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  1. Lobby
  2. Shop
  3. Rankings
  4. Forum
  5. Rules
  6. Guide
  7. Blog
  8. Jhonny
  9. June 6, YR2
  10. Throne
  11. Kingdom
  12. News
  13. Explore
  14. Growth
  15. Sciences
  16. Military
  17. Wizards
  18. Mystics
  19. Thievery
  20. War Room
  21. Aid
  22. Dragons
  23. Mail
  24. Forum
  25. War Forum
  26. Politics
  27. Rankings
  28. Preferences
  29. Money Peasants Food Runes Net Worth Land Net Worth/Acre
  30. 41,959 2,407 33,938 2,187 55,184 392 140.776
  31. - - - - - - -
  32. 41,959 2,407 33,938 2,187 55,184 392 140.776
  33. Thievery
  34.  
  35. You descend into an underground area of your castle and enter the Guild of Thieves. An organization created under your leadership, the Guild trains the lowest classes of people to learn the tools of the trade. Trained by your military, your thieves stand ready at your service to do what is needed.
  36. Early indications show that our operation was a success and we have 100% confidence in the information retrieved.
  37. Our thieves listen in on a report from the Military Elders of For whom the bells tolls (4:16)...
  38.  
  39. The Wise Lord MetallicARD, we have 1 generals available to lead our armies. One must always stay here to lead our forces in defense, but you may send the others out to combat at any time.
  40. Our Generals' current activities and our military strength is detailed below.
  41. Wage Rate
  42.  
  43. Our military effectiveness is determined by the wage rates of our armed forces. Higher wages can drive up productivity. Any changes to pay will take time to change our efficiency.
  44.  
  45. At this time, approximately 56.9% of our maximum population is allocated to non-peasant roles. Our wage rate is 200.0% of normal levels, and our military is functioning at 124.2% efficiency.
  46. Military Strength
  47.  
  48. In addition, our military strength is affected by a number of other factors including buildings, honor, spells, and more. Our net military effectiveness is as follows:
  49. Offensive Military Effectiveness 143.8% Net Offensive Points at Home 116
  50. Defensive Military Effectiveness 130.4% Net Defensive Points at Home 12,080
  51. Army Availability
  52. Standing Army Army #1
  53. (8.11 days left) Army #2
  54. (8.12 days left) Army #3
  55. (8.13 days left)
  56. Generals 1 1 1 2
  57. Soldiers 81 0 0 0
  58. Warriors 0 0 0 0
  59. Axemen 2,295 - - -
  60. Berserkers 0 1,260 1,430 668
  61. War Horses 0 1,260 1,471 668
  62. Captured Land - 77 38 60
  63. Military Training Estimates
  64.  
  65. The Wise Lord MetallicARD, the table below shows our training estimates for the next 24 days.
  66. 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24
  67. Warriors
  68. Axemen 22 16 16 16 12 10 9 10 10 9 9 6 6 3 3
  69. Berserkers
  70. Thieves
  71. Number of thieves 233 (0.594 per acre) Stealth 31%
  72. Target kingdom is Work Work (4:16)
  73. :
  74. Select province:
  75. Select operation:
  76. Number of thieves to send:
  77.  
  78. Note the following:
  79.  
  80. Assassinate Wizards, Greater Arson and Propaganda are not known to our culture.
  81.  
  82. Version: 5430
  83. At war with 4 16
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