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- up = Up
- down = Down
- left = Left
- right = Right
- pageUp = A
- pageDown = B
- letterUp = N
- letterDown = M
- nextPlaylist = P
- addPlaylist = I
- removePlaylist = O
- random = R
- select = Left Shift
- back = Z
- quit = Escape
- # Define controller analogue dead zone. Default (when not configured) is 3%.
- # deadZone = 3
- ##############################################################################
- # MOUSE CODES
- ###################### ######################################################
- # Code # Description
- ###################### ######################################################
- # mouseButtonLeft Left mouse click
- # mouseButtonMiddle Middle mouse click
- # mouseButtonRight Right mouse click
- # mouseButtonX1 ?
- # mouseButtonX2 ?
- ##############################################################################
- # JOYSTICK/GAMEPAD CODES
- ###################### ######################################################
- # Code # Description
- ###################### ######################################################
- # X is joypad number (0 is first joystick/gamepad)
- # joyXHatYLeftUp Y=hat number (0 is the first dpad) (example joy0Hat0Up)
- # joyXHatYLeft
- # joyXHatYLeftDown
- # joyXHatYUp
- # joyXHatYDown
- # joyXHatYRightUp
- # joyXHatYRight
- # joyXHatYRightDown
- # joyXButtonY Y is button number (0 is first button)
- # Example: joy1button7 -> second joystick, 8th button
- # Open up the gamepad control panel in windows or use
- # "jstest" in linux
- #
- # joyXAxis0+ First POV stick, first axis positive direction
- # (axis 0 is usually x)
- # joyXAxis0- First POV stick, first axis positive direction
- # (axis 0 is usually x)
- # joyXAxis1+ First POV stick, second axis positive direction
- # (axis 0 is usually y)
- #joyXAxis1- First POV stick, second axis positive direction
- # (axis 0 is usually y)
- #
- # joyXAxis2+ Second POV stick, first axis positive direction
- # (axis 2 is usually x)
- # joyXAxis2- Second POV stick, first axis positive direction
- # (axis 2 is usually x)
- # joyXAxis3+ Second POV stick, second axis positive direction
- # (axis 3 is usually y)
- # joyXAxis3- Second POV stick, second axis positive direction
- # (axis 3 is usually y)
- ##############################################################################
- # KEYBOARD CODES
- ###################### ######################################################
- # Code # Description
- ###################### ######################################################
- # "0"
- # "1"
- # "2"
- # "3"
- # "4"
- # "5"
- # "6"
- # "7"
- # "8"
- # "9"
- # "A"
- # "AC Back" the Back key (application control keypad)
- # "AC Bookmarks" the Bookmarks key (application control keypad)
- # "AC Forward" the Forward key (application control keypad)
- # "AC Home" the Home key (application control keypad)
- # "AC Refresh" the Refresh key (application control keypad)
- # "AC Search" the Search key (application control keypad)
- # "AC Stop" the Stop key (application control keypad)
- # "Again" the Again key (Redo)
- # "AltErase" Erase-Eaze
- # "'"
- # "Application" the Application / Compose / Context Menu (Windows)
- # key
- # "AudioMute" the Mute volume key
- # "AudioNext" the Next Track media key
- # "AudioPlay" the Play media key
- # "AudioPrev" the Previous Track media key
- # "AudioStop" the Stop media key)
- # "B"
- # "\" Located at the lower left of the return key on ISO
- # keyboards and at the right end of the QWERTY row
- # on ANSI keyboards. Produces REVERSE SOLIDUS
- # (backslash) and VERTICAL LINE in a US layout,
- # REVERSE SOLIDUS and VERTICAL LINE in a UK Mac layout,
- # NUMBER SIGN and TILDE in a UK Windows layout, DOLLAR
- # SIGN and POUND SIGN in a Swiss German layout,
- # NUMBER SIGN and APOSTROPHE in a German layout, GRAVE
- # ACCENT and POUND SIGN in a French Mac layout, and
- # ASTERISK and MICRO SIGN in a French Windows layout.
- # "Backspace"
- # "BrightnessDown" the Brightness Down key
- # "BrightnessUp" the Brightness Up key
- # "C"
- # "Calculator" the Calculator key
- # "Cancel"
- # "CapsLock"
- # "Clear"
- # "Clear / Again"
- # ","
- # "Computer" the My Computer key
- # "Copy"
- # "CrSel"
- # "CurrencySubUnit" the Currency Subunit key
- # "CurrencyUnit" the Currency Unit key
- # "Cut"
- # "D"
- # "DecimalSeparator" the Decimal Separator key
- # "Delete"
- # "DisplaySwitch" display mirroring/dual display switch, video mode
- # switch
- # "Down" the Down arrow key (navigation keypad)
- # "E"
- # "Eject" the Eject key)
- # "End"
- # "="
- # "Escape" the Esc key)
- # "Execute"
- # "ExSel"
- # "F"
- # "F1"
- # "F10"
- # "F11"
- # "F12"
- # "F13"
- # "F14"
- # "F15"
- # "F16"
- # "F17"
- # "F18"
- # "F19"
- # "F2"
- # "F20"
- # "F21"
- # "F22"
- # "F23"
- # "F24"
- # "F3"
- # "F4"
- # "F5"
- # "F6"
- # "F7"
- # "F8"
- # "F9"
- # "Find"
- # "G"
- # "`" Located in the top left corner (on both ANSI and ISO
- # keyboards). Produces GRAVE ACCENT and TILDE in a US
- # Windows layout and in US and UK Mac layouts on ANSI
- # keyboards, GRAVE ACCENT and NOT SIGN in a UK Windows
- # layout, SECTION SIGN and PLUS-MINUS SIGN in US and
- # UK Mac layouts on ISO keyboards, SECTION SIGN and
- # DEGREE SIGN in a Swiss German layout (Mac: only on
- # ISO keyboards), CIRCUMFLEX ACCENT and DEGREE SIGN
- # in a German layout (Mac: only on ISO keyboards),
- # SUPERSCRIPT TWO and TILDE in a French Windows layout,
- # COMMERCIAL AT and NUMBER SIGN in a French Mac layout
- # on ISO keyboards, and LESS-THAN SIGN and GREATER-THAN
- # SIGN in a Swiss German, German, or French Mac layout
- # on ANSI keyboards.
- # "H"
- # "Help"
- # "Home"
- # "I"
- # "Insert" insert on PC, help on some Mac keyboards (but does
- # send code 73, not 117)
- # "J"
- # "K"
- # "KBDIllumDown" the Keyboard Illumination Down key
- # "KBDIllumToggle" the Keyboard Illumination Toggle key
- # "KBDIllumUp" the Keyboard Illumination Up key
- # "Keypad 0" the 0 key (numeric keypad)
- # "Keypad 00" the 00 key (numeric keypad)
- # "Keypad 000" the 000 key (numeric keypad)
- # "Keypad 1" the 1 key (numeric keypad)
- # "Keypad 2" the 2 key (numeric keypad)
- # "Keypad 3" the 3 key (numeric keypad)
- # "Keypad 4" the 4 key (numeric keypad)
- # "Keypad 5" the 5 key (numeric keypad)
- # "Keypad 6" the 6 key (numeric keypad)
- # "Keypad 7" the 7 key (numeric keypad)
- # "Keypad 8" the 8 key (numeric keypad)
- # "Keypad 9" the 9 key (numeric keypad)
- # "Keypad A" the A key (numeric keypad)
- # "Keypad &" the & key (numeric keypad)
- # "Keypad @" the @ key (numeric keypad)
- # "Keypad B" the B key (numeric keypad)
- # "Keypad Backspace" the Backspace key (numeric keypad)
- # "Keypad Binary" the Binary key (numeric keypad)
- # "Keypad C" the C key (numeric keypad)
- # "Keypad Clear" the Clear key (numeric keypad)
- # "Keypad ClearEntry" the Clear Entry key (numeric keypad)
- # "Keypad :" the : key (numeric keypad)
- # "Keypad ," the Comma key (numeric keypad)
- # "Keypad D" the D key (numeric keypad)
- # "Keypad &&" the && key (numeric keypad)
- # "Keypad ||" the || key (numeric keypad)
- # "Keypad Decimal" the Decimal key (numeric keypad)
- # "Keypad /" the / key (numeric keypad)
- # "Keypad E" the E key (numeric keypad)
- # "Keypad Enter" the Enter key (numeric keypad)
- # "Keypad =" the = key (numeric keypad)
- # "Keypad = (AS400)" the Equals AS400 key (numeric keypad)
- # "Keypad !" the ! key (numeric keypad)
- # "Keypad F" the F key (numeric keypad)
- # "Keypad >" the Greater key (numeric keypad)
- # "Keypad #" the # key (numeric keypad)
- # "Keypad Hexadecimal" the Hexadecimal key (numeric keypad)
- # "Keypad {" the Left Brace key (numeric keypad)
- # "Keypad (" the Left Parenthesis key (numeric keypad)
- # "Keypad <" the Less key (numeric keypad)
- # "Keypad MemAdd" the Mem Add key (numeric keypad)
- # "Keypad MemClear" the Mem Clear key (numeric keypad)
- # "Keypad MemDivide" the Mem Divide key (numeric keypad)
- # "Keypad MemMultiply" the Mem Multiply key (numeric keypad)
- # "Keypad MemRecall" the Mem Recall key (numeric keypad)
- # "Keypad MemStore" the Mem Store key (numeric keypad)
- # "Keypad MemSubtract" the Mem Subtract key (numeric keypad)
- # "Keypad -" the - key (numeric keypad)
- # "Keypad \*" the \* key (numeric keypad)
- # "Keypad Octal" the Octal key (numeric keypad)
- # "Keypad %" the Percent key (numeric keypad)
- # "Keypad ." the . key (numeric keypad)
- # "Keypad +" the + key (numeric keypad)
- # "Keypad +/-" the +/- key (numeric keypad)
- # "Keypad ^" the Power key (numeric keypad)
- # "Keypad }" the Right Brace key (numeric keypad)
- # "Keypad )" the Right Parenthesis key (numeric keypad)
- # "Keypad Space" the Space key (numeric keypad)
- # "Keypad Tab" the Tab key (numeric keypad)
- # "Keypad \|" the \| key (numeric keypad)
- # "Keypad XOR" the XOR key (numeric keypad)
- # "L"
- # "Left Alt" alt, option
- # "Left Ctrl"
- # "Left" the Left arrow key (navigation keypad)
- # "["
- # "Left GUI" windows, command (apple), meta
- # "Left Shift"
- # "M"
- # "Mail" the Mail/eMail key
- # "MediaSelect" the Media Select key
- # "Menu"
- # "-"
- # "ModeSwitch" I'm not sure if this is really not covered by any of
- # the above, but since there's a special KMOD_MODE for
- # it I'm adding it here
- # "Mute"
- # "N"
- # "Numlock" the Num Lock key (PC) / the Clear key (Mac)
- # "O"
- # "Oper"
- # "Out"
- # "P"
- # "PageDown"
- # "PageUp"
- # "Paste"
- # "Pause" the Pause / Break key
- # "."
- # "Power" The USB document says this is a status flag, not a
- # physical key - but some Mac keyboards do have a
- # power key.
- # "PrintScreen"
- # "Prior"
- # "Q"
- # "R"
- # "Right Alt" alt gr, option
- # "Right Ctrl"
- # "Return" the Enter key (main keyboard)
- # "Return"
- # "Right GUI" windows, command (apple), meta
- # "Right" the Right arrow key (navigation keypad)
- # "]"
- # "Right Shift"
- # "S"
- # "ScrollLock"
- # "Select"
- # ";"
- # "Separator"
- # "/"
- # "Sleep" the Sleep key
- # "Space" the Space Bar key(s)
- # "Stop"
- # "SysReq" the SysReq key
- # "T"
- # "Tab" the Tab key
- # "ThousandsSeparator" the Thousands Separator key
- # "U"
- # "Undo"
- # "Up" the Up arrow key (navigation keypad)
- # "V"
- # "VolumeDown"
- # "VolumeUp"
- # "W"
- # "WWW" the WWW/World Wide Web key
- # "X"
- # "Y"
- # "Z"
- # "#" ISO USB keyboards actually use this code instead of
- # 49 for the same key, but all OSes I've seen treat
- # the two codes identically. So, as an implementor,
- # unless your keyboard generates both of those codes
- # and your OS treats them differently, you should
- # generate SDL_SCANCODE_BACKSLASH instead of this
- # code. As a user, you should not rely on this code
- # becauseSDL will never generate it with most (all?)
- # keyboards.
- # "&"
- # "*"
- # "@"
- # "^"
- # ":"
- # "$"
- # "!"
- # ">"
- # "#"
- # "("
- # "<"
- # "%"
- # "+"
- # "?"
- # ")"
- # "_"
- # These codes were taken from https://wiki.libsdl.org/SDL_Keycode
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