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/fog/ official run rules

Oct 8th, 2013
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  1. The Mad Barber.
  2. ------------------------------------------------------------------------------------------------------------------
  3. 1. Weapon Rules
  4. -You may only use straight razors or Figaro
  5. 2. Armor Rules
  6. -There are no limits on armor
  7. 3. Special/skills rules
  8. -There are no limits on specials or skills
  9. 4. Perks/traits Rules
  10. -There are no limits on perks or traits
  11. 5. Food/drugs/healing rules
  12. -You must constantly be under the effects of alcohol
  13. -There are no other limits
  14. 6. Companion Rules
  15. -You may not use companions beyond required DLC companions
  16. 7. Game play rules
  17. -You must kill everyone with hair.
  18. -Enemies are considered to have hair if they have any visible hair other than balding, bald, or shave heads. Raider hair doesn't count as being bald.
  19. -Male characters in full armor with helmets or hats are considered bald, and must not be attack, even if they're hostile to you.
  20. -Women models unless are made not to have hair specifically (Christine, tribials, lobotmites, etc) are considered to have hair and must be killed even if they are wearing hats.
  21. -Animals and enemies with hair are to be killed(Big Horners, dogs), animals and enemies without hair must be left alone. (Deathclaws, Ghost people, etc)
  22. 8. Required mods
  23. -There are no required mods, though sawyers is recommended.
  24. 9. Required difficulty
  25. -None, though hard or higher is recommended.
  26. 10. Rules for completion
  27. -Complete all 4 dlcs and the main quest while following the rules of the run.
  28.  
  29. -------------------------------------------------------------------------------------------------------------------
  30.  
  31. The Shit Courier
  32. -------------------------------------------------------------------------------------------------------------------
  33. 1. Weapon Rules
  34. -You may use any weapon, but you must use it until it breaks/runs out of ammo and then you must pick up the first weapon you come across afterwards and repeat the process. If you loot a corpse and it has more than 1 weapon on it, you must pick the first weapon listed.
  35. -You may not repair the weapons through any means, vendor, kits, self-repair, or any other means.
  36. -You may not carry any weapons beyond what you are currently using (no stockpiling)
  37. -Carrying ammo for the weapon you are not using currently is okay. (Grenades, throwing weapons, and mines are not ammo. However if you are using these you may carry multiplies of them until you run out)
  38. 2. Armor Rules
  39. -You may use any armor, but you must wear it until it breaks. Then you must pick up the first armor you come across. You can wear normal armor and hats together, you don't have to pick one or the other.
  40. -You many not repair the armors through any means, vendor, self-repair, or any other means.
  41. -You may unequip faction armors to be able to interact with otherwise hostile npcs, but you may not wear other armor until that said armor breaks.
  42. 3. Special/skills rules
  43. -You must use the console command (player.forceav xxx 1) to lower all your specials to 1 after you receive your pipboy from Doc Mitchell
  44. -You must use the same console command to reduce your tagged skills to no higher than 10.
  45. -You may not raise them higher during the game. See required mods
  46. 4. Perks/traits Rules
  47. -You may not pick any traits or perks that give you a boost to your specials or stats. (intense training and etc)
  48. -You may not pick the traits skilled or logans loop hole.
  49. -You may not pick perks and traits from mods that are in the same vein as above.
  50. 5. Food/drugs/healing rules
  51. -There are no limits on food, drugs, or healing items
  52. 6. Companion Rules
  53. -You may not use companions beyond required DLC companions
  54. 7. Gameplay rules
  55. -There are no further rules on gameplay other than what was stated before.
  56. 8. Required mods
  57. -Sawyers mod :http://fallout.gamepedia.com/JSawyer
  58. -LevelUpNoLock: http://newvegas.nexusmods.com/mods/35562//?
  59. -You may not use mods that make the game easier
  60. -You may use other mods that make the game harder
  61. 9. Required difficulty
  62. -Hard or higher
  63. -Hardcore
  64. 10. Rules for completion
  65. -Complete all 4 dlcs and the main quest while following the rules of the run.
  66.  
  67. /vg/ FNV MoHAA run
  68. -------------------------------------------------------------------------------------------------------------------
  69.  
  70. RULES:
  71. ______________________________________________________
  72. 1. Usable weapons
  73. - combat knife
  74. - Colt .45 (.45 Auto pistol)
  75. - silenced Colt .45 (.45 Auto pistol)
  76. - Garand (This Machine)
  77. - *Lee-Enfield (http://newvegas.nexusmods.com/mods/48210//?)
  78. - *Mosin-Nagant (http://newvegas.nexusmods.com/mods/49740/?)
  79. - *scoped Mosin-Nagant (http://newvegas.nexusmods.com/mods/49740/?)
  80. - *scoped Springfield (http://newvegas.nexusmods.com/mods/51710/?)
  81. - *Kar98 (http://newvegas.nexusmods.com/mods/50705//?)
  82. - *scoped Kar98 (http://newvegas.nexusmods.com/mods/50705//?)
  83. - *G43 (http://newvegas.nexusmods.com/mods/49977/?)
  84. - BAR (Automatic Rifle)
  85. - *StG44 (can be uploaded as it's missing from nexus)
  86. - Thompson (.45 Auto submachine gun)
  87. - *PPSh-41 (http://newvegas.nexusmods.com/mods/49910/?)
  88. - Sten (http://newvegas.nexusmods.com/mods/50645/?)
  89. - hunting shotgun
  90. - Bazooka/Panzerschreck (can be substituted with vanilla missile lawnchair)
  91. ______________________________________________________
  92. 2. Usable armour
  93. - basically anything up to and including medium armor as there are no good WWII uniform mods
  94. ______________________________________________________
  95. 3. Healing
  96. - can be done by a doctor
  97. - can be done in the field by using a stimpak in the spot where it was found
  98. - doctor's bag can only be used when near a doctor
  99. - no buying of stimpaks or carrying them around
  100. ______________________________________________________
  101. 4. Repairing
  102. - can be done with a weapon repair kit only when near a workbench
  103. - can be done with another weapon only when near a workbench
  104. ______________________________________________________
  105. 5. Allignement
  106. - generally it's best to work with the NCR but it's not necessary
  107. - doing quests for every faction is allowed
  108. - Fiends and Powder Ganders are to be shot on site, including those in the Vaults
  109. ______________________________________________________
  110. 6. Skills, perks 'n shit
  111. - it's a guns/sneak/repair run so keep these skill reasonably high compared to others
  112. - all perks are allowed but you're free to either limit the choice or whatever you want to do with it
  113. - science along with barter, speech and energy weapons should have lowest priority
  114. - SPECIALs should favour brute force instead of intelligence
  115. ______________________________________________________
  116. 7. Companions
  117. - generally the idea is to go solo but if you're really hurting for pixels by your side then you can have one
  118. throughout the whole game, preferably Boone or ED-E
  119. - companions can only carry and use weapons and armour listed above
  120. ______________________________________________________
  121. 8. Tweaks
  122. - if you have the time and are bored you can tweak the weapons from the list so they are as accurate as in
  123. MoHAA
  124. - all rifles should have the same damage as vanilla hunting rifle
  125. - StG should be on par with Survivalist's Rifle for damage per shot
  126. ______________________________________________________
  127. 9. Extra cheese
  128. I can upload a pack with MoHAA sounds so the game sounds exactly like MoHAA as far as the mentioned weapons go
  129.  
  130. ------------------------------------------------------------------------------------------------------------------
  131.  
  132.  
  133. Jewish Operator Run
  134.  
  135. Weapon Rules:
  136.  
  137. Must use Tacticool/IRL based weapons seen is such games as Call of Duty or Battlefield
  138. Examples: Vanilla; .45 Auto Pistol, Service Rifles & Assault/Marksman Carbines
  139. Mod; Pretty much anything by MTindle, Millenia, etc
  140.  
  141. Armor Rules:
  142.  
  143. Must be Tacticool/Operator shit like stuff worn by Soap or Army people.
  144. Examples: Vanilla: NCR Outfits, Riot Gear
  145. Mod; Stuff by Dragbody, DTO by Antistar, etc
  146.  
  147. Must wear eyeglasses and a fancy hat of some sort. Funny looking mustache or other wacky facial hair is a plus
  148.  
  149. SPECIAL/Skill Rules:
  150.  
  151. High INT And LCK, Low CHR
  152. Tag Barter, Guns, and Stealth
  153.  
  154. Perks/Traits Rules:
  155.  
  156. Any skill that augments guns and the tier one operator equipment (Grunt, etc)
  157. Any skill that will help with convincing goys to part with their belongings
  158. Pick Good Natured and/or Hoarder as traits, both if you want, but at least one
  159.  
  160. Companion Rules:
  161.  
  162. Can only have companions for the purpose of Completed their quests, otherwise you're lonewolf
  163.  
  164. Gameplay Rules:
  165.  
  166. You must acquire caps and hoard them by any means possible. Always have at least 25000 caps once you obtain that much.
  167. Use exploits to get all gold bars in DM, and do so ASAP
  168. Steal, from everyone, especially anyone who is white and male
  169. Must act Tacticool (if your weapons support modkits with silencers or suppressors, use them) crouch,
  170. true ironsights should be used liberally.
  171. Acquire expensive things and put them in your house to show off.
  172. Use Project Nevada for maximum Tacticool (at least for shit like nade hotkey, Dynamic crosshair, sprint, etc)
  173. Must actively be neutral karma or worse.
  174. Anyone using an energy weapon must be eliminated, silently, and then tea-bagged for hacking
  175. Always take head-shots, always try to kill as many people silently as possible before "going loud"
  176. Must not use VATS, but may use Bullet-time
  177.  
  178. Required Mods:
  179.  
  180. Project Nevada (at least Core)
  181.  
  182. Required Difficulty:
  183.  
  184. None
  185.  
  186. Rules for Completion:
  187.  
  188. Must complete all four DLCs
  189. Must have gotten and owned at one point all of DM's gold bars
  190. Must have every unique weapon in the game
  191. Must have 100000 caps worth of stuff, and at least 50000 caps on hand
  192.  
  193. And complete the main quest.
  194.  
  195. -------------------------------------------------------------------------------------------------------------------
  196.  
  197.  
  198. 1. Weapon Rules
  199. -Must use the most gangsta/nigrish guns available, preferably in terrible condition(.45 pistol, AK’s, Uzis, etc.)
  200. 2. Armour Rules
  201. -No armour is allowed, must wear as baggy clothing as possible.
  202. 3. S.P.E.C.I.A.L./Skill Rules
  203. -No limits, but Intelligence must be 3 or below.
  204. 4. Perks/Traits Rules
  205. -No Logan’s Loophole.
  206. -Preferably the most nigrish traits available (eg Hot Blooded, Loose Cannon)
  207. 5. Food/Drugs/Healing Rules
  208. -Must use all available chems
  209. -No stimpaks
  210. -All food must be cooked meat, and every time you eat you must whisper to yourself “mmmhmmm, dem’s good eatings” or “finger lickin’ good”
  211. 6. Companion Rules
  212. -Anyone but Boone or Gannon
  213. -3rd party companions such as McFlava are encouraged.
  214. 7. Gameplay Rules
  215. -Act in the most gangsta-licious way possible, only using pocket knives and nigrish guns. You cannot side with the NCR (‘cos fuq dem pigs mang)
  216. -MUST side with the powder gangers.
  217. 8. Required Mods
  218. -Nothing required, but gun mods from Millenia, especially the AK’s and the Uzi help.
  219. -Clothing mods that make you more gangster
  220. 9. Required Difficulty
  221. -Hardcore, hard or very hard.
  222. 10. Rules for Completion
  223. -Finish the main story line and all 4 DLC.
  224. -Addicted to all chems
  225. -Have bad karma
  226. -Have the Pimp-Boy 3 Billion
  227. ___________________________________________________________________________________________________________________
  228. The Feminazi
  229. ------------------------------------------------------------------------------------------------------------------
  230. 1. Weapon Rules
  231. -"Womens are weak" they said. "Mens are so much stronger" they said. Well FUCK YOU. We're beating you in your own game, cis scum. Unarmed and Melee Weapons only.
  232. 2. Armor Rules
  233. -Nothing medium or heavy, light only. don't be afraid of showing your curves. Don't let men control what you wear. SHOW YOUR BODY. FOR YOUR OWN PLEASURE. KILL ANYONE STARING.
  234. 3. Special/skills rules
  235. -STR 10 and END 10 required. use the rest as you wish.
  236. 4. Perks/traits Rules
  237. -Cherchez La Femme required. Black Widow forbidden, you're not throwing yourself over any man, not even for the extra damage.
  238. 5. Food/drugs/healing rules
  239. -Only stuff made by you in campfires/ovens without any men around. You can cook, because YOU'RE STRONG. Not because you're a woman and don't let any man see and say it to you. No restrictions on water, or drugs.
  240. 6. Companion Rules
  241. -Veronica, Arcade, Cass or Lily, nothing else allowed. Don't even mention Willow you sick fuck.
  242. 7. Game play rules
  243. -Mens are your enemies, mens are scum. Avoid them, unless you really need to, then be rude to them everytime. If they show any kind of sexist behavior, kill them. If they look sexist, kill them. If you think they're sexist, kill them.
  244. -Sexist womens are as bad as mens. Try to reason with them, failing that, kill them.
  245. 8. Required mods
  246. -Jsawyers is recommended.
  247. 9. Required difficulty
  248. -Very Hard
  249. 10. Rules for completion
  250. -Complete all 4 dlcs and the main quest while following the rules of the run. Destroy the Caesar's Legion and the Powder Gangers. Don't ally with the NCR (cis scum)
  251.  
  252. -------------------------------------------------------------------------------------------------------------------
  253. Mad Bomber
  254. -Requirements:
  255. Any mods/DLC have to have GRA
  256. Have to take Mad Bomber perk at 6
  257. Kill Good Springs, Primm, and the Correctional Facility
  258. Whenever some one uses an explosive that not you you have to kill that person
  259. Any Armor
  260. Only use explosives
  261.  
  262. Optional:
  263. Take a Russian-est name
  264. Be addicted to Vodka
  265. Only use thrown/mines
  266. Only use explosives that you make
  267. All ways take the explosive option over everything else
  268. Blowup the strip
  269.  
  270. ___________________________________________________________________________________________________________________
  271.  
  272. Volstead Act Run:
  273. The Saint Side
  274. ------------------------------------------------------------------------------------------------------------------
  275. 1. Weapon Rules
  276. -No weapons. You're a pacifist. You don't even touch weapons (which means you never loot or sell them). Your willpower is your weapon.
  277. 2. Armor Rules
  278. -No restrictions
  279. 3. Special/skills rules
  280. -STR 3 END 3 max. CHA 10. the rest is up to you. No combat skills.
  281. 4. Perks/traits Rules
  282. -No perks or traits that affect combat. Good Natured required. All dialogue perks required.
  283. 5. Food/drugs/healing rules
  284. -No drugs at all, not even touching them (like the weapons). NO ALCOHOL EVER. Bottled demons of the Wastelands. You will, however, collect alcohol, to trash in your house.
  285. 6. Companion Rules
  286. -No companion that even mentions alcohol at one point allowed. Cass totally forbidden.
  287. 7. Game play rules
  288. -You must purge the wasteland of the dangers of alcohol. You will buy and loot or even steal every single alcoholic drink from the wastes to store in your house or dump them in the Devil's Gullet. Every single drop of alcohol.
  289. -Obviously you will never drink anything alcoholic or use any drugs.
  290. 8. Required mods
  291. -any mods that stop merchants from respawning stocks.
  292. 9. Required difficulty
  293. -Very Hard
  294. 10. Rules for completion
  295. -Complete all 4 dlcs and the main quest while following the rules of the run.
  296.  
  297. The Outlaw Side
  298. ------------------------------------------------------------------------------------------------------------------
  299. 1. Weapon Rules
  300. -Mobster weapons.
  301. 2. Armor Rules
  302. -No restrictions
  303. 3. Special/skills rules
  304. -No SPECIAL restrictions. Barter and Guns as tag skills. Not allowed to spend a single skill point in anything other than Barter and Guns till they are maxed.
  305. 4. Perks/traits Rules
  306. -Good Natured forbidden. Terrifying Presence and Sneering Imperialist required. Use them every time they're avaliable.
  307. 5. Food/drugs/healing rules
  308. -No restrictions.
  309. 6. Companion Rules
  310. -Cass required, you like the way the gal thinks. Arcade forbidden, fuck the followers.
  311. 7. Game play rules
  312. -You will obtain every single alcoholic drink from the wastes. Buy them, steal them, loot them, it doesn't matter. Then use your Barter skills and sell them to other vendors. You will control the alcohol market in the mojave. Anyone who disagrees with you will get shot, simple as that.
  313. -Be as violent and mad in your dialogue options as possible.
  314. 8. Required mods
  315. -any mods that stop merchants from respawning stocks.
  316. 9. Required difficulty
  317. -Very Hard
  318. 10. Rules for completion
  319. -Complete all 4 dlcs and the main quest while following the rules of the run.
  320. -------------------------------------------------------------------------------------------------------------------
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