. class vgsOnLoad {};
  94. class vgsRefresh {};
  95. class vgsMoveOut {};
  96. class vgsMoveIn {};
  97. class vgsTrash {};
  98. class vgsWaitForChange {};
  99. class vgsInitClient { postInit = 1; };
  100. };
  101. };
  102. };
  103. // ### ADDED -- INTRO, RESTART WARN AND AMMO REPACK ###
  104.  
  105.  
  106. class CfgRemoteExec
  107. {
  108. class Functions
  109. {
  110. mode = 1;
  111. jip = 0;
  112. class EPOCH_server_save_vehicles {
  113. allowedTargets=2;
  114. jip = 0;
  115. };
  116. };
  117. class Commands {mode=0;};
  118. };
  119. class CfgEpochSapper
  120. {
  121. detonateDistMax = 8; //Random distance between 3m and this number at which sapper detonates. Min value = 4
  122. groanTrig = 16; //Percentage chance of a groan. Min value = 4
  123. sRange = 300; //Distance from target over which sapper will dispose. Range within which sapper code will be aware of targets. Distance up to which sapper will attempt to find a spot to hide in. Min Value = 150.
  124. smellDist = 24; //Distance up to which sapper can smell. Used to decide if sapper can see target when deciding to charge and influences target selection. Is influenced by wind direction. Min Value = 8.
  125. };
  126.  
  127. class CfgEpochUAV
  128. {
  129. UAVMinDist = 48; //Minimum distance to choose next position when roaming. Min Value = 8.
  130. UAVMaxDist = 180; //Maximum distance to choose next position when roaming. Min Value = 42 / Max Value = 400.
  131. UAVHeight = 100; //Set height when roaming, slight randomness is applied to this value. UAV will choose own height when locked onto target. Min Value = 42 / Max Value = 280. UAV can still spot targets from height !
  132. };
  133.  
  134. class CfgEpochAirDrop
  135. {
  136. AirDropFreq = 1200; //AirDropChance, to decide if Air drop occurs, will only be checked once per AirDropFreq time period, for each player. Min value = 120.
  137. AirDropChance = 6; //Percentage chance of air drop, for current player. Checked every AirDropFreq and upon antagonists spawn trigger. -1 To disable.
  138. };
  139.  
  140. class CfgEpochCloak
  141. {
  142. cRange = 300; //Distance, from target, at which Cloak will dispose. Cloak is also aware of players within this range. (Min: 60 / Max: 600)
  143. cAggression = 75; //Percentage chance of attack, currently a psychological attack (Cultist spooky voice). (Min: 1 / Max: 100)
  144. attackFrequency = 120; //One attack only per this period. (Min: 120)
  145. attackDistance = 38; // Distance, from target, up to which Cloak will attack. Lower for less vocals. (Min: 16)
  146. targetChangeFrequency = 42; //Cloak will only attempt to change target once per this period. Make Higher to stick to first target player. (Min: 42)
  147. teleportChance = 66; //Chance for cloak to teleport. (Min: 1)
  148. hoverFrequency = 1280; //Cloak has new hover attack. When player is above cloak, and at a distance, cloak will float to player and teleport attack. Only perform one of these moves per this period. (Min: 240)
  149. };
  150. // ### ADDED -- STATUS BAR ###
  151. class RscTitles
  152. {
  153. #include "addons\Status_Bar\statusBar.hpp"
  154. };
  155. // ### ADDED -- STATUS BAR ###
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