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- //Anti Cbug include by Kyle!//
- /////////////////////////////
- #include <a_samp>
- #define C_BUG_TICK 5
- new CBUG_TIMER[MAX_PLAYERS];
- forward OnPlayerKeyStateChange(playerid, newkeys, oldkeys);
- public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
- {
- if(newkeys & KEY_FIRE && oldkeys & KEY_CROUCH && CbugWeapons(playerid))
- {
- CBUG_TIMER[playerid] ++;
- if(CBUG_TIMER[playerid] > C_BUG_TICK)
- {
- CBUG_TIMER[playerid] = playerid;
- new string[180], name[MAX_PLAYER_NAME];
- GetPlayerName(CBUG_TIMER[playerid],name,sizeof(name));
- format(string,sizeof(string)," %s Cbug n00b wurde vom anti-Cbug system gekickt",name);
- SendClientMessageToAll(0xFF0000FF,string);
- CUB_TIMER[playerid] = 0;
- Kick(playerid);
- }
- }
- return 1;
- }
- stock CbugWeapons(playerid)
- {
- new weaponID = GetPlayerWeapon(playerid);
- if(weaponID == 22 || weaponID == 24 || weaponID == 25 || weaponID == 27)
- {
- return 1;
- }
- return 0;
- }
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