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Jun 10th, 2013
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  1. if (isServer) then {
  2.  
  3. _vehicle_0 = objNull;
  4. if (true) then
  5. {
  6. _this = createVehicle ["Base_WarfareBBarrier10xTall", [4507.1436, 10583.126, -9.1552734e-005], [], 0, "CAN_COLLIDE"];
  7. _vehicle_0 = _this;
  8. _this setDir -29.772022;
  9. _this setPos [4507.1436, 10583.126, -9.1552734e-005];
  10. };
  11.  
  12. _vehicle_2 = objNull;
  13. if (true) then
  14. {
  15. _this = createVehicle ["Base_WarfareBBarrier10xTall", [4494.8838, 10576.092, -6.1035156e-005], [], 0, "CAN_COLLIDE"];
  16. _vehicle_2 = _this;
  17. _this setDir -29.776442;
  18. _this setPos [4494.8838, 10576.092, -6.1035156e-005];
  19. };
  20.  
  21. _vehicle_4 = objNull;
  22. if (true) then
  23. {
  24. _this = createVehicle ["Base_WarfareBBarrier10xTall", [4482.623, 10569.105, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
  25. _vehicle_4 = _this;
  26. _this setDir -29.965641;
  27. _this setPos [4482.623, 10569.105, 3.0517578e-005];
  28. };
  29.  
  30. _vehicle_6 = objNull;
  31. if (true) then
  32. {
  33. _this = createVehicle ["Base_WarfareBBarrier10xTall", [4470.3369, 10562.106, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
  34. _vehicle_6 = _this;
  35. _this setDir -29.645473;
  36. _this setPos [4470.3369, 10562.106, 3.0517578e-005];
  37. };
  38.  
  39. _vehicle_8 = objNull;
  40. if (true) then
  41. {
  42. _this = createVehicle ["Base_WarfareBBarrier10xTall", [4458.0801, 10555.128, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
  43. _vehicle_8 = _this;
  44. _this setDir -29.772022;
  45. _this setPos [4458.0801, 10555.128, 3.0517578e-005];
  46. };
  47.  
  48. _vehicle_10 = objNull;
  49. if (true) then
  50. {
  51. _this = createVehicle ["Base_WarfareBBarrier10xTall", [4445.833, 10548.192, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
  52. _vehicle_10 = _this;
  53. _this setDir -29.816565;
  54. _this setPos [4445.833, 10548.192, 3.0517578e-005];
  55. };
  56.  
  57. _vehicle_11 = objNull;
  58. if (true) then
  59. {
  60. _this = createVehicle ["Base_WarfareBBarrier10xTall", [4433.5469, 10541.104, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
  61. _vehicle_11 = _this;
  62. _this setDir -30.310392;
  63. _this setPos [4433.5469, 10541.104, 3.0517578e-005];
  64. };
  65.  
  66. _vehicle_13 = objNull;
  67. if (true) then
  68. {
  69. _this = createVehicle ["Base_WarfareBBarrier10xTall", [4421.2959, 10534.015], [], 0, "CAN_COLLIDE"];
  70. _vehicle_13 = _this;
  71. _this setDir -30.118797;
  72. _this setPos [4421.2959, 10534.015];
  73. };
  74.  
  75. _vehicle_15 = objNull;
  76. if (true) then
  77. {
  78. _this = createVehicle ["Base_WarfareBBarrier10xTall", [4415.6499, 10531.069, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
  79. _vehicle_15 = _this;
  80. _this setDir -30.291903;
  81. _this setPos [4415.6499, 10531.069, 3.0517578e-005];
  82. };
  83.  
  84. _vehicle_17 = objNull;
  85. if (true) then
  86. {
  87. _this = createVehicle ["Base_WarfareBBarrier10xTall", [4406.3218, 10533.964, 6.1035156e-005], [], 0, "CAN_COLLIDE"];
  88. _vehicle_17 = _this;
  89. _this setDir -119.9961;
  90. _this setPos [4406.3218, 10533.964, 6.1035156e-005];
  91. };
  92.  
  93. _vehicle_20 = objNull;
  94. if (true) then
  95. {
  96. _this = createVehicle ["Base_WarfareBBarrier10xTall", [4399.2827, 10546.191], [], 0, "CAN_COLLIDE"];
  97. _vehicle_20 = _this;
  98. _this setDir -119.9961;
  99. _this setPos [4399.2827, 10546.191];
  100. };
  101.  
  102. _vehicle_22 = objNull;
  103. if (true) then
  104. {
  105. _this = createVehicle ["Base_WarfareBBarrier10xTall", [4392.1904, 10558.43, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
  106. _vehicle_22 = _this;
  107. _this setDir -119.9961;
  108. _this setPos [4392.1904, 10558.43, 3.0517578e-005];
  109. };
  110.  
  111. _vehicle_24 = objNull;
  112. if (true) then
  113. {
  114. _this = createVehicle ["Base_WarfareBBarrier10xTall", [4385.0854, 10570.631], [], 0, "CAN_COLLIDE"];
  115. _vehicle_24 = _this;
  116. _this setDir -119.9961;
  117. _this setPos [4385.0854, 10570.631];
  118. };
  119.  
  120. _vehicle_26 = objNull;
  121. if (true) then
  122. {
  123. _this = createVehicle ["Base_WarfareBBarrier10xTall", [4378.0229, 10582.885, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
  124. _vehicle_26 = _this;
  125. _this setDir -119.9961;
  126. _this setPos [4378.0229, 10582.885, 3.0517578e-005];
  127. };
  128.  
  129. _vehicle_28 = objNull;
  130. if (true) then
  131. {
  132. _this = createVehicle ["Base_WarfareBBarrier10xTall", [4370.9604, 10595.123, 9.1552734e-005], [], 0, "CAN_COLLIDE"];
  133. _vehicle_28 = _this;
  134. _this setDir -119.9961;
  135. _this setPos [4370.9604, 10595.123, 9.1552734e-005];
  136. };
  137.  
  138. _vehicle_30 = objNull;
  139. if (true) then
  140. {
  141. _this = createVehicle ["Base_WarfareBBarrier10xTall", [4363.8442, 10607.312], [], 0, "CAN_COLLIDE"];
  142. _vehicle_30 = _this;
  143. _this setDir -119.9961;
  144. _this setPos [4363.8442, 10607.312];
  145. };
  146.  
  147. _vehicle_32 = objNull;
  148. if (true) then
  149. {
  150. _this = createVehicle ["Base_WarfareBBarrier10xTall", [4356.835, 10619.548], [], 0, "CAN_COLLIDE"];
  151. _vehicle_32 = _this;
  152. _this setDir -119.9961;
  153. _this setPos [4356.835, 10619.548];
  154. };
  155.  
  156. _vehicle_34 = objNull;
  157. if (true) then
  158. {
  159. _this = createVehicle ["Base_WarfareBBarrier10xTall", [4349.79, 10631.748], [], 0, "CAN_COLLIDE"];
  160. _vehicle_34 = _this;
  161. _this setDir -119.9961;
  162. _this setPos [4349.79, 10631.748];
  163. };
  164.  
  165. _vehicle_36 = objNull;
  166. if (true) then
  167. {
  168. _this = createVehicle ["Base_WarfareBBarrier10xTall", [4342.7012, 10643.978, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
  169. _vehicle_36 = _this;
  170. _this setDir -119.9961;
  171. _this setPos [4342.7012, 10643.978, 3.0517578e-005];
  172. };
  173.  
  174. _vehicle_38 = objNull;
  175. if (true) then
  176. {
  177. _this = createVehicle ["Base_WarfareBBarrier10xTall", [4335.646, 10656.248, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
  178. _vehicle_38 = _this;
  179. _this setDir -119.9961;
  180. _this setPos [4335.646, 10656.248, 3.0517578e-005];
  181. };
  182.  
  183. _vehicle_40 = objNull;
  184. if (true) then
  185. {
  186. _this = createVehicle ["Base_WarfareBBarrier10xTall", [4328.5527, 10668.495, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
  187. _vehicle_40 = _this;
  188. _this setDir -119.9961;
  189. _this setPos [4328.5527, 10668.495, -3.0517578e-005];
  190. };
  191.  
  192. _vehicle_42 = objNull;
  193. if (true) then
  194. {
  195. _this = createVehicle ["Base_WarfareBBarrier10xTall", [4321.4805, 10680.715], [], 0, "CAN_COLLIDE"];
  196. _vehicle_42 = _this;
  197. _this setDir -119.9961;
  198. _this setPos [4321.4805, 10680.715];
  199. };
  200.  
  201. _vehicle_44 = objNull;
  202. if (true) then
  203. {
  204. _this = createVehicle ["Base_WarfareBBarrier10xTall", [4314.4263, 10692.989], [], 0, "CAN_COLLIDE"];
  205. _vehicle_44 = _this;
  206. _this setDir -119.9961;
  207. _this setPos [4314.4263, 10692.989];
  208. };
  209.  
  210. _vehicle_46 = objNull;
  211. if (true) then
  212. {
  213. _this = createVehicle ["Base_WarfareBBarrier10xTall", [4307.3594, 10705.235, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
  214. _vehicle_46 = _this;
  215. _this setDir -119.9961;
  216. _this setPos [4307.3594, 10705.235, 3.0517578e-005];
  217. };
  218.  
  219. _vehicle_48 = objNull;
  220. if (true) then
  221. {
  222. _this = createVehicle ["Base_WarfareBBarrier10xTall", [4300.2715, 10717.497], [], 0, "CAN_COLLIDE"];
  223. _vehicle_48 = _this;
  224. _this setDir -119.9961;
  225. _this setPos [4300.2715, 10717.497];
  226. };
  227.  
  228. _vehicle_50 = objNull;
  229. if (true) then
  230. {
  231. _this = createVehicle ["Base_WarfareBBarrier10xTall", [4293.1777, 10729.752, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
  232. _vehicle_50 = _this;
  233. _this setDir -119.9961;
  234. _this setPos [4293.1777, 10729.752, 3.0517578e-005];
  235. };
  236.  
  237. _vehicle_52 = objNull;
  238. if (true) then
  239. {
  240. _this = createVehicle ["Base_WarfareBBarrier10xTall", [4286.0781, 10741.966, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
  241. _vehicle_52 = _this;
  242. _this setDir -119.9961;
  243. _this setPos [4286.0781, 10741.966, 3.0517578e-005];
  244. };
  245.  
  246. _vehicle_54 = objNull;
  247. if (true) then
  248. {
  249. _this = createVehicle ["Base_WarfareBBarrier10xTall", [4278.9922, 10754.205], [], 0, "CAN_COLLIDE"];
  250. _vehicle_54 = _this;
  251. _this setDir -119.9961;
  252. _this setPos [4278.9922, 10754.205];
  253. };
  254.  
  255. _vehicle_56 = objNull;
  256. if (true) then
  257. {
  258. _this = createVehicle ["Base_WarfareBBarrier10xTall", [4271.894, 10766.468], [], 0, "CAN_COLLIDE"];
  259. _vehicle_56 = _this;
  260. _this setDir -119.9961;
  261. _this setPos [4271.894, 10766.468];
  262. };
  263.  
  264. _vehicle_58 = objNull;
  265. if (true) then
  266. {
  267. _this = createVehicle ["Base_WarfareBBarrier10xTall", [4264.7402, 10778.798], [], 0, "CAN_COLLIDE"];
  268. _vehicle_58 = _this;
  269. _this setDir -119.9961;
  270. _this setPos [4264.7402, 10778.798];
  271. };
  272.  
  273. _vehicle_60 = objNull;
  274. if (true) then
  275. {
  276. _this = createVehicle ["Base_WarfareBBarrier10xTall", [4257.7144, 10790.991, 9.1552734e-005], [], 0, "CAN_COLLIDE"];
  277. _vehicle_60 = _this;
  278. _this setDir -119.9961;
  279. _this setPos [4257.7144, 10790.991, 9.1552734e-005];
  280. };
  281.  
  282. _vehicle_62 = objNull;
  283. if (true) then
  284. {
  285. _this = createVehicle ["Base_WarfareBBarrier10xTall", [4250.7124, 10803.124, 6.1035156e-005], [], 0, "CAN_COLLIDE"];
  286. _vehicle_62 = _this;
  287. _this setDir -119.9961;
  288. _this setPos [4250.7124, 10803.124, 6.1035156e-005];
  289. };
  290.  
  291. _vehicle_64 = objNull;
  292. if (true) then
  293. {
  294. _this = createVehicle ["Base_WarfareBBarrier10xTall", [4243.5933, 10815.402, 6.1035156e-005], [], 0, "CAN_COLLIDE"];
  295. _vehicle_64 = _this;
  296. _this setDir -119.9961;
  297. _this setPos [4243.5933, 10815.402, 6.1035156e-005];
  298. };
  299.  
  300. _vehicle_66 = objNull;
  301. if (true) then
  302. {
  303. _this = createVehicle ["Base_WarfareBBarrier10xTall", [4236.5303, 10827.655], [], 0, "CAN_COLLIDE"];
  304. _vehicle_66 = _this;
  305. _this setDir -119.9961;
  306. _this setPos [4236.5303, 10827.655];
  307. };
  308.  
  309. _vehicle_68 = objNull;
  310. if (true) then
  311. {
  312. _this = createVehicle ["Base_WarfareBBarrier10xTall", [4229.415, 10839.887], [], 0, "CAN_COLLIDE"];
  313. _vehicle_68 = _this;
  314. _this setDir -119.9961;
  315. _this setPos [4229.415, 10839.887];
  316. };
  317.  
  318. _vehicle_70 = objNull;
  319. if (true) then
  320. {
  321. _this = createVehicle ["Base_WarfareBBarrier10xTall", [4222.3926, 10852.109, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
  322. _vehicle_70 = _this;
  323. _this setDir -119.9961;
  324. _this setPos [4222.3926, 10852.109, 3.0517578e-005];
  325. };
  326.  
  327. _vehicle_72 = objNull;
  328. if (true) then
  329. {
  330. _this = createVehicle ["Base_WarfareBBarrier10xTall", [4215.3594, 10864.417], [], 0, "CAN_COLLIDE"];
  331. _vehicle_72 = _this;
  332. _this setDir -119.9961;
  333. _this setPos [4215.3594, 10864.417];
  334. };
  335.  
  336. _vehicle_74 = objNull;
  337. if (true) then
  338. {
  339. _this = createVehicle ["Base_WarfareBBarrier10xTall", [4209.3433, 10874.897, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
  340. _vehicle_74 = _this;
  341. _this setDir -119.9961;
  342. _this setPos [4209.3433, 10874.897, 3.0517578e-005];
  343. };
  344.  
  345. _vehicle_76 = objNull;
  346. if (true) then
  347. {
  348. _this = createVehicle ["Base_WarfareBBarrier10xTall", [4213.1406, 10883.888, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
  349. _vehicle_76 = _this;
  350. _this setDir -30.387295;
  351. _this setPos [4213.1406, 10883.888, -3.0517578e-005];
  352. };
  353.  
  354. _vehicle_79 = objNull;
  355. if (true) then
  356. {
  357. _this = createVehicle ["Base_WarfareBBarrier10xTall", [4224.917, 10890.918, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
  358. _vehicle_79 = _this;
  359. _this setDir -30.387295;
  360. _this setPos [4224.917, 10890.918, 3.0517578e-005];
  361. };
  362.  
  363. _vehicle_81 = objNull;
  364. if (true) then
  365. {
  366. _this = createVehicle ["Base_WarfareBBarrier10xTall", [4236.9927, 10897.965], [], 0, "CAN_COLLIDE"];
  367. _vehicle_81 = _this;
  368. _this setDir -30.387295;
  369. _this setPos [4236.9927, 10897.965];
  370. };
  371.  
  372. _vehicle_83 = objNull;
  373. if (true) then
  374. {
  375. _this = createVehicle ["Base_WarfareBBarrier10xTall", [4249.1802, 10905.124], [], 0, "CAN_COLLIDE"];
  376. _vehicle_83 = _this;
  377. _this setDir -30.387295;
  378. _this setPos [4249.1802, 10905.124];
  379. };
  380.  
  381. _vehicle_85 = objNull;
  382. if (true) then
  383. {
  384. _this = createVehicle ["Base_WarfareBBarrier10xTall", [4261.3115, 10912.227, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
  385. _vehicle_85 = _this;
  386. _this setDir -30.387295;
  387. _this setPos [4261.3115, 10912.227, 3.0517578e-005];
  388. };
  389.  
  390. _vehicle_87 = objNull;
  391. if (true) then
  392. {
  393. _this = createVehicle ["Base_WarfareBBarrier10xTall", [4273.4351, 10919.394, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
  394. _vehicle_87 = _this;
  395. _this setDir -30.387295;
  396. _this setPos [4273.4351, 10919.394, -3.0517578e-005];
  397. };
  398.  
  399. _vehicle_89 = objNull;
  400. if (true) then
  401. {
  402. _this = createVehicle ["Base_WarfareBBarrier10xTall", [4285.5283, 10926.466], [], 0, "CAN_COLLIDE"];
  403. _vehicle_89 = _this;
  404. _this setDir -30.387295;
  405. _this setPos [4285.5283, 10926.466];
  406. };
  407.  
  408. _vehicle_91 = objNull;
  409. if (true) then
  410. {
  411. _this = createVehicle ["Base_WarfareBBarrier10xTall", [4297.6538, 10933.574, 6.1035156e-005], [], 0, "CAN_COLLIDE"];
  412. _vehicle_91 = _this;
  413. _this setDir -30.387295;
  414. _this setPos [4297.6538, 10933.574, 6.1035156e-005];
  415. };
  416.  
  417. _vehicle_94 = objNull;
  418. if (true) then
  419. {
  420. _this = createVehicle ["Base_WarfareBBarrier10xTall", [4309.8145, 10940.704, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
  421. _vehicle_94 = _this;
  422. _this setDir -30.387295;
  423. _this setPos [4309.8145, 10940.704, 3.0517578e-005];
  424. };
  425.  
  426. _vehicle_96 = objNull;
  427. if (true) then
  428. {
  429. _this = createVehicle ["Base_WarfareBBarrier10xTall", [4320.4468, 10946.931], [], 0, "CAN_COLLIDE"];
  430. _vehicle_96 = _this;
  431. _this setDir -30.387295;
  432. _this setPos [4320.4468, 10946.931];
  433. };
  434.  
  435. _vehicle_98 = objNull;
  436. if (true) then
  437. {
  438. _this = createVehicle ["Base_WarfareBBarrier10xTall", [4330.7969, 10944.39, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
  439. _vehicle_98 = _this;
  440. _this setDir -119.42318;
  441. _this setPos [4330.7969, 10944.39, 3.0517578e-005];
  442. };
  443.  
  444. _vehicle_102 = objNull;
  445. if (true) then
  446. {
  447. _this = createVehicle ["Base_WarfareBBarrier10xTall", [4337.4443, 10932.782, 6.1035156e-005], [], 0, "CAN_COLLIDE"];
  448. _vehicle_102 = _this;
  449. _this setDir -120.11852;
  450. _this setPos [4337.4443, 10932.782, 6.1035156e-005];
  451. };
  452.  
  453. _vehicle_105 = objNull;
  454. if (true) then
  455. {
  456. _this = createVehicle ["Base_WarfareBBarrier10xTall", [4344.501, 10920.641, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
  457. _vehicle_105 = _this;
  458. _this setDir -120.11852;
  459. _this setPos [4344.501, 10920.641, 3.0517578e-005];
  460. };
  461.  
  462. _vehicle_107 = objNull;
  463. if (true) then
  464. {
  465. _this = createVehicle ["Base_WarfareBBarrier10xTall", [4351.5952, 10908.332, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
  466. _vehicle_107 = _this;
  467. _this setDir -120.11852;
  468. _this setPos [4351.5952, 10908.332, 3.0517578e-005];
  469. };
  470.  
  471. _vehicle_110 = objNull;
  472. if (true) then
  473. {
  474. _this = createVehicle ["Base_WarfareBBarrier10xTall", [4358.7246, 10896.069, 6.1035156e-005], [], 0, "CAN_COLLIDE"];
  475. _vehicle_110 = _this;
  476. _this setDir -120.11852;
  477. _this setPos [4358.7246, 10896.069, 6.1035156e-005];
  478. };
  479.  
  480. _vehicle_116 = objNull;
  481. if (true) then
  482. {
  483. _this = createVehicle ["Base_WarfareBBarrier10xTall", [4387.1074, 10847.091, 6.1035156e-005], [], 0, "CAN_COLLIDE"];
  484. _vehicle_116 = _this;
  485. _this setDir -120.11852;
  486. _this setPos [4387.1074, 10847.091, 6.1035156e-005];
  487. };
  488.  
  489. _vehicle_117 = objNull;
  490. if (true) then
  491. {
  492. _this = createVehicle ["Base_WarfareBBarrier10xTall", [4379.978, 10859.354, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
  493. _vehicle_117 = _this;
  494. _this setDir -120.11852;
  495. _this setPos [4379.978, 10859.354, 3.0517578e-005];
  496. };
  497.  
  498. _vehicle_118 = objNull;
  499. if (true) then
  500. {
  501. _this = createVehicle ["Base_WarfareBBarrier10xTall", [4372.8726, 10871.624, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
  502. _vehicle_118 = _this;
  503. _this setDir -120.11852;
  504. _this setPos [4372.8726, 10871.624, 3.0517578e-005];
  505. };
  506.  
  507. _vehicle_119 = objNull;
  508. if (true) then
  509. {
  510. _this = createVehicle ["Base_WarfareBBarrier10xTall", [4365.8271, 10883.804, 6.1035156e-005], [], 0, "CAN_COLLIDE"];
  511. _vehicle_119 = _this;
  512. _this setDir -120.11852;
  513. _this setPos [4365.8271, 10883.804, 6.1035156e-005];
  514. };
  515.  
  516. _vehicle_133 = objNull;
  517. if (true) then
  518. {
  519. _this = createVehicle ["Base_WarfareBBarrier10xTall", [4450.293, 10737.764, 6.1035156e-005], [], 0, "CAN_COLLIDE"];
  520. _vehicle_133 = _this;
  521. _this setDir -120.11852;
  522. _this setPos [4450.293, 10737.764, 6.1035156e-005];
  523. };
  524.  
  525. _vehicle_134 = objNull;
  526. if (true) then
  527. {
  528. _this = createVehicle ["Base_WarfareBBarrier10xTall", [4443.1636, 10750.03, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
  529. _vehicle_134 = _this;
  530. _this setDir -120.11852;
  531. _this setPos [4443.1636, 10750.03, 3.0517578e-005];
  532. };
  533.  
  534. _vehicle_135 = objNull;
  535. if (true) then
  536. {
  537. _this = createVehicle ["Base_WarfareBBarrier10xTall", [4436.0581, 10762.298, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
  538. _vehicle_135 = _this;
  539. _this setDir -120.11852;
  540. _this setPos [4436.0581, 10762.298, 3.0517578e-005];
  541. };
  542.  
  543. _vehicle_136 = objNull;
  544. if (true) then
  545. {
  546. _this = createVehicle ["Base_WarfareBBarrier10xTall", [4429.0127, 10774.479, 6.1035156e-005], [], 0, "CAN_COLLIDE"];
  547. _vehicle_136 = _this;
  548. _this setDir -120.11852;
  549. _this setPos [4429.0127, 10774.479, 6.1035156e-005];
  550. };
  551.  
  552. _vehicle_137 = objNull;
  553. if (true) then
  554. {
  555. _this = createVehicle ["Base_WarfareBBarrier10xTall", [4422.2456, 10786.151, 6.1035156e-005], [], 0, "CAN_COLLIDE"];
  556. _vehicle_137 = _this;
  557. _this setDir -120.11852;
  558. _this setPos [4422.2456, 10786.151, 6.1035156e-005];
  559. };
  560.  
  561. _vehicle_138 = objNull;
  562. if (true) then
  563. {
  564. _this = createVehicle ["Base_WarfareBBarrier10xTall", [4415.3438, 10798.008, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
  565. _vehicle_138 = _this;
  566. _this setDir -120.11852;
  567. _this setPos [4415.3438, 10798.008, 3.0517578e-005];
  568. };
  569.  
  570. _vehicle_139 = objNull;
  571. if (true) then
  572. {
  573. _this = createVehicle ["Base_WarfareBBarrier10xTall", [4408.2383, 10810.284, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
  574. _vehicle_139 = _this;
  575. _this setDir -120.11852;
  576. _this setPos [4408.2383, 10810.284, 3.0517578e-005];
  577. };
  578.  
  579. _vehicle_140 = objNull;
  580. if (true) then
  581. {
  582. _this = createVehicle ["Base_WarfareBBarrier10xTall", [4401.1929, 10822.461, 6.1035156e-005], [], 0, "CAN_COLLIDE"];
  583. _vehicle_140 = _this;
  584. _this setDir -120.11852;
  585. _this setPos [4401.1929, 10822.461, 6.1035156e-005];
  586. };
  587.  
  588. _vehicle_141 = objNull;
  589. if (true) then
  590. {
  591. _this = createVehicle ["Base_WarfareBBarrier10xTall", [4394.1909, 10834.719, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
  592. _vehicle_141 = _this;
  593. _this setDir -119.42318;
  594. _this setPos [4394.1909, 10834.719, 3.0517578e-005];
  595. };
  596.  
  597. _vehicle_151 = objNull;
  598. if (true) then
  599. {
  600. _this = createVehicle ["Base_WarfareBBarrier10xTall", [4513.4932, 10628.272, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
  601. _vehicle_151 = _this;
  602. _this setDir -120.11852;
  603. _this setPos [4513.4932, 10628.272, -3.0517578e-005];
  604. };
  605.  
  606. _vehicle_152 = objNull;
  607. if (true) then
  608. {
  609. _this = createVehicle ["Base_WarfareBBarrier10xTall", [4506.3638, 10640.532, -6.1035156e-005], [], 0, "CAN_COLLIDE"];
  610. _vehicle_152 = _this;
  611. _this setDir -120.11852;
  612. _this setPos [4506.3638, 10640.532, -6.1035156e-005];
  613. };
  614.  
  615. _vehicle_153 = objNull;
  616. if (true) then
  617. {
  618. _this = createVehicle ["Base_WarfareBBarrier10xTall", [4499.2583, 10652.807, -6.1035156e-005], [], 0, "CAN_COLLIDE"];
  619. _vehicle_153 = _this;
  620. _this setDir -120.11852;
  621. _this setPos [4499.2583, 10652.807, -6.1035156e-005];
  622. };
  623.  
  624. _vehicle_154 = objNull;
  625. if (true) then
  626. {
  627. _this = createVehicle ["Base_WarfareBBarrier10xTall", [4492.2129, 10664.981, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
  628. _vehicle_154 = _this;
  629. _this setDir -120.11852;
  630. _this setPos [4492.2129, 10664.981, -3.0517578e-005];
  631. };
  632.  
  633. _vehicle_155 = objNull;
  634. if (true) then
  635. {
  636. _this = createVehicle ["Base_WarfareBBarrier10xTall", [4485.1104, 10677.252, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
  637. _vehicle_155 = _this;
  638. _this setDir -120.11852;
  639. _this setPos [4485.1104, 10677.252, -3.0517578e-005];
  640. };
  641.  
  642. _vehicle_156 = objNull;
  643. if (true) then
  644. {
  645. _this = createVehicle ["Base_WarfareBBarrier10xTall", [4477.981, 10689.512, -6.1035156e-005], [], 0, "CAN_COLLIDE"];
  646. _vehicle_156 = _this;
  647. _this setDir -120.11852;
  648. _this setPos [4477.981, 10689.512, -6.1035156e-005];
  649. };
  650.  
  651. _vehicle_157 = objNull;
  652. if (true) then
  653. {
  654. _this = createVehicle ["Base_WarfareBBarrier10xTall", [4470.8755, 10701.782, -6.1035156e-005], [], 0, "CAN_COLLIDE"];
  655. _vehicle_157 = _this;
  656. _this setDir -120.11852;
  657. _this setPos [4470.8755, 10701.782, -6.1035156e-005];
  658. };
  659.  
  660. _vehicle_158 = objNull;
  661. if (true) then
  662. {
  663. _this = createVehicle ["Base_WarfareBBarrier10xTall", [4463.8301, 10713.957, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
  664. _vehicle_158 = _this;
  665. _this setDir -120.11852;
  666. _this setPos [4463.8301, 10713.957, -3.0517578e-005];
  667. };
  668.  
  669. _vehicle_159 = objNull;
  670. if (true) then
  671. {
  672. _this = createVehicle ["Base_WarfareBBarrier10xTall", [4457.1587, 10725.628, -6.1035156e-005], [], 0, "CAN_COLLIDE"];
  673. _vehicle_159 = _this;
  674. _this setDir -119.42318;
  675. _this setPos [4457.1587, 10725.628, -6.1035156e-005];
  676. };
  677.  
  678. _vehicle_170 = objNull;
  679. if (true) then
  680. {
  681. _this = createVehicle ["Base_WarfareBBarrier10xTall", [4520.5483, 10616.03, 0.00018310547], [], 0, "CAN_COLLIDE"];
  682. _vehicle_170 = _this;
  683. _this setDir -120.11852;
  684. _this setVehicleArmor 0.89999998;
  685. _this setPos [4520.5483, 10616.03, 0.00018310547];
  686. };
  687.  
  688. _vehicle_172 = objNull;
  689. if (true) then
  690. {
  691. _this = createVehicle ["Base_WarfareBBarrier10xTall", [4527.6821, 10603.715, 0.00012207031], [], 0, "CAN_COLLIDE"];
  692. _vehicle_172 = _this;
  693. _this setDir -120.11852;
  694. _this setPos [4527.6821, 10603.715, 0.00012207031];
  695. };
  696.  
  697. _vehicle_174 = objNull;
  698. if (true) then
  699. {
  700. _this = createVehicle ["Base_WarfareBBarrier10xTall", [4514.1919, 10588.478, 9.1552734e-005], [], 0, "CAN_COLLIDE"];
  701. _vehicle_174 = _this;
  702. _this setDir -209.65489;
  703. _this setPos [4514.1919, 10588.478, 9.1552734e-005];
  704. };
  705.  
  706. _vehicle_192 = objNull;
  707. if (true) then
  708. {
  709. _this = createVehicle ["Base_WarfareBBarrier10xTall", [4498.3096, 10592.689, 6.1035156e-005], [], 0, "CAN_COLLIDE"];
  710. _vehicle_192 = _this;
  711. _this setDir -209.01797;
  712. _this setVehicleArmor 0.89999998;
  713. _this setPos [4498.3096, 10592.689, 6.1035156e-005];
  714. };
  715.  
  716. _vehicle_193 = objNull;
  717. if (true) then
  718. {
  719. _this = createVehicle ["Base_WarfareBBarrier10xTall", [4479.0625, 10639.619, -0.00015258789], [], 0, "CAN_COLLIDE"];
  720. _vehicle_193 = _this;
  721. _this setDir -120.68001;
  722. _this setPos [4479.0625, 10639.619, -0.00015258789];
  723. };
  724.  
  725. _vehicle_194 = objNull;
  726. if (true) then
  727. {
  728. _this = createVehicle ["Base_WarfareBBarrier10xTall", [4486.5762, 10627.006, -0.00018310547], [], 0, "CAN_COLLIDE"];
  729. _vehicle_194 = _this;
  730. _this setDir -121.32825;
  731. _this setPos [4486.5762, 10627.006, -0.00018310547];
  732. };
  733.  
  734. _vehicle_195 = objNull;
  735. if (true) then
  736. {
  737. _this = createVehicle ["Base_WarfareBBarrier10xTall", [4472.3076, 10651.293, -0.00018310547], [], 0, "CAN_COLLIDE"];
  738. _vehicle_195 = _this;
  739. _this setDir -120.41711;
  740. _this setPos [4472.3076, 10651.293, -0.00018310547];
  741. };
  742.  
  743. _vehicle_196 = objNull;
  744. if (true) then
  745. {
  746. _this = createVehicle ["Base_WarfareBBarrier10xTall", [4474.6221, 10662.51, -0.00015258789], [], 0, "CAN_COLLIDE"];
  747. _vehicle_196 = _this;
  748. _this setDir -210.28925;
  749. _this setPos [4474.6221, 10662.51, -0.00015258789];
  750. };
  751.  
  752. _vehicle_197 = objNull;
  753. if (true) then
  754. {
  755. _this = createVehicle ["Base_WarfareBBarrier10xTall", [4483.1025, 10665.98, -0.00015258789], [], 0, "CAN_COLLIDE"];
  756. _vehicle_197 = _this;
  757. _this setDir -29.929174;
  758. _this setPos [4483.1025, 10665.98, -0.00015258789];
  759. };
  760.  
  761. _vehicle_222 = objNull;
  762. if (true) then
  763. {
  764. _this = createVehicle ["Base_WarfareBBarrier10xTall", [4486.8413, 10584.857], [], 0, "CAN_COLLIDE"];
  765. _vehicle_222 = _this;
  766. _this setDir -29.14856;
  767. _this setPos [4486.8413, 10584.857];
  768. };
  769.  
  770. _vehicle_322 = objNull;
  771. if (true) then
  772. {
  773. _this = createVehicle ["Base_WarfareBBarrier10xTall", [4494.145, 10614.387, 6.1035156e-005], [], 0, "CAN_COLLIDE"];
  774. _vehicle_322 = _this;
  775. _this setDir -121.07852;
  776. _this setPos [4494.145, 10614.387, 6.1035156e-005];
  777. };
  778.  
  779. _vehicle_404 = objNull;
  780. if (true) then
  781. {
  782. _this = createVehicle ["WarfareBAirport", [4277.6025, 10875.413, 0.52154648], [], 0, "CAN_COLLIDE"];
  783. _vehicle_404 = _this;
  784. _this setDir -30.333015;
  785. _this setPos [4277.6025, 10875.413, 0.52154648];
  786. };
  787.  
  788. _vehicle_405 = objNull;
  789. if (true) then
  790. {
  791. _this = createVehicle ["WarfareBAirport", [4246.9966, 10857.728, 0.48893139], [], 0, "CAN_COLLIDE"];
  792. _vehicle_405 = _this;
  793. _this setDir -29.674456;
  794. _this setPos [4246.9966, 10857.728, 0.48893139];
  795. };
  796.  
  797. _vehicle_461 = objNull;
  798. if (true) then
  799. {
  800. _this = createVehicle ["Land_A_FuelStation_Build", [4503.3896, 10636.09, -0.00012207031], [], 0, "CAN_COLLIDE"];
  801. _vehicle_461 = _this;
  802. _this setDir 60.342773;
  803. _this setPos [4503.3896, 10636.09, -0.00012207031];
  804. };
  805.  
  806. _vehicle_465 = objNull;
  807. if (atrue) then
  808. {
  809. _this = createVehicle ["Land_A_Hospital", [4431.1162, 10559.415, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
  810. _vehicle_465 = _this;
  811. _this setDir 150.57437;
  812. _this setPos [4431.1162, 10559.415, -3.0517578e-005];
  813. };
  814.  
  815. _vehicle_466 = objNull;
  816. if (true) then
  817. {
  818. _this = createVehicle ["Land_A_Office01", [4412.8755, 10559.199], [], 0, "CAN_COLLIDE"];
  819. _vehicle_466 = _this;
  820. _this setDir -119.73714;
  821. _this setPos [4412.8755, 10559.199];
  822. };
  823.  
  824. _vehicle_467 = objNull;
  825. if (true) then
  826. {
  827. _this = createVehicle ["Land_A_Office02", [4363.3262, 10647.939, 6.1035156e-005], [], 0, "CAN_COLLIDE"];
  828. _vehicle_467 = _this;
  829. _this setDir -119.49574;
  830. _this setPos [4363.3262, 10647.939, 6.1035156e-005];
  831. };
  832.  
  833. _vehicle_479 = objNull;
  834. if (true) then
  835. {
  836. _this = createVehicle ["Land_Mil_Barracks_i", [4305.1514, 10805.148, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
  837. _vehicle_479 = _this;
  838. _this setDir -209.76843;
  839. _this setPos [4305.1514, 10805.148, 3.0517578e-005];
  840. };
  841.  
  842. _vehicle_481 = objNull;
  843. if (true) then
  844. {
  845. _this = createVehicle ["Land_Mil_Barracks_i", [4312.6309, 10791.268, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
  846. _vehicle_481 = _this;
  847. _this setDir -209.76843;
  848. _this setPos [4312.6309, 10791.268, -3.0517578e-005];
  849. };
  850.  
  851. _vehicle_485 = objNull;
  852. if (true) then
  853. {
  854. _this = createVehicle ["Land_Mil_Barracks_i", [4322.604, 10775.021, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
  855. _vehicle_485 = _this;
  856. _this setDir -209.76843;
  857. _this setPos [4322.604, 10775.021, 3.0517578e-005];
  858. };
  859.  
  860. _vehicle_486 = objNull;
  861. if (true) then
  862. {
  863. _this = createVehicle ["Land_Mil_Barracks_i", [4331.8281, 10758.386, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
  864. _vehicle_486 = _this;
  865. _this setDir -209.76843;
  866. _this setPos [4331.8281, 10758.386, -3.0517578e-005];
  867. };
  868.  
  869. _vehicle_493 = objNull;
  870. if (true) then
  871. {
  872. _this = createVehicle ["Land_Mil_Barracks_i", [4362.4722, 10702.523, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
  873. _vehicle_493 = _this;
  874. _this setDir -209.76843;
  875. _this setPos [4362.4722, 10702.523, -3.0517578e-005];
  876. };
  877.  
  878. _vehicle_494 = objNull;
  879. if (true) then
  880. {
  881. _this = createVehicle ["Land_Mil_Barracks_i", [4355.0898, 10715.767, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
  882. _vehicle_494 = _this;
  883. _this setDir -209.76843;
  884. _this setPos [4355.0898, 10715.767, 3.0517578e-005];
  885. };
  886.  
  887. _vehicle_495 = objNull;
  888. if (true) then
  889. {
  890. _this = createVehicle ["Land_Mil_Barracks_i", [4347.3379, 10729.539, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
  891. _vehicle_495 = _this;
  892. _this setDir -209.76843;
  893. _this setPos [4347.3379, 10729.539, -3.0517578e-005];
  894. };
  895.  
  896. _vehicle_496 = objNull;
  897. if (true) then
  898. {
  899. _this = createVehicle ["Land_Mil_Barracks_i", [4339.5581, 10743.602, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
  900. _vehicle_496 = _this;
  901. _this setDir -209.76843;
  902. _this setPos [4339.5581, 10743.602, 3.0517578e-005];
  903. };
  904.  
  905. _vehicle_509 = objNull;
  906. if (true) then
  907. {
  908. _this = createVehicle ["Land_Mil_Barracks_i", [4319.0669, 10714.581, -6.1035156e-005], [], 0, "CAN_COLLIDE"];
  909. _vehicle_509 = _this;
  910. _this setDir -28.877121;
  911. _this setPos [4319.0669, 10714.581, -6.1035156e-005];
  912. };
  913.  
  914. _vehicle_510 = objNull;
  915. if (true) then
  916. {
  917. _this = createVehicle ["Land_Mil_Barracks_i", [4326.4038, 10700.267], [], 0, "CAN_COLLIDE"];
  918. _vehicle_510 = _this;
  919. _this setDir -29.028494;
  920. _this setPos [4326.4038, 10700.267];
  921. };
  922.  
  923. _vehicle_511 = objNull;
  924. if (true) then
  925. {
  926. _this = createVehicle ["Land_Mil_Barracks_i", [4311.0542, 10727.224, -6.1035156e-005], [], 0, "CAN_COLLIDE"];
  927. _vehicle_511 = _this;
  928. _this setDir -29.155861;
  929. _this setPos [4311.0542, 10727.224, -6.1035156e-005];
  930. };
  931.  
  932. _vehicle_512 = objNull;
  933. if (true) then
  934. {
  935. _this = createVehicle ["Land_Mil_Barracks_i", [4302.2803, 10743.17], [], 0, "CAN_COLLIDE"];
  936. _vehicle_512 = _this;
  937. _this setDir -29.586576;
  938. _this setPos [4302.2803, 10743.17];
  939. };
  940.  
  941. _vehicle_513 = objNull;
  942. if (true) then
  943. {
  944. _this = createVehicle ["Land_Mil_Barracks_i", [4333.7686, 10687.123, -6.1035156e-005], [], 0, "CAN_COLLIDE"];
  945. _vehicle_513 = _this;
  946. _this setDir -29.482956;
  947. _this setPos [4333.7686, 10687.123, -6.1035156e-005];
  948. };
  949.  
  950. _vehicle_514 = objNull;
  951. if (true) then
  952. {
  953. _this = createVehicle ["Land_Mil_Barracks_i", [4275.9341, 10789.305], [], 0, "CAN_COLLIDE"];
  954. _vehicle_514 = _this;
  955. _this setDir -29.78437;
  956. _this setPos [4275.9341, 10789.305];
  957. };
  958.  
  959. _vehicle_515 = objNull;
  960. if (true) then
  961. {
  962. _this = createVehicle ["Land_Mil_Barracks_i", [4285.1924, 10773.969, -6.1035156e-005], [], 0, "CAN_COLLIDE"];
  963. _vehicle_515 = _this;
  964. _this setDir -29.956888;
  965. _this setPos [4285.1924, 10773.969, -6.1035156e-005];
  966. };
  967.  
  968. _vehicle_516 = objNull;
  969. if (true) then
  970. {
  971. _this = createVehicle ["Land_Mil_Barracks_i", [4293.3921, 10759.236], [], 0, "CAN_COLLIDE"];
  972. _vehicle_516 = _this;
  973. _this setDir -29.582972;
  974. _this setPos [4293.3921, 10759.236];
  975. };
  976.  
  977. _vehicle_532 = objNull;
  978. if (true) then
  979. {
  980. _this = createVehicle ["Land_A_FuelStation_Feed", [4490.6069, 10629.449, 6.1035156e-005], [], 0, "CAN_COLLIDE"];
  981. _vehicle_532 = _this;
  982. _this setDir 61.940418;
  983. _this setPos [4490.6069, 10629.449, 6.1035156e-005];
  984. };
  985.  
  986. _vehicle_534 = objNull;
  987. if (true) then
  988. {
  989. _this = createVehicle ["Land_A_FuelStation_Feed", [4496.6758, 10632.574], [], 0, "CAN_COLLIDE"];
  990. _vehicle_534 = _this;
  991. _this setDir 61.940418;
  992. _this setPos [4496.6758, 10632.574];
  993. };
  994.  
  995. _vehicle_540 = objNull;
  996. if (true) then
  997. {
  998. _this = createVehicle ["Land_A_GeneralStore_01a", [4472.1362, 10616.752, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
  999. _vehicle_540 = _this;
  1000. _this setDir -118.58613;
  1001. _this setPos [4472.1362, 10616.752, -3.0517578e-005];
  1002. };
  1003.  
  1004. _vehicle_541 = objNull;
  1005. if (true) then
  1006. {
  1007. _this = createVehicle ["Land_HouseB_Tenement", [4434.7852, 10705.516, -6.1035156e-005], [], 0, "CAN_COLLIDE"];
  1008. _vehicle_541 = _this;
  1009. _this setDir -299.59604;
  1010. _this setPos [4434.7852, 10705.516, -6.1035156e-005];
  1011. };
  1012.  
  1013. _vehicle_543 = objNull;
  1014. if (true) then
  1015. {
  1016. _this = createVehicle ["Land_a_stationhouse", [4392.8604, 10605.031, 6.1035156e-005], [], 0, "CAN_COLLIDE"];
  1017. _vehicle_543 = _this;
  1018. _this setDir -119.63388;
  1019. _this setPos [4392.8604, 10605.031, 6.1035156e-005];
  1020. };
  1021.  
  1022. _vehicle_544 = objNull;
  1023. if (true) then
  1024. {
  1025. _this = createVehicle ["Land_Fuel_tank_big", [4361.7114, 10876.442, 6.1035156e-005], [], 0, "CAN_COLLIDE"];
  1026. _vehicle_544 = _this;
  1027. _this setDir -120.64548;
  1028. _this setPos [4361.7114, 10876.442, 6.1035156e-005];
  1029. };
  1030.  
  1031. _vehicle_545 = objNull;
  1032. if (true) then
  1033. {
  1034. _this = createVehicle ["Land_Fuel_tank_big", [4373.085, 10857.744], [], 0, "CAN_COLLIDE"];
  1035. _vehicle_545 = _this;
  1036. _this setDir 59.986481;
  1037. _this setPos [4373.085, 10857.744];
  1038. };
  1039.  
  1040. _vehicle_546 = objNull;
  1041. if (true) then
  1042. {
  1043. _this = createVehicle ["Land_Fuel_tank_big", [4497.3467, 10641.3, -9.1552734e-005], [], 0, "CAN_COLLIDE"];
  1044. _vehicle_546 = _this;
  1045. _this setDir -119.57034;
  1046. _this setPos [4497.3467, 10641.3, -9.1552734e-005];
  1047. };
  1048.  
  1049. _vehicle_588 = objNull;
  1050. if (true) then
  1051. {
  1052. _this = createVehicle ["BAF_BasicWeapons", [4300.4561, 10921.862], [], 0, "CAN_COLLIDE"];
  1053. _vehicle_588 = _this;
  1054. _this setDir -19.432953;
  1055. _this setPos [4300.4561, 10921.862];
  1056. };
  1057.  
  1058. _vehicle_591 = objNull;
  1059. if (true) then
  1060. {
  1061. _this = createVehicle ["BAF_VehicleBox", [4164.6079, 10677.662, -0.00012207031], [], 0, "CAN_COLLIDE"];
  1062. _vehicle_591 = _this;
  1063. _this setDir -25.298201;
  1064. _this setPos [4164.6079, 10677.662, -0.00012207031];
  1065. };
  1066.  
  1067. _vehicle_592 = objNull;
  1068. if (true) then
  1069. {
  1070. _this = createVehicle ["CZBasicWeapons_EP1", [4284.1719, 10913.567, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
  1071. _vehicle_592 = _this;
  1072. _this setPos [4284.1719, 10913.567, -3.0517578e-005];
  1073. };
  1074.  
  1075. _vehicle_594 = objNull;
  1076. if (true) then
  1077. {
  1078. _this = createVehicle ["GERBasicWeapons_EP1", [4290.9966, 10924.445, 6.1035156e-005], [], 0, "CAN_COLLIDE"];
  1079. _vehicle_594 = _this;
  1080. _this setPos [4290.9966, 10924.445, 6.1035156e-005];
  1081. };
  1082.  
  1083. _vehicle_597 = objNull;
  1084. if (true) then
  1085. {
  1086. _this = createVehicle ["LocalBasicAmmunitionBox", [4222.0015, 10879.813], [], 0, "CAN_COLLIDE"];
  1087. _vehicle_597 = _this;
  1088. _this setPos [4222.0015, 10879.813];
  1089. };
  1090.  
  1091. _vehicle_598 = objNull;
  1092. if (true) then
  1093. {
  1094. _this = createVehicle ["LocalBasicWeaponsBox", [4285.48, 10921.138, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
  1095. _vehicle_598 = _this;
  1096. _this setPos [4285.48, 10921.138, -3.0517578e-005];
  1097. };
  1098.  
  1099. _vehicle_601 = objNull;
  1100. if (true) then
  1101. {
  1102. _this = createVehicle ["RUBasicWeaponsBox", [4260.6772, 10900.935, -6.1035156e-005], [], 0, "CAN_COLLIDE"];
  1103. _vehicle_601 = _this;
  1104. _this setPos [4260.6772, 10900.935, -6.1035156e-005];
  1105. };
  1106.  
  1107. _vehicle_602 = objNull;
  1108. if (true) then
  1109. {
  1110. _this = createVehicle ["RUSpecialWeaponsBox", [4296.915, 10927.673, 6.1035156e-005], [], 0, "CAN_COLLIDE"];
  1111. _vehicle_602 = _this;
  1112. _this setPos [4296.915, 10927.673, 6.1035156e-005];
  1113. };
  1114.  
  1115. _vehicle_603 = objNull;
  1116. if (true) then
  1117. {
  1118. _this = createVehicle ["RUVehicleBox", [4169.3584, 10669.418, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
  1119. _vehicle_603 = _this;
  1120. _this setDir 56.564674;
  1121. _this setPos [4169.3584, 10669.418, -3.0517578e-005];
  1122. };
  1123.  
  1124. _vehicle_604 = objNull;
  1125. if (true) then
  1126. {
  1127. _this = createVehicle ["SpecialWeaponsBox", [4288.7046, 10915.95, -6.1035156e-005], [], 0, "CAN_COLLIDE"];
  1128. _vehicle_604 = _this;
  1129. _this setPos [4288.7046, 10915.95, -6.1035156e-005];
  1130. };
  1131.  
  1132. _vehicle_606 = objNull;
  1133. if (true) then
  1134. {
  1135. _this = createVehicle ["TKBasicWeapons_EP1", [4264.3857, 10909.671], [], 0, "CAN_COLLIDE"];
  1136. _vehicle_606 = _this;
  1137. _this setPos [4264.3857, 10909.671];
  1138. };
  1139.  
  1140. _vehicle_607 = objNull;
  1141. if (true) then
  1142. {
  1143. _this = createVehicle ["TKSpecialWeapons_EP1", [4228.1655, 10883.579, 0.00012207031], [], 0, "CAN_COLLIDE"];
  1144. _vehicle_607 = _this;
  1145. _this setPos [4228.1655, 10883.579, 0.00012207031];
  1146. };
  1147.  
  1148. _vehicle_608 = objNull;
  1149. if (true) then
  1150. {
  1151. _this = createVehicle ["TKVehicleBox_EP1", [4159.8125, 10686.518, -6.1035156e-005], [], 0, "CAN_COLLIDE"];
  1152. _vehicle_608 = _this;
  1153. _this setDir 50.637264;
  1154. _this setPos [4159.8125, 10686.518, -6.1035156e-005];
  1155. };
  1156.  
  1157. _vehicle_610 = objNull;
  1158. if (true) then
  1159. {
  1160. _this = createVehicle ["UNBasicWeapons_EP1", [4265.3462, 10903.43, 0.00012207031], [], 0, "CAN_COLLIDE"];
  1161. _vehicle_610 = _this;
  1162. _this setPos [4265.3462, 10903.43, 0.00012207031];
  1163. };
  1164.  
  1165. _vehicle_612 = objNull;
  1166. if (true) then
  1167. {
  1168. _this = createVehicle ["USBasicWeapons_EP1", [4294.6187, 10918.442, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
  1169. _vehicle_612 = _this;
  1170. _this setPos [4294.6187, 10918.442, -3.0517578e-005];
  1171. };
  1172.  
  1173. _vehicle_613 = objNull;
  1174. if (true) then
  1175. {
  1176. _this = createVehicle ["USSpecialWeapons_EP1", [4254.709, 10896.676, 9.1552734e-005], [], 0, "CAN_COLLIDE"];
  1177. _vehicle_613 = _this;
  1178. _this setPos [4254.709, 10896.676, 9.1552734e-005];
  1179. };
  1180.  
  1181. _vehicle_614 = objNull;
  1182. if (true) then
  1183. {
  1184. _this = createVehicle ["USVehicleBox_EP1", [4155.2358, 10694.171], [], 0, "CAN_COLLIDE"];
  1185. _vehicle_614 = _this;
  1186. _this setPos [4155.2358, 10694.171];
  1187. };
  1188.  
  1189. _vehicle_616 = objNull;
  1190. if (true) then
  1191. {
  1192. _this = createVehicle ["USBasicWeaponsBox", [4238.0635, 10889.479], [], 0, "CAN_COLLIDE"];
  1193. _vehicle_616 = _this;
  1194. _this setPos [4238.0635, 10889.479];
  1195. };
  1196.  
  1197. _vehicle_617 = objNull;
  1198. if (true) then
  1199. {
  1200. _this = createVehicle ["USSpecialWeaponsBox", [4271.1006, 10906.179, -6.1035156e-005], [], 0, "CAN_COLLIDE"];
  1201. _vehicle_617 = _this;
  1202. _this setPos [4271.1006, 10906.179, -6.1035156e-005];
  1203. };
  1204.  
  1205. _vehicle_618 = objNull;
  1206. if (true) then
  1207. {
  1208. _this = createVehicle ["USVehicleBox", [4150.5283, 10703.086], [], 0, "CAN_COLLIDE"];
  1209. _vehicle_618 = _this;
  1210. _this setPos [4150.5283, 10703.086];
  1211. };
  1212.  
  1213. _vehicle_632 = objNull;
  1214. if (true) then
  1215. {
  1216. _this = createVehicle ["TK_WarfareBVehicleServicePoint_EP1", [4234.9785, 10739.493, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
  1217. _vehicle_632 = _this;
  1218. _this setDir 54.744698;
  1219. _this setPos [4234.9785, 10739.493, -3.0517578e-005];
  1220. };
  1221.  
  1222. _vehicle_633 = objNull;
  1223. if (true) then
  1224. {
  1225. _this = createVehicle ["US_WarfareBVehicleServicePoint_EP1", [4215.4775, 10776.521], [], 0, "CAN_COLLIDE"];
  1226. _vehicle_633 = _this;
  1227. _this setDir -206.77142;
  1228. _this setPos [4215.4775, 10776.521];
  1229. };
  1230.  
  1231. _vehicle_634 = objNull;
  1232. if (true) then
  1233. {
  1234. _this = createVehicle ["TK_GUE_WarfareBVehicleServicePoint_EP1", [4192.3677, 10812.951, 6.1035156e-005], [], 0, "CAN_COLLIDE"];
  1235. _vehicle_634 = _this;
  1236. _this setDir 56.93787;
  1237. _this setPos [4192.3677, 10812.951, 6.1035156e-005];
  1238. };
  1239.  
  1240. _vehicle_636 = objNull;
  1241. if (true) then
  1242. {
  1243. _this = createVehicle ["Land_Fire_barrel_burning", [4518.7324, 10610.528], [], 0, "CAN_COLLIDE"];
  1244. _vehicle_636 = _this;
  1245. _this setPos [4518.7324, 10610.528];
  1246. };
  1247.  
  1248. _vehicle_638 = objNull;
  1249. if (true) then
  1250. {
  1251. _this = createVehicle ["Land_Fire_barrel_burning", [4508.9551, 10627.099, 0], [], 0, "CAN_COLLIDE"];
  1252. _vehicle_638 = _this;
  1253. _this setPos [4508.9551, 10627.099, 0];
  1254. };
  1255.  
  1256. _vehicle_640 = objNull;
  1257. if (true) then
  1258. {
  1259. _this = createVehicle ["Land_Fire_barrel_burning", [4494.1064, 10652.643, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
  1260. _vehicle_640 = _this;
  1261. _this setPos [4494.1064, 10652.643, -3.0517578e-005];
  1262. };
  1263.  
  1264. _vehicle_642 = objNull;
  1265. if (true) then
  1266. {
  1267. _this = createVehicle ["Land_Fire_barrel_burning", [4476.1499, 10655.672, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
  1268. _vehicle_642 = _this;
  1269. _this setPos [4476.1499, 10655.672, -3.0517578e-005];
  1270. };
  1271.  
  1272. _vehicle_644 = objNull;
  1273. if (true) then
  1274. {
  1275. _this = createVehicle ["Land_Fire_barrel_burning", [4483.1714, 10669.614, 0], [], 0, "CAN_COLLIDE"];
  1276. _vehicle_644 = _this;
  1277. _this setPos [4483.1714, 10669.614, 0];
  1278. };
  1279.  
  1280. _vehicle_646 = objNull;
  1281. if (true) then
  1282. {
  1283. _this = createVehicle ["Land_Fire_barrel_burning", [4475.1069, 10684.283, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
  1284. _vehicle_646 = _this;
  1285. _this setPos [4475.1069, 10684.283, -3.0517578e-005];
  1286. };
  1287.  
  1288. _vehicle_648 = objNull;
  1289. if (true) then
  1290. {
  1291. _this = createVehicle ["Land_Fire_barrel_burning", [4466.5879, 10699.801, 9.1552734e-005], [], 0, "CAN_COLLIDE"];
  1292. _vehicle_648 = _this;
  1293. _this setPos [4466.5879, 10699.801, 9.1552734e-005];
  1294. };
  1295.  
  1296. _vehicle_650 = objNull;
  1297. if (true) then
  1298. {
  1299. _this = createVehicle ["Land_Fire_barrel_burning", [4460.1841, 10712.371, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
  1300. _vehicle_650 = _this;
  1301. _this setPos [4460.1841, 10712.371, -3.0517578e-005];
  1302. };
  1303.  
  1304. _vehicle_652 = objNull;
  1305. if (true) then
  1306. {
  1307. _this = createVehicle ["Land_Fire_barrel_burning", [4448.6958, 10731.217, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
  1308. _vehicle_652 = _this;
  1309. _this setPos [4448.6958, 10731.217, 3.0517578e-005];
  1310. };
  1311.  
  1312. _vehicle_658 = objNull;
  1313. if (true) then
  1314. {
  1315. _this = createVehicle ["Land_Fire_barrel_burning", [4417.6743, 10741.551, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
  1316. _vehicle_658 = _this;
  1317. _this setPos [4417.6743, 10741.551, 3.0517578e-005];
  1318. };
  1319.  
  1320. _vehicle_660 = objNull;
  1321. if (true) then
  1322. {
  1323. _this = createVehicle ["Land_Fire_barrel_burning", [4288.9116, 10797.886], [], 0, "CAN_COLLIDE"];
  1324. _vehicle_660 = _this;
  1325. _this setDir -179.11908;
  1326. _this setPos [4288.9116, 10797.886];
  1327. };
  1328.  
  1329. _vehicle_664 = objNull;
  1330. if (true) then
  1331. {
  1332. _this = createVehicle ["Land_Fire_barrel_burning", [4337.0063, 10712.445], [], 0, "CAN_COLLIDE"];
  1333. _vehicle_664 = _this;
  1334. _this setPos [4337.0063, 10712.445];
  1335. };
  1336.  
  1337. _vehicle_666 = objNull;
  1338. if (true) then
  1339. {
  1340. _this = createVehicle ["Land_Fire_barrel_burning", [4338.0439, 10872.275, -6.1035156e-005], [], 0, "CAN_COLLIDE"];
  1341. _vehicle_666 = _this;
  1342. _this setDir -179.11908;
  1343. _this setPos [4338.0439, 10872.275, -6.1035156e-005];
  1344. };
  1345.  
  1346. _vehicle_668 = objNull;
  1347. if (true) then
  1348. {
  1349. _this = createVehicle ["Land_Fire_barrel_burning", [4354.1865, 10868.145, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
  1350. _vehicle_668 = _this;
  1351. _this setPos [4354.1865, 10868.145, -3.0517578e-005];
  1352. };
  1353.  
  1354. _vehicle_670 = objNull;
  1355. if (true) then
  1356. {
  1357. _this = createVehicle ["Land_Fire_barrel_burning", [4297.958, 10779.841, 6.1035156e-005], [], 0, "CAN_COLLIDE"];
  1358. _vehicle_670 = _this;
  1359. _this setPos [4297.958, 10779.841, 6.1035156e-005];
  1360. };
  1361.  
  1362. _vehicle_672 = objNull;
  1363. if (true) then
  1364. {
  1365. _this = createVehicle ["Land_Fire_barrel_burning", [4330.0933, 10824.52], [], 0, "CAN_COLLIDE"];
  1366. _vehicle_672 = _this;
  1367. _this setPos [4330.0933, 10824.52];
  1368. };
  1369.  
  1370. _vehicle_674 = objNull;
  1371. if (true) then
  1372. {
  1373. _this = createVehicle ["Land_Fire_barrel_burning", [4252.5024, 10814.055], [], 0, "CAN_COLLIDE"];
  1374. _vehicle_674 = _this;
  1375. _this setPos [4252.5024, 10814.055];
  1376. };
  1377.  
  1378. _vehicle_676 = objNull;
  1379. if (true) then
  1380. {
  1381. _this = createVehicle ["Land_Fire_barrel_burning", [4361.6064, 10880.384, 6.1035156e-005], [], 0, "CAN_COLLIDE"];
  1382. _vehicle_676 = _this;
  1383. _this setPos [4361.6064, 10880.384, 6.1035156e-005];
  1384. };
  1385.  
  1386. _vehicle_680 = objNull;
  1387. if (true) then
  1388. {
  1389. _this = createVehicle ["Land_Fire_barrel_burning", [4233.0259, 10886.488], [], 0, "CAN_COLLIDE"];
  1390. _vehicle_680 = _this;
  1391. _this setPos [4233.0259, 10886.488];
  1392. };
  1393.  
  1394. _vehicle_682 = objNull;
  1395. if (true) then
  1396. {
  1397. _this = createVehicle ["Land_Fire_barrel_burning", [4244.8564, 10822.477, -6.1035156e-005], [], 0, "CAN_COLLIDE"];
  1398. _vehicle_682 = _this;
  1399. _this setPos [4244.8564, 10822.477, -6.1035156e-005];
  1400. };
  1401.  
  1402. _vehicle_684 = objNull;
  1403. if (true) then
  1404. {
  1405. _this = createVehicle ["Land_Fire_barrel_burning", [4301.9971, 10853.354, 6.1035156e-005], [], 0, "CAN_COLLIDE"];
  1406. _vehicle_684 = _this;
  1407. _this setPos [4301.9971, 10853.354, 6.1035156e-005];
  1408. };
  1409.  
  1410. _vehicle_686 = objNull;
  1411. if (true) then
  1412. {
  1413. _this = createVehicle ["Land_Fire_barrel_burning", [4367.4922, 10867.461], [], 0, "CAN_COLLIDE"];
  1414. _vehicle_686 = _this;
  1415. _this setPos [4367.4922, 10867.461];
  1416. };
  1417.  
  1418. _vehicle_688 = objNull;
  1419. if (true) then
  1420. {
  1421. _this = createVehicle ["Land_Fire_barrel_burning", [4361.5859, 10856.507, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
  1422. _vehicle_688 = _this;
  1423. _this setPos [4361.5859, 10856.507, -3.0517578e-005];
  1424. };
  1425.  
  1426. _vehicle_690 = objNull;
  1427. if (true) then
  1428. {
  1429. _this = createVehicle ["Land_Fire_barrel_burning", [4273.5479, 10837.528, -0.00018310547], [], 0, "CAN_COLLIDE"];
  1430. _vehicle_690 = _this;
  1431. _this setPos [4273.5479, 10837.528, -0.00018310547];
  1432. };
  1433.  
  1434. _vehicle_692 = objNull;
  1435. if (true) then
  1436. {
  1437. _this = createVehicle ["Land_Fire_barrel_burning", [4354.6909, 10813.93, 0.00015258789], [], 0, "CAN_COLLIDE"];
  1438. _vehicle_692 = _this;
  1439. _this setPos [4354.6909, 10813.93, 0.00015258789];
  1440. };
  1441.  
  1442. _vehicle_694 = objNull;
  1443. if (true) then
  1444. {
  1445. _this = createVehicle ["Land_Fire_barrel_burning", [4358.52, 10888.352], [], 0, "CAN_COLLIDE"];
  1446. _vehicle_694 = _this;
  1447. _this setPos [4358.52, 10888.352];
  1448. };
  1449.  
  1450. _vehicle_696 = objNull;
  1451. if (true) then
  1452. {
  1453. _this = createVehicle ["Land_Fire_barrel_burning", [4374.5171, 10854.963], [], 0, "CAN_COLLIDE"];
  1454. _vehicle_696 = _this;
  1455. _this setPos [4374.5171, 10854.963];
  1456. };
  1457.  
  1458. _vehicle_698 = objNull;
  1459. if (true) then
  1460. {
  1461. _this = createVehicle ["Land_Fire_barrel_burning", [4302.4795, 10772.917, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
  1462. _vehicle_698 = _this;
  1463. _this setPos [4302.4795, 10772.917, -3.0517578e-005];
  1464. };
  1465.  
  1466. _vehicle_700 = objNull;
  1467. if (true) then
  1468. {
  1469. _this = createVehicle ["Land_Fire_barrel_burning", [4306.5708, 10765.479], [], 0, "CAN_COLLIDE"];
  1470. _vehicle_700 = _this;
  1471. _this setPos [4306.5708, 10765.479];
  1472. };
  1473.  
  1474. _vehicle_702 = objNull;
  1475. if (true) then
  1476. {
  1477. _this = createVehicle ["Land_Fire_barrel_burning", [4311.2651, 10757.836, -0.00012207031], [], 0, "CAN_COLLIDE"];
  1478. _vehicle_702 = _this;
  1479. _this setPos [4311.2651, 10757.836, -0.00012207031];
  1480. };
  1481.  
  1482. _vehicle_704 = objNull;
  1483. if (true) then
  1484. {
  1485. _this = createVehicle ["Land_Fire_barrel_burning", [4316.0093, 10749.402, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
  1486. _vehicle_704 = _this;
  1487. _this setPos [4316.0093, 10749.402, -3.0517578e-005];
  1488. };
  1489.  
  1490. _vehicle_706 = objNull;
  1491. if (true) then
  1492. {
  1493. _this = createVehicle ["Land_Fire_barrel_burning", [4320.2563, 10742.867, 9.1552734e-005], [], 0, "CAN_COLLIDE"];
  1494. _vehicle_706 = _this;
  1495. _this setPos [4320.2563, 10742.867, 9.1552734e-005];
  1496. };
  1497.  
  1498. _vehicle_708 = objNull;
  1499. if (true) then
  1500. {
  1501. _this = createVehicle ["Land_Fire_barrel_burning", [4325.0459, 10734.204], [], 0, "CAN_COLLIDE"];
  1502. _vehicle_708 = _this;
  1503. _this setPos [4325.0459, 10734.204];
  1504. };
  1505.  
  1506. _vehicle_710 = objNull;
  1507. if (true) then
  1508. {
  1509. _this = createVehicle ["Land_Fire_barrel_burning", [4328.814, 10726.399, 0.00015258789], [], 0, "CAN_COLLIDE"];
  1510. _vehicle_710 = _this;
  1511. _this setPos [4328.814, 10726.399, 0.00015258789];
  1512. };
  1513.  
  1514. _vehicle_712 = objNull;
  1515. if (true) then
  1516. {
  1517. _this = createVehicle ["Land_Fire_barrel_burning", [4333.1919, 10718.829, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
  1518. _vehicle_712 = _this;
  1519. _this setPos [4333.1919, 10718.829, 3.0517578e-005];
  1520. };
  1521.  
  1522. _vehicle_717 = objNull;
  1523. if (true) then
  1524. {
  1525. _this = createVehicle ["FlagCarrierUSArmy_EP1", [4523.7993, 10603.291], [], 0, "CAN_COLLIDE"];
  1526. _vehicle_717 = _this;
  1527. _this setPos [4523.7993, 10603.291];
  1528. };
  1529.  
  1530. _vehicle_718 = objNull;
  1531. if (true) then
  1532. {
  1533. _this = createVehicle ["FlagCarrierUSA", [4522.2139, 10602.489, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
  1534. _vehicle_718 = _this;
  1535. _this setPos [4522.2139, 10602.489, 3.0517578e-005];
  1536. };
  1537.  
  1538. _vehicle_725 = objNull;
  1539. if (true) then
  1540. {
  1541. _this = createVehicle ["Base_WarfareBBarrier10xTall", [4518.1924, 10604.366, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
  1542. _vehicle_725 = _this;
  1543. _this setDir -209.65489;
  1544. _this setPos [4518.1924, 10604.366, 3.0517578e-005];
  1545. };
  1546.  
  1547. _vehicle_727 = objNull;
  1548. if (true) then
  1549. {
  1550. _this = createVehicle ["WarfareBAirport", [4309.5918, 10893.022, 0.44405627], [], 0, "CAN_COLLIDE"];
  1551. _vehicle_727 = _this;
  1552. _this setDir -30.30863;
  1553. _this setPos [4309.5918, 10893.022, 0.44405627];
  1554. };
  1555.  
  1556. _vehicle_728 = objNull;
  1557. if (true) then
  1558. {
  1559. _this = createVehicle ["USMC_WarfareBFieldhHospital", [4435.5264, 10741.049], [], 0, "CAN_COLLIDE"];
  1560. _vehicle_728 = _this;
  1561. _this setDir -29.875172;
  1562. _this setPos [4435.5264, 10741.049];
  1563. };
  1564.  
  1565. _vehicle_730 = objNull;
  1566. if (true) then
  1567. {
  1568. _this = createVehicle ["USMC_WarfareBFieldhHospital", [4425.2554, 10759.606, 6.1035156e-005], [], 0, "CAN_COLLIDE"];
  1569. _vehicle_730 = _this;
  1570. _this setDir -31.151361;
  1571. _this setPos [4425.2554, 10759.606, 6.1035156e-005];
  1572. };
  1573.  
  1574. _vehicle_732 = objNull;
  1575. if (true) then
  1576. {
  1577. _this = createVehicle ["USMC_WarfareBFieldhHospital", [4414.6152, 10778.201, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
  1578. _vehicle_732 = _this;
  1579. _this setDir -30.584803;
  1580. _this setPos [4414.6152, 10778.201, 3.0517578e-005];
  1581. };
  1582.  
  1583. _vehicle_734 = objNull;
  1584. if (true) then
  1585. {
  1586. _this = createVehicle ["USMC_WarfareBFieldhHospital", [4401.8467, 10799.922], [], 0, "CAN_COLLIDE"];
  1587. _vehicle_734 = _this;
  1588. _this setDir -31.300331;
  1589. _this setPos [4401.8467, 10799.922];
  1590. };
  1591.  
  1592. _vehicle_754 = objNull;
  1593. if (true) then
  1594. {
  1595. _this = createVehicle ["USMC_WarfareBFieldhHospital", [4411.3501, 10724.722, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
  1596. _vehicle_754 = _this;
  1597. _this setDir -211.5475;
  1598. _this setPos [4411.3501, 10724.722, 3.0517578e-005];
  1599. };
  1600.  
  1601. _vehicle_756 = objNull;
  1602. if (true) then
  1603. {
  1604. _this = createVehicle ["USMC_WarfareBFieldhHospital", [4379.4951, 10783.791], [], 0, "CAN_COLLIDE"];
  1605. _vehicle_756 = _this;
  1606. _this setDir -211.15332;
  1607. _this setPos [4379.4951, 10783.791];
  1608. };
  1609.  
  1610. _vehicle_760 = objNull;
  1611. if (true) then
  1612. {
  1613. _this = createVehicle ["USMC_WarfareBFieldhHospital", [4390.5703, 10762.396, -6.1035156e-005], [], 0, "CAN_COLLIDE"];
  1614. _vehicle_760 = _this;
  1615. _this setDir -210.43962;
  1616. _this setPos [4390.5703, 10762.396, -6.1035156e-005];
  1617. };
  1618.  
  1619. _vehicle_762 = objNull;
  1620. if (true) then
  1621. {
  1622. _this = createVehicle ["USMC_WarfareBFieldhHospital", [4401.2368, 10742.907, 0.00012207031], [], 0, "CAN_COLLIDE"];
  1623. _vehicle_762 = _this;
  1624. _this setDir -210.76318;
  1625. _this setPos [4401.2368, 10742.907, 0.00012207031];
  1626. };
  1627.  
  1628. _vehicle_767 = objNull;
  1629. if (true) then
  1630. {
  1631. _this = createVehicle ["Land_Fire_barrel_burning", [4408.2754, 10757.729, 0.0002746582], [], 0, "CAN_COLLIDE"];
  1632. _vehicle_767 = _this;
  1633. _this setPos [4408.2754, 10757.729, 0.0002746582];
  1634. };
  1635.  
  1636. _vehicle_769 = objNull;
  1637. if (true) then
  1638. {
  1639. _this = createVehicle ["Land_Fire_barrel_burning", [4400.6411, 10772.805, 0.00015258789], [], 0, "CAN_COLLIDE"];
  1640. _vehicle_769 = _this;
  1641. _this setPos [4400.6411, 10772.805, 0.00015258789];
  1642. };
  1643.  
  1644. _vehicle_771 = objNull;
  1645. if (true) then
  1646. {
  1647. _this = createVehicle ["Land_Fire_barrel_burning", [4392.1133, 10787.565, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
  1648. _vehicle_771 = _this;
  1649. _this setPos [4392.1133, 10787.565, 3.0517578e-005];
  1650. };
  1651.  
  1652. _vehicle_773 = objNull;
  1653. if (true) then
  1654. {
  1655. _this = createVehicle ["Land_Fire_barrel_burning", [4382.7695, 10803.598, 0], [], 0, "CAN_COLLIDE"];
  1656. _vehicle_773 = _this;
  1657. _this setPos [4382.7695, 10803.598, 0];
  1658. };
  1659.  
  1660. _vehicle_775 = objNull;
  1661. if (true) then
  1662. {
  1663. _this = createVehicle ["Land_Fire_barrel_burning", [4480.5679, 10600.411, 6.1035156e-005], [], 0, "CAN_COLLIDE"];
  1664. _vehicle_775 = _this;
  1665. _this setPos [4480.5679, 10600.411, 6.1035156e-005];
  1666. };
  1667.  
  1668. _vehicle_777 = objNull;
  1669. if (true) then
  1670. {
  1671. _this = createVehicle ["Land_Fire_barrel_burning", [4455.4917, 10622.079, 0], [], 0, "CAN_COLLIDE"];
  1672. _vehicle_777 = _this;
  1673. _this setPos [4455.4917, 10622.079, 0];
  1674. };
  1675.  
  1676. _vehicle_779 = objNull;
  1677. if (true) then
  1678. {
  1679. _this = createVehicle ["Land_Fire_barrel_burning", [4445.9399, 10638.946, 0], [], 0, "CAN_COLLIDE"];
  1680. _vehicle_779 = _this;
  1681. _this setPos [4445.9399, 10638.946, 0];
  1682. };
  1683.  
  1684. _vehicle_781 = objNull;
  1685. if (true) then
  1686. {
  1687. _this = createVehicle ["Land_Fire_barrel_burning", [4446.0127, 10656.37, 0], [], 0, "CAN_COLLIDE"];
  1688. _vehicle_781 = _this;
  1689. _this setPos [4446.0127, 10656.37, 0];
  1690. };
  1691.  
  1692. _vehicle_783 = objNull;
  1693. if (true) then
  1694. {
  1695. _this = createVehicle ["Land_Fire_barrel_burning", [4434.6162, 10674.571, 0.00021362305], [], 0, "CAN_COLLIDE"];
  1696. _vehicle_783 = _this;
  1697. _this setPos [4434.6162, 10674.571, 0.00021362305];
  1698. };
  1699.  
  1700. _vehicle_785 = objNull;
  1701. if (true) then
  1702. {
  1703. _this = createVehicle ["Land_Fire_barrel_burning", [4430.8027, 10553.696, -6.1035156e-005], [], 0, "CAN_COLLIDE"];
  1704. _vehicle_785 = _this;
  1705. _this setPos [4430.8027, 10553.696, -6.1035156e-005];
  1706. };
  1707.  
  1708. _vehicle_787 = objNull;
  1709. if (true) then
  1710. {
  1711. _this = createVehicle ["Land_Fire_barrel_burning", [4420.0962, 10569.827, 0.00018310547], [], 0, "CAN_COLLIDE"];
  1712. _vehicle_787 = _this;
  1713. _this setPos [4420.0962, 10569.827, 0.00018310547];
  1714. };
  1715.  
  1716. _vehicle_791 = objNull;
  1717. if (true) then
  1718. {
  1719. _this = createVehicle ["Land_Fire_barrel_burning", [4399.8154, 10610.433, -0.00012207031], [], 0, "CAN_COLLIDE"];
  1720. _vehicle_791 = _this;
  1721. _this setPos [4399.8154, 10610.433, -0.00012207031];
  1722. };
  1723.  
  1724. _vehicle_793 = objNull;
  1725. if (true) then
  1726. {
  1727. _this = createVehicle ["Land_Fire_barrel_burning", [4388.0366, 10631.44, 0], [], 0, "CAN_COLLIDE"];
  1728. _vehicle_793 = _this;
  1729. _this setPos [4388.0366, 10631.44, 0];
  1730. };
  1731.  
  1732. _vehicle_795 = objNull;
  1733. if (true) then
  1734. {
  1735. _this = createVehicle ["Land_Fire_barrel_burning", [4371.5693, 10658.63, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
  1736. _vehicle_795 = _this;
  1737. _this setPos [4371.5693, 10658.63, -3.0517578e-005];
  1738. };
  1739.  
  1740. _vehicle_803 = objNull;
  1741. if (true) then
  1742. {
  1743. _this = createVehicle ["Base_WarfareBBarrier10xTall", [4501.4043, 10602.38, -6.1035156e-005], [], 0, "CAN_COLLIDE"];
  1744. _vehicle_803 = _this;
  1745. _this setDir -121.32322;
  1746. _this setPos [4501.4043, 10602.38, -6.1035156e-005];
  1747. };
  1748.  
  1749. _vehicle_1047 = objNull;
  1750. if (true) then
  1751. {
  1752. _this = createVehicle ["Land_A_Office01", [11791.347, 12656.62, -6.1035156e-005], [], 0, "CAN_COLLIDE"];
  1753. _vehicle_1047 = _this;
  1754. _this setDir -154.54578;
  1755. _this setPos [11791.347, 12656.62, -6.1035156e-005];
  1756. };
  1757.  
  1758. _vehicle_1049 = objNull;
  1759. if (true) then
  1760. {
  1761. _this = createVehicle ["Land_Hangar_2", [11774.558, 12727.118, -6.1035156e-005], [], 0, "CAN_COLLIDE"];
  1762. _vehicle_1049 = _this;
  1763. _this setDir -60.699413;
  1764. _this setPos [11774.558, 12727.118, -6.1035156e-005];
  1765. };
  1766.  
  1767. _vehicle_1050 = objNull;
  1768. if (true) then
  1769. {
  1770. _this = createVehicle ["Land_Hangar_2", [11813.907, 12839.887, -1.5258789e-005], [], 0, "CAN_COLLIDE"];
  1771. _vehicle_1050 = _this;
  1772. _this setDir -62.438938;
  1773. _this setPos [11813.907, 12839.887, -1.5258789e-005];
  1774. };
  1775.  
  1776. _vehicle_1051 = objNull;
  1777. if (true) then
  1778. {
  1779. _this = createVehicle ["Land_Hangar_2", [11789.669, 12764.914, 7.6293945e-005], [], 0, "CAN_COLLIDE"];
  1780. _vehicle_1051 = _this;
  1781. _this setDir -61.100185;
  1782. _this setPos [11789.669, 12764.914, 7.6293945e-005];
  1783. };
  1784.  
  1785. _vehicle_1052 = objNull;
  1786. if (true) then
  1787. {
  1788. _this = createVehicle ["Land_Hangar_2", [11797.272, 12807.641, -1.5258789e-005], [], 0, "CAN_COLLIDE"];
  1789. _vehicle_1052 = _this;
  1790. _this setDir -63.177788;
  1791. _this setPos [11797.272, 12807.641, -1.5258789e-005];
  1792. };
  1793.  
  1794. _vehicle_1053 = objNull;
  1795. if (true) then
  1796. {
  1797. _this = createVehicle ["Land_Mil_Barracks_i", [11892.309, 12815.414, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
  1798. _vehicle_1053 = _this;
  1799. _this setDir 111.33051;
  1800. _this setPos [11892.309, 12815.414, -3.0517578e-005];
  1801. };
  1802.  
  1803. _vehicle_1054 = objNull;
  1804. if (true) then
  1805. {
  1806. _this = createVehicle ["Land_Mil_Barracks_i", [11879.732, 12820.237, 6.1035156e-005], [], 0, "CAN_COLLIDE"];
  1807. _vehicle_1054 = _this;
  1808. _this setDir 111.56683;
  1809. _this setPos [11879.732, 12820.237, 6.1035156e-005];
  1810. };
  1811.  
  1812. _vehicle_1055 = objNull;
  1813. if (true) then
  1814. {
  1815. _this = createVehicle ["Land_Mil_Barracks_i", [11866.796, 12825.824, -9.1552734e-005], [], 0, "CAN_COLLIDE"];
  1816. _vehicle_1055 = _this;
  1817. _this setDir 112.03853;
  1818. _this setPos [11866.796, 12825.824, -9.1552734e-005];
  1819. };
  1820.  
  1821. _vehicle_1056 = objNull;
  1822. if (true) then
  1823. {
  1824. _this = createVehicle ["Land_Mil_Barracks_i", [11854.737, 12830.825, 0.00012207031], [], 0, "CAN_COLLIDE"];
  1825. _vehicle_1056 = _this;
  1826. _this setDir -247.57405;
  1827. _this setPos [11854.737, 12830.825, 0.00012207031];
  1828. };
  1829.  
  1830. _vehicle_1057 = objNull;
  1831. if (true) then
  1832. {
  1833. _this = createVehicle ["Land_Mil_ControlTower", [11838.56, 12684.526, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
  1834. _vehicle_1057 = _this;
  1835. _this setDir 26.84837;
  1836. _this setPos [11838.56, 12684.526, 3.0517578e-005];
  1837. };
  1838.  
  1839. _vehicle_1058 = objNull;
  1840. if (true) then
  1841. {
  1842. _this = createVehicle ["Land_A_GeneralStore_01a", [11971.426, 12789.494, -6.1035156e-005], [], 0, "CAN_COLLIDE"];
  1843. _vehicle_1058 = _this;
  1844. _this setDir -156.7321;
  1845. _this setPos [11971.426, 12789.494, -6.1035156e-005];
  1846. };
  1847.  
  1848. _vehicle_1059 = objNull;
  1849. if (true) then
  1850. {
  1851. _this = createVehicle ["Land_a_stationhouse", [11930.805, 12799.908, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
  1852. _vehicle_1059 = _this;
  1853. _this setDir 21.893085;
  1854. _this setPos [11930.805, 12799.908, -3.0517578e-005];
  1855. };
  1856.  
  1857. _vehicle_1060 = objNull;
  1858. if (true) then
  1859. {
  1860. _this = createVehicle ["Base_WarfareBBarrier10xTall", [12528.254, 12600.219, -6.1035156e-005], [], 0, "CAN_COLLIDE"];
  1861. _vehicle_1060 = _this;
  1862. _this setDir 19.310549;
  1863. _this setPos [12528.254, 12600.219, -6.1035156e-005];
  1864. };
  1865.  
  1866. _vehicle_1061 = objNull;
  1867. if (true) then
  1868. {
  1869. _this = createVehicle ["Base_WarfareBBarrier10xTall", [12532.998, 12590.756, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
  1870. _vehicle_1061 = _this;
  1871. _this setDir -73.09568;
  1872. _this setPos [12532.998, 12590.756, -3.0517578e-005];
  1873. };
  1874.  
  1875. _vehicle_1062 = objNull;
  1876. if (true) then
  1877. {
  1878. _this = createVehicle ["Base_WarfareBBarrier10xTall", [12528.856, 12577.221], [], 0, "CAN_COLLIDE"];
  1879. _vehicle_1062 = _this;
  1880. _this setDir -73.005623;
  1881. _this setPos [12528.856, 12577.221];
  1882. };
  1883.  
  1884. _vehicle_1063 = objNull;
  1885. if (true) then
  1886. {
  1887. _this = createVehicle ["Base_WarfareBBarrier10xTall", [12524.601, 12563.66, -1.5258789e-005], [], 0, "CAN_COLLIDE"];
  1888. _vehicle_1063 = _this;
  1889. _this setDir -72.063873;
  1890. _this setPos [12524.601, 12563.66, -1.5258789e-005];
  1891. };
  1892.  
  1893. _vehicle_1064 = objNull;
  1894. if (true) then
  1895. {
  1896. _this = createVehicle ["Base_WarfareBBarrier10xTall", [12520.208, 12550.235, 6.1035156e-005], [], 0, "CAN_COLLIDE"];
  1897. _vehicle_1064 = _this;
  1898. _this setDir -71.919624;
  1899. _this setPos [12520.208, 12550.235, 6.1035156e-005];
  1900. };
  1901.  
  1902. _vehicle_1065 = objNull;
  1903. if (true) then
  1904. {
  1905. _this = createVehicle ["Base_WarfareBBarrier10xTall", [12515.881, 12536.96, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
  1906. _vehicle_1065 = _this;
  1907. _this setDir -72.238541;
  1908. _this setPos [12515.881, 12536.96, -3.0517578e-005];
  1909. };
  1910.  
  1911. _vehicle_1066 = objNull;
  1912. if (true) then
  1913. {
  1914. _this = createVehicle ["Base_WarfareBBarrier10xTall", [12511.684, 12523.479, -1.5258789e-005], [], 0, "CAN_COLLIDE"];
  1915. _vehicle_1066 = _this;
  1916. _this setDir -73.056091;
  1917. _this setPos [12511.684, 12523.479, -1.5258789e-005];
  1918. };
  1919.  
  1920. _vehicle_1068 = objNull;
  1921. if (true) then
  1922. {
  1923. _this = createVehicle ["Base_WarfareBBarrier10xTall", [12502.67, 12518.925, -1.5258789e-005], [], 0, "CAN_COLLIDE"];
  1924. _vehicle_1068 = _this;
  1925. _this setDir 15.025791;
  1926. _this setPos [12502.67, 12518.925, -1.5258789e-005];
  1927. };
  1928.  
  1929. _vehicle_1069 = objNull;
  1930. if (true) then
  1931. {
  1932. _this = createVehicle ["Base_WarfareBBarrier10xTall", [12489.05, 12522.614, 7.6293945e-005], [], 0, "CAN_COLLIDE"];
  1933. _vehicle_1069 = _this;
  1934. _this setDir 15.106525;
  1935. _this setPos [12489.05, 12522.614, 7.6293945e-005];
  1936. };
  1937.  
  1938. _vehicle_1070 = objNull;
  1939. if (true) then
  1940. {
  1941. _this = createVehicle ["Base_WarfareBBarrier10xTall", [12481.22, 12524.587], [], 0, "CAN_COLLIDE"];
  1942. _vehicle_1070 = _this;
  1943. _this setDir 15.482505;
  1944. _this setPos [12481.22, 12524.587];
  1945. };
  1946.  
  1947. _vehicle_1071 = objNull;
  1948. if (true) then
  1949. {
  1950. _this = createVehicle ["Base_WarfareBBarrier10xTall", [12458.129, 12531.06, 4.5776367e-005], [], 0, "CAN_COLLIDE"];
  1951. _vehicle_1071 = _this;
  1952. _this setDir 14.733737;
  1953. _this setFuel 0.89999998;
  1954. _this setPos [12458.129, 12531.06, 4.5776367e-005];
  1955. };
  1956.  
  1957. _vehicle_1072 = objNull;
  1958. if (true) then
  1959. {
  1960. _this = createVehicle ["Base_WarfareBBarrier10xTall", [12454.784, 12531.913, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
  1961. _vehicle_1072 = _this;
  1962. _this setDir 14.995808;
  1963. _this setPos [12454.784, 12531.913, -3.0517578e-005];
  1964. };
  1965.  
  1966. _vehicle_1074 = objNull;
  1967. if (true) then
  1968. {
  1969. _this = createVehicle ["Base_WarfareBBarrier10xTall", [12446.189, 12525.676, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
  1970. _vehicle_1074 = _this;
  1971. _this setDir -76.254646;
  1972. _this setPos [12446.189, 12525.676, 3.0517578e-005];
  1973. };
  1974.  
  1975. _vehicle_1075 = objNull;
  1976. if (true) then
  1977. {
  1978. _this = createVehicle ["Base_WarfareBBarrier10xTall", [12442.91, 12512.022, -1.5258789e-005], [], 0, "CAN_COLLIDE"];
  1979. _vehicle_1075 = _this;
  1980. _this setDir -77.113533;
  1981. _this setPos [12442.91, 12512.022, -1.5258789e-005];
  1982. };
  1983.  
  1984. _vehicle_1076 = objNull;
  1985. if (true) then
  1986. {
  1987. _this = createVehicle ["Base_WarfareBBarrier10xTall", [12351.533, 12534.558, 6.1035156e-005], [], 0, "CAN_COLLIDE"];
  1988. _vehicle_1076 = _this;
  1989. _this setDir 20.468687;
  1990. _this setPos [12351.533, 12534.558, 6.1035156e-005];
  1991. };
  1992.  
  1993. _vehicle_1078 = objNull;
  1994. if (true) then
  1995. {
  1996. _this = createVehicle ["Base_WarfareBBarrier10xTall", [12364.352, 12529.709], [], 0, "CAN_COLLIDE"];
  1997. _vehicle_1078 = _this;
  1998. _this setDir 20.465179;
  1999. _this setPos [12364.352, 12529.709];
  2000. };
  2001.  
  2002. _vehicle_1080 = objNull;
  2003. if (true) then
  2004. {
  2005. _this = createVehicle ["Base_WarfareBBarrier10xTall", [12377.421, 12524.809], [], 0, "CAN_COLLIDE"];
  2006. _vehicle_1080 = _this;
  2007. _this setDir 20.468687;
  2008. _this setPos [12377.421, 12524.809];
  2009. };
  2010.  
  2011. _vehicle_1082 = objNull;
  2012. if (true) then
  2013. {
  2014. _this = createVehicle ["Base_WarfareBBarrier10xTall", [12390.898, 12519.763], [], 0, "CAN_COLLIDE"];
  2015. _vehicle_1082 = _this;
  2016. _this setDir 20.468687;
  2017. _this setPos [12390.898, 12519.763];
  2018. };
  2019.  
  2020. _vehicle_1084 = objNull;
  2021. if (true) then
  2022. {
  2023. _this = createVehicle ["Base_WarfareBBarrier10xTall", [12404.089, 12514.802], [], 0, "CAN_COLLIDE"];
  2024. _vehicle_1084 = _this;
  2025. _this setDir 20.468687;
  2026. _this setPos [12404.089, 12514.802];
  2027. };
  2028.  
  2029. _vehicle_1086 = objNull;
  2030. if (true) then
  2031. {
  2032. _this = createVehicle ["Base_WarfareBBarrier10xTall", [12417.358, 12509.846, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
  2033. _vehicle_1086 = _this;
  2034. _this setDir 20.468687;
  2035. _this setPos [12417.358, 12509.846, 3.0517578e-005];
  2036. };
  2037.  
  2038. _vehicle_1088 = objNull;
  2039. if (true) then
  2040. {
  2041. _this = createVehicle ["Base_WarfareBBarrier10xTall", [12430.511, 12504.952, 1.5258789e-005], [], 0, "CAN_COLLIDE"];
  2042. _vehicle_1088 = _this;
  2043. _this setDir 20.468687;
  2044. _this setPos [12430.511, 12504.952, 1.5258789e-005];
  2045. };
  2046.  
  2047. _vehicle_1090 = objNull;
  2048. if (true) then
  2049. {
  2050. _this = createVehicle ["Base_WarfareBBarrier10xTall", [12433.766, 12503.762, 1.5258789e-005], [], 0, "CAN_COLLIDE"];
  2051. _vehicle_1090 = _this;
  2052. _this setDir 20.468687;
  2053. _this setPos [12433.766, 12503.762, 1.5258789e-005];
  2054. };
  2055.  
  2056. _vehicle_1092 = objNull;
  2057. if (true) then
  2058. {
  2059. _this = createVehicle ["Base_WarfareBBarrier10xTall", [12441.856, 12508.24, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
  2060. _vehicle_1092 = _this;
  2061. _this setDir -76.562149;
  2062. _this setPos [12441.856, 12508.24, 3.0517578e-005];
  2063. };
  2064.  
  2065. _vehicle_1094 = objNull;
  2066. if (true) then
  2067. {
  2068. _this = createVehicle ["Base_WarfareBBarrier10xTall", [12338.361, 12539.455], [], 0, "CAN_COLLIDE"];
  2069. _vehicle_1094 = _this;
  2070. _this setDir 20.468687;
  2071. _this setPos [12338.361, 12539.455];
  2072. };
  2073.  
  2074. _vehicle_1096 = objNull;
  2075. if (true) then
  2076. {
  2077. _this = createVehicle ["Base_WarfareBBarrier10xTall", [12325.133, 12544.398, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
  2078. _vehicle_1096 = _this;
  2079. _this setDir 20.468687;
  2080. _this setPos [12325.133, 12544.398, 3.0517578e-005];
  2081. };
  2082.  
  2083. _vehicle_1098 = objNull;
  2084. if (true) then
  2085. {
  2086. _this = createVehicle ["Base_WarfareBBarrier10xTall", [12311.964, 12549.351, 4.5776367e-005], [], 0, "CAN_COLLIDE"];
  2087. _vehicle_1098 = _this;
  2088. _this setDir 20.468687;
  2089. _this setPos [12311.964, 12549.351, 4.5776367e-005];
  2090. };
  2091.  
  2092. _vehicle_1100 = objNull;
  2093. if (true) then
  2094. {
  2095. _this = createVehicle ["Base_WarfareBBarrier10xTall", [12298.855, 12554.307, 1.5258789e-005], [], 0, "CAN_COLLIDE"];
  2096. _vehicle_1100 = _this;
  2097. _this setDir 20.468687;
  2098. _this setPos [12298.855, 12554.307, 1.5258789e-005];
  2099. };
  2100.  
  2101. _vehicle_1102 = objNull;
  2102. if (true) then
  2103. {
  2104. _this = createVehicle ["Base_WarfareBBarrier10xTall", [12285.634, 12559.197, -0.00012207031], [], 0, "CAN_COLLIDE"];
  2105. _vehicle_1102 = _this;
  2106. _this setDir 20.468687;
  2107. _this setPos [12285.634, 12559.197, -0.00012207031];
  2108. };
  2109.  
  2110. _vehicle_1104 = objNull;
  2111. if (true) then
  2112. {
  2113. _this = createVehicle ["Base_WarfareBBarrier10xTall", [12272.442, 12564.13, 1.5258789e-005], [], 0, "CAN_COLLIDE"];
  2114. _vehicle_1104 = _this;
  2115. _this setDir 20.468687;
  2116. _this setPos [12272.442, 12564.13, 1.5258789e-005];
  2117. };
  2118.  
  2119. _vehicle_1106 = objNull;
  2120. if (true) then
  2121. {
  2122. _this = createVehicle ["Base_WarfareBBarrier10xTall", [12259.273, 12569.037, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
  2123. _vehicle_1106 = _this;
  2124. _this setDir 20.468687;
  2125. _this setPos [12259.273, 12569.037, -3.0517578e-005];
  2126. };
  2127.  
  2128. _vehicle_1108 = objNull;
  2129. if (true) then
  2130. {
  2131. _this = createVehicle ["Base_WarfareBBarrier10xTall", [12246.051, 12573.944, -0.00016784668], [], 0, "CAN_COLLIDE"];
  2132. _vehicle_1108 = _this;
  2133. _this setDir 20.468687;
  2134. _this setPos [12246.051, 12573.944, -0.00016784668];
  2135. };
  2136.  
  2137. _vehicle_1110 = objNull;
  2138. if (true) then
  2139. {
  2140. _this = createVehicle ["Base_WarfareBBarrier10xTall", [12232.816, 12578.891, 1.5258789e-005], [], 0, "CAN_COLLIDE"];
  2141. _vehicle_1110 = _this;
  2142. _this setDir 20.468687;
  2143. _this setPos [12232.816, 12578.891, 1.5258789e-005];
  2144. };
  2145.  
  2146. _vehicle_1112 = objNull;
  2147. if (true) then
  2148. {
  2149. _this = createVehicle ["Base_WarfareBBarrier10xTall", [12223.891, 12582.208, -1.5258789e-005], [], 0, "CAN_COLLIDE"];
  2150. _vehicle_1112 = _this;
  2151. _this setDir 20.468687;
  2152. _this setPos [12223.891, 12582.208, -1.5258789e-005];
  2153. };
  2154.  
  2155. _vehicle_1114 = objNull;
  2156. if (true) then
  2157. {
  2158. _this = createVehicle ["Base_WarfareBBarrier10xTall", [12214.816, 12577.916, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
  2159. _vehicle_1114 = _this;
  2160. _this setDir 110.49851;
  2161. _this setPos [12214.816, 12577.916, 3.0517578e-005];
  2162. };
  2163.  
  2164. _vehicle_1118 = objNull;
  2165. if (true) then
  2166. {
  2167. _this = createVehicle ["Base_WarfareBBarrier10xTall", [12205.418, 12573.758], [], 0, "CAN_COLLIDE"];
  2168. _vehicle_1118 = _this;
  2169. _this setDir 20.468687;
  2170. _this setPos [12205.418, 12573.758];
  2171. };
  2172.  
  2173. _vehicle_1120 = objNull;
  2174. if (true) then
  2175. {
  2176. _this = createVehicle ["Base_WarfareBBarrier10xTall", [12192.173, 12578.758, -1.5258789e-005], [], 0, "CAN_COLLIDE"];
  2177. _vehicle_1120 = _this;
  2178. _this setDir 20.468687;
  2179. _this setPos [12192.173, 12578.758, -1.5258789e-005];
  2180. };
  2181.  
  2182. _vehicle_1122 = objNull;
  2183. if (true) then
  2184. {
  2185. _this = createVehicle ["Base_WarfareBBarrier10xTall", [12178.84, 12583.695, -0.00016784668], [], 0, "CAN_COLLIDE"];
  2186. _vehicle_1122 = _this;
  2187. _this setDir 20.468687;
  2188. _this setPos [12178.84, 12583.695, -0.00016784668];
  2189. };
  2190.  
  2191. _vehicle_1124 = objNull;
  2192. if (true) then
  2193. {
  2194. _this = createVehicle ["Base_WarfareBBarrier10xTall", [12165.54, 12588.576, -1.5258789e-005], [], 0, "CAN_COLLIDE"];
  2195. _vehicle_1124 = _this;
  2196. _this setDir 20.468687;
  2197. _this setPos [12165.54, 12588.576, -1.5258789e-005];
  2198. };
  2199.  
  2200. _vehicle_1126 = objNull;
  2201. if (true) then
  2202. {
  2203. _this = createVehicle ["Base_WarfareBBarrier10xTall", [12152.415, 12593.485], [], 0, "CAN_COLLIDE"];
  2204. _vehicle_1126 = _this;
  2205. _this setDir 20.468687;
  2206. _this setPos [12152.415, 12593.485];
  2207. };
  2208.  
  2209. _vehicle_1128 = objNull;
  2210. if (true) then
  2211. {
  2212. _this = createVehicle ["Base_WarfareBBarrier10xTall", [12139.179, 12598.343, 0.00024414063], [], 0, "CAN_COLLIDE"];
  2213. _vehicle_1128 = _this;
  2214. _this setDir 20.468687;
  2215. _this setPos [12139.179, 12598.343, 0.00024414063];
  2216. };
  2217.  
  2218. _vehicle_1130 = objNull;
  2219. if (true) then
  2220. {
  2221. _this = createVehicle ["Base_WarfareBBarrier10xTall", [12126.117, 12603.153, 0.00012207031], [], 0, "CAN_COLLIDE"];
  2222. _vehicle_1130 = _this;
  2223. _this setDir 20.468687;
  2224. _this setPos [12126.117, 12603.153, 0.00012207031];
  2225. };
  2226.  
  2227. _vehicle_1132 = objNull;
  2228. if (true) then
  2229. {
  2230. _this = createVehicle ["Base_WarfareBBarrier10xTall", [12112.867, 12608.134, -1.5258789e-005], [], 0, "CAN_COLLIDE"];
  2231. _vehicle_1132 = _this;
  2232. _this setDir 20.468687;
  2233. _this setPos [12112.867, 12608.134, -1.5258789e-005];
  2234. };
  2235.  
  2236. _vehicle_1134 = objNull;
  2237. if (true) then
  2238. {
  2239. _this = createVehicle ["Base_WarfareBBarrier10xTall", [12099.689, 12613.127, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
  2240. _vehicle_1134 = _this;
  2241. _this setDir 20.468687;
  2242. _this setPos [12099.689, 12613.127, -3.0517578e-005];
  2243. };
  2244.  
  2245. _vehicle_1137 = objNull;
  2246. if (true) then
  2247. {
  2248. _this = createVehicle ["Base_WarfareBBarrier10xTall", [12086.646, 12618.046, -1.5258789e-005], [], 0, "CAN_COLLIDE"];
  2249. _vehicle_1137 = _this;
  2250. _this setDir 20.468687;
  2251. _this setPos [12086.646, 12618.046, -1.5258789e-005];
  2252. };
  2253.  
  2254. _vehicle_1139 = objNull;
  2255. if (true) then
  2256. {
  2257. _this = createVehicle ["Base_WarfareBBarrier10xTall", [12077.109, 12613.709, -1.5258789e-005], [], 0, "CAN_COLLIDE"];
  2258. _vehicle_1139 = _this;
  2259. _this setDir -70.56163;
  2260. _this setPos [12077.109, 12613.709, -1.5258789e-005];
  2261. };
  2262.  
  2263. _vehicle_1141 = objNull;
  2264. if (true) then
  2265. {
  2266. _this = createVehicle ["Base_WarfareBBarrier10xTall", [12072.308, 12600.407, 1.5258789e-005], [], 0, "CAN_COLLIDE"];
  2267. _vehicle_1141 = _this;
  2268. _this setDir -69.784576;
  2269. _this setPos [12072.308, 12600.407, 1.5258789e-005];
  2270. };
  2271.  
  2272. _vehicle_1143 = objNull;
  2273. if (true) then
  2274. {
  2275. _this = createVehicle ["Base_WarfareBBarrier10xTall", [12067.528, 12586.893, 7.6293945e-005], [], 0, "CAN_COLLIDE"];
  2276. _vehicle_1143 = _this;
  2277. _this setDir -69.975632;
  2278. _this setPos [12067.528, 12586.893, 7.6293945e-005];
  2279. };
  2280.  
  2281. _vehicle_1145 = objNull;
  2282. if (true) then
  2283. {
  2284. _this = createVehicle ["Base_WarfareBBarrier10xTall", [12058.168, 12582.79], [], 0, "CAN_COLLIDE"];
  2285. _vehicle_1145 = _this;
  2286. _this setDir 20.468687;
  2287. _this setPos [12058.168, 12582.79];
  2288. };
  2289.  
  2290. _vehicle_1147 = objNull;
  2291. if (true) then
  2292. {
  2293. _this = createVehicle ["Base_WarfareBBarrier10xTall", [12044.919, 12587.75, 0.00047302246], [], 0, "CAN_COLLIDE"];
  2294. _vehicle_1147 = _this;
  2295. _this setDir 20.468687;
  2296. _this setPos [12044.919, 12587.75, 0.00047302246];
  2297. };
  2298.  
  2299. _vehicle_1149 = objNull;
  2300. if (true) then
  2301. {
  2302. _this = createVehicle ["Base_WarfareBBarrier10xTall", [12031.72, 12592.772, -4.5776367e-005], [], 0, "CAN_COLLIDE"];
  2303. _vehicle_1149 = _this;
  2304. _this setDir 20.468687;
  2305. _this setPos [12031.72, 12592.772, -4.5776367e-005];
  2306. };
  2307.  
  2308. _vehicle_1151 = objNull;
  2309. if (true) then
  2310. {
  2311. _this = createVehicle ["Base_WarfareBBarrier10xTall", [12018.108, 12597.839, 0.00022888184], [], 0, "CAN_COLLIDE"];
  2312. _vehicle_1151 = _this;
  2313. _this setDir 20.468687;
  2314. _this setPos [12018.108, 12597.839, 0.00022888184];
  2315. };
  2316.  
  2317. _vehicle_1153 = objNull;
  2318. if (true) then
  2319. {
  2320. _this = createVehicle ["Base_WarfareBBarrier10xTall", [12005.082, 12602.85, 0.00015258789], [], 0, "CAN_COLLIDE"];
  2321. _vehicle_1153 = _this;
  2322. _this setDir 20.468687;
  2323. _this setPos [12005.082, 12602.85, 0.00015258789];
  2324. };
  2325.  
  2326. _vehicle_1155 = objNull;
  2327. if (true) then
  2328. {
  2329. _this = createVehicle ["Base_WarfareBBarrier10xTall", [11991.83, 12607.898], [], 0, "CAN_COLLIDE"];
  2330. _vehicle_1155 = _this;
  2331. _this setDir 20.468687;
  2332. _this setPos [11991.83, 12607.898];
  2333. };
  2334.  
  2335. _vehicle_1157 = objNull;
  2336. if (true) then
  2337. {
  2338. _this = createVehicle ["Base_WarfareBBarrier10xTall", [11978.509, 12612.778, 1.5258789e-005], [], 0, "CAN_COLLIDE"];
  2339. _vehicle_1157 = _this;
  2340. _this setDir 20.468687;
  2341. _this setPos [11978.509, 12612.778, 1.5258789e-005];
  2342. };
  2343.  
  2344. _vehicle_1159 = objNull;
  2345. if (true) then
  2346. {
  2347. _this = createVehicle ["Base_WarfareBBarrier10xTall", [11965.345, 12617.735, -1.5258789e-005], [], 0, "CAN_COLLIDE"];
  2348. _vehicle_1159 = _this;
  2349. _this setDir 20.468687;
  2350. _this setPos [11965.345, 12617.735, -1.5258789e-005];
  2351. };
  2352.  
  2353. _vehicle_1161 = objNull;
  2354. if (true) then
  2355. {
  2356. _this = createVehicle ["Base_WarfareBBarrier10xTall", [11952.282, 12622.607], [], 0, "CAN_COLLIDE"];
  2357. _vehicle_1161 = _this;
  2358. _this setDir 20.468687;
  2359. _this setPos [11952.282, 12622.607];
  2360. };
  2361.  
  2362. _vehicle_1163 = objNull;
  2363. if (true) then
  2364. {
  2365. _this = createVehicle ["Base_WarfareBBarrier10xTall", [11939.253, 12627.54, 0.00024414063], [], 0, "CAN_COLLIDE"];
  2366. _vehicle_1163 = _this;
  2367. _this setDir 20.468687;
  2368. _this setPos [11939.253, 12627.54, 0.00024414063];
  2369. };
  2370.  
  2371. _vehicle_1165 = objNull;
  2372. if (true) then
  2373. {
  2374. _this = createVehicle ["Base_WarfareBBarrier10xTall", [11927.582, 12631.884, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
  2375. _vehicle_1165 = _this;
  2376. _this setDir 20.468687;
  2377. _this setPos [11927.582, 12631.884, 3.0517578e-005];
  2378. };
  2379.  
  2380. _vehicle_1167 = objNull;
  2381. if (true) then
  2382. {
  2383. _this = createVehicle ["Base_WarfareBBarrier10xTall", [11918.496, 12644.589, 9.1552734e-005], [], 0, "CAN_COLLIDE"];
  2384. _vehicle_1167 = _this;
  2385. _this setDir 129.17613;
  2386. _this setPos [11918.496, 12644.589, 9.1552734e-005];
  2387. };
  2388.  
  2389. _vehicle_1169 = objNull;
  2390. if (true) then
  2391. {
  2392. _this = createVehicle ["Base_WarfareBBarrier10xTall", [11927.437, 12655.677, 1.5258789e-005], [], 0, "CAN_COLLIDE"];
  2393. _vehicle_1169 = _this;
  2394. _this setDir -50.683731;
  2395. _this setPos [11927.437, 12655.677, 1.5258789e-005];
  2396. };
  2397.  
  2398. _vehicle_1171 = objNull;
  2399. if (true) then
  2400. {
  2401. _this = createVehicle ["Base_WarfareBBarrier10xTall", [11927.941, 12667.451, 7.6293945e-005], [], 0, "CAN_COLLIDE"];
  2402. _vehicle_1171 = _this;
  2403. _this setDir 55.573925;
  2404. _this setPos [11927.941, 12667.451, 7.6293945e-005];
  2405. };
  2406.  
  2407. _vehicle_1173 = objNull;
  2408. if (true) then
  2409. {
  2410. _this = createVehicle ["Base_WarfareBBarrier10xTall", [11917.974, 12669.104, -6.1035156e-005], [], 0, "CAN_COLLIDE"];
  2411. _vehicle_1173 = _this;
  2412. _this setDir -34.803555;
  2413. _this setPos [11917.974, 12669.104, -6.1035156e-005];
  2414. };
  2415.  
  2416. _vehicle_1175 = objNull;
  2417. if (true) then
  2418. {
  2419. _this = createVehicle ["Base_WarfareBBarrier10xTall", [11907.922, 12659.405, 1.5258789e-005], [], 0, "CAN_COLLIDE"];
  2420. _vehicle_1175 = _this;
  2421. _this setDir -52.712029;
  2422. _this setPos [11907.922, 12659.405, 1.5258789e-005];
  2423. };
  2424.  
  2425. _vehicle_1177 = objNull;
  2426. if (true) then
  2427. {
  2428. _this = createVehicle ["Base_WarfareBBarrier10xTall", [11899.657, 12648.163, 1.5258789e-005], [], 0, "CAN_COLLIDE"];
  2429. _vehicle_1177 = _this;
  2430. _this setDir -54.540867;
  2431. _this setPos [11899.657, 12648.163, 1.5258789e-005];
  2432. };
  2433.  
  2434. _vehicle_1179 = objNull;
  2435. if (true) then
  2436. {
  2437. _this = createVehicle ["Base_WarfareBBarrier10xTall", [11891.491, 12636.501, 1.5258789e-005], [], 0, "CAN_COLLIDE"];
  2438. _vehicle_1179 = _this;
  2439. _this setDir -54.250107;
  2440. _this setPos [11891.491, 12636.501, 1.5258789e-005];
  2441. };
  2442.  
  2443. _vehicle_1180 = objNull;
  2444. if (true) then
  2445. {
  2446. _this = createVehicle ["Base_WarfareBBarrier10xTall", [11883.087, 12625.057], [], 0, "CAN_COLLIDE"];
  2447. _vehicle_1180 = _this;
  2448. _this setDir -53.141678;
  2449. _this setPos [11883.087, 12625.057];
  2450. };
  2451.  
  2452. _vehicle_1181 = objNull;
  2453. if (true) then
  2454. {
  2455. _this = createVehicle ["Base_WarfareBBarrier10xTall", [11874.035, 12613.378, -4.5776367e-005], [], 0, "CAN_COLLIDE"];
  2456. _vehicle_1181 = _this;
  2457. _this setDir -52.890064;
  2458. _this setPos [11874.035, 12613.378, -4.5776367e-005];
  2459. };
  2460.  
  2461. _vehicle_1183 = objNull;
  2462. if (true) then
  2463. {
  2464. _this = createVehicle ["Base_WarfareBBarrier10xTall", [11865.825, 12602.475, 1.5258789e-005], [], 0, "CAN_COLLIDE"];
  2465. _vehicle_1183 = _this;
  2466. _this setDir -52.776684;
  2467. _this setPos [11865.825, 12602.475, 1.5258789e-005];
  2468. };
  2469.  
  2470. _vehicle_1185 = objNull;
  2471. if (true) then
  2472. {
  2473. _this = createVehicle ["Base_WarfareBBarrier10xTall", [11854.422, 12599.438, 1.5258789e-005], [], 0, "CAN_COLLIDE"];
  2474. _vehicle_1185 = _this;
  2475. _this setDir 26.095728;
  2476. _this setPos [11854.422, 12599.438, 1.5258789e-005];
  2477. };
  2478.  
  2479. _vehicle_1188 = objNull;
  2480. if (true) then
  2481. {
  2482. _this = createVehicle ["Base_WarfareBBarrier10xTall", [11841.709, 12605.629, 4.5776367e-005], [], 0, "CAN_COLLIDE"];
  2483. _vehicle_1188 = _this;
  2484. _this setDir 26.095728;
  2485. _this setPos [11841.709, 12605.629, 4.5776367e-005];
  2486. };
  2487.  
  2488. _vehicle_1190 = objNull;
  2489. if (true) then
  2490. {
  2491. _this = createVehicle ["Base_WarfareBBarrier10xTall", [11829.135, 12611.763, 0.00012207031], [], 0, "CAN_COLLIDE"];
  2492. _vehicle_1190 = _this;
  2493. _this setDir 26.095728;
  2494. _this setPos [11829.135, 12611.763, 0.00012207031];
  2495. };
  2496.  
  2497. _vehicle_1193 = objNull;
  2498. if (true) then
  2499. {
  2500. _this = createVehicle ["Base_WarfareBBarrier10xTall", [11816.463, 12618.06, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
  2501. _vehicle_1193 = _this;
  2502. _this setDir 26.095728;
  2503. _this setPos [11816.463, 12618.06, -3.0517578e-005];
  2504. };
  2505.  
  2506. _vehicle_1195 = objNull;
  2507. if (true) then
  2508. {
  2509. _this = createVehicle ["Base_WarfareBBarrier10xTall", [11803.94, 12624.245], [], 0, "CAN_COLLIDE"];
  2510. _vehicle_1195 = _this;
  2511. _this setDir 26.095728;
  2512. _this setPos [11803.94, 12624.245];
  2513. };
  2514.  
  2515. _vehicle_1197 = objNull;
  2516. if (true) then
  2517. {
  2518. _this = createVehicle ["Base_WarfareBBarrier10xTall", [11791.369, 12630.386, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
  2519. _vehicle_1197 = _this;
  2520. _this setDir 26.095728;
  2521. _this setPos [11791.369, 12630.386, -3.0517578e-005];
  2522. };
  2523.  
  2524. _vehicle_1199 = objNull;
  2525. if (true) then
  2526. {
  2527. _this = createVehicle ["Base_WarfareBBarrier10xTall", [11778.819, 12636.584, 1.5258789e-005], [], 0, "CAN_COLLIDE"];
  2528. _vehicle_1199 = _this;
  2529. _this setDir 26.095728;
  2530. _this setPos [11778.819, 12636.584, 1.5258789e-005];
  2531. };
  2532.  
  2533. _vehicle_1201 = objNull;
  2534. if (true) then
  2535. {
  2536. _this = createVehicle ["Base_WarfareBBarrier10xTall", [11766.364, 12642.707, -6.1035156e-005], [], 0, "CAN_COLLIDE"];
  2537. _vehicle_1201 = _this;
  2538. _this setDir 26.095728;
  2539. _this setPos [11766.364, 12642.707, -6.1035156e-005];
  2540. };
  2541.  
  2542. _vehicle_1203 = objNull;
  2543. if (true) then
  2544. {
  2545. _this = createVehicle ["Base_WarfareBBarrier10xTall", [11754.168, 12648.762, 0.00012207031], [], 0, "CAN_COLLIDE"];
  2546. _vehicle_1203 = _this;
  2547. _this setDir 26.095728;
  2548. _this setPos [11754.168, 12648.762, 0.00012207031];
  2549. };
  2550.  
  2551. _vehicle_1205 = objNull;
  2552. if (true) then
  2553. {
  2554. _this = createVehicle ["Base_WarfareBBarrier10xTall", [11747.793, 12659.393, 4.5776367e-005], [], 0, "CAN_COLLIDE"];
  2555. _vehicle_1205 = _this;
  2556. _this setDir 91.143066;
  2557. _this setPos [11747.793, 12659.393, 4.5776367e-005];
  2558. };
  2559.  
  2560. _vehicle_1208 = objNull;
  2561. if (true) then
  2562. {
  2563. _this = createVehicle ["Base_WarfareBBarrier10xTall", [11747.71, 12673.893, 6.1035156e-005], [], 0, "CAN_COLLIDE"];
  2564. _vehicle_1208 = _this;
  2565. _this setDir 91.143066;
  2566. _this setPos [11747.71, 12673.893, 6.1035156e-005];
  2567. };
  2568.  
  2569. _vehicle_1210 = objNull;
  2570. if (true) then
  2571. {
  2572. _this = createVehicle ["Base_WarfareBBarrier10xTall", [11747.978, 12687.851, -7.6293945e-005], [], 0, "CAN_COLLIDE"];
  2573. _vehicle_1210 = _this;
  2574. _this setDir 91.143066;
  2575. _this setPos [11747.978, 12687.851, -7.6293945e-005];
  2576. };
  2577.  
  2578. _vehicle_1212 = objNull;
  2579. if (true) then
  2580. {
  2581. _this = createVehicle ["Base_WarfareBBarrier10xTall", [11748.274, 12701.88, -4.5776367e-005], [], 0, "CAN_COLLIDE"];
  2582. _vehicle_1212 = _this;
  2583. _this setDir 91.143066;
  2584. _this setPos [11748.274, 12701.88, -4.5776367e-005];
  2585. };
  2586.  
  2587. _vehicle_1214 = objNull;
  2588. if (true) then
  2589. {
  2590. _this = createVehicle ["Base_WarfareBBarrier10xTall", [11748.544, 12715.751, -0.00010681152], [], 0, "CAN_COLLIDE"];
  2591. _vehicle_1214 = _this;
  2592. _this setDir 91.143066;
  2593. _this setPos [11748.544, 12715.751, -0.00010681152];
  2594. };
  2595.  
  2596. _vehicle_1216 = objNull;
  2597. if (true) then
  2598. {
  2599. _this = createVehicle ["Base_WarfareBBarrier10xTall", [11748.804, 12729.596, -1.5258789e-005], [], 0, "CAN_COLLIDE"];
  2600. _vehicle_1216 = _this;
  2601. _this setDir 91.143066;
  2602. _this setPos [11748.804, 12729.596, -1.5258789e-005];
  2603. };
  2604.  
  2605. _vehicle_1218 = objNull;
  2606. if (true) then
  2607. {
  2608. _this = createVehicle ["Base_WarfareBBarrier10xTall", [11750.034, 12743.898, 0.00022888184], [], 0, "CAN_COLLIDE"];
  2609. _vehicle_1218 = _this;
  2610. _this setDir 98.096329;
  2611. _this setPos [11750.034, 12743.898, 0.00022888184];
  2612. };
  2613.  
  2614. _vehicle_1220 = objNull;
  2615. if (true) then
  2616. {
  2617. _this = createVehicle ["Base_WarfareBBarrier10xTall", [11752.125, 12757.809, 0.00045776367], [], 0, "CAN_COLLIDE"];
  2618. _vehicle_1220 = _this;
  2619. _this setDir 100.13427;
  2620. _this setPos [11752.125, 12757.809, 0.00045776367];
  2621. };
  2622.  
  2623. _vehicle_1222 = objNull;
  2624. if (true) then
  2625. {
  2626. _this = createVehicle ["Base_WarfareBBarrier10xTall", [11756.191, 12771.165, -0.00039672852], [], 0, "CAN_COLLIDE"];
  2627. _vehicle_1222 = _this;
  2628. _this setDir 112.30373;
  2629. _this setPos [11756.191, 12771.165, -0.00039672852];
  2630. };
  2631.  
  2632. _vehicle_1225 = objNull;
  2633. if (true) then
  2634. {
  2635. _this = createVehicle ["Base_WarfareBBarrier10xTall", [11762.148, 12784.243, -0.00021362305], [], 0, "CAN_COLLIDE"];
  2636. _vehicle_1225 = _this;
  2637. _this setDir 116.57116;
  2638. _this setPos [11762.148, 12784.243, -0.00021362305];
  2639. };
  2640.  
  2641. _vehicle_1228 = objNull;
  2642. if (true) then
  2643. {
  2644. _this = createVehicle ["Base_WarfareBBarrier10xTall", [11768.528, 12796.696, -4.5776367e-005], [], 0, "CAN_COLLIDE"];
  2645. _vehicle_1228 = _this;
  2646. _this setDir 116.57116;
  2647. _this setPos [11768.528, 12796.696, -4.5776367e-005];
  2648. };
  2649.  
  2650. _vehicle_1230 = objNull;
  2651. if (true) then
  2652. {
  2653. _this = createVehicle ["Base_WarfareBBarrier10xTall", [11774.813, 12809.016, -6.1035156e-005], [], 0, "CAN_COLLIDE"];
  2654. _vehicle_1230 = _this;
  2655. _this setDir 116.57116;
  2656. _this setPos [11774.813, 12809.016, -6.1035156e-005];
  2657. };
  2658.  
  2659. _vehicle_1232 = objNull;
  2660. if (true) then
  2661. {
  2662. _this = createVehicle ["Base_WarfareBBarrier10xTall", [11781.09, 12821.486, 1.5258789e-005], [], 0, "CAN_COLLIDE"];
  2663. _vehicle_1232 = _this;
  2664. _this setDir 116.57116;
  2665. _this setPos [11781.09, 12821.486, 1.5258789e-005];
  2666. };
  2667.  
  2668. _vehicle_1234 = objNull;
  2669. if (true) then
  2670. {
  2671. _this = createVehicle ["Base_WarfareBBarrier10xTall", [11787.466, 12834.058, 1.5258789e-005], [], 0, "CAN_COLLIDE"];
  2672. _vehicle_1234 = _this;
  2673. _this setDir 116.57116;
  2674. _this setPos [11787.466, 12834.058, 1.5258789e-005];
  2675. };
  2676.  
  2677. _vehicle_1236 = objNull;
  2678. if (true) then
  2679. {
  2680. _this = createVehicle ["Base_WarfareBBarrier10xTall", [11793.578, 12846.397, -1.5258789e-005], [], 0, "CAN_COLLIDE"];
  2681. _vehicle_1236 = _this;
  2682. _this setDir 115.70586;
  2683. _this setPos [11793.578, 12846.397, -1.5258789e-005];
  2684. };
  2685.  
  2686. _vehicle_1238 = objNull;
  2687. if (true) then
  2688. {
  2689. _this = createVehicle ["Base_WarfareBBarrier10xTall", [11800.764, 12858.623, 1.5258789e-005], [], 0, "CAN_COLLIDE"];
  2690. _vehicle_1238 = _this;
  2691. _this setDir 125.26646;
  2692. _this setPos [11800.764, 12858.623, 1.5258789e-005];
  2693. };
  2694.  
  2695. _vehicle_1240 = objNull;
  2696. if (true) then
  2697. {
  2698. _this = createVehicle ["Base_WarfareBBarrier10xTall", [11803.827, 12862.832], [], 0, "CAN_COLLIDE"];
  2699. _vehicle_1240 = _this;
  2700. _this setDir 126.53475;
  2701. _this setPos [11803.827, 12862.832];
  2702. };
  2703.  
  2704. _vehicle_1242 = objNull;
  2705. if (true) then
  2706. {
  2707. _this = createVehicle ["Base_WarfareBBarrier10xTall", [11827.307, 12860.997, 4.5776367e-005], [], 0, "CAN_COLLIDE"];
  2708. _vehicle_1242 = _this;
  2709. _this setDir 21.022581;
  2710. _this setPos [11827.307, 12860.997, 4.5776367e-005];
  2711. };
  2712.  
  2713. _vehicle_1245 = objNull;
  2714. if (true) then
  2715. {
  2716. _this = createVehicle ["Base_WarfareBBarrier10xTall", [11814.684, 12865.239, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
  2717. _vehicle_1245 = _this;
  2718. _this setDir 21.022581;
  2719. _this setPos [11814.684, 12865.239, -3.0517578e-005];
  2720. };
  2721.  
  2722. _vehicle_1247 = objNull;
  2723. if (true) then
  2724. {
  2725. _this = createVehicle ["Base_WarfareBBarrier10xTall", [11840.655, 12855.159, 1.5258789e-005], [], 0, "CAN_COLLIDE"];
  2726. _vehicle_1247 = _this;
  2727. _this setDir 21.022581;
  2728. _this setPos [11840.655, 12855.159, 1.5258789e-005];
  2729. };
  2730.  
  2731. _vehicle_1249 = objNull;
  2732. if (true) then
  2733. {
  2734. _this = createVehicle ["Base_WarfareBBarrier10xTall", [11854.003, 12850.001], [], 0, "CAN_COLLIDE"];
  2735. _vehicle_1249 = _this;
  2736. _this setDir 21.022581;
  2737. _this setPos [11854.003, 12850.001];
  2738. };
  2739.  
  2740. _vehicle_1251 = objNull;
  2741. if (true) then
  2742. {
  2743. _this = createVehicle ["Base_WarfareBBarrier10xTall", [11867.239, 12844.895, 1.5258789e-005], [], 0, "CAN_COLLIDE"];
  2744. _vehicle_1251 = _this;
  2745. _this setDir 21.022581;
  2746. _this setPos [11867.239, 12844.895, 1.5258789e-005];
  2747. };
  2748.  
  2749. _vehicle_1253 = objNull;
  2750. if (true) then
  2751. {
  2752. _this = createVehicle ["Base_WarfareBBarrier10xTall", [11880.418, 12839.879, 1.5258789e-005], [], 0, "CAN_COLLIDE"];
  2753. _vehicle_1253 = _this;
  2754. _this setDir 21.022581;
  2755. _this setPos [11880.418, 12839.879, 1.5258789e-005];
  2756. };
  2757.  
  2758. _vehicle_1255 = objNull;
  2759. if (true) then
  2760. {
  2761. _this = createVehicle ["Base_WarfareBBarrier10xTall", [11894.024, 12834.693, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
  2762. _vehicle_1255 = _this;
  2763. _this setDir 21.022581;
  2764. _this setPos [11894.024, 12834.693, 3.0517578e-005];
  2765. };
  2766.  
  2767. _vehicle_1257 = objNull;
  2768. if (true) then
  2769. {
  2770. _this = createVehicle ["Base_WarfareBBarrier10xTall", [11907.246, 12829.701, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
  2771. _vehicle_1257 = _this;
  2772. _this setDir 21.022581;
  2773. _this setPos [11907.246, 12829.701, 3.0517578e-005];
  2774. };
  2775.  
  2776. _vehicle_1267 = objNull;
  2777. if (true) then
  2778. {
  2779. _this = createVehicle ["Base_WarfareBBarrier10xTall", [11919.753, 12824.831, 6.1035156e-005], [], 0, "CAN_COLLIDE"];
  2780. _vehicle_1267 = _this;
  2781. _this setDir 21.022581;
  2782. _this setPos [11919.753, 12824.831, 6.1035156e-005];
  2783. };
  2784.  
  2785. _vehicle_1268 = objNull;
  2786. if (true) then
  2787. {
  2788. _this = createVehicle ["Base_WarfareBBarrier10xTall", [11932.097, 12820.107, -0.15057373], [], 0, "CAN_COLLIDE"];
  2789. _vehicle_1268 = _this;
  2790. _this setDir 21.022581;
  2791. _this setPos [11932.097, 12820.107, -0.15057373];
  2792. };
  2793.  
  2794. _vehicle_1269 = objNull;
  2795. if (true) then
  2796. {
  2797. _this = createVehicle ["Base_WarfareBBarrier10xTall", [11945.727, 12814.749, -0.097503662], [], 0, "CAN_COLLIDE"];
  2798. _vehicle_1269 = _this;
  2799. _this setDir 21.022581;
  2800. _this setPos [11945.727, 12814.749, -0.097503662];
  2801. };
  2802.  
  2803. _vehicle_1270 = objNull;
  2804. if (true) then
  2805. {
  2806. _this = createVehicle ["Base_WarfareBBarrier10xTall", [11959.072, 12809.594, -0.09664917], [], 0, "CAN_COLLIDE"];
  2807. _vehicle_1270 = _this;
  2808. _this setDir 21.022581;
  2809. _this setPos [11959.072, 12809.594, -0.09664917];
  2810. };
  2811.  
  2812. _vehicle_1271 = objNull;
  2813. if (true) then
  2814. {
  2815. _this = createVehicle ["Base_WarfareBBarrier10xTall", [11972.31, 12804.488, -0.061920166], [], 0, "CAN_COLLIDE"];
  2816. _vehicle_1271 = _this;
  2817. _this setDir 21.022581;
  2818. _this setPos [11972.31, 12804.488, -0.061920166];
  2819. };
  2820.  
  2821. _vehicle_1272 = objNull;
  2822. if (true) then
  2823. {
  2824. _this = createVehicle ["Base_WarfareBBarrier10xTall", [11985.487, 12799.474, 0.001739502], [], 0, "CAN_COLLIDE"];
  2825. _vehicle_1272 = _this;
  2826. _this setDir 21.022581;
  2827. _this setPos [11985.487, 12799.474, 0.001739502];
  2828. };
  2829.  
  2830. _vehicle_1273 = objNull;
  2831. if (true) then
  2832. {
  2833. _this = createVehicle ["Base_WarfareBBarrier10xTall", [11999.095, 12794.287, -0.067382813], [], 0, "CAN_COLLIDE"];
  2834. _vehicle_1273 = _this;
  2835. _this setDir 21.022581;
  2836. _this setPos [11999.095, 12794.287, -0.067382813];
  2837. };
  2838.  
  2839. _vehicle_1274 = objNull;
  2840. if (true) then
  2841. {
  2842. _this = createVehicle ["Base_WarfareBBarrier10xTall", [12012.316, 12789.293, -0.055908203], [], 0, "CAN_COLLIDE"];
  2843. _vehicle_1274 = _this;
  2844. _this setDir 21.022581;
  2845. _this setPos [12012.316, 12789.293, -0.055908203];
  2846. };
  2847.  
  2848. _vehicle_1299 = objNull;
  2849. if (true) then
  2850. {
  2851. _this = createVehicle ["Base_WarfareBBarrier10xTall", [12025.455, 12784.183, -1.5258789e-005], [], 0, "CAN_COLLIDE"];
  2852. _vehicle_1299 = _this;
  2853. _this setDir 21.022581;
  2854. _this setPos [12025.455, 12784.183, -1.5258789e-005];
  2855. };
  2856.  
  2857. _vehicle_1300 = objNull;
  2858. if (true) then
  2859. {
  2860. _this = createVehicle ["Base_WarfareBBarrier10xTall", [12037.772, 12779.55, -0.077331543], [], 0, "CAN_COLLIDE"];
  2861. _vehicle_1300 = _this;
  2862. _this setDir 21.022581;
  2863. _this setPos [12037.772, 12779.55, -0.077331543];
  2864. };
  2865.  
  2866. _vehicle_1301 = objNull;
  2867. if (true) then
  2868. {
  2869. _this = createVehicle ["Base_WarfareBBarrier10xTall", [12051.43, 12774.101, -0.10211182], [], 0, "CAN_COLLIDE"];
  2870. _vehicle_1301 = _this;
  2871. _this setDir 21.022581;
  2872. _this setPos [12051.43, 12774.101, -0.10211182];
  2873. };
  2874.  
  2875. _vehicle_1302 = objNull;
  2876. if (true) then
  2877. {
  2878. _this = createVehicle ["Base_WarfareBBarrier10xTall", [12064.778, 12768.941, -0.17002869], [], 0, "CAN_COLLIDE"];
  2879. _vehicle_1302 = _this;
  2880. _this setDir 21.022581;
  2881. _this setPos [12064.778, 12768.941, -0.17002869];
  2882. };
  2883.  
  2884. _vehicle_1303 = objNull;
  2885. if (true) then
  2886. {
  2887. _this = createVehicle ["Base_WarfareBBarrier10xTall", [12078.013, 12763.835, -0.065246582], [], 0, "CAN_COLLIDE"];
  2888. _vehicle_1303 = _this;
  2889. _this setDir 21.022581;
  2890. _this setPos [12078.013, 12763.835, -0.065246582];
  2891. };
  2892.  
  2893. _vehicle_1304 = objNull;
  2894. if (true) then
  2895. {
  2896. _this = createVehicle ["Base_WarfareBBarrier10xTall", [12091.191, 12758.822, 0.098419189], [], 0, "CAN_COLLIDE"];
  2897. _vehicle_1304 = _this;
  2898. _this setDir 21.022581;
  2899. _this setPos [12091.191, 12758.822, 0.098419189];
  2900. };
  2901.  
  2902. _vehicle_1305 = objNull;
  2903. if (true) then
  2904. {
  2905. _this = createVehicle ["Base_WarfareBBarrier10xTall", [12104.8, 12753.633, 0.016281128], [], 0, "CAN_COLLIDE"];
  2906. _vehicle_1305 = _this;
  2907. _this setDir 21.022581;
  2908. _this setPos [12104.8, 12753.633, 0.016281128];
  2909. };
  2910.  
  2911. _vehicle_1306 = objNull;
  2912. if (true) then
  2913. {
  2914. _this = createVehicle ["Base_WarfareBBarrier10xTall", [12118.021, 12748.644, 4.5776367e-005], [], 0, "CAN_COLLIDE"];
  2915. _vehicle_1306 = _this;
  2916. _this setDir 21.022581;
  2917. _this setPos [12118.021, 12748.644, 4.5776367e-005];
  2918. };
  2919.  
  2920. _vehicle_1307 = objNull;
  2921. if (true) then
  2922. {
  2923. _this = createVehicle ["Base_WarfareBBarrier10xTall", [12130.528, 12743.771, -0.097686768], [], 0, "CAN_COLLIDE"];
  2924. _vehicle_1307 = _this;
  2925. _this setDir 21.022581;
  2926. _this setPos [12130.528, 12743.771, -0.097686768];
  2927. };
  2928.  
  2929. _vehicle_1308 = objNull;
  2930. if (true) then
  2931. {
  2932. _this = createVehicle ["Base_WarfareBBarrier10xTall", [12142.871, 12739.046, -0.11276245], [], 0, "CAN_COLLIDE"];
  2933. _vehicle_1308 = _this;
  2934. _this setDir 21.022581;
  2935. _this setPos [12142.871, 12739.046, -0.11276245];
  2936. };
  2937.  
  2938. _vehicle_1309 = objNull;
  2939. if (true) then
  2940. {
  2941. _this = createVehicle ["Base_WarfareBBarrier10xTall", [12156.502, 12733.689, -0.03414917], [], 0, "CAN_COLLIDE"];
  2942. _vehicle_1309 = _this;
  2943. _this setDir 21.022581;
  2944. _this setPos [12156.502, 12733.689, -0.03414917];
  2945. };
  2946.  
  2947. _vehicle_1310 = objNull;
  2948. if (true) then
  2949. {
  2950. _this = createVehicle ["Base_WarfareBBarrier10xTall", [12169.846, 12728.534, -0.19664001], [], 0, "CAN_COLLIDE"];
  2951. _vehicle_1310 = _this;
  2952. _this setDir 21.022581;
  2953. _this setPos [12169.846, 12728.534, -0.19664001];
  2954. };
  2955.  
  2956. _vehicle_1311 = objNull;
  2957. if (true) then
  2958. {
  2959. _this = createVehicle ["Base_WarfareBBarrier10xTall", [12183.085, 12723.433, -0.16191101], [], 0, "CAN_COLLIDE"];
  2960. _vehicle_1311 = _this;
  2961. _this setDir 21.022581;
  2962. _this setPos [12183.085, 12723.433, -0.16191101];
  2963. };
  2964.  
  2965. _vehicle_1312 = objNull;
  2966. if (true) then
  2967. {
  2968. _this = createVehicle ["Base_WarfareBBarrier10xTall", [12196.26, 12718.415, -0.057907104], [], 0, "CAN_COLLIDE"];
  2969. _vehicle_1312 = _this;
  2970. _this setDir 21.022581;
  2971. _this setPos [12196.26, 12718.415, -0.057907104];
  2972. };
  2973.  
  2974. _vehicle_1313 = objNull;
  2975. if (true) then
  2976. {
  2977. _this = createVehicle ["Base_WarfareBBarrier10xTall", [12209.869, 12713.229, -0.067367554], [], 0, "CAN_COLLIDE"];
  2978. _vehicle_1313 = _this;
  2979. _this setDir 21.022581;
  2980. _this setPos [12209.869, 12713.229, -0.067367554];
  2981. };
  2982.  
  2983. _vehicle_1314 = objNull;
  2984. if (true) then
  2985. {
  2986. _this = createVehicle ["Base_WarfareBBarrier10xTall", [12223.09, 12708.235, -0.12011719], [], 0, "CAN_COLLIDE"];
  2987. _vehicle_1314 = _this;
  2988. _this setDir 21.022581;
  2989. _this setPos [12223.09, 12708.235, -0.12011719];
  2990. };
  2991.  
  2992. _vehicle_1331 = objNull;
  2993. if (true) then
  2994. {
  2995. _this = createVehicle ["Base_WarfareBBarrier10xTall", [12236.794, 12703.008], [], 0, "CAN_COLLIDE"];
  2996. _vehicle_1331 = _this;
  2997. _this setDir 19.4389;
  2998. _this setPos [12236.794, 12703.008];
  2999. };
  3000.  
  3001. _vehicle_1332 = objNull;
  3002. if (true) then
  3003. {
  3004. _this = createVehicle ["Base_WarfareBBarrier10xTall", [12249.402, 12698.679, -0.049804688], [], 0, "CAN_COLLIDE"];
  3005. _vehicle_1332 = _this;
  3006. _this setDir 19.4389;
  3007. _this setPos [12249.402, 12698.679, -0.049804688];
  3008. };
  3009.  
  3010. _vehicle_1333 = objNull;
  3011. if (true) then
  3012. {
  3013. _this = createVehicle ["Base_WarfareBBarrier10xTall", [12263.032, 12693.65, -0.10443115], [], 0, "CAN_COLLIDE"];
  3014. _vehicle_1333 = _this;
  3015. _this setDir 19.4389;
  3016. _this setPos [12263.032, 12693.65, -0.10443115];
  3017. };
  3018.  
  3019. _vehicle_1334 = objNull;
  3020. if (true) then
  3021. {
  3022. _this = createVehicle ["Base_WarfareBBarrier10xTall", [12276.514, 12688.868, -0.1418457], [], 0, "CAN_COLLIDE"];
  3023. _vehicle_1334 = _this;
  3024. _this setDir 19.4389;
  3025. _this setPos [12276.514, 12688.868, -0.1418457];
  3026. };
  3027.  
  3028. _vehicle_1335 = objNull;
  3029. if (true) then
  3030. {
  3031. _this = createVehicle ["Base_WarfareBBarrier10xTall", [12289.887, 12684.127, -0.061416626], [], 0, "CAN_COLLIDE"];
  3032. _vehicle_1335 = _this;
  3033. _this setDir 19.4389;
  3034. _this setPos [12289.887, 12684.127, -0.061416626];
  3035. };
  3036.  
  3037. _vehicle_1336 = objNull;
  3038. if (true) then
  3039. {
  3040. _this = createVehicle ["Base_WarfareBBarrier10xTall", [12303.202, 12679.472, -0.0065765381], [], 0, "CAN_COLLIDE"];
  3041. _vehicle_1336 = _this;
  3042. _this setDir 19.4389;
  3043. _this setPos [12303.202, 12679.472, -0.0065765381];
  3044. };
  3045.  
  3046. _vehicle_1337 = objNull;
  3047. if (true) then
  3048. {
  3049. _this = createVehicle ["Base_WarfareBBarrier10xTall", [12316.948, 12674.671, -0.14253235], [], 0, "CAN_COLLIDE"];
  3050. _vehicle_1337 = _this;
  3051. _this setDir 19.4389;
  3052. _this setPos [12316.948, 12674.671, -0.14253235];
  3053. };
  3054.  
  3055. _vehicle_1338 = objNull;
  3056. if (true) then
  3057. {
  3058. _this = createVehicle ["Base_WarfareBBarrier10xTall", [12330.303, 12670.043, -0.17178345], [], 0, "CAN_COLLIDE"];
  3059. _vehicle_1338 = _this;
  3060. _this setDir 19.4389;
  3061. _this setPos [12330.303, 12670.043, -0.17178345];
  3062. };
  3063.  
  3064. _vehicle_1339 = objNull;
  3065. if (true) then
  3066. {
  3067. _this = createVehicle ["Base_WarfareBBarrier10xTall", [12342.933, 12665.517, -0.16950989], [], 0, "CAN_COLLIDE"];
  3068. _vehicle_1339 = _this;
  3069. _this setDir 19.4389;
  3070. _this setPos [12342.933, 12665.517, -0.16950989];
  3071. };
  3072.  
  3073. _vehicle_1340 = objNull;
  3074. if (true) then
  3075. {
  3076. _this = createVehicle ["Base_WarfareBBarrier10xTall", [12355.411, 12661.143, -0.19854736], [], 0, "CAN_COLLIDE"];
  3077. _vehicle_1340 = _this;
  3078. _this setDir 19.4389;
  3079. _this setPos [12355.411, 12661.143, -0.19854736];
  3080. };
  3081.  
  3082. _vehicle_1341 = objNull;
  3083. if (true) then
  3084. {
  3085. _this = createVehicle ["Base_WarfareBBarrier10xTall", [12369.182, 12656.161, -0.10597229], [], 0, "CAN_COLLIDE"];
  3086. _vehicle_1341 = _this;
  3087. _this setDir 19.4389;
  3088. _this setPos [12369.182, 12656.161, -0.10597229];
  3089. };
  3090.  
  3091. _vehicle_1342 = objNull;
  3092. if (true) then
  3093. {
  3094. _this = createVehicle ["Base_WarfareBBarrier10xTall", [12382.668, 12651.378, -0.16845703], [], 0, "CAN_COLLIDE"];
  3095. _vehicle_1342 = _this;
  3096. _this setDir 19.4389;
  3097. _this setPos [12382.668, 12651.378, -0.16845703];
  3098. };
  3099.  
  3100. _vehicle_1343 = objNull;
  3101. if (true) then
  3102. {
  3103. _this = createVehicle ["Base_WarfareBBarrier10xTall", [12396.034, 12646.633, -0.13372803], [], 0, "CAN_COLLIDE"];
  3104. _vehicle_1343 = _this;
  3105. _this setDir 19.4389;
  3106. _this setPos [12396.034, 12646.633, -0.13372803];
  3107. };
  3108.  
  3109. _vehicle_1344 = objNull;
  3110. if (true) then
  3111. {
  3112. _this = createVehicle ["Base_WarfareBBarrier10xTall", [12409.347, 12641.991, -0.1151123], [], 0, "CAN_COLLIDE"];
  3113. _vehicle_1344 = _this;
  3114. _this setDir 19.4389;
  3115. _this setPos [12409.347, 12641.991, -0.1151123];
  3116. };
  3117.  
  3118. _vehicle_1345 = objNull;
  3119. if (true) then
  3120. {
  3121. _this = createVehicle ["Base_WarfareBBarrier10xTall", [12423.096, 12637.182, -0.13919067], [], 0, "CAN_COLLIDE"];
  3122. _vehicle_1345 = _this;
  3123. _this setDir 19.4389;
  3124. _this setPos [12423.096, 12637.182, -0.13919067];
  3125. };
  3126.  
  3127. _vehicle_1346 = objNull;
  3128. if (true) then
  3129. {
  3130. _this = createVehicle ["Base_WarfareBBarrier10xTall", [12436.449, 12632.554, -0.19194031], [], 0, "CAN_COLLIDE"];
  3131. _vehicle_1346 = _this;
  3132. _this setDir 19.4389;
  3133. _this setPos [12436.449, 12632.554, -0.19194031];
  3134. };
  3135.  
  3136. _vehicle_1364 = objNull;
  3137. if (true) then
  3138. {
  3139. _this = createVehicle ["Base_WarfareBBarrier10xTall", [12449.298, 12628.008, 0.00021362305], [], 0, "CAN_COLLIDE"];
  3140. _vehicle_1364 = _this;
  3141. _this setDir 19.4389;
  3142. _this setPos [12449.298, 12628.008, 0.00021362305];
  3143. };
  3144.  
  3145. _vehicle_1366 = objNull;
  3146. if (true) then
  3147. {
  3148. _this = createVehicle ["Base_WarfareBBarrier10xTall", [12462.276, 12623.412, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
  3149. _vehicle_1366 = _this;
  3150. _this setDir 19.4389;
  3151. _this setPos [12462.276, 12623.412, 3.0517578e-005];
  3152. };
  3153.  
  3154. _vehicle_1368 = objNull;
  3155. if (true) then
  3156. {
  3157. _this = createVehicle ["Base_WarfareBBarrier10xTall", [12474.972, 12618.932, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
  3158. _vehicle_1368 = _this;
  3159. _this setDir 19.4389;
  3160. _this setPos [12474.972, 12618.932, -3.0517578e-005];
  3161. };
  3162.  
  3163. _vehicle_1370 = objNull;
  3164. if (true) then
  3165. {
  3166. _this = createVehicle ["Base_WarfareBBarrier10xTall", [12487.49, 12614.513, -6.1035156e-005], [], 0, "CAN_COLLIDE"];
  3167. _vehicle_1370 = _this;
  3168. _this setDir 19.4389;
  3169. _this setPos [12487.49, 12614.513, -6.1035156e-005];
  3170. };
  3171.  
  3172. _vehicle_1372 = objNull;
  3173. if (true) then
  3174. {
  3175. _this = createVehicle ["Base_WarfareBBarrier10xTall", [12500.127, 12610.192, 1.5258789e-005], [], 0, "CAN_COLLIDE"];
  3176. _vehicle_1372 = _this;
  3177. _this setDir 19.4389;
  3178. _this setPos [12500.127, 12610.192, 1.5258789e-005];
  3179. };
  3180.  
  3181. _vehicle_1374 = objNull;
  3182. if (true) then
  3183. {
  3184. _this = createVehicle ["Base_WarfareBBarrier10xTall", [12512.917, 12605.742, -1.5258789e-005], [], 0, "CAN_COLLIDE"];
  3185. _vehicle_1374 = _this;
  3186. _this setDir 19.4389;
  3187. _this setPos [12512.917, 12605.742, -1.5258789e-005];
  3188. };
  3189.  
  3190. _vehicle_1376 = objNull;
  3191. if (true) then
  3192. {
  3193. _this = createVehicle ["Base_WarfareBBarrier10xTall", [12518.914, 12603.372, 6.1035156e-005], [], 0, "CAN_COLLIDE"];
  3194. _vehicle_1376 = _this;
  3195. _this setDir 19.4389;
  3196. _this setPos [12518.914, 12603.372, 6.1035156e-005];
  3197. };
  3198.  
  3199. _vehicle_1378 = objNull;
  3200. if (true) then
  3201. {
  3202. _this = createVehicle ["Land_Mil_Barracks_i", [10347.315, 2217.4534, 6.6280365e-005], [], 0, "CAN_COLLIDE"];
  3203. _vehicle_1378 = _this;
  3204. _this setDir 35.130997;
  3205. _this setPos [10347.315, 2217.4534, 6.6280365e-005];
  3206. };
  3207.  
  3208. _vehicle_1379 = objNull;
  3209. if (true) then
  3210. {
  3211. _this = createVehicle ["Land_Mil_Barracks_i", [6593.2412, 2439.9692, 1.9073486e-006], [], 0, "CAN_COLLIDE"];
  3212. _vehicle_1379 = _this;
  3213. _this setDir 42.673073;
  3214. _this setPos [6593.2412, 2439.9692, 1.9073486e-006];
  3215. };
  3216.  
  3217. _vehicle_1380 = objNull;
  3218. if (true) then
  3219. {
  3220. _this = createVehicle ["Land_Mil_Barracks_i", [4830.167, 2514.5574, -2.8610229e-006], [], 0, "CAN_COLLIDE"];
  3221. _vehicle_1380 = _this;
  3222. _this setDir 122.81566;
  3223. _this setPos [4830.167, 2514.5574, -2.8610229e-006];
  3224. };
  3225.  
  3226. _vehicle_1381 = objNull;
  3227. if (true) then
  3228. {
  3229. _this = createVehicle ["Land_Mil_Barracks_i", [4840.104, 2507.24, 4.1007996e-005], [], 0, "CAN_COLLIDE"];
  3230. _vehicle_1381 = _this;
  3231. _this setDir 123.44051;
  3232. _this setPos [4840.104, 2507.24, 4.1007996e-005];
  3233. };
  3234. };
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