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- FVector test = FVector::VectorPlaneProject(StaticMeshComponent->GetForwardVector(), surfaceImpactNormal);
- FVector surfaceForwardDirection = StaticMeshComponent->GetForwardVector() - test;
- FVector force = (surfaceForwardDirection* m_forwardAcl) * AxisValue;
- force = force * GetWorld()->DeltaTimeSeconds * StaticMeshComponent->GetMass();
- StaticMeshComponent->AddForce(force);
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