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- LogTemp:Display: Executing iPhonePackager Validate Engine -project C:/Users/RPGMAKERPRO/Documents/Unreal Projects/GrottoMercsUE4/GrottoMercsUE4.uproject -bundlename com.Payano.GrottoMercs
- LogTemp:Display: CWD: G:\UE4\Engine\Binaries\DotNet\IOS
- LogTemp:Display: Initial Dir: G:\UE4
- LogTemp:Display: Env CWD: G:\UE4\Engine\Binaries\DotNet\IOS
- LogTemp:Display: BranchPath = RPGMAKERPRO-PC/G/UE4/Engine/Binaries --- GameBranchPath = RPGMAKERPRO-PC/G/UE4/Engine/Binaries
- LogTemp:Display: Searching for mobile provisions that match the game 'GrottoMercsUE4' with CFBundleIdentifier='com.Payano.GrottoMercs' in 'C:\Users\RPGMAKERPRO\AppData\Local/Apple Computer/MobileDevice/Provisioning Profiles/'
- LogTemp:Display: Phase 0 considering provision 'Distro_GrottoMercsDistro.mobileprovision' named 'GrottoMercsDistro'
- LogTemp:Display: .. Failed debugging check (mode=False, get-task-allow=False, #devices=0)
- LogTemp:Display: Phase 0 considering provision 'GrottoDevelopment.mobileprovision' named 'GrottoDevelopment'
- LogTemp:Display: Looking for a certificate that matches the application identifier 'AJF2VLPTEZ.com.Payano.GrottoMercs'
- LogTemp:Display: .. Provision entry SN '7B56E30B411BE861' matched 1 installed certificate(s)
- LogTemp:Display: .. .. Installed certificate 'iPhone Developer: Enmanuel Payano (K99QS979BF)' is valid (choosing it) (range '7/19/2016 6:37:31 PM' to '7/19/2017 6:37:31 PM')
- LogTemp:Display: Picked 'GrottoDevelopment.mobileprovision' with AppID 'AJF2VLPTEZ.com.Payano.GrottoMercs' and Name 'GrottoDevelopment' as a matching provision for the game 'GrottoMercsUE4'
- LogTemp:Display: Looking for a certificate that matches the application identifier 'AJF2VLPTEZ.com.Payano.GrottoMercs'
- LogTemp:Display: .. Provision entry SN '7B56E30B411BE861' matched 1 installed certificate(s)
- LogTemp:Display: .. .. Installed certificate 'iPhone Developer: Enmanuel Payano (K99QS979BF)' is valid (choosing it) (range '7/19/2016 6:37:31 PM' to '7/19/2017 6:37:31 PM')
- LogTemp:Display: Executing iPhonePackager Validate Engine -project C:/Users/RPGMAKERPRO/Documents/Unreal Projects/GrottoMercsUE4/GrottoMercsUE4.uproject -bundlename com.Payano.GrottoMercs
- CWD: G:\UE4\Engine\Binaries\DotNet\IOS
- Initial Dir: G:\UE4
- Env CWD: G:\UE4\Engine\Binaries\DotNet\IOS
- BranchPath = RPGMAKERPRO-PC/G/UE4/Engine/Binaries --- GameBranchPath = RPGMAKERPRO-PC/G/UE4/Engine/Binaries
- Searching for mobile provisions that match the game 'GrottoMercsUE4' with CFBundleIdentifier='com.Payano.GrottoMercs' in 'C:\Users\RPGMAKERPRO\AppData\Local/Apple Computer/MobileDevice/Provisioning Profiles/'
- Phase 0 considering provision 'Distro_GrottoMercsDistro.mobileprovision' named 'GrottoMercsDistro'
- .. Failed debugging check (mode=False, get-task-allow=False, #devices=0)
- Phase 0 considering provision 'GrottoDevelopment.mobileprovision' named 'GrottoDevelopment'
- Looking for a certificate that matches the application identifier 'AJF2VLPTEZ.com.Payano.GrottoMercs'
- .. Provision entry SN '7B56E30B411BE861' matched 1 installed certificate(s)
- .. .. Installed certificate 'iPhone Developer: Enmanuel Payano (K99QS979BF)' is valid (choosing it) (range '7/19/2016 6:37:31 PM' to '7/19/2017 6:37:31 PM')
- Picked 'GrottoDevelopment.mobileprovision' with AppID 'AJF2VLPTEZ.com.Payano.GrottoMercs' and Name 'GrottoDevelopment' as a matching provision for the game 'GrottoMercsUE4'
- Looking for a certificate that matches the application identifier 'AJF2VLPTEZ.com.Payano.GrottoMercs'
- .. Provision entry SN '7B56E30B411BE861' matched 1 installed certificate(s)
- .. .. Installed certificate 'iPhone Developer: Enmanuel Payano (K99QS979BF)' is valid (choosing it) (range '7/19/2016 6:37:31 PM' to '7/19/2017 6:37:31 PM')
- UATHelper: Packaging (iOS): Running AutomationTool...
- UATHelper: Packaging (iOS): Automation.ParseCommandLine: Parsing command line: -ScriptsForProject="C:/Users/RPGMAKERPRO/Documents/Unreal Projects/GrottoMercsUE4/GrottoMercsUE4.uproject" BuildCookRun -nocompileeditor -nop4 -project="C:/Users/RPGMAKERPRO/Documents/Unreal Projects/Grott
- UATHelper: Packaging (iOS): oMercsUE4/GrottoMercsUE4.uproject" -cook -stage -archive -archivedirectory=G:/UE4OutPuts -package -clientconfig=Development -ue4exe=UE4Editor-Cmd.exe -pak -prereqs -nodebuginfo -targetplatform=IOS -build -CrashReporter -utf8output -compile
- UATHelper: Packaging (iOS): Automation.Process: Setting up command environment.
- UATHelper: Packaging (iOS): ScriptCompiler.FindAndCompileScriptModules: Compiling scripts.
- UATHelper: Packaging (iOS): MSBuild: DotNETUtilities -> G:\UE4\Engine\Binaries\DotNET\DotNETUtilities.dll
- UATHelper: Packaging (iOS): MSBuild: UnrealBuildTool -> G:\UE4\Engine\Binaries\DotNET\UnrealBuildTool.exe
- UATHelper: Packaging (iOS): MSBuild: AutomationUtils.Automation -> G:\UE4\Engine\Binaries\DotNET\AutomationUtils.Automation.dll
- UATHelper: Packaging (iOS): MSBuild: AllDesktop.Automation -> G:\UE4\Engine\Binaries\DotNET\AutomationScripts\AllDesktop\AllDesktop.Automation.dll
- UATHelper: Packaging (iOS): MSBuild: GUBP.Automation -> G:\UE4\Engine\Binaries\DotNET\AutomationScripts\GUBP.Automation.dll
- UATHelper: Packaging (iOS): MSBuild: Localization.Automation -> G:\UE4\Engine\Binaries\DotNET\AutomationScripts\Localization.Automation.dll
- UATHelper: Packaging (iOS): MSBuild: OneSkyLocalization.Automation -> G:\UE4\Engine\Binaries\DotNET\AutomationScripts\OneSkyLocalization.Automation.dll
- UATHelper: Packaging (iOS): MSBuild: AutomationScripts.Automation -> G:\UE4\Engine\Binaries\DotNET\AutomationScripts\AutomationScripts.Automation.dll
- UATHelper: Packaging (iOS): MSBuild: Android.Automation -> G:\UE4\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll
- UATHelper: Packaging (iOS): MSBuild: BuildGraph.Automation -> G:\UE4\Engine\Binaries\DotNET\AutomationScripts\BuildGraph.Automation.dll
- UATHelper: Packaging (iOS): MSBuild: HTML5.Automation -> G:\UE4\Engine\Binaries\DotNET\AutomationScripts\HTML5\HTML5.Automation.dll
- UATHelper: Packaging (iOS): MSBuild: IOS.Automation -> G:\UE4\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll
- UATHelper: Packaging (iOS): MSBuild: Linux.Automation -> G:\UE4\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.dll
- UATHelper: Packaging (iOS): MSBuild: Mac.Automation -> G:\UE4\Engine\Binaries\DotNET\AutomationScripts\Mac\Mac.Automation.dll
- UATHelper: Packaging (iOS): MSBuild: TVOS.Automation -> G:\UE4\Engine\Binaries\DotNET\AutomationScripts\TVOS\TVOS.Automation.dll
- UATHelper: Packaging (iOS): MSBuild: Win.Automation -> G:\UE4\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll
- UATHelper: Packaging (iOS): MSBuild: XLocLocalization.Automation -> G:\UE4\Engine\Binaries\DotNET\AutomationScripts\XLocLocalization.Automation.dll
- UATHelper: Packaging (iOS): CommandUtils.Run: Run: Took 9.5200911s to run MSBuild.exe, ExitCode=0
- UATHelper: Packaging (iOS): BuildCookRun.SetupParams: Setting up ProjectParams for C:\Users\RPGMAKERPRO\Documents\Unreal Projects\GrottoMercsUE4\GrottoMercsUE4.uproject
- UATHelper: Packaging (iOS): Project.Build: ********** BUILD COMMAND STARTED **********
- UATHelper: Packaging (iOS): CommandUtils.Run: Run: C:\WINDOWS\Microsoft.NET\Framework64\v4.0.30319\MSBuild.exe G:/UE4\Engine\Source\Programs\IOS\MobileDeviceInterface\MobileDeviceInterface.csproj /verbosity:minimal /nologo /target:Rebuild /property:Configuration=Development /property
- UATHelper: Packaging (iOS): :Platform=AnyCPU
- UATHelper: Packaging (iOS): MSBuild: MobileDeviceInterface -> G:\UE4\Engine\Binaries\DotNET\IOS\MobileDeviceInterface.dll
- UATHelper: Packaging (iOS): CommandUtils.Run: Run: Took 0.8090892s to run MSBuild.exe, ExitCode=0
- UATHelper: Packaging (iOS): CommandUtils.Run: Run: C:\WINDOWS\Microsoft.NET\Framework64\v4.0.30319\MSBuild.exe G:/UE4\Engine\Source\Programs\IOS\iPhonePackager\iPhonePackager.csproj /verbosity:minimal /nologo /target:Rebuild /property:Configuration=Development /property:Platform=AnyC
- UATHelper: Packaging (iOS): PU
- UATHelper: Packaging (iOS): MSBuild: DeploymentInterface -> G:\UE4\Engine\Binaries\DotNET\IOS\DeploymentInterface.dll
- UATHelper: Packaging (iOS): MSBuild: iPhonePackager -> G:\UE4\Engine\Binaries\DotNET\IOS\IPhonePackager.exe
- UATHelper: Packaging (iOS): CommandUtils.Run: Run: Took 2.1806822s to run MSBuild.exe, ExitCode=0
- UATHelper: Packaging (iOS): CommandUtils.Run: Run: C:\WINDOWS\Microsoft.NET\Framework64\v4.0.30319\MSBuild.exe G:/UE4\Engine\Source\Programs\IOS\DeploymentServer\DeploymentServer.csproj /verbosity:minimal /nologo /target:Rebuild /property:Configuration=Development /property:Platform=
- UATHelper: Packaging (iOS): AnyCPU
- UATHelper: Packaging (iOS): MSBuild: DeploymentInterface -> G:\UE4\Engine\Binaries\DotNET\IOS\DeploymentInterface.dll
- UATHelper: Packaging (iOS): MSBuild: MobileDeviceInterface -> G:\UE4\Engine\Binaries\DotNET\IOS\MobileDeviceInterface.dll
- UATHelper: Packaging (iOS): MSBuild: DeploymentServer -> G:\UE4\Engine\Binaries\DotNET\IOS\DeploymentServer.exe
- UATHelper: Packaging (iOS): CommandUtils.Run: Run: Took 1.1728657s to run MSBuild.exe, ExitCode=0
- UATHelper: Packaging (iOS): CommandUtils.Run: Run: C:\WINDOWS\Microsoft.NET\Framework64\v4.0.30319\MSBuild.exe G:/UE4/Engine/Source/Programs/UnrealBuildTool/UnrealBuildTool.csproj /verbosity:minimal /nologo /target:Rebuild /property:Configuration=Development /property:Platform=AnyCPU
- UATHelper: Packaging (iOS): MSBuild: DotNETUtilities -> G:\UE4\Engine\Binaries\DotNET\DotNETUtilities.dll
- UATHelper: Packaging (iOS): MSBuild: UnrealBuildTool -> G:\UE4\Engine\Binaries\DotNET\UnrealBuildTool.exe
- UATHelper: Packaging (iOS): CommandUtils.Run: Run: Took 4.4189773s to run MSBuild.exe, ExitCode=0
- UATHelper: Packaging (iOS): CommandUtils.Run: Run: G:\UE4\Engine\Binaries\DotNET\UnrealBuildTool.exe GrottoMercsUE4 IOS Development -Project="C:\Users\RPGMAKERPRO\Documents\Unreal Projects\GrottoMercsUE4\GrottoMercsUE4.uproject" "C:\Users\RPGMAKERPRO\Documents\Unreal Projects\GrottoMercsUE4\GrottoMercsUE4.uproject" -remoteini="C:\Users\RPGMAKERPRO\Document
- s\Unreal Projects\GrottoMercsUE4" -noxge -generatemanifest -NoHotReload
- UATHelper: Packaging (iOS): UnrealBuildTool: Picking the default remote server 192.168.1.13
- UATHelper: Packaging (iOS): UnrealBuildTool: Doing date +"%s" && sysctl hw.memsize | awk '{print $2}' && sysctl hw.logicalcpu | awk '{print $2}'
- UATHelper: Packaging (iOS): UnrealBuildTool: Execute took 00:00:21.8229117
- UATHelper: Packaging (iOS): UnrealBuildTool: Failed to run init commands on 192.168.1.13. Output = ssh: connect to host 192.168.1.13 port 22: Connection timed out
- UATHelper: Packaging (iOS): UnrealBuildTool: Failed to initialize a connection to the Remote Server 192.168.1.13
- UATHelper: Packaging (iOS): UnrealBuildTool: Doing xcode-select --print-path
- UATHelper: Packaging (iOS): UnrealBuildTool: Execute took 00:00:21.0382397
- UATHelper: Packaging (iOS): UnrealBuildTool: Compiling with non-standard Xcode (xcode-select): ssh: connect to host 192.168.1.13 port 22: Connection timed out/
- UATHelper: Packaging (iOS): UnrealBuildTool: Doing ls ssh: connect to host 192.168.1.13 port 22: Connection timed out/Platforms/iPhoneOS.platform/Developer/SDKs
- UATHelper: Packaging (iOS): UnrealBuildTool: Execute took 00:00:21.0421435
- UATHelper: Packaging (iOS): UnrealBuildTool: Compiling with iPhoneOS SDK on Mac 192.168.1.13
- UATHelper: Packaging (iOS): UnrealBuildTool: ERROR: System.FormatException: Input string was not in a correct format.
- UATHelper: Packaging (iOS): UnrealBuildTool: at System.Number.ParseSingle(String value, NumberStyles options, NumberFormatInfo numfmt)
- UATHelper: Packaging (iOS): UnrealBuildTool: at UnrealBuildTool.IOSToolChain.SetupXcodePaths(Boolean bVerbose) in g:\UE4\Engine\Source\Programs\UnrealBuildTool\IOS\IOSToolChain.cs:line 113
- UATHelper: Packaging (iOS): UnrealBuildTool: at UnrealBuildTool.IOSToolChain.SetUpGlobalEnvironment() in g:\UE4\Engine\Source\Programs\UnrealBuildTool\IOS\IOSToolChain.cs:line 127
- UATHelper: Packaging (iOS): UnrealBuildTool: at UnrealBuildTool.UEBuildTarget.SetupGlobalEnvironment(UEToolChain ToolChain) in g:\UE4\Engine\Source\Programs\UnrealBuildTool\Configuration\UEBuildTarget.cs:line 3761
- UATHelper: Packaging (iOS): UnrealBuildTool: at UnrealBuildTool.UEBuildTarget.PreBuildSetup(UEToolChain TargetToolChain) in g:\UE4\Engine\Source\Programs\UnrealBuildTool\Configuration\UEBuildTarget.cs:line 2473
- UATHelper: Packaging (iOS): UnrealBuildTool: at UnrealBuildTool.UEBuildTarget.Build(UEToolChain TargetToolChain, List`1& OutputItems, List`1& UObjectModules, String& EULAViolationWarning) in g:\UE4\Engine\Source\Programs\UnrealBuildTool\Configuration\UEBuildTarget.cs:line 2241
- UATHelper: Packaging (iOS): UnrealBuildTool: at UnrealBuildTool.UnrealBuildTool.RunUBT(String[] Arguments, FileReference ProjectFile) in g:\UE4\Engine\Source\Programs\UnrealBuildTool\System\UnrealBuildTool.cs:line 1844
- UATHelper: Packaging (iOS): CommandUtils.Run: Run: Took 71.2578353s to run UnrealBuildTool.exe, ExitCode=5
- UATHelper: Packaging (iOS): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.CommandUtils+CommandFailedException: Command failed (Result:5): G:\UE4\Engine\Binaries\DotNET\UnrealBuildTool.exe GrottoMercsUE4 IOS Development -Project="C:\Users\RPGMAKERPRO\Do
- UATHelper: Packaging (iOS): cuments\Unreal Projects\GrottoMercsUE4\GrottoMercsUE4.uproject" "C:\Users\RPGMAKERPRO\Documents\Unreal Projects\GrottoMercsUE4\GrottoMercsUE4.uproject" -remoteini="C:\Users\RPGMAKERPRO\Documents\Unreal Projects\GrottoMercsUE4" -noxge -generatemanifest -NoHotReload. See logfile for details: 'UnrealBuildTool-2016.12.28-19.33.28.tx
- t'
- UATHelper: Packaging (iOS): at AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars, SpewFilterCallbackType SpewFilterCallback) in G:\UE4\Engine\Source\Programs\AutomationTool\AutomationUtils\ProcessUtils.cs:line 883
- UATHelper: Packaging (iOS): at AutomationTool.CommandUtils.RunAndLog(CommandEnvironment Env, String App, String CommandLine, String LogName, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars, SpewFilterCallbackType SpewFilterCallback) in G:\UE4\Engine\Source\Programs\AutomationTool\AutomationUtils\ProcessUtils.cs:line 836
- UATHelper: Packaging (iOS): at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary`2 EnvVars) in G:\UE4\Engine\Source\Programs\AutomationTool\AutomationUtils\UBTUtils.cs:line 51
- UATHelper: Packaging (iOS): at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, FileReference Project, String Target, String Platform, String Config, String AdditionalArgs, String LogName, Dictionary`2 EnvVars) in G:\UE4\Engine\Source\Programs\AutomationTool\AutomationUtils\UBTUtils.cs:line 89
- UATHelper: Packaging (iOS): at AutomationTool.UE4Build.BuildWithUBT(String TargetName, UnrealTargetPlatform TargetPlatform, String Config, FileReference UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, String InAddArgs, Boolean ForceUnity, Dictionary`2 EnvVars) in G:\UE4\Engin
- e\Source\Programs\AutomationTool\AutomationUtils\UE4Build.cs:line 355
- UATHelper: Packaging (iOS): at AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable`1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, Dictionary`2 PlatformEnvVars, Nullable`1 InChangelistNumberOverride, Dictionary`2 InTarg
- etToManifest) in G:\UE4\Engine\Source\Programs\AutomationTool\AutomationUtils\UE4Build.cs:line 1460
- UATHelper: Packaging (iOS): at Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL, ProjectBuildTargets TargetMask) in g:\UE4\Engine\Source\Programs\AutomationTool\Scripts\BuildProjectCommand.Automation.cs:line 172
- UATHelper: Packaging (iOS): at BuildCookRun.DoBuildCookRun(ProjectParams Params) in g:\UE4\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:line 211
- UATHelper: Packaging (iOS): at AutomationTool.BuildCommand.Execute() in G:\UE4\Engine\Source\Programs\AutomationTool\AutomationUtils\BuildCommand.cs:line 27
- UATHelper: Packaging (iOS): at AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands) in G:\UE4\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:line 547
- UATHelper: Packaging (iOS): at AutomationTool.Automation.Process(String[] Arguments) in G:\UE4\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:line 517
- UATHelper: Packaging (iOS): at AutomationTool.Program.MainProc(Object Param) in G:\UE4\Engine\Source\Programs\AutomationTool\Program.cs:line 135
- UATHelper: Packaging (iOS): at AutomationTool.InternalUtils.RunSingleInstance(Func`2 Main, Object Param) in G:\UE4\Engine\Source\Programs\AutomationTool\AutomationUtils\Utils.cs:line 704
- UATHelper: Packaging (iOS): at AutomationTool.Program.Main() in G:\UE4\Engine\Source\Programs\AutomationTool\Program.cs:line 59
- UATHelper: Packaging (iOS): Program.Main: AutomationTool exiting with ExitCode=5 (5)
- UATHelper: Packaging (iOS): BUILD FAILED
- PackagingResults:Error: Error Unknown Error
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