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- /**//**//**//**//**//**//**//**//**/
- /*+--------------------------------+*/
- /*| |*/
- /*| FOXCARSPAWNER |*/
- /*| FILTERSCRIPT |*/
- /*| bY PSPgamer/FoxHound |*/
- /*| 2 0 0 9 |*/
- /*| |*/
- /*+--------------------------------+*/
- /*| 23 December 2009 |*/
- /*+--------------------------------+*/
- /**//**//**//**//**//**//**//**//**/
- //------< INCLUDEs >------//
- #include <a_samp>
- //------------------------//
- //-----------< DEFINEs >-----------//
- #define CAR_SPAWN_COMMAND "/foxcarspawner"
- #define VEHICLE_REPAIR_TOGGLE_CMD "/togvehrepair"
- //__________-___________-__________//
- #define CarCategoryDialog 9999
- #define CarsVehDialog 9998
- #define BikeVehDialog 9997
- #define AirVehDialog 9996
- #define SeaVehDialog 9995
- #define RcVehDialog 9994
- #define OtherVehDialog 9993
- //---------------------------------//
- //------------< OPTIONs >------------//
- new ALLOW_VEHICLE_REPAIR = false;
- //-----------------------------------//
- //-----------------< NEWs >-----------------//
- new SpawnedVehicle[MAX_PLAYERS];
- new pHasSpawnedVehicle[MAX_PLAYERS];
- //------------------------------------------//
- //-----------------------------< OnFilterScriptInit/-Exit >-----------------------------//
- public OnFilterScriptInit()
- {
- print("+--------------------------------+");
- print("| FOXCARSPAWNER |");
- print("| FILTERSCRIPT |");
- print("| bY PSPgamer/FoxHound |");
- print("| LOADED |");
- print("+--------------------------------+");
- return 1;
- }
- public OnFilterScriptExit()
- {
- print("+--------------------------------+");
- print("| FOXCARSPAWNER |");
- print("| UNLOADED |");
- print("+--------------------------------+");
- return 1;
- }
- //--------------------------------------------------------------------------------------//
- //-----------------------------< OnPlayerCommandText >-----------------------------//
- public OnPlayerCommandText(playerid, cmdtext[])
- {
- if(strcmp(cmdtext, CAR_SPAWN_COMMAND, true) == 0) {
- if(IsPlayerConnected(playerid)) {
- if(ALLOW_VEHICLE_REPAIR) {
- ShowPlayerDialog(playerid, CarCategoryDialog, DIALOG_STYLE_LIST, "FoxCarSpawner", "Cars\nBikes\nAir Vehicles\nSea Vehicles\nRC-Vehicles\nOther Vehicles\nRepair Vehicle\n~ Destroy Spawned Vehicle ~", "Select", "Close");
- return 1; } else { ShowPlayerDialog(playerid, CarCategoryDialog, DIALOG_STYLE_LIST, "FoxCarSpawner", "Cars\nBikes\nAir Vehicles\nSea Vehicles\nRC-Vehicles\nOther Vehicles\n~ Destroy Spawned Vehicle ~", "Select", "Close"); }
- } return 1; }
- if(strcmp(cmdtext, VEHICLE_REPAIR_TOGGLE_CMD, true) == 0) {
- if(IsPlayerConnected(playerid) && IsPlayerAdmin(playerid)) {
- if(ALLOW_VEHICLE_REPAIR) {
- ALLOW_VEHICLE_REPAIR = false;
- GameTextForPlayer(playerid, "~w~Vehicle Repair~n~~r~Disabled", 1000, 1); } else {
- ALLOW_VEHICLE_REPAIR = true;
- GameTextForPlayer(playerid, "~w~Vehicle Repair~n~~g~Enabled", 1000, 1);
- return 1; } } return 1; }
- return 0; }
- //---------------------------------------------------------------------------------//
- //---------------------------------< OnDialogResponse >---------------------------------//
- public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
- {
- if(dialogid == CarCategoryDialog)
- {
- if(response == 0) { return 1; }
- if(response == 1) { }
- if(listitem == 0) {
- ShowPlayerDialog(playerid, CarsVehDialog, DIALOG_STYLE_LIST, "FoxCarSpawner","Buffalo\nSentinel\nStretch\nInfernus\nTurismo\nCheetah\nBarracks\nBanshee\nAmbulance\nTaxi\nSultan\nMoonbeam\nPhoenix\nRomero\nCadrona\nClub\nEuros\nSuper-GT\nZR-350\nHotring Racer\nComet\nFeltzer\nStallion\nWindsor","Spawn","Back"); }
- if(listitem == 1) {
- ShowPlayerDialog(playerid, BikeVehDialog, DIALOG_STYLE_LIST, "FoxCarSpawn", "BF-400\nBike\nBMX\nFaggio\nFCR-900\nFreeway\nMountain Bike\nNRG-500\nPCJ-600\nPizzabike\nQuad\nSanchez\nWayfarer", "Spawn","Back"); }
- if(listitem == 2) {
- ShowPlayerDialog(playerid, AirVehDialog, DIALOG_STYLE_LIST, "FoxCarSpawn", "Andromada\nAT-400\nBeagle\nCropduster\nDodo\nHydra\nNevada\nRustler\nShamal\nSkimmer\nStuntplane\nCargobob\nHunter\nLaviathan\nMaverick\nNews Maverick\nPolice Maverick\nRaindance\nSeasparrow\nSparrow", "Spawn","Back"); }
- if(listitem == 3) {
- ShowPlayerDialog(playerid, SeaVehDialog, DIALOG_STYLE_LIST, "FoxCarSpawn", "Coastguard\nDinghy\nJetmax\nLaunch\nMarquis\nPredator\nReefer\nSpeeder\nSquallo\nTropic", "Spawn","Back"); }
- if(listitem == 4) {
- ShowPlayerDialog(playerid, RcVehDialog, DIALOG_STYLE_LIST, "FoxCarSpawn", "RC-Bandit\nRC-Baron\nRC-Raider\nRC-Goblin\nRC-Tiger\nRC-Cam", "Spawn","Back"); }
- if(listitem == 5) {
- ShowPlayerDialog(playerid, OtherVehDialog, DIALOG_STYLE_LIST, "FoxCarSpawn", "Dumper\nMr. Whoopee\nSecuricar\nHotknife\nCaddy\nCamper\nBaggage\nDozer\nJourney\nTow Truck\nForklift\nCombine Harvester\nVortex Hovercraft\nKart\nHotdog\nMonster", "Spawn","Back"); }
- if(ALLOW_VEHICLE_REPAIR) {
- if(listitem == 6) {
- if(pHasSpawnedVehicle[playerid] == 1 && IsPlayerInVehicle(playerid, SpawnedVehicle[playerid])) { RepairVehicle(SpawnedVehicle[playerid]); } }
- if(listitem == 7) {
- if(pHasSpawnedVehicle[playerid] == 1) {
- if(IsPlayerInVehicle(playerid, SpawnedVehicle[playerid])) { RemovePlayerFromVehicle(playerid); }
- DestroyVehicle(SpawnedVehicle[playerid]);
- pHasSpawnedVehicle[playerid] = 0; } }
- } else {
- if(listitem == 6) {
- if(pHasSpawnedVehicle[playerid] == 1) {
- if(IsPlayerInVehicle(playerid, SpawnedVehicle[playerid])) { RemovePlayerFromVehicle(playerid); }
- DestroyVehicle(SpawnedVehicle[playerid]);
- pHasSpawnedVehicle[playerid] = 0; } } }
- }
- else if(dialogid == CarsVehDialog)
- {
- if(response == 0) {
- ShowPlayerDialog(playerid, CarCategoryDialog, DIALOG_STYLE_LIST, "FoxCarSpawner", "Cars\nBikes\nAir Vehicles\nSea Vehicles\nRC-Vehicles\nOther Vehicles\n~ Destroy Spawned Vehicle ~", "Select", "Close");
- return 1; }
- if(response == 1) { }
- if(listitem == 0) {
- if(pHasSpawnedVehicle[playerid] == 1) { DestroyVehicle(SpawnedVehicle[playerid]); }
- pHasSpawnedVehicle[playerid] = 1;
- new Float:x, Float:y, Float:z, Float:angle;
- GetPlayerPos(playerid,x,y,z);
- GetPlayerFacingAngle(playerid,angle);
- SpawnedVehicle[playerid] = CreateVehicle(402,x,y,z,angle,-1,-1,5000);
- LinkVehicleToInterior(SpawnedVehicle[playerid],GetPlayerInterior(playerid));
- SendClientMessage(playerid, 0xFFA500AA, "Vehicle spawned.");
- PutPlayerInVehicle(playerid,SpawnedVehicle[playerid],0); }
- if(listitem == 1) {
- if(pHasSpawnedVehicle[playerid] == 1) { DestroyVehicle(SpawnedVehicle[playerid]); }
- pHasSpawnedVehicle[playerid] = 1;
- new Float:x, Float:y, Float:z, Float:angle;
- GetPlayerPos(playerid,x,y,z);
- GetPlayerFacingAngle(playerid,angle);
- SpawnedVehicle[playerid] = CreateVehicle(405,x,y,z,angle,-1,-1,5000);
- LinkVehicleToInterior(SpawnedVehicle[playerid],GetPlayerInterior(playerid));
- SendClientMessage(playerid, 0xFFA500AA, "Vehicle spawned.");
- PutPlayerInVehicle(playerid,SpawnedVehicle[playerid],0); }
- if(listitem == 2) {
- if(pHasSpawnedVehicle[playerid] == 1) { DestroyVehicle(SpawnedVehicle[playerid]); }
- pHasSpawnedVehicle[playerid] = 1;
- new Float:x, Float:y, Float:z, Float:angle;
- GetPlayerPos(playerid,x,y,z);
- GetPlayerFacingAngle(playerid,angle);
- SpawnedVehicle[playerid] = CreateVehicle(409,x,y,z,angle,-1,-1,5000);
- LinkVehicleToInterior(SpawnedVehicle[playerid],GetPlayerInterior(playerid));
- SendClientMessage(playerid, 0xFFA500AA, "Vehicle spawned.");
- PutPlayerInVehicle(playerid,SpawnedVehicle[playerid],0); }
- if(listitem == 3) {
- if(pHasSpawnedVehicle[playerid] == 1) { DestroyVehicle(SpawnedVehicle[playerid]); }
- pHasSpawnedVehicle[playerid] = 1;
- new Float:x, Float:y, Float:z, Float:angle;
- GetPlayerPos(playerid,x,y,z);
- GetPlayerFacingAngle(playerid,angle);
- SpawnedVehicle[playerid] = CreateVehicle(411,x,y,z,angle,-1,-1,5000);
- LinkVehicleToInterior(SpawnedVehicle[playerid],GetPlayerInterior(playerid));
- SendClientMessage(playerid, 0xFFA500AA, "Vehicle spawned.");
- PutPlayerInVehicle(playerid,SpawnedVehicle[playerid],0); }
- if(listitem == 4) {
- if(pHasSpawnedVehicle[playerid] == 1) { DestroyVehicle(SpawnedVehicle[playerid]); }
- pHasSpawnedVehicle[playerid] = 1;
- new Float:x, Float:y, Float:z, Float:angle;
- GetPlayerPos(playerid,x,y,z);
- GetPlayerFacingAngle(playerid,angle);
- SpawnedVehicle[playerid] = CreateVehicle(451,x,y,z,angle,-1,-1,5000);
- LinkVehicleToInterior(SpawnedVehicle[playerid],GetPlayerInterior(playerid));
- SendClientMessage(playerid, 0xFFA500AA, "Vehicle spawned.");
- PutPlayerInVehicle(playerid,SpawnedVehicle[playerid],0); }
- if(listitem == 5) {
- if(pHasSpawnedVehicle[playerid] == 1) { DestroyVehicle(SpawnedVehicle[playerid]); }
- pHasSpawnedVehicle[playerid] = 1;
- new Float:x, Float:y, Float:z, Float:angle;
- GetPlayerPos(playerid,x,y,z);
- GetPlayerFacingAngle(playerid,angle);
- SpawnedVehicle[playerid] = CreateVehicle(415,x,y,z,angle,-1,-1,5000);
- LinkVehicleToInterior(SpawnedVehicle[playerid],GetPlayerInterior(playerid));
- SendClientMessage(playerid, 0xFFA500AA, "Vehicle spawned.");
- PutPlayerInVehicle(playerid,SpawnedVehicle[playerid],0); }
- if(listitem == 6) {
- if(pHasSpawnedVehicle[playerid] == 1) { DestroyVehicle(SpawnedVehicle[playerid]); }
- pHasSpawnedVehicle[playerid] = 1;
- new Float:x, Float:y, Float:z, Float:angle;
- GetPlayerPos(playerid,x,y,z);
- GetPlayerFacingAngle(playerid,angle);
- SpawnedVehicle[playerid] = CreateVehicle(433,x,y,z,angle,-1,-1,5000);
- LinkVehicleToInterior(SpawnedVehicle[playerid],GetPlayerInterior(playerid));
- SendClientMessage(playerid, 0xFFA500AA, "Vehicle spawned.");
- PutPlayerInVehicle(playerid,SpawnedVehicle[playerid],0); }
- if(listitem == 7) {
- if(pHasSpawnedVehicle[playerid] == 1) { DestroyVehicle(SpawnedVehicle[playerid]); }
- pHasSpawnedVehicle[playerid] = 1;
- new Float:x, Float:y, Float:z, Float:angle;
- GetPlayerPos(playerid,x,y,z);
- GetPlayerFacingAngle(playerid,angle);
- SpawnedVehicle[playerid] = CreateVehicle(429,x,y,z,angle,-1,-1,5000);
- LinkVehicleToInterior(SpawnedVehicle[playerid],GetPlayerInterior(playerid));
- SendClientMessage(playerid, 0xFFA500AA, "Vehicle spawned.");
- PutPlayerInVehicle(playerid,SpawnedVehicle[playerid],0); }
- if(listitem == 8) {
- if(pHasSpawnedVehicle[playerid] == 1) { DestroyVehicle(SpawnedVehicle[playerid]); }
- pHasSpawnedVehicle[playerid] = 1;
- new Float:x, Float:y, Float:z, Float:angle;
- GetPlayerPos(playerid,x,y,z);
- GetPlayerFacingAngle(playerid,angle);
- SpawnedVehicle[playerid] = CreateVehicle(416,x,y,z,angle,-1,-1,5000);
- LinkVehicleToInterior(SpawnedVehicle[playerid],GetPlayerInterior(playerid));
- SendClientMessage(playerid, 0xFFA500AA, "Vehicle spawned.");
- PutPlayerInVehicle(playerid,SpawnedVehicle[playerid],0); }
- if(listitem == 9) {
- if(pHasSpawnedVehicle[playerid] == 1) { DestroyVehicle(SpawnedVehicle[playerid]); }
- pHasSpawnedVehicle[playerid] = 1;
- new Float:x, Float:y, Float:z, Float:angle;
- GetPlayerPos(playerid,x,y,z);
- GetPlayerFacingAngle(playerid,angle);
- SpawnedVehicle[playerid] = CreateVehicle(420,x,y,z,angle,-1,-1,5000);
- LinkVehicleToInterior(SpawnedVehicle[playerid],GetPlayerInterior(playerid));
- SendClientMessage(playerid, 0xFFA500AA, "Vehicle spawned.");
- PutPlayerInVehicle(playerid,SpawnedVehicle[playerid],0); }
- if(listitem == 10) {
- if(pHasSpawnedVehicle[playerid] == 1) { DestroyVehicle(SpawnedVehicle[playerid]); }
- pHasSpawnedVehicle[playerid] = 1;
- new Float:x, Float:y, Float:z, Float:angle;
- GetPlayerPos(playerid,x,y,z);
- GetPlayerFacingAngle(playerid,angle);
- SpawnedVehicle[playerid] = CreateVehicle(560,x,y,z,angle,-1,-1,5000);
- LinkVehicleToInterior(SpawnedVehicle[playerid],GetPlayerInterior(playerid));
- SendClientMessage(playerid, 0xFFA500AA, "Vehicle spawned.");
- PutPlayerInVehicle(playerid,SpawnedVehicle[playerid],0); }
- if(listitem == 11) {
- if(pHasSpawnedVehicle[playerid] == 1) { DestroyVehicle(SpawnedVehicle[playerid]); }
- pHasSpawnedVehicle[playerid] = 1;
- new Float:x, Float:y, Float:z, Float:angle;
- GetPlayerPos(playerid,x,y,z);
- GetPlayerFacingAngle(playerid,angle);
- SpawnedVehicle[playerid] = CreateVehicle(418,x,y,z,angle,-1,-1,5000);
- LinkVehicleToInterior(SpawnedVehicle[playerid],GetPlayerInterior(playerid));
- SendClientMessage(playerid, 0xFFA500AA, "Vehicle spawned.");
- PutPlayerInVehicle(playerid,SpawnedVehicle[playerid],0); }
- if(listitem == 12) {
- if(pHasSpawnedVehicle[playerid] == 1) { DestroyVehicle(SpawnedVehicle[playerid]); }
- pHasSpawnedVehicle[playerid] = 1;
- new Float:x, Float:y, Float:z, Float:angle;
- GetPlayerPos(playerid,x,y,z);
- GetPlayerFacingAngle(playerid,angle);
- SpawnedVehicle[playerid] = CreateVehicle(603,x,y,z,angle,-1,-1,5000);
- LinkVehicleToInterior(SpawnedVehicle[playerid],GetPlayerInterior(playerid));
- SendClientMessage(playerid, 0xFFA500AA, "Vehicle spawned.");
- PutPlayerInVehicle(playerid,SpawnedVehicle[playerid],0); }
- if(listitem == 13) {
- if(pHasSpawnedVehicle[playerid] == 1) { DestroyVehicle(SpawnedVehicle[playerid]); }
- pHasSpawnedVehicle[playerid] = 1;
- new Float:x, Float:y, Float:z, Float:angle;
- GetPlayerPos(playerid,x,y,z);
- GetPlayerFacingAngle(playerid,angle);
- SpawnedVehicle[playerid] = CreateVehicle(442,x,y,z,angle,-1,-1,5000);
- LinkVehicleToInterior(SpawnedVehicle[playerid],GetPlayerInterior(playerid));
- SendClientMessage(playerid, 0xFFA500AA, "Vehicle spawned.");
- PutPlayerInVehicle(playerid,SpawnedVehicle[playerid],0); }
- if(listitem == 14) {
- if(pHasSpawnedVehicle[playerid] == 1) { DestroyVehicle(SpawnedVehicle[playerid]); }
- pHasSpawnedVehicle[playerid] = 1;
- new Float:x, Float:y, Float:z, Float:angle;
- GetPlayerPos(playerid,x,y,z);
- GetPlayerFacingAngle(playerid,angle);
- SpawnedVehicle[playerid] = CreateVehicle(527,x,y,z,angle,-1,-1,5000);
- LinkVehicleToInterior(SpawnedVehicle[playerid],GetPlayerInterior(playerid));
- SendClientMessage(playerid, 0xFFA500AA, "Vehicle spawned.");
- PutPlayerInVehicle(playerid,SpawnedVehicle[playerid],0); }
- if(listitem == 15) {
- if(pHasSpawnedVehicle[playerid] == 1) { DestroyVehicle(SpawnedVehicle[playerid]); }
- pHasSpawnedVehicle[playerid] = 1;
- new Float:x, Float:y, Float:z, Float:angle;
- GetPlayerPos(playerid,x,y,z);
- GetPlayerFacingAngle(playerid,angle);
- SpawnedVehicle[playerid] = CreateVehicle(589,x,y,z,angle,-1,-1,5000);
- LinkVehicleToInterior(SpawnedVehicle[playerid],GetPlayerInterior(playerid));
- SendClientMessage(playerid, 0xFFA500AA, "Vehicle spawned.");
- PutPlayerInVehicle(playerid,SpawnedVehicle[playerid],0); }
- if(listitem == 16) {
- if(pHasSpawnedVehicle[playerid] == 1) { DestroyVehicle(SpawnedVehicle[playerid]); }
- pHasSpawnedVehicle[playerid] = 1;
- new Float:x, Float:y, Float:z, Float:angle;
- GetPlayerPos(playerid,x,y,z);
- GetPlayerFacingAngle(playerid,angle);
- SpawnedVehicle[playerid] = CreateVehicle(587,x,y,z,angle,-1,-1,5000);
- LinkVehicleToInterior(SpawnedVehicle[playerid],GetPlayerInterior(playerid));
- SendClientMessage(playerid, 0xFFA500AA, "Vehicle spawned.");
- PutPlayerInVehicle(playerid,SpawnedVehicle[playerid],0); }
- if(listitem == 17) {
- if(pHasSpawnedVehicle[playerid] == 1) { DestroyVehicle(SpawnedVehicle[playerid]); }
- pHasSpawnedVehicle[playerid] = 1;
- new Float:x, Float:y, Float:z, Float:angle;
- GetPlayerPos(playerid,x,y,z);
- GetPlayerFacingAngle(playerid,angle);
- SpawnedVehicle[playerid] = CreateVehicle(506,x,y,z,angle,-1,-1,5000);
- LinkVehicleToInterior(SpawnedVehicle[playerid],GetPlayerInterior(playerid));
- SendClientMessage(playerid, 0xFFA500AA, "Vehicle spawned.");
- PutPlayerInVehicle(playerid,SpawnedVehicle[playerid],0); }
- if(listitem == 18) {
- if(pHasSpawnedVehicle[playerid] == 1) { DestroyVehicle(SpawnedVehicle[playerid]); }
- pHasSpawnedVehicle[playerid] = 1;
- new Float:x, Float:y, Float:z, Float:angle;
- GetPlayerPos(playerid,x,y,z);
- GetPlayerFacingAngle(playerid,angle);
- SpawnedVehicle[playerid] = CreateVehicle(477,x,y,z,angle,-1,-1,5000);
- LinkVehicleToInterior(SpawnedVehicle[playerid],GetPlayerInterior(playerid));
- SendClientMessage(playerid, 0xFFA500AA, "Vehicle spawned.");
- PutPlayerInVehicle(playerid,SpawnedVehicle[playerid],0); }
- if(listitem == 19) {
- if(pHasSpawnedVehicle[playerid] == 1) { DestroyVehicle(SpawnedVehicle[playerid]); }
- pHasSpawnedVehicle[playerid] = 1;
- new Float:x, Float:y, Float:z, Float:angle;
- GetPlayerPos(playerid,x,y,z);
- GetPlayerFacingAngle(playerid,angle);
- SpawnedVehicle[playerid] = CreateVehicle(503,x,y,z,angle,-1,-1,5000);
- LinkVehicleToInterior(SpawnedVehicle[playerid],GetPlayerInterior(playerid));
- SendClientMessage(playerid, 0xFFA500AA, "Vehicle spawned.");
- PutPlayerInVehicle(playerid,SpawnedVehicle[playerid],0); }
- if(listitem == 20) {
- if(pHasSpawnedVehicle[playerid] == 1) { DestroyVehicle(SpawnedVehicle[playerid]); }
- pHasSpawnedVehicle[playerid] = 1;
- new Float:x, Float:y, Float:z, Float:angle;
- GetPlayerPos(playerid,x,y,z);
- GetPlayerFacingAngle(playerid,angle);
- SpawnedVehicle[playerid] = CreateVehicle(480,x,y,z,angle,-1,-1,5000);
- LinkVehicleToInterior(SpawnedVehicle[playerid],GetPlayerInterior(playerid));
- SendClientMessage(playerid, 0xFFA500AA, "Vehicle spawned.");
- PutPlayerInVehicle(playerid,SpawnedVehicle[playerid],0); }
- if(listitem == 21) {
- if(pHasSpawnedVehicle[playerid] == 1) { DestroyVehicle(SpawnedVehicle[playerid]); }
- pHasSpawnedVehicle[playerid] = 1;
- new Float:x, Float:y, Float:z, Float:angle;
- GetPlayerPos(playerid,x,y,z);
- GetPlayerFacingAngle(playerid,angle);
- SpawnedVehicle[playerid] = CreateVehicle(533,x,y,z,angle,-1,-1,5000);
- LinkVehicleToInterior(SpawnedVehicle[playerid],GetPlayerInterior(playerid));
- SendClientMessage(playerid, 0xFFA500AA, "Vehicle spawned.");
- PutPlayerInVehicle(playerid,SpawnedVehicle[playerid],0); }
- if(listitem == 22) {
- if(pHasSpawnedVehicle[playerid] == 1) { DestroyVehicle(SpawnedVehicle[playerid]); }
- pHasSpawnedVehicle[playerid] = 1;
- new Float:x, Float:y, Float:z, Float:angle;
- GetPlayerPos(playerid,x,y,z);
- GetPlayerFacingAngle(playerid,angle);
- SpawnedVehicle[playerid] = CreateVehicle(439,x,y,z,angle,-1,-1,5000);
- LinkVehicleToInterior(SpawnedVehicle[playerid],GetPlayerInterior(playerid));
- SendClientMessage(playerid, 0xFFA500AA, "Vehicle spawned.");
- PutPlayerInVehicle(playerid,SpawnedVehicle[playerid],0); }
- if(listitem == 23) {
- if(pHasSpawnedVehicle[playerid] == 1) { DestroyVehicle(SpawnedVehicle[playerid]); }
- pHasSpawnedVehicle[playerid] = 1;
- new Float:x, Float:y, Float:z, Float:angle;
- GetPlayerPos(playerid,x,y,z);
- GetPlayerFacingAngle(playerid,angle);
- SpawnedVehicle[playerid] = CreateVehicle(555,x,y,z,angle,-1,-1,5000);
- LinkVehicleToInterior(SpawnedVehicle[playerid],GetPlayerInterior(playerid));
- SendClientMessage(playerid, 0xFFA500AA, "Vehicle spawned.");
- PutPlayerInVehicle(playerid,SpawnedVehicle[playerid],0); }
- }
- else if(dialogid == BikeVehDialog)
- {
- if(response == 0) {
- ShowPlayerDialog(playerid, CarCategoryDialog, DIALOG_STYLE_LIST, "FoxCarSpawner", "Cars\nBikes\nAir Vehicles\nSea Vehicles\nRC-Vehicles\nOther Vehicles\n~ Destroy Spawned Vehicle ~", "Select", "Close");
- return 1; }
- if(response == 1) { }
- if(listitem == 0) {
- if(pHasSpawnedVehicle[playerid] == 1) { DestroyVehicle(SpawnedVehicle[playerid]); }
- pHasSpawnedVehicle[playerid] = 1;
- new Float:x, Float:y, Float:z, Float:angle;
- GetPlayerPos(playerid,x,y,z);
- GetPlayerFacingAngle(playerid,angle);
- SpawnedVehicle[playerid] = CreateVehicle(581,x,y,z,angle,-1,-1,5000);
- LinkVehicleToInterior(SpawnedVehicle[playerid],GetPlayerInterior(playerid));
- SendClientMessage(playerid, 0xFFA500AA, "Vehicle spawned.");
- PutPlayerInVehicle(playerid,SpawnedVehicle[playerid],0); }
- if(listitem == 1) {
- if(pHasSpawnedVehicle[playerid] == 1) { DestroyVehicle(SpawnedVehicle[playerid]); }
- pHasSpawnedVehicle[playerid] = 1;
- new Float:x, Float:y, Float:z, Float:angle;
- GetPlayerPos(playerid,x,y,z);
- GetPlayerFacingAngle(playerid,angle);
- SpawnedVehicle[playerid] = CreateVehicle(509,x,y,z,angle,-1,-1,5000);
- LinkVehicleToInterior(SpawnedVehicle[playerid],GetPlayerInterior(playerid));
- SendClientMessage(playerid, 0xFFA500AA, "Vehicle spawned.");
- PutPlayerInVehicle(playerid,SpawnedVehicle[playerid],0); }
- if(listitem == 2) {
- if(pHasSpawnedVehicle[playerid] == 1) { DestroyVehicle(SpawnedVehicle[playerid]); }
- pHasSpawnedVehicle[playerid] = 1;
- new Float:x, Float:y, Float:z, Float:angle;
- GetPlayerPos(playerid,x,y,z);
- GetPlayerFacingAngle(playerid,angle);
- SpawnedVehicle[playerid] = CreateVehicle(481,x,y,z,angle,-1,-1,5000);
- LinkVehicleToInterior(SpawnedVehicle[playerid],GetPlayerInterior(playerid));
- SendClientMessage(playerid, 0xFFA500AA, "Vehicle spawned.");
- PutPlayerInVehicle(playerid,SpawnedVehicle[playerid],0); }
- if(listitem == 3) {
- if(pHasSpawnedVehicle[playerid] == 1) { DestroyVehicle(SpawnedVehicle[playerid]); }
- pHasSpawnedVehicle[playerid] = 1;
- new Float:x, Float:y, Float:z, Float:angle;
- GetPlayerPos(playerid,x,y,z);
- GetPlayerFacingAngle(playerid,angle);
- SpawnedVehicle[playerid] = CreateVehicle(462,x,y,z,angle,-1,-1,5000);
- LinkVehicleToInterior(SpawnedVehicle[playerid],GetPlayerInterior(playerid));
- SendClientMessage(playerid, 0xFFA500AA, "Vehicle spawned.");
- PutPlayerInVehicle(playerid,SpawnedVehicle[playerid],0); }
- if(listitem == 4) {
- if(pHasSpawnedVehicle[playerid] == 1) { DestroyVehicle(SpawnedVehicle[playerid]); }
- pHasSpawnedVehicle[playerid] = 1;
- new Float:x, Float:y, Float:z, Float:angle;
- GetPlayerPos(playerid,x,y,z);
- GetPlayerFacingAngle(playerid,angle);
- SpawnedVehicle[playerid] = CreateVehicle(521,x,y,z,angle,-1,-1,5000);
- LinkVehicleToInterior(SpawnedVehicle[playerid],GetPlayerInterior(playerid));
- SendClientMessage(playerid, 0xFFA500AA, "Vehicle spawned.");
- PutPlayerInVehicle(playerid,SpawnedVehicle[playerid],0); }
- if(listitem == 5) {
- if(pHasSpawnedVehicle[playerid] == 1) { DestroyVehicle(SpawnedVehicle[playerid]); }
- pHasSpawnedVehicle[playerid] = 1;
- new Float:x, Float:y, Float:z, Float:angle;
- GetPlayerPos(playerid,x,y,z);
- GetPlayerFacingAngle(playerid,angle);
- SpawnedVehicle[playerid] = CreateVehicle(463,x,y,z,angle,-1,-1,5000);
- LinkVehicleToInterior(SpawnedVehicle[playerid],GetPlayerInterior(playerid));
- SendClientMessage(playerid, 0xFFA500AA, "Vehicle spawned.");
- PutPlayerInVehicle(playerid,SpawnedVehicle[playerid],0); }
- if(listitem == 6) {
- if(pHasSpawnedVehicle[playerid] == 1) { DestroyVehicle(SpawnedVehicle[playerid]); }
- pHasSpawnedVehicle[playerid] = 1;
- new Float:x, Float:y, Float:z, Float:angle;
- GetPlayerPos(playerid,x,y,z);
- GetPlayerFacingAngle(playerid,angle);
- SpawnedVehicle[playerid] = CreateVehicle(510,x,y,z,angle,-1,-1,5000);
- LinkVehicleToInterior(SpawnedVehicle[playerid],GetPlayerInterior(playerid));
- SendClientMessage(playerid, 0xFFA500AA, "Vehicle spawned.");
- PutPlayerInVehicle(playerid,SpawnedVehicle[playerid],0); }
- if(listitem == 7) {
- if(pHasSpawnedVehicle[playerid] == 1) { DestroyVehicle(SpawnedVehicle[playerid]); }
- pHasSpawnedVehicle[playerid] = 1;
- new Float:x, Float:y, Float:z, Float:angle;
- GetPlayerPos(playerid,x,y,z);
- GetPlayerFacingAngle(playerid,angle);
- SpawnedVehicle[playerid] = CreateVehicle(522,x,y,z,angle,-1,-1,5000);
- LinkVehicleToInterior(SpawnedVehicle[playerid],GetPlayerInterior(playerid));
- SendClientMessage(playerid, 0xFFA500AA, "Vehicle spawned.");
- PutPlayerInVehicle(playerid,SpawnedVehicle[playerid],0); }
- if(listitem == 8) {
- if(pHasSpawnedVehicle[playerid] == 1) { DestroyVehicle(SpawnedVehicle[playerid]); }
- pHasSpawnedVehicle[playerid] = 1;
- new Float:x, Float:y, Float:z, Float:angle;
- GetPlayerPos(playerid,x,y,z);
- GetPlayerFacingAngle(playerid,angle);
- SpawnedVehicle[playerid] = CreateVehicle(461,x,y,z,angle,-1,-1,5000);
- LinkVehicleToInterior(SpawnedVehicle[playerid],GetPlayerInterior(playerid));
- SendClientMessage(playerid, 0xFFA500AA, "Vehicle spawned.");
- PutPlayerInVehicle(playerid,SpawnedVehicle[playerid],0); }
- if(listitem == 9) {
- if(pHasSpawnedVehicle[playerid] == 1) { DestroyVehicle(SpawnedVehicle[playerid]); }
- pHasSpawnedVehicle[playerid] = 1;
- new Float:x, Float:y, Float:z, Float:angle;
- GetPlayerPos(playerid,x,y,z);
- GetPlayerFacingAngle(playerid,angle);
- SpawnedVehicle[playerid] = CreateVehicle(448,x,y,z,angle,-1,-1,5000);
- LinkVehicleToInterior(SpawnedVehicle[playerid],GetPlayerInterior(playerid));
- SendClientMessage(playerid, 0xFFA500AA, "Vehicle spawned.");
- PutPlayerInVehicle(playerid,SpawnedVehicle[playerid],0); }
- if(listitem == 10) {
- if(pHasSpawnedVehicle[playerid] == 1) { DestroyVehicle(SpawnedVehicle[playerid]); }
- pHasSpawnedVehicle[playerid] = 1;
- new Float:x, Float:y, Float:z, Float:angle;
- GetPlayerPos(playerid,x,y,z);
- GetPlayerFacingAngle(playerid,angle);
- SpawnedVehicle[playerid] = CreateVehicle(471,x,y,z,angle,-1,-1,5000);
- LinkVehicleToInterior(SpawnedVehicle[playerid],GetPlayerInterior(playerid));
- SendClientMessage(playerid, 0xFFA500AA, "Vehicle spawned.");
- PutPlayerInVehicle(playerid,SpawnedVehicle[playerid],0); }
- if(listitem == 11) {
- if(pHasSpawnedVehicle[playerid] == 1) { DestroyVehicle(SpawnedVehicle[playerid]); }
- pHasSpawnedVehicle[playerid] = 1;
- new Float:x, Float:y, Float:z, Float:angle;
- GetPlayerPos(playerid,x,y,z);
- GetPlayerFacingAngle(playerid,angle);
- SpawnedVehicle[playerid] = CreateVehicle(468,x,y,z,angle,-1,-1,5000);
- LinkVehicleToInterior(SpawnedVehicle[playerid],GetPlayerInterior(playerid));
- SendClientMessage(playerid, 0xFFA500AA, "Vehicle spawned.");
- PutPlayerInVehicle(playerid,SpawnedVehicle[playerid],0); }
- if(listitem == 12) {
- if(pHasSpawnedVehicle[playerid] == 1) { DestroyVehicle(SpawnedVehicle[playerid]); }
- pHasSpawnedVehicle[playerid] = 1;
- new Float:x, Float:y, Float:z, Float:angle;
- GetPlayerPos(playerid,x,y,z);
- GetPlayerFacingAngle(playerid,angle);
- SpawnedVehicle[playerid] = CreateVehicle(586,x,y,z,angle,-1,-1,5000);
- LinkVehicleToInterior(SpawnedVehicle[playerid],GetPlayerInterior(playerid));
- SendClientMessage(playerid, 0xFFA500AA, "Vehicle spawned.");
- PutPlayerInVehicle(playerid,SpawnedVehicle[playerid],0); }
- }
- else if(dialogid == AirVehDialog)
- {
- if(response == 0) {
- ShowPlayerDialog(playerid, CarCategoryDialog, DIALOG_STYLE_LIST, "FoxCarSpawner", "Cars\nBikes\nAir Vehicles\nSea Vehicles\nRC-Vehicles\nOther Vehicles\n~ Destroy Spawned Vehicle ~", "Select", "Close");
- return 1; }
- if(response == 1) { }
- if(listitem == 0) {
- if(pHasSpawnedVehicle[playerid] == 1) { DestroyVehicle(SpawnedVehicle[playerid]); }
- pHasSpawnedVehicle[playerid] = 1;
- new Float:x, Float:y, Float:z, Float:angle;
- GetPlayerPos(playerid,x,y,z);
- GetPlayerFacingAngle(playerid,angle);
- SpawnedVehicle[playerid] = CreateVehicle(592,x,y,z,angle,-1,-1,5000);
- LinkVehicleToInterior(SpawnedVehicle[playerid],GetPlayerInterior(playerid));
- SendClientMessage(playerid, 0xFFA500AA, "Vehicle spawned.");
- PutPlayerInVehicle(playerid,SpawnedVehicle[playerid],0); }
- if(listitem == 1) {
- if(pHasSpawnedVehicle[playerid] == 1) { DestroyVehicle(SpawnedVehicle[playerid]); }
- pHasSpawnedVehicle[playerid] = 1;
- new Float:x, Float:y, Float:z, Float:angle;
- GetPlayerPos(playerid,x,y,z);
- GetPlayerFacingAngle(playerid,angle);
- SpawnedVehicle[playerid] = CreateVehicle(577,x,y,z,angle,-1,-1,5000);
- LinkVehicleToInterior(SpawnedVehicle[playerid],GetPlayerInterior(playerid));
- SendClientMessage(playerid, 0xFFA500AA, "Vehicle spawned.");
- PutPlayerInVehicle(playerid,SpawnedVehicle[playerid],0); }
- if(listitem == 2) {
- if(pHasSpawnedVehicle[playerid] == 1) { DestroyVehicle(SpawnedVehicle[playerid]); }
- pHasSpawnedVehicle[playerid] = 1;
- new Float:x, Float:y, Float:z, Float:angle;
- GetPlayerPos(playerid,x,y,z);
- GetPlayerFacingAngle(playerid,angle);
- SpawnedVehicle[playerid] = CreateVehicle(511,x,y,z,angle,-1,-1,5000);
- LinkVehicleToInterior(SpawnedVehicle[playerid],GetPlayerInterior(playerid));
- SendClientMessage(playerid, 0xFFA500AA, "Vehicle spawned.");
- PutPlayerInVehicle(playerid,SpawnedVehicle[playerid],0); }
- if(listitem == 3) {
- if(pHasSpawnedVehicle[playerid] == 1) { DestroyVehicle(SpawnedVehicle[playerid]); }
- pHasSpawnedVehicle[playerid] = 1;
- new Float:x, Float:y, Float:z, Float:angle;
- GetPlayerPos(playerid,x,y,z);
- GetPlayerFacingAngle(playerid,angle);
- SpawnedVehicle[playerid] = CreateVehicle(512,x,y,z,angle,-1,-1,5000);
- LinkVehicleToInterior(SpawnedVehicle[playerid],GetPlayerInterior(playerid));
- SendClientMessage(playerid, 0xFFA500AA, "Vehicle spawned.");
- PutPlayerInVehicle(playerid,SpawnedVehicle[playerid],0); }
- if(listitem == 4) {
- if(pHasSpawnedVehicle[playerid] == 1) { DestroyVehicle(SpawnedVehicle[playerid]); }
- pHasSpawnedVehicle[playerid] = 1;
- new Float:x, Float:y, Float:z, Float:angle;
- GetPlayerPos(playerid,x,y,z);
- GetPlayerFacingAngle(playerid,angle);
- SpawnedVehicle[playerid] = CreateVehicle(593,x,y,z,angle,-1,-1,5000);
- LinkVehicleToInterior(SpawnedVehicle[playerid],GetPlayerInterior(playerid));
- SendClientMessage(playerid, 0xFFA500AA, "Vehicle spawned.");
- PutPlayerInVehicle(playerid,SpawnedVehicle[playerid],0); }
- if(listitem == 5) {
- if(pHasSpawnedVehicle[playerid] == 1) { DestroyVehicle(SpawnedVehicle[playerid]); }
- pHasSpawnedVehicle[playerid] = 1;
- new Float:x, Float:y, Float:z, Float:angle;
- GetPlayerPos(playerid,x,y,z);
- GetPlayerFacingAngle(playerid,angle);
- SpawnedVehicle[playerid] = CreateVehicle(520,x,y,z,angle,-1,-1,5000);
- LinkVehicleToInterior(SpawnedVehicle[playerid],GetPlayerInterior(playerid));
- SendClientMessage(playerid, 0xFFA500AA, "Vehicle spawned.");
- PutPlayerInVehicle(playerid,SpawnedVehicle[playerid],0); }
- if(listitem == 6) {
- if(pHasSpawnedVehicle[playerid] == 1) { DestroyVehicle(SpawnedVehicle[playerid]); }
- pHasSpawnedVehicle[playerid] = 1;
- new Float:x, Float:y, Float:z, Float:angle;
- GetPlayerPos(playerid,x,y,z);
- GetPlayerFacingAngle(playerid,angle);
- SpawnedVehicle[playerid] = CreateVehicle(553,x,y,z,angle,-1,-1,5000);
- LinkVehicleToInterior(SpawnedVehicle[playerid],GetPlayerInterior(playerid));
- SendClientMessage(playerid, 0xFFA500AA, "Vehicle spawned.");
- PutPlayerInVehicle(playerid,SpawnedVehicle[playerid],0); }
- if(listitem == 7) {
- if(pHasSpawnedVehicle[playerid] == 1) { DestroyVehicle(SpawnedVehicle[playerid]); }
- pHasSpawnedVehicle[playerid] = 1;
- new Float:x, Float:y, Float:z, Float:angle;
- GetPlayerPos(playerid,x,y,z);
- GetPlayerFacingAngle(playerid,angle);
- SpawnedVehicle[playerid] = CreateVehicle(476,x,y,z,angle,-1,-1,5000);
- LinkVehicleToInterior(SpawnedVehicle[playerid],GetPlayerInterior(playerid));
- SendClientMessage(playerid, 0xFFA500AA, "Vehicle spawned.");
- PutPlayerInVehicle(playerid,SpawnedVehicle[playerid],0); }
- if(listitem == 8) {
- if(pHasSpawnedVehicle[playerid] == 1) { DestroyVehicle(SpawnedVehicle[playerid]); }
- pHasSpawnedVehicle[playerid] = 1;
- new Float:x, Float:y, Float:z, Float:angle;
- GetPlayerPos(playerid,x,y,z);
- GetPlayerFacingAngle(playerid,angle);
- SpawnedVehicle[playerid] = CreateVehicle(519,x,y,z,angle,-1,-1,5000);
- LinkVehicleToInterior(SpawnedVehicle[playerid],GetPlayerInterior(playerid));
- SendClientMessage(playerid, 0xFFA500AA, "Vehicle spawned.");
- PutPlayerInVehicle(playerid,SpawnedVehicle[playerid],0); }
- if(listitem == 9) {
- if(pHasSpawnedVehicle[playerid] == 1) { DestroyVehicle(SpawnedVehicle[playerid]); }
- pHasSpawnedVehicle[playerid] = 1;
- new Float:x, Float:y, Float:z, Float:angle;
- GetPlayerPos(playerid,x,y,z);
- GetPlayerFacingAngle(playerid,angle);
- SpawnedVehicle[playerid] = CreateVehicle(460,x,y,z,angle,-1,-1,5000);
- LinkVehicleToInterior(SpawnedVehicle[playerid],GetPlayerInterior(playerid));
- SendClientMessage(playerid, 0xFFA500AA, "Vehicle spawned.");
- PutPlayerInVehicle(playerid,SpawnedVehicle[playerid],0); }
- if(listitem == 10) {
- if(pHasSpawnedVehicle[playerid] == 1) { DestroyVehicle(SpawnedVehicle[playerid]); }
- pHasSpawnedVehicle[playerid] = 1;
- new Float:x, Float:y, Float:z, Float:angle;
- GetPlayerPos(playerid,x,y,z);
- GetPlayerFacingAngle(playerid,angle);
- SpawnedVehicle[playerid] = CreateVehicle(513,x,y,z,angle,-1,-1,5000);
- LinkVehicleToInterior(SpawnedVehicle[playerid],GetPlayerInterior(playerid));
- SendClientMessage(playerid, 0xFFA500AA, "Vehicle spawned.");
- PutPlayerInVehicle(playerid,SpawnedVehicle[playerid],0); }
- if(listitem == 11) {
- if(pHasSpawnedVehicle[playerid] == 1) { DestroyVehicle(SpawnedVehicle[playerid]); }
- pHasSpawnedVehicle[playerid] = 1;
- new Float:x, Float:y, Float:z, Float:angle;
- GetPlayerPos(playerid,x,y,z);
- GetPlayerFacingAngle(playerid,angle);
- SpawnedVehicle[playerid] = CreateVehicle(548,x,y,z,angle,-1,-1,5000);
- LinkVehicleToInterior(SpawnedVehicle[playerid],GetPlayerInterior(playerid));
- SendClientMessage(playerid, 0xFFA500AA, "Vehicle spawned.");
- PutPlayerInVehicle(playerid,SpawnedVehicle[playerid],0); }
- if(listitem == 12) {
- if(pHasSpawnedVehicle[playerid] == 1) { DestroyVehicle(SpawnedVehicle[playerid]); }
- pHasSpawnedVehicle[playerid] = 1;
- new Float:x, Float:y, Float:z, Float:angle;
- GetPlayerPos(playerid,x,y,z);
- GetPlayerFacingAngle(playerid,angle);
- SpawnedVehicle[playerid] = CreateVehicle(425,x,y,z,angle,-1,-1,5000);
- LinkVehicleToInterior(SpawnedVehicle[playerid],GetPlayerInterior(playerid));
- SendClientMessage(playerid, 0xFFA500AA, "Vehicle spawned.");
- PutPlayerInVehicle(playerid,SpawnedVehicle[playerid],0); }
- if(listitem == 13) {
- if(pHasSpawnedVehicle[playerid] == 1) { DestroyVehicle(SpawnedVehicle[playerid]); }
- pHasSpawnedVehicle[playerid] = 1;
- new Float:x, Float:y, Float:z, Float:angle;
- GetPlayerPos(playerid,x,y,z);
- GetPlayerFacingAngle(playerid,angle);
- SpawnedVehicle[playerid] = CreateVehicle(417,x,y,z,angle,-1,-1,5000);
- LinkVehicleToInterior(SpawnedVehicle[playerid],GetPlayerInterior(playerid));
- SendClientMessage(playerid, 0xFFA500AA, "Vehicle spawned.");
- PutPlayerInVehicle(playerid,SpawnedVehicle[playerid],0); }
- if(listitem == 14) {
- if(pHasSpawnedVehicle[playerid] == 1) { DestroyVehicle(SpawnedVehicle[playerid]); }
- pHasSpawnedVehicle[playerid] = 1;
- new Float:x, Float:y, Float:z, Float:angle;
- GetPlayerPos(playerid,x,y,z);
- GetPlayerFacingAngle(playerid,angle);
- SpawnedVehicle[playerid] = CreateVehicle(487,x,y,z,angle,-1,-1,5000);
- LinkVehicleToInterior(SpawnedVehicle[playerid],GetPlayerInterior(playerid));
- SendClientMessage(playerid, 0xFFA500AA, "Vehicle spawned.");
- PutPlayerInVehicle(playerid,SpawnedVehicle[playerid],0); }
- if(listitem == 15) {
- if(pHasSpawnedVehicle[playerid] == 1) { DestroyVehicle(SpawnedVehicle[playerid]); }
- pHasSpawnedVehicle[playerid] = 1;
- new Float:x, Float:y, Float:z, Float:angle;
- GetPlayerPos(playerid,x,y,z);
- GetPlayerFacingAngle(playerid,angle);
- SpawnedVehicle[playerid] = CreateVehicle(488,x,y,z,angle,-1,-1,5000);
- LinkVehicleToInterior(SpawnedVehicle[playerid],GetPlayerInterior(playerid));
- SendClientMessage(playerid, 0xFFA500AA, "Vehicle spawned.");
- PutPlayerInVehicle(playerid,SpawnedVehicle[playerid],0); }
- if(listitem == 16) {
- if(pHasSpawnedVehicle[playerid] == 1) { DestroyVehicle(SpawnedVehicle[playerid]); }
- pHasSpawnedVehicle[playerid] = 1;
- new Float:x, Float:y, Float:z, Float:angle;
- GetPlayerPos(playerid,x,y,z);
- GetPlayerFacingAngle(playerid,angle);
- SpawnedVehicle[playerid] = CreateVehicle(497,x,y,z,angle,-1,-1,5000);
- LinkVehicleToInterior(SpawnedVehicle[playerid],GetPlayerInterior(playerid));
- SendClientMessage(playerid, 0xFFA500AA, "Vehicle spawned.");
- PutPlayerInVehicle(playerid,SpawnedVehicle[playerid],0); }
- if(listitem == 17) {
- if(pHasSpawnedVehicle[playerid] == 1) { DestroyVehicle(SpawnedVehicle[playerid]); }
- pHasSpawnedVehicle[playerid] = 1;
- new Float:x, Float:y, Float:z, Float:angle;
- GetPlayerPos(playerid,x,y,z);
- GetPlayerFacingAngle(playerid,angle);
- SpawnedVehicle[playerid] = CreateVehicle(563,x,y,z,angle,-1,-1,5000);
- LinkVehicleToInterior(SpawnedVehicle[playerid],GetPlayerInterior(playerid));
- SendClientMessage(playerid, 0xFFA500AA, "Vehicle spawned.");
- PutPlayerInVehicle(playerid,SpawnedVehicle[playerid],0); }
- if(listitem == 18) {
- if(pHasSpawnedVehicle[playerid] == 1) { DestroyVehicle(SpawnedVehicle[playerid]); }
- pHasSpawnedVehicle[playerid] = 1;
- new Float:x, Float:y, Float:z, Float:angle;
- GetPlayerPos(playerid,x,y,z);
- GetPlayerFacingAngle(playerid,angle);
- SpawnedVehicle[playerid] = CreateVehicle(447,x,y,z,angle,-1,-1,5000);
- LinkVehicleToInterior(SpawnedVehicle[playerid],GetPlayerInterior(playerid));
- SendClientMessage(playerid, 0xFFA500AA, "Vehicle spawned.");
- PutPlayerInVehicle(playerid,SpawnedVehicle[playerid],0); }
- if(listitem == 19) {
- if(pHasSpawnedVehicle[playerid] == 1) { DestroyVehicle(SpawnedVehicle[playerid]); }
- pHasSpawnedVehicle[playerid] = 1;
- new Float:x, Float:y, Float:z, Float:angle;
- GetPlayerPos(playerid,x,y,z);
- GetPlayerFacingAngle(playerid,angle);
- SpawnedVehicle[playerid] = CreateVehicle(469,x,y,z,angle,-1,-1,5000);
- LinkVehicleToInterior(SpawnedVehicle[playerid],GetPlayerInterior(playerid));
- SendClientMessage(playerid, 0xFFA500AA, "Vehicle spawned.");
- PutPlayerInVehicle(playerid,SpawnedVehicle[playerid],0); }
- }
- else if(dialogid == SeaVehDialog)
- {
- if(response == 0) {
- ShowPlayerDialog(playerid, CarCategoryDialog, DIALOG_STYLE_LIST, "FoxCarSpawner", "Cars\nBikes\nAir Vehicles\nSea Vehicles\nRC-Vehicles\nOther Vehicles\n~ Destroy Spawned Vehicle ~", "Select", "Close");
- return 1; }
- if(response == 1) { }
- if(listitem == 0) {
- if(pHasSpawnedVehicle[playerid] == 1) { DestroyVehicle(SpawnedVehicle[playerid]); }
- pHasSpawnedVehicle[playerid] = 1;
- new Float:x, Float:y, Float:z, Float:angle;
- GetPlayerPos(playerid,x,y,z);
- GetPlayerFacingAngle(playerid,angle);
- SpawnedVehicle[playerid] = CreateVehicle(472,x,y,z,angle,-1,-1,5000);
- LinkVehicleToInterior(SpawnedVehicle[playerid],GetPlayerInterior(playerid));
- SendClientMessage(playerid, 0xFFA500AA, "Vehicle spawned.");
- PutPlayerInVehicle(playerid,SpawnedVehicle[playerid],0); }
- if(listitem == 1) {
- if(pHasSpawnedVehicle[playerid] == 1) { DestroyVehicle(SpawnedVehicle[playerid]); }
- pHasSpawnedVehicle[playerid] = 1;
- new Float:x, Float:y, Float:z, Float:angle;
- GetPlayerPos(playerid,x,y,z);
- GetPlayerFacingAngle(playerid,angle);
- SpawnedVehicle[playerid] = CreateVehicle(473,x,y,z,angle,-1,-1,5000);
- LinkVehicleToInterior(SpawnedVehicle[playerid],GetPlayerInterior(playerid));
- SendClientMessage(playerid, 0xFFA500AA, "Vehicle spawned.");
- PutPlayerInVehicle(playerid,SpawnedVehicle[playerid],0); }
- if(listitem == 2) {
- if(pHasSpawnedVehicle[playerid] == 1) { DestroyVehicle(SpawnedVehicle[playerid]); }
- pHasSpawnedVehicle[playerid] = 1;
- new Float:x, Float:y, Float:z, Float:angle;
- GetPlayerPos(playerid,x,y,z);
- GetPlayerFacingAngle(playerid,angle);
- SpawnedVehicle[playerid] = CreateVehicle(493,x,y,z,angle,-1,-1,5000);
- LinkVehicleToInterior(SpawnedVehicle[playerid],GetPlayerInterior(playerid));
- SendClientMessage(playerid, 0xFFA500AA, "Vehicle spawned.");
- PutPlayerInVehicle(playerid,SpawnedVehicle[playerid],0); }
- if(listitem == 3) {
- if(pHasSpawnedVehicle[playerid] == 1) { DestroyVehicle(SpawnedVehicle[playerid]); }
- pHasSpawnedVehicle[playerid] = 1;
- new Float:x, Float:y, Float:z, Float:angle;
- GetPlayerPos(playerid,x,y,z);
- GetPlayerFacingAngle(playerid,angle);
- SpawnedVehicle[playerid] = CreateVehicle(595,x,y,z,angle,-1,-1,5000);
- LinkVehicleToInterior(SpawnedVehicle[playerid],GetPlayerInterior(playerid));
- SendClientMessage(playerid, 0xFFA500AA, "Vehicle spawned.");
- PutPlayerInVehicle(playerid,SpawnedVehicle[playerid],0); }
- if(listitem == 4) {
- if(pHasSpawnedVehicle[playerid] == 1) { DestroyVehicle(SpawnedVehicle[playerid]); }
- pHasSpawnedVehicle[playerid] = 1;
- new Float:x, Float:y, Float:z, Float:angle;
- GetPlayerPos(playerid,x,y,z);
- GetPlayerFacingAngle(playerid,angle);
- SpawnedVehicle[playerid] = CreateVehicle(484,x,y,z,angle,-1,-1,5000);
- LinkVehicleToInterior(SpawnedVehicle[playerid],GetPlayerInterior(playerid));
- SendClientMessage(playerid, 0xFFA500AA, "Vehicle spawned.");
- PutPlayerInVehicle(playerid,SpawnedVehicle[playerid],0); }
- if(listitem == 5) {
- if(pHasSpawnedVehicle[playerid] == 1) { DestroyVehicle(SpawnedVehicle[playerid]); }
- pHasSpawnedVehicle[playerid] = 1;
- new Float:x, Float:y, Float:z, Float:angle;
- GetPlayerPos(playerid,x,y,z);
- GetPlayerFacingAngle(playerid,angle);
- SpawnedVehicle[playerid] = CreateVehicle(430,x,y,z,angle,-1,-1,5000);
- LinkVehicleToInterior(SpawnedVehicle[playerid],GetPlayerInterior(playerid));
- SendClientMessage(playerid, 0xFFA500AA, "Vehicle spawned.");
- PutPlayerInVehicle(playerid,SpawnedVehicle[playerid],0); }
- if(listitem == 6) {
- if(pHasSpawnedVehicle[playerid] == 1) { DestroyVehicle(SpawnedVehicle[playerid]); }
- pHasSpawnedVehicle[playerid] = 1;
- new Float:x, Float:y, Float:z, Float:angle;
- GetPlayerPos(playerid,x,y,z);
- GetPlayerFacingAngle(playerid,angle);
- SpawnedVehicle[playerid] = CreateVehicle(453,x,y,z,angle,-1,-1,5000);
- LinkVehicleToInterior(SpawnedVehicle[playerid],GetPlayerInterior(playerid));
- SendClientMessage(playerid, 0xFFA500AA, "Vehicle spawned.");
- PutPlayerInVehicle(playerid,SpawnedVehicle[playerid],0); }
- if(listitem == 7) {
- if(pHasSpawnedVehicle[playerid] == 1) { DestroyVehicle(SpawnedVehicle[playerid]); }
- pHasSpawnedVehicle[playerid] = 1;
- new Float:x, Float:y, Float:z, Float:angle;
- GetPlayerPos(playerid,x,y,z);
- GetPlayerFacingAngle(playerid,angle);
- SpawnedVehicle[playerid] = CreateVehicle(452,x,y,z,angle,-1,-1,5000);
- LinkVehicleToInterior(SpawnedVehicle[playerid],GetPlayerInterior(playerid));
- SendClientMessage(playerid, 0xFFA500AA, "Vehicle spawned.");
- PutPlayerInVehicle(playerid,SpawnedVehicle[playerid],0); }
- if(listitem == 8) {
- if(pHasSpawnedVehicle[playerid] == 1) { DestroyVehicle(SpawnedVehicle[playerid]); }
- pHasSpawnedVehicle[playerid] = 1;
- new Float:x, Float:y, Float:z, Float:angle;
- GetPlayerPos(playerid,x,y,z);
- GetPlayerFacingAngle(playerid,angle);
- SpawnedVehicle[playerid] = CreateVehicle(446,x,y,z,angle,-1,-1,5000);
- LinkVehicleToInterior(SpawnedVehicle[playerid],GetPlayerInterior(playerid));
- SendClientMessage(playerid, 0xFFA500AA, "Vehicle spawned.");
- PutPlayerInVehicle(playerid,SpawnedVehicle[playerid],0); }
- if(listitem == 9) {
- if(pHasSpawnedVehicle[playerid] == 1) { DestroyVehicle(SpawnedVehicle[playerid]); }
- pHasSpawnedVehicle[playerid] = 1;
- new Float:x, Float:y, Float:z, Float:angle;
- GetPlayerPos(playerid,x,y,z);
- GetPlayerFacingAngle(playerid,angle);
- SpawnedVehicle[playerid] = CreateVehicle(454,x,y,z,angle,-1,-1,5000);
- LinkVehicleToInterior(SpawnedVehicle[playerid],GetPlayerInterior(playerid));
- SendClientMessage(playerid, 0xFFA500AA, "Vehicle spawned.");
- PutPlayerInVehicle(playerid,SpawnedVehicle[playerid],0); }
- }
- else if(dialogid == RcVehDialog)
- {
- if(response == 0) {
- ShowPlayerDialog(playerid, CarCategoryDialog, DIALOG_STYLE_LIST, "FoxCarSpawner", "Cars\nBikes\nAir Vehicles\nSea Vehicles\nRC-Vehicles\nOther Vehicles\n~ Destroy Spawned Vehicle ~", "Select", "Close");
- return 1; }
- if(response == 1) { }
- if(listitem == 0) {
- if(pHasSpawnedVehicle[playerid] == 1) { DestroyVehicle(SpawnedVehicle[playerid]); }
- pHasSpawnedVehicle[playerid] = 1;
- new Float:x, Float:y, Float:z, Float:angle;
- GetPlayerPos(playerid,x,y,z);
- GetPlayerFacingAngle(playerid,angle);
- SpawnedVehicle[playerid] = CreateVehicle(441,x,y,z,angle,-1,-1,5000);
- LinkVehicleToInterior(SpawnedVehicle[playerid],GetPlayerInterior(playerid));
- SendClientMessage(playerid, 0xFFA500AA, "Vehicle spawned.");
- PutPlayerInVehicle(playerid,SpawnedVehicle[playerid],0); }
- if(listitem == 1) {
- if(pHasSpawnedVehicle[playerid] == 1) { DestroyVehicle(SpawnedVehicle[playerid]); }
- pHasSpawnedVehicle[playerid] = 1;
- new Float:x, Float:y, Float:z, Float:angle;
- GetPlayerPos(playerid,x,y,z);
- GetPlayerFacingAngle(playerid,angle);
- SpawnedVehicle[playerid] = CreateVehicle(464,x,y,z,angle,-1,-1,5000);
- LinkVehicleToInterior(SpawnedVehicle[playerid],GetPlayerInterior(playerid));
- SendClientMessage(playerid, 0xFFA500AA, "Vehicle spawned.");
- PutPlayerInVehicle(playerid,SpawnedVehicle[playerid],0); }
- if(listitem == 2) {
- if(pHasSpawnedVehicle[playerid] == 1) { DestroyVehicle(SpawnedVehicle[playerid]); }
- pHasSpawnedVehicle[playerid] = 1;
- new Float:x, Float:y, Float:z, Float:angle;
- GetPlayerPos(playerid,x,y,z);
- GetPlayerFacingAngle(playerid,angle);
- SpawnedVehicle[playerid] = CreateVehicle(465,x,y,z,angle,-1,-1,5000);
- LinkVehicleToInterior(SpawnedVehicle[playerid],GetPlayerInterior(playerid));
- SendClientMessage(playerid, 0xFFA500AA, "Vehicle spawned.");
- PutPlayerInVehicle(playerid,SpawnedVehicle[playerid],0); }
- if(listitem == 3) {
- if(pHasSpawnedVehicle[playerid] == 1) { DestroyVehicle(SpawnedVehicle[playerid]); }
- pHasSpawnedVehicle[playerid] = 1;
- new Float:x, Float:y, Float:z, Float:angle;
- GetPlayerPos(playerid,x,y,z);
- GetPlayerFacingAngle(playerid,angle);
- SpawnedVehicle[playerid] = CreateVehicle(501,x,y,z,angle,-1,-1,5000);
- LinkVehicleToInterior(SpawnedVehicle[playerid],GetPlayerInterior(playerid));
- SendClientMessage(playerid, 0xFFA500AA, "Vehicle spawned.");
- PutPlayerInVehicle(playerid,SpawnedVehicle[playerid],0); }
- if(listitem == 4) {
- if(pHasSpawnedVehicle[playerid] == 1) { DestroyVehicle(SpawnedVehicle[playerid]); }
- pHasSpawnedVehicle[playerid] = 1;
- new Float:x, Float:y, Float:z, Float:angle;
- GetPlayerPos(playerid,x,y,z);
- GetPlayerFacingAngle(playerid,angle);
- SpawnedVehicle[playerid] = CreateVehicle(564,x,y,z,angle,-1,-1,5000);
- LinkVehicleToInterior(SpawnedVehicle[playerid],GetPlayerInterior(playerid));
- SendClientMessage(playerid, 0xFFA500AA, "Vehicle spawned.");
- PutPlayerInVehicle(playerid,SpawnedVehicle[playerid],0); }
- if(listitem == 5) {
- if(pHasSpawnedVehicle[playerid] == 1) { DestroyVehicle(SpawnedVehicle[playerid]); }
- pHasSpawnedVehicle[playerid] = 1;
- new Float:x, Float:y, Float:z, Float:angle;
- GetPlayerPos(playerid,x,y,z);
- GetPlayerFacingAngle(playerid,angle);
- SpawnedVehicle[playerid] = CreateVehicle(594,x,y,z,angle,-1,-1,5000);
- LinkVehicleToInterior(SpawnedVehicle[playerid],GetPlayerInterior(playerid));
- SendClientMessage(playerid, 0xFFA500AA, "Vehicle spawned.");
- PutPlayerInVehicle(playerid,SpawnedVehicle[playerid],0); }
- }
- else if(dialogid == OtherVehDialog)
- {
- if(response == 0) {
- ShowPlayerDialog(playerid, CarCategoryDialog, DIALOG_STYLE_LIST, "FoxCarSpawner", "Cars\nBikes\nAir Vehicles\nSea Vehicles\nRC-Vehicles\nOther Vehicles\n~ Destroy Spawned Vehicle ~", "Select", "Close");
- return 1; }
- if(response == 1) { }
- if(listitem == 0) {
- if(pHasSpawnedVehicle[playerid] == 1) { DestroyVehicle(SpawnedVehicle[playerid]); }
- pHasSpawnedVehicle[playerid] = 1;
- new Float:x, Float:y, Float:z, Float:angle;
- GetPlayerPos(playerid,x,y,z);
- GetPlayerFacingAngle(playerid,angle);
- SpawnedVehicle[playerid] = CreateVehicle(406,x,y,z,angle,-1,-1,5000);
- LinkVehicleToInterior(SpawnedVehicle[playerid],GetPlayerInterior(playerid));
- SendClientMessage(playerid, 0xFFA500AA, "Vehicle spawned.");
- PutPlayerInVehicle(playerid,SpawnedVehicle[playerid],0); }
- if(listitem == 1) {
- if(pHasSpawnedVehicle[playerid] == 1) { DestroyVehicle(SpawnedVehicle[playerid]); }
- pHasSpawnedVehicle[playerid] = 1;
- new Float:x, Float:y, Float:z, Float:angle;
- GetPlayerPos(playerid,x,y,z);
- GetPlayerFacingAngle(playerid,angle);
- SpawnedVehicle[playerid] = CreateVehicle(423,x,y,z,angle,-1,-1,5000);
- LinkVehicleToInterior(SpawnedVehicle[playerid],GetPlayerInterior(playerid));
- SendClientMessage(playerid, 0xFFA500AA, "Vehicle spawned.");
- PutPlayerInVehicle(playerid,SpawnedVehicle[playerid],0); }
- if(listitem == 2) {
- if(pHasSpawnedVehicle[playerid] == 1) { DestroyVehicle(SpawnedVehicle[playerid]); }
- pHasSpawnedVehicle[playerid] = 1;
- new Float:x, Float:y, Float:z, Float:angle;
- GetPlayerPos(playerid,x,y,z);
- GetPlayerFacingAngle(playerid,angle);
- SpawnedVehicle[playerid] = CreateVehicle(428,x,y,z,angle,-1,-1,5000);
- LinkVehicleToInterior(SpawnedVehicle[playerid],GetPlayerInterior(playerid));
- SendClientMessage(playerid, 0xFFA500AA, "Vehicle spawned.");
- PutPlayerInVehicle(playerid,SpawnedVehicle[playerid],0); }
- if(listitem == 3) {
- if(pHasSpawnedVehicle[playerid] == 1) { DestroyVehicle(SpawnedVehicle[playerid]); }
- pHasSpawnedVehicle[playerid] = 1;
- new Float:x, Float:y, Float:z, Float:angle;
- GetPlayerPos(playerid,x,y,z);
- GetPlayerFacingAngle(playerid,angle);
- SpawnedVehicle[playerid] = CreateVehicle(434,x,y,z,angle,-1,-1,5000);
- LinkVehicleToInterior(SpawnedVehicle[playerid],GetPlayerInterior(playerid));
- SendClientMessage(playerid, 0xFFA500AA, "Vehicle spawned.");
- PutPlayerInVehicle(playerid,SpawnedVehicle[playerid],0); }
- if(listitem == 4) {
- if(pHasSpawnedVehicle[playerid] == 1) { DestroyVehicle(SpawnedVehicle[playerid]); }
- pHasSpawnedVehicle[playerid] = 1;
- new Float:x, Float:y, Float:z, Float:angle;
- GetPlayerPos(playerid,x,y,z);
- GetPlayerFacingAngle(playerid,angle);
- SpawnedVehicle[playerid] = CreateVehicle(457,x,y,z,angle,-1,-1,5000);
- LinkVehicleToInterior(SpawnedVehicle[playerid],GetPlayerInterior(playerid));
- SendClientMessage(playerid, 0xFFA500AA, "Vehicle spawned.");
- PutPlayerInVehicle(playerid,SpawnedVehicle[playerid],0); }
- if(listitem == 5) {
- if(pHasSpawnedVehicle[playerid] == 1) { DestroyVehicle(SpawnedVehicle[playerid]); }
- pHasSpawnedVehicle[playerid] = 1;
- new Float:x, Float:y, Float:z, Float:angle;
- GetPlayerPos(playerid,x,y,z);
- GetPlayerFacingAngle(playerid,angle);
- SpawnedVehicle[playerid] = CreateVehicle(483,x,y,z,angle,-1,-1,5000);
- LinkVehicleToInterior(SpawnedVehicle[playerid],GetPlayerInterior(playerid));
- SendClientMessage(playerid, 0xFFA500AA, "Vehicle spawned.");
- PutPlayerInVehicle(playerid,SpawnedVehicle[playerid],0); }
- if(listitem == 6) {
- if(pHasSpawnedVehicle[playerid] == 1) { DestroyVehicle(SpawnedVehicle[playerid]); }
- pHasSpawnedVehicle[playerid] = 1;
- new Float:x, Float:y, Float:z, Float:angle;
- GetPlayerPos(playerid,x,y,z);
- GetPlayerFacingAngle(playerid,angle);
- SpawnedVehicle[playerid] = CreateVehicle(485,x,y,z,angle,-1,-1,5000);
- LinkVehicleToInterior(SpawnedVehicle[playerid],GetPlayerInterior(playerid));
- SendClientMessage(playerid, 0xFFA500AA, "Vehicle spawned.");
- PutPlayerInVehicle(playerid,SpawnedVehicle[playerid],0); }
- if(listitem == 7) {
- if(pHasSpawnedVehicle[playerid] == 1) { DestroyVehicle(SpawnedVehicle[playerid]); }
- pHasSpawnedVehicle[playerid] = 1;
- new Float:x, Float:y, Float:z, Float:angle;
- GetPlayerPos(playerid,x,y,z);
- GetPlayerFacingAngle(playerid,angle);
- SpawnedVehicle[playerid] = CreateVehicle(486,x,y,z,angle,-1,-1,5000);
- LinkVehicleToInterior(SpawnedVehicle[playerid],GetPlayerInterior(playerid));
- SendClientMessage(playerid, 0xFFA500AA, "Vehicle spawned.");
- PutPlayerInVehicle(playerid,SpawnedVehicle[playerid],0); }
- if(listitem == 8) {
- if(pHasSpawnedVehicle[playerid] == 1) { DestroyVehicle(SpawnedVehicle[playerid]); }
- pHasSpawnedVehicle[playerid] = 1;
- new Float:x, Float:y, Float:z, Float:angle;
- GetPlayerPos(playerid,x,y,z);
- GetPlayerFacingAngle(playerid,angle);
- SpawnedVehicle[playerid] = CreateVehicle(508,x,y,z,angle,-1,-1,5000);
- LinkVehicleToInterior(SpawnedVehicle[playerid],GetPlayerInterior(playerid));
- SendClientMessage(playerid, 0xFFA500AA, "Vehicle spawned.");
- PutPlayerInVehicle(playerid,SpawnedVehicle[playerid],0); }
- if(listitem == 9) {
- if(pHasSpawnedVehicle[playerid] == 1) { DestroyVehicle(SpawnedVehicle[playerid]); }
- pHasSpawnedVehicle[playerid] = 1;
- new Float:x, Float:y, Float:z, Float:angle;
- GetPlayerPos(playerid,x,y,z);
- GetPlayerFacingAngle(playerid,angle);
- SpawnedVehicle[playerid] = CreateVehicle(525,x,y,z,angle,-1,-1,5000);
- LinkVehicleToInterior(SpawnedVehicle[playerid],GetPlayerInterior(playerid));
- SendClientMessage(playerid, 0xFFA500AA, "Vehicle spawned.");
- PutPlayerInVehicle(playerid,SpawnedVehicle[playerid],0); }
- if(listitem == 10) {
- if(pHasSpawnedVehicle[playerid] == 1) { DestroyVehicle(SpawnedVehicle[playerid]); }
- pHasSpawnedVehicle[playerid] = 1;
- new Float:x, Float:y, Float:z, Float:angle;
- GetPlayerPos(playerid,x,y,z);
- GetPlayerFacingAngle(playerid,angle);
- SpawnedVehicle[playerid] = CreateVehicle(528,x,y,z,angle,-1,-1,5000);
- LinkVehicleToInterior(SpawnedVehicle[playerid],GetPlayerInterior(playerid));
- SendClientMessage(playerid, 0xFFA500AA, "Vehicle spawned.");
- PutPlayerInVehicle(playerid,SpawnedVehicle[playerid],0); }
- if(listitem == 11) {
- if(pHasSpawnedVehicle[playerid] == 1) { DestroyVehicle(SpawnedVehicle[playerid]); }
- pHasSpawnedVehicle[playerid] = 1;
- new Float:x, Float:y, Float:z, Float:angle;
- GetPlayerPos(playerid,x,y,z);
- GetPlayerFacingAngle(playerid,angle);
- SpawnedVehicle[playerid] = CreateVehicle(532,x,y,z,angle,-1,-1,5000);
- LinkVehicleToInterior(SpawnedVehicle[playerid],GetPlayerInterior(playerid));
- SendClientMessage(playerid, 0xFFA500AA, "Vehicle spawned.");
- PutPlayerInVehicle(playerid,SpawnedVehicle[playerid],0); }
- if(listitem == 12) {
- if(pHasSpawnedVehicle[playerid] == 1) { DestroyVehicle(SpawnedVehicle[playerid]); }
- pHasSpawnedVehicle[playerid] = 1;
- new Float:x, Float:y, Float:z, Float:angle;
- GetPlayerPos(playerid,x,y,z);
- GetPlayerFacingAngle(playerid,angle);
- SpawnedVehicle[playerid] = CreateVehicle(539,x,y,z,angle,-1,-1,5000);
- LinkVehicleToInterior(SpawnedVehicle[playerid],GetPlayerInterior(playerid));
- SendClientMessage(playerid, 0xFFA500AA, "Vehicle spawned.");
- PutPlayerInVehicle(playerid,SpawnedVehicle[playerid],0); }
- if(listitem == 13) {
- if(pHasSpawnedVehicle[playerid] == 1) { DestroyVehicle(SpawnedVehicle[playerid]); }
- pHasSpawnedVehicle[playerid] = 1;
- new Float:x, Float:y, Float:z, Float:angle;
- GetPlayerPos(playerid,x,y,z);
- GetPlayerFacingAngle(playerid,angle);
- SpawnedVehicle[playerid] = CreateVehicle(571,x,y,z,angle,-1,-1,5000);
- LinkVehicleToInterior(SpawnedVehicle[playerid],GetPlayerInterior(playerid));
- SendClientMessage(playerid, 0xFFA500AA, "Vehicle spawned.");
- PutPlayerInVehicle(playerid,SpawnedVehicle[playerid],0); }
- if(listitem == 14) {
- if(pHasSpawnedVehicle[playerid] == 1) { DestroyVehicle(SpawnedVehicle[playerid]); }
- pHasSpawnedVehicle[playerid] = 1;
- new Float:x, Float:y, Float:z, Float:angle;
- GetPlayerPos(playerid,x,y,z);
- GetPlayerFacingAngle(playerid,angle);
- SpawnedVehicle[playerid] = CreateVehicle(574,x,y,z,angle,-1,-1,5000);
- LinkVehicleToInterior(SpawnedVehicle[playerid],GetPlayerInterior(playerid));
- SendClientMessage(playerid, 0xFFA500AA, "Vehicle spawned.");
- PutPlayerInVehicle(playerid,SpawnedVehicle[playerid],0); }
- if(listitem == 15) {
- if(pHasSpawnedVehicle[playerid] == 1) { DestroyVehicle(SpawnedVehicle[playerid]); }
- pHasSpawnedVehicle[playerid] = 1;
- new Float:x, Float:y, Float:z, Float:angle;
- GetPlayerPos(playerid,x,y,z);
- GetPlayerFacingAngle(playerid,angle);
- SpawnedVehicle[playerid] = CreateVehicle(444,x,y,z,angle,-1,-1,5000);
- LinkVehicleToInterior(SpawnedVehicle[playerid],GetPlayerInterior(playerid));
- SendClientMessage(playerid, 0xFFA500AA, "Vehicle spawned.");
- PutPlayerInVehicle(playerid,SpawnedVehicle[playerid],0); }
- }
- return 1;
- }
- //--------------------------------------------------------------------------------------//
- //-------------------< OnPlayerExitVehicle >-------------------//
- public OnPlayerExitVehicle(playerid, vehicleid) {
- if(vehicleid == SpawnedVehicle[playerid]) {
- DestroyVehicle(SpawnedVehicle[playerid]);
- pHasSpawnedVehicle[playerid] = 0; }
- return 1; }
- //-------------------------------------------------------------//
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