bulzen

Untitled

Jun 10th, 2014
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  1. AddStaticVehicleEx(487,673.5999800,-1209.8000000,26.6000000,218.7500000,-1,-1,15); //Maverick
  2. AddStaticVehicleEx(482,657.5000000,-1258.9000000,13.9000000,0.0000000,-1,-1,15); //Burrito
  3. AddStaticVehicleEx(545,672.4000200,-1261.1000000,13.6000000,0.0000000,-1,-1,15); //Hustler
  4. AddStaticVehicleEx(409,672.2000100,-1289.4000000,13.6000000,0.0000000,-1,-1,15); //Stretch
  5. AddStaticVehicleEx(579,657.2999900,-1272.3000000,13.7000000,0.0000000,-1,-1,15); //Huntley
  6. AddStaticVehicleEx(579,657.2000100,-1281.0000000,13.7000000,0.0000000,-1,-1,15); //Huntley
  7. AddStaticVehicleEx(560,672.9000200,-1253.5000000,13.5000000,352.0000000,-1,-1,15); //Sultan
  8. AddStaticVehicleEx(521,676.4000200,-1245.2000000,14.4000000,0.0000000,-1,-1,15); //FCR-900
  9. AddStaticVehicleEx(521,657.9000200,-1251.7000000,13.4000000,0.0000000,-1,-1,15); //FCR-900
  10. CreateObject(1240,691.4000200,-1277.4000000,12.8000000,0.0000000,0.0000000,0.0000000); //object(health) (1)
  11. CreateObject(1254,690.0000000,-1275.8000000,13.1000000,0.0000000,0.0000000,0.0000000); //object(killfrenzy) (1)
  12. CreateObject(1432,687.4000200,-1267.6000000,12.6000000,0.0000000,0.0000000,0.0000000); //object(dyn_table_2) (1)
  13. CreateObject(1432,687.5999800,-1263.9000000,12.6000000,0.0000000,0.0000000,0.0000000); //object(dyn_table_2) (2)
  14. CreateObject(1432,684.2999900,-1266.0000000,12.6000000,0.0000000,0.0000000,0.0000000); //object(dyn_table_2) (3)
  15. CreateObject(1432,684.0000000,-1269.4000000,12.6000000,0.0000000,0.0000000,0.0000000); //object(dyn_table_2) (4)
  16. CreateObject(1368,689.5999800,-1256.5000000,13.3000000,0.0000000,0.0000000,270.0000000); //object(cj_blocker_bench) (1)
  17. CreateObject(615,697.2999900,-1241.7000000,13.4000000,0.0000000,0.0000000,0.0000000); //object(veg_tree3) (1)
  18. CreateObject(615,681.0000000,-1259.4000000,12.6000000,0.0000000,0.0000000,0.0000000); //object(veg_tree3) (2)
  19. CreateObject(615,652.0999800,-1267.7000000,13.9000000,0.0000000,0.0000000,0.0000000); //object(veg_tree3) (3)
  20. CreateObject(615,695.5000000,-1207.9000000,15.4000000,0.0000000,0.0000000,0.0000000); //object(veg_tree3) (4)
  21. CreateObject(615,650.7999900,-1247.1000000,14.7000000,0.0000000,0.0000000,0.0000000); //object(veg_tree3) (5)
  22. CreateObject(615,770.4000200,-1179.3000000,18.4000000,0.0000000,0.0000000,0.0000000); //object(veg_tree3) (6)
  23. CreateObject(615,759.7000100,-1200.7000000,13.8000000,0.0000000,0.0000000,0.0000000); //object(veg_tree3) (7)
  24. CreateObject(615,754.5999800,-1184.7000000,18.2000000,0.0000000,0.0000000,0.0000000); //object(veg_tree3) (8)
  25. CreateObject(615,741.7000100,-1205.1000000,15.4000000,0.0000000,0.0000000,0.0000000); //object(veg_tree3) (9)
  26. CreateObject(615,723.7000100,-1219.0000000,16.2000000,0.0000000,0.0000000,0.0000000); //object(veg_tree3) (10)
  27. CreateObject(9833,685.0999800,-1246.3000000,16.6000000,0.0000000,0.0000000,0.0000000); //object(fountain_sfw) (1)
  28. CreateObject(2232,688.4000200,-1259.1000000,13.8000000,0.0000000,0.0000000,268.0000000); //object(med_speaker_4) (1)
  29. CreateObject(1809,688.0999800,-1260.4000000,12.6000000,0.0000000,0.0000000,268.0000000); //object(med_hi_fi) (1)
  30. CreateObject(2812,683.7793000,-1268.3593700,12.3486600,0.0000000,0.0000000,0.0000000); //object(gb_platedirty01) (1)
  31. CreateObject(1775,689.5999800,-1252.7000000,13.7000000,0.0000000,0.0000000,270.0000000); //object(cj_sprunk1) (1)
  32. CreateObject(2837,685.7000100,-1264.4000000,12.6000000,0.0000000,0.0000000,0.0000000); //object(gb_takeaway02) (1)
  33. CreateObject(2837,686.2000100,-1263.3000000,12.6000000,0.0000000,0.0000000,0.0000000); //object(gb_takeaway02) (2)
  34. CreateObject(2837,687.4000200,-1265.8000000,12.6000000,0.0000000,0.0000000,0.0000000); //object(gb_takeaway02) (3)
  35. CreateObject(2837,685.9000200,-1267.3000000,12.6000000,0.0000000,0.0000000,0.0000000); //object(gb_takeaway02) (4)
  36. CreateObject(2837,683.7000100,-1264.3000000,12.6000000,0.0000000,0.0000000,0.0000000); //object(gb_takeaway02) (5)
  37. CreateObject(2837,682.9000200,-1267.8000000,12.6000000,0.0000000,0.0000000,0.0000000); //object(gb_takeaway02) (6)
  38. CreateObject(3928,673.9000200,-1210.4000000,25.3000000,0.0000000,0.0000000,308.0000000); //object(helipad) (1)
  39. CreateObject(8613,685.9000200,-1219.4000000,18.5000000,0.0000000,0.0000000,36.2500000); //object(vgssstairs03_lvs) (1)
  40. CreateObject(1215,678.7999900,-1211.3000000,25.9000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (2)
  41. CreateObject(1215,673.4000200,-1215.5000000,25.9000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (3)
  42. CreateObject(1215,668.7000100,-1209.5000000,25.9000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (4)
  43. CreateObject(1215,674.2000100,-1205.4000000,25.9000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (5)
  44. CreateObject(1215,764.7000100,-1166.0000000,22.0000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (6)
  45. CreateObject(1215,752.9000200,-1173.5000000,21.1000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (7)
  46. CreateObject(1215,740.0000000,-1186.6000000,20.0000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (8)
  47. CreateObject(1215,729.2999900,-1201.9000000,18.8000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (9)
  48. CreateObject(1215,719.7000100,-1215.3000000,17.9000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (10)
  49. CreateObject(1215,703.5999800,-1227.6000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (11)
  50. CreateObject(1215,689.0999800,-1236.1000000,15.7000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (12)
  51. CreateObject(1215,674.0999800,-1248.8000000,13.9000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (13)
  52. CreateObject(1215,673.2000100,-1266.5000000,13.2000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (14)
  53. CreateObject(1215,657.5999800,-1294.2000000,13.2000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (15)
  54. CreateObject(1215,657.2999900,-1266.2000000,13.2000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (16)
  55. CreateObject(1215,659.2000100,-1247.4000000,13.6000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (17)
  56. CreateObject(1215,673.4000200,-1227.7000000,15.1000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (18)
  57. CreateObject(1215,687.4000200,-1219.2000000,16.1000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (19)
  58. CreateObject(1215,701.4000200,-1211.6000000,17.1000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (20)
  59. CreateObject(1215,711.7999900,-1201.0000000,18.3000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (21)
  60. CreateObject(1215,718.0000000,-1190.9000000,19.0000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (22)
  61. CreateObject(1215,724.7999900,-1180.4000000,19.7000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (23)
  62. CreateObject(1215,732.2999900,-1171.6000000,20.3000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (24)
  63. CreateObject(1215,742.7999900,-1161.9000000,21.0000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (25)
  64. CreateObject(1215,757.2999900,-1152.9000000,21.9000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (26)
  65. CreateObject(1215,672.5000000,-1295.2000000,13.2000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (27)
  66. CreateObject(980,659.2999900,-1227.1000000,17.8000000,0.0000000,0.0000000,60.0000000); //object(airportgate) (1)
  67. CreateObject(980,664.7999900,-1309.5000000,15.2000000,0.0000000,0.0000000,359.4960000); //object(airportgate) (2)
  68. CreateObject(980,786.4000200,-1152.4000000,25.2000000,0.0000000,0.0000000,268.0000000); //object(airportgate) (3)
  69. CreateObject(984,683.7000100,-1272.6000000,13.2000000,0.0000000,0.0000000,270.0000000); //object(fenceshit2) (1)
  70. CreateObject(984,683.7000100,-1279.4000000,13.2000000,0.0000000,0.0000000,269.5000000); //object(fenceshit2) (2)
  71. CreateObject(983,675.7000100,-1279.3000000,13.3000000,0.0000000,0.0000000,269.7500000); //object(fenceshit3) (1)
  72. CreateObject(870,674.2999900,-1280.8000000,12.9000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (1)
  73. CreateObject(870,674.2998000,-1280.7998000,12.9000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (2)
  74. CreateObject(870,675.9000200,-1280.9000000,12.9000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (3)
  75. CreateObject(870,675.9003900,-1280.9004000,12.9000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (4)
  76. CreateObject(870,675.9003900,-1280.9004000,12.9000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (5)
  77. CreateObject(870,677.5999800,-1281.2000000,12.9000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (6)
  78. CreateObject(870,679.5000000,-1281.3000000,12.8000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (7)
  79. CreateObject(870,680.5999800,-1281.2000000,12.8000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (8)
  80. CreateObject(870,682.2999900,-1281.3000000,12.8000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (9)
  81. CreateObject(870,684.0000000,-1281.4000000,12.8000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (10)
  82. CreateObject(870,685.2999900,-1281.3000000,12.8000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (11)
  83. CreateObject(870,686.7999900,-1281.4000000,12.8000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (12)
  84. CreateObject(870,688.7000100,-1281.3000000,12.8000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (13)
  85. CreateObject(870,672.5000000,-1280.8000000,12.9000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (14)
  86. CreateObject(870,688.4000200,-1271.0000000,12.8000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (15)
  87. CreateObject(870,686.2000100,-1271.0000000,12.8000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (16)
  88. CreateObject(870,684.0999800,-1271.0000000,12.8000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (17)
  89. CreateObject(870,681.7999900,-1270.9000000,12.8000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (18)
  90. CreateObject(870,679.4000200,-1270.9000000,12.8000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (19)
  91. CreateObject(1360,671.2000100,-1280.5000000,13.4000000,0.0000000,0.0000000,0.0000000); //object(cj_bush_prop3) (1)
  92. CreateObject(870,685.2000100,-1244.3000000,14.1000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (20)
  93. CreateObject(870,684.0999800,-1245.7000000,13.9000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (21)
  94. CreateObject(870,686.2999900,-1244.6000000,14.0000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (22)
  95. CreateObject(1337,693.0000000,-1249.6000000,13.3000000,0.0000000,0.0000000,0.0000000); //object(binnt07_la) (2)
  96. CreateObject(870,685.5999800,-1247.1000000,13.4000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (23)
  97. CreateObject(870,686.9000200,-1246.6000000,13.4000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (24)
  98. CreateObject(870,684.2000100,-1247.0000000,13.6000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (25)
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