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- local timeTable = {};
- local marker = createMarker(232.0224609375, 1884.091796875, 17.640625, "cylinder", 7.0, 0, 180, 0, 70);
- local isMarerHidden = false;
- addEventHandler("onMarkerHit", marker, function(player)
- if isPedInVehicle(player) then return; end
- if (isMarerHidden == true) then return; end
- if (getPlayerTeam(player) and getTeamName(getPlayerTeam(player)) == "Resistances") then
- outputChatBox("Stay in the marker, do not leave the marker or you will not get the money.", player, 255, 0, 0);
- timeTable[player] = setTimer(function()
- for _,v in ipairs(getElementsByType("player")) do
- if isElementWithinMarker(v, marker) then
- givePlayerMoney(v, 5000);
- outputChatBox("Robbery Success, Robbery will be available again in 5 minutes.", player, 0, 255, 0);
- end
- destroyTimer(v);
- end
- setElementAlpha(marker, 0);
- isMarerHidden = true;
- setTimer(function()
- setElementAlpha(marker, 70);
- isMarerHidden = false;
- end, 60000, 1);
- end, 5000, 1);
- end
- end);
- function destroyTimer(element)
- if isTimer(timeTable[element]) then
- killTimer(timeTable[element]);
- timeTable[element] = nil;
- end
- end
- addEventHandler("onPlayerWasted", getRootElement(), function()
- destroyTimer(source);
- end);
- addEventHandler("onPlayerQuit", getRootElement(), function()
- destroyTimer(source);
- end);
- addEventHandler("onMarkerLeave", marker, function(player)
- destroyTimer(player);
- end);
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