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mr_bmi_traits

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Nov 4th, 2022
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  1.  
  2. #PrimeBoost
  3. greatest_of_khans = {
  4. fame = yes
  5. opposites = {
  6. depressed_1
  7. depressed_genetic
  8. maimed
  9. pneumonic
  10. great_pox
  11. early_great_pox
  12. lovers_pox
  13. leper
  14. infirm
  15. incapable
  16. gout_ridden
  17. consumption
  18. cancer
  19. typhus
  20. bubonic_plague
  21. smallpox
  22. eunuch
  23. blind
  24. }
  25.  
  26. #The main OP thing about this guy is how ridiculous he gets with 50+ holdings. Solution is to limit his property, this should be about 15-16
  27. #This still gets him about 300+ knight effectiveness, 30+ knghts, and 70-100%+ damage bonus for men at arms
  28. #To keep in mind that Khan also gets bonuses from artifacts, court, etc
  29. domain_limit = 5
  30. vassal_limit = 90
  31. men_at_arms_cap = 10
  32. men_at_arms_limit = 5
  33. monthly_prestige = 25
  34. monthly_prestige_gain_per_knight_add = 1.2
  35. army_maintenance_mult = -0.5
  36.  
  37. hostile_county_attrition = -0.1 #takes less attrition
  38. steppe_attrition_mult = -0.4 #Far less attrition in the steppe
  39. drylands_attrition_mult = -0.2
  40. desert_attrition_mult = -0.1
  41. supply_duration = 0.25 #Slightly more supplies, so he doesn't run out as quickly.
  42. #Boosted movement about what the player is able to get with improvements, so you can actually catch Khan's forces
  43. movement_speed = 0.2
  44. max_combat_roll = 5
  45.  
  46. drylands_advantage = 15
  47. farmlands_advantage = 10
  48. plains_advantage = 15
  49. steppe_advantage = 20
  50.  
  51. independent_ruler_opinion = -50
  52. ignore_negative_culture_opinion = yes
  53. same_culture_opinion = 50
  54. same_faith_opinion = 50
  55. dread_baseline_add = 50
  56. dread_decay_mult = -0.5
  57. hostile_scheme_resistance_mult = 1
  58. enemy_hostile_scheme_success_chance_add = -100 #Pretty much impossible to murder, but no longer actually impossible
  59. hard_casualty_modifier = -0.1 #About the same as what a strong player can get
  60. monthly_county_control_change_factor = 1
  61. stress_gain_mult = -0.25 #Khan still deals with stress, but it doesn't impact him too much
  62. stress_loss_mult = 0.25
  63.  
  64. diplomacy = 15 #Good diplomacy
  65. martial = 25 #Excellent martial
  66. stewardship = 15 #Good stewardship
  67. intrigue = 10 #Meh, he isn't going to scheme much
  68. prowess = 20 #Great martial. He should be getting in the 80s or higher all together
  69.  
  70. fertility = 0.5
  71. #inbreeding_chance = -1
  72.  
  73. #health = 5
  74. #negate_health_penalty_add = 10
  75.  
  76. shown_in_ruler_designer = no
  77.  
  78. desc = {
  79. first_valid = {
  80. triggered_desc = {
  81. trigger = {
  82. NOT = { exists = this }
  83. }
  84. desc = trait_greatest_of_khans_desc
  85. }
  86. desc = trait_greatest_of_khans_character_desc
  87. }
  88. }
  89.  
  90. ai_honor = 200
  91. ai_energy = 200
  92. ai_boldness = 200
  93. ai_sociability = 150
  94. ai_rationality = 20
  95. }
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