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DayZ SA Early Access Alpha /vg/ pastebin

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  1. DayZ StandAlone
  2. EARLY ACESS ALPHA /vg/ pastebin
  3.  
  4. This is an EARLY ACESS ALPHA WITH SCARCE CONTENT, not a full release game.
  5.  
  6. http://www.youtube.com/watch?v=3ss1dckHhfI (trailer)
  7.  
  8. It's your money, you do what you want. Research to see if it's worth for YOU to buy it right now. Don't get angry as fuck with buyers remorse if this isn't up to expectations, this won't reach the Beta stage of development for up to a year. The price will increase in the long run, we will start to see these increases in the early beta or perhaps even late alpha stages, don't worry about it increasing in a few weeks time.
  9.  
  10. So far it seems to be running much more smoothly than the mod for most people, with much more consistent and higher frame rates. Remember to turn off post-processing, ambient occlusion, bloom and rotation blur for the best performance.
  11.  
  12. Don't get asspained if you dropped something and it vanishes, this is still buggy. Often items will take a long time to appear on the ground when you drop them, this is due to serverside lag. It's recommended to not drop items unless you're outside or at the very least on ground level of your building, items can often be teleported to places where they're unreachable.
  13.  
  14. Rocket has his own trip, which is: rocket!!Zms4dJnIrqt.
  15. If you see him, you should pester him about weapon inaccuracies.
  16.  
  17. DayZ Mod Mega Pastebin: http://pastebin.com/UKCziTHe
  18.  
  19. Planned list of things to be implemented in the future:
  20. http://www.youtube.com/watch?v=nKe9miKmxDk&list=PLS1P02cH03vtUzQp_GMrVG9a1-NA4kRde
  21.  
  22. USEFUL LINKS
  23.  
  24. STEAM STORE:
  25. http://store.steampowered.com/app/221100/?featured_app=1
  26.  
  27. BIS STORE:
  28. https://store.bistudio.com/dayz
  29. https://store.bistudio.com/dayz-supporter-edition
  30.  
  31. IN-GAME MAP: http://dayzdb.com/map/chernarusplus
  32.  
  33. GAME MANUAL: http://store.steampowered.com/manual/221100/?l=english&cc=PT&os=windows
  34.  
  35. BUG REPORTING: feedback.dayzgame.com
  36.  
  37. FINDING SERVERS TO PLAY ON
  38.  
  39. 1) Start up the game, pick out your character.
  40. 2) Connect
  41. 3) Internet (upper left)
  42. 4) Filter (bottom left)
  43. 5) Set filters, setting ping to 0 shows all servers
  44. Refresh as needed
  45.  
  46. Currently there are two "hives", hardcore and regular. You will have different characters on both hives.
  47. At this point in development the only difference between the two is that hardcore is locked to 1pp.
  48.  
  49. JOINING EXPERIMENTAL SERVERS:
  50. Experimental servers are those that are testing the most current experimental patch. These patches often contain new content but are generally far more buggy or have more issues present than stable patches. To join these servers you need to opt into experimental testing. These servers run on a different hive than normal servers, so there's no worry about losing your character in them.
  51.  
  52. 1) Right click DayZ in your Steam library
  53. 2) Click 'Properties'
  54. 4) Open the 'Betas' tab
  55. 4) Click the dropdown and select 'experimental - Preview testing version'
  56. 5) Close the window and allow Steam to download the patch, you may have to attempt to launch DayZ for it to download.
  57.  
  58. All servers run on a 24 hour day/night cycle, however some are set to 24 hour day. Server time is set to local time by default, but this can be changed by server owners
  59.  
  60. HOOK UP WITH PEOPLE TO PLAY WITH
  61.  
  62. Care to play with people from the general?
  63. Join the TS3 server, pop into a DayZ subchannel and ask what people are doing.
  64. You can also post your Steam in the General and hope someone joins you.
  65. Don't touch the Steam group, it's fucking dead.
  66.  
  67. TeamSpeak: ts.gonnahate.org
  68. Steam group: http://steamcommunity.com/groups/DayV
  69.  
  70. STREAM SNIPING PASTEBIN (no longer useful)
  71. http://pastebin.com/KysFZMwj
  72.  
  73. IN-DEPTH HEALTH GUIDE (EATING, DRINKING, HEALING)
  74. http://www.youtube.com/watch?v=UVGxHTXbaoo
  75.  
  76. WEAPONS
  77.  
  78. Confirmed (implemented) weapons:
  79. FNX45, Magnum .357, Blazer B95, SKS, Mosin-Nagant 1891/30, M4A1 Carbine, CZ-75, 1911, Amphibia S, Ruger 10/22
  80. Confirmed (for the future) weapons:
  81. AK-74, AK-102, crossbow
  82.  
  83. WEAPON ATTACHMENT GUIDE
  84.  
  85. M4A1: - M4 Buttstock OE - default stock, baseline for accuracy
  86. - M4 Plastic Handguard - default handguard, baseline for accuracy
  87. - CQB Stock - lowers accuracy, bonus to weapon handling
  88. - MP Stock - drastic accuracy bonus
  89. - MP Handguard - considerable accuracy bonus
  90. - RIS Handguard - slight accuracy bonus, allows attachment of a weapon flashlight
  91. - M9A1 Bayonet - not functional yet, can act as a can opener when attached
  92. - Weapon Flashlight - when attached it functions like a regular flashlight on your M4
  93. - M4 Carryhandle Optics - default ironsight, carrying handle has no function
  94. - BUIS - a basic rear sight with slightly less obstructed view
  95. - T3N RDS - basic red dot sight, no magnification
  96. - M68 CompM2 - basic red dot sight, no magnification
  97. - ACOG - optic with stationary rangefinder and bullet drop compensation, allows zeroing up to 700m
  98. (currently only offers 1.56x magnification, compared to its real world value of 4x, subject to change)
  99. - Suppressor 556 - completely non-functional at this point in development
  100. - ATLAS Bipod - dramatically increases accuracy when deployed while in prone position
  101. - various magazine types - only difference between them at this point of development is capacity, so
  102. coupled STANAG magazines are the objective best. this may be subject to change in the future. there is
  103. also a beta C-Mag with 100rd capacity planned on being implemented.
  104.  
  105. SKS: - PU Scope - very basic optic, provides 1.56x magnification
  106. (like the acog, the PU's real world counterpart offers 4x magnification. this will likely be changed)
  107. - SKS Bayonet - not functional yet, can act as a can opener when attached
  108. - 10rd Stripper Clips - allow you to reload using the action menu
  109.  
  110. Mosin: - PU Scope - see above
  111. - Long Range Scope - variable zoom scope that allows zeroing up to 800m, no mildot system
  112. - M91 Bayonet - not functional yet, can act as a can opener when attached
  113. - M44 Compensator - increases accuracy and lowers recoil
  114. - ATLAS Bipod - increases accuracy and decreases weapon spray when deployed while in prone position
  115.  
  116. Magnum - Speedloader - allows you to reload using the action menu
  117.  
  118. B95 - 7.62 Snaploader - allows you to reload using the action menu
  119.  
  120. FNX45 - FNP45 MRD - basic red dot sight, more magnification than ironsights
  121. - Pistol Flashlight - functionally identical to the weapon flashlight
  122. - Suppressor .45 - completely non-functional at this point in development
  123. - 15rd .45 Magazine - allows you to reload using tte action menu, allows you to load more than one
  124. cartridge
  125.  
  126. BALLISTIC HELMET GUNSHOT TEST
  127.  
  128. 7.62x54mm
  129. Subjects 1 & 2 are equipped with a Ballistic Helmet
  130. Subject 1 is shot in back of the head at close range
  131. Subject 1 dies instantly
  132. Quality of helmet degrades from Pristine to Ruined
  133. Subject 2 is shot in the face at close range
  134. Subject 2 dies instantly
  135.  
  136. Conclusion: A pristine Ballistic helmet will not protect a wearer from a 7.62x54mm round, regardless of the place of impact.
  137.  
  138. 5.56x45mm
  139. Subjects 1 & 2 are equipped with a Ballistic Helmet
  140. Subject 1 is shot in back of the head at close range
  141. Subject 1 is unaffected
  142. Quality of helmet degrades from Pristine to Badly Damaged
  143. Subject 2 is shot in the face at close range
  144. Subject 2 dies instantly
  145.  
  146. Subject 1 is shot in the head at close range
  147. Subject 1 dies instantly
  148. Quality of helmet degrades from Badly Damaged to Ruined
  149.  
  150. Conclusion: A pristine Ballistic helmet will protect the visibly covered area from a single 5.56x45mm round, before becoming ruined and completely ineffective.
  151.  
  152. For other weapons, currently .375 mag. functions exactly as .45acp.
  153.  
  154. BORDERLESS WINDOW MODE TUTORIAL:
  155.  
  156. My Documents\Dayz\Dayz.cfg
  157.  
  158. Windowed=1;
  159. winX=0;
  160. winY=0;
  161. winW=1920;
  162. winH=1080;
  163. winDefW=1920;
  164. winDefH=1080;
  165. Render_W=1920;
  166. Render_H=1080;
  167.  
  168. Set Dayz.cfg to read only.
  169. Resolutions in are placeholders, change it to yours.
  170.  
  171.  
  172. OTHER ADVICES & TIPS
  173.  
  174. The time you remain unconscious depends on your blood level at the moment you got KO'd and the amount of damage you took. You can be knocked out from 2 seconds to 15min. You can be revived with a defibrillator, epinephrine and a saline IV.
  175.  
  176. You need to put batteries into flashlights for them to work. Click Space-bar to point it forward and then turn it on.
  177.  
  178. UI is almost completely gone. Look at the bottom left in the chat to see indications on your character's status (i.e. thirst, hunger, bleeding, etc.). The messages also appear now in the inventory menu.
  179.  
  180. The messages will turn red before shit hits the fan. Take care of your character so shit doesn't get out of control.
  181.  
  182. You spawn thirsty and hungry. Find a well and drink until your stomach is completely full, then find food and eat as much as you can, then collect the rest.
  183.  
  184. You need a can opener, axe, knife or another sharp object to open canned stuff. Remember that you need to purify water that doesn't come from a pump before drinking it to prevent infections, so be careful.
  185.  
  186. You need to be energized and hydrated aswell as rested to start healing (regenerating blood). Once you reach full health and blood you will get a 'Healthy' badge in your inventory screen.
  187.  
  188. You can rip shirts and bandanas into rags and use them to bandage yourself. The condition of the item transfers to the condition of the rags, ruined rags will not be useable.
  189.  
  190. You can punch now. Unequip what you are currently holding in your hands and press the Space-bar. One punch to the head can knock a zombie to the floor or KO someone.
  191.  
  192. To get more resistance to getting KO'd by wannabe Muhamad Ali's, get a motorcycle helmet or hardhat. These, unlike ballistic helmets, provide shock protection and keep you from getting knocked out in melee.
  193.  
  194. You need magazines to load. Weapons with internal magazines can be loaded without any extra tool, but pistols or rifles with detachable magazines can only be chamber loaded with one cartridge if you don't have magazines.
  195.  
  196. To use the bipod attachment on your M4A1 and Nugget, deploy it on your inventory by right clicking it and selecting the option. You get a dramatic accuracy increase while prone.
  197.  
  198. Certain attachments will actually affect the accuracy of your weapon. Magpul handguards/stocks will increase your accuracy by a considerable amount while the CQB stock will decrease your accuracy and improve weapon handling.
  199.  
  200. EVERYTHING has a durability now. The worse it is, the higher is the chance of it not working properly. You generally can't use ruined items. There is no visual or functional difference between worn and pristine.
  201.  
  202. Zombies are much harder to lose than they were in the mod. They sometimes run through walls or get stuck motionless making aggro noises. They currently don't respawn so you can clear out an area fairly easily. It takes multiple punches to kill one, but a fireaxe will kill them with one hit and a splitting axe with two.
  203.  
  204. Axes are currently the only viable melee weapons for PvE besides your fists.
  205.  
  206. Use the scroll wheel to select actions and use F or MMB to perform them.
  207.  
  208. You can use the action menu or the vicinity feature to pick things up. If you open your inventory you can drag and drop stuff into the place you desire on your character.
  209.  
  210. You can't access peoples backpacks like you were able to in the mod, so giving people items currently consists of dropping them on the floor. Dropped items may take a while to show up. It's also recommended to only drop them if you're outside. The ability to throw items to people is going to be implemented in the near future.
  211.  
  212. The gameworld is 225^2 KM. Towns are being expanded and more towns are still being added, there are lots of plans for the far north.
  213.  
  214. The in-game map can be found in segments (NE, NW, SE, SW) and can be combined together to create a full map. The map doesn't show player position and the waypoints feature often found on recruit servers in the mod are not functional. The map shows contour lines, grids and landscape making it extremely useful for orienteering.
  215.  
  216. Mouse accel currently can not be disabled. For the devs to remove accel they need to make massive changes to the way weapon variables are handled.
  217.  
  218. Emote animations are bound to the F keys from F1 to F8, check your keybindings for specifics.
  219.  
  220. There's LOADS of books now, from Darwin's "Origin of Species" to The New Testament. To read them put them in your hotbar and access them from there.
  221.  
  222. You can write notes if you have a pen and a piece of paper.
  223.  
  224. There is a bug that allows people to use VON on global chat, to prevent hearing this turn VON/Voice volume to 0 in your sound options. This will still allow you to hear people in direct chat.
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