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Jul 29th, 2014
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Lua 1.06 KB | None | 0 0
  1. --Variables
  2. players = {"Sdun5656", "racecar0629", "buttersause"}
  3. open = false
  4. x, y = term.getSize()
  5. os.pullEvent = os.pullEventRaw
  6.  
  7. --Functions
  8. function drawAcross(line, char)
  9.  term.setCursorPos(1, line)
  10.  for i = 1,  x do
  11.   term.write(char)
  12.  end
  13. end
  14.  
  15. function drawCentered(line, text)
  16.  term.setCursorPos((x - string.len(text))/ 2, line)
  17.  term.write(text)
  18. end
  19.  
  20. function openDoor()
  21.  rs.setOutput("bottom", true)
  22.  sleep(3.0)
  23.  rs.setOutput("bottom", false)
  24.  sleep(0.1)
  25. end
  26.  
  27. function soundAlarm()
  28.  rs.setOutput("top", true)
  29.  sleep(5.0)
  30.  rs.setOutput("top", false)
  31.  sleep(0.1)
  32. end
  33.  
  34. --Body code
  35. term.clear()
  36. drawAcross(1, "*")
  37. drawCentered(2, "Sdun security system V1")
  38. drawAcross(3, "*")
  39.  
  40. while true do
  41.  event, p1 = os.pullEvent()
  42.  
  43.  if event == "player" then
  44.   for i = 1, #players do
  45.    if players[i] == p1 then
  46.     openDoor()
  47.     open = true
  48.     end
  49.   end
  50.  
  51.   if not open then
  52.    soundAlarm()
  53.   end
  54.    
  55.  end
  56.  
  57.  if event == "redstone" then
  58.   openDoor()
  59.  end
  60.    
  61.  if (event == "key") and (p1 == 16) then
  62.   break
  63.  end
  64.  
  65. end
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