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- NITRO { _vehicle = vehicle player;
- _vel = velocity _vehicle;
- _dir = direction _vehicle;
- _speed = 3;
- _vehicle setVelocity [(_vel select 0)+(sin _dir*_speed),(_vel select 1)+(cos _dir*_speed),(_vel select 2)];
- uiSleep 0.1;
- _vel = velocity _vehicle;
- _dir = direction _vehicle;
- _speed = 6;
- _vehicle setVelocity [(_vel select 0)+(sin _dir*_speed),(_vel select 1)+(cos _dir*_speed),(_vel select 2)];
- uiSleep 0.1;
- _vel = velocity _vehicle;
- _dir = direction _vehicle;
- _speed = 7;
- _vehicle setVelocity [(_vel select 0)+(sin _dir*_speed),(_vel select 1)+(cos _dir*_speed),(_vel select 2)];
- uiSleep 0.1;
- _vel = velocity _vehicle;
- _dir = direction _vehicle;
- _speed = 9;
- _vehicle setVelocity [(_vel select 0)+(sin _dir*_speed),(_vel select 1)+(cos _dir*_speed),(_vel select 2)];
- uiSleep 0.1;
- _vel = velocity _vehicle;
- _dir = direction _vehicle;
- _speed = 5;
- _vehicle setVelocity [(_vel select 0)+(sin _dir*_speed),(_vel select 1)+(cos _dir*_speed),(_vel select 2)]; };
- player addAction ["NITROV3", NITRO];
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