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- Name: Airon Voris
- Species: Drell
- Sex: Male
- Physical Characteristics:
- -Height: 1.90 m
- -Weight: 81.7 kgs
- -Eyes: Black
- -Skin Tone: Dark Green
- -Build: Athletic, Extremely dense muscle
- Fate Points: 2
- _
- Attributes: (Rated from -3 to 3 with 0 being Human Average)
- -Physique: 2 [3]
- --Measure of One's General Physical Fitness
- -Coordination: 4
- -- Measure of One's General Control Over Body and Reflexes
- -Intelligence: 1
- -- Measure of One's Mental Acuity
- -Perception: 2
- -- Measure of One's General Awareness
- -Charisma: -3
- -- Measure of One's Natural Social Ability
- -Willpower: 4
- -- Measure of Control Over One's Psyche
- _
- Skill Ranks:
- +6: Deception, Intimidate, Melee Combat (Omni-Weapons, Blades, Clubs, Buttstroke), Unarmed Combat
- +5: Awareness, Ranged Weapons (Pistols, SMGs, Shotguns, Assault Rifles, Sniper Rifles), Stealth
- +4: Biotics, Computers
- +3: First Aid, Survival
- +2: Mechanics
- +1: Drive, Pilot
- _
- Gear:
- --Armor: Kuron Stealth Suit [Flexible Carbon Nanoweave with Tech Enhancement Channels | Bonus to Defense and Stealth (+2 to Stealth)]
- -- [Barrier: 100%]
- -- [Armor Integrity: 20/20]
- -- [Mod: Artu'kai Blade System]
- --Omni-Tool: EC-14 “Cipher” [ Optimized for Performance (Uses 4 dice for Tech Module Checks) | Reduced Module Capacity ]
- -- Omni-Weapon: Artu'kai Blade System [Multiple Ballistic Omni-Blade Projectors affixed to Forearms, Elbows, Knees, Feet and Heels]
- -- Omni-Gel: [200 Units]
- -- Medi-gel: [5/5 Units]
- -- Modules: [Scan, Cloak, Overload]
- --Biotic Amp: AMX-41 "Gemini" [ Enhanced Control (+1 to Biotic Checks) ]
- -- Powers: [Barrier, Disruption, Telekinesis, Dash, Slash]
- Weapons:
- -- Dual M-77 Paladin Magnum [ Base 3 Round Clip (6 with Modulator) | Uses Thermal Clips | Mods(2/2): Heat Modulator, Silencer]
- -- Dual Tano Blades [ Ceramic Sword | Melee Range | Weighted for Throwing | Ignores Armor due to Integrated Oscillator ]
- _
- Traits:
- >Drell Physiology:
- -- Coiled Musculature: +1 to Physique for the purposes of Strength Tests.
- -- Enhanced Control: +1 Coordination.
- -- Skin Venom: Prolonged skin contact with other humanoids will cause hallucinations
- -- Eidetic Memory: Automatically Passes Memory and Knowledge checks, provided the required material has been read.
- -- Unique Hyoid Bones: Capable of vocalizing sounds outside the human auditory range. Grants resistance to strangling.
- -- Expanded Auditory Sense: Capable of hearing sounds outside the human auditory range.
- -- Child of Rakhana: Can go long periods without food or water.
- >Sira'fa: -3 to Charisma. +3 to Intimidation. Immune to Fear, Stress, Torture and other Emotional or Mental Effects.
- >Artu'kai Adept:
- -- Living Weapon: Uses 4 Dice for Coordination Checks. Grants Exotic Weapons Proficiency (Tano Blades, Artu'Kai Blade System)
- -- Unbreakable Will: +2 to Willpower. Minor Wounds impose no penalties.
- -- Still Mind:
- -- Regenerative Meditation: Can enter a trance that grants Healing Factor 1 for a short amount of time
- -- Rejuvenating Meditation: Can enter a trance that replaces sleep. Allows long periods of operation without rest.
- -- Ambidextrous: No penalty for using a weapon in the off-hand.
- _
- Biotic Powers:
- >Barrier: Instead of Shields, Biotics rely on their innate powers to generate a protective Mass Effect Field around themselves. They can manually refresh their Barrier if they wish instead of waiting for it to recharge. [1 Turn to Recharge When Overwhelmed, but can be strengthened or recharged quickly when depleted with a Biotics Check]
- >Disruption: Allows Interference with other Mass Effect Fields, eroding or possibly negating them. [No Recharge, requires Biotic Checks to function]
- >Telekinesis: Manipulation of Objects through the use of Mass Effect Fields. [No Recharge, but requires continuous Biotic Checks to prevent Feedback]
- >Dash: Generates a specialized Mass Effect Field around the user that launches them near instantaneously across a short distance to a position within line of sight, essentially "teleporting" them. [2 Turn Recharge]
- >Slash: Generates a Biotic field along the edge of a bladed weapon which can be thrown to slice through targets at a distance. [3 Turn Recharge]
- _
- Tech Modules:
- >Scan: Reveals information on selected target such as power readouts, shield strength, and other useful data. Can also paint the target on the users HUD and the HUDs of those within the user's Tactical Network. [No Recharge Time]
- >Cloak: Creates a holographic screen around the user that mimics the surroundings while spoofing most electronic detectors. [Lasts Until Dismissed or Disrupted, 5 Turn Recharge Time between uses]
- >Overload: Fabricates and Fires a small EMP capable of shorting out Weapons, Shields and Armor. [2 Turn Recharge Time]
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