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- using UnityEngine;
- using UnityEngine.Networking;
- using UnityEngine.SceneManagement;
- using UnityEngine.Assertions;
- using System.Collections;
- public class LocalHostBootstrap : MonoBehaviour
- {
- string _debugString;
- void Awake()
- {
- SceneManager.sceneLoaded += OnSceneLoaded;
- }
- void OnDestroy()
- {
- SceneManager.sceneLoaded -= OnSceneLoaded;
- }
- void OnSceneLoaded(Scene scene, LoadSceneMode mode)
- {
- if (scene.name == "battle")
- {
- if (NetworkManager.singleton == null)
- StartCoroutine(PauseAndSpawnNetwork());
- }
- }
- IEnumerator PauseAndSpawnNetwork()
- {
- yield return new WaitForEndOfFrame();
- Util.SpawnNetwork ();
- }
- }
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