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- class npc_trigger : public CreatureScript
- {
- public:
- npc_trigger() : CreatureScript("npc_trigger") { }
- struct npc_triggerAI: public ScriptedAI
- {
- npc_triggerAI(Creature* creature) : ScriptedAI(creature) { }
- void Reset()
- {
- if (me->GetPositionZ() > 370.0f)
- {
- _Reset();
- me->ApplySpellImmune(0, IMMUNITY_ID, 69785, true);
- me->ApplySpellImmune(0, IMMUNITY_ID, 69788, true);
- }
- }
- };
- CreatureAI* GetAI(Creature* creature) const
- {
- return new npc_triggerAI(creature);
- }
- };
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