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Zephiles

TTYD JP Advanced Route

Nov 11th, 2015
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  1. Timing starts when you accept the file name
  2.  
  3.  
  4. Note: Leave the memory card out to skip the autosave at the start of the game. There are no autosaves after this so you can put it in any time after the curtain pulls.
  5.  
  6.  
  7. Prologue
  8.  
  9.  
  10. *Rogueport*
  11. Lord Crump
  12. Mario: Jump x2
  13. Superguard
  14. Mario: Jump x2
  15.  
  16.  
  17. Note: It's always faster to fail the action command for the 2nd jump.
  18.  
  19.  
  20. Goombella joins your party
  21. Break Contact Lens
  22. Toad Bros. Bazaar
  23. -Order Contact Lens
  24. -Buy 1 Fire Flower
  25. -Buy 8 Fright Masks
  26. Hit the Save Block (If you don't, Goombella will explain saving to you. If you never save it is faster to have Goombella explain it)
  27.  
  28.  
  29. Robbed by Bandit (Don't chase him to get the coins back, you make it up later)
  30. Meet Frankly
  31. 3 text boxes, up a, b
  32.  
  33.  
  34. *Rogueport Sewers*
  35. Goomba Trio
  36. Fright Mask
  37.  
  38.  
  39. Get Pretty Lucky from invisible block (directly south of Puni hole)
  40.  
  41.  
  42. Get Black Key and Plane Curse
  43. Go to the Thousand-Year Door
  44.  
  45.  
  46. *Rogueport*
  47. Equip Power Smash (before you go down the pipe)
  48.  
  49.  
  50. *Rogueport Sewers*
  51. Blooper Battle
  52. Goombella: Fire Flower
  53. Mario: Failed Power Smash
  54. Goombella: Headbonk x2
  55. Mario: Full Power Smash
  56.  
  57. Optional: Speed Swap to skip waiting for the last platform to move to the pipe
  58. Go to Petal Meadows
  59.  
  60.  
  61. Chapter 1
  62.  
  63.  
  64. *Petal Meadows*
  65. Go to Petalburg
  66.  
  67.  
  68. *Petalburg*
  69. Talk to Mayor Kroop
  70. E-Mail on the way to the gate (Don't check it yet, it is faster to do so later)
  71.  
  72.  
  73. Get POW block in box
  74.  
  75.  
  76. Bald Clefts
  77. Mario: POW Block
  78.  
  79.  
  80. Get POW Block from bush
  81.  
  82.  
  83. Bristles
  84. Mario: POW Block
  85.  
  86.  
  87. Get Fire Flower from Block
  88. Use the recover block to heal outside Shwonk Fortress
  89.  
  90.  
  91. *Shhwonk Fortress*
  92. Thwomp Quiz
  93. Q1: “Stone Keys” (1st Answer)
  94. Q2: “12 Coins” (3rd Answer)
  95. Q3: “Kroop” (4th Answer)
  96. Q4: “Hooktail Castle” (2nd Answer)
  97. Q5: “Go Through a Pipe” (3rd Answer)
  98.  
  99.  
  100. Get Moon Stone
  101.  
  102.  
  103. Fuzzy Battle
  104. Mario: Fire Flower
  105.  
  106.  
  107. Get Sun Stone
  108.  
  109.  
  110. Fuzzy Battle
  111. Mario: Fright Mask
  112.  
  113.  
  114. Gold Fuzzy Battle
  115. Mario: Full Power Smash
  116. (Fuzzy horde appears)
  117. Goombella: Headbonk x2 on Gold Fuzzy
  118. Guard Fuzzy horde
  119. Superguard Gold Fuzzy
  120. Mario: Jump x2 on Gold Fuzzy
  121. Goombella: Headbonk x2 on Gold Fuzzy (x1 if you land the superguard)
  122.  
  123.  
  124. Get Multibounce from block
  125. Go Back to Petal Meadows
  126.  
  127.  
  128. *Petal Meadows*
  129. Koops joins your party
  130. Get Fire Flower from block
  131.  
  132.  
  133. Go to Hooktail Castle
  134.  
  135.  
  136. *Hooktail Castle*
  137. Get Power Bounce in first hall from block
  138.  
  139.  
  140. Koops’ Dad letter (don’t read)
  141. Red Bones Battle
  142. Koops: Fire Flower
  143. Mario: Failed Power Smash
  144.  
  145.  
  146. Level up! (FP > 10)
  147.  
  148.  
  149. Use “Lock Jump” and “Flip Skip” in the Yellow/Purple Block Puzzle
  150. Go all the way to the right and get Black Key from chest
  151. Get Paper Curse
  152. Get Attack FX R
  153.  
  154.  
  155. As you unspin from bars (pause menu will cut this animation short)
  156. -Unequip Power Smash
  157. -Equip Attack FX R
  158. -Equip Power Bounce
  159. -Check the e-mail
  160.  
  161. (It is faster to only pause once since there is no menu delay on JP)
  162.  
  163.  
  164. Backtrack to Red Bones room and get Castle Key
  165. Go back to Save Block/Big Green block room and ride the block up to unlock the door
  166.  
  167.  
  168. In Upper Hallway, hit first “!” block
  169. Use Koops to hit 2nd “!” block
  170.  
  171.  
  172. Note: You can jump to the window without hitting the second block. It saves 8 seconds. However, if you mess up and fall below, you waste about 30 seconds.
  173.  
  174.  
  175. In big green block room, grab the Life Shroom on the way up with Koops.
  176.  
  177.  
  178. Ms. Mowz Cutscene
  179. Get Castle Key
  180.  
  181.  
  182. Dry Bones
  183. Mario: Run Away
  184.  
  185.  
  186. Go through locked door
  187. Get last Castle Key and go through big locked door
  188.  
  189.  
  190. Boss: Hooktail
  191. Mario: Power Bounce x9
  192. Koops: Shell Toss
  193. Guard Hooktail Fire
  194. Mario: Power Bounce x8
  195. Koops: Shell Toss
  196. Hooktail Cutscene (Answer “Yes” for 1000 coins to take 5HP of damage)
  197. Mario: Power Bounce x8
  198. Koops: Shell Toss
  199.  
  200.  
  201. Peach Segment
  202. Enter shower area and leave immediately to open door (you don’t have to take a shower)
  203. Visit TEC
  204.  
  205.  
  206. Bowser Segment
  207. Walk to the end of the hall
  208.  
  209.  
  210. Intermission
  211. (Peach Email before bridge in Petal Meadows)
  212. Optional: Speed Swap to skip waiting for the last platform to move to the pipe
  213. Go back to the Thousand-Year Door
  214. Go to Boggly Woods
  215.  
  216.  
  217. Chapter 2
  218.  
  219.  
  220. *Boggly Woods*
  221. Go right for Shadow Sirens cutscene
  222. Go to the Great Tree
  223. Talk to Punio by the door
  224. Talk to Punio again by the secret entrance
  225.  
  226. Leave Great Tree for Flurrie cutscene
  227. Go to Flurrie’s House
  228. Get P-Down, D-Up P in the hidden block on the way to Flurrie’s
  229. Raise Plane panel
  230.  
  231.  
  232. Talk to Flurrie
  233. Leave Flurrie’s house for Shadow Sirens cutscene
  234. Go back to the Shadow Sirens
  235. Get Quake Hammer in the block on the way to the Shadow Sirens
  236.  
  237.  
  238. Shadow Sirens
  239. Mario: Jump x2 on Marilyn
  240. Koops: Power Shell
  241. Guard all attacks
  242. Mario: Full Earth Tremor
  243. Koops: Power Shell
  244.  
  245.  
  246. Note: If you superguard both Vivian AND Marilyn, you can do 4 bars of Earth Tremor instead of the full 5.
  247.  
  248. Grab necklace
  249. Go back to Flurrie’s House
  250.  
  251.  
  252. Flurrie joins your party
  253. Go back to Great Tree
  254. (Email on screen with great tree)
  255. Blow away secret entrance and enter Great Tree
  256.  
  257.  
  258. *The Great Tree*
  259. X-Nauts
  260. Mario: Fright Mask
  261.  
  262.  
  263. Go to the top of the tree (where the cells are)
  264. Enter storage room
  265.  
  266.  
  267. X-Naut
  268. Mario: Power Bounce x4
  269.  
  270.  
  271. Get Red Key and unlock Elder
  272. Get Power Punch on the way back to Tree Entrance
  273.  
  274.  
  275. Get 10 Punies and Puni Orb
  276. Use Puni Orb to make Pipe appear
  277.  
  278.  
  279. X-Nauts
  280. Mario: Fright Mask
  281.  
  282. Level up! (BP > 6)
  283.  
  284. Blow Punies across gap (unlock door while they are in bubbles)
  285.  
  286.  
  287. 10 Jabbi fight
  288. Get Blue Key
  289.  
  290.  
  291. Use Flurrie to stun Pider on the way back. You can also walk on the southernmost part of the screen, but the Punies may fall down, so stunning the Pider is safer.
  292.  
  293. Pick up Thunder Rage from the bush in the bubble room (leave the Punies here)
  294.  
  295.  
  296. Go back to cells and release all Punies.
  297.  
  298.  
  299. “Puni Glitch” down to the pipe below. It is luck if your count drops to 75 or 45 right away.
  300.  
  301.  
  302. Go back to bubble room and blow the 91 Punies across
  303.  
  304.  
  305. Puni Glitch down to the next pipe
  306. Reveal Hidden block below Damage Dodge P with Koops (switch fast)
  307. (You do not need to get Damage Dodge P)
  308.  
  309.  
  310. Note: You can hit the invisible block with your hammer, but you have to be in a very specific spot, and if you waste too much time setting up, the Pider will scare the Punies. Koops is recommended.
  311.  
  312.  
  313. 100 Jabbi fight
  314.  
  315.  
  316. Goombella Buffer
  317.  
  318.  
  319. Puni glitch to the pipe in the next room.
  320.  
  321.  
  322. Use Koops to hit Blue switch in water room
  323.  
  324.  
  325. Note: If you time it right, you can hit the switch at the same time you go down the pipe, which saves time on the pipe traversing cutscene. This is somewhat risky if you time it too early.
  326.  
  327. Note 2: It is luck-based, but you can use the Puni glitch across the platforms and go down the pipe, skipping the scene to lower the water. I don’t recommend this.
  328.  
  329.  
  330. Go down pipe and place Puni orb in the next 2 spots to reveal Crystal Star Leave the punies in the pillar and start the first escape
  331.  
  332. X-Nauts
  333. Mario: Fright Mask
  334.  
  335. During the first escape, go and grab the super boots
  336. Get Charge with Koops on the way back
  337. Return back to the escape room (via red door) and re-trigger the escape
  338.  
  339.  
  340. Chase Crump back to tree entrance (leave Punies, you don’t need them)
  341.  
  342.  
  343. X-Nauts
  344. Mario: Fright Mask
  345.  
  346.  
  347. Escape to front of tree
  348.  
  349.  
  350. Boss: Magnus von Grapple:
  351. (You want to be in peril after this boss fight)
  352. (Magnus's Fists each do 4 damage unguarded, and the third attack does 2 damage)
  353. Koops: Power Punch on Mario
  354. Mario: Spin Jump
  355. Guard Magnus Attack (Don't try to Superguard it)
  356. Koops: Swap to Goombella
  357. Mario: Spin Jump
  358. Magnus creates fists
  359. Move Mario to front
  360. Mario: Spin Jump
  361. Goombella: Swap to Flurrie
  362. Guard 1 Fist, Let the other hit you normally, don't guard Magnus's third attack
  363. (Guard both fists if Magnus targeted Mario for his first attack)
  364. Mario: Power Bounce x6
  365.  
  366.  
  367. Peach Segment
  368. Visit TEC for dancing (just walk around the door until it opens)
  369.  
  370.  
  371. Bowser Segment
  372. Beat 1-1 (161 is best possible time, 160 if you get the meats)
  373.  
  374.  
  375. Intermission
  376. (Peach Email outside Great Tree)
  377. Get Honey Syrup on your way leaving Boggly Woods
  378. Use the Honey Syrup when going through the bars in the sewers to skip the cutscene
  379. Go to The Thousand-Year Door
  380.  
  381.  
  382. Howz of Badges
  383. -Sell all of your badges except for Charge, Power Bounce, and Multibounce
  384. -Buy Power Rush
  385.  
  386. Get Ultra Hammer Early
  387.  
  388. Toad Bros Bazaar
  389. -Buy Contact Lens (receive Mushroom)
  390.  
  391. Charlieton
  392. -Buy Mega Rush
  393.  
  394.  
  395. Note: If Charlieton isn’t selling Mega Rush, go to the Glitzville Blimp/Excess Express area to reset what he’s selling.
  396.  
  397. West Side Goods
  398. -Buy Dried Shroom
  399. -Buy Dizzy Dial
  400. Answer anything for first question, “Yellow” for second (3rd option)
  401. Talk to Don Pianta
  402. West Side Goods
  403. -Store 1 Dizzy Dial, 1 Mushroom, 1 Dried Shroom
  404.  
  405.  
  406. On your way to the harbor, check to see if Charlieton has Mega Rush if you didn’t get it 1st try.
  407. Go to Rougeport Harbor and talk to Francesca
  408.  
  409.  
  410. West Rogueport:
  411. -Buy Thunder Bolt
  412.  
  413. Talk to Don Pianta and get Blimp Ticket
  414. (Email on way to blimp)
  415.  
  416. If you don't have Mega Rush, you must go to the train/blimp area to reset what he’s selling and come back and check. Keep doing this until he has it.
  417.  
  418. Equip Badges
  419. -Equip Mega Rush
  420. -Equip Power Rush
  421. -Equip Power Bounce
  422. -Equip Multibounce
  423.  
  424. Go to Glitzville
  425.  
  426. Chapter 3
  427. *Glitzville*
  428.  
  429. Glitzville Shop:
  430. -Buy Point Swap
  431. -Buy Power Punch
  432.  
  433. Go inside the lower lobby doors
  434. DON'T SIGN UP BE A FIGHTER
  435. Bookcase Jump
  436. Check the desk (YOU MUST DO THIS OR THE GAME WILL SOFTLOCK)
  437.  
  438.  
  439. Boss: Macho Grubba
  440. Mario: Power Bounce x4
  441. Flurrie: Swap to Koops
  442. Grubba Powers Up
  443. Mario: Power Bounce x4
  444.  
  445.  
  446. Peach Segment
  447. Visit TEC
  448. Ride Elevator Up
  449. Go right and change into X-Naut
  450. Talk to Grodus
  451. Change back to Peach
  452.  
  453.  
  454. Bowser Segment
  455. Talk to Puni Elder
  456.  
  457.  
  458. Intermission
  459. Leave Glitzville
  460.  
  461. *Rougeport*
  462. (Peach Email before grate)
  463. Use a Fright Mask on the left Spania
  464. Use the right Spania to Double Jump up to the platform to Twilight Town
  465. (If you miss the Double Jump, pause and unpause so that all of the coins come out at once. You want to collect them all afterwards.)
  466. Get rejected by Twilight Pipe
  467. Break the grey block to Fahr Outpost
  468. Go to Thousand-Year Door
  469.  
  470.  
  471. (e-mail leaving frankly's house)
  472. Talk to Darkly
  473. Go to West Rogueport sewers
  474. Use a Fright Mask on the left Spania
  475. Use the right Spania to Double Jump up to the platform to Twilight Town
  476. (If you miss the Double Jump, pause and unpause so that all of the coins come out at once. You want to collect them all afterwards.)
  477. Go to Twilight Town
  478.  
  479.  
  480. Chapter 4
  481.  
  482.  
  483. *Twilight Town*
  484. Go Talk to Gatekeeper
  485. See Mayor turned into a pig
  486. Talk to shop manager’s Wife
  487. See gatekeeper turned into a pig
  488.  
  489.  
  490. Get Shop Key with Koops
  491. Get Black Key
  492.  
  493.  
  494. Get Tube Curse
  495. Pick up the Boo Sheet
  496. Pick up the Jamin Jelly
  497. (Email leaving shop)
  498.  
  499.  
  500. Under the fallen log:
  501. -Use the Jamin Jelly
  502. -Switch to Flurrie
  503.  
  504. (It is faster to only pause once since there is no menu delay on JP)
  505. Go to Creepy Steeple
  506.  
  507.  
  508. *Creepy Steeple*
  509. (Skip the next 2 lines if you are already in peril)
  510. Drop down into the well
  511. Get into Peril from the Buzzy Beetle and then run away
  512.  
  513.  
  514. Go inside the Steeple
  515. Release the Boos (Guess 50 for 1 coin)
  516. Talk to the Boo and answer “No”
  517.  
  518.  
  519. Go through bottom door
  520. Hit red “!” switch once
  521. Go up the stairs and grab Steeple Key
  522. Go through top door in the main hallway
  523. Hit red “!” switch twice
  524. Go to the top of the steeple
  525.  
  526.  
  527. Boss: Doopliss
  528. Mario: Power Bounce x7
  529. Doopliss Copies Mario
  530. Partner: Boo Sheet on Mario
  531. Mario: Jump x2
  532.  
  533.  
  534. End of Chapter?
  535.  
  536.  
  537. *Creepy Steeple*
  538. Make your way back to Twilight Town
  539. Run Away from Doopliss
  540.  
  541.  
  542. *Twilight Town*
  543. Find Superbomb
  544. Vivian Joins your party
  545. Run away from Doopliss again
  546. Go Back to Creepy Steeple
  547.  
  548.  
  549. *Creepy Steeple*
  550. Go into well and make your way to the room with the parrot
  551. Get Power Plus
  552. Get The Letter “P”
  553. Get Steeple Key
  554.  
  555.  
  556. Go back to Doopliss and spell his name out
  557.  
  558. Doopliss's Name:
  559. From the very start:
  560. up, left, up x2, a
  561. down x2, right, down, a
  562. left, down, left, a
  563. up x4, left, a
  564. right x5, down x3, a
  565.  
  566. Chase him back to Creepy Steeple
  567.  
  568.  
  569. Hit top red “!” switch once
  570.  
  571.  
  572. Boss: Doopliss
  573. Mario: Power Bounce x7
  574.  
  575. Level up! (BP > 9)
  576.  
  577.  
  578. Vivian really joins your party
  579.  
  580.  
  581. Peach Segment
  582. TEC Quiz
  583. Q1: Thousand-Year Door Opens (2nd Answer)
  584. Q2: To conquer the world (1st answer)
  585. Q3: A 1,000 year-old demon’s soul (3rd answer)
  586. Q4: Bring the demon back to life (2nd answer)
  587. Q5: Crystal Stars (3rd Answer)
  588.  
  589.  
  590. Bowser Segment
  591. Beat 2-1 (153 is best possible I think)
  592.  
  593.  
  594. Intermission
  595. Leave Twilight Town
  596. (Peach Email exiting Twilight Town door)
  597. Go through the pipe to Fahr Outpost
  598. Get Double Dip P from the hidden block on the screen with the pipe
  599. Go back to Rogueport Sewers and down the green pipe
  600. Break the grey block and open the right pipe
  601.  
  602. Go to Keelhaul Key and go to the right
  603. Get the Thunder Rage from the block on the way to Bobbery
  604. Go to the screen with Bobbery
  605. Goombella Buffer onto the seam and fall onto the embers with Yoshi
  606.  
  607.  
  608. Embers
  609. Mario: Ultra Hammer Spin
  610. Yoshi: Thunder Rage
  611.  
  612.  
  613. Knock Down Bobbery
  614. Get a Coconut
  615. Go to Flavio and trade coconut for Chuckola Cola
  616. Go back to Bobbery and give him the Chuckola Cola
  617. Bobbery joins your party
  618. Do Pirate's Grotto Early
  619.  
  620.  
  621. *Pirate’s Grotto*
  622. Use Yoshi to cross the floor spikes
  623.  
  624.  
  625. Use Yoshi hover to go past the Bullet Bill Blaster
  626.  
  627.  
  628. Go up the cliffs and head left
  629. Use Bobbery to hit the blue switch
  630. Use Koops to hit the “!” switch
  631. Get the key and head back down to the locked door in the save block room
  632.  
  633.  
  634. Use Tube Mode to get by the wall spikes
  635. Use Bobbery to blast away the wooden planks
  636.  
  637.  
  638. You can dodge the first set of Bullet Bill Blasters by using Paper Mode on the north wall
  639. You can dodge the second set by doing the same on the south wall
  640. Talk to black chest
  641.  
  642.  
  643. Embers
  644. Mario: Ultra Hammer Spin
  645. Yoshi: Thunder Rage
  646.  
  647.  
  648. Get Boat Curse
  649. Go into the loading zone in Paper Mode
  650. Go into Tube Mode to jump over the cannons
  651. Go through the blue pipe back to the sewers
  652. Open the left pipe to Poshley Heights and enter the train
  653.  
  654.  
  655. Chapter 6
  656.  
  657. Sales Stall (Express Excess Shop)
  658. -Buy 5 Boo Sheets
  659. -Get Ice Storm from 20 shop points
  660.  
  661. Tell the conductor about the “sticky, yummy threat”
  662. Talk to Pennington in the Kitchen
  663. Examine the floor in front of room 3
  664. Talk to Heff. T
  665. Get the Galley Pot from the drawer
  666. Talk to Pennington in Room 6
  667.  
  668.  
  669. Talk to Sylvia in Room 8 to find out about Bub’s present
  670. Talk to bub twice
  671. Talk to the conductor
  672. Get the autograph from the engineer
  673. Give Bub the autograph
  674.  
  675.  
  676. Talk to the conductor to learn about the missing blanket
  677. Use Vivian to talk to the ghost in room 4
  678. Get Diary from the baggage car
  679. Give Diary to the ghost
  680. Give blanket to the conductor (Toss the Mushroom)
  681. Go to sleep in room 5
  682.  
  683.  
  684. (Email in dining car)
  685. Talk to Pennington in room 6
  686. Get vital paper in Room 1
  687. Give Pennington the Vital Paper
  688. Use Vivian to catch Zip Toad in Room 5
  689. Return the briefcase
  690.  
  691.  
  692. *Riverside Station*
  693. Talk to the Riverside worker to get the Key
  694. Unlock the door and head inside
  695.  
  696.  
  697. Use Tube Mode to hit the blue “!” switch
  698. Go up the stairs and get the Station Key in the next room
  699. Unlock the door and go outside
  700.  
  701.  
  702. Blow away the posters with Flurrie
  703. Use Tube Mode to get down the maze
  704. Get P-Up, D-Down in the tube maze
  705.  
  706.  
  707. Multibounce on all Goombas
  708. (You can do a Speed Glitch by pressing A on the first or second frame of gameplay right after leaving one of these fights)
  709.  
  710. Hit the “!” switches as instructed
  711.  
  712.  
  713. Get the Ultra Boots
  714. Spring Jump out of the room and fall down through the vent
  715.  
  716. When you land on the ground:
  717. -Unequip Power Bounce
  718. -Equip Power Plus
  719. -Switch to Yoshi
  720.  
  721. (It is faster to only pause once since there is no menu delay on JP)
  722.  
  723. Get the Elevator Key
  724. Get Thunder Rage in the area outside from invisible block (Toss the Ice Storm for it)
  725. Ride elevator down and hammer Smorgs away
  726. Pull switch and hit blue “!” switch
  727. Get back on the Excess Express
  728. (e-mail in front of train)
  729.  
  730.  
  731. Go to sleep
  732. Go talk to Engineer
  733.  
  734. (Email in dining car)
  735.  
  736. Get rid of Smorg’s in the baggage car
  737.  
  738.  
  739. Boss: Smorg
  740. Yoshi: Thunder Rage
  741. Mario: Spin Jump
  742. Yoshi: Thunder Bolt
  743. Mario: Spin Jump
  744. Guard Smorg Attack to be put in peril
  745. Mario: Spin Jump
  746.  
  747. Level up! (BP > 12)
  748.  
  749.  
  750. Go through blue pipe back to the sewers
  751. Go right through the sewers
  752. Break the yellow block
  753.  
  754.  
  755. Blow up the pillar blocking the path
  756. Do Teleporter Room Early
  757. Go 2 rooms to the right
  758. Read the red note
  759. Go right to Grodus’ office and get a card key
  760. Go all the way left and get the card key
  761. Go in the first teleporter on the left and go to Sublevel 1
  762.  
  763.  
  764. Go right and enter access code (014029)
  765. Thwomp Quiz
  766. Q1: Elevator Key (3rd answer)
  767. Q2: Koopie Koo (4th answer)
  768. Q3: 6 Feet (2nd answer)
  769. Q4: Hooktail’s Belly (3rd answer)
  770. Q5: Prince Mush (1st answer)
  771.  
  772.  
  773. Get Elevator Key
  774. Go to Sublevel 2
  775. Go to the right elevator and go to Sublevel 3
  776. Go left to the third electric tile room and get card key
  777.  
  778.  
  779. Note: You can use Yoshi to make the tiles move quickly. Just hop on Yoshi, run on the tiles, and hop off. It helps to know the pattern of the room so you stay on the lit panels.
  780.  
  781.  
  782. Go right and use the 3 card keys
  783.  
  784.  
  785. Navigate the room and hit the stairs switch
  786. Hover with Yoshi to get the card key
  787. Use Card key to enter the final room
  788.  
  789. While in the background (Or before entering the final door if you are skipping the background):
  790. If you have 10HP:
  791. -Equip Power Bounce
  792. -(Swap to Yoshi if you are in the background)
  793.  
  794. (It is faster to only pause once since there is no menu delay on JP)
  795.  
  796. (If you have less than 10 HP, then you will need to adjust for the fight. Magnus's standard attack does 6 damage unguarded, and you can use P-Up, D-Down to reduce your defense by 1.)
  797.  
  798. (Do not fight the Z-Yux)
  799.  
  800.  
  801. Note: You can hover from the card key platform to get on top of the save block, at which point you should hover to the heal block, and then perform a spring jump to get to the moving platform. This will skip going through the background again. If you stand directly to the right of the heal block, you can time a spring jump to get up to the moving platform, but the moving platforms are off screen.
  802.  
  803.  
  804. Boss: Magnus Von Grapple 2.0
  805.  
  806. If you have 10 HP:
  807. Mario: Defend
  808. Yoshi: Defend
  809. Guard the attack
  810. Mario: Defend
  811. Yoshi: Swap to Flurrie
  812. Don't guard the attack
  813. Mario: Power Bounce x5
  814. Flurrie: Swap to Yoshi
  815. Mario: Power Bounce x5
  816.  
  817.  
  818. Bowser Segment
  819. Go into Poshley Sanctum
  820.  
  821.  
  822. Intermission
  823. Go to Sublevel 4 and talk to TEC
  824. Head to sublevel 2 and go 2 rooms to the left
  825. Leave the X-Naut Fortress via teleport
  826. (Email near loading zone)
  827. Open The Thousand-Year Door
  828.  
  829.  
  830. Chapter 8
  831.  
  832.  
  833. Run past swoopulas on first staircase
  834. Get the Shooting Star from the yellow block
  835. Avoid Bombshell Bills by running between them with Yoshi or using Vivian for safety
  836.  
  837.  
  838. Bombshell Bill Blasters
  839. Mario: Run Away
  840.  
  841.  
  842. Note: You can skip all the gold cannons by going under the platform with the fire on it under the gold cannons and spring jumping onto it. You need to be fully up against the wall for it to work.
  843.  
  844.  
  845. Get All or Nothing from the red block in the Spike Room (If you stand to the right of the block and hammer it, the badge will land on you if it goes to the right)
  846. Go through Spike Room
  847. Go through Fire Bar room (There is a hidden boo sheet on the stand between the 2 fire bars if you need an extra)
  848.  
  849.  
  850. Dark Bones
  851. Mario: Multibounce
  852. Yoshi: Boo Sheet on Mario
  853. Mario: Jump x2
  854.  
  855.  
  856. Level Up! (BP > 15)
  857.  
  858.  
  859. Get Palace Key
  860.  
  861.  
  862. Run between Bombshell Bills (or use Vivian)
  863.  
  864.  
  865. Bombshell Bill Blasters
  866. Mario: Run Away
  867.  
  868.  
  869. Run between second Bombshell Bills (or use Vivian)
  870.  
  871.  
  872. Bombshell Bill Blasters
  873. Mario: Run Away
  874.  
  875.  
  876. Endless Room
  877. Down - Down - Up - Up - Down - Up - Down
  878.  
  879.  
  880. Before the 1st Chain Chomp statue:
  881. -Equip Power Plus
  882. -Equip P-Up, D-Down
  883. -Swap to Bobbery
  884.  
  885. (It is faster to only pause once since there is no menu delay on JP)
  886. Jump into the water while blowing up the left Chain Chomp statue
  887. Hit the blue switch
  888. Jump into the water while blowing up the right Chain Chomp statue
  889. Hit the blue switch
  890.  
  891. Get first struck by the Chain Chomp to get into peril, and then run from the fight
  892. (You can swap your partner to the front to prevent him from dying if you fail to run away)
  893.  
  894. Go right to Gloomtail
  895.  
  896. Boss: Gloomtail
  897. Mario: Power Bounce x5
  898. Yoshi: Boo Sheet on Mario
  899. Mario: Power Bounce x5
  900.  
  901.  
  902. Get the Star Key
  903. Use the Boat panels to reach the Riddle Tower
  904.  
  905.  
  906. Riddle Tower
  907. 1F Bottom Left: Hit left switch 3 times, right switch 2 times
  908. 1F Top Left: Break Gray block and leave
  909. 1F Top Right: Run through the wall and hit the switch
  910. 1F Bottom Right: Blow away center with Flurrie
  911. 2F Bottom Left: First Strike Dull Bones, Red Bones, Dry Bones, then Dark Bones
  912. (You can do a Cutscene Walk after the Dark Bones fight if you enter the fight in Paper Mode, and then hold R and left after the fight)
  913.  
  914. Level Up! (BP > 18)
  915.  
  916. 2F Top Left: Break 2 Gray blocks and leave
  917. 2F Top Right: Blow up wall with Bobbery
  918. 2F Bottom Right: Hit invisible Block
  919. 1F Top Left: Break Last Block and get key
  920. 2F Top Left: Get Key
  921. 3F: Insert Star Key, Insert all Palace Keys
  922.  
  923.  
  924. Perform Shadow Sirens Skip by jumping outside the area that triggers the fight. (You cannot skip doing this)
  925.  
  926.  
  927. Uncover staircase with Flurrie
  928. Use Yoshi to cross the gap
  929.  
  930.  
  931. Use Koops on red “!” switch
  932. Use Yoshi to hover past the green block
  933.  
  934.  
  935. Use Yoshi to cross the Gap
  936. Hit Purple Switch, Use Yoshi across next gaps to the door
  937.  
  938.  
  939. Spring Jump to the poles (You can use Yoshi to hover across the 2nd gap)
  940. Use Bobbery to hit red “!” switch and cross gap to chain chomp
  941. You can use Paper Mode to cross the stationary wooden wheel
  942.  
  943.  
  944. In the room with the large block:
  945. -Equip All or Nothing
  946. -Swap to Flurrie
  947.  
  948. (It is faster to only pause once since there is no menu delay on JP)
  949. Blow away block with Flurrie
  950. Spin Hammer and Spin Jump through the floor
  951. Take 2 damage by falling onto the spikes twice
  952.  
  953.  
  954. Use the plane panel to reach the area in the middle of the room
  955. Hit red “!” switch and use Yoshi to get to the Palace Key
  956. Get first struck by the Chain Chomp to get into peril, and then run from the fight
  957. (You can swap your partner to the front to prevent him from dying if you fail to run away)
  958.  
  959.  
  960. Fall down and use the spring to get back up to the plane panel
  961. Fly across the room and unlock the door
  962.  
  963.  
  964. Boss: Grodus
  965. Yoshi: Shooting Star
  966. Mario: Power Bounce Grodus x6 (Fail the last jump)
  967.  
  968.  
  969. Boss: Bowser / Kammy Koopa
  970. Mario: Power Bounce Kammy x6 (Fail the last jump)
  971. Yoshi: Boo Sheet on Mario
  972. Mario: Power Bounce Bowser x7 (Fail the last jump, getting capped at 6 gives the same result)
  973. Yoshi: Defend
  974. Mario: Jump x2 (Do not fail either jumps)
  975.  
  976.  
  977. Level Up! (BP > 21)
  978.  
  979.  
  980. After the Bowser & Kammy fight:
  981. -Equip Double Dip P
  982. -Unequip Multibounce
  983. -Equip Charge
  984. -Swap to Yoshi
  985.  
  986. (It is faster to only pause once since there is no menu delay on JP)
  987.  
  988. Final Boss: Shadow Queen
  989. Mario: Power Bounce x7 (Fail the last jump, getting capped at 6 gives the same result)
  990. Yoshi: Swap to Bobbery
  991. Mario: Power Bounce x6 (Or x4 if Mario is now in danger) (Fail the last jump)
  992. Bobbery: Bomb Squad
  993. Phase 2 Starts
  994. Mario: Failed Jump
  995. Bobbery: Boo Sheet on Mario
  996. Bomb Squad goes off
  997.  
  998.  
  999. Crystal Stars Cutscene
  1000.  
  1001.  
  1002. Mario: Charge
  1003. Bobbery: Double Dip: Boo Sheet on Mario + Nothing (Press B to cancel the 2nd item and select the 1st answer for the textbox)
  1004. Swap Bobbery to front
  1005. Bobbery: Double Dip: Power Punch on Mario + Point Swap on Mario
  1006. Mario: Power Bounce x7 (Fail the last jump, getting capped at 6 gives the same result)
  1007. Swap Mario to Front
  1008. Mario: Power Bounce x7 (Fail the last jump, getting capped at 6 gives the same result)
  1009.  
  1010. If the Shadow Queen steals HP from Bobbery, then you will need to do an extra jump. Therefore, you want to do a x8 (or x7 with a cap) bounce at least once.
  1011.  
  1012.  
  1013. Aftermath
  1014. Credits Roll
  1015.  
  1016.  
  1017. Timing Ends as soon as you see “The End” on screen after the credits.
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