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  1. [2010-09-21 12:37:46p] <~DougJustDoug> I'm more concerned about the forum
  2. [2010-09-21 12:38:23p] <~DougJustDoug> Perhaps we should just put the "competitive CAP project" on hold....
  3. [2010-09-21 12:38:40p] <~DougJustDoug> But do some fun projects that are non-competitive
  4. [2010-09-21 12:38:42p] <+Shravan> That's an option. It's not a bad one.
  5. [2010-09-21 12:38:55p] <@Rising_Dusk> Yes @ Doug
  6. [2010-09-21 12:38:58p] <@Rising_Dusk> That is what I support.
  7. [2010-09-21 12:39:02p] <@Rising_Dusk> I like having fun stuff to do.
  8. [2010-09-21 12:39:05p] <+Shravan> Yeah I'm on board with that too.
  9. [2010-09-21 12:39:09p] <@Rising_Dusk> And a closed CAP forum is depressing and helps no one.
  10. [2010-09-21 12:39:25p] <+Shravan> In fact, if you want, we can open some art threads, spriting threads, etc.
  11. [2010-09-21 12:39:38p] <+Shravan> Some of the experts could offer guidance on how to sprite, for example.
  12. [2010-09-21 12:39:48p] <@Rising_Dusk> By fun project I mean something with direction.
  13. [2010-09-21 12:39:50p] <~DougJustDoug> The issue is how to make a fun project that doesn't get misinterpreted as a competitive thing, and incurs the problems I mention in my post.
  14. [2010-09-21 12:39:55p] <@Rising_Dusk> We have those sorts of threads in Smeargle's Studio.
  15. [2010-09-21 12:40:04p] <+Shravan> hmm ok
  16. [2010-09-21 12:40:14p] * tennisace (tennisace@19624EA2.C4F1546E.6C009730.IP) has joined #cap
  17. [2010-09-21 12:40:21p] * rbg (smogon@every.cave.in.kanto) Quit (Quit: rbg)
  18. [2010-09-21 12:40:22p] <@Rising_Dusk> Well, we can call it "Fun Project" haha.
  19. [2010-09-21 12:40:37p] <@Rising_Dusk> Fun Project #1 - CAP Uber
  20. [2010-09-21 12:40:47p] <+Shravan> We could try to create an unfair Uber.
  21. [2010-09-21 12:40:49p] * ChanServ sets mode: +qo tennisace tennisace
  22. [2010-09-21 12:40:58p] <~tennisace> rising dusk
  23. [2010-09-21 12:41:00p] <~tennisace> in that case
  24. [2010-09-21 12:41:00p] <@Rising_Dusk> You'd be surprised how much a blatantly obvious name like that would go toward keeping people on the same level as the rest of us.
  25. [2010-09-21 12:41:04p] <~tennisace> fun would stand for
  26. [2010-09-21 12:41:09p] <~tennisace> F IS FOR FIRE THAT BURNS DOWN THE CITY
  27. [2010-09-21 12:41:14p] <~tennisace> U IS FOR URANIUM
  28. [2010-09-21 12:41:15p] <~tennisace> BOMBS
  29. [2010-09-21 12:41:20p] <~tennisace> N IS FOR NO SURVIVORSSSSSSSSSSS
  30. [2010-09-21 12:41:29p] <@Rising_Dusk> xD
  31. [2010-09-21 12:41:36p] <@Rising_Dusk> I was thinking of turning FUN into an acronym.
  32. [2010-09-21 12:41:48p] <@Rising_Dusk> But the mental idea that a project named FUN gives you is pretty clear.
  33. [2010-09-21 12:41:51p] <@Rising_Dusk> You think it is meant for fun.
  34. [2010-09-21 12:42:34p] <+Shravan> Actually, here's an idea
  35. [2010-09-21 12:42:52p] <+Shravan> Let's set an arbitrary limit to either BST, BSR, or whatever.
  36. [2010-09-21 12:43:04p] <+Shravan> And create the most unfair and broken pokemon we can within those limits.
  37. [2010-09-21 12:43:12p] <~DougJustDoug> We could do a 'Create three starters for a fictional game" (call it 'Pokemon Purple' for the whole smogon/koffing thing) and just make the baby pokemon. To give a little competitive twist, we might tie the baby starters into an cool LC playtesting ladder or something.
  38. [2010-09-21 12:43:18p] <~DougJustDoug> But the focus would be flavor
  39. [2010-09-21 12:43:42p] <@Rising_Dusk> That could be fun too, yeah.
  40. [2010-09-21 12:43:49p] <@Rising_Dusk> I think a focus on flavor would also make it very clear.
  41. [2010-09-21 12:43:50p] <+Shravan> Yeah, that could be fun too.
  42. [2010-09-21 12:43:57p] <@Rising_Dusk> Although I think I'd have the most fun with a CAP Uber.
  43. [2010-09-21 12:44:00p] <+Shravan> What do you think of my suggestion.
  44. [2010-09-21 12:44:08p] <+Shravan> a CAP Uber that is as messed up as possible
  45. [2010-09-21 12:44:22p] <+Shravan> And the goal for playtest would be to try to KO this mon at least once on an opponent's team.
  46. [2010-09-21 12:44:33p] <@Rising_Dusk> I think just creating an arbitrary Uber Pokemon with no limits but a BST limit would be amazing.
  47. [2010-09-21 12:44:43p] <+Shravan> Yeah, exactly.
  48. [2010-09-21 12:44:54p] <@Rising_Dusk> And really, that wouldn't make it "broken" in Ubers by any right.
  49. [2010-09-21 12:45:00p] <+Shravan> Make it so broken that it can 6-0 every team.
  50. [2010-09-21 12:45:08p] <+Shravan> but within limits
  51. [2010-09-21 12:45:08p] <@Rising_Dusk> Yeah that sounds kind of retarded.
  52. [2010-09-21 12:45:09p] <@Rising_Dusk> Lol.
  53. [2010-09-21 12:45:13p] <~DougJustDoug> That would be a wild twist -- the goal is to break it as much as possible, with certain concrete limits.
  54. [2010-09-21 12:45:15p] <+Shravan> so it's challenging to actually create
  55. [2010-09-21 12:45:20p] <+Shravan> yes, exactly
  56. [2010-09-21 12:45:39p] <Theorymon> so like making our own Garchomp so to speak eh?
  57. [2010-09-21 12:45:41p] <Theorymon> that sounds cool
  58. [2010-09-21 12:45:42p] <@Rising_Dusk> Maybe.
  59. [2010-09-21 12:45:44p] <+Shravan> like how do you make something horribly broken but with only 600 bst or whatever? (don't answer that, just hypothetical)
  60. [2010-09-21 12:45:47p] <@Rising_Dusk> No, TMon, for UBER.
  61. [2010-09-21 12:45:48p] <@Rising_Dusk> Not for OU.
  62. [2010-09-21 12:45:53p] <Theorymon> yeah thats what I mean!
  63. [2010-09-21 12:46:01p] <~DougJustDoug> Maybe eliminate a few things, to make it a challenge.
  64. [2010-09-21 12:46:09p] <+Shravan> Right exactly.
  65. [2010-09-21 12:46:09p] <~DougJustDoug> Like 'No wonder guard'
  66. [2010-09-21 12:46:15p] <+Shravan> lol
  67. [2010-09-21 12:46:15p] <Theorymon> thats very possible, do something like base 1 attack
  68. [2010-09-21 12:46:20p] <~tennisace> no shadow tag
  69. [2010-09-21 12:46:29p] <Theorymon> and then engorge its stats from there
  70. [2010-09-21 12:46:40p] <@Rising_Dusk> Hahaha.
  71. [2010-09-21 12:46:41p] <+Shravan> Tmon, i said don't answer that :P
  72. [2010-09-21 12:46:44p] <~tennisace> stats must be from 30 <= x <= 255
  73. [2010-09-21 12:46:51p] <~tennisace> within a bst limit of 680
  74. [2010-09-21 12:46:58p] <+Shravan> yeah something along those lines.
  75. [2010-09-21 12:47:09p] <Theorymon> I say we make it 721 to one up Arceus
  76. [2010-09-21 12:47:12p] <Theorymon> !
  77. [2010-09-21 12:47:13p] <~tennisace> nah
  78. [2010-09-21 12:47:20p] <~tennisace> keep it in line with box legends
  79. [2010-09-21 12:47:25p] <@Rising_Dusk> Its stats are: 200/10/100/200/100/70
  80. [2010-09-21 12:47:26p] <@Rising_Dusk> Boom
  81. [2010-09-21 12:47:27p] <@Rising_Dusk> Lol
  82. [2010-09-21 12:47:37p] <+Shravan> lol
  83. [2010-09-21 12:47:53p] <Theorymon> that reminds me of a mon Jibaku and me were making ages ago
  84. [2010-09-21 12:48:00p] <~DougJustDoug> BST limit of 680 with no single stat over 135 or something like that
  85. [2010-09-21 12:48:08p] <@Rising_Dusk> This is Uber Doug, lol.
  86. [2010-09-21 12:48:11p] <+Shravan> Lol
  87. [2010-09-21 12:48:15p] <+Shravan> 135 is harsh :(
  88. [2010-09-21 12:48:19p] <@Rising_Dusk> 135 is "mediocre" in Ubers.
  89. [2010-09-21 12:48:19p] <@Rising_Dusk> :P
  90. [2010-09-21 12:48:21p] <Theorymon> it was a Grass / Steel type with Drought and an absurd SpD stat. its purpose was to force Kyogre to use HP Fire lol
  91. [2010-09-21 12:48:22p] <~DougJustDoug> 150?
  92. [2010-09-21 12:48:32p] <Theorymon> I would argue that 135 is NOT mediocre btw!
  93. [2010-09-21 12:48:35p] <@Rising_Dusk> 150 is 'on par' with stuff like Rayquaza.
  94. [2010-09-21 12:48:41p] <@Rising_Dusk> Well, listen to TM.
  95. [2010-09-21 12:48:42p] <@Rising_Dusk> He's the boss.
  96. [2010-09-21 12:48:43p] <@Rising_Dusk> :P
  97. [2010-09-21 12:48:46p] <+Shravan> yeah true
  98. [2010-09-21 12:50:27p] <+Shravan> So a brokenmon within limits is something you guys think would be fun to try?
  99. [2010-09-21 12:50:34p] <@Rising_Dusk> Yes.
  100. [2010-09-21 12:50:48p] <@Rising_Dusk> I'd love submitting stat spreads for that.
  101. [2010-09-21 12:50:48p] <@Rising_Dusk> Haha.
  102. [2010-09-21 12:51:09p] <+Shravan> Actually, what would be awesome
  103. [2010-09-21 12:51:19p] <+Shravan> is if we play with EXACTLY the same rules as a regular CAP
  104. [2010-09-21 12:51:26p] <+Shravan> but with the intention of imbalance, not balance
  105. [2010-09-21 12:51:42p] <+Shravan> We will quickly come to know if our process has any holes and areas for improvement.
  106. [2010-09-21 12:52:10p] <@Rising_Dusk> That's kind of what I envisioned for the CAP Uber idea anyway.
  107. [2010-09-21 12:52:19p] <+Shravan> Good, good.
  108. [2010-09-21 12:52:24p] <@Rising_Dusk> 20 bucks say we create a Dragon/Fighting Pokemon.
  109. [2010-09-21 12:52:31p] <+Shravan> raise you 30
  110. [2010-09-21 12:52:32p] <+Shravan> lol
  111. [2010-09-21 12:55:00p] * rbg (smogon@every.cave.in.kanto) has joined #cap
  112. [2010-09-21 12:55:35p] <~tennisace> i'll take that bet rising_dusk and say we make a pink fluffy electric dragon specs tank
  113. [2010-09-21 12:55:37p] <~tennisace> fuck you cyclohm
  114. [2010-09-21 12:55:41p] <~tennisace> and fuck you zekrom
  115. [2010-09-21 12:55:49p] <+Shravan> lol
  116. [2010-09-21 12:56:04p] <+Shravan> "pink fluffy electric dragon specs tank"
  117. [2010-09-21 12:56:08p] <+Shravan> isn't that exactly Cyclohm?
  118. [2010-09-21 12:56:17p] <~tennisace> cyclohm isn't pink
  119. [2010-09-21 12:56:22p] <~tennisace> nor is it fluffy enough
  120. [2010-09-21 12:56:26p] <+Shravan> lol
  121. [2010-09-21 12:56:26p] <~tennisace> on the fluffy scale
  122. [2010-09-21 12:56:29p] <+Shravan> okay
  123. [2010-09-21 12:58:00p] <~DougJustDoug> We could call it "Break-A-Pokemon" and we could split the CAP community into two teams. We make two broken ubers simultaneously. Since ubers usually come in multiples anyway, like Kyogre/Groudon, Celebi/Jirachi, Mew/Mewtwo etc.
  124. [2010-09-21 12:58:00p] <~DougJustDoug> We playtest the pokemon by pitting them against each other in battle. Each creation team would appoint a set of playtest battlers, and a playtest tournament would be head-to-head against the other team.
  125. [2010-09-21 12:58:00p] <~DougJustDoug> Each team could tailor their broken pokemon based on the playstyle of the battlers that are assigned to that team. It woul dbe like custome building a car for a specific driver.
  126. [2010-09-21 12:58:00p] <~DougJustDoug> We could perhaps force one team to make a sweeper, and the other one to make a stall wall. Then see who can make the best broken pokemon.
  127. [2010-09-21 12:58:00p] <~DougJustDoug> We would have the added background implication of fighting over which battle style is superior -- which just adds to the fun.
  128. [2010-09-21 12:58:11p] <@Rising_Dusk> Omg
  129. [2010-09-21 12:58:13p] <@Rising_Dusk> TEAM BASED
  130. [2010-09-21 12:58:14p] <@Rising_Dusk> FUCK YES
  131. [2010-09-21 12:58:17p] <@Rising_Dusk> I am ON BOARD man.
  132. [2010-09-21 12:58:45p] <+Shravan> YES DOUG
  133. [2010-09-21 12:58:46p] <@Rising_Dusk> Theorymon can lead one.
  134. [2010-09-21 12:58:48p] <@Rising_Dusk> Jibaku can lead the other
  135. [2010-09-21 12:58:49p] <+Shravan> That sounds perfect
  136. [2010-09-21 12:58:53p] <Theorymon> omg that sounds fun as hell
  137. [2010-09-21 12:59:00p] <+Shravan> That sounds fantastic too, Dusk.
  138. [2010-09-21 12:59:05p] <Theorymon> hmm but there is usually a third mon...
  139. [2010-09-21 12:59:11p] <@Rising_Dusk> DUSK CAN LEAD ANOTHER
  140. [2010-09-21 12:59:15p] <@Rising_Dusk> :P
  141. [2010-09-21 12:59:20p] <+Shravan> NOOOOOOOOOOOOOOOOOOOOOOoooooooooooooooooo..
  142. [2010-09-21 12:59:33p] <+Shravan> j/k
  143. [2010-09-21 12:59:45p] <Theorymon> I got a weird idea though
  144. [2010-09-21 12:59:54p] <+Shravan> Doug, that idea is like everything we've talked about, but taken to a whole new level.
  145. [2010-09-21 12:59:58p] <+Shravan> I'm totally on board.
  146. [2010-09-21 01:00:00p] <@Rising_Dusk> That idea is amazing.
  147. [2010-09-21 01:00:10p] <@Rising_Dusk> I love the idea of competition built into the process.
  148. [2010-09-21 01:00:16p] <+Shravan> Hehe
  149. [2010-09-21 01:00:23p] <Theorymon> we could ban the Dragon typeing on the mon, because I think we should try and abuse types that have NEVER been abused before! or maybe not I dunno because at the same time Dragon is my faveorite typing x_x
  150. [2010-09-21 01:00:41p] <+Shravan> ^ on board with this also
  151. [2010-09-21 01:00:55p] <@Rising_Dusk> I'd be OK with it either way.
  152. [2010-09-21 01:01:05p] <@Rising_Dusk> Both would be a blast.
  153. [2010-09-21 01:01:07p] <+Shravan> cuz if one team makes a Dragon/Fighting mon
  154. [2010-09-21 01:01:18p] <+Shravan> the other could end up making Ghost/Steel @levitate with 200 SpD
  155. [2010-09-21 01:01:18p] <@Rising_Dusk> Fuck yeah Dragon/Fighting.
  156. [2010-09-21 01:01:27p] <@Rising_Dusk> Fuck yeah Ghost/Steel, rotfl.
  157. [2010-09-21 01:01:31p] <+Shravan> lol
  158. [2010-09-21 01:01:47p] <Theorymon> watch it Shravan, it could have Scrappy!
  159. [2010-09-21 01:01:59p] <+Shravan> lol but scrappy won't work with fighting moves, would it?
  160. [2010-09-21 01:02:00p] <~DougJustDoug> I think we should impose limitations. I think the idea of abusing the system should come with hurdles to get around.
  161. [2010-09-21 01:02:04p] <Theorymon> it does
  162. [2010-09-21 01:02:05p] <@Rising_Dusk> Yeah it does Shraven.
  163. [2010-09-21 01:02:08p] <+Shravan> oh wow
  164. [2010-09-21 01:02:12p] <+Shravan> ok then nvm lol
  165. [2010-09-21 01:02:14p] <@Rising_Dusk> Yes Doug, I like that idea.
  166. [2010-09-21 01:02:19p] <@Rising_Dusk> It would also make people think.
  167. [2010-09-21 01:02:20p] <+Shravan> Yeah I agree.
  168. [2010-09-21 01:02:25p] <@Rising_Dusk> Despite it being about "Break-A-Pokemon"
  169. [2010-09-21 01:02:29p] <@Rising_Dusk> I love the acronym for that.
  170. [2010-09-21 01:02:31p] <Theorymon> I think the trickiest part would be the movepool limitations
  171. [2010-09-21 01:02:33p] <@Rising_Dusk> Guys, let's work on our BAPs.
  172. [2010-09-21 01:02:35p] <+Shravan> Also, do we split up just the management or the community as well?
  173. [2010-09-21 01:02:36p] <~DougJustDoug> Yeah, just eliminate all the "easy" ways to break a pokemon.
  174. [2010-09-21 01:02:52p] <Theorymon> yeah ban certain abilties and such
  175. [2010-09-21 01:02:54p] <+Shravan> Like if you participate for team a, you cannot vote for team b. etc.
  176. [2010-09-21 01:02:55p] <Theorymon> though I got a question
  177. [2010-09-21 01:03:17p] <Theorymon> what if we made a Pokemon that has like 900 BST but has an ability that brings it down to normal Uber levels? just a thought
  178. [2010-09-21 01:03:39p] <@Rising_Dusk> Slow Start, goooo.
  179. [2010-09-21 01:03:51p] <+Shravan> That would be complicating it too much IMO. Also could make it potentially too broken.
  180. [2010-09-21 01:04:04p] <@Rising_Dusk> 900BST, lawl.
  181. [2010-09-21 01:04:07p] <+Shravan> lol
  182. [2010-09-21 01:04:11p] <@Rising_Dusk> Just the idea makes me giggle.
  183. [2010-09-21 01:04:20p] <~DougJustDoug> To make a fair competition, I think we need clear direct limitations.
  184. [2010-09-21 01:04:29p] <+Shravan> yeah, exactly.
  185. [2010-09-21 01:04:36p] <~DougJustDoug> It actually just like the reverse of a regular CAP
  186. [2010-09-21 01:04:49p] <~tennisace> can we call it forge a pokemon
  187. [2010-09-21 01:04:59p] <~tennisace> forge as in to cast out of metal
  188. [2010-09-21 01:05:02p] <~DougJustDoug> There are somethings that just can't be done -- even when you are trying to intentially make a broken mon!
  189. [2010-09-21 01:05:04p] <@Rising_Dusk> No tennisace.
  190. [2010-09-21 01:05:07p] <@Rising_Dusk> We are not making FAPs.
  191. [2010-09-21 01:05:08p] <@Rising_Dusk> :P
  192. [2010-09-21 01:05:19p] <~tennisace> speak for yourself
  193. [2010-09-21 01:05:34p] <~tennisace> i make bronze models out of every cap
  194. [2010-09-21 01:05:39p] <~tennisace> hand cast
  195. [2010-09-21 01:05:41p] <Theorymon> I must admit though DJD, I never expected GF to have a Shadow Tag mon with set up moves lol (not saying we should do that)
  196. [2010-09-21 01:05:54p] <~tennisace> well theorymon
  197. [2010-09-21 01:06:03p] <~tennisace> NOBODY EXPECTS THE SPANISH SHANDERAA INQUISITION
  198. [2010-09-21 01:06:14p] <Theorymon> SHANDERRA THE BEST POKEMON IN HISTORY
  199. [2010-09-21 01:06:38p] <~DougJustDoug> One cool thing about simultaneous projects that will compete head to head -- is that each team will constantly be shifting and changing to respond to what they see the other team doing.
  200. [2010-09-21 01:06:48p] <+Shravan> yes.
  201. [2010-09-21 01:06:50p] <~tennisace> AMONGST HIS WEAPONRY HE HAS FEAR, SURPRISE, A MANIACLE DEVOTION TO THE POPE, AND SHADOW TAG
  202. [2010-09-21 01:07:13p] <+Shravan> You know, Doug, depending on how this works out, it could even change the way we do CAP altogether in the future.
  203. [2010-09-21 01:07:18p] <Theorymon> heh tenis that reminds me, I need someone to draw an avatar pic of the SHADOW TAG FORCE together (that gothmon, Wobbuffet, and Shanderra)
  204. [2010-09-21 01:07:22p] <~tennisace> lol
  205. [2010-09-21 01:07:42p] <~tennisace> i hope shadow tag vs shadow tag reverts back to gen 3
  206. [2010-09-21 01:07:48p] <+Shravan> rofl
  207. [2010-09-21 01:07:53p] <~tennisace> FUCK YOU WOBB
  208. [2010-09-21 01:07:57p] <~tennisace> NO ESCAPING YOUR FATE
  209. [2010-09-21 01:09:16p] <~DougJustDoug> Way back when we were doing weather testing around CAP 3 -- I proposed a "two team CAP project". We were going to make one auto-rain poke, and one auto-sun poke at the same time by two teams. Unfortunately, weather testing shoed auto-weather was broken in OU, and the whole thing was scrapped.
  210. [2010-09-21 01:09:34p] <+Shravan> ah.
  211. [2010-09-21 01:09:47p] <~DougJustDoug> Just a little history, for you noobs....
  212. [2010-09-21 01:09:52p] <~DougJustDoug> ;-)
  213. [2010-09-21 01:09:53p] <+Shravan> Well here's our chance. :P
  214. [2010-09-21 01:11:16p] <~DougJustDoug> It's an interesting thought. I need to let it simmer a bit, and think about it for a while. But, I think it has some interesting possiblities.
  215. [2010-09-21 01:11:50p] <+Shravan> Yeah. If we can generate enough participation, then this will turn out to be good fun.
  216. [2010-09-21 01:12:05p] <+Shravan> We also need to decide if people can participate for building both sides.
  217. [2010-09-21 01:12:42p] <~DougJustDoug> Yeah, and since it is almost a total departure from normal competitive pokemon, that it could side-step most of the problems I mention in that forum thread.
  218. [2010-09-21 01:12:49p] <+Shravan> I think it makes sense to let them vote on both sides, but if we get a LOT of people on board, then maybe we can split it.
  219. [2010-09-21 01:13:18p] <@Rising_Dusk> Lol.
  220. [2010-09-21 01:13:24p] <~DougJustDoug> I kinda like the 'Us vs. Them" thing
  221. [2010-09-21 01:13:38p] <@Rising_Dusk> I think that is a healthy twist.
  222. [2010-09-21 01:14:02p] <~DougJustDoug> Basically tell everyone to choose a side. The first project you post or vote on -- that's your team for the duration. Choose carefully.
  223. [2010-09-21 01:14:38p] <+Shravan> Yeah.
  224. [2010-09-21 01:14:45p] <~DougJustDoug> Otherwise, people might "sabotage" the other side with divisive posts, or bogus votes.
  225. [2010-09-21 01:14:50p] <+Shravan> lol
  226. [2010-09-21 01:14:57p] <+Shravan> that could also turn out to be fun, though.
  227. [2010-09-21 01:15:20p] <+Shravan> Like pretend I am secretly on one side.
  228. [2010-09-21 01:15:40p] <~DougJustDoug> Oh yeah -- just look at the WCOP to see how much team loyalty affects the excitement
  229. [2010-09-21 01:15:41p] <+Shravan> I can make fantastic sounding arguments on the other side to try to guide it astray
  230. [2010-09-21 01:15:54p] <+Shravan> what WCOP?
  231. [2010-09-21 01:15:57p] <+Shravan> what's*
  232. [2010-09-21 01:16:03p] <~DougJustDoug> World Cup of Pokemon
  233. [2010-09-21 01:16:42p] <+Shravan> ah. is that a smogon thing?
  234. [2010-09-21 01:16:53p] <+Shravan> (nub question, don't torch me)
  235. [2010-09-21 01:17:30p] <~DougJustDoug> http://www.smogon.com/tournaments/worldcup/
  236. [2010-09-21 01:17:53p] <~DougJustDoug> Same thing with SPL, regarding teams and loyalty and all that
  237. [2010-09-21 01:18:00p] <~DougJustDoug> "Smogon Premier League"
  238. [2010-09-21 01:18:21p] <@Rising_Dusk> Yeah.
  239. [2010-09-21 01:18:26p] <@Rising_Dusk> I think you should pick a side.
  240. [2010-09-21 01:18:43p] <+Shravan> Okay, sounds good.
  241. [2010-09-21 01:18:58p] <@Rising_Dusk> How I would do it is have 2 subforums of CAP.
  242. [2010-09-21 01:19:03p] <+Shravan> But does picking a side allow for espionage and sabotage missions?
  243. [2010-09-21 01:19:04p] <@Rising_Dusk> And you have access to both of them.
  244. [2010-09-21 01:19:09p] <@Rising_Dusk> I hope not.
  245. [2010-09-21 01:19:14p] <+Shravan> Darn
  246. [2010-09-21 01:19:15p] <@Rising_Dusk> Espionage maybe.
  247. [2010-09-21 01:19:17p] <@Rising_Dusk> Not sabotage.
  248. [2010-09-21 01:19:24p] <+Shravan> Well sabotage in the sense that
  249. [2010-09-21 01:19:26p] <@Rising_Dusk> I don't mind people KNOWING what the other team is doing.
  250. [2010-09-21 01:19:29p] <@Rising_Dusk> I encourage it actually.
  251. [2010-09-21 01:19:34p] <+Shravan> If you're very good at making arguments.
  252. [2010-09-21 01:19:37p] <@Rising_Dusk> Because that way you adjust your own strategy.
  253. [2010-09-21 01:19:39p] <@Rising_Dusk> No that is bad.
  254. [2010-09-21 01:19:47p] <@Rising_Dusk> I don't want people leading the other team astray.
  255. [2010-09-21 01:19:50p] <@Rising_Dusk> Or trying to.
  256. [2010-09-21 01:19:53p] <+Shravan> Lol okay.
  257. [2010-09-21 01:20:04p] <+Shravan> Actually espionage isn't hard
  258. [2010-09-21 01:20:09p] <+Shravan> just sign out and look at the other forum
  259. [2010-09-21 01:20:21p] <@Rising_Dusk> Nono, I'd want both forums visible to all participating people.
  260. [2010-09-21 01:20:22p] * PenguinX (~quackPeng@synIRC-DE2F953E.range86-176.btcentralplus.com) has joined #cap
  261. [2010-09-21 01:20:27p] <@Rising_Dusk> So you could always view the other side's work.
  262. [2010-09-21 01:20:29p] <+Shravan> But you cannot post to both.
  263. [2010-09-21 01:20:30p] <@Rising_Dusk> But you couldn't post in it.
  264. [2010-09-21 01:20:39p] <@Rising_Dusk> Right, you can only post and vote in one.
  265. [2010-09-21 01:20:40p] <+Shravan> sounds like a plan.
  266. [2010-09-21 01:20:55p] <~DougJustDoug> Yeah, total visibility, but you can't materially participate on the opposing side
  267. [2010-09-21 01:20:56p] <+Shravan> What about flavor choices?
  268. [2010-09-21 01:21:02p] <+Shravan> do we vorce artists to pick a side?
  269. [2010-09-21 01:21:18p] <~DougJustDoug> And you choose a side by simply participating.
  270. [2010-09-21 01:21:25p] <@Rising_Dusk> Yes Doug.
  271. [2010-09-21 01:21:29p] <+Shravan> mmhmm.
  272. [2010-09-21 01:21:31p] <@Rising_Dusk> Once you participate, you lock yourself in.
  273. [2010-09-21 01:21:36p] <~DougJustDoug> Yeah, artists need to choose too.
  274. [2010-09-21 01:21:39p] <@Rising_Dusk> I think artists should choose a side too!
  275. [2010-09-21 01:21:42p] * %JibaNOTHERE (Mibbit@power.to.the.people) Quit (Quit: http://www.mibbit.com ajax IRC Client)
  276. [2010-09-21 01:21:46p] <@Rising_Dusk> They pick which one they want to work for.
  277. [2010-09-21 01:21:47p] <+Shravan> We also need to have some sort of balance
  278. [2010-09-21 01:21:58p] <@Rising_Dusk> So that means competitively you want to make your thing "awesome enough" to lure the artists.
  279. [2010-09-21 01:22:06p] <~DougJustDoug> We have enough artists and spriters to easily produce two good pokes
  280. [2010-09-21 01:22:06p] <@Rising_Dusk> So there's strategy involved in that too.
  281. [2010-09-21 01:22:06p] <+Shravan> right.
  282. [2010-09-21 01:22:11p] <@Rising_Dusk> Yeah.
  283. [2010-09-21 01:22:22p] <@Rising_Dusk> And I think the competition would make it more exciting for artists as well.
  284. [2010-09-21 01:22:29p] <@Rising_Dusk> Look how successful those monthly art contests are in SS>
  285. [2010-09-21 01:22:36p] <@Rising_Dusk> There are tons of excellent entries.
  286. [2010-09-21 01:22:56p] <+Shravan> The experienced member shsould also be spread evenly.
  287. [2010-09-21 01:23:07p] <+Shravan> should*
  288. [2010-09-21 01:23:17p] <@Rising_Dusk> That's up to the members.
  289. [2010-09-21 01:23:34p] <@Rising_Dusk> We shouldn't force users to any one side.
  290. [2010-09-21 01:23:37p] <@Rising_Dusk> But totally let them choose.
  291. [2010-09-21 01:23:39p] <+Shravan> well, we don't want Miami Heat vs. the Clippers, basically.
  292. [2010-09-21 01:23:52p] <@Rising_Dusk> That makes it up to the team leaders to make your Pokemon attractive.
  293. [2010-09-21 01:24:01p] <@Rising_Dusk> Also, I think some people enjoy stiff competition.
  294. [2010-09-21 01:24:09p] <@Rising_Dusk> I know I'd probably pick the underdog side for who to support.
  295. [2010-09-21 01:24:13p] <+Shravan> well, what i mean is that at the start, both pokes are nonexistant.
  296. [2010-09-21 01:24:22p] <@Rising_Dusk> Yes, but both leaders have VISIONS.
  297. [2010-09-21 01:24:38p] <@Rising_Dusk> And they present the visions and then start going to town.
  298. [2010-09-21 01:24:48p] <+Shravan> ah okay
  299. [2010-09-21 01:25:00p] <~DougJustDoug> Perhaps we choose the typing as a whole community, essentially to ensure that neither side has to "go first" hen picking typing, and to ensure we get flavorful "pair types" consistent with ingame opposites or pairs.
  300. [2010-09-21 01:25:16p] <+Shravan> because I was thinking that if you, deck, reach, cyzir, capefeather, and say firecape join one side before anything is decided, then it would certainly imbalance some of the project.
  301. [2010-09-21 01:25:16p] <@Rising_Dusk> Oh true.
  302. [2010-09-21 01:25:19p] <@Rising_Dusk> That's actually a pretty good idea.
  303. [2010-09-21 01:25:33p] <+Shravan> That's also a good idea.
  304. [2010-09-21 01:26:01p] <@Rising_Dusk> Most of the "opposites" in Pokemon are actually trios.
  305. [2010-09-21 01:26:02p] <~DougJustDoug> That also will give people a better idea of what team they prefer when shoosing sides.
  306. [2010-09-21 01:26:06p] <+firecape> hmmm?
  307. [2010-09-21 01:26:11p] <~DougJustDoug> *choosing
  308. [2010-09-21 01:26:13p] <@Rising_Dusk> firecape, we're discussing a CAP Uber.
  309. [2010-09-21 01:26:17p] <+firecape> oh
  310. [2010-09-21 01:26:18p] <@Rising_Dusk> And making it a competition.
  311. [2010-09-21 01:26:21p] <+firecape> cool
  312. [2010-09-21 01:26:23p] <+Shravan> The other thing we could do is
  313. [2010-09-21 01:26:29p] <@Rising_Dusk> Yes Doug.
  314. [2010-09-21 01:26:30p] <+firecape> I just got home from school so I'll read up
  315. [2010-09-21 01:26:35p] <+Shravan> Make it open game for all to participate until typing is decided
  316. [2010-09-21 01:26:40p] <@Rising_Dusk> Do you like the idea of 2 Pokemon or 3?
  317. [2010-09-21 01:26:42p] <+Shravan> Beyond that point, we lock down teams.
  318. [2010-09-21 01:26:45p] <@Rising_Dusk> Most of these things are actually trios in the game.
  319. [2010-09-21 01:26:58p] <@Rising_Dusk> Like for instance, Rayquaza is the third leg of the Kyogre/Groudon crowd.
  320. [2010-09-21 01:26:58p] <+Shravan> I prefer two. Three would not be competitive.
  321. [2010-09-21 01:27:13p] <@Rising_Dusk> I don't mind either way, just presenting the idea.
  322. [2010-09-21 01:27:16p] <+Shravan> Trios ingame generally counter each other.
  323. [2010-09-21 01:27:17p] <~DougJustDoug> Three teams is too ambitious.
  324. [2010-09-21 01:27:19p] <@Rising_Dusk> 3 Pokemon might spread the crowd too thin.
  325. [2010-09-21 01:27:23p] * Theorymon is now known as afkmon
  326. [2010-09-21 01:27:23p] <@Rising_Dusk> That's my concern.
  327. [2010-09-21 01:27:25p] <+Shravan> Yes
  328. [2010-09-21 01:27:56p] <+Shravan> What do you think of keeping everything open game until typing is decided. After that, we can lock down the teams.
  329. [2010-09-21 01:28:08p] <@Rising_Dusk> That's what Doug suggested. I like it.
  330. [2010-09-21 01:28:19p] <+Shravan> Oh okay. Yeah.
  331. [2010-09-21 01:28:26p] <+Shravan> That way, even the concepts can be decided in pairs
  332. [2010-09-21 01:28:42p] <@Rising_Dusk> Do we even care about concepts?
  333. [2010-09-21 01:28:45p] <@Rising_Dusk> I would say not.
  334. [2010-09-21 01:28:47p] <+Shravan> "Ultimate Wall Breaker" and "Ultimate Wall"
  335. [2010-09-21 01:28:55p] <@Rising_Dusk> Just decide typings and then let people "break a pokemon
  336. [2010-09-21 01:28:55p] <+firecape> ok, so in summary, we are discussing making 2 "teams" to see who can make the better CAP uber (am I on the same page?)
  337. [2010-09-21 01:28:56p] <@Rising_Dusk> "*
  338. [2010-09-21 01:28:59p] <+Shravan> well at least a vague direction is needed, is it not?
  339. [2010-09-21 01:29:10p] <+Shravan> Yes, firecape.
  340. [2010-09-21 01:29:17p] <@Rising_Dusk> I'm pretty sure most Ubers are created without much direction in mind.
  341. [2010-09-21 01:29:30p] <+Shravan> Also, we will operate within the limits of the CAP process and set other limits.
  342. [2010-09-21 01:29:31p] <@Rising_Dusk> Or at least they appear that way to me.
  343. [2010-09-21 01:29:35p] <@Rising_Dusk> I can't say for sure.
  344. [2010-09-21 01:29:42p] <+Shravan> You're likely correct. lol
  345. [2010-09-21 01:29:43p] <@Rising_Dusk> They're so versatile and can do so much.
  346. [2010-09-21 01:29:53p] <@Rising_Dusk> It's tough to say they fill any one concept besides "Uber"
  347. [2010-09-21 01:29:57p] <+Shravan> But here, we want to compete with the ubers
  348. [2010-09-21 01:29:59p] <+firecape> I think its very important to make sure the community knows the difference between an Uber Pokemon and a pure "brokemon"
  349. [2010-09-21 01:30:12p] <+Shravan> not just make 8 year old boys jump for joy.
  350. [2010-09-21 01:30:18p] <~DougJustDoug> Two pokes, clear opposition, analogy to battling head-to-head, and there's plenty of ingame precedent to duality. This is a Team Aqua/Team Magma sort of thing. If we want to make our "Rayquaza" later -- thats a whole nother discussion.
  351. [2010-09-21 01:30:31p] <+Shravan> Yeah.
  352. [2010-09-21 01:30:34p] <@Rising_Dusk> Ahaha, we should totally make our RayQ later.
  353. [2010-09-21 01:30:45p] <@Rising_Dusk> That would be an awesome project for the aftermath.
  354. [2010-09-21 01:30:46p] <@Rising_Dusk> But anyway.
  355. [2010-09-21 01:30:56p] <+Shravan> RayQ = "Oh yeah, well F*** you both!"
  356. [2010-09-21 01:31:08p] <+firecape> well "rayquaza" doesn't always beat the trio :P
  357. [2010-09-21 01:31:12p] <@Rising_Dusk> Yeah, ofc.
  358. [2010-09-21 01:31:13p] <+firecape> or the dou
  359. [2010-09-21 01:31:14p] <+firecape> I should say
  360. [2010-09-21 01:31:19p] <+firecape> err
  361. [2010-09-21 01:31:21p] <+firecape> duo
  362. [2010-09-21 01:31:25p] <@Rising_Dusk> Anyway.
  363. [2010-09-21 01:31:31p] <@Rising_Dusk> We'll stick to duality.
  364. [2010-09-21 01:31:40p] <@Rising_Dusk> And we should try to make them opposites in typing.
  365. [2010-09-21 01:31:50p] <@Rising_Dusk> Doug, what do you think about having no concept?
  366. [2010-09-21 01:31:56p] <@Rising_Dusk> And just making something amazing within the typing and limits?
  367. [2010-09-21 01:31:57p] <~DougJustDoug> And I think the basic premise should be Offense vs. Defense
  368. [2010-09-21 01:32:12p] <+Shravan> Yeah, I agree with that.
  369. [2010-09-21 01:32:15p] <@Rising_Dusk> ffff stall.
  370. [2010-09-21 01:32:20p] <+firecape> :D
  371. [2010-09-21 01:32:29p] <~DougJustDoug> But beyond that basic premise, the concept can be whatever
  372. [2010-09-21 01:33:01p] <+firecape> hehe Mewtwo's offensive stats swapped for defense with the Speed the same
  373. [2010-09-21 01:33:01p] <+firecape> :D
  374. [2010-09-21 01:33:02p] <@Rising_Dusk> Okay, that's fine.
  375. [2010-09-21 01:33:06p] <@Rising_Dusk> Well, I want to be on the offensive team.
  376. [2010-09-21 01:33:13p] <@Rising_Dusk> Idc who's leading it or who I'm working with.
  377. [2010-09-21 01:33:18p] <+firecape> I'm on the defensive probably
  378. [2010-09-21 01:33:18p] * afkmon is now known as Theorymon
  379. [2010-09-21 01:33:24p] <~DougJustDoug> And, as you know, Offense and Defense does not necessarily mean "Fast Sweeper" and "Slow Wall".
  380. [2010-09-21 01:33:29p] <+Shravan> I am not sure where I am yet.
  381. [2010-09-21 01:33:31p] <Theorymon> I sorta want to do an auto Trick Room mon
  382. [2010-09-21 01:33:36p] <+firecape> Theorymon
  383. [2010-09-21 01:33:52p] <Theorymon> auto trick room as in if you switch it in again, Trick Room goes away
  384. [2010-09-21 01:33:53p] <+firecape> its going to be 2 "teams", where one makes an offensive uber and one makes defensive
  385. [2010-09-21 01:34:09p] <@Rising_Dusk> But Auto-TR could work for either, really.
  386. [2010-09-21 01:34:16p] <Theorymon> yeah I know! if you think about it, auto Trick Room is sorta fast sweeper
  387. [2010-09-21 01:34:24p] <Theorymon> in a weird way
  388. [2010-09-21 01:34:27p] <+firecape> auto TR would be cool
  389. [2010-09-21 01:34:37p] <@Rising_Dusk> Anyway, let's avoid the ideas for now.
  390. [2010-09-21 01:34:39p] <Theorymon> k
  391. [2010-09-21 01:34:40p] <+Shravan> yeah
  392. [2010-09-21 01:34:40p] <@Rising_Dusk> We need to focus on the process.
  393. [2010-09-21 01:34:45p] <+firecape> it can forget about the speed and invest that 670+ bst into attacking stats
  394. [2010-09-21 01:34:46p] <+Shravan> I think we have the general idea down.
  395. [2010-09-21 01:34:46p] <+firecape> :P
  396. [2010-09-21 01:34:54p] <+firecape> but yeah
  397. [2010-09-21 01:34:59p] * midou (~midou@synIRC-D43F92A3.socal.res.rr.com) has joined #cap
  398. [2010-09-21 01:35:00p] <@Rising_Dusk> Do you want a serious writeup proposal for this, Doug?
  399. [2010-09-21 01:35:07p] <Theorymon> fuck I have to go again, guys can one of you PM me a log of this later? I certainly want to be involved but I have to go for a short trip
  400. [2010-09-21 01:35:13p] <@Rising_Dusk> Sure.
  401. [2010-09-21 01:35:20p] * Theorymon is now known as afkmon
  402. [2010-09-21 01:35:22p] <+firecape> I'm auto saving logs
  403. [2010-09-21 01:35:23p] <+firecape> so I can
  404. [2010-09-21 01:35:26p] <afkmon> thanks
  405. [2010-09-21 01:35:30p] <afkmon> bye for now
  406. [2010-09-21 01:35:34p] <@Rising_Dusk> Ciao.
  407. [2010-09-21 01:35:34p] <+firecape> there's also the question "do we want to follow gamefreak"
  408. [2010-09-21 01:35:47p] <~tennisace> i'll brb guys
  409. [2010-09-21 01:35:50p] <+firecape> 670 bst mons have a certain limit (min-max) of their stats
  410. [2010-09-21 01:35:53p] * ~tennisace (tennisace@stay.thirsty.my.friends) Quit (Quit: )
  411. [2010-09-21 01:35:56p] <+firecape> are we going to adhere to that
  412. [2010-09-21 01:36:04p] <@Rising_Dusk> I'd pick 680.
  413. [2010-09-21 01:36:11p] <+firecape> not what I mean
  414. [2010-09-21 01:36:13p] <@Rising_Dusk> There's more precedent for 680s.
  415. [2010-09-21 01:36:24p] <@Rising_Dusk> And yes, we discussed that too.
  416. [2010-09-21 01:36:28p] <@Rising_Dusk> Having a min/max for stats.
  417. [2010-09-21 01:36:33p] <@Rising_Dusk> And working inside that range somewhere.
  418. [2010-09-21 01:36:34p] <+firecape> I mean 154 is usually the maximum for a stat and 90 is the min
  419. [2010-09-21 01:36:38p] <+firecape> oh
  420. [2010-09-21 01:36:55p] <@Rising_Dusk> 154 such an ugly number.
  421. [2010-09-21 01:36:58p] <+firecape> true
  422. [2010-09-21 01:37:03p] <+firecape> I would probably just use 150 :P
  423. [2010-09-21 01:37:08p] <@Rising_Dusk> Yeah
  424. [2010-09-21 01:37:53p] <@Rising_Dusk> I'd generate a list of abilities we're banning too.
  425. [2010-09-21 01:37:59p] <@Rising_Dusk> Like no Wonder Guard, lol.
  426. [2010-09-21 01:38:00p] <@Rising_Dusk> Etc.
  427. [2010-09-21 01:38:03p] <+firecape> hehe 120/90/120/90/120/130 mon with Mewtwo's movepool
  428. [2010-09-21 01:38:06p] <+firecape> my dream
  429. [2010-09-21 01:38:08p] <~DougJustDoug> What could the team names be?
  430. [2010-09-21 01:38:11p] <+firecape> but I digress
  431. [2010-09-21 01:38:15p] <~DougJustDoug> Team Sword vs Team Shield?
  432. [2010-09-21 01:38:19p] <@Rising_Dusk> We should fix the team names in advance.
  433. [2010-09-21 01:38:25p] <~DougJustDoug> Team Irresistible vs Team Immovable?
  434. [2010-09-21 01:38:25p] <~DougJustDoug> I kinda like that one.
  435. [2010-09-21 01:38:28p] <@Rising_Dusk> I like that, actually.
  436. [2010-09-21 01:38:34p] <+firecape> Well R_D, like I said, we need to make it clear we are making an "uber" not "brokemon"
  437. [2010-09-21 01:38:40p] <@Rising_Dusk> What is that proverb?
  438. [2010-09-21 01:38:48p] <@Rising_Dusk> When an unwavering force meets an immovable wall?
  439. [2010-09-21 01:38:56p] <@Rising_Dusk> Yes firecape, of course.
  440. [2010-09-21 01:39:00p] <~DougJustDoug> Irresistible Force Meets Immovable Object
  441. [2010-09-21 01:39:08p] <+firecape> unstopable force I think
  442. [2010-09-21 01:39:20p] <~DougJustDoug> Sword and Shield are nice and simple
  443. [2010-09-21 01:39:21p] <@Rising_Dusk> http://en.wikipedia.org/wiki/Irresistible_force_paradox
  444. [2010-09-21 01:39:23p] <@Rising_Dusk> Yes you are right.
  445. [2010-09-21 01:40:04p] <+firecape> also, will we allow new abilities and moves on the Pokemon?
  446. [2010-09-21 01:40:09p] <+firecape> "new" as in b/w
  447. [2010-09-21 01:40:17p] <@Rising_Dusk> No.
  448. [2010-09-21 01:40:22p] <~DougJustDoug> Ugh...
  449. [2010-09-21 01:40:35p] <+Shravan> No
  450. [2010-09-21 01:40:36p] <~DougJustDoug> That's exactly the thing I really hope doesn't happen
  451. [2010-09-21 01:40:38p] <+Shravan> No custom ANYTHING
  452. [2010-09-21 01:40:42p] <+firecape> I didn't mean custom
  453. [2010-09-21 01:40:45p] <+Shravan> we need to set this rule immediately.
  454. [2010-09-21 01:40:45p] <+firecape> I meant b/w stuff
  455. [2010-09-21 01:40:48p] <+Shravan> Oh.
  456. [2010-09-21 01:40:49p] <@Rising_Dusk> firecape, no.
  457. [2010-09-21 01:40:50p] <~DougJustDoug> That's exactly the thing I really hope doesn't happen
  458. [2010-09-21 01:40:52p] <+Shravan> No on that too.
  459. [2010-09-21 01:40:58p] <+firecape> hmmm
  460. [2010-09-21 01:41:03p] <@Rising_Dusk> We are trying VERY HARD to avoid the "BUT I WANNA USE 5TH GEN MOVE WAAAH" stuff.
  461. [2010-09-21 01:41:09p] <+firecape> ok
  462. [2010-09-21 01:41:42p] <+firecape> that brings another question: Are we going to assume gen4 mechanics for existing moves/abilities? (I would think so...)
  463. [2010-09-21 01:41:49p] <~DougJustDoug> I was really hoping the "brokemon" concept pushes us completely outside the realm of what is happening in normal competitive pokemon
  464. [2010-09-21 01:41:52p] * Hypothesismon (~Theorymon@synIRC-197B6946.syrcny.east.verizon.net) has joined #cap
  465. [2010-09-21 01:41:54p] <@Rising_Dusk> ...Yes, of course.
  466. [2010-09-21 01:42:02p] <@Rising_Dusk> Everything is Gen IV, firecape..
  467. [2010-09-21 01:42:04p] <+firecape> ok just making sure :P
  468. [2010-09-21 01:42:20p] <+Shravan> Actually, firecape
  469. [2010-09-21 01:42:21p] <@Rising_Dusk> I think it will, Doug.
  470. [2010-09-21 01:42:25p] <+Shravan> We are okay with creating a brokenmon
  471. [2010-09-21 01:42:28p] <@Rising_Dusk> Although there will clearly be a few dissenters.
  472. [2010-09-21 01:42:34p] <~DougJustDoug> We literally will build a pokemon to beat the other side, and we do whatever we have to do to get there within the preset limitations.
  473. [2010-09-21 01:42:36p] <+Shravan> we want to make it as broken as possible within limits
  474. [2010-09-21 01:42:37p] <@Rising_Dusk> But I think the overwhelming majority will support 'broken mon'.
  475. [2010-09-21 01:42:41p] <+firecape> well
  476. [2010-09-21 01:42:45p] <+Shravan> If necessary, we can set tighter limits than 680 bst.
  477. [2010-09-21 01:42:45p] <~DougJustDoug> We are not making a pokemon for the uber metagame or anything like that
  478. [2010-09-21 01:42:53p] <+firecape> oh
  479. [2010-09-21 01:43:15p] <@Rising_Dusk> Yeah that is an important distinction.
  480. [2010-09-21 01:43:20p] <@Rising_Dusk> We're breaking the mons as much as we humanly can.
  481. [2010-09-21 01:43:25p] <@Rising_Dusk> To beat the other team.
  482. [2010-09-21 01:43:26p] <+Shravan> Yeah
  483. [2010-09-21 01:43:29p] <+Shravan> exactly
  484. [2010-09-21 01:43:43p] <+Shravan> I think it would also be more interesting if we limit the BST close to 600
  485. [2010-09-21 01:43:54p] <+Shravan> that way, it can remain broken but in relation to the OU mons.
  486. [2010-09-21 01:44:00p] <~DougJustDoug> We are intentionally separating from the normal competitive pokemon continuum, but we are still... competing... with pokemon... see whut I mean?
  487. [2010-09-21 01:44:02p] <@Rising_Dusk> I think if we do that, it'll appear too set for OU.
  488. [2010-09-21 01:44:06p] <+firecape> I would also like to impose a minimum limit and maximum limit of stats too
  489. [2010-09-21 01:44:14p] <@Rising_Dusk> I would very much prefer a higher BST limit.
  490. [2010-09-21 01:44:16p] <+firecape> so people can put like 1 Speed on an auto-TR mon, ect
  491. [2010-09-21 01:44:19p] <@Rising_Dusk> Just to set it apart from other OU pokemon.
  492. [2010-09-21 01:44:22p] <+Shravan> Hmm.
  493. [2010-09-21 01:44:24p] <+Shravan> I see
  494. [2010-09-21 01:44:25p] <@Rising_Dusk> So people don't feel like we're making an OU mon.
  495. [2010-09-21 01:44:27p] <+Shravan> Okay.
  496. [2010-09-21 01:44:29p] * afkmon (~Theorymon@wynaut.have.a.Wobbuffet.vhost) Quit (Ping timeout)
  497. [2010-09-21 01:44:29p] <+Shravan> Fair enough
  498. [2010-09-21 01:44:33p] <@Rising_Dusk> Despite that we are... Just breaking it.
  499. [2010-09-21 01:44:34p] <+Shravan> Also
  500. [2010-09-21 01:44:52p] <+Shravan> Should we allow CAPs to be included in this metagame?
  501. [2010-09-21 01:45:00p] <@Rising_Dusk> Of course not.
  502. [2010-09-21 01:45:06p] <@Rising_Dusk> No project ever involves the other projects.
  503. [2010-09-21 01:45:07p] <+Shravan> hmm ok
  504. [2010-09-21 01:45:25p] <@Rising_Dusk> I also strongly want to recommend that we allow signature moves and custom abilities for flavor reasons.
  505. [2010-09-21 01:45:40p] <+firecape> I would limit the "signature moves" though
  506. [2010-09-21 01:45:42p] <+Shravan> Then we need to set limits on what those can be.
  507. [2010-09-21 01:45:42p] <+firecape> like 1
  508. [2010-09-21 01:45:45p] <@Rising_Dusk> Yes, only 1.
  509. [2010-09-21 01:45:47p] <@Rising_Dusk> I am OK with that.
  510. [2010-09-21 01:45:52p] <~DougJustDoug> Yeah, in fact, I think we probably should refrain from using the term "uber" to describe this
  511. [2010-09-21 01:45:52p] <@Rising_Dusk> But the allowance for them being created is important.
  512. [2010-09-21 01:45:53p] <+Shravan> Either one signature ability or one signature move
  513. [2010-09-21 01:45:53p] <@Rising_Dusk> Heck.
  514. [2010-09-21 01:45:58p] <@Rising_Dusk> You should be REQUIRED to make a signature move.
  515. [2010-09-21 01:46:00p] <@Rising_Dusk> Fuck yeah.
  516. [2010-09-21 01:46:03p] <+Shravan> lol
  517. [2010-09-21 01:46:09p] <+Shravan> ability or move. pick one
  518. [2010-09-21 01:46:10p] <+Shravan> not both.
  519. [2010-09-21 01:46:16p] <+firecape> well
  520. [2010-09-21 01:46:23p] <+Shravan> i mean each team can decide
  521. [2010-09-21 01:46:25p] <~DougJustDoug> Move, yes. Ability no.
  522. [2010-09-21 01:46:34p] <+firecape> obviously there should be limitations on this signature move
  523. [2010-09-21 01:46:36p] <+Shravan> lol move it is then
  524. [2010-09-21 01:46:41p] <+Shravan> yeah
  525. [2010-09-21 01:46:47p] <~DougJustDoug> Moves can be stipulated with limitations
  526. [2010-09-21 01:46:50p] <+firecape> like no auto three spikes for defense
  527. [2010-09-21 01:46:53p] <+firecape> ect
  528. [2010-09-21 01:46:54p] <+Shravan> 200 bp dragon move with 100% sleep chance should not be used.
  529. [2010-09-21 01:46:58p] <~DougJustDoug> Like, no new game mechanics
  530. [2010-09-21 01:47:01p] <+firecape> yeah that's what I mean
  531. [2010-09-21 01:47:14p] <+Shravan> and lvl 2 priority
  532. [2010-09-21 01:47:14p] <+Shravan> lol
  533. [2010-09-21 01:47:16p] <@Rising_Dusk> It would be cool to have the opposites be:
  534. [2010-09-21 01:47:20p] <@Rising_Dusk> Auto-Gravity
  535. [2010-09-21 01:47:21p] <@Rising_Dusk> And Auto-TR
  536. [2010-09-21 01:47:22p] <+firecape> the thing about this is will 'counterteaming' be allowed
  537. [2010-09-21 01:47:31p] <+Shravan> that would the AMAZING, R_D
  538. [2010-09-21 01:47:38p] <+Shravan> they're both equally broken
  539. [2010-09-21 01:47:48p] <~DougJustDoug> If the abilities were predetermined, and offsetting -- that might be workable.
  540. [2010-09-21 01:47:49p] <@Rising_Dusk> And they would cancel each other out, like weather.
  541. [2010-09-21 01:47:56p] <@Rising_Dusk> So you'd really be competing.
  542. [2010-09-21 01:47:58p] <+firecape> like if the opponent chosen Dragon/Fire is the defensive side allowed to use Steel levitate with Flash Fire
  543. [2010-09-21 01:47:59p] <+Shravan> but then the problem is that they would end up building the teams for each other.
  544. [2010-09-21 01:48:07p] <@Rising_Dusk> of course they would, Shraven.
  545. [2010-09-21 01:48:10p] <@Rising_Dusk> We want that!
  546. [2010-09-21 01:48:15p] <~DougJustDoug> Auto-Gravity, auto-trick room is pretty cool
  547. [2010-09-21 01:48:28p] <+firecape> I think we should have custom abilities, but yes predetermined
  548. [2010-09-21 01:48:28p] <+Shravan> well what i mean is that
  549. [2010-09-21 01:48:34p] <+Shravan> if you make auto-grav and auto-tr
  550. [2010-09-21 01:48:46p] <+firecape> like major teamsupporting abilities
  551. [2010-09-21 01:48:49p] <+Shravan> we'd give the auto-tr mon a bunch of moves like blizzard and focus blast
  552. [2010-09-21 01:48:53p] <@Rising_Dusk> Man that would be so boss.
  553. [2010-09-21 01:49:00p] <@Rising_Dusk> Auto TR and Auto Gravity.
  554. [2010-09-21 01:49:04p] <+Shravan> while we'd make the auto-gravity mon unnaturally slow
  555. [2010-09-21 01:49:24p] <+Shravan> so that it could abuse the enemy's TR
  556. [2010-09-21 01:49:28p] <+firecape> what I'm confused, I thought the purpose of these 2 Pokemon was 1 countering the other?
  557. [2010-09-21 01:49:34p] <+firecape> or both trying to counter each other
  558. [2010-09-21 01:49:37p] <+Shravan> yeah it is.
  559. [2010-09-21 01:49:38p] <@Rising_Dusk> They're "opposites"
  560. [2010-09-21 01:49:40p] <@Rising_Dusk> Whatever that means.
  561. [2010-09-21 01:49:52p] <@Rising_Dusk> The design is that they are opposites and you're trying to beat the other.
  562. [2010-09-21 01:49:52p] <+Shravan> offense vs. defense
  563. [2010-09-21 01:49:54p] <@Rising_Dusk> Within the limitations.
  564. [2010-09-21 01:49:56p] <+firecape> so why would auto TR mon benifit fro gravity a ton :|
  565. [2010-09-21 01:50:00p] <+firecape> from*
  566. [2010-09-21 01:50:08p] <@Rising_Dusk> It wouldn't necessarily.
  567. [2010-09-21 01:50:12p] <+Shravan> it wouldn't
  568. [2010-09-21 01:50:15p] <@Rising_Dusk> That might not be the best way to beat it.
  569. [2010-09-21 01:50:16p] <+Shravan> but you would make sure it does
  570. [2010-09-21 01:50:18p] <+Shravan> you know what i mean?
  571. [2010-09-21 01:50:31p] <%reachzero> which abilities are "too easy", do you guys think?
  572. [2010-09-21 01:50:33p] <+Shravan> "oh, the opponent is auto tr? well let's make our have 10 base speed!"
  573. [2010-09-21 01:50:38p] <@Rising_Dusk> Wonder Guard, reach, lol.
  574. [2010-09-21 01:50:44p] <@Rising_Dusk> I like the idea of fixing abilities more, though.
  575. [2010-09-21 01:50:53p] <@Rising_Dusk> Yes Shraven.
  576. [2010-09-21 01:50:57p] <@Rising_Dusk> But let's say you didn't have TR out.
  577. [2010-09-21 01:50:57p] <%reachzero> obviously Wonder Guard, Magic Guard, Adaptability, Speed Boost
  578. [2010-09-21 01:51:00p] <@Rising_Dusk> Now your mon is very weak.
  579. [2010-09-21 01:51:03p] <@Rising_Dusk> And slow.
  580. [2010-09-21 01:51:06p] <@Rising_Dusk> You want to consider that.
  581. [2010-09-21 01:51:17p] <@Rising_Dusk> And it would actually be strategically silly to plan for the opponent's condition.
  582. [2010-09-21 01:51:20p] <@Rising_Dusk> When you impose your own.
  583. [2010-09-21 01:51:27p] <+firecape> well Magic Guard isn't "too broken" on the defensive mon
  584. [2010-09-21 01:51:33p] <+firecape> but I would say it is on the offensive one
  585. [2010-09-21 01:51:52p] <+Shravan> actually, Dusk
  586. [2010-09-21 01:51:55p] <+Shravan> i just realized
  587. [2010-09-21 01:52:05p] <+Shravan> auto-tr and auto-gravity auto-cancel!
  588. [2010-09-21 01:52:14p] <+Shravan> meaning, if auto tr mon switched in twice
  589. [2010-09-21 01:52:21p] <+Shravan> the second switch in would kill its own tr
  590. [2010-09-21 01:52:22p] <+Shravan> lol
  591. [2010-09-21 01:52:25p] <@Rising_Dusk> Yes.
  592. [2010-09-21 01:52:34p] <+Shravan> same with gravity, right?
  593. [2010-09-21 01:52:41p] <@Rising_Dusk> Yes.
  594. [2010-09-21 01:52:48p] <@Rising_Dusk> I also think it is important for the Auto-TR and Auto-Grav to cancel each other.
  595. [2010-09-21 01:52:50p] <+Shravan> hmm that makes it more interesting, then.
  596. [2010-09-21 01:52:59p] <@Rising_Dusk> So if Auto-TR switches into Auto-Grav, the Gravity effect ends.
  597. [2010-09-21 01:53:08p] <+Shravan> okay that's fair.
  598. [2010-09-21 01:53:11p] <@Rising_Dusk> And vice versa.
  599. [2010-09-21 01:53:20p] <+firecape> well, is this auto-TR and auto-grav a hypothetical, or are we considering using these?
  600. [2010-09-21 01:53:26p] <+Shravan> either way. let's see how this plays out. That is an interesting idea for sure though.
  601. [2010-09-21 01:53:29p] <@Rising_Dusk> I am seriously proposing we use these.
  602. [2010-09-21 01:53:32p] <+firecape> well
  603. [2010-09-21 01:53:33p] <@Rising_Dusk> Like, dead serious.
  604. [2010-09-21 01:53:33p] <+Shravan> no it's just hypothetical for now
  605. [2010-09-21 01:53:40p] <@Rising_Dusk> And we could theme the teams around them too.
  606. [2010-09-21 01:53:41p] <+firecape> how would defense benefit at all from these really :|
  607. [2010-09-21 01:53:42p] <+Shravan> Yeah I don't mind those.
  608. [2010-09-21 01:53:47p] <@Rising_Dusk> Uhhh
  609. [2010-09-21 01:53:47p] <+firecape> besides Spikes hitting flying mons I guess...
  610. [2010-09-21 01:53:50p] <@Rising_Dusk> Gravity + Hypnosis???
  611. [2010-09-21 01:53:54p] <+Shravan> Defense benefits from gravity.
  612. [2010-09-21 01:53:54p] <@Rising_Dusk> Etc.
  613. [2010-09-21 01:53:55p] <+Shravan> a lot
  614. [2010-09-21 01:53:57p] <+firecape> -_--
  615. [2010-09-21 01:53:57p] <@Rising_Dusk> There are a ton of options.
  616. [2010-09-21 01:54:07p] <+Shravan> spikes
  617. [2010-09-21 01:54:07p] <@Rising_Dusk> And Tr also benefits defense too.
  618. [2010-09-21 01:54:08p] <+Shravan> tspikes
  619. [2010-09-21 01:54:09p] <+firecape> Sleeping moves is generally an offensive tactic
  620. [2010-09-21 01:54:17p] <@Rising_Dusk> Because many TR mons and defensive mons are slow.
  621. [2010-09-21 01:54:20p] <@Rising_Dusk> Why does it have to be?
  622. [2010-09-21 01:54:24p] <+Shravan> if you're stalling and you know that all enemies get hurt by spikes
  623. [2010-09-21 01:54:24p] <+firecape> why would I put you to sleep
  624. [2010-09-21 01:54:26p] <+Shravan> what more do you need?
  625. [2010-09-21 01:54:32p] <@Rising_Dusk> Do you not think it is effective for a defensive team to put an opposing powerful wallbreaker to sleep?
  626. [2010-09-21 01:54:33p] <+firecape> now I cant hurt you much with my weak attacks and high defense
  627. [2010-09-21 01:54:37p] <+firecape> rather than poisoning you
  628. [2010-09-21 01:54:49p] <+Shravan> firecape, toxic spikes!
  629. [2010-09-21 01:54:53p] <+Shravan> forget hypnosis
  630. [2010-09-21 01:54:56p] <@Rising_Dusk> Then you should pick your targets wisely.
  631. [2010-09-21 01:54:56p] <+firecape> then you cant be put to sleep at all!
  632. [2010-09-21 01:54:59p] <+Shravan> tspikes hit everything in gravity
  633. [2010-09-21 01:55:01p] <+firecape> and Steel-types still
  634. [2010-09-21 01:55:04p] <@Rising_Dusk> ANYWAY
  635. [2010-09-21 01:55:05p] <@Rising_Dusk> GUYS
  636. [2010-09-21 01:55:07p] <+firecape> no...
  637. [2010-09-21 01:55:09p] <@Rising_Dusk> THE DETAILS ARE NOT IMPORANT
  638. [2010-09-21 01:55:10p] <+Shravan> yeah anyway.
  639. [2010-09-21 01:55:16p] <@Rising_Dusk> Important*
  640. [2010-09-21 01:55:18p] <+Shravan> it's viable, that's all i'm saying.
  641. [2010-09-21 01:55:28p] <@Rising_Dusk> I am 100% sure that both abilities work for both offense and defense in their own ways.
  642. [2010-09-21 01:55:30p] <+Shravan> provided they cancel each other
  643. [2010-09-21 01:55:35p] <%reachzero> hmm
  644. [2010-09-21 01:55:37p] <%reachzero> actually
  645. [2010-09-21 01:55:38p] <@Rising_Dusk> Doug are you listening still?
  646. [2010-09-21 01:55:43p] <+firecape> Tspikes still don't hit Steels, but this really benefits offensive A LOT more than it benefits defensive IMO
  647. [2010-09-21 01:55:49p] <+firecape> (both of these abilities)
  648. [2010-09-21 01:55:50p] <%reachzero> I'm going to lobby for Forecast, I think!
  649. [2010-09-21 01:56:17p] <+firecape> but yes enough of that :P
  650. [2010-09-21 01:56:30p] <+Shravan> lol
  651. [2010-09-21 01:56:31p] <@Rising_Dusk> Of course they do firecape.
  652. [2010-09-21 01:56:37p] <@Rising_Dusk> But so do sun and rain.
  653. [2010-09-21 01:56:45p] <+Shravan> but either way, if you build a trick room team
  654. [2010-09-21 01:56:46p] <+firecape> so its not really fair to offset defensive with that penalty
  655. [2010-09-21 01:56:50p] <+Shravan> and tr gets turned off
  656. [2010-09-21 01:56:52p] <+Shravan> you're FUCKED
  657. [2010-09-21 01:56:53p] <@Rising_Dusk> It's not a penalty.
  658. [2010-09-21 01:56:54p] * Hypothesismon (~Theorymon@synIRC-197B6946.syrcny.east.verizon.net) Quit (Ping timeout)
  659. [2010-09-21 01:57:00p] <+firecape> they should both start out on equal footing
  660. [2010-09-21 01:57:05p] <@Rising_Dusk> I bet you 100 bucks I can create a better defensive mon using any of these abilities.
  661. [2010-09-21 01:57:06p] <+Shravan> so there's a balance on both sides.
  662. [2010-09-21 01:57:11p] <@Rising_Dusk> Than you can create an offensive mon using the opposite ability.
  663. [2010-09-21 01:57:15p] <+firecape> if you can now use 120 BP moves with impunity and move first, what does defense get out of it?
  664. [2010-09-21 01:57:25p] <+Shravan> no, firecape
  665. [2010-09-21 01:57:30p] <+Shravan> the auto grav will cancel auto tr
  666. [2010-09-21 01:57:33p] <@Rising_Dusk> Both aren't active at once, they cancel each other out.
  667. [2010-09-21 01:57:37p] <+firecape> still
  668. [2010-09-21 01:57:38p] <+Shravan> we can build that into the abilities.
  669. [2010-09-21 01:57:50p] <+firecape> its definitely one-sided :|
  670. [2010-09-21 01:57:51p] <+Shravan> but also, dusk, now that i think about it
  671. [2010-09-21 01:58:02p] <+Shravan> firecape is right that it throws too much chaos into the mixture
  672. [2010-09-21 01:58:03p] <@Rising_Dusk> I totally disagree with it being one-sided.
  673. [2010-09-21 01:58:08p] <+Shravan> it's not one-sided
  674. [2010-09-21 01:58:13p] <+Shravan> but it's totally out of control IMO
  675. [2010-09-21 01:58:17p] <@Rising_Dusk> What. How can you even qualify 'chaos' at all.
  676. [2010-09-21 01:58:18p] <~DougJustDoug> I had people in my office just now, but I was reading out of the corner of my eye
  677. [2010-09-21 01:58:18p] <@Rising_Dusk> No it's not.
  678. [2010-09-21 01:58:32p] <@Rising_Dusk> It's very controlled.
  679. [2010-09-21 01:58:35p] <~DougJustDoug> TR and Gravity aren't really good opposites
  680. [2010-09-21 01:58:40p] <+firecape> all you have to do is make offensive mon part steel and gravity is now pretty much useless besides WoW, and you can even make it a special attacker to counteract that!
  681. [2010-09-21 01:58:41p] <@Rising_Dusk> Because it's controlled by wanting to beat what the other mon are doing.
  682. [2010-09-21 01:58:44p] <+Shravan> yeah that too.
  683. [2010-09-21 01:58:45p] <~DougJustDoug> Maybe Tailwind and Trick Room?
  684. [2010-09-21 01:58:59p] <+Shravan> Tailwind and TR?
  685. [2010-09-21 01:59:00p] <+Shravan> hmm
  686. [2010-09-21 01:59:09p] <~DougJustDoug> Or Gravity adn Heal Block?
  687. [2010-09-21 01:59:14p] <+firecape> hmmm, Trick Room for the defensive mon sounds interesting if a fast offensive mon is enforced
  688. [2010-09-21 01:59:19p] <+firecape> heal block is a little too drastic IMO
  689. [2010-09-21 01:59:23p] <+Shravan> yeah
  690. [2010-09-21 01:59:26p] <@Rising_Dusk> That's actually an even better idea, Doug.
  691. [2010-09-21 01:59:26p] <+firecape> Taunt too
  692. [2010-09-21 01:59:28p] <@Rising_Dusk> Tailwind + TR
  693. [2010-09-21 01:59:37p] <+firecape> I like Tailwind + TR
  694. [2010-09-21 01:59:49p] <+firecape> with high Speed enforced for the offensive mon
  695. [2010-09-21 02:00:01p] <+Shravan> hmm
  696. [2010-09-21 02:00:09p] <@Rising_Dusk> Well it wouldn't have to be enforced, firecape.
  697. [2010-09-21 02:00:11p] <+Shravan> the only issue I have with both of these is this
  698. [2010-09-21 02:00:17p] <DHR> Would the Tailwind pokemon have an ability which made TQ longer?
  699. [2010-09-21 02:00:20p] <+Shravan> (and again, why I feel it will be chaotic is this):
  700. [2010-09-21 02:00:21p] * Vader (vadEr@we.can.be.heroes...just.for.one.day) has joined #cap
  701. [2010-09-21 02:00:21p] * ChanServ sets mode: +h Vader
  702. [2010-09-21 02:00:31p] <@Rising_Dusk> Tailwind mon would have an ability that permanently creates Tailwind conditions.
  703. [2010-09-21 02:00:36p] <@Rising_Dusk> Until either:
  704. [2010-09-21 02:00:42p] <DHR> Either way, if they come across each other the TR team is gonna win
  705. [2010-09-21 02:00:44p] <@Rising_Dusk> A) another tailwind was activated
  706. [2010-09-21 02:00:52p] <@Rising_Dusk> B) The TR mon comes in and activates his ability
  707. [2010-09-21 02:00:55p] <+Shravan> At any given time, it's either completely onesided agaisnt the tailwind mons, or it's totally onesided against the trick room mons.
  708. [2010-09-21 02:01:06p] <@Rising_Dusk> That's amazing.
  709. [2010-09-21 02:01:19p] <@Rising_Dusk> You don't think it's that way already? Weather control in Ubers is SO crucial to team success, Shraven.
  710. [2010-09-21 02:01:28p] <+firecape> yes
  711. [2010-09-21 02:01:33p] <+firecape> weather control is paramount to success
  712. [2010-09-21 02:01:42p] <+Shravan> Yeah, true, but still.
  713. [2010-09-21 02:01:44p] <DHR> What would determine which ability was active at once?
  714. [2010-09-21 02:01:45p] <DHR> Speed?
  715. [2010-09-21 02:01:51p] <+Shravan> Yeah. who is slower.
  716. [2010-09-21 02:01:54p] <%reachzero> lol
  717. [2010-09-21 02:01:58p] <+firecape> well, unless you plan on sending both into a blind double switch
  718. [2010-09-21 02:02:03p] <+firecape> that senario never plays out
  719. [2010-09-21 02:02:04p] <@Rising_Dusk> Who is slower activates first if they both double switch in.
  720. [2010-09-21 02:02:05p] <~DougJustDoug> I don't really care about setting up a wonky competitive dynamic. That could be argued to be a good thing here
  721. [2010-09-21 02:02:20p] <+Shravan> Okay, fair enough.
  722. [2010-09-21 02:02:29p] <+Shravan> I guess it's just a matter now of beating the other team.
  723. [2010-09-21 02:02:35p] <~DougJustDoug> But, maybe setting abilties is too much trouble.
  724. [2010-09-21 02:02:36p] <@Rising_Dusk> I'm sold on this.
  725. [2010-09-21 02:03:06p] <+Shravan> anyway, for now. let's stick to the overall plan
  726. [2010-09-21 02:03:07p] <@Rising_Dusk> I like setting abilities way more than setting typing.
  727. [2010-09-21 02:03:13p] <+Shravan> and get others' opinion on abilities and such
  728. [2010-09-21 02:03:22p] <%reachzero> tbh, I wouldn't want to use a Pokemon with such a limiting set ability
  729. [2010-09-21 02:03:22p] <+Shravan> we might hear good ideas out there that we didn't consider.
  730. [2010-09-21 02:03:23p] <+firecape> I think typing will be pretty predictable
  731. [2010-09-21 02:03:29p] <DHR> I think setting the Ability gives p[eople a little more creativity :/
  732. [2010-09-21 02:03:42p] <DHR> Obviously the tail wind mon could be a giant fan or something for lols
  733. [2010-09-21 02:03:50p] <%reachzero> on a Pokemon with two ablilities, auto-TR or Swift Swim, I'd pretty much always use Swift Swim
  734. [2010-09-21 02:03:53p] <+Shravan> anyway, lunch. brb
  735. [2010-09-21 02:03:59p] <+firecape> dragon/(fire/fighting/ground) is pretty forseeable on the offensive mon
  736. [2010-09-21 02:04:06p] <%Vader> are we talking about cap process ?_?
  737. [2010-09-21 02:04:11p] <@Rising_Dusk> No Vader.
  738. [2010-09-21 02:04:15p] <@Rising_Dusk> We are talking about fun process.
  739. [2010-09-21 02:04:17p] <%Vader> o
  740. [2010-09-21 02:04:20p] <+firecape> we are talking about the next CAP
  741. [2010-09-21 02:04:27p] <@Rising_Dusk> No this is not the "next CAP"
  742. [2010-09-21 02:04:30p] <%reachzero> firecape: but then you miss out on stuff that could be seriously anti-metagame
  743. [2010-09-21 02:04:31p] <@Rising_Dusk> In any way, shape, or form.
  744. [2010-09-21 02:04:35p] <@Rising_Dusk> This is something totally different.
  745. [2010-09-21 02:04:37p] <%reachzero> like Bug/Ground
  746. [2010-09-21 02:04:40p] <@Rising_Dusk> For between now and the next CAP.
  747. [2010-09-21 02:04:50p] <~DougJustDoug> We talked about eliminating Dragon typing earlier -- just to force people off the obvious broken stuff.
  748. [2010-09-21 02:04:54p] <%Vader> huh
  749. [2010-09-21 02:04:59p] <%reachzero> or Grass/Dark or whatever
  750. [2010-09-21 02:05:02p] <@Rising_Dusk> Vader read: http://www.smogon.com/forums/showthread.php?p=3005851#post3005851
  751. [2010-09-21 02:05:03p] <+firecape> well, if the typing is up to the community reach
  752. [2010-09-21 02:05:06p] <%Vader> are we doing like a "cap council"?
  753. [2010-09-21 02:05:08p] <@Rising_Dusk> And you'll see why we are discussing this.
  754. [2010-09-21 02:05:10p] <+firecape> every wanted dragon for voodoom, lol remember
  755. [2010-09-21 02:05:11p] <@Rising_Dusk> What, noooo.
  756. [2010-09-21 02:05:12p] <%Vader> dusk i read doug's thread lol
  757. [2010-09-21 02:05:24p] <%Vader> which is why i was asking if we are discussing the process ~_~
  758. [2010-09-21 02:05:25p] <@Rising_Dusk> No CAP council or anything.
  759. [2010-09-21 02:05:38p] <@Rising_Dusk> We are talking about having a dual "Break-A-Pokemon" process.
  760. [2010-09-21 02:05:41p] <@Rising_Dusk> With restrictions.
  761. [2010-09-21 02:05:50p] <@Rising_Dusk> And having two teams compete against each other to beat the opposing team's brokenmon.
  762. [2010-09-21 02:05:52p] <~DougJustDoug> Somebody copy this log and pastebin it for others to catch up on. I'm not saying we are doing this or not. But, it's ridiculous to keep recapping it.
  763. [2010-09-21 02:05:58p] <+firecape> ok
  764. [2010-09-21 02:06:01p] <+firecape> I'll do it
  765. [2010-09-21 02:06:01p] <@Rising_Dusk> Yes.
  766. [2010-09-21 02:06:06p] <@Rising_Dusk> okay, thanks.
  767. [2010-09-21 02:06:15p] <~DougJustDoug> Somebody who was here from the beginning
  768. [2010-09-21 02:06:24p] <+firecape> I was here the entire time
  769. [2010-09-21 02:06:25p] <+firecape> just afk
  770. [2010-09-21 02:06:28p] <+firecape> so I have the entire log
  771. [2010-09-21 02:06:29p] <@Rising_Dusk> My IRC client doesn't keep logs.
  772. [2010-09-21 02:06:31p] <@Rising_Dusk> So you do it, firecape.
  773. [2010-09-21 02:06:33p] <@Rising_Dusk> That's great.
  774. [2010-09-21 02:06:45p] <~DougJustDoug> Anyway, I'm being called into a meeting. bbl
  775. [2010-09-21 02:06:52p] * DougJustDoug is now known as DougJustMeeting
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