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Jan 13th, 2013
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  1. //Anti Cbug include by Kyle!//
  2. /////////////////////////////
  3. #include <a_samp>
  4.  
  5. #define C_BUG_TICK 5
  6.  
  7. new CBUG_TIMER[MAX_PLAYERS];
  8.  
  9. forward OnPlayerKeyStateChange(playerid, newkeys, oldkeys);
  10. public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
  11. {
  12. if(newkeys & KEY_FIRE && oldkeys & KEY_CROUCH && CbugWeapons(playerid))
  13. {
  14. CBUG_TIMER[playerid] ++;
  15.  
  16. if(CBUG_TIMER[playerid] > C_BUG_TICK)
  17. {
  18. CBUG_TIMER[playerid] = playerid;
  19. new string[180], name[MAX_PLAYER_NAME];
  20. GetPlayerName(CBUG_TIMER[playerid],name,sizeof(name));
  21. format(string,sizeof(string)," %s Cbug n00b wurde vom anti-Cbug system gekickt",name);
  22. SendClientMessageToAll(0xFF0000FF,string);
  23. CUB_TIMER[playerid] = 0;
  24. Kick(playerid);
  25. }
  26. }
  27. return 1;
  28. }
  29.  
  30. stock CbugWeapons(playerid)
  31. {
  32. new weaponID = GetPlayerWeapon(playerid);
  33.  
  34. if(weaponID == 22 || weaponID == 24 || weaponID == 25 || weaponID == 27)
  35. {
  36. return 1;
  37. }
  38. return 0;
  39. }
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