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iOS build error #2

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Dec 28th, 2016
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  1. LogTemp:Display: Executing iPhonePackager Validate Engine -project C:/Users/RPGMAKERPRO/Documents/Unreal Projects/GrottoMercsUE4/GrottoMercsUE4.uproject -bundlename com.Payano.GrottoMercs
  2. LogTemp:Display: CWD: G:\UE4\Engine\Binaries\DotNet\IOS
  3. LogTemp:Display: Initial Dir: G:\UE4
  4. LogTemp:Display: Env CWD: G:\UE4\Engine\Binaries\DotNet\IOS
  5. LogTemp:Display: BranchPath = RPGMAKERPRO-PC/G/UE4/Engine/Binaries --- GameBranchPath = RPGMAKERPRO-PC/G/UE4/Engine/Binaries
  6. LogTemp:Display: Searching for mobile provisions that match the game 'GrottoMercsUE4' with CFBundleIdentifier='com.Payano.GrottoMercs' in 'C:\Users\RPGMAKERPRO\AppData\Local/Apple Computer/MobileDevice/Provisioning Profiles/'
  7. LogTemp:Display: Phase 0 considering provision 'Distro_GrottoMercsDistro.mobileprovision' named 'GrottoMercsDistro'
  8. LogTemp:Display: .. Failed debugging check (mode=False, get-task-allow=False, #devices=0)
  9. LogTemp:Display: Phase 0 considering provision 'GrottoDevelopment.mobileprovision' named 'GrottoDevelopment'
  10. LogTemp:Display: Looking for a certificate that matches the application identifier 'AJF2VLPTEZ.com.Payano.GrottoMercs'
  11. LogTemp:Display: .. Provision entry SN '7B56E30B411BE861' matched 1 installed certificate(s)
  12. LogTemp:Display: .. .. Installed certificate 'iPhone Developer: Enmanuel Payano (K99QS979BF)' is valid (choosing it) (range '7/19/2016 6:37:31 PM' to '7/19/2017 6:37:31 PM')
  13. LogTemp:Display: Picked 'GrottoDevelopment.mobileprovision' with AppID 'AJF2VLPTEZ.com.Payano.GrottoMercs' and Name 'GrottoDevelopment' as a matching provision for the game 'GrottoMercsUE4'
  14. LogTemp:Display: Looking for a certificate that matches the application identifier 'AJF2VLPTEZ.com.Payano.GrottoMercs'
  15. LogTemp:Display: .. Provision entry SN '7B56E30B411BE861' matched 1 installed certificate(s)
  16. LogTemp:Display: .. .. Installed certificate 'iPhone Developer: Enmanuel Payano (K99QS979BF)' is valid (choosing it) (range '7/19/2016 6:37:31 PM' to '7/19/2017 6:37:31 PM')
  17. LogTemp:Display: Executing iPhonePackager Validate Engine -project C:/Users/RPGMAKERPRO/Documents/Unreal Projects/GrottoMercsUE4/GrottoMercsUE4.uproject -bundlename com.Payano.GrottoMercs
  18. CWD: G:\UE4\Engine\Binaries\DotNet\IOS
  19. Initial Dir: G:\UE4
  20. Env CWD: G:\UE4\Engine\Binaries\DotNet\IOS
  21. BranchPath = RPGMAKERPRO-PC/G/UE4/Engine/Binaries --- GameBranchPath = RPGMAKERPRO-PC/G/UE4/Engine/Binaries
  22. Searching for mobile provisions that match the game 'GrottoMercsUE4' with CFBundleIdentifier='com.Payano.GrottoMercs' in 'C:\Users\RPGMAKERPRO\AppData\Local/Apple Computer/MobileDevice/Provisioning Profiles/'
  23. Phase 0 considering provision 'Distro_GrottoMercsDistro.mobileprovision' named 'GrottoMercsDistro'
  24. .. Failed debugging check (mode=False, get-task-allow=False, #devices=0)
  25. Phase 0 considering provision 'GrottoDevelopment.mobileprovision' named 'GrottoDevelopment'
  26. Looking for a certificate that matches the application identifier 'AJF2VLPTEZ.com.Payano.GrottoMercs'
  27. .. Provision entry SN '7B56E30B411BE861' matched 1 installed certificate(s)
  28. .. .. Installed certificate 'iPhone Developer: Enmanuel Payano (K99QS979BF)' is valid (choosing it) (range '7/19/2016 6:37:31 PM' to '7/19/2017 6:37:31 PM')
  29. Picked 'GrottoDevelopment.mobileprovision' with AppID 'AJF2VLPTEZ.com.Payano.GrottoMercs' and Name 'GrottoDevelopment' as a matching provision for the game 'GrottoMercsUE4'
  30. Looking for a certificate that matches the application identifier 'AJF2VLPTEZ.com.Payano.GrottoMercs'
  31. .. Provision entry SN '7B56E30B411BE861' matched 1 installed certificate(s)
  32. .. .. Installed certificate 'iPhone Developer: Enmanuel Payano (K99QS979BF)' is valid (choosing it) (range '7/19/2016 6:37:31 PM' to '7/19/2017 6:37:31 PM')
  33. UATHelper: Packaging (iOS): Running AutomationTool...
  34. UATHelper: Packaging (iOS): Automation.ParseCommandLine: Parsing command line: -ScriptsForProject="C:/Users/RPGMAKERPRO/Documents/Unreal Projects/GrottoMercsUE4/GrottoMercsUE4.uproject" BuildCookRun -nocompileeditor -nop4 -project="C:/Users/RPGMAKERPRO/Documents/Unreal Projects/Grott
  35. UATHelper: Packaging (iOS): oMercsUE4/GrottoMercsUE4.uproject" -cook -stage -archive -archivedirectory=G:/UE4OutPuts -package -clientconfig=Development -ue4exe=UE4Editor-Cmd.exe -pak -prereqs -nodebuginfo -targetplatform=IOS -build -CrashReporter -utf8output -compile
  36. UATHelper: Packaging (iOS): Automation.Process: Setting up command environment.
  37. UATHelper: Packaging (iOS): ScriptCompiler.FindAndCompileScriptModules: Compiling scripts.
  38. UATHelper: Packaging (iOS): MSBuild: DotNETUtilities -> G:\UE4\Engine\Binaries\DotNET\DotNETUtilities.dll
  39. UATHelper: Packaging (iOS): MSBuild: UnrealBuildTool -> G:\UE4\Engine\Binaries\DotNET\UnrealBuildTool.exe
  40. UATHelper: Packaging (iOS): MSBuild: AutomationUtils.Automation -> G:\UE4\Engine\Binaries\DotNET\AutomationUtils.Automation.dll
  41. UATHelper: Packaging (iOS): MSBuild: AllDesktop.Automation -> G:\UE4\Engine\Binaries\DotNET\AutomationScripts\AllDesktop\AllDesktop.Automation.dll
  42. UATHelper: Packaging (iOS): MSBuild: GUBP.Automation -> G:\UE4\Engine\Binaries\DotNET\AutomationScripts\GUBP.Automation.dll
  43. UATHelper: Packaging (iOS): MSBuild: Localization.Automation -> G:\UE4\Engine\Binaries\DotNET\AutomationScripts\Localization.Automation.dll
  44. UATHelper: Packaging (iOS): MSBuild: OneSkyLocalization.Automation -> G:\UE4\Engine\Binaries\DotNET\AutomationScripts\OneSkyLocalization.Automation.dll
  45. UATHelper: Packaging (iOS): MSBuild: AutomationScripts.Automation -> G:\UE4\Engine\Binaries\DotNET\AutomationScripts\AutomationScripts.Automation.dll
  46. UATHelper: Packaging (iOS): MSBuild: Android.Automation -> G:\UE4\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll
  47. UATHelper: Packaging (iOS): MSBuild: BuildGraph.Automation -> G:\UE4\Engine\Binaries\DotNET\AutomationScripts\BuildGraph.Automation.dll
  48. UATHelper: Packaging (iOS): MSBuild: HTML5.Automation -> G:\UE4\Engine\Binaries\DotNET\AutomationScripts\HTML5\HTML5.Automation.dll
  49. UATHelper: Packaging (iOS): MSBuild: IOS.Automation -> G:\UE4\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll
  50. UATHelper: Packaging (iOS): MSBuild: Linux.Automation -> G:\UE4\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.dll
  51. UATHelper: Packaging (iOS): MSBuild: Mac.Automation -> G:\UE4\Engine\Binaries\DotNET\AutomationScripts\Mac\Mac.Automation.dll
  52. UATHelper: Packaging (iOS): MSBuild: TVOS.Automation -> G:\UE4\Engine\Binaries\DotNET\AutomationScripts\TVOS\TVOS.Automation.dll
  53. UATHelper: Packaging (iOS): MSBuild: Win.Automation -> G:\UE4\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll
  54. UATHelper: Packaging (iOS): MSBuild: XLocLocalization.Automation -> G:\UE4\Engine\Binaries\DotNET\AutomationScripts\XLocLocalization.Automation.dll
  55. UATHelper: Packaging (iOS): CommandUtils.Run: Run: Took 9.5200911s to run MSBuild.exe, ExitCode=0
  56. UATHelper: Packaging (iOS): BuildCookRun.SetupParams: Setting up ProjectParams for C:\Users\RPGMAKERPRO\Documents\Unreal Projects\GrottoMercsUE4\GrottoMercsUE4.uproject
  57. UATHelper: Packaging (iOS): Project.Build: ********** BUILD COMMAND STARTED **********
  58. UATHelper: Packaging (iOS): CommandUtils.Run: Run: C:\WINDOWS\Microsoft.NET\Framework64\v4.0.30319\MSBuild.exe G:/UE4\Engine\Source\Programs\IOS\MobileDeviceInterface\MobileDeviceInterface.csproj /verbosity:minimal /nologo /target:Rebuild /property:Configuration=Development /property
  59. UATHelper: Packaging (iOS): :Platform=AnyCPU
  60. UATHelper: Packaging (iOS): MSBuild: MobileDeviceInterface -> G:\UE4\Engine\Binaries\DotNET\IOS\MobileDeviceInterface.dll
  61. UATHelper: Packaging (iOS): CommandUtils.Run: Run: Took 0.8090892s to run MSBuild.exe, ExitCode=0
  62. UATHelper: Packaging (iOS): CommandUtils.Run: Run: C:\WINDOWS\Microsoft.NET\Framework64\v4.0.30319\MSBuild.exe G:/UE4\Engine\Source\Programs\IOS\iPhonePackager\iPhonePackager.csproj /verbosity:minimal /nologo /target:Rebuild /property:Configuration=Development /property:Platform=AnyC
  63. UATHelper: Packaging (iOS): PU
  64. UATHelper: Packaging (iOS): MSBuild: DeploymentInterface -> G:\UE4\Engine\Binaries\DotNET\IOS\DeploymentInterface.dll
  65. UATHelper: Packaging (iOS): MSBuild: iPhonePackager -> G:\UE4\Engine\Binaries\DotNET\IOS\IPhonePackager.exe
  66. UATHelper: Packaging (iOS): CommandUtils.Run: Run: Took 2.1806822s to run MSBuild.exe, ExitCode=0
  67. UATHelper: Packaging (iOS): CommandUtils.Run: Run: C:\WINDOWS\Microsoft.NET\Framework64\v4.0.30319\MSBuild.exe G:/UE4\Engine\Source\Programs\IOS\DeploymentServer\DeploymentServer.csproj /verbosity:minimal /nologo /target:Rebuild /property:Configuration=Development /property:Platform=
  68. UATHelper: Packaging (iOS): AnyCPU
  69. UATHelper: Packaging (iOS): MSBuild: DeploymentInterface -> G:\UE4\Engine\Binaries\DotNET\IOS\DeploymentInterface.dll
  70. UATHelper: Packaging (iOS): MSBuild: MobileDeviceInterface -> G:\UE4\Engine\Binaries\DotNET\IOS\MobileDeviceInterface.dll
  71. UATHelper: Packaging (iOS): MSBuild: DeploymentServer -> G:\UE4\Engine\Binaries\DotNET\IOS\DeploymentServer.exe
  72. UATHelper: Packaging (iOS): CommandUtils.Run: Run: Took 1.1728657s to run MSBuild.exe, ExitCode=0
  73. UATHelper: Packaging (iOS): CommandUtils.Run: Run: C:\WINDOWS\Microsoft.NET\Framework64\v4.0.30319\MSBuild.exe G:/UE4/Engine/Source/Programs/UnrealBuildTool/UnrealBuildTool.csproj /verbosity:minimal /nologo /target:Rebuild /property:Configuration=Development /property:Platform=AnyCPU
  74. UATHelper: Packaging (iOS): MSBuild: DotNETUtilities -> G:\UE4\Engine\Binaries\DotNET\DotNETUtilities.dll
  75. UATHelper: Packaging (iOS): MSBuild: UnrealBuildTool -> G:\UE4\Engine\Binaries\DotNET\UnrealBuildTool.exe
  76. UATHelper: Packaging (iOS): CommandUtils.Run: Run: Took 4.4189773s to run MSBuild.exe, ExitCode=0
  77. UATHelper: Packaging (iOS): CommandUtils.Run: Run: G:\UE4\Engine\Binaries\DotNET\UnrealBuildTool.exe GrottoMercsUE4 IOS Development -Project="C:\Users\RPGMAKERPRO\Documents\Unreal Projects\GrottoMercsUE4\GrottoMercsUE4.uproject" "C:\Users\RPGMAKERPRO\Documents\Unreal Projects\GrottoMercsUE4\GrottoMercsUE4.uproject" -remoteini="C:\Users\RPGMAKERPRO\Document
  78. s\Unreal Projects\GrottoMercsUE4" -noxge -generatemanifest -NoHotReload
  79. UATHelper: Packaging (iOS): UnrealBuildTool: Picking the default remote server 192.168.1.13
  80. UATHelper: Packaging (iOS): UnrealBuildTool: Doing date +"%s" && sysctl hw.memsize | awk '{print $2}' && sysctl hw.logicalcpu | awk '{print $2}'
  81. UATHelper: Packaging (iOS): UnrealBuildTool: Execute took 00:00:21.8229117
  82. UATHelper: Packaging (iOS): UnrealBuildTool: Failed to run init commands on 192.168.1.13. Output = ssh: connect to host 192.168.1.13 port 22: Connection timed out
  83. UATHelper: Packaging (iOS): UnrealBuildTool: Failed to initialize a connection to the Remote Server 192.168.1.13
  84. UATHelper: Packaging (iOS): UnrealBuildTool: Doing xcode-select --print-path
  85. UATHelper: Packaging (iOS): UnrealBuildTool: Execute took 00:00:21.0382397
  86. UATHelper: Packaging (iOS): UnrealBuildTool: Compiling with non-standard Xcode (xcode-select): ssh: connect to host 192.168.1.13 port 22: Connection timed out/
  87. UATHelper: Packaging (iOS): UnrealBuildTool: Doing ls ssh: connect to host 192.168.1.13 port 22: Connection timed out/Platforms/iPhoneOS.platform/Developer/SDKs
  88. UATHelper: Packaging (iOS): UnrealBuildTool: Execute took 00:00:21.0421435
  89. UATHelper: Packaging (iOS): UnrealBuildTool: Compiling with iPhoneOS SDK on Mac 192.168.1.13
  90. UATHelper: Packaging (iOS): UnrealBuildTool: ERROR: System.FormatException: Input string was not in a correct format.
  91. UATHelper: Packaging (iOS): UnrealBuildTool: at System.Number.ParseSingle(String value, NumberStyles options, NumberFormatInfo numfmt)
  92. UATHelper: Packaging (iOS): UnrealBuildTool: at UnrealBuildTool.IOSToolChain.SetupXcodePaths(Boolean bVerbose) in g:\UE4\Engine\Source\Programs\UnrealBuildTool\IOS\IOSToolChain.cs:line 113
  93. UATHelper: Packaging (iOS): UnrealBuildTool: at UnrealBuildTool.IOSToolChain.SetUpGlobalEnvironment() in g:\UE4\Engine\Source\Programs\UnrealBuildTool\IOS\IOSToolChain.cs:line 127
  94. UATHelper: Packaging (iOS): UnrealBuildTool: at UnrealBuildTool.UEBuildTarget.SetupGlobalEnvironment(UEToolChain ToolChain) in g:\UE4\Engine\Source\Programs\UnrealBuildTool\Configuration\UEBuildTarget.cs:line 3761
  95. UATHelper: Packaging (iOS): UnrealBuildTool: at UnrealBuildTool.UEBuildTarget.PreBuildSetup(UEToolChain TargetToolChain) in g:\UE4\Engine\Source\Programs\UnrealBuildTool\Configuration\UEBuildTarget.cs:line 2473
  96. UATHelper: Packaging (iOS): UnrealBuildTool: at UnrealBuildTool.UEBuildTarget.Build(UEToolChain TargetToolChain, List`1& OutputItems, List`1& UObjectModules, String& EULAViolationWarning) in g:\UE4\Engine\Source\Programs\UnrealBuildTool\Configuration\UEBuildTarget.cs:line 2241
  97. UATHelper: Packaging (iOS): UnrealBuildTool: at UnrealBuildTool.UnrealBuildTool.RunUBT(String[] Arguments, FileReference ProjectFile) in g:\UE4\Engine\Source\Programs\UnrealBuildTool\System\UnrealBuildTool.cs:line 1844
  98. UATHelper: Packaging (iOS): CommandUtils.Run: Run: Took 71.2578353s to run UnrealBuildTool.exe, ExitCode=5
  99. UATHelper: Packaging (iOS): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.CommandUtils+CommandFailedException: Command failed (Result:5): G:\UE4\Engine\Binaries\DotNET\UnrealBuildTool.exe GrottoMercsUE4 IOS Development -Project="C:\Users\RPGMAKERPRO\Do
  100. UATHelper: Packaging (iOS): cuments\Unreal Projects\GrottoMercsUE4\GrottoMercsUE4.uproject" "C:\Users\RPGMAKERPRO\Documents\Unreal Projects\GrottoMercsUE4\GrottoMercsUE4.uproject" -remoteini="C:\Users\RPGMAKERPRO\Documents\Unreal Projects\GrottoMercsUE4" -noxge -generatemanifest -NoHotReload. See logfile for details: 'UnrealBuildTool-2016.12.28-19.33.28.tx
  101. t'
  102. UATHelper: Packaging (iOS): at AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars, SpewFilterCallbackType SpewFilterCallback) in G:\UE4\Engine\Source\Programs\AutomationTool\AutomationUtils\ProcessUtils.cs:line 883
  103. UATHelper: Packaging (iOS): at AutomationTool.CommandUtils.RunAndLog(CommandEnvironment Env, String App, String CommandLine, String LogName, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars, SpewFilterCallbackType SpewFilterCallback) in G:\UE4\Engine\Source\Programs\AutomationTool\AutomationUtils\ProcessUtils.cs:line 836
  104. UATHelper: Packaging (iOS): at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary`2 EnvVars) in G:\UE4\Engine\Source\Programs\AutomationTool\AutomationUtils\UBTUtils.cs:line 51
  105. UATHelper: Packaging (iOS): at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, FileReference Project, String Target, String Platform, String Config, String AdditionalArgs, String LogName, Dictionary`2 EnvVars) in G:\UE4\Engine\Source\Programs\AutomationTool\AutomationUtils\UBTUtils.cs:line 89
  106. UATHelper: Packaging (iOS): at AutomationTool.UE4Build.BuildWithUBT(String TargetName, UnrealTargetPlatform TargetPlatform, String Config, FileReference UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, String InAddArgs, Boolean ForceUnity, Dictionary`2 EnvVars) in G:\UE4\Engin
  107. e\Source\Programs\AutomationTool\AutomationUtils\UE4Build.cs:line 355
  108. UATHelper: Packaging (iOS): at AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable`1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, Dictionary`2 PlatformEnvVars, Nullable`1 InChangelistNumberOverride, Dictionary`2 InTarg
  109. etToManifest) in G:\UE4\Engine\Source\Programs\AutomationTool\AutomationUtils\UE4Build.cs:line 1460
  110. UATHelper: Packaging (iOS): at Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL, ProjectBuildTargets TargetMask) in g:\UE4\Engine\Source\Programs\AutomationTool\Scripts\BuildProjectCommand.Automation.cs:line 172
  111. UATHelper: Packaging (iOS): at BuildCookRun.DoBuildCookRun(ProjectParams Params) in g:\UE4\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:line 211
  112. UATHelper: Packaging (iOS): at AutomationTool.BuildCommand.Execute() in G:\UE4\Engine\Source\Programs\AutomationTool\AutomationUtils\BuildCommand.cs:line 27
  113. UATHelper: Packaging (iOS): at AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands) in G:\UE4\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:line 547
  114. UATHelper: Packaging (iOS): at AutomationTool.Automation.Process(String[] Arguments) in G:\UE4\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:line 517
  115. UATHelper: Packaging (iOS): at AutomationTool.Program.MainProc(Object Param) in G:\UE4\Engine\Source\Programs\AutomationTool\Program.cs:line 135
  116. UATHelper: Packaging (iOS): at AutomationTool.InternalUtils.RunSingleInstance(Func`2 Main, Object Param) in G:\UE4\Engine\Source\Programs\AutomationTool\AutomationUtils\Utils.cs:line 704
  117. UATHelper: Packaging (iOS): at AutomationTool.Program.Main() in G:\UE4\Engine\Source\Programs\AutomationTool\Program.cs:line 59
  118. UATHelper: Packaging (iOS): Program.Main: AutomationTool exiting with ExitCode=5 (5)
  119. UATHelper: Packaging (iOS): BUILD FAILED
  120. PackagingResults:Error: Error Unknown Error
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