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  1. CDOTA_BaseNPC_Creep_Siege
  2. CBodyComponentBaseAnimatingOverlay.m_nDebugIndex 912
  3. m_nHierarchyId 1002
  4. m_NetworkActivity 1502
  5. m_ubInterpolationFrame 3
  6. CBodyComponentBaseAnimatingOverlay.m_vecZ %!d(float32=0)
  7. m_iDamageMax 46
  8. m_bIsWaitingToSpawn %!d(bool=false)
  9. m_nCollisionFunctionMask 7
  10. CBodyComponentBaseAnimatingOverlay.m_vecY %!d(float32=60.3125)
  11. CBodyComponentBaseAnimatingOverlay.m_cellX 96
  12. CBodyComponentBaseAnimatingOverlay.m_vecX %!d(float32=17.03125)
  13. CBodyComponentBaseAnimatingOverlay.m_nNewSequenceParity 2
  14. CBodyComponentBaseAnimatingOverlay.m_nResetEventsParity 2
  15. CBodyComponentBaseAnimatingOverlay.m_angRotation [%!d(float32=0) %!d(float32=46.40625) %!d(float32=0)]
  16. m_hModifierParent 6865898
  17. CBodyComponentBaseAnimatingOverlay.m_cellY 98
  18. m_iDamageMin 35
  19. CBodyComponentBaseAnimatingOverlay.m_flPlaybackRate %!d(float32=1.234375)
  20. m_fEffects 0
  21.  
  22. BASE CLASS PROPERTIES:
  23. m_NetworkActivity 0
  24. m_flMagicalResistanceValue %!d(float32=80)
  25. m_NetworkSequenceIndex 0
  26. CBodyComponentBaseAnimatingOverlay.m_name 0
  27. m_nInteractsWith 552961
  28. CPhysicsComponent.m_bCollisionActivationDisabled %!d(bool=false)
  29. m_nGlowRange 0
  30. m_fEffects 32
  31. m_flPhysicalArmorValue %!d(float32=0)
  32. m_nUnitState64 0
  33. m_nLod 0
  34. m_iDamageMax 0
  35. m_lifeState 0
  36. CBodyComponentBaseAnimatingOverlay.m_nResetEventsParity 1
  37. CBodyComponentBaseAnimatingOverlay.m_hModel 10631518217970662349
  38. m_vCapsuleCenter1 [%!d(float32=0) %!d(float32=0) %!d(float32=0)]
  39. m_hEffectEntity 16777215
  40. m_flCapsuleRadius %!d(float32=0)
  41. m_iNightTimeVisionRange 850
  42. m_bIsWaitingToSpawn %!d(bool=true)
  43. m_iHealth 550
  44. CBodyComponentBaseAnimatingOverlay.m_vecX %!d(float32=192)
  45. CBodyComponentBaseAnimatingOverlay.m_nIdealMotionType 3
  46. CEntityIdentity.m_nameStringableIndex 370
  47. m_nInteractsExclude 0
  48. m_bStolenScepter %!d(bool=false)
  49. m_bShouldDoFlyHeightVisual %!d(bool=true)
  50. CPhysicsComponent 1
  51. m_iCurrentLevel 4
  52. CBodyComponentBaseAnimatingOverlay.m_bClientSideAnimation %!d(bool=true)
  53. m_bAnimatedEveryTick %!d(bool=true)
  54. m_LightGroup 0
  55. m_flTauntCooldown %!d(float32=0)
  56. m_nEntityId 0
  57. m_usSolidFlags 1
  58. CBodyComponentBaseAnimatingOverlay.m_cellX 98
  59. CBodyComponentBaseAnimatingOverlay.m_flScale %!d(float32=0.65)
  60. CBodyComponentBaseAnimatingOverlay.m_flPlaybackRate %!d(float32=1)
  61. CBodyComponentBaseAnimatingOverlay.m_nOutsideWorld 0
  62. CBodyComponentBaseAnimatingOverlay.m_flWeight %!d(float32=1)
  63. m_ubInterpolationFrame 1
  64. m_iDamageMin 0
  65. m_fFlags 0
  66. CBodyComponentBaseAnimatingOverlay.m_nNewSequenceParity 1
  67. CBodyComponentBaseAnimatingOverlay.m_bIsRenderingEnabled %!d(bool=true)
  68. m_iGlowType 0
  69. m_bFlashing %!d(bool=false)
  70. CBodyComponentBaseAnimatingOverlay.m_cellZ 130
  71. CBodyComponentBaseAnimatingOverlay.m_vecY %!d(float32=32)
  72. m_glowColorOverride 4278190080
  73. m_iIsControllableByPlayer64 0
  74. m_CustomHealthLabel %!d(string=)
  75. m_CustomHealthLabelColor 0
  76. CBodyComponentBaseAnimatingOverlay.m_bIsAnimationEnabled %!d(bool=true)
  77. m_nCollisionFunctionMask 0
  78. m_takedamage 2
  79. m_nMinCPULevel 0
  80. m_nMinGPULevel 0
  81. m_flCreateTime %!d(float32=0)
  82. m_flMaxMana %!d(float32=0)
  83. m_nSolidType 2
  84. m_triggerBloat 0
  85. m_nGlowRangeMin 0
  86. m_iAttackCapabilities 2
  87. CBodyComponent 1
  88. CBodyComponentBaseAnimatingOverlay.m_MeshGroupMask 1
  89. CBodyComponentBaseAnimatingOverlay.m_hierarchyAttachName 0
  90. m_pEntity %!d(bool=true)
  91. m_iTeamNum 2
  92. m_nMaxGPULevel 0
  93. m_iUnitNameIndex 166
  94. CRenderComponent 1
  95. m_hMyWearables 0
  96. m_iDayTimeVisionRange 850
  97. m_nInteractsAs 25821184
  98. m_nCollisionGroup 12
  99. m_nSurroundType 0
  100. m_iMaxHealth 550
  101. m_nMaxCPULevel 0
  102. CBodyComponentBaseAnimatingOverlay.m_nDebugIndex 909
  103. m_hModifierParent 1147892
  104. m_hMyWeapons 0
  105. m_flMana %!d(float32=0)
  106. m_iBotDebugData 0
  107. m_bHitboxEnabled %!d(bool=false)
  108. m_vCapsuleCenter2 [%!d(float32=0) %!d(float32=0) %!d(float32=0)]
  109. m_clrRender 4294967295
  110. m_hOwnerEntity 16777215
  111. m_iTaggedAsVisibleByTeam 22
  112. CBodyComponentBaseAnimatingOverlay.m_vecZ %!d(float32=128)
  113. CBodyComponentBaseAnimatingOverlay.m_hParent 16777215
  114. m_nHierarchyId 1012
  115. m_bHasUpgradeableAbilities %!d(bool=false)
  116. m_Gender 0
  117. m_bSimulatedEveryTick %!d(bool=true)
  118. m_flGlowBackfaceMult %!d(float32=1)
  119. m_nTotalDamageTaken 0
  120. CBodyComponentBaseAnimatingOverlay.m_cellY 80
  121. CBodyComponentBaseAnimatingOverlay.m_angRotation [%!d(float32=0) %!d(float32=0) %!d(float32=0)]
  122. CBodyComponentBaseAnimatingOverlay.m_materialGroup 0
  123. m_bClientSideRagdoll %!d(bool=false)
  124. m_nHealthBarOffsetOverride -1
  125. m_iBKBChargesUsed 0
  126. CDOTA_BaseNPC_Creep_Siege
  127. CBodyComponentBaseAnimatingOverlay.m_hModel 10574014672836916167
  128. m_hModifierParent 6718449
  129. m_iTeamNum 3
  130. CBodyComponentBaseAnimatingOverlay.m_cellY 172
  131. m_iDamageMin 35
  132. m_nCollisionFunctionMask 7
  133. CBodyComponentBaseAnimatingOverlay.m_vecZ %!d(float32=0)
  134. CBodyComponentBaseAnimatingOverlay.m_nDebugIndex 911
  135. m_nHierarchyId 1009
  136. CBodyComponentBaseAnimatingOverlay.m_cellX 142
  137. m_iUnitNameIndex 169
  138. m_NetworkActivity 1502
  139. CBodyComponentBaseAnimatingOverlay.m_nNewSequenceParity 2
  140. CBodyComponentBaseAnimatingOverlay.m_nResetEventsParity 2
  141. m_iTaggedAsVisibleByTeam 26
  142. m_iDamageMax 46
  143. m_ubInterpolationFrame 3
  144. m_fEffects 0
  145. m_bIsWaitingToSpawn %!d(bool=false)
  146. CBodyComponentBaseAnimatingOverlay.m_vecX %!d(float32=116.90625)
  147. CBodyComponentBaseAnimatingOverlay.m_vecY %!d(float32=160)
  148. CBodyComponentBaseAnimatingOverlay.m_flScale %!d(float32=0.8)
  149. CBodyComponentBaseAnimatingOverlay.m_flPlaybackRate %!d(float32=1.1171875)
  150. CBodyComponentBaseAnimatingOverlay.m_angRotation [%!d(float32=0) %!d(float32=180) %!d(float32=0)]
  151.  
  152. BASE CLASS PROPERTIES:
  153. m_hMyWearables 0
  154. m_iDayTimeVisionRange 850
  155. m_nInteractsAs 25821184
  156. m_nCollisionGroup 12
  157. m_nSurroundType 0
  158. m_iMaxHealth 550
  159. m_nMaxCPULevel 0
  160. CBodyComponentBaseAnimatingOverlay.m_nDebugIndex 909
  161. m_hModifierParent 1147892
  162. m_hMyWeapons 0
  163. m_flMana %!d(float32=0)
  164. m_iBotDebugData 0
  165. m_bHitboxEnabled %!d(bool=false)
  166. m_vCapsuleCenter2 [%!d(float32=0) %!d(float32=0) %!d(float32=0)]
  167. m_clrRender 4294967295
  168. m_hOwnerEntity 16777215
  169. m_iTaggedAsVisibleByTeam 22
  170. CBodyComponentBaseAnimatingOverlay.m_vecZ %!d(float32=128)
  171. CBodyComponentBaseAnimatingOverlay.m_hParent 16777215
  172. m_nHierarchyId 1012
  173. m_bHasUpgradeableAbilities %!d(bool=false)
  174. m_Gender 0
  175. m_bSimulatedEveryTick %!d(bool=true)
  176. m_flGlowBackfaceMult %!d(float32=1)
  177. m_nTotalDamageTaken 0
  178. CBodyComponentBaseAnimatingOverlay.m_cellY 80
  179. CBodyComponentBaseAnimatingOverlay.m_angRotation [%!d(float32=0) %!d(float32=0) %!d(float32=0)]
  180. CBodyComponentBaseAnimatingOverlay.m_materialGroup 0
  181. m_bClientSideRagdoll %!d(bool=false)
  182. m_nHealthBarOffsetOverride -1
  183. m_iBKBChargesUsed 0
  184. m_NetworkActivity 0
  185. m_flMagicalResistanceValue %!d(float32=80)
  186. m_NetworkSequenceIndex 0
  187. CBodyComponentBaseAnimatingOverlay.m_name 0
  188. m_nInteractsWith 552961
  189. CPhysicsComponent.m_bCollisionActivationDisabled %!d(bool=false)
  190. m_nGlowRange 0
  191. m_fEffects 32
  192. m_flPhysicalArmorValue %!d(float32=0)
  193. m_nUnitState64 0
  194. m_nLod 0
  195. m_iDamageMax 0
  196. m_lifeState 0
  197. CBodyComponentBaseAnimatingOverlay.m_nResetEventsParity 1
  198. CBodyComponentBaseAnimatingOverlay.m_hModel 10631518217970662349
  199. m_vCapsuleCenter1 [%!d(float32=0) %!d(float32=0) %!d(float32=0)]
  200. m_hEffectEntity 16777215
  201. m_flCapsuleRadius %!d(float32=0)
  202. m_iNightTimeVisionRange 850
  203. m_bIsWaitingToSpawn %!d(bool=true)
  204. m_iHealth 550
  205. CBodyComponentBaseAnimatingOverlay.m_vecX %!d(float32=192)
  206. CBodyComponentBaseAnimatingOverlay.m_nIdealMotionType 3
  207. CEntityIdentity.m_nameStringableIndex 370
  208. m_nInteractsExclude 0
  209. m_bStolenScepter %!d(bool=false)
  210. m_bShouldDoFlyHeightVisual %!d(bool=true)
  211. CPhysicsComponent 1
  212. m_iCurrentLevel 4
  213. CBodyComponentBaseAnimatingOverlay.m_bClientSideAnimation %!d(bool=true)
  214. m_bAnimatedEveryTick %!d(bool=true)
  215. m_LightGroup 0
  216. m_flTauntCooldown %!d(float32=0)
  217. m_nEntityId 0
  218. m_usSolidFlags 1
  219. CBodyComponentBaseAnimatingOverlay.m_cellX 98
  220. CBodyComponentBaseAnimatingOverlay.m_flScale %!d(float32=0.65)
  221. CBodyComponentBaseAnimatingOverlay.m_flPlaybackRate %!d(float32=1)
  222. CBodyComponentBaseAnimatingOverlay.m_nOutsideWorld 0
  223. CBodyComponentBaseAnimatingOverlay.m_flWeight %!d(float32=1)
  224. m_ubInterpolationFrame 1
  225. m_iDamageMin 0
  226. m_fFlags 0
  227. CBodyComponentBaseAnimatingOverlay.m_nNewSequenceParity 1
  228. CBodyComponentBaseAnimatingOverlay.m_bIsRenderingEnabled %!d(bool=true)
  229. m_iGlowType 0
  230. m_bFlashing %!d(bool=false)
  231. CBodyComponentBaseAnimatingOverlay.m_cellZ 130
  232. CBodyComponentBaseAnimatingOverlay.m_vecY %!d(float32=32)
  233. m_glowColorOverride 4278190080
  234. m_iIsControllableByPlayer64 0
  235. m_CustomHealthLabel %!d(string=)
  236. m_CustomHealthLabelColor 0
  237. CBodyComponentBaseAnimatingOverlay.m_bIsAnimationEnabled %!d(bool=true)
  238. m_nCollisionFunctionMask 0
  239. m_takedamage 2
  240. m_nMinCPULevel 0
  241. m_nMinGPULevel 0
  242. m_flCreateTime %!d(float32=0)
  243. m_flMaxMana %!d(float32=0)
  244. m_nSolidType 2
  245. m_triggerBloat 0
  246. m_nGlowRangeMin 0
  247. m_iAttackCapabilities 2
  248. CBodyComponent 1
  249. CBodyComponentBaseAnimatingOverlay.m_MeshGroupMask 1
  250. CBodyComponentBaseAnimatingOverlay.m_hierarchyAttachName 0
  251. m_pEntity %!d(bool=true)
  252. m_iTeamNum 2
  253. m_nMaxGPULevel 0
  254. m_iUnitNameIndex 166
  255. CRenderComponent 1
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