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- Build 176:
- Application Change:
- - Gauss Ammo is now considered ammo for heavy weapons instead of normal guns.
- - Free contacts don't violate the (C+L)>7 limit when creating a character. This allows prime dataheaven membership to pass inspection...
- - Changed the default value for maritial art techniques to cost 5 instead or 4 karma, to conform with official rules. For older instalations, delete the settings file or change this in options.
- - When selecting life modules that brings an attribute above chargen limit, chummer don't crash anymore.
- - Reflex recorder now properbly affects skills linked to a physical attribute instead of the physical skill group.
- - Redliner and Cyber Singularity Seeker now grant the proper bonuses.
- - Fixed a crash caused by double-clicking Spell Categories.
- - Implemented an Improvement node for Public Awareness increases.
- - Fixed Jack of All Trades (The Career and Create versions were switched.)
- - Lifestyle Qualities can now check for character qualities. Currently used for the Corporate Limited SIN.
- - If the Ignore Rules option is checked, Skills and Skill Groups can exceed the 6 point limit enforced by standard character creation.
- - Fixed an issue that stopped rulebook selections from saving properly.
- - Fixed an issue in Life Modules if trying to add more than one Real Life Module.
- - Prototype Transhuman works. Personal new metric: if I get more than twenty requests for a quality to be implemented within a month of the book coming out, that quality is broken.
- - Made some changes to the calculation method for a character's Metagenetic Limit. Fixes an issue with the changeling limit being set incorrectly to 0 or making certain metagenetic qualities flag as standard.
- - Weapon Accessories can have Ratings. Currently for things like Ceramic Components that have multiple levels.
- - Fixed an issue with Weapon Costs caused by Ceramic Components.
- - Fixed an error caused by Life Modules trying to give you attribute points over your metatype limit.
- - Qualities that are not yet implemented in code will now have an <implemented>no</implemented> key that highlights them in red.
- - New improvement node type: <selectimprovements>. This allows us to perform the selectattribute improvement more than once for a particular quality. This is mostly used for the Infected pseudo-quality.
- - Fixed the method for generating Advanced Lifestyle LP.
- Data Change:
- - Poor Self Control (Attention Seeking, Sadistic) now properly grant karma.
- - First-pass addition of Hard Targets content has been added. Big thanks to Reddit's /u/Fweeba and HaikenEdge.
- Some provisional issues:
- - Adept Spell does not work properly.
- - There are a few items that use Ratings in ways that haven't previously been required (Ie, the cloaks), so they're not as clean as I'd otherwise like.
- - Ares Thuderstruck Gauss Rifle renamed to Ares Thunderstruck Gauss Rifle.
- - The Fame qualities provide the associated Public Awareness increases.
- - Added prompts for sides (Left, Right) for most cyberware that could reasonably be expected to need it.
- - The Improved Potential power has been split up into three different powers, due to the way it works. Characters that have the existing power should work fine.
- - Bioware Limbs from Chrome Flesh added.
- - Additional Life Modules added. Most Life Modules now have a random story attached. The bulk of these stories are jokes, because it's good to laugh. Note: Checking and unchecking the Automatic Backstory checkbox on the Character Info page will select new random values, if they're present.
- - Removed the Extravagant Eyes metagenetic quality.
- - Fixed Karma values for the Cyclopean Eye, Vestigial Tail and Feathers metagenetic qualities.
- - The Extended Masking Metamagic has been enabled as a power Adepts can take, as it's functionally identical to the Improved Masking power.
- - Added the Body Sculpt power from Bloody Business.
- - Fixed a crash caused by lifestyles with qualities.
- - Fixed a crash when selecting the drug Snuff.
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