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Thidran

Latest inventory 6/11/14 (After session)

Jun 11th, 2014
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  1.  
  2.  
  3. MazeWorld - Official contestant sheet - last updated for: v3 13-03-2014
  4.  
  5. == VITAL STATISTICS ==
  6.  
  7. Rooms visited: 76
  8. Next special room at: 77
  9.  
  10. Hunger: ??% (Okay)
  11. Poisoned: No - If Yes, turns to live: (5 by default)
  12. Wounds: 0
  13. Broken limbs: 0
  14. Severed limbs: 0
  15. Bleeding rate: 0.0 units per turn (Bleeding rate = 0.1 * amount of wounds)
  16. Blood counter: ??.? /20
  17. Pain: 0%
  18. Inebriation: N/A
  19. Libido: 0%
  20.  
  21. Failure Threshold: 6 by default.
  22. Strength Rating: 100% by default
  23. Pain sensitivity: 100%
  24.  
  25. == LIMB MAP ==
  26. Head: ??/10
  27. Torso: ??/40
  28. Hips: ??/30
  29. Arms: ??/20 Left ??/20 Right
  30. Hands: ??/15 Left ??/15 Right
  31. Legs: ??/20 Left ??/20 Right
  32. Feet: ??/15 Left ??/15 Right
  33.  
  34. Damaged limbs: 0
  35. A limb is damaged when HP is under half its maximum. (Exactly half = Not damaged)
  36. Disabled limbs: 0
  37. A limb is disabled when HP reaches 0.
  38.  
  39. == CRIMES ==
  40. Wanted Level: White
  41. List of crimes:
  42. >
  43.  
  44. Secondary effects:
  45. >
  46.  
  47. [Use in combat only]
  48. Cover type:
  49. >Resistance:
  50. >Status:
  51.  
  52. == EQUIPPED WEAPONS ==
  53.  
  54. Class 1 weapon: [Weapon] Class 1 - Colt M4A1 assault rifle | 5.56x45mm NATO - Semi/Full | Silencer | STANAG 30-round mag, +1 | Weight: 14 - [20+1/30, 21x FMJ]
  55. Maintenance: Condition: Good Cleanliness: Clean
  56. Class 2 weapon: [Weapon] Class 2 - SIG Sauer SG552 assault rifle | 5.56x45mm NATO - Semi/Burst3/Full | Silencer | SG550 20-round mag, +1 | Weight: 9 - [12+1/20, 1x FMJ 6x Seg, 6x FMJ]
  57. Maintenance: Condition: Excellent Cleanliness: Dirty
  58. Class 3 [Weapon] [Weapon] Class 3 - Beretta M9 pistol | 9x19mm Parabellum - Semi-auto | No accessory | Beretta 92 series 15-round mag, +1 | Weight: 3 - [4+1/20, 5x FMJ]
  59. Maintenance: Condition: Good Cleanliness: Clean
  60. Class 4 weapon (slot 1): [Weapon] Class 4 - M84 Flashbang grenade. FT+4 for two turns. CRITFAIL affects user, FAIL nulls effect, CRITWIN stuns target 1 turn. Weight: 1/item
  61. Class 4 weapon (slot 2): [Weapon] Class 4 - M7A3 tear gas grenade. FT+2 and +7% Pain/turn for 3 turns. CRITFAIL affects user, FAIL nulls effect, CRITWIN stuns target 1 turn. Weight: 3/item
  62. Class 4 weapon (slot 3): [Weapon] Class 4 - MkIIIA2 high-explosive grenade. May damage targets with explosive power. Weight: 1/item
  63. Class 4 weapon (slot 4): Name, effects. Weight: ??
  64. Class 5L weapon: Baseball bat (wood) - Blunt. Weight: 9
  65. Class 5S weapon: Pocket knife - Sharp/Piercing. Weight: 3
  66. Handgear: Sap gloves. Protects the wearer's hands with a Kevlar-2 AC. Weight: 1
  67.  
  68. Martial arts techniques known:
  69. > None
  70.  
  71. Extras:
  72. > None
  73.  
  74. == EQUIPPED CLOTHING/ARMOR ==
  75.  
  76. Headgear: Twaron helmet - AC Kevlar-2 - Blunt-PROOF, Sharp-PROOF, Piercing-resistant - Ballistic protective, fire-retardant - Weight: 9 - [Condition: Good]
  77. Top: T-Shirt (Upper body, Shoulders) - AC Light - Blunt-resistant - Weight: 3 - [Condition: Worn]
  78. Body armor: Twaron vest (Upper body) - AC Kevlar-2 - Blunt-PROOF, Sharp-resistant, Piercing-resistant - Fire-retardant - Weight: 9 - [Condition: Good]
  79. Arms addon:
  80. Bottom: > [Clothing] Bottom - Leather pants (Lower body, Legs, Crotch) - AC Hardskin - Blunt-resistant, Sharp-resistant - Weight: 5 - [Cond: Damaged]
  81. Legs addon:
  82. Footwear: Regular shoes - AC Light - Blunt-resistant, Sharp-resistant - Weight: 5 - [Condition: Good]
  83.  
  84. == INVENTORY ==
  85. --- Load-bearing gear worn ---
  86. Tactical vest: name
  87. Capacity + special pouches
  88. Utility belt: Default belt: Capacity 0 units + Key items (Can carry key items)
  89. Capacity + special pouches
  90. Leg rig (left): name
  91. Capacity + special pouches
  92. Leg rig (right): name
  93. Capacity + special pouches
  94. Backpack: SOF Ruck-pack: Capacity 55 units + Ammo (12 mags only, max tier: Medium)
  95.  
  96. ==> TACTICAL VEST
  97. [Pouch 1] / Item types + capacity
  98. > Item
  99. > (add more lines if needed)
  100.  
  101. [Pouch 2] / Item types + capacity
  102. > Item
  103. > (add more lines if needed)
  104.  
  105. [Pouch 3] / Item types + capacity
  106. > Item
  107. > (add more lines if needed)
  108.  
  109. [General carrying] / Capacity
  110. > Item 1
  111. > (add more lines if needed)
  112.  
  113. ==> UTILITY BELT
  114.  
  115. [Pouch 1] / Item types + capacity
  116. > Item
  117. > (add more lines if needed)
  118.  
  119. [Pouch 2] / Item types + capacity
  120. > Item
  121. > (add more lines if needed)
  122.  
  123. [General carrying] / Capacity
  124. > Item 1
  125. > (add more lines if needed)
  126.  
  127. ==> LEG RIG (left leg)
  128. [Pouch 1/General carrying] / Item types + capacity
  129. > Item
  130. > (add more lines if needed)
  131.  
  132. [Pouch 2] / Item types + capacity
  133. > Item
  134. > (add more lines if needed)
  135.  
  136. ==> LEG RIG (right leg)
  137. [Pouch 1/General carrying] / Item types + capacity
  138. > Item
  139. > (add more lines if needed)
  140.  
  141. [Pouch 2] / Item types + capacity
  142. > Item
  143. > (add more lines if needed)
  144.  
  145. ==> BACKPACK
  146.  
  147. [Pouch 1] / Ammunition (Magazines, max size tier: Medium) 12/12
  148. > [Weapon accessory] Magazine: S&W 4006 11-round magazine. Size tier: Tiny ; Weight: 0.25+0.00 (0.25) - [0/11, Empty]
  149. > [Weapon accessory] Magazine: S&W 4006 11-round magazine. Size tier: Tiny ; Weight: 0.25+0.00 (0.25) - [0/11, Empty]
  150. > [Weapon accessory] Magazine: Beretta 92 series 15-round magazine. Size tier: Small ; Weight: 0.5+0.00 (0.5) - [0/15, Empty]
  151. > [Weapon accessory] Magazine: Sterling 15-round magazine. Size tier: Small ; Weight: 0.5+0.15 (0.65) - [15/15, 15x FMJ]
  152. > [Weapon accessory] Magazine: Sterling 15-round magazine. Size tier: Small ; Weight: 0.5+0.15 (0.65) - [15/15, 15x FMJ]
  153. > [Weapon accessory] Magazine: Coonan 7-round magazine. Size tier: Tiny ; Weight: 0.25+0.04 (0.29) - [2/7, 2x FMJ]
  154. > [Weapon accessory] Magazine: SIG P226 9mm 15-round magazine. Size tier: Small ; Weight: 0.5+0.01 (0.51) - [1/15, 1x AP]
  155. > [Weapon accessory] Magazine: Taurus MT-40 30-round magazine. Size tier: Small ; Weight: 0.5+0.44 (0.94) - [22/30, 22x FMJ]
  156. > [Weapon accessory] Magazine: Walther PK380 8-round magazine. Size tier: Tiny ; Weight: 0.25+0.07 (0.32) - [7/8, 7x XPD]
  157. > [Weapon accessory] Magazine: SIG P226 9mm extended 32-round magazine. Size tier: Small ; Weight: 0.5+0.29 (0.79) - [29/32, 29x +P]
  158. > [Weapon accessory] Magazine: Red 9 stripper clip. Size tier: Tiny ; Weight: 0.25+0.07 (0.32) - [7/10, 7x FMJ]
  159. > [Weapon accessory] Magazine: FN Five-seveN 20-round magazine. Size tier: Small ; Weight: 0.5 - [11/20, 11x EAP]
  160.  
  161. [Pouch 2] / None
  162. > Item
  163.  
  164. [Pouch 3] / None
  165. > Item
  166.  
  167. [Main inventory] - Weight: 52.99/55
  168.  
  169. =Key Items=
  170. > [Key item] A lockpicking kit, to bypass container locks. Contains tools to bypass mechanical and electronic locks.
  171. > [Key item] Handcuffs. How to use: Roll a 2d6 as if to attack with them. If your attack roll is successful, the opponent makes an opposed 2d6 roll; the highest roll succeeds (if you: at cuffing, if opponent: at escaping). A 12 means automatic cuffing, and a 2 means automatic loss of turn (and failure).
  172.  
  173. =Ammunition=
  174. > [Ammunition] .38 Special, FMJ, 19 rounds - weight 0.19
  175. > [Ammunition] 7.92x57mm Mauser, FMJ, 94 rounds - weight 4.7
  176. > [Weapon accessory] Magazine: AK-47 family; AK-47 30-round magazine. Size tier: Large ; Weight: 1.2+0.24 (1.44) - [12/30, 12x FMJ]
  177. > [Ammunition] Taser cartridges, 25 cartridges - Weight: 2.5
  178. > [Weapon accessory] Magazine: StG-44 30-round magazine. Size tier: Large ; Weight: 1.2+0.28 (1.48) - [14/30, 14x FMJ]
  179. > [Ammunition] Bulk can of 7.62x54mm R, HP, 200 rounds - [126/200] - Weight: 6.30
  180. > [Ammunition] .50 BMG, FMJ, 5 rounds - Weight: 0.5
  181. > [Weapon accessory] Magazine: M1 Carbine 30-round extended magazine. Size tier: Medium ; Weight: 1+0.28 (1.28) - [28/30, 28x FMJ]
  182. > [Weapon accessory] Silencer: 5.56x45mm NATO
  183.  
  184. =Items=
  185. > [Valuable] Metal - Gold ring - Value 40-140 P$ (1d101 +39) - Weight: 0.1
  186. > [Valuable] Metal - Gold ring - Value 40-140 P$ (1d101 +39) - Weight: 0.1
  187. > [Valuable] Metal - Gold ring - Value 40-140 P$ (1d101 +39) - Weight: 0.1
  188. > [Weapon accessory] Weapon light: Inforce APL. Full battery life: 250 turns. Soft light. - [Battery: 17%]
  189. > [Valuable] Metal - Worthless iron ring - Value 1-3 P$ (1d3) - Weight: 0.1
  190. > [Crafting] (Blueprint) "Level 1, DynLeg, Dyneema leg pads + Ceramic plated jockstrap"
  191. > [Weapon accessory] Rail adapter: A75 - Compatible with: CZ 75 AUTO, CZ 75B. Adds 1 light mount to the equipped weapon (X300U, APL and SCV4).
  192. > [Weapon accessory] Silencer: 9x18mm Makarov
  193. > [Valuable] Metal - Silver collar - Value 25-65 P$ (1d41 +24) - Weight: 0.1
  194. > [Weapon accessory] Rail adapter: AUSP - Compatible with: H&K USP-9, H&K USP-40, H&K USP-45. Adds 1 light mount to the equipped weapon (X300U, APL and SCV4).
  195. > [Item] A bottle of motor oil. Contains 250 mL of motor oil.
  196. > [Item] A hollow metal pipe. Some sort of metallic tube-shaped contraption.
  197. > [Valuable] Metal - Worthless brass - Value 2-5 P$ (1d4 +1) - Weight: 0.1
  198. > [Item] A bottle of vinegar.
  199.  
  200. =Meaningless items= (2/10)
  201. > Stack of paper
  202. > A pencil
  203.  
  204. =Consumables=
  205. > =Food=
  206. [Food] Beverage - Bottle of lemonade. 3d10
  207. [Food] Fast-food - 280 gram burger (10 oz). 1d66
  208.  
  209. > =Meds=
  210. [Meds] Vial - Universal antidote - Cures poisoning - Weight: 0.1
  211. [Meds] First aid kit (FAK) - Heals damaged limbs, up to 7 HP. Cannot heal disabled limbs. - Weight: 1
  212. [Meds] First aid kit (FAK) - Heals damaged limbs, up to 7 HP. Cannot heal disabled limbs. - Weight: 1
  213. [Meds] White tablet - Codeine - Pain-40%, Nausea, Strength-10% for 2d6 turns - Weight: 0.1
  214. [Meds] White tablet - Paracetamol - Pain-30%, if more than one tablet is consumed in less than 10 turns, the user is poisoned. - Weight: 0.1
  215. [Meds] White tablet - Paracetamol - Pain-30%, if more than one tablet is consumed in less than 10 turns, the user is poisoned. - Weight: 0.1
  216. [Meds] Field Surgery Kit (FSK) - Heals one damaged or disabled limb, up to 15 HP. - Weight: 1
  217. [Meds] White tablet - Unidentified - Weight: 0.1
  218. [Meds] Syringe - Unidentified(Painkillers?) - Weight: 0.1
  219.  
  220. > =Mushrooms=
  221. [Mushroom] (Unidentified) Yellowish, Fruity smell - weight 0.1
  222. [Mushroom] (Unidentified) Yellow, Odorless - weight 0.1
  223. [Mushroom] (Unidentified) Orange, Odorless - weight 0.1
  224. [Mushroom] (Unknown) Red, Pleasant smell - Weight: 0.1
  225.  
  226. =Spare weapons=
  227. > [Weapon] Class 2 - IMI UZI submachine gun | 9x19mm Parabellum - Semi/Full | Silencer | UZI 32-round mag, no +1 | Weight: 5 - [32/32, 32x FMJ] - Cond: Excellent / Clns: Clean
  228. > [Weapon] Class 2 - H&K MP7A1 personal defense weapon | 4.6x30mm - Semi/Full | Foregrip(I), Silencer, Rail, Rail | MP7 20-round mag, +1 | Weight: 3 - [7+1/20, 8x FMJ] - Cond: Excellent / Clns: Dirty
  229. > [Weapon] Class 3 - Glock 31 pistol | .357 SIG - Semi-auto | Silencer | Glock .40/.357 15-round mag, +1 | Weight: 3 - [3+1/15, 4x FMJ] - Cond: Excellent / Clns: Clean
  230. > [Weapon] Class 3 - Smith & Wesson 4006 pistol | .40 S&W - Semi-auto | No accessory | 4006 11-round mag | Weight: 3 - [4+1/5, 5x HP] - Cond: Good / Clns: Clean
  231.  
  232. =Spare clothing=
  233. > [Clothing] Body addon - Light Dyneema vest (Upper body) - AC Kevlar-2 - Blunt-PROOF, Sharp-PROOF, Piercing-PROOF - Weight: 9 - [Cond: Damaged]
  234. > [Clothing] Bottom - Leather pants (Lower body, Legs, Crotch) - AC Hardskin - Blunt-resistant, Sharp-resistant - Weight: 5 - [Cond:
  235.  
  236.  
  237. =Money=
  238. Carried
  239. > In pouch: 1053 /2000 P$
  240. > In backpack: 0 P$ (0.00) [Money weight: 100 P$ = 1 unit, 1 P$ = 0.01 unit]
  241. > TOTAL CARRIED: 869 P$
  242.  
  243. Credit
  244. > Hiring bureau: 900 P$
  245.  
  246. > TOTAL WEALTH (Carried + Credit): 1769 P$
  247.  
  248. == ADDITIONAL NOTES ==
  249. Write anything you need here.
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