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- if(( (new_left_x < getElemCoord(player1,'x','b')) &&
- new_top_y < getElemCoord(player1, 'y', 'b') &&
- new_top_y > (getElemCoord(player1, 'y', 'a') - parseInt(ball.css('height')))) ||
- (new_left_x < getElemCoord(player1, 'x', 'b') &&
- new_bot_y > getElemCoord(player1, 'y', 'a') &&
- (new_bot_y < getElemCoord(player1, 'y', 'a') + parseInt(ball.css('height'))))){
- // alert('bounce off player1');
- reverse_x = true;
- setBallCoords(ball, new_left_x, new_top_y);
- }
- else if(( new_right_x > getElemCoord(player2,'x','a') &&
- new_top_y < getElemCoord(player2, 'y', 'b') &&
- new_top_y > (getElemCoord(player2, 'y', 'a') - parseInt(ball.css('height')))
- ) ||
- (new_right_x > getElemCoord(player2, 'x', 'a') &&
- new_bot_y > getElemCoord(player2, 'y', 'a') &&
- (new_bot_y < getElemCoord(player2, 'y', 'b') + parseInt(ball.css('height')))
- )){
- // alert('bounce off player2');
- reverse_x = true;
- setBallCoords(ball, new_left_x, new_top_y);
- }
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