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Feb 19th, 2017
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  1. using UnityEngine;
  2. using UnityEngine.Networking;
  3. using UnityEngine.SceneManagement;
  4. using UnityEngine.Assertions;
  5. using System.Collections;
  6.  
  7. public class LocalHostBootstrap : MonoBehaviour
  8. {
  9. string _debugString;
  10.  
  11. void Awake()
  12. {
  13. SceneManager.sceneLoaded += OnSceneLoaded;
  14. }
  15.  
  16. void OnDestroy()
  17. {
  18. SceneManager.sceneLoaded -= OnSceneLoaded;
  19. }
  20.  
  21. void OnSceneLoaded(Scene scene, LoadSceneMode mode)
  22. {
  23. if (scene.name == "battle")
  24. {
  25. if (NetworkManager.singleton == null)
  26. StartCoroutine(PauseAndSpawnNetwork());
  27. }
  28. }
  29.  
  30. IEnumerator PauseAndSpawnNetwork()
  31. {
  32. yield return new WaitForEndOfFrame();
  33. Util.SpawnNetwork ();
  34. }
  35. }
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