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Overpoch traders

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Oct 27th, 2014
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  1. if (isServer) then {
  2.  
  3. _unit_700 = objNull;
  4. if (true) then
  5. {
  6. _this = createAgent ["gsc_eco_stalker_mask_camo", [6307.52,7807.15,0], [], 0, "CAN_COLLIDE"];
  7. _unit_700 = _this;
  8. _this setDir 270;
  9. _this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
  10. _this setUnitAbility 0.60000002;
  11. _this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET'; _this setBehaviour 'CARELESS'; _this forceSpeed 0;_this enableSimulation false;};
  12. };
  13. _unit_999 = objNull;
  14. if (true) then
  15. {
  16. _this = createAgent ["gsc_eco_stalker_mask_camo", [11456.1,11346.3,0], [], 0, "CAN_COLLIDE"];
  17. _unit_999 = _this;
  18. _this setDir 320;
  19. _this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
  20. _this setUnitAbility 0.60000002;
  21. _this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET'; _this setBehaviour 'CARELESS'; _this forceSpeed 0;_this enableSimulation false;};
  22. };
  23. _unit_1999 = objNull;
  24. if (true) then
  25. {
  26. _this = createAgent ["gsc_eco_stalker_mask_camo", [4053.6,11678.8,0], [], 0, "CAN_COLLIDE"];
  27. _unit_1999 = _this;
  28. _this setDir 210;
  29. _this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
  30. _this setUnitAbility 0.60000002;
  31. _this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET'; _this setBehaviour 'CARELESS'; _this forceSpeed 0;_this enableSimulation false;};
  32. };
  33. };
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