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TheInsidiousOne

Squippit and YamiYuya's requests.

Apr 26th, 2015
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  1. Magical Construct
  2. Continuous Spell Card
  3. Special Summon this card as an Effect Monster (Spellcaster-Type/DARK/Level 4/ATK 1800/DEF 0). (This card is also still treated as a Spell Card). Cannot be destroyed by battle. Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell Card resolves (max. 3). Once per turn: You can remove 3 Spell Counters from this card, then target 1 monster your opponent controls; negate that monster's effects, also halve that monster's ATK, until the end of this turn.
  4.  
  5. Dueteragonist
  6. Equip Spell Card
  7. Equip only to a Warrior-Type monster you control. It gains 600 ATK, and if the equipped monster has the second highest ATK of monsters on the field, the equipped monster cannot be destroyed by battle.
  8.  
  9. In Case of Emergency, Break Glass
  10. Quick-Play Spell Card
  11. Target 1 monster your opponent controls that is affected by a Continuous Spell/Trap Card on the field; its ATK becomes 0, until the end of this turn.
  12.  
  13. Night of the Living Dead
  14. Normal Spell Card
  15. Target 1 Zombie-Type monster in your Graveyard; add it to your hand, then send 1 Zombie-Type monster from your Deck to the Graveyard whose ATK is equal to or lower than the ATK of the targeted monster, with a different name. You can only activate 1 "Night of the Living Dead" per turn.
  16.  
  17. Clairvoyance
  18. Normal Spell Card
  19. If you control no monsters: You can pay 800 LP, then target 1 Psychic-Type monster in your Graveyard; Special Summon that target. If this Set card is sent to the Graveyard: You gain 1000 LP. You can only use 1 "Clairvoyance" effect per turn, and only once that turn.
  20.  
  21. Snakes in a Game
  22. Continuous Spell Card
  23. Reptile-Type monsters you control gain 300 ATK for each Reptile-Type monster on the field. Reptile-Type monsters you control cannot be destroyed by card effects. You can only activate 1 "Snakes in a Game".
  24.  
  25. Strike Twice
  26. Quick-Play Spell Card
  27. If a Thunder-Type monster inflicts battle damage to your opponent by a direct attack: You can discard 1 Thunder-Type monster; inflict 800 damage to your opponent. You can only activate 1 "Strike Twice" per turn.
  28.  
  29. Apocalypse of the Sun
  30. Normal Spell Card
  31. Target 1 FIRE monster you control; destroy all monsters your opponent controls with an ATK equal to or higher than the ATK of the targeted monster, and if you do, inflict 500 damage to your opponent for each monster destroyed by this effect. You can only activate 1 "Apocalypse of the Sun" per turn.
  32.  
  33. Apocalypse of the Moon
  34. Normal Spell Card
  35. Target 1 WATER monster you control and 1 monster your opponent controls or in your opponent's Graveyard; banish that target, and if you do, shuffle a number of WATER monsters in your Graveyard to your Deck equal to or less than the Level/Rank of the banished monster, then the targeted monster gains 300 ATK for each card shuffled to the Deck this way. You can only activate 1 "Apocalypse of the Moon" per turn.
  36.  
  37. Apocalypse of the Earth
  38. Normal Spell Card
  39. Target 1 EARTH monster in your Graveyard; Special Summon that target, and if you do, destroy 1 monster your opponent controls with a Level/Rank equal to or higher than the Level/Rank of the Summoned monster. You can only activate 1 "Apocalypse of the Earth" per turn.
  40.  
  41. Apocalypse of the Sky
  42. Normal Spell Card
  43. Tribute 1 WIND monster you control; return all monsters your opponent controls to the hand whose Level/Rank is equal to or higher than the Level/Rank of the Tributed monster. You can only activate 1 "Apocalypse of the Sky" per turn.
  44.  
  45. Nature's Abundance
  46. Normal Spell Card
  47. Banish 1 EARTH monster in your Graveyard and discard 1 EARTH monster; draw 2 cards. You can only activate 1 "Nature's Abundance" per turn.
  48.  
  49. Second Wind
  50. Normal Spell Card
  51. Tribute 1 WIND monster you control, then target 1 monster your opponent controls; return that target to the hand, and if you do, draw 2 cards.
  52. ___________________________________
  53. Ally of Justice Unbound Infinity
  54. DARK Machine/Xyz/Effect
  55. R4 2500/700
  56. 2 Level 4 DARK and/or Machine-Type monsters
  57. LIGHT monsters your opponent controls must battle with this card, if able. Once per turn, during either player's turn, if your opponent activates a LIGHT monster effect: You can detach 1 Xyz Material from this card; negate that effect, and if you do, this card gains ATK equal to half the ATK of the negated monster.
  58.  
  59. Raidraptor - Blighted Vulture
  60. DARK Winged Beast/Effect
  61. L6 2000/1200
  62. If your opponent controls a monster and you control no monsters, you can Special Summon this card (from your hand). Once per turn: You can target 1 Level 4 "Raidraptor" monster in your Graveyard; Special Summon that target, as a Level 6 monster. Cannot be used as an Xyz Material, except for the Xyz Summon of a "Raidraptor" monster.
  63.  
  64. Illuminated Spectrum
  65. Normal Trap Card
  66. If your opponent controls more monsters than you do: You can target 4 monsters in your Graveyard with different names; shuffle them to your Deck, then draw 2 cards. You can only activate 1 "Illuminated Spectrum" per turn.
  67.  
  68. Igknight Howitzer
  69. FIRE Warrior/Pendulum
  70. PS7 L3 1700/0
  71. Pendulum Effect: If you have an "Igknight" card in your other Pendulum Zone: You can destroy both cards in your Pendulum Zones, and if you do, add 1 FIRE Warrior-Type monster from your Deck or Graveyard to your hand.
  72. Flavor: While on peace, this Igknight warrior wields his sword techniques and creates new swords in case war occurs.
  73.  
  74. http://lionheartking.wikia.com/wiki/Entermage_Trick_Gentleman (Blade Sleeper)
  75.  
  76. Deskbot -001
  77. EARTH Machine/Effect
  78. SC0 L1 500/500
  79. Pendulum Effect: You cannot Pendulum Summon monsters, except "Deskbot" monsters. This effect cannot be negated.
  80. Monster Effect: You can discard 1 Machine-Type monster; Special Summon this card (from your hand). You can only Special Summon 1 "Deskbot -001" once per turn this way. If this card is Pendulum Summoned, or Special Summoned by this effect: You can target 1 monster your opponent controls; discard 1 Machine-Type monster, and if you do, destroy that card. You can Tribute this card; Special Summon 1 "Deskbot" monster from your hand or Deck, except "Deskbot -001". You can only use 1 "Deskbot -001" effect per turn, and only once that turn.
  81.  
  82. Iridigeddon
  83. FIRE Dinosaur/Effect
  84. L3 600/800
  85. If this card battles a WATER monster, during damage calculation: Switch that monster's ATK and DEF, also halve its current ATK, until the end of the Damage Step. You can banish this card from your Graveyard; send 1 Level 7 or lower Dragon-Type monster from your Deck to the Graveyard. You can only use this effect of "Iridigeddon" once per turn.
  86.  
  87. Rank-Down-Magic Oblivion Force
  88. Normal Spell Card
  89. Target 1 face-up Xyz Monster you control; Special Summon from your Extra Deck, 1 Xyz Monster with the same Type as that monster you control but 1 Rank lower, by using it as the Xyz Material. (This Special Summon is treated as an Xyz Summon. Xyz Materials attached to it also become Xyz Materials on the Summoned monster.) Then, draw 1 card.
  90.  
  91. Arcana Force XIII - Death
  92. LIGHT Fairy/Effect
  93. L6 2300/2300
  94. When this card is Summoned: Toss a coin and gain the appropriate effect.
  95. ● Heads: If this card battles, your opponent cannot activate cards or effects, until the end of the Damage Step. If this card destroys an opponent's monster by battle: You can target 1 "Arcana Force" monster from your Graveyard; Special Summon that target, in face-up Defense Position.
  96. ● Tails: If this card inflicts battle damage to your opponent: You take damage equal to 3/2 of the damage inflicted to your opponent.
  97.  
  98. Fluxed Antimatter Dragon
  99. DARK Dragon/Effect
  100. L6 2300/0
  101. You can Tribute 1 Level 5 or 6 Dragon-Type monster you control, except "Fluxed Antimatter Dragon"; Special Summon this card (from your hand). You can only Special Summon 1 "Fluxed Antimatter Dragon" once per turn this way. Once per turn: You can Tribute 1 Dragon-Type monster from your side of the field or in your hand, except this card, then target 1 monster your opponent controls; return that target to the hand. If this card, Special Summoned by its own effect, leaves the field: You can Special Summon 1 Level 6 or lower Dragon-Type Normal Monster from your hand or Deck.
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