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  1. version=11;
  2. class Mission
  3. {
  4. addOns[]=
  5. {
  6. "tavi",
  7. "ca_modules_animals",
  8. "origins_pack_items",
  9. "mbg_killhouses",
  10. "mbg_buildings_3",
  11. "sbh_paranoia",
  12. "map_eu",
  13. "ori_titanic",
  14. "vil_ori_autogyro",
  15. "ori_flying_fortress",
  16. "ori_pragacopter",
  17. "ori_dc3",
  18. "ori_vil_pack",
  19. "ori_scraptank",
  20. "ori_smallraft",
  21. "ori_bigraft",
  22. "ori_submarine",
  23. "origins_pack_cars",
  24. "ori_scrapbuggy",
  25. "dayz_code",
  26. "dayz_weapons",
  27. "dayz_equip",
  28. "ca_modules_functions",
  29. "aif_arma1buildings",
  30. "cadata",
  31. "camisc3",
  32. "CAWheeled",
  33. "camisc_e",
  34. "CABuildings",
  35. "CAWheeled_E",
  36. "CAMisc",
  37. "caair",
  38. "castructures_rail",
  39. "osshdy",
  40. "dayz",
  41. "CAWheeled_E_Old_moto",
  42. "cawheeled_e_v3s",
  43. "cawheeled_e_volha",
  44. "CAWheeled3_M1030",
  45. "cawheeled_e_s1203",
  46. "CAWheeled2_Ikarus",
  47. "casounds",
  48. "dayz_anim",
  49. "dayz_communityassets",
  50. "ca_communityconfigurationproject_e_editor_addedlargeweaponvariants",
  51. "dayz_epoch",
  52. "dayz_vehicles",
  53. "cacharacters_pmc",
  54. "warfarebuildings",
  55. "glt_m300t",
  56. "pook_h13",
  57. "csj_gyroac",
  58. "jetskiyanahuiaddon",
  59. "gms_k98",
  60. "RH_m14",
  61. "ussr_cheytac",
  62. "bb_mercenary",
  63. "FHQ_Remington",
  64. "FHQ_Remington_ammo",
  65. "FHQ_Remington_msr",
  66. "FHQ_Remington_xm2010",
  67. "FHQ_Remington_acr",
  68. "FHQ_Remington_rsass",
  69. "VILAS_WWP",
  70. "VILAS_RW_Forces",
  71. "VILAS_WWP_CO",
  72. "VILAS_RW_Forces_CO",
  73. "ddopp_taserpack",
  74. "smk_anims_lite",
  75. "MicroAirVehicles",
  76. "oz_is_objects",
  77. "CYBP_Camels_Config",
  78. "gsc_units_stalker_patch",
  79. "american_law_enforcement",
  80. "nissan_350z",
  81. "monaro"
  82. };
  83. addOnsAuto[]=
  84. {
  85. "dayz_weapons",
  86. "ca_modules_functions",
  87. "camisc3",
  88. "CAMisc",
  89. "CAWheeled_E_Old_moto",
  90. "cadata",
  91. "CAWheeled",
  92. "camisc_e",
  93. "cawheeled_e_v3s",
  94. "CABuildings",
  95. "CAWheeled_E",
  96. "cawheeled_e_volha",
  97. "CAWheeled3_M1030",
  98. "cawheeled_e_s1203",
  99. "castructures_rail",
  100. "osshdy",
  101. "CAWheeled2_Ikarus",
  102. "dayz",
  103. "casounds",
  104. "tavi"
  105. };
  106. randomSeed=11171215;
  107. class Intel
  108. {
  109. briefingName = "Overpoch Origins | Taviana";
  110. briefingDescription = "Overpoch Origins | Taviana";
  111. startWeather=0.067362607;
  112. forecastWeather=0.52341133;
  113. year=2008;
  114. month=6;
  115. day=1;
  116. hour=12;
  117. };
  118. class Groups
  119. {
  120. items=3;
  121. class Item0
  122. {
  123. side="WEST";
  124. class Vehicles
  125. {
  126. items=100;
  127. class Item0
  128. {
  129. position[]={126.2492,0.69394171,157.38708};
  130. azimut=-17.0839;
  131. id=11;
  132. side="WEST";
  133. vehicle="Survivor1_DZ";
  134. player="PLAY CDG";
  135. skill=0.60000002;
  136. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  137. };
  138. class Item1
  139. {
  140. position[]={125.96489,0.69394171,158.18182};
  141. azimut=-17.0839;
  142. id=0;
  143. side="WEST";
  144. vehicle="Survivor1_DZ";
  145. player="PLAYER COMMANDER";
  146. leader=1;
  147. rank="SERGEANT";
  148. skill=0.60000002;
  149. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  150. };
  151. class Item2
  152. {
  153. position[]={125.19946,0.69394171,157.7467};
  154. azimut=-17.083944;
  155. id=5;
  156. side="WEST";
  157. vehicle="Survivor1_DZ";
  158. player="PLAY CDG";
  159. skill=0.60000002;
  160. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  161. };
  162. class Item3
  163. {
  164. position[]={125.40584,0.69394171,159.02014};
  165. azimut=-17.083944;
  166. id=8;
  167. side="WEST";
  168. vehicle="Survivor1_DZ";
  169. player="PLAY CDG";
  170. skill=0.60000002;
  171. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  172. };
  173. class Item4
  174. {
  175. position[]={125.68189,0.69394171,158.16467};
  176. azimut=-17.083944;
  177. id=18;
  178. side="WEST";
  179. vehicle="Survivor1_DZ";
  180. player="PLAY CDG";
  181. skill=0.60000002;
  182. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  183. };
  184. class Item5
  185. {
  186. position[]={124.93312,0.69394171,157.35168};
  187. azimut=-17.083944;
  188. id=2;
  189. side="WEST";
  190. vehicle="Survivor1_DZ";
  191. player="PLAY CDG";
  192. skill=0.60000002;
  193. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  194. };
  195. class Item6
  196. {
  197. position[]={126.50222,0.69394171,157.78412};
  198. azimut=-17.083937;
  199. id=9;
  200. side="WEST";
  201. vehicle="Survivor1_DZ";
  202. player="PLAY CDG";
  203. skill=0.60000002;
  204. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  205. };
  206. class Item7
  207. {
  208. position[]={127.07344,0.69394171,158.64423};
  209. azimut=-17.083944;
  210. id=21;
  211. side="WEST";
  212. vehicle="Survivor1_DZ";
  213. player="PLAY CDG";
  214. skill=0.60000002;
  215. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  216. };
  217. class Item8
  218. {
  219. position[]={126.96429,0.69394171,157.22162};
  220. azimut=-17.083944;
  221. id=13;
  222. side="WEST";
  223. vehicle="Survivor1_DZ";
  224. player="PLAY CDG";
  225. skill=0.60000002;
  226. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  227. };
  228. class Item9
  229. {
  230. position[]={125.59901,0.69394171,157.57892};
  231. azimut=-17.083944;
  232. id=7;
  233. side="WEST";
  234. vehicle="Survivor1_DZ";
  235. player="PLAY CDG";
  236. skill=0.60000002;
  237. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  238. };
  239. class Item10
  240. {
  241. position[]={125.57819,0.69394171,158.80487};
  242. azimut=-17.0839;
  243. id=36;
  244. side="WEST";
  245. vehicle="Survivor1_DZ";
  246. player="PLAY CDG";
  247. skill=0.60000002;
  248. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  249. };
  250. class Item11
  251. {
  252. position[]={125.68203,0.69394171,157.75305};
  253. azimut=-17.083944;
  254. id=25;
  255. side="WEST";
  256. vehicle="Survivor1_DZ";
  257. player="PLAY CDG";
  258. skill=0.60000002;
  259. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  260. };
  261. class Item12
  262. {
  263. position[]={126.13457,0.69394171,157.20508};
  264. azimut=-17.083944;
  265. id=43;
  266. side="WEST";
  267. vehicle="Survivor1_DZ";
  268. player="PLAY CDG";
  269. skill=0.60000002;
  270. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  271. };
  272. class Item13
  273. {
  274. position[]={126.92294,0.69394171,157.58636};
  275. azimut=-17.083944;
  276. id=30;
  277. side="WEST";
  278. vehicle="Survivor1_DZ";
  279. player="PLAY CDG";
  280. skill=0.60000002;
  281. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  282. };
  283. class Item14
  284. {
  285. position[]={126.47661,0.69394171,159.03381};
  286. azimut=-17.083944;
  287. id=33;
  288. side="WEST";
  289. vehicle="Survivor1_DZ";
  290. player="PLAY CDG";
  291. skill=0.60000002;
  292. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  293. };
  294. class Item15
  295. {
  296. position[]={126.66208,0.69394171,158.41077};
  297. azimut=-17.083944;
  298. id=1;
  299. side="WEST";
  300. vehicle="Survivor1_DZ";
  301. player="PLAY CDG";
  302. skill=0.60000002;
  303. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  304. };
  305. class Item16
  306. {
  307. position[]={124.98711,0.69394171,158.37115};
  308. azimut=-17.083944;
  309. id=4;
  310. side="WEST";
  311. vehicle="Survivor1_DZ";
  312. player="PLAY CDG";
  313. skill=0.60000002;
  314. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  315. };
  316. class Item17
  317. {
  318. position[]={126.90768,0.69394171,158.84821};
  319. azimut=-17.083944;
  320. id=3;
  321. side="WEST";
  322. vehicle="Survivor1_DZ";
  323. player="PLAY CDG";
  324. skill=0.60000002;
  325. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  326. };
  327. class Item18
  328. {
  329. position[]={125.42049,0.69394171,158.17358};
  330. azimut=-17.083944;
  331. id=6;
  332. side="WEST";
  333. vehicle="Survivor1_DZ";
  334. player="PLAY CDG";
  335. skill=0.60000002;
  336. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  337. };
  338. class Item19
  339. {
  340. position[]={125.15991,0.69394171,158.16504};
  341. azimut=-17.083944;
  342. id=10;
  343. side="WEST";
  344. vehicle="Survivor1_DZ";
  345. player="PLAY CDG";
  346. skill=0.60000002;
  347. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  348. };
  349. class Item20
  350. {
  351. position[]={126.53394,0.69394171,157.39856};
  352. azimut=-17.083944;
  353. id=16;
  354. side="WEST";
  355. vehicle="Survivor1_DZ";
  356. player="PLAY CDG";
  357. skill=0.60000002;
  358. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  359. };
  360. class Item21
  361. {
  362. position[]={126.08256,0.69394171,158.8205};
  363. azimut=-17.083944;
  364. id=19;
  365. side="WEST";
  366. vehicle="Survivor1_DZ";
  367. player="PLAY CDG";
  368. skill=0.60000002;
  369. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  370. };
  371. class Item22
  372. {
  373. position[]={126.79144,0.69394171,158.6333};
  374. azimut=-17.083944;
  375. id=15;
  376. side="WEST";
  377. vehicle="Survivor1_DZ";
  378. player="PLAY CDG";
  379. skill=0.60000002;
  380. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  381. };
  382. class Item23
  383. {
  384. position[]={126.07879,0.69394171,157.56116};
  385. azimut=-17.083944;
  386. id=23;
  387. side="WEST";
  388. vehicle="Survivor1_DZ";
  389. player="PLAY CDG";
  390. skill=0.60000002;
  391. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  392. };
  393. class Item24
  394. {
  395. position[]={127.20182,0.69394171,158.40826};
  396. azimut=-17.083944;
  397. id=26;
  398. side="WEST";
  399. vehicle="Survivor1_DZ";
  400. player="PLAY CDG";
  401. skill=0.60000002;
  402. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  403. };
  404. class Item25
  405. {
  406. position[]={127.23447,0.69394171,157.59155};
  407. azimut=-17.083944;
  408. id=29;
  409. side="WEST";
  410. vehicle="Survivor1_DZ";
  411. player="PLAY CDG";
  412. skill=0.60000002;
  413. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  414. };
  415. class Item26
  416. {
  417. position[]={126.61225,0.69394171,157.58185};
  418. azimut=-17.083944;
  419. id=31;
  420. side="WEST";
  421. vehicle="Survivor1_DZ";
  422. player="PLAY CDG";
  423. skill=0.60000002;
  424. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  425. };
  426. class Item27
  427. {
  428. position[]={126.39537,0.69394171,158.40656};
  429. azimut=-17.083944;
  430. id=28;
  431. side="WEST";
  432. vehicle="Survivor1_DZ";
  433. player="PLAY CDG";
  434. skill=0.60000002;
  435. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  436. };
  437. class Item28
  438. {
  439. position[]={126.47921,0.69394171,158.18719};
  440. azimut=-17.083944;
  441. id=35;
  442. side="WEST";
  443. vehicle="Survivor1_DZ";
  444. player="PLAY CDG";
  445. skill=0.60000002;
  446. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  447. };
  448. class Item29
  449. {
  450. position[]={127.09355,0.69394171,157.40118};
  451. azimut=-17.083944;
  452. id=27;
  453. side="WEST";
  454. vehicle="Survivor1_DZ";
  455. player="PLAY CDG";
  456. skill=0.60000002;
  457. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  458. };
  459. class Item30
  460. {
  461. position[]={125.4594,0.69394171,157.37329};
  462. azimut=-17.083937;
  463. id=34;
  464. side="WEST";
  465. vehicle="Survivor1_DZ";
  466. player="PLAY CDG";
  467. skill=0.60000002;
  468. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  469. };
  470. class Item31
  471. {
  472. position[]={126.69575,0.69394171,157.20886};
  473. azimut=-17.083944;
  474. id=46;
  475. side="WEST";
  476. vehicle="Survivor1_DZ";
  477. player="PLAY CDG";
  478. skill=0.60000002;
  479. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  480. };
  481. class Item32
  482. {
  483. position[]={126.19179,0.69394171,159.03729};
  484. azimut=-17.083944;
  485. id=38;
  486. side="WEST";
  487. vehicle="Survivor1_DZ";
  488. player="PLAY CDG";
  489. skill=0.60000002;
  490. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  491. };
  492. class Item33
  493. {
  494. position[]={126.63866,0.69394171,158.84766};
  495. azimut=-17.083944;
  496. id=32;
  497. side="WEST";
  498. vehicle="Survivor1_DZ";
  499. player="PLAY CDG";
  500. skill=0.60000002;
  501. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  502. };
  503. class Item34
  504. {
  505. position[]={126.08863,0.69394171,158.39252};
  506. azimut=-17.083944;
  507. id=47;
  508. side="WEST";
  509. vehicle="Survivor1_DZ";
  510. player="PLAY CDG";
  511. skill=0.60000002;
  512. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  513. };
  514. class Item35
  515. {
  516. position[]={125.2139,0.69394171,157.35583};
  517. azimut=-17.083944;
  518. id=41;
  519. side="WEST";
  520. vehicle="Survivor1_DZ";
  521. player="PLAY CDG";
  522. skill=0.60000002;
  523. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  524. };
  525. class Item36
  526. {
  527. position[]={127.02809,0.69394171,159.04047};
  528. azimut=-17.083944;
  529. id=40;
  530. side="WEST";
  531. vehicle="Survivor1_DZ";
  532. player="PLAY CDG";
  533. skill=0.60000002;
  534. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  535. };
  536. class Item37
  537. {
  538. position[]={125.62182,0.69394171,157.18188};
  539. azimut=-17.083944;
  540. id=44;
  541. side="WEST";
  542. vehicle="Survivor1_DZ";
  543. player="PLAY CDG";
  544. skill=0.60000002;
  545. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  546. };
  547. class Item38
  548. {
  549. position[]={126.35212,0.69394171,158.83722};
  550. azimut=-17.083944;
  551. id=48;
  552. side="WEST";
  553. vehicle="Survivor1_DZ";
  554. player="PLAY CDG";
  555. skill=0.60000002;
  556. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  557. };
  558. class Item39
  559. {
  560. position[]={125.14499,0.69394171,159.01099};
  561. azimut=-17.083944;
  562. id=39;
  563. side="WEST";
  564. vehicle="Survivor1_DZ";
  565. player="PLAY CDG";
  566. skill=0.60000002;
  567. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  568. };
  569. class Item40
  570. {
  571. position[]={127.19611,0.69394171,158.83636};
  572. azimut=-17.083944;
  573. id=37;
  574. side="WEST";
  575. vehicle="Survivor1_DZ";
  576. player="PLAY CDG";
  577. skill=0.60000002;
  578. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  579. };
  580. class Item41
  581. {
  582. position[]={125.32362,0.69394171,157.56714};
  583. azimut=-17.083944;
  584. id=45;
  585. side="WEST";
  586. vehicle="Survivor1_DZ";
  587. player="PLAY CDG";
  588. skill=0.60000002;
  589. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  590. };
  591. class Item42
  592. {
  593. position[]={124.65946,0.69394171,158.13086};
  594. azimut=-17.0839;
  595. id=49;
  596. side="WEST";
  597. vehicle="Survivor1_DZ";
  598. player="PLAY CDG";
  599. skill=0.60000002;
  600. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  601. };
  602. class Item43
  603. {
  604. position[]={126.78382,0.69394171,157.39423};
  605. azimut=-17.083944;
  606. id=42;
  607. side="WEST";
  608. vehicle="Survivor1_DZ";
  609. player="PLAY CDG";
  610. skill=0.60000002;
  611. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  612. };
  613. class Item44
  614. {
  615. position[]={125.9855,0.69394171,157.38159};
  616. azimut=-17.083944;
  617. id=22;
  618. side="WEST";
  619. vehicle="Survivor1_DZ";
  620. player="PLAY CDG";
  621. skill=0.60000002;
  622. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  623. };
  624. class Item45
  625. {
  626. position[]={126.51171,0.69394171,158.63306};
  627. azimut=-17.083944;
  628. id=12;
  629. side="WEST";
  630. vehicle="Survivor1_DZ";
  631. player="PLAY CDG";
  632. skill=0.60000002;
  633. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  634. };
  635. class Item46
  636. {
  637. position[]={126.62286,0.69394171,157.96991};
  638. azimut=-17.083944;
  639. id=14;
  640. side="WEST";
  641. vehicle="Survivor1_DZ";
  642. player="PLAY CDG";
  643. skill=0.60000002;
  644. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  645. };
  646. class Item47
  647. {
  648. position[]={125.27383,0.69394171,158.37024};
  649. azimut=-17.0839;
  650. id=24;
  651. side="WEST";
  652. vehicle="Survivor1_DZ";
  653. player="PLAY CDG";
  654. skill=0.60000002;
  655. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  656. };
  657. class Item48
  658. {
  659. position[]={125.55512,0.69394171,158.38495};
  660. azimut=-17.083944;
  661. id=20;
  662. side="WEST";
  663. vehicle="Survivor1_DZ";
  664. player="PLAY CDG";
  665. skill=0.60000002;
  666. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  667. };
  668. class Item49
  669. {
  670. position[]={126.75509,0.69394171,158.18536};
  671. azimut=-17.083944;
  672. id=17;
  673. side="WEST";
  674. vehicle="Survivor1_DZ";
  675. player="PLAY CDG";
  676. skill=0.60000002;
  677. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  678. };
  679. class Item50
  680. {
  681. position[]={126.21745,0.69394171,157.75995};
  682. azimut=-17.0839;
  683. id=51;
  684. side="WEST";
  685. vehicle="Survivor1_DZ";
  686. player="PLAY CDG";
  687. skill=0.60000002;
  688. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  689. };
  690. class Item51
  691. {
  692. position[]={126.74185,0.69394171,159.03485};
  693. azimut=-17.0839;
  694. id=52;
  695. side="WEST";
  696. vehicle="Survivor1_DZ";
  697. player="PLAY CDG";
  698. skill=0.60000002;
  699. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  700. };
  701. class Item52
  702. {
  703. position[]={125.01791,0.69394171,158.81232};
  704. azimut=-17.0839;
  705. id=55;
  706. side="WEST";
  707. vehicle="Survivor1_DZ";
  708. player="PLAY CDG";
  709. skill=0.60000002;
  710. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  711. };
  712. class Item53
  713. {
  714. position[]={124.74366,0.69394171,158.35718};
  715. azimut=-17.0839;
  716. id=53;
  717. side="WEST";
  718. vehicle="Survivor1_DZ";
  719. player="PLAY CDG";
  720. skill=0.60000002;
  721. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  722. };
  723. class Item54
  724. {
  725. position[]={125.8252,0.69394171,158.80878};
  726. azimut=-17.0839;
  727. id=54;
  728. side="WEST";
  729. vehicle="Survivor1_DZ";
  730. player="PLAY CDG";
  731. skill=0.60000002;
  732. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  733. };
  734. class Item55
  735. {
  736. position[]={125.05861,0.69394171,157.54474};
  737. azimut=-17.0839;
  738. id=70;
  739. side="WEST";
  740. vehicle="Survivor1_DZ";
  741. player="PLAY CDG";
  742. skill=0.60000002;
  743. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  744. };
  745. class Item56
  746. {
  747. position[]={124.87514,0.69394171,158.59332};
  748. azimut=-17.0839;
  749. id=60;
  750. side="WEST";
  751. vehicle="Survivor1_DZ";
  752. player="PLAY CDG";
  753. skill=0.60000002;
  754. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  755. };
  756. class Item57
  757. {
  758. position[]={125.81973,0.69394171,157.57184};
  759. azimut=-17.0839;
  760. id=68;
  761. side="WEST";
  762. vehicle="Survivor1_DZ";
  763. player="PLAY CDG";
  764. skill=0.60000002;
  765. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  766. };
  767. class Item58
  768. {
  769. position[]={125.04808,0.69394171,157.95349};
  770. azimut=-17.0839;
  771. id=66;
  772. side="WEST";
  773. vehicle="Survivor1_DZ";
  774. player="PLAY CDG";
  775. skill=0.60000002;
  776. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  777. };
  778. class Item59
  779. {
  780. position[]={124.67368,0.69394171,157.3457};
  781. azimut=-17.0839;
  782. id=61;
  783. side="WEST";
  784. vehicle="Survivor1_DZ";
  785. player="PLAY CDG";
  786. skill=0.60000002;
  787. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  788. };
  789. class Item60
  790. {
  791. position[]={125.45518,0.69394171,157.7652};
  792. azimut=-17.0839;
  793. id=63;
  794. side="WEST";
  795. vehicle="Survivor1_DZ";
  796. player="PLAY CDG";
  797. skill=0.60000002;
  798. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  799. };
  800. class Item61
  801. {
  802. position[]={126.18769,0.69394171,158.19409};
  803. azimut=-17.0839;
  804. id=72;
  805. side="WEST";
  806. vehicle="Survivor1_DZ";
  807. player="PLAY CDG";
  808. skill=0.60000002;
  809. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  810. };
  811. class Item62
  812. {
  813. position[]={125.87371,0.69394171,157.18622};
  814. azimut=-17.0839;
  815. id=57;
  816. side="WEST";
  817. vehicle="Survivor1_DZ";
  818. player="PLAY CDG";
  819. skill=0.60000002;
  820. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  821. };
  822. class Item63
  823. {
  824. position[]={124.67575,0.69394171,157.73749};
  825. azimut=-17.0839;
  826. id=58;
  827. side="WEST";
  828. vehicle="Survivor1_DZ";
  829. player="PLAY CDG";
  830. skill=0.60000002;
  831. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  832. };
  833. class Item64
  834. {
  835. position[]={125.66341,0.69394171,158.59998};
  836. azimut=-17.0839;
  837. id=62;
  838. side="WEST";
  839. vehicle="Survivor1_DZ";
  840. player="PLAY CDG";
  841. skill=0.60000002;
  842. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  843. };
  844. class Item65
  845. {
  846. position[]={124.92472,0.69394171,157.74524};
  847. azimut=-17.0839;
  848. id=75;
  849. side="WEST";
  850. vehicle="Survivor1_DZ";
  851. player="PLAY CDG";
  852. skill=0.60000002;
  853. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  854. };
  855. class Item66
  856. {
  857. position[]={124.80128,0.69394171,157.94641};
  858. azimut=-17.0839;
  859. id=56;
  860. side="WEST";
  861. vehicle="Survivor1_DZ";
  862. player="PLAY CDG";
  863. skill=0.60000002;
  864. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  865. };
  866. class Item67
  867. {
  868. position[]={124.75933,0.69394171,158.80243};
  869. azimut=-17.0839;
  870. id=73;
  871. side="WEST";
  872. vehicle="Survivor1_DZ";
  873. player="PLAY CDG";
  874. skill=0.60000002;
  875. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  876. };
  877. class Item68
  878. {
  879. position[]={127.2486,0.69394171,157.22461};
  880. azimut=-17.0839;
  881. id=69;
  882. side="WEST";
  883. vehicle="Survivor1_DZ";
  884. player="PLAY CDG";
  885. skill=0.60000002;
  886.  
  887. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  888. };
  889. class Item69
  890. {
  891. position[]={124.6658,0.69394171,158.57513};
  892. azimut=-17.0839;
  893. id=67;
  894. side="WEST";
  895. vehicle="Survivor1_DZ";
  896. player="PLAY CDG";
  897. skill=0.60000002;
  898. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  899. };
  900. class Item70
  901. {
  902. position[]={126.41776,0.69394171,157.20197};
  903. azimut=-17.0839;
  904. id=65;
  905. side="WEST";
  906. vehicle="Survivor1_DZ";
  907. player="PLAY CDG";
  908. skill=0.60000002;
  909. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  910. };
  911. class Item71
  912. {
  913. position[]={125.983,0.69394171,157.74353};
  914. azimut=-17.0839;
  915. id=74;
  916. side="WEST";
  917. vehicle="Survivor1_DZ";
  918. player="PLAY CDG";
  919. skill=0.60000002;
  920. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  921. };
  922. class Item72
  923. {
  924. position[]={125.5589,0.69394171,157.96149};
  925. azimut=-17.0839;
  926. id=71;
  927. side="WEST";
  928. vehicle="Survivor1_DZ";
  929. player="PLAY CDG";
  930. skill=0.60000002;
  931. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  932. };
  933. class Item73
  934. {
  935. position[]={126.36541,0.69394171,157.58746};
  936. azimut=-17.0839;
  937. id=59;
  938. side="WEST";
  939. vehicle="Survivor1_DZ";
  940. player="PLAY CDG";
  941. skill=0.60000002;
  942. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  943. };
  944. class Item74
  945. {
  946. position[]={127.0658,0.69394171,157.78113};
  947. azimut=-17.0839;
  948. id=64;
  949. side="WEST";
  950. vehicle="Survivor1_DZ";
  951. player="PLAY CDG";
  952. skill=0.60000002;
  953. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  954. };
  955. class Item75
  956. {
  957. position[]={127.18354,0.69394171,157.98334};
  958. azimut=-17.0839;
  959. id=81;
  960. side="WEST";
  961. vehicle="Survivor1_DZ";
  962. player="PLAY CDG";
  963. skill=0.60000002;
  964. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  965. };
  966. class Item76
  967. {
  968. position[]={126.7629,0.69394171,157.76709};
  969. azimut=-17.0839;
  970. id=83;
  971. side="WEST";
  972. vehicle="Survivor1_DZ";
  973. player="PLAY CDG";
  974. skill=0.60000002;
  975. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  976. };
  977. class Item77
  978. {
  979. position[]={124.65369,0.69394171,158.99231};
  980. azimut=-17.0839;
  981. id=82;
  982. side="WEST";
  983. vehicle="Survivor1_DZ";
  984. player="PLAY CDG";
  985. skill=0.60000002;
  986. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  987. };
  988. class Item78
  989. {
  990. position[]={125.67021,0.69394171,159.02667};
  991. azimut=-17.0839;
  992. id=84;
  993. side="WEST";
  994. vehicle="Survivor1_DZ";
  995. player="PLAY CDG";
  996. skill=0.60000002;
  997. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  998. };
  999. class Item79
  1000. {
  1001. position[]={125.34006,0.69394171,157.17029};
  1002. azimut=-17.0839;
  1003. id=85;
  1004. side="WEST";
  1005. vehicle="Survivor1_DZ";
  1006. player="PLAY CDG";
  1007. skill=0.60000002;
  1008. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  1009. };
  1010. class Item80
  1011. {
  1012. position[]={125.29077,0.69394171,158.80957};
  1013. azimut=-17.0839;
  1014. id=77;
  1015. side="WEST";
  1016. vehicle="Survivor1_DZ";
  1017. player="PLAY CDG";
  1018. skill=0.60000002;
  1019. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  1020. };
  1021. class Item81
  1022. {
  1023. position[]={124.78751,0.69394171,157.54242};
  1024. azimut=-17.0839;
  1025. id=78;
  1026. side="WEST";
  1027. vehicle="Survivor1_DZ";
  1028. player="PLAY CDG";
  1029. skill=0.60000002;
  1030. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  1031. };
  1032. class Item82
  1033. {
  1034. position[]={125.09854,0.69394171,157.17426};
  1035. azimut=-17.0839;
  1036. id=79;
  1037. side="WEST";
  1038. vehicle="Survivor1_DZ";
  1039. player="PLAY CDG";
  1040. skill=0.60000002;
  1041. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  1042. };
  1043. class Item83
  1044. {
  1045. position[]={125.69042,0.69394171,157.37097};
  1046. azimut=-17.0839;
  1047. id=76;
  1048. side="WEST";
  1049. vehicle="Survivor1_DZ";
  1050. player="PLAY CDG";
  1051. skill=0.60000002;
  1052. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  1053. };
  1054. class Item84
  1055. {
  1056. position[]={125.95187,0.69394171,158.60138};
  1057. azimut=-17.0839;
  1058. id=80;
  1059. side="WEST";
  1060. vehicle="Survivor1_DZ";
  1061. player="PLAY CDG";
  1062. skill=0.60000002;
  1063. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  1064. };
  1065. class Item85
  1066. {
  1067. position[]={125.80393,0.69394171,157.95612};
  1068. azimut=-17.0839;
  1069. id=97;
  1070. side="WEST";
  1071. vehicle="Survivor1_DZ";
  1072. player="PLAY CDG";
  1073. skill=0.60000002;
  1074. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  1075. };
  1076. class Item86
  1077. {
  1078. position[]={125.31184,0.69394171,157.94965};
  1079. azimut=-17.0839;
  1080. id=98;
  1081. side="WEST";
  1082. vehicle="Survivor1_DZ";
  1083. player="PLAY CDG";
  1084. skill=0.60000002;
  1085. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  1086. };
  1087. class Item87
  1088. {
  1089. position[]={126.3416,0.69394171,157.96826};
  1090. azimut=-17.0839;
  1091. id=99;
  1092. side="WEST";
  1093. vehicle="Survivor1_DZ";
  1094. player="PLAY CDG";
  1095. skill=0.60000002;
  1096. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  1097. };
  1098. class Item88
  1099. {
  1100. position[]={127.03947,0.69394171,158.1969};
  1101. azimut=-17.0839;
  1102. id=100;
  1103. side="WEST";
  1104. vehicle="Survivor1_DZ";
  1105. player="PLAY CDG";
  1106. skill=0.60000002;
  1107. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  1108. };
  1109. class Item89
  1110. {
  1111. position[]={124.89738,0.69394171,158.15747};
  1112. azimut=-17.0839;
  1113. id=96;
  1114. side="WEST";
  1115. vehicle="Survivor1_DZ";
  1116. player="PLAY CDG";
  1117. skill=0.60000002;
  1118. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  1119. };
  1120. class Item90
  1121. {
  1122. position[]={124.82037,0.69394171,157.15875};
  1123. azimut=-17.0839;
  1124. id=87;
  1125. side="WEST";
  1126. vehicle="Survivor1_DZ";
  1127. player="PLAY CDG";
  1128. skill=0.60000002;
  1129. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  1130. };
  1131. class Item91
  1132. {
  1133. position[]={124.8823,0.69394171,159.01117};
  1134. azimut=-17.0839;
  1135. id=92;
  1136. side="WEST";
  1137. vehicle="Survivor1_DZ";
  1138. player="PLAY CDG";
  1139. skill=0.60000002;
  1140. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  1141. };
  1142. class Item92
  1143. {
  1144. position[]={125.41312,0.69394171,158.59534};
  1145. azimut=-17.0839;
  1146. id=88;
  1147. side="WEST";
  1148. vehicle="Survivor1_DZ";
  1149. player="PLAY CDG";
  1150. skill=0.60000002;
  1151. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  1152. };
  1153. class Item93
  1154. {
  1155. position[]={126.20239,0.69394171,158.62439};
  1156. azimut=-17.0839;
  1157. id=89;
  1158. side="WEST";
  1159. vehicle="Survivor1_DZ";
  1160. player="PLAY CDG";
  1161. skill=0.60000002;
  1162. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  1163. };
  1164. class Item94
  1165. {
  1166. position[]={126.952,0.69394171,158.4129};
  1167. azimut=-17.0839;
  1168. id=90;
  1169. side="WEST";
  1170. vehicle="Survivor1_DZ";
  1171. player="PLAY CDG";
  1172. skill=0.60000002;
  1173. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  1174. };
  1175. class Item95
  1176. {
  1177. position[]={126.05536,0.69394171,157.97388};
  1178. azimut=-17.0839;
  1179. id=86;
  1180. side="WEST";
  1181. vehicle="Survivor1_DZ";
  1182. player="PLAY CDG";
  1183. skill=0.60000002;
  1184. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  1185. };
  1186. class Item96
  1187. {
  1188. position[]={125.93575,0.69394171,159.03082};
  1189. azimut=-17.0839;
  1190. id=93;
  1191. side="WEST";
  1192. vehicle="Survivor1_DZ";
  1193. player="PLAY CDG";
  1194. skill=0.60000002;
  1195. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  1196. };
  1197. class Item97
  1198. {
  1199. position[]={125.81956,0.69394171,158.38116};
  1200. azimut=-17.0839;
  1201. id=94;
  1202. side="WEST";
  1203. vehicle="Survivor1_DZ";
  1204. player="PLAY CDG";
  1205. skill=0.60000002;
  1206. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  1207. };
  1208. class Item98
  1209. {
  1210. position[]={126.90128,0.69394171,157.97949};
  1211. azimut=-17.0839;
  1212. id=91;
  1213. side="WEST";
  1214. vehicle="Survivor1_DZ";
  1215. player="PLAY CDG";
  1216. skill=0.60000002;
  1217. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  1218. };
  1219. class Item99
  1220. {
  1221. position[]={125.12415,0.69394171,158.58307};
  1222. azimut=-17.0839;
  1223. id=95;
  1224. side="WEST";
  1225. vehicle="Survivor1_DZ";
  1226. player="PLAY CDG";
  1227. skill=0.60000002;
  1228. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  1229. };
  1230. };
  1231. };
  1232. class Item1
  1233. {
  1234. side="LOGIC";
  1235. class Vehicles
  1236. {
  1237. items=1;
  1238. class Item0
  1239. {
  1240. position[]={-143.93861,0.52647489,2319.5012};
  1241. id=50;
  1242. side="LOGIC";
  1243. vehicle="FunctionsManager";
  1244. leader=1;
  1245. lock="UNLOCKED";
  1246. skill=0.60000002;
  1247. };
  1248. };
  1249. };
  1250. class Item2
  1251. {
  1252. side="LOGIC";
  1253. class Vehicles
  1254. {
  1255. items=1;
  1256. class Item0
  1257. {
  1258. position[]={6288.5488,304.98645,7825.8896};
  1259. id=3;
  1260. side="LOGIC";
  1261. vehicle="Logic";
  1262. leader=1;
  1263. skill=0.60000002;
  1264. init="[this, 10000, 10000, 7, 19] exec ""fogs.sqs""";
  1265. };
  1266. };
  1267. };
  1268. };
  1269. class Markers
  1270. {
  1271. items=33;
  1272. class Item0
  1273. {
  1274. position[]={10732.087,193.02972,12687.841};
  1275. name="center";
  1276. type="Empty";
  1277. };
  1278. class Item1
  1279. {
  1280. position[]={125.80597,0.55931646,158.21259};
  1281. name="respawn_west";
  1282. type="Empty";
  1283. };
  1284. class Item2
  1285. {
  1286. position[]={17587.729,206.90927,4952.0513};
  1287. name="spawn0";
  1288. type="Empty";
  1289. };
  1290. class Item3
  1291. {
  1292. position[]={9093.4707,33.920578,2614.3794};
  1293. name="spawn1";
  1294. type="Empty";
  1295. };
  1296. class Item4
  1297. {
  1298. position[]={15954.211,19.612961,15847.49};
  1299. name="spawn2";
  1300. type="Empty";
  1301. };
  1302. class Item5
  1303. {
  1304. position[]={13560.766,32.488033,19300.455};
  1305. name="spawn3";
  1306. type="Empty";
  1307. };
  1308. class Item6
  1309. {
  1310. position[]={17743.729,255.98103,10299.182};
  1311. name="spawn4";
  1312. type="Empty";
  1313. };
  1314. class Item7
  1315. {
  1316. position[]={15245.996,56.273598,17424.979};
  1317. name="spawn5";
  1318. type="Empty";
  1319. };
  1320. class Item8
  1321. {
  1322. position[]={16674.049,52.588493,13930.056};
  1323. name="spawn6";
  1324. type="Empty";
  1325. };
  1326. class Item9
  1327. {
  1328. position[]={11361.38,24.342115,6684.8628};
  1329. name="spawn7";
  1330. type="Empty";
  1331. };
  1332. class Item10
  1333. {
  1334. position[]={12268.094,77.620689,9762.8389};
  1335. name="spawn8";
  1336. type="Empty";
  1337. };
  1338. class Item11
  1339. {
  1340. position[]={18292.107,70.055626,7537.231};
  1341. name="spawn9";
  1342. type="Empty";
  1343. };
  1344. class Item12
  1345. {
  1346. position[]={11698.81,-114,15210.121};
  1347. name="TraderCityLyepestok";
  1348. text="Trader City Lyepestok";
  1349. type="mil_circle";
  1350. colorName="ColorGreen";
  1351. };
  1352. class Item13
  1353. {
  1354. position[]={15309.663,-14.993002,9278.4912};
  1355. name="TraderCitySabina";
  1356. text="Trader City Sabina";
  1357. type="mil_circle";
  1358. colorName="ColorGreen";
  1359. };
  1360. class Item14
  1361. {
  1362. position[]={5538.7354,-35.799999,8762.2695};
  1363. name="TraderCityBilgrad";
  1364. text="Trader City Bilgrad";
  1365. type="mil_circle";
  1366. colorName="ColorGreen";
  1367. };
  1368. class Item15
  1369. {
  1370. position[]={7376.6084,-34.6604,4296.5879};
  1371. name="TraderCityBranibor";
  1372. text="Trader City Branibor";
  1373. type="mil_circle";
  1374. colorName="ColorGreen";
  1375. };
  1376. class Item16
  1377. {
  1378. position[]={10948.426,-10.727827,654.90265};
  1379. name="BanditVendor";
  1380. text="Bandit Vendor";
  1381. type="mil_box";
  1382. colorName="ColorRed";
  1383. };
  1384. class Item17
  1385. {
  1386. position[]={15587.822,-35.599998,16394.049};
  1387. name="HeroVendor";
  1388. text="Hero Vendor";
  1389. type="mil_box";
  1390. colorName="ColorBlue";
  1391. };
  1392. class Item18
  1393. {
  1394. position[]={16555.732,-44.942032,10159.68};
  1395. name="AircraftDealer";
  1396. text="Aircraft Dealer";
  1397. type="mil_dot";
  1398. colorName="ColorOrange";
  1399. };
  1400. class Item19
  1401. {
  1402. position[]={6815.0776,7.6293945e-006,8534.1504};
  1403. name="AircraftDealer2";
  1404. text="Aircraft Dealer";
  1405. type="mil_dot";
  1406. colorName="ColorOrange";
  1407. };
  1408. class Item20
  1409. {
  1410. position[]={17332.115,5.3882599e-005,12930.239};
  1411. name="BoatDealer";
  1412. text="Boat Dealer";
  1413. type="mil_dot";
  1414. colorName="ColorYellow";
  1415. };
  1416. class Item21
  1417. {
  1418. position[]={10570.494,-0.28882828,16772.477};
  1419. name="BoatDealer2";
  1420. text="Boat Dealer";
  1421. type="mil_dot";
  1422. colorName="ColorYellow";
  1423. };
  1424. class Item22
  1425. {
  1426. position[]={10698.463,-0.00011062622,5983.665};
  1427. name="BoatDealer3";
  1428. text="Boat Dealer";
  1429. type="mil_dot";
  1430. colorName="ColorYellow";
  1431. };
  1432. class Item23
  1433. {
  1434. position[]={5419.2437,-1.6689301e-006,9503.5479};
  1435. name="BoatDealer4";
  1436. text="Boat Dealer";
  1437. type="mil_dot";
  1438. colorName="ColorYellow";
  1439. };
  1440. class Item24
  1441. {
  1442. position[]={22188.1,0.00143862,19851.9};
  1443. name="Black Market";
  1444. text="Black Market Vendor";
  1445. type="mil_dot";
  1446. colorName="ColorBrown";
  1447. };
  1448. class Item25
  1449. {
  1450. position[]={5472.84,0,19667.4};
  1451. name="Drug Dealer";
  1452. text="Drug Dealer Vendor";
  1453. type="mil_dot";
  1454. colorName="ColorPink";
  1455. };
  1456. class Item26
  1457. {
  1458. position[]={6401.77,0.00140095,13262.3};
  1459. name="Black Market";
  1460. text="Vehicles Black Market Vendor";
  1461. type="mil_dot";
  1462. colorName="ColorBrown";
  1463. };
  1464. class Item27
  1465. {
  1466. position[]={9924.64,0,18721.1};
  1467. name="AircraftDealer2";
  1468. text="Aircraft Dealer";
  1469. type="mil_dot";
  1470. colorName="ColorOrange";
  1471. };
  1472. class Item28
  1473. {
  1474. position[]={989.965,0,17576.3};
  1475. name="AircraftDealer2";
  1476. text="Aircraft Dealer";
  1477. type="mil_dot";
  1478. colorName="ColorOrange";
  1479. };
  1480. class Item29
  1481. {
  1482. position[]={1752.6,0,16900.6};
  1483. name="BoatDealer";
  1484. text="Boat Dealer";
  1485. type="mil_dot";
  1486. colorName="ColorYellow";
  1487. };
  1488. class Item30
  1489. {
  1490. position[]={5799.55,0,14699.6};
  1491. name="BoatDealer";
  1492. text="Boat Dealer";
  1493. type="mil_dot";
  1494. colorName="ColorYellow";
  1495. };
  1496. class Item31
  1497. {
  1498. position[]={6571.49,0,12707};
  1499. name="Black Market";
  1500. text="Boats Black Market Vendor";
  1501. type="mil_dot";
  1502. colorName="ColorBrown";
  1503. };
  1504. class Item32
  1505. {
  1506. position[]={22689,0,19162.8};
  1507. name="Black Market";
  1508. text="Aircraft Black Market Vendor";
  1509. type="mil_dot";
  1510. colorName="ColorBrown";
  1511. };
  1512. };
  1513. class Sensors
  1514. {
  1515. items=5;
  1516. class Item0
  1517. {
  1518. position[]={15309.663,-14.993002,9278.4912};
  1519. a=100;
  1520. b=100;
  1521. activationBy="WEST";
  1522. repeating=1;
  1523. interruptable=1;
  1524. age="UNKNOWN";
  1525. name="zonesabina";
  1526. expCond="(player distance zonesabina) < 40;";
  1527. expActiv="[""trader city Sabina"",true,""enter""] spawn player_traderCity;";
  1528. expDesactiv="[""trader city Sabina"",true,""leave""] spawn player_traderCity;";
  1529. class Effects
  1530. {
  1531. };
  1532. };
  1533. class Item1
  1534. {
  1535. position[]={11698.81,-114,15210.121};
  1536. a=100;
  1537. b=100;
  1538. activationBy="WEST";
  1539. repeating=1;
  1540. interruptable=1;
  1541. age="UNKNOWN";
  1542. name="zonelyep";
  1543. expCond="(player distance zonelyep) < 50;";
  1544. expActiv="[""trader city Lyepestok"",true,""enter""] spawn player_traderCity;";
  1545. expDesactiv="[""trader city Lyepestok"",true,""leave""] spawn player_traderCity;";
  1546. class Effects
  1547. {
  1548. };
  1549. };
  1550. class Item2
  1551. {
  1552. position[]={5538.7354,-35.799999,8762.2695};
  1553. a=100;
  1554. b=100;
  1555. activationBy="WEST";
  1556. repeating=1;
  1557. interruptable=1;
  1558. age="UNKNOWN";
  1559. name="zonebilgrad";
  1560. expCond="(player distance zonebilgrad) < 50;";
  1561. expActiv="[""trader city Bilgrad"",true,""enter""] spawn player_traderCity;";
  1562. expDesactiv="[""trader city Bilgrad"",true,""leave""] spawn player_traderCity;";
  1563. class Effects
  1564. {
  1565. };
  1566. };
  1567. class Item3
  1568. {
  1569. position[]={7376.6084,-34.6604,4296.5879};
  1570. a=100;
  1571. b=100;
  1572. activationBy="WEST";
  1573. repeating=1;
  1574. interruptable=1;
  1575. age="UNKNOWN";
  1576. name="zonebranibor";
  1577. expCond="(player distance zonebranibor) < 60;";
  1578. expActiv="[""trader city Branibor"",true,""enter""] spawn player_traderCity;";
  1579. expDesactiv="[""trader city Branibor"",true,""leave""] spawn player_traderCity;";
  1580. class Effects
  1581. {
  1582. };
  1583. };
  1584. class Item4
  1585. {
  1586. position[]={22614.5, 0, 19667.8};
  1587. a=100;
  1588. b=100;
  1589. activationBy="WEST";
  1590. repeating=1;
  1591. interruptable=1;
  1592. age="UNKNOWN";
  1593. name="sectorb";
  1594. expCond="(player distance sectorb) < 2500;";
  1595. expActiv="canbuild = false; secb = true; clearzeds = [] execVM ""custom\fixes\clearzedsb.sqf"";";
  1596. expDesactiv="canbuild = true; secb = false; terminate clearzeds;";
  1597. class Effects
  1598. {
  1599. };
  1600. };
  1601. };
  1602. };
  1603. class Intro
  1604. {
  1605. addOns[]=
  1606. {
  1607. "tavi"
  1608. };
  1609. addOnsAuto[]=
  1610. {
  1611. "tavi"
  1612. };
  1613. randomSeed=6913869;
  1614. class Intel
  1615. {
  1616. startWeather=0.25;
  1617. forecastWeather=0.25;
  1618. year=2008;
  1619. month=10;
  1620. day=11;
  1621. hour=9;
  1622. minute=20;
  1623. };
  1624. };
  1625. class OutroWin
  1626. {
  1627. addOns[]=
  1628. {
  1629. "tavi"
  1630. };
  1631. addOnsAuto[]=
  1632. {
  1633. "tavi"
  1634. };
  1635. randomSeed=4081731;
  1636. class Intel
  1637. {
  1638. startWeather=0.25;
  1639. forecastWeather=0.25;
  1640. year=2008;
  1641. month=10;
  1642. day=11;
  1643. hour=9;
  1644. minute=20;
  1645. };
  1646. };
  1647. class OutroLoose
  1648. {
  1649. addOns[]=
  1650. {
  1651. "tavi"
  1652. };
  1653. addOnsAuto[]=
  1654. {
  1655. "tavi"
  1656. };
  1657. randomSeed=4975929;
  1658. class Intel
  1659. {
  1660. startWeather=0.25;
  1661. forecastWeather=0.25;
  1662. year=2008;
  1663. month=10;
  1664. day=11;
  1665. hour=9;
  1666. minute=20;
  1667. };
  1668. };
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