Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- #include <a_samp>
- #define FILTERSCRIPT
- #define GetPlayerFPS(%1) g_pFPS[%1]
- new
- g_pFPS[MAX_PLAYERS],
- g_pDrunkLevelLast[MAX_PLAYERS],
- string[128],
- Text:FPS[MAX_PLAYERS];
- public OnPlayerConnect(playerid) {
- FPS[playerid] = TextDrawCreate(240.0, 580.0, "Your FPS: Loading");
- TextDrawShowForPlayer(playerid, FPS[playerid]);
- return 1;
- }
- public OnPlayerUpdate(playerid) {
- new drunknew = GetPlayerDrunkLevel(playerid);
- if(drunknew < 100) SetPlayerDrunkLevel(playerid, 2000);
- else {
- if(g_pDrunkLevelLast[playerid] != drunknew) {
- new wfps = g_pDrunkLevelLast[playerid] - drunknew;
- if(0 <= wfps <= 200) g_pFPS[playerid] = wfps;
- g_pDrunkLevelLast[playerid] = drunknew;
- }
- }
- format(string, sizeof(string), "Your FPS: %d", GetPlayerFPS(playerid));
- TextDrawSetString(FPS[playerid], string);
- return 1;
- }
Advertisement
Add Comment
Please, Sign In to add comment