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- package tutoriel.client;
- import net.minecraft.client.renderer.Tessellator;
- import net.minecraft.client.renderer.entity.RenderArrow;
- import net.minecraft.entity.Entity;
- import net.minecraft.util.MathHelper;
- import net.minecraft.util.ResourceLocation;
- import org.lwjgl.opengl.GL11;
- import org.lwjgl.opengl.GL12;
- import tutoriel.common.EntityTestArrow;
- public class RenderTestArrow extends RenderArrow
- {
- private static final ResourceLocation arrowTextures = new ResourceLocation("textures/entity/arrow.png");
- public void renderArrow(EntityTestArrow arrow, double par2, double par4, double par6, float par8, float par9)
- {
- this.bindEntityTexture(arrow);
- GL11.glPushMatrix();
- GL11.glTranslatef((float)par2, (float)par4, (float)par6);
- GL11.glRotatef(arrow.prevRotationYaw + (arrow.rotationYaw - arrow.prevRotationYaw) * par9 - 90.0F, 0.0F, 1.0F, 0.0F);
- GL11.glRotatef(arrow.prevRotationPitch + (arrow.rotationPitch - arrow.prevRotationPitch) * par9, 0.0F, 0.0F, 1.0F);
- Tessellator tessellator = Tessellator.instance;
- byte b0 = 0;
- float f2 = 0.0F;
- float f3 = 0.5F;
- float f4 = (float)(0 + b0 * 10) / 32.0F;
- float f5 = (float)(5 + b0 * 10) / 32.0F;
- float f6 = 0.0F;
- float f7 = 0.15625F;
- float f8 = (float)(5 + b0 * 10) / 32.0F;
- float f9 = (float)(10 + b0 * 10) / 32.0F;
- float f10 = 0.05625F;
- GL11.glEnable(GL12.GL_RESCALE_NORMAL);
- float f11 = (float)arrow.arrowShake - par9;
- if(f11 > 0.0F)
- {
- float f12 = -MathHelper.sin(f11 * 3.0F) * f11;
- GL11.glRotatef(f12, 0.0F, 0.0F, 1.0F);
- }
- GL11.glRotatef(45.0F, 1.0F, 0.0F, 0.0F);
- GL11.glScalef(f10, f10, f10);
- GL11.glTranslatef(-4.0F, 0.0F, 0.0F);
- GL11.glNormal3f(f10, 0.0F, 0.0F);
- tessellator.startDrawingQuads();
- tessellator.addVertexWithUV(-7.0D, -2.0D, -2.0D, (double)f6, (double)f8);
- tessellator.addVertexWithUV(-7.0D, -2.0D, 2.0D, (double)f7, (double)f8);
- tessellator.addVertexWithUV(-7.0D, 2.0D, 2.0D, (double)f7, (double)f9);
- tessellator.addVertexWithUV(-7.0D, 2.0D, -2.0D, (double)f6, (double)f9);
- tessellator.draw();
- GL11.glNormal3f(-f10, 0.0F, 0.0F);
- tessellator.startDrawingQuads();
- tessellator.addVertexWithUV(-7.0D, 2.0D, -2.0D, (double)f6, (double)f8);
- tessellator.addVertexWithUV(-7.0D, 2.0D, 2.0D, (double)f7, (double)f8);
- tessellator.addVertexWithUV(-7.0D, -2.0D, 2.0D, (double)f7, (double)f9);
- tessellator.addVertexWithUV(-7.0D, -2.0D, -2.0D, (double)f6, (double)f9);
- tessellator.draw();
- for(int i = 0; i < 4; ++i)
- {
- GL11.glRotatef(90.0F, 1.0F, 0.0F, 0.0F);
- GL11.glNormal3f(0.0F, 0.0F, f10);
- tessellator.startDrawingQuads();
- tessellator.addVertexWithUV(-8.0D, -2.0D, 0.0D, (double)f2, (double)f4);
- tessellator.addVertexWithUV(8.0D, -2.0D, 0.0D, (double)f3, (double)f4);
- tessellator.addVertexWithUV(8.0D, 2.0D, 0.0D, (double)f3, (double)f5);
- tessellator.addVertexWithUV(-8.0D, 2.0D, 0.0D, (double)f2, (double)f5);
- tessellator.draw();
- }
- GL11.glDisable(GL12.GL_RESCALE_NORMAL);
- GL11.glPopMatrix();
- }
- protected ResourceLocation getArrowTextures(EntityTestArrow arrow)
- {
- return arrowTextures;
- }
- protected ResourceLocation getEntityTexture(Entity entity)
- {
- return this.getArrowTextures((EntityTestArrow)entity);
- }
- public void doRender(Entity entity, double par2, double par4, double par6, float par8, float par9)
- {
- this.renderArrow((EntityTestArrow)entity, par2, par4, par6, par8, par9);
- }
- }
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