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- Here is a list of the mecha you have encountered so far, with grunts at the top and uniques at the bottom:
- +GRUNTS+
- AVALONIAN KNIGHT
- Heavy Striker Torso: C/S/K 10, 5 tons
- Heavy Striker Head: C/S/K 5, 2.5 tons
- Heavy Striker L. Arm: C/S/K 6, 2.5 tons
- Left Hand: 2 CP, 1 Space, 1 Kill, 0.5 tons
- Heavy Striker R. Arm: C/S/K 6, 2.5 tons
- Right Hand: 2 CP, 1 Space, 1 Kill, 0.5 tons
- Heavy Striker L. Leg: C/S/K 6, 2.5 tons
- Heavy Striker R. Leg: C/S/K 6, 2.5 tons
- 43 cp (18.5 Tons)
- Armor: Medium Weight (6 CP, 6 SP, 3.0 tons) on all locations (36CP) (18 tons)
- Main Sensors (Head): 4 CP, 1 Space, 2 Kills, 1 ton
- Backup Sensors (Torso): 2 CP, 2 Spaces, 2 Kills, 1 ton
- Options: Torso Cockpit with Environment Pod (2 CP, 2 Spaces), Storage Module (1 CP, 1 Space), Liftwire (0.3 CP), Spotlights (0.2 CP)
- Armament: The Knight uses a Mated Cannon and Lance, a hit of 6K to either will destroy both. The CP, Spaces, and Weight listed for either form is shared and not added twice to its cost. (18 CP)
- [Handheld] Avalonian Lance (Lance form): WA 0, 7K, 9 CP, 6 Spaces, 3 tons
- [Handheld] Avalonian Lance (Cannon form): Range 350 meters, WA 0, 6K, Ammo 10, 3 reloads, 9 CP, 6 Spaces, 3 tons.
- [Arm-Mounted] Medium Shield: DA -2, SP 9, 9 CP, 4.5 tons
- Thrusters & Propulsion: 8 thrusters stored in allowing them to jump 200m at a time, without the capacity for in-gravity flight, but they can run 300m per ten seconds (30m/s) thanks to the sophisticated (and ridiculously expensive)system of treads built into their feet, reminiscent of a very complicated rollerskate, lets them ignore terrain that would severely hinder you. 12 CP, 6 tons
- Total weight: 50.5 Tons before 2 points of Weight efficeny bring it down to 49.5
- Total Cost: 129.5 CP
- MARTIAN SCIMITAR
- Heavy Striker Torso: C/S/K 10, 6 tons
- Heavy Striker Head: C/S/K 5, 3 tons
- Heavy Striker Left Wing C/S/K 5, 3 tons
- Heavy Striker Right Wing C/S/K 5, 3 tons
- Medium Striker Armor (4 SP, 2 tons all locations)
- (23 Tons, 41 CP)
- Main Sensors (Head): 4 CP, 1 Space, 2 Kills, 1 ton
- Backup Sensors (Torso): 2 CP, 2 Spaces, 2 Kills, 1 ton
- Options: Head Cockpit with Environment Pod (2 CP, 2 Spaces), Storage Module (1 CP, 1 Space), Liftwire (0.3 CP), Spotlights (0.2 CP) Weapons Cross Linkage (Beam Guns, 2 CP)
- Armament:
- Duel Medium Beam Guns: Range 350m, WA +1, 3K, Infinite Ammo, 5 CP, 4 Spaces, 1.5 tons
- Thrusters: 6 CP worth of thrusters to give a total speed of 800m
- Total Weight: 28 tons
- Total Cost: 68.5 CP
- MV -4
- MARTIAN TULWAR
- Medium Weight Torso: C/S/K 12, 6 tons
- Medium Weight Head: C/S/K 6, 3 tons
- Medium Weight Left Wing C/S/K 6, 3 tons
- Medium Weight Right Wing C/S/K 6, 3 tons
- Heavy Striker Armor (5sp, 5 CP 2.5 tons all locations)
- (25 tons, 50CP)
- Main Sensors (Head): 4 CP, 1 Space, 2 Kills, 1 ton
- Backup Sensors (Torso): 2 CP, 2 Spaces, 2 Kills, 1 ton
- Options: Head ockpit with Environment Pod (2 CP, 2 Spaces), Storage Module (1 CP, 1 Space), Liftwire (0.3 CP), Spotlights (0.2 CP)
- Torso Mounted Rocket Launcher: Range 350m, WA 0, 4K, 10 rockets (can be fired singly or in a salvo), 4 CP, 4 Spaces, 1.5 tons
- Torso Mounted Medium Cannon: Range 350m, WA 0, 6k, 35 shots, 8 CP, 5 Spaces, 3.5 tons
- Thrusters and speed: 10 CP of thrusters, mounted in the wings. 1000m MA.
- Total Weight: 32 Tons before 5 CP of weight efficiency, final weight 29.5 tons
- Total Cost: 86.5 CP
- MV -4
- PIRATE BLUEGILL: (A UJCIDF version also exists, using a Sword instead of a Mace by default and moving at 350 meters per turn)
- Striker Torso: C/S/K 6, 3 tons
- Striker Head: C/S/K 3, 1.5 tons
- Striker L. Arm: C/S/K 4, 1.5 tons
- Left Hand: CP 2, 1 Space, 1K, 0.5 tons
- Striker R. Arm: C/S/K 4, 1.5 tons
- Right Hand: CP 2, 1 Space, 1K, 0.5 tons
- Striker L. Leg: C/S/K 4, 1.5 tons
- Striker R. Leg: C/S/K 4, 1.5 tons
- Armor: Medium Striker (4 CP, SP 4, 2 tons) all locations
- Main Sensors (Head): 4 CP, 1 Space, 2 Kills, 1 ton
- Backup Sensors (Torso): 2 CP, 2 Spaces, 2 Kills, 1 ton
- Options: Torso Cockpit with Environment Pod (2 CP, 2 Spaces), Storage Module (1 CP, 1 Space), Liftwire (0.3 CP), Spotlights (0.2 CP)
- Armament: By default, because of the Stone Soldiers' preferences, the Pirate Bluegill carries a Mace and Small Shield, with thrusters and total cost calculated as if using this loadout (plus the Medium Beam Gun). It also carries one of a Rocket Launcher, Rocket Pod, Medium Beam Gun, or a single Heavy Missile. It can replace the Mace with a Sword at no penalty. Finally, it can replace the Small Shield and ranged weapon with an Epoxy Gun that can be wielded two-handed and swapped for the Mace at the cost of 1 Action.
- Handheld Mace: WA 0, 8K, 4 CP, 4 Spaces, 4 tons
- Handheld Sword: WA +1, 5K, 4 CP, 4 Spaces, 2.5 tons
- Arm-Mounted Small Shield: DA -1, SP 6, 7.5 CP, 3 tons
- Handheld Medium Beam Gun: Range 350m, WA +1, 3K, Infinite Ammo, 5 CP, 4 Spaces, 1.5 tons
- Handheld Rocket Launcher: Range 350m, WA 0, 4K, 10 rockets (can be fired singly or in a salvo), 4 CP, 4 Spaces, 1.5 tons
- Handheld Rocket Pod: Range 250m, WA -1, 2K, 20 rockets (can be fired singly or in a salvo), 4 CP, 4 Spaces, 1.5 tons
- Handheld Heavy Missile: Range 1200m, WA +2, 12K, 1 rocket, 3 CP, 3 Spaces, 0.5 tons
- Handheld Epoxy Gun: Range 250m, WA +2, No damage but a successful hit counts as a Grapple with a DC of 18 to beat, 6 Kills of structure, Ammo 3, 12 CP, 7 Spaces, 3 tons
- Thrusters & Speed: 4 per leg, 1 per arm, 1 in the Torso, allowing it to fly 450 meters per turn or run 250m. 11 CP.
- Total Weight: 34 tons
- Total Cost: 90 CP
- PIRATE HARPY:
- Lightweight Torso: C/S/K 4, 2 tons
- Lightweight Head: C/S/K 2, 1 ton
- Lightweight L. Wing: C/S/K 2, 1 ton
- Lightweight R. Wing: C/S/K 2, 1 ton
- Lightweight L. Arm: C/S/K 3, 1 ton
- Lightweight R. Arm: C/S/K 3, 1 ton
- Lightweight L Leg: C/S/K 3, 1 ton
- Lightweight R Leg: C/S/K 3, 1 ton
- Armor: Lightweight (2 CP, SP 2, 1 ton) all locations
- Main Sensors (Head): Cost 4, Space 1, Kills 2, 1 ton
- Options: Head Cockpit with Ejector Seat (1 CP, 1 Space), Storage Module (1 CP, 1 Space), Micromanipulators (1 CP, 1 Space), Liftwire (0.3 CP), Spotlights (0.2 CP)
- Armament: Multiple options, Harpies can be refitted into different variants between missions. Pick two.
- Arm-Mounted Drill: WA -1, 4K, AP, 3 CP, 3 Spaces, 2 tons
- Arm-Mounted Light Cannon: Range 250m, WA 0, 3K, Ammo 10, Reloads 3, 4 CP, 3 Spaces, 1.5 tons
- Arm-Mounted Axe: WA 0, 6K, 3 CP, 3 Spaces, 3 tons
- Scattershot Arm (3x Fire-Linked Light Beam Guns): Range 200m, WA +1, 1K each, Infinite Ammo, 8 CP, 3 Spaces total, 1.5 tons
- Arm-Mounted Small Shield: DA -1, SP 6, 7.5 CP, 3 tons
- Thrusters: 2 per Wing (Wings themselves provide +2 MA in flight), 300 meters per turn (600 in Jet Mode), or run 250m. CP 4
- Jet Mode: Allows the Harpy to take the form of a mechafighter (costs 0.3 multiplied by the base CP of the mech). This doubles the flight MA, prevents the use of handheld weapons (if Harpies had hands), and inflicts -2 MV. It takes one Action to transform.
- Total Weight: 18 tons unarmed, 24 tons with heaviest option
- Total Cost: 65 base, 86.5 with most expensive options.
- UJCIDF PUMPKINSEED
- Medium Striker Torso: C/S/K 8, 4 tons
- Medium Striker Head: C/S/K 4, 2 tons
- Medium Striker L. Arm: C/S/K 5, 2 tons
- Left Hand: 2 CP, 1 Space, 1 Kill, 0.5 tons
- Medium Striker R. Arm: C/S/K 5, 2 tons
- Right Hand: 2 CP, 1 Space, 1 Kill, 0.5 tons
- Medium Striker L. Leg: C/S/K 5, 2 tons
- Medium Striker R. Leg: C/S/K 5, 2 tons
- Armor: Heavy Striker (5 SP, 5 CP, 2.5 tons) on all locations
- Main Sensors (Head): 4 CP, 1 Space, 2 Kills, 1 ton
- Backup Sensors (Torso): 2 CP, 2 Spaces, 2 Kills, 1 ton
- Options: Torso Cockpit with Environment Pod (2 CP, 2 Spaces), Torso Storage Module (1 CP, 1 Space), Liftwire (0.3 CP), Spotlights (0.2 CP)
- Armament: The Pumpkinseed always has a fold-out vibro-gladius in its right arm. Normal Pumpkinseeds will also have a small shield on the left arm, along with a handheld version of a Medium Beam Gun, Rocket Pod, or Rocket Launcher. Another variant, the Cannon Pumpkinseed, also exists, but in keeping with the modular nature of Jovian mecha this one is simply a normal Pumpkinseed that trades the shield and the ranged option for a Heavy Cannon.
- Arm-Mounted Sword: WA +1, 6K, 4 CP, 4 Spaces, 2.5 tons
- Arm-Mounted Small Shield: DA -1, SP 6, 7.5 CP, 3 tons
- Handheld Medium Beam Gun: Range 350m, WA +1, 3K, Infinite Ammo, 5 CP, 4 Spaces, 1.5 tons
- Handheld Rocket Launcher: Range 350m, WA 0, 4K, 10 rockets (can be fired singly or in a salvo), 4 CP, 4 Spaces, 1.5 tons
- Handheld Rocket Pod: Range 250m, WA -1, 2K, 20 rockets (can be fired singly or in a salvo), 4 CP, 4 Spaces, 1.5 tons
- Handheld Heavy Cannon: Range 450m, WA 0, 9K, Ammo 10, 3 Reloads, 12 CP, 9 Spaces, 4.5 tons
- Thrusters & Speed: 5 per leg, 1 in the torso. Moves 350 meters per turn in flight, or can run 250m. 11 CP.
- Total Weight: 39 tons
- Total Cost: 103 CP
- UJCIDF PUMPKINSEED II
- Medium Striker Torso: C/S/K 8, 4 tons
- Medium Striker Head: C/S/K 4, 2 tons
- Medium Striker L. Arm: C/S/K 5, 2 tons
- Left Hand: 2 CP, 1 Space, 1 Kill, 0.5 tons
- Medium Striker R. Arm: C/S/K 5, 2 tons
- Right Hand: 2 CP, 1 Space, 1 Kill, 0.5 tons
- Medium Striker L. Leg: C/S/K 5, 2 tons
- Medium Striker R. Leg: C/S/K 5, 2 tons
- Armor: Heavy Striker (5 SP, 5 CP, 2.5 tons) on all locations
- Main Sensors (Head): 4 CP, 1 Space, 2 Kills, 1 ton
- Backup Sensors (Torso): 2 CP, 2 Spaces, 2 Kills, 1 ton
- Options: Torso Cockpit with Environment Pod (2 CP, 2 Spaces), Torso Storage Module (1 CP, 1 Space), Liftwire (0.3 CP), Spotlights (0.2 CP)
- Armament: Pumpkinseed IIs have a handheld Beam Rapier and an Active Shield sub-servo on their left elbow, in addition to the usual ranged options. They also each have a single Heavy Missile concealed inside the right forearm for emergencies and a second in the head.
- Handheld Light Beam Rapier: WA +1, 6K (only 2K of structure), EMW (treats SP as 4 less than usual), 5 CP, 5 Spaces, 1 ton
- Arm-Mounted Active Shield: DA -1, SP 8, 17 CP, 4 Spaces, 4 tons
- Handheld Medium Beam Gun: Range 350m, WA +1, 3K, Infinite Ammo, 5 CP, 4 Spaces, 1.5 tons
- Handheld Rocket Launcher: Range 350m, WA 0, 4K, 10 rockets (can be fired singly or in a salvo), 4 CP, 4 Spaces, 1.5 tons
- Handheld Rocket Pod: Range 250m, WA -1, 2K, 20 rockets (can be fired singly or in a salvo), 4 CP, 4 Spaces, 1.5 tons
- Arm-Mounted Heavy Missile: Range 1200m, WA +2, 12K, 1 rocket, 3 CP, 3 Spaces, 0.5 tons
- Head-Mounted Heavy Missile: Range 1200m, WA +2, 12K, 1 rocket, 3 CP, 3 Spaces, 0.5 tons
- Thrusters & Speed: 5 per leg, 2 in the torso. Moves 400 meters per turn in flight, or can run 250m. 12 CP.
- Total Weight: 39.5 tons
- Total Cost: 120.5 CP
- +++ACE MECHA+++
- THE ARCHEN
- Heavy Striker Torso: C/S/K 10, 5 tons
- Heavy Striker Head: C/S/K 5, 2.5 tons
- Heavy Striker L. Arm: C/S/K 6, 2.5 tons
- Left Hand: 2 CP, 1 Space, 1 Kill, 0.5 tons
- Heavy Striker R. Arm: C/S/K 6, 2.5 tons
- Right Hand: 2 CP, 1 Space, 1 Kill, 0.5 tons
- Heavy Striker L. Leg: C/S/K 6, 2.5 tons
- Heavy Striker R. Leg: C/S/K 6, 2.5 tons
- Heavy Striker L. Wing: C/S/K 5, 2.5 tons
- Heavy Striker R. Wing: C/S/K 5, 2.5 tons
- Armor: Medium Weight (6 CP, 6 SP, 3.0 tons) on all locations
- Main Sensors (Head): 4 CP, 1 Space, 2 Kills, 1 ton
- Backup Sensors (Torso): 2 CP, 2 Spaces, 2 Kills, 1 ton
- Options: Torso Cockpit with Environment Pod (2 CP, 2 Spaces), Torso Storage Module (1 CP, 1 Space), Liftwire (0.3 CP), Spotlights (0.2 CP), Deluxe Anti-Theft Code Lock (0.4 CP), Stereo (0.1 CP), Instant Concert System (Unique and costs no CP), Interservo Weapon Cross Link (Idol's Wrath, 3 CP)
- Armament:
- [Arm-Mounted] Unified Continuous Laser Projector “Idol's Wrath” x2 (stats show an individual beam cannon): Range 550m, WA +1, 8K, BV4, Infinite Ammo, 42.5 CP, 5 Spaces, 4 tons
- Thrusters & Speed: 6 per leg, 1 in the torso, 3 per wing. Moves 600 meters per turn in flight (wings add 100m, already factored in) or can run 200m. 19 CP.
- Shadow Imager System: The Archen has the ability to project up to eight holographic copies of itself. Originally used as a special effects system for her shows, Red Siren has become adept at using it as a defensive aid in battle. Should a successful hit be scored on the Archen, the attacker must make an additional roll (1d10+Intelligence+Awareness, +1 for each active ECCM point if any, +1 if they have an ASP, +1 if they have a Spotting Radar, +2 if they have a Target Analyzer) against Red Siren (rolling 1d10+Intelligence+Electronic Warfare, +1 for each active Shadow, there are other variables that could grant bonuses if the Archen had certain other systems). If the attacker wins, the Archen is hit. If the attacker fails, however, they hit one of the projected images instead. Doing so reveals it as a hologram and the attacking mech's HMIS assistant systems will tag and discount it, rendering it useless. Think of it as being destroyed by the attack, except it doesn't actually vanish. The Archen projects four of these from its head and four from its torso, meaning that if the head is destroyed its maximum number of shadows is halved. Normally, Red Siren only uses two of these, so serious opponents without the ability to scan her mech will underestimate her. This costs 8 Spaces (1 per Shadow), and multiplies the total cost of the mech by 1.4 prior to Weight Efficiency
- Total Weight: 49.5 tons, 39.5 after 20 CP spent on Weight Efficiency
- Total Cost: 325.2 CP
- AVALONIAN CAVALIER: DAME MORGAN GRAY CUSTOM
- Medium Weight Torso: C/S/K 12, 6 tons
- Medium Weight Head: C/S/K 6, 3 tons
- Medium Weight Left Arm: C/S/K 7, 3 tons
- Left Hand: 2 CP, 1 Space, 1 Kill, 0.5 tons
- Medium Weight Right Arm: C/S/K 7, 3 tons
- Right Hand: 2 CP, 1 Space, 1 Kill, 0.5 tons
- Medium Weight Left Leg: C/S/K 7, 3 tons
- Medium Weight Right Leg: C/S/K 7, 3 tons
- Armor: Officer's Light Heavy (7 SP, 10.5 CP, 3.5 tons) on all locations, does not ablate from damage caused by attacks dealing less than 4 Kills
- Main Sensors (Head): 4 CP, 1 Space, 2 Kills, 1 ton
- Backup Sensors (Torso): 2 CP, 2 Spaces, 2 Kills, 1 ton
- Options: Torso Cockpit with Environment Pod (2 CP, 2 Spaces), Torso Storage Module (1 CP, 1 Space), Liftwire (0.3 CP), Spotlights (0.2 CP), Deluxe Anti-Theft Lock (0.4 CP), Stereo (0.1 CP),
- Armament:
- [Torso-Mounted] Bubble Reactive Shield: Automatically parries any attack with less than 9K damage, if hit by an attack with more damage the shield flickers out for two turns. 32.5 CP, 7 Spaces, 2 Tons
- [Two-Handed] Greatsword of Moonlight Energy Pool: 38 CP base, 14 spaces, 20 CP of power available per weapon, 10 kills, 5 tons
- Form 1 Beam Greatsword: WA+1, 11K, EMW (treats SP as 4 less than usual), Quick
- Form 2 Beam Cannon: Range 700m, WA +1, 13K, Infinite Ammo,
- Thrusters & Speed: 4 per leg, 4 per arm, moves 400 meters per turn in flight or can run 300m. 16 CP
- Speed: A set of mediumwieght wheels and treads costs 18 cp and weighs 9 tons.
- Total Weight: 61 tons before 23 CP of Weight Efficiency spent to reduce final weight to 49.5
- Total Cost: 250.5 CP
- PIRATE MASTER HARPY LONGSHADOW VARIANT
- Medium Striker Torso: C/S/K 8, 4 tons
- Medium Striker Head: C/S/K 4, 2 tons
- Medium Striker L. Wing: C/S/K 4, 2 tons
- Medium Striker R. Wing: C/S/K 4, 2 tons
- Medium Striker L. Arm: C/S/K 5, 2 tons
- Left Hand: 2 CP, 1 Space, 1 Kill, 0.5 tons
- Medium Striker R. Arm: C/S/K 5, 2 tons
- Right Hand: 2 CP, 1 Space, 1 Kill, 0.5 tons
- Medium Striker L. Leg: C/S/K 5, 2 tons
- Medium Striker R. Leg: C/S/K 5, 2 tons
- Armor: Heavy Striker (5 SP, 5 CP, 2.5 tons) on all locations
- Main Sensors (Head): 4 CP, 1 Space, 2 Kills, 1 ton
- Backup Sensors (Torso): 2 CP, 2 Spaces, 2 Kills, 1 ton
- Options: Torso Cockpit with Environment Pod (2 CP, 2 Spaces), Torso Storage Module (1 CP, 1 Space), Liftwire (0.3 CP), Spotlights (0.2 CP), Interservo Weapons Linkage (Custom Medium Cannons 3 CP), Deluxe Anti-Theft Lock (0.4 CP), Stereo (0.1 CP)
- Armament:
- Handheld Custom Sniper Cannon: BASE Range 450 meters (irrelevant due to Long Range) WA -2, 9K, Long Range (No further WA penalty up to maximum range of 4.1km), Ammo 10, 3 reloads, 13 CP, 10 spaces, 4.5 tons
- Arm-Mounted Custom Medium Cannon x2 (stats show an individual cannon): Range 350 meters, WA 0, 6K, Ammo 10, 3 reloads, 8.5 CP, 5 Spaces, 3 tons.
- Thrusters & Speed: 3 per leg, 3 per wing, 1 in the torso. Moves 450 meters per turn in flight, 900 in jet form, or can run 200m. 13 CP.
- Jet Mode: Allows the mech to take the form of a mechafighter (costs 0.3 multiplied by the base CP of the mech). This doubles the flight MA, prevents the use of handheld weapons, and inflicts -2 MV. It takes one action to transform.
- Total Weight: 51.5 base, 49.5 after 4 CP spent on Weight Efficiency
- Total Cost: 186 CP
- PIRATE MASTER HARPY RICK VARIANT
- Medium Striker Torso: C/S/K 8, 4 tons
- Medium Striker Head: C/S/K 4, 2 tons
- Medium Striker L. Wing: C/S/K 4, 2 tons
- Medium Striker R. Wing: C/S/K 4, 2 tons
- Medium Striker L. Arm: C/S/K 5, 2 tons
- Left Hand: 2 CP, 1 Space, 1 Kill, 0.5 tons
- Medium Striker R. Arm: C/S/K 5, 2 tons
- Right Hand: 2 CP, 1 Space, 1 Kill, 0.5 tons
- Medium Striker L. Leg: C/S/K 5, 2 tons
- Medium Striker R. Leg: C/S/K 5, 2 tons
- Armor: Heavy Striker (5 SP, 5 CP, 2.5 tons) on all locations
- Main Sensors (Head): 4 CP, 1 Space, 2 Kills, 1 ton
- Backup Sensors (Torso): 2 CP, 2 Spaces, 2 Kills, 1 ton
- Options: Torso Cockpit with Environment Pod (2 CP, 2 Spaces), Head Storage Module (1 CP, 1 Space), Liftwire (0.3 CP), Spotlights (0.2 CP), Interservo Weapons Linkage (Rocket Launchers 3 CP), Deluxe Anti-Theft Lock (0.4 CP), Stereo (0.1 CP)
- Armament:
- Two-Handed Gungnir Missile Launcher: Range 1200m, WA +2, 12K (2K Structure), Burst 1 (150m diameter blast, other targets in the blast radius if it directly hits a target cannot dodge and may only parry with a DA 0 or advanced shield, resolved like an area of effect attack) 2 rockets, 22 CP, 10 Spaces, 1 ton
- Arm-Mounted Rocket Launcher x2 (stats show an individual launcher): Range 350m, WA 0, 4K, 10 rockets (can be fired singly or in a salvo), 4 CP, 4 Spaces, 1.5 tons
- Handheld Mace: WA 0, 9K, 4 CP, 4 Spaces, 4 tons
- Thrusters & Speed: 3 per leg, 3 per wing, 1 in the torso. The wings themselves add +100m in flight. Moves 450 meters per turn in flight, 900 in jet form, or can run 200m. 13 CP.
- Jet Mode: Allows the mech to take the form of a mechafighter (costs 0.3 multiplied by the base CP of the mech). This doubles the flight MA, prevents the use of handheld weapons, and inflicts -2 MV. It takes one action to transform.
- Total Weight: 49 tons
- Total Cost: 187.2 CP
- PIRATE MASTER HARPY DERVISH VARIANT
- Medium Striker Torso: C/S/K 8, 4 tons
- Medium Striker Head: C/S/K 4, 2 tons
- Medium Striker L. Wing: C/S/K 4, 2 tons
- Medium Striker R. Wing: C/S/K 4, 2 tons
- Medium Striker L. Arm: C/S/K 5, 2 tons
- Left Hand: 2 CP, 1 Space, 1 Kill, 0.5 tons
- Medium Striker R. Arm: C/S/K 5, 2 tons
- Right Hand: 2 CP, 1 Space, 1 Kill, 0.5 tons
- Medium Striker L. Leg: C/S/K 5, 2 tons
- Medium Striker R. Leg: C/S/K 5, 2 tons
- Armor: Heavy Striker (5 SP, 5 CP, 2.5 tons) on all locations
- Main Sensors (Head): 4 CP, 1 Space, 2 Kills, 1 ton
- Backup Sensors (Torso): 2 CP, 2 Spaces, 2 Kills, 1 ton
- Options: Torso Cockpit with Environment Pod (2 CP, 2 Spaces), Head Storage Module (1 CP, 1 Space), Liftwire (0.3 CP), Spotlights (0.2 CP), Interservo Melee Weapon Link (Beam Katars, 6 CP), Deluxe Anti-Theft Lock (0.4 CP), Stereo (0.1 CP), Torso Weapon Mount (2 CP, 2 Spaces)
- Armament: Always equipped with the Beam Katars and shield, generally equipped with the Heavy Autocannon. It can switch its gun for the Epoxy Gun prior to missions without penalty. The Weapon Mount allows it to use its handheld gun in fighter mode.
- Arm-Mounted Beam Katars x2 (stats show an individual beam sword): WA +1, 7K (only 2K of structure), EMW (treats SP as 4 less than usual), 6.5 CP, 3 Spaces, 1 ton
- Handheld Custom Heavy Autocannon: Range 350m, WA -1, 6K, BV 4, Ammo 10 bursts, Reloads 3, 17 CP, 8 Spaces, 3 tons
- Arm-Mounted Small Shield: DA -1, SP 6, 7.5 CP, 3 tons
- Handheld Epoxy Gun: Range 250m, WA +2, No damage but a successful hit counts as a Grapple with a DC of 18 to beat, 6 Kills of structure, Ammo 3, 12 CP, 7 Spaces, 3 tons
- Thrusters & Speed: 3 per leg, 3 per wing, 1 in the torso. The wings themselves add +100m in flight. Moves 450 meters per turn in flight, 900 in jet form, or can run 200m. 13 CP.
- Jet Mode: Allows the mech to take the form of a mechafighter (costs 0.3 multiplied by the base CP of the mech). This doubles the flight MA, prevents the use of handheld weapons, and inflicts -2 MV. It takes one action to transform.
- Total Weight: 49 tons
- Total Cost: 180.7 CP
- PIRATE MORGAN II CUSTOM "OSANO-WO"
- Heavy Striker Torso: C/S/K 10, 5 tons
- Heavy Striker Head: C/S/K 5, 2.5 tons
- Heavy Striker L. Arm: C/S/K 6, 2.5 tons
- Left Hand: Cost 2, Space 1, Damage 1K, Kills 1, 0.5 tons
- Heavy Striker R. Arm: C/S/K 6, 2.5 tons
- Right Hand: Cost 2, Space 1, Damage 1K, Kills 1, 0.5 tons
- Heavy Striker L. Leg: C/S/K 6, 2.5 tons
- Heavy Striker R. Leg: C/S/K 6, 2.5 tons
- Armor: Light Heavy (7 SP, 7 CP, 3.5 tons) on all locations
- Main Sensors (Head): 4 CP, 1 Space, 2 Kills, 1 ton
- Backup Sensors (Torso): 2 CP, 2 Spaces, 2 Kills, 1 ton
- Options: Torso Cockpit with Environment Pod (2 CP, 2 Spaces), Torso Storage Module (1 CP, 1 Space), Liftwire (0.3 CP), Spotlights (0.2 CP), Deluxe Anti-Theft Code Lock (0.4 CP), Stereo (0.1 CP), Interservo Melee Weapon Link (Heat Katanas, 6 CP)
- Armament:
- Handheld Heat Katana x2 (stats show an individual sword): WA +1, 6K, AP, 9 CP, 6 Spaces, 2.5 tons
- Handheld Heavy Autocannon: Range 350m, WA -1, 6K, BV 4, Ammo 10 bursts, Reloads 3, 16 CP, 10 Spaces, 3 tons
- Arm-Mounted Small Shield: DA -1, SP 6, 7.5 CP, 3 tons
- Thrusters & Speed: 6 per leg, 4 in the torso. Moves 400 meters per turn in flight or can run 200m. 16 CP.
- Total Weight: 52.5 tons
- Total Cost: 158.5 CP
- SOUL-02A S-BETTA
- Heavy Striker Torso: C/S/K 10, 5 tons
- Heavy Striker Head: C/S/K 5, 2.5 tons
- Heavy Striker L. Arm: C/S/K 6, 2.5 tons
- Left Hand: 2 CP, 1 Space, 1 Kill, 0.5 tons
- Heavy Striker R. Arm: C/S/K 6, 2.5 tons
- Right Hand: 2 CP, 1 Space, 1 Kill, 0.5 tons
- Heavy Striker L. Leg: C/S/K 6, 2.5 tons
- Heavy Striker R. Leg: C/S/K 6, 2.5 tons
- Armor: Medium Weight (6 CP, 6 SP, 3 tons) on all locations
- Main Sensors (Head): 4 CP, 1 Space, 2 Kills, 1 ton
- Backup Sensors (Torso): 2 CP, 2 Spaces, 2 Kills, 1 ton
- Advanced Sensor Package (Head): 10 CP, 2 Spaces, 4 Kills
- Target Analyzer (Head): 5 CP, 1 Space
- Options: Torso Cockpit with Environment Pod (2 CP, 2 Spaces), Torso Storage Module (1 CP, 1 Space), Liftwire (0.3 CP), Spotlights (0.2 CP), Deluxe Anti-Theft Code Lock (0.4 CP), Stereo (0.1 CP), Interservo Melee Weapon Link (Pacification Hammers, 6 CP)
- Armament:
- Arm-Mounted Pacification Hammer x2 (stats show an individual pilebunker): WA 0, 7K, Shock (in addition to normal damage), 11.5 CP, 4 Spaces, 3 tons
- Mounted Small Shield x2 (stats show an individual shield fin): DA -1, SP 6, 7.5 CP, 3 tons
- Thrusters & Speed: 6 per leg, 5 in the torso. Moves 450 meters per turn in flight or can run 200m. 17 CP.
- Stealth & Cloaking Systems: S-Betta's deluxe stealth and cloaking systems are the pinnacle of modern stealth technology. As a permanent effect, the S-Betta does not show up on radar, moves silently, and leaves no heat radiation trails. When actively cloaked, it cannot be seen or detected by a mech's systems or the naked eye. Those within 200m must roll Awareness at a DC of 25 to spot it, those within 200m must roll against DC 20. If spotted, it can hide again at the cost of an Action. Attacking automatically breaks the cloaking, and it cannot cloak again until the first Action of its next turn. Mechanically, this is a combination of the Active Cloak, Combat Cloak, Pulse Refract, and Stealth systems, and costs 0.8 of the mech's total cost (132.8 CP).
- Total Weight: 50.5 tons base, 49.5 after 2 CP spent on Weight Efficiency
- Total Cost: 165 CP base, 297 CP with additive systems (Stealth & Cloaking)
- SOUL-02B S-FLOWERHORN
- Medium Weight Torso: C/S/K 12, 6 tons
- Medium Weight Head: C/S/K 6, 3 tons
- Light Heavy Left Arm: C/S/K 8, 3.5 tons
- Left Hand: 2 CP, 1 Space, 1 Kill, 0.5 tons
- Light Heavy Right Arm: C/S/K 8, 3.5 tons
- Right Hand: 2 CP, 1 Space, 1 Kill, 0.5 tons
- Medium Weight Left Leg: C/S/K 7, 3 tons
- Medium Weight Right Leg: C/S/K 7, 3 tons
- Armor: Officer's Light Heavy (7 SP, 10.5 CP, 3.5 tons) on all locations, does not ablate from damage caused by attacks dealing less than 4 Kills
- Main Sensors (Head): 4 CP, 1 Space, 2 Kills, 1 ton
- Backup Sensors (Torso): 2 CP, 2 Spaces, 2 Kills, 1 ton
- Advanced Sensor Package (Head): 10 CP, 2 Spaces
- Options: Torso Cockpit with Environment Pod (2 CP, 2 Spaces), Torso Storage Module (1 CP, 1 Space), Liftwire (0.3 CP), Spotlights (0.2 CP), Interservo Weapons Linkage (Four beam weapons 21 CP), Deluxe Anti-Theft Lock (0.4 CP), Stereo (0.1 CP), Foot Weapon Mount x2 (4 CP, 2 Spaces from each Leg)
- Armament:
- [Handheld] Variable Beam Stiletto x 2 (stats show an individual sword): WA+3, 9K (only 2K of structure), EMW (treats SP as 4 less than usual), Variable (can be converted back and forth as a free action between its sword form and a beam shield form with 8SP and DA 0), 44.5 CP, 7 Spaces, 1 ton
- [Foot-Mounted] Beam Saber x 2 (stats show an individual sword): WA+1, 7K (only 2K of structure), EMW (treats SP as 4 less than usual), 6 CP, 6 Spaces, 1 ton
- [Arm-Mounted] Magnetic Grappling Harpoon x2 (stats show an individual harpoon): Range 400m, WA 0, 0K (8 Kills of structure), Entangling (can deliver grapple attacks), 5 CP, 5 Spaces, 4 tons
- Thrusters & Speed: 5 per leg, 7 in the torso, 3 in the head, 1 per arm, moves 500 meters per turn in flight or can run 200m. 22 CP
- Total Weight: 59 tons
- Total Cost: 295 CP
- SOUL-03A S-PUFFER
- Medium Weight Torso: C/S/K 12, 6 tons
- Medium Weight Head: C/S/K 6, 3 tons
- Medium Weight Left Arm: C/S/K 7, 3 tons
- Left Hand: 2 CP, 1 Space, 1 Kill, 0.5 tons
- Medium Weight Right Arm: C/S/K 7, 3 tons
- Right Hand: 2 CP, 1 Space, 1 Kill, 0.5 tons
- Medium Weight Left Leg: C/S/K 7, 3 tons
- Medium Weight Right Leg: C/S/K 7, 3 tons
- Armor: Officer's Light Heavy (7 SP, 10.5 CP, 3.5 tons) on all locations, does not ablate from damage caused by attacks dealing less than 4 Kills
- Main Sensors (Head): 4 CP, 1 Space, 2 Kills, 1 ton
- Backup Sensors (Torso): 2 CP, 2 Spaces, 2 Kills, 1 ton
- Options: Torso Cockpit with Environment Pod (2 CP, 2 Spaces), Torso Storage Module (1 CP, 1 Space), Liftwire (0.3 CP), Spotlights (0.2 CP), Interservo System Cross Linkage (Reactive Shield controlled from the Torso 6 CP), Interservo Weapons Cross Linkage (Beam Magnums 3 CP), Deluxe Anti-Theft Lock (0.4 CP), Stereo (0.1 CP),
- Armament:
- [6 Spaces per arm, 3 in the torso] Reactive Bubble Shield: Automatically parries any attack with less than 10K damage, if hit by an attack with more damage the shield flickers out for two turns. If hit with a direct attack (such as a lucky crit or megacrit) 9 Kills of damage puts it out for the rest of the fight. 33 CP, 15 Spaces, 4 tons
- [Handheld] Beam Magnum x2 (stats show an individual pistol): Range 550m, WA +1, 8K, BV3, Infinite Ammo, 32.5 CP, 7 Spaces, 4 tons
- Thrusters & Speed: 7 per leg, 4 in the torso, moves 400 meters per turn in flight or can run 200m. 18 CP
- Total Weight: 57 tons
- Total Cost: 248 CP
- SOUL-01B S-SLAYER
- Medium Weight Torso: C/S/K 12, 6 tons
- Medium Weight Head: C/S/K 6, 3 tons
- Light Heavy Left Arm: C/S/K 8, 3.5 tons
- Left Claw: 4 CP, 1 Space, 2 Kills, 1 ton
- Light Heavy Right Arm: C/S/K 8, 3.5 tons
- Right Claw: 4 CP, 1 Space, 2 Kill, 1 tons
- Medium Weight Left Leg: C/S/K 7, 3 tons
- Medium Weight Right Leg: C/S/K 7, 3 tons
- Armor: Medium Heavy (8 SP, 8 CP, 4 tons) on all locations
- Main Sensors (Head): 4 CP, 1 Space, 2 Kills, 1 ton
- Backup Sensors (Torso): 2 CP, 2 Spaces, 2 Kills, 1 ton
- Advanced Sensor Package (10 CP, 2S)
- Options: Special Cockpit (Presumably 2 CP, 2 Spaces), Liftwire (0.3 CP), Spotlights (0.2 CP), Interservo Melee Weapon Link (Beam Axes 6 CP), Interservo Weapons Linkage (Skull Rocket Launchers 3 CP), Deluxe Anti-Theft Lock (0.4 CP), Stereo (0.1 CP)
- Armament:
- [Handheld] Beam Axe x2 (Stats show an individual axe): WA 0, 9K (only 2K of structure), EMW (treats SP as 4 less than usual), 6 CP, 6 Spaces, 1 ton
- [Arm-Mounted] Skull Rocket Launcher x2 (Stats show an individual missile launcher pauldron): Range 350m, WA 0, 4K (per rocket, 8K of structure), 30 rockets, 15 CP, 6 Spaces, 1.5 tons
- [Arm-Mounted] Forearm Large Shield x2 (Stats show an individual shield): DA 0, SP 12, 18 CP, 1 Space, 6 tons
- [Head-Mounted] Heavy Missile: Range 1200m, WA +2, 12K, 1 rocket, 3 CP, 3 Spaces, 0.5 tons
- Thrusters & Speed: 7 per leg, 8 in the torso, moves 400 meters per turn in flight or can run 150m. 22 CP
- Cloaking Systems: This mech has the ability to cloak itself to avoid notice. When actively cloaked, it cannot be seen or detected by a mech's systems or the naked eye. However, unlike the more advanced cloaking systems of the S-Betta it still shows up to enemies with an ASP or Spotting Radar. Those unfortunate enough not to possess either of those sensory systems within 200m must roll Awareness at a DC of 25 to spot it, those within 200m must roll against DC 20. If spotted, it can hide again at the cost of an Action. Attacking automatically breaks the cloaking, and it cannot cloak again until the first Action of its next turn. Mechanically, this is a combination of the Active Cloak and Combat Cloak systems, and costs 0.5 of the mech's total cost before applying Weight Efficiency
- Total Weight: 72.5 tons before 6 CP of Weight Efficiency to reduce it to 69.5 tons
- Total Cost: 358.5 CP
- SOUL-04B S-SLAYER MK. II
- Medium Weight Torso: C/S/K 12, 6 tons
- Medium Weight Head: C/S/K 6, 3 tons
- Light Heavy Left Arm: C/S/K 8, 3.5 tons
- Left Hand: 2 CP, 1 Space, 1 Kill, 0.5 tons
- Light Heavy Right Arm: C/S/K 8, 3.5 tons
- Right Hand: 2 CP, 1 Space, 1 Kill, 0.5 tons
- Medium Weight Left Leg: C/S/K 7, 3 tons
- Medium Weight Right Leg: C/S/K 7, 3 tons
- Light Heavy Tail: C/S/K 7, 3.5 tons
- Armor: Officer's Light Heavy (7 SP, 10.5 CP, 3.5 tons) on all locations, does not ablate from damage caused by attacks with less than 4 Kills
- Main Sensors (Head): 4 CP, 1 Space, 2 Kills, 1 ton
- Backup Sensors (Torso): 2 CP, 2 Spaces, 2 Kills, 1 ton
- Advanced Sensor Package (Head): 10 CP, 2 Spaces
- Options: Torso Cockpit with Environment Pod (2 CP, 2 Spaces), Torso Storage Module (1 CP, 1 Space), Liftwire (0.3 CP), Spotlights (0.2 CP), Interservo Melee Weapons Cross Link (Beam Talons 6 CP), Deluxe Anti-Theft Lock (0.4 CP), Stereo (0.1 CP)
- Armament:
- [Arm-Mounted] 'Emerald Key' Beam Talons x2 (stats show an individual array of three slender plasma blades per hand): WA +1, 6K (only 2K of structure), Quick, 15 CP, 6 Spaces, 1 ton.
- [Handheld] Pirate-Copied Custom Missile Launcher x2 (stats show an individual missile launcher) Range 1200m, WA +2, 12K (2K Structure), Burst 1 (150m diameter blast, other targets in the blast radius if it directly hits a target cannot dodge and may only parry with a DA 0 or advanced shield, resolved like an area of effect attack) 2 rockets, 23.5 CP, 7 Spaces, 1 ton
- [Tail-Mounted] Medium Heavy Active Shield: DA 0, SP 12, 30.5 CP, 7 Spaces, 6 tons
- Thrusters & Speed: 7 per leg, 7 in the torso, 3 in the head. Moves 500 meters per turn in flight or can run 200m. 24 CP
- Cloaking Systems: Implied but not witnessed yet
- Total Weight: 63 tons before 7 CP spent on Weight Efficiency to reduce it to 59.5
- Total Cost: 297 CP (before implied cloaking systems)
- SOUL-03B S-SLINGER
- Medium Weight Torso: C/S/K 12, 6 tons
- Medium Weight Head: C/S/K 6, 3 tons
- Medium Weight Left Arm: C/S/K 7, 3 tons
- Left Hand: 2 CP, 1 Space, 1 Kill, 0.5 tons
- Medium Weight Right Arm: C/S/K 7, 3 tons
- Right Hand: 2 CP, 1 Space, 1 Kill, 0.5 tons
- Medium Weight Left Leg: C/S/K 7, 3 tons
- Medium Weight Right Leg: C/S/K 7, 3 tons
- Medium Left Wing: C/S/K 6, 3 tons
- Medium Right Wing: C/S/K 6, 3 tons
- Armor: Officer's Medium Weight (6 SP, 9 CP, 3 tons) on all locations, does not ablate from damage caused by attacks with less than 4 Kills
- Mediumweight Main Sensors (Head): 9 CP, 1 Space 2 Kills, 1 ton (15km sensor range, 1500km communication range)
- Backup Sensors (Torso): 2 CP, 2 Spaces, 2 Kills, 1 ton
- Advanced Sensor Package (Head): 10 CP, 2 Spaces
- Target Analyzer (Head): 5 CP, 1 Space
- Options: Torso Cockpit with Environment Pod (2 CP, 2 Spaces), Torso Storage Module (1 CP, 1 Space), Liftwire (0.3 CP), Spotlights (0.2 CP), Interservo Weapons Cross Linkage (Wings of Glory 3 CP), Deluxe Anti-Theft Lock (0.4 CP), Stereo (0.1 CP),
- Armament:
- [Two-Handed] Young Custom Beam Cannon: Range 700m (no penalty out to 9800m), WA +0, 12K (1K of Structure), Long Range, Fragile, Infinite Ammo, 47 CP, 14 Spaces, 0.5 tons
- [Handheld] Beam Magnum: Range 550m, WA +1, 8K, BV3, Infinite Ammo, 32.5 CP, 7 Spaces, 4 tons
- [Wing-Mounted] Wings of Glory x2 (Stats show an individual wing mount full of small but high-yield beam guns): Range 500m, WA +1, 6K (1K of structure), Wide-Angle (hits all targets 180 degrees in front of the user), Fragile, 64.5 CP, 6 Spaces, 0.5 tons.
- Thrusters & Speed: 7 per leg, 7 in the torso, 1 per arm, 1 in the head. Moves 600 meters per turn in flight (with the +100m from its wings), or can run 200m. 23 CP.
- Total Weight: 59.5 tons
- Total Cost: 372.5
- SOUL-04A S-SWORDFISH MK. II
- Medium Weight Torso: C/S/K 12, 6 tons
- Medium Weight Head: C/S/K 6, 3 tons
- Medium Weight Left Arm: C/S/K 7, 3 tons
- Left Hand: 2 CP, 1 Space, 1 Kill, 0.5 tons
- Medium Weight Right Arm: C/S/K 7, 3 tons
- Right Hand: 2 CP, 1 Space, 1 Kill, 0.5 tons
- Medium Weight Left Leg: C/S/K 7, 3 tons
- Medium Weight Right Leg: C/S/K 7, 3 tons
- Armor: Officer's Light Heavy (7 SP, 10.5 CP, 3.5 tons) on all locations, does not ablate from damage caused by attacks with less than 4 Kills
- Main Sensors (Head): 4 CP, 1 Space, 2 Kills, 1 ton
- Backup Sensors (Torso): 2 CP, 2 Spaces, 2 Kills, 1 ton
- ASP: 10 CP, 2 Spaces
- Options: Torso Cockpit with Environment Pod (2 CP, 2 Spaces), Torso Storage Module (1 CP, 1 Space), Liftwire (0.3 CP), Spotlights (0.2 CP), Deluxe Anti-Theft Lock (0.4 CP), Stereo (0.1 CP)
- Armament:
- [Two-Handed] Swordfish Lance: WA +1, 13K, AP, Quick, 47 CP, 14 Spaces, 6 tons
- [Handheld] Ocean Star Drone: Range 250m, WA+0, 8K, Returning, 14.5 CP, 7 Spaces, 4 tons
- [Torso-Mounted] Anemone Active Shield Epaulet: DA -1, SP 8 (automatically parries the first attack it receives each turn), 17 CP, 4 Spaces, 4 tons
- Thrusters & Speed: 7 per leg, 6 per arm, moves 600 meters per turn in flight or can run 200m. 26 CP
- AVE CAESAR!: Allows the Dropkick maneuver to be performed with the Swordfish Lance (and its base damage and AP properties, but not Quick) instead of the King Swordfish's feet servos.
- Total Weight: 59 tons
- Total Cost: 237.5 CP
- SOUL-01A S-SWORDTAIL
- Medium Weight Torso: C/S/K 12, 6 tons
- Medium Weight Head: C/S/K 6, 3 tons
- Medium Weight Left Arm: C/S/K 7, 3 tons
- Left Hand: 2 CP, 1 Space, 1 Kill, 0.5 tons
- Medium Weight Right Arm: C/S/K 7, 3 tons
- Right Hand: 2 CP, 1 Space, 1 Kill, 0.5 tons
- Medium Weight Left Leg: C/S/K 7, 3 tons
- Medium Weight Right Leg: C/S/K 7, 3 tons
- Medium Weight Tail: C/S/K 6, 3 tons
- Armor: Officer's Light Heavy (7 SP, 10.5 CP, 3.5 tons) on all locations, does not ablate from damage caused by attacks with less than 4 Kills
- Main Sensors (Head): 4 CP, 1 Space, 2 Kills, 1 ton
- Backup Sensors (Torso): 2 CP, 2 Spaces, 2 Kills, 1 ton
- Options: Torso Cockpit with Environment Pod (2 CP, 2 Spaces), Torso Storage Module (1 CP, 1 Space), Liftwire (0.3 CP), Spotlights (0.2 CP), Interservo Melee Weapon Link (Beam Axes 6 CP), Interservo Weapons Linkage (Howler Missile Launchers 3 CP), Deluxe Anti-Theft Lock (0.4 CP), Stereo (0.1 CP)
- Armament:
- [Handheld] Beam Axe x2 (Stats show an individual axe): WA 0, 8K (only 2K of structure), EMW (treats SP as 4 less than usual), 6 CP, 6 Spaces, 1 ton
- [Arm-Mounted] Howler Missile Launcher x2 (Stats show an individual missile launcher pauldron): Range 400m, WA 0, 5K (per rocket, 3K of structure), 10 rockets, Burst 1 (150m diameter blast, other targets in the blast radius if it directly hits a target cannot dodge and may only parry with a DA 0 or advanced shield, resolved like an area of effect attack), 19.5 CP, 6 Spaces, 1.5 tons
- Tail-Mounted Active Shield: DA 0, SP 8, 19.5 CP, 6 Spaces, 4 tons
- Thrusters & Speed: 7 per leg, 5 in the torso, moves 400 meters per turn in flight or can run 200m. 19 CP
- Total Weight: 60.5 before 2 CP of Weight Efficiency, total 59.5 tons
- Total Cost: 236.5 CP
- SOUL FORCE S-DELPHINIUS
- Medium Weight Torso: C/S/K 12, 6 tons
- Medium Weight Head: C/S/K 6, 3 tons
- Light Heavy Left Arm: C/S/K 8, 3.5 tons
- Left Hand: 2 CP, 1 Space, 1 Kill, 0.5 tons
- Light Heavy Right Arm: C/S/K 8, 3.5 tons
- Right Hand: 2 CP, 1 Space, 1 Kill, 0.5 tons
- Medium Weight Left Leg: C/S/K 7, 3 tons
- Medium Weight Right Leg: C/S/K 7, 3 tons
- Armor: Officer's Light Heavy (7 SP, 10.5 CP, 3.5 tons) on all locations, does not ablate from damage caused by attacks dealing less than 4 Kills
- Main Sensors (Head): 4 CP, 1 Space, 2 Kills, 1 ton
- Backup Sensors (Torso): 2 CP, 2 Spaces, 2 Kills, 1 ton
- Advanced Sensor Package (Head): 10 CP, 2 Spaces
- Options: Torso Cockpit with Environment Pod (2 CP, 2 Spaces), Torso Storage Module (1 CP, 1 Space), Liftwire (0.3 CP), Spotlights (0.2 CP), Weapons Cross Linkage (Repeating Beam Cannons 2 CP), Deluxe Anti-Theft Lock (0.4 CP), Stereo (0.1 CP)
- Armament:
- [Left Arm-Mounted] Amos Custom Hero Active Shield: DA 0, SP 12 (does not ablate from damage caused by attacks dealing less than 8 kills), 67 CP, 1 Space, 6 tons
- [Left Arm-Mounted] Amos Repeating Beam Cannon x2 (stats show an individual beam cannon): Range 550m, WA +1, 8K, BV 3, Fragile (only 1 Kill of structure), 34.5 CP, 3 Spaces, 0.5 tons
- [Right Handheld] Amos Custom Beam Lance: WA+2, 12K (only 2K of structure), EMW (treats SP as 4 less than usual), Quick, 41 CP, 8 Spaces, 1 ton
- [Right Arm-Mounted] Amos Tactical Missile Array: Range 550m, WA +3, 10K (7K of structure), Fuse (Missiles can be set on a timer or detonated remotely), 10 Missiles, 29.5 CP, 7 Spaces, 3.5 tons
- Thrusters & Speed: 5 per leg, 7 in the torso, 3 in the head, 1 per arm, moves 500 meters per turn in flight or can run 200m. 22 CP
- Total Weight: 59 tons, 39 after 40 CP of Weight Efficiency
- Total Cost: 335 CP
- SOUL FORCE S-PYXICEPHALUS
- Medium Weight Torso: C/S/K 12, 6 tons
- Medium Weight Head: C/S/K 6, 3 tons
- Medium Weight Left Arm: C/S/K 7, 3 tons
- Left Hand: 2 CP, 1 Space, 1 Kill, 0.5 tons
- Medium Weight Right Arm: C/S/K 7, 3 tons
- Right Hand: 2 CP, 1 Space, 1 Kill, 0.5 tons
- Medium Weight Left Leg: C/S/K 7, 3 tons
- Medium Weight Right Leg: C/S/K 7, 3 tons
- Armor: Officer's Medium Heavy (8 SP, 12 CP, 4.0 tons) on all locations, does not ablate from damage caused by attacks dealing less than 4 Kills
- Main Sensors (Head): 4 CP, 1 Space, 2 Kills, 1 ton
- Backup Sensors (Torso): 2 CP, 2 Spaces, 2 Kills, 1 ton
- Advanced Sensor Package (Head): 10 CP, 2 Spaces
- Options: Torso Cockpit with Environment Pod (2 CP, 2 Spaces), Torso Storage Module (1 CP, 1 Space), Liftwire (0.3 CP), Spotlights (0.2 CP), Weapons Cross Linkage (One isn't Interservo, two are, 4x Repeating Beam Cannons 8 CP), Deluxe Anti-Theft Lock (0.4 CP), Stereo (0.1 CP)
- Armament:
- [Left Arm-Mounted] Gaunt-Pattern Repeating Beam Cannon x2 (stats show an individual beam cannon): Range 550m, WA +1, 8K, BV 3, Fragile (only 1 Kill of structure), 35 CP, 2 Spaces, 0.5 tons
- [Right Arm-Mounted] Gaunt-Pattern Repeating Beam Cannon x2 (stats show an individual beam cannon): Range 550m, WA +1, 8K, BV 3, Fragile (only 1 Kill of structure), 35 CP, 2 Spaces, 0.5 tons
- [Head-mounted] Beam Vulcans: Range 300m, WA +1, 2K, Fragile (only 1 Kill of structure), Anti-Personnel, 4 CP, 1 Space, 0.5 tons
- [Torso-Mounted] Bubble Shield: Automatically parries any attack with less than 9K damage, if hit by an attack with more damage the shield flickers out for two turns. 32.5 CP, 7 Spaces, 2 tons, 8K of damage to this system disables it permanently until repaired.
- [Head-Mounted] Compact Heavy Missile x2 (stats show an individual missile): Range 1200m, WA +2, 12K, 1 rocket, 4 CP, 1 Spaces, 0.5 tons
- Thrusters & Speed: 7 per leg, 2 per arm, moves 450 meters per turn in flight or can run 200m. 18 CP
- Total Weight: 53.5 tons
- Total Cost: 352.5 CP
- SOUL FORCE S-SQUILLA
- Light Heavy Torso: C/S/K 14, 7 tons
- Light Heavy Head: C/S/K 7, 3.5 tons
- Light Heavy Left Arm: C/S/K 8, 3.5 tons
- Left Hand: See Armament
- Light Heavy Right Arm: C/S/K 8, 3.5 tons
- Right Hand: See Armament
- Light Heavy Left Leg: C/S/K 8, 3.5 tons
- Light Heavy Right Leg: C/S/K 8, 3.5 tons
- Armor: Officer's Medium Heavy (8 SP, 12 CP, 4.0 tons) on all locations, does not ablate from damage caused by attacks dealing less than 4 Kills
- Main Sensors (Head): 4 CP, 1 Space, 2 Kills, 1 ton
- Backup Sensors (Torso): 2 CP, 2 Spaces, 2 Kills, 1 ton
- Advanced Sensor Package (Head): 10 CP, 2 Spaces
- Options: Torso Cockpit with Environment Pod (2 CP, 2 Spaces), Torso Storage Module (1 CP, 1 Space), Liftwire (0.3 CP), Spotlights (0.2 CP), Weapons Cross Linkage (Barrier Fists 6 CP), Deluxe Anti-Theft Lock (0.4 CP), Stereo (0.1 CP)
- Armament: The S-Squilla is a remarkably simple yet expensive machine. Its hands have numerous small vents that allow it to project a plasma “mitten” inside of a dense A-Particle sheath over its hands and down its forearms, producing the equivalent of a beam weapon that can tear apart anything in its path, along with serving as a shield. It also has a head-mounted Magnetic Grappling Harpoon, and an electrifying bite
- [Hands] Barrier Fists x2 (stats show an individual fist): WA+3, 10K (only 2K of structure), EMW (treats SP as 4 less than usual), Handy, Quick, 70 CP, 4 Spaces, 1 ton
- [Arm-Mounted] Barrier Shields x2 (stats show an individual shield): DA 0, 8SP, 34 CP 4 spaces, 1 ton
- [Head-Mounted] Magnetic Grappling Harpoon: Range 400m, WA 0, 0K (8 Kills of structure), Entangling (can deliver grapple attacks), 7 CP, 1 Spaces, 4 tons
- [Head-Mounted] Fearsome Maw: WA +0, 6K, AP, Shock (in addition to normal damage), 25 CP, 4 Spaces, 3 tons
- Thrusters & Speed: 8 per leg, 3 in the torso, moves 400 meters per turn or can run 200m. 19 CP.
- Special Systems: Cool Bioenergy Powerplant (Mandrake). Total CP x1.5
- Total Weight: 61.5 tons (59.5 after 4 CP of Weight Efficiency calculated last)
- Total Cost: 391 CP (619 after mandrake adjustment and Weight Efficiency)
- SOUL PROTOTYPE TARRASQUE
- Mega Heavy Torso: C/S/K 22, 11 tons
- Mega Heavy Head: C/S/K 11, 5.5 tons
- Mega Heavy Right Leg: C/S/K 12, 5.5 tons
- Mega Heavy Left Leg: C/S/K 12, 5.5 tons
- Armored Heavy Pod: 9 CP, 18 Spaces
- Armor: Officer's Mega Heavy (11 SP, 16.5 CP, 5.5 tons, takes 4 Kills to ablate SP) on all locations
- Main Sensors (Head): 4 CP, 1 Space, 2 Kills, 1 ton
- Backup Sensors (Torso): 2 CP, 2 Spaces, 2 Kills, 1 ton
- Options: Torso Cockpit with Environment Pod (2 CP, 2 Spaces), Liftwire (0.3 CP), Spotlights (0.2 CP)
- Armament:
- Head-Mounted Primary Mega Particle Accelerator Cannon: Range 800m, WA +1, 16K, 31 CP, 10 Spaces, 8 tons
- Torso-Mounted Wide-Dispersal Particle Accelerator Defense System: Range 400m, WA+1, 4K, Wide Angle 360-degrees (hits all targets within range surrounding it), 39.9 CP, 18 Spaces, 2 tons
- Pod-Mounted A-Particle Screen Projector: Automatically parries any attack with less than 7K damage, if hit by an attack with more damage the shield flickers out for two turns. 18 CP, 18 Spaces, 9 tons, 6K of damage to this system disables it permanently until repaired.
- Thrusters & Speed: 12 per leg, allowing it to move 400 meters per turn in flight or run 150m. 24 CP.
- Total Weight: 76 tons
- Total Cost: 269.9 CP
- SOUL PROTOTYPE ZULFIQAR
- Medium Weight Torso: C/S/K 12, 6 tons
- Medium Weight Head: C/S/K 6, 3 tons
- Medium Weight Left Arm: C/S/K 7, 3 tons
- Left Hand: 2 CP, 1 Space, 1 Kill, 0.5 tons
- Medium Weight Right Arm: C/S/K 7, 3 tons
- Right Hand: 2 CP, 1 Space, 1 Kill, 0.5 tons
- Medium Weight Left Leg: C/S/K 7, 3 tons
- Medium Weight Right Leg: C/S/K 7, 3 tons
- Armor: Officer's Light Heavy (7 SP, 10.5 CP, 3.5 tons) on all locations, does not ablate from damage caused by attacks with less than 4 Kills
- Main Sensors (Head): 4 CP, 1 Space, 2 Kills, 1 ton
- Backup Sensors (Torso): 2 CP, 2 Spaces, 2 Kills, 1 ton
- Options: Torso Cockpit with Environment Pod (2 CP, 2 Spaces), Torso Storage Module (1 CP, 1 Space), Liftwire (0.3 CP), Spotlights (0.2 CP), Interservo Melee Weapon Cross Link (M.O.E. System melee form 6 CP), Interservo Weapons Linkage (M.O.E. System ranged form 3 CP), Deluxe Anti-Theft Lock (0.4 CP), Stereo (0.1 CP)
- Armament:
- M.O.E. System Energy Pool x2 (stats show an individual energy pool): 57 CP base, 6 spaces, 20 CP of power available per weapon, 10 kills, 5 tons
- Form 1 Beam Buckler: DA -1, SP 8
- Form 2 Beam Pata: WA+2, 8K, EMW (treats SP as 4 less than usual), Quick
- Form 3 Beam Blunderbuss: Range 500m, WA +1, 6K, Wide Angle (Hex, essentially each attack is an AoE cylinder with a radius of 150m extending from Mohammed to the endpoint of the attack, Infinite Ammo
- Thrusters & Speed: 7 per leg, 7 in the torso. Moves 500 meters per turn in flight or can run 200m. 21 CP.
- Total Weight: 55 tons
- Total Cost: 267 CP
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