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- #pragma once
- #include "../GameLib/ItemData.h"
- struct SAffects
- {
- enum
- {
- AFFECT_MAX_NUM = 32,
- };
- SAffects() : dwAffects(0) {}
- SAffects(const DWORD & c_rAffects)
- {
- __SetAffects(c_rAffects);
- }
- int operator = (const DWORD & c_rAffects)
- {
- __SetAffects(c_rAffects);
- }
- BOOL IsAffect(BYTE byIndex)
- {
- return dwAffects & (1 << byIndex);
- }
- void __SetAffects(const DWORD & c_rAffects)
- {
- dwAffects = c_rAffects;
- }
- DWORD dwAffects;
- };
- extern std::string g_strGuildSymbolPathName;
- const DWORD c_Name_Max_Length = 64;
- const DWORD c_FileName_Max_Length = 128;
- const DWORD c_Short_Name_Max_Length = 32;
- const DWORD c_Inventory_Page_Size = 5*9; // x*y
- const DWORD c_Inventory_Page_Count = 4;
- const DWORD c_ItemSlot_Count = c_Inventory_Page_Size * c_Inventory_Page_Count;
- const DWORD c_Equipment_Count = 12;
- const DWORD c_Equipment_Start = c_ItemSlot_Count;
- const DWORD c_Equipment_Body = c_Equipment_Start + 0;
- const DWORD c_Equipment_Head = c_Equipment_Start + 1;
- const DWORD c_Equipment_Shoes = c_Equipment_Start + 2;
- const DWORD c_Equipment_Wrist = c_Equipment_Start + 3;
- const DWORD c_Equipment_Weapon = c_Equipment_Start + 4;
- const DWORD c_Equipment_Neck = c_Equipment_Start + 5;
- const DWORD c_Equipment_Ear = c_Equipment_Start + 6;
- const DWORD c_Equipment_Unique1 = c_Equipment_Start + 7;
- const DWORD c_Equipment_Unique2 = c_Equipment_Start + 8;
- const DWORD c_Equipment_Arrow = c_Equipment_Start + 9;
- const DWORD c_Equipment_Shield = c_Equipment_Start + 10;
- // »х·О ГЯ°ЎµИ ЅЕ±Ф №ЭБц & є§Ж®
- // АеВшЗь ѕЖАМЕЫїЎ ЗТґзЗТ јц АЦґВ А§ДЎ°Ў ±вБё Аеєс, Г¤±в¶ш ДщЅєЖ® єё»у, ДЪЅєЖ¬ ЅГЅєЕЫ µоАё·О АОЗШј °ш°ЈАМ АЯ·БАЦґЩ.
- // АМ°Ф ґЩ Г¤±в¶ш єё»у №цЗБё¦ АеВшѕЖАМЕЫГі·і ±ёЗцЗС ¤µ¤ў ¶§№®їЎ іё®іµµы... ¤¶¤І
- //
- // Б¤ё®ЗПёй, ±вБё АеєсГўµйАє ј№цDB»у ѕЖАМЕЫ ЖчБцјЗАМ 90 ~ 102 АМ°н,
- // 2013ів ГКїЎ »х·О ГЯ°ЎµЗґВ ЅЅ·ФµйАє 111 ~ єОЕН ЅГАЫЗСґЩ. Вшїл АеєсїЎј ГЦґл·О »зїлЗТ јц АЦґВ °ЄАє 121 ±оБцАМ°н, 122єОЕНґВ їлИҐј®їЎј »зїлЗСґЩ.
- #ifdef ENABLE_NEW_EQUIPMENT_SYSTEM
- const DWORD c_New_Equipment_Start = c_Equipment_Start + 22;
- const DWORD c_New_Equipment_Count = 3;
- const DWORD c_Equipment_Ring1 = c_New_Equipment_Start + 0;
- const DWORD c_Equipment_Ring2 = c_New_Equipment_Start + 1;
- const DWORD c_Equipment_Belt = c_New_Equipment_Start + 2;;
- #endif
- enum EDragonSoulDeckType
- {
- DS_DECK_1,
- DS_DECK_2,
- DS_DECK_MAX_NUM = 2,
- };
- enum EDragonSoulGradeTypes
- {
- DRAGON_SOUL_GRADE_NORMAL,
- DRAGON_SOUL_GRADE_BRILLIANT,
- DRAGON_SOUL_GRADE_RARE,
- DRAGON_SOUL_GRADE_ANCIENT,
- DRAGON_SOUL_GRADE_LEGENDARY,
- DRAGON_SOUL_GRADE_MAX,
- };
- enum EDragonSoulStepTypes
- {
- DRAGON_SOUL_STEP_LOWEST,
- DRAGON_SOUL_STEP_LOW,
- DRAGON_SOUL_STEP_MID,
- DRAGON_SOUL_STEP_HIGH,
- DRAGON_SOUL_STEP_HIGHEST,
- DRAGON_SOUL_STEP_MAX,
- };
- #ifdef ENABLE_COSTUME_SYSTEM
- const DWORD c_Costume_Slot_Start = c_Equipment_Start + 19;
- const DWORD c_Costume_Slot_Body = c_Costume_Slot_Start + 0;
- const DWORD c_Costume_Slot_Hair = c_Costume_Slot_Start + 1;
- const DWORD c_Costume_Slot_Acce = c_Costume_Slot_Start + 2;
- const DWORD c_Costume_Slot_Mount = c_Costume_Slot_Start + 3;
- const DWORD c_Costume_Slot_Count = 4;
- const DWORD c_Costume_Slot_End = c_Costume_Slot_Start + c_Costume_Slot_Count;
- #endif
- // [БЦАЗ] јэАЪ(32) ЗПµеДЪµщ БЦАЗ. ЗцАз ј№цїЎј їлИҐј® ЅЅ·ФАє 32єОЕНАУ.
- // ј№ц common/length.h ЖДАПАЗ EWearPositions ї°ЕЗьАМ 32±оБц И®АеµЙ °НА» ї°µОЗП°н(32 АМ»уАє И®Ае ЗП±в Иыµй°Ф µЗѕоАЦАЅ.),
- // ±Ч АМИДєОЕНё¦ їлИҐј® АеВш ЅЅ·ФАё·О »зїл.
- const DWORD c_Wear_Max = 32;
- const DWORD c_DragonSoul_Equip_Start = c_ItemSlot_Count + c_Wear_Max;
- const DWORD c_DragonSoul_Equip_Slot_Max = 6;
- const DWORD c_DragonSoul_Equip_End = c_DragonSoul_Equip_Start + c_DragonSoul_Equip_Slot_Max * DS_DECK_MAX_NUM;
- // NOTE: 2013ів 2їщ 5АП ЗцАз... їлИҐј® µҐЕ©ґВ 2°і°Ў БёАзЗПґВµҐ, ЗвИД И®Ае °ЎґЙјєАМ АЦѕој 3°і µҐЕ© ї©АЇєРА» ЗТґз ЗШ µТ. ±Ч µЪ °ш°ЈАє є§Ж® АОєҐЕдё®·О »зїл
- const DWORD c_DragonSoul_Equip_Reserved_Count = c_DragonSoul_Equip_Slot_Max * 3;
- #ifdef ENABLE_NEW_EQUIPMENT_SYSTEM
- // є§Ж® ѕЖАМЕЫАМ Б¦°шЗПґВ АОєҐЕдё®
- const DWORD c_Belt_Inventory_Slot_Start = c_DragonSoul_Equip_End + c_DragonSoul_Equip_Reserved_Count;
- const DWORD c_Belt_Inventory_Width = 4;
- const DWORD c_Belt_Inventory_Height= 4;
- const DWORD c_Belt_Inventory_Slot_Count = c_Belt_Inventory_Width * c_Belt_Inventory_Height;
- const DWORD c_Belt_Inventory_Slot_End = c_Belt_Inventory_Slot_Start + c_Belt_Inventory_Slot_Count;
- const DWORD c_Inventory_Count = c_Belt_Inventory_Slot_End;
- #else
- const DWORD c_Inventory_Count = c_DragonSoul_Equip_End;
- #endif
- // їлИҐј® Аьїл АОєҐЕдё®
- const DWORD c_DragonSoul_Inventory_Start = 0;
- const DWORD c_DragonSoul_Inventory_Box_Size = 32;
- const DWORD c_DragonSoul_Inventory_Count = CItemData::DS_SLOT_NUM_TYPES * DRAGON_SOUL_GRADE_MAX * c_DragonSoul_Inventory_Box_Size;
- const DWORD c_DragonSoul_Inventory_End = c_DragonSoul_Inventory_Start + c_DragonSoul_Inventory_Count;
- enum ESlotType
- {
- SLOT_TYPE_NONE,
- SLOT_TYPE_INVENTORY,
- SLOT_TYPE_SKILL,
- SLOT_TYPE_EMOTION,
- SLOT_TYPE_SHOP,
- SLOT_TYPE_EXCHANGE_OWNER,
- SLOT_TYPE_EXCHANGE_TARGET,
- SLOT_TYPE_QUICK_SLOT,
- SLOT_TYPE_SAFEBOX,
- SLOT_TYPE_PRIVATE_SHOP,
- SLOT_TYPE_MALL,
- SLOT_TYPE_DRAGON_SOUL_INVENTORY,
- SLOT_TYPE_MAX,
- };
- enum EWindows
- {
- RESERVED_WINDOW,
- INVENTORY, // ±вє» АОєҐЕдё®. (45Д ВҐё®°Ў 2ЖдАМБц БёАз = 90Д)
- EQUIPMENT,
- SAFEBOX,
- MALL,
- DRAGON_SOUL_INVENTORY,
- GROUND, // NOTE: 2013ів 2їщ5АП ЗцАз±оБц unused.. їЦ АЦґВ°ЕБц???
- BELT_INVENTORY, // NOTE: W2.1 №цАьїЎ »х·О ГЯ°ЎµЗґВ є§Ж® ЅЅ·Ф ѕЖАМЕЫАМ Б¦°шЗПґВ є§Ж® АОєҐЕдё®
- WINDOW_TYPE_MAX,
- };
- enum EDSInventoryMaxNum
- {
- DS_INVENTORY_MAX_NUM = c_DragonSoul_Inventory_Count,
- DS_REFINE_WINDOW_MAX_NUM = 15,
- };
- #pragma pack (push, 1)
- #define WORD_MAX 0xffff
- typedef struct SItemPos
- {
- BYTE window_type;
- WORD cell;
- SItemPos ()
- {
- window_type = INVENTORY;
- cell = WORD_MAX;
- }
- SItemPos (BYTE _window_type, WORD _cell)
- {
- window_type = _window_type;
- cell = _cell;
- }
- // ±вБёїЎ cellАЗ ЗьА» єёёй BYTE°Ў ґлєОєРАМБцёё, oi
- // ѕо¶І єОєРАє int, ѕо¶І єОєРАє WORD·О µЗѕоАЦѕо,
- // °ЎАе Е« АЪ·бЗьАО int·О №ЮґВґЩ.
- // int operator=(const int _cell)
- // {
- //window_type = INVENTORY;
- // cell = _cell;
- // return cell;
- // }
- bool IsValidCell()
- {
- switch (window_type)
- {
- case INVENTORY:
- return cell < c_Inventory_Count;
- break;
- case EQUIPMENT:
- return cell < c_DragonSoul_Equip_End;
- break;
- case DRAGON_SOUL_INVENTORY:
- return cell < (DS_INVENTORY_MAX_NUM);
- break;
- default:
- return false;
- }
- }
- bool IsEquipCell()
- {
- switch (window_type)
- {
- case INVENTORY:
- case EQUIPMENT:
- return (c_Equipment_Start + c_Wear_Max > cell) && (c_Equipment_Start <= cell);
- break;
- case BELT_INVENTORY:
- case DRAGON_SOUL_INVENTORY:
- return false;
- break;
- default:
- return false;
- }
- }
- #ifdef ENABLE_NEW_EQUIPMENT_SYSTEM
- bool IsBeltInventoryCell()
- {
- bool bResult = c_Belt_Inventory_Slot_Start <= cell && c_Belt_Inventory_Slot_End > cell;
- return bResult;
- }
- #endif
- bool operator==(const struct SItemPos& rhs) const
- {
- return (window_type == rhs.window_type) && (cell == rhs.cell);
- }
- bool operator<(const struct SItemPos& rhs) const
- {
- return (window_type < rhs.window_type) || ((window_type == rhs.window_type) && (cell < rhs.cell));
- }
- } TItemPos;
- #pragma pack(pop)
- const DWORD c_QuickBar_Line_Count = 3;
- const DWORD c_QuickBar_Slot_Count = 12;
- const float c_Idle_WaitTime = 5.0f;
- const int c_Monster_Race_Start_Number = 6;
- const int c_Monster_Model_Start_Number = 20001;
- const float c_fAttack_Delay_Time = 0.2f;
- const float c_fHit_Delay_Time = 0.1f;
- const float c_fCrash_Wave_Time = 0.2f;
- const float c_fCrash_Wave_Distance = 3.0f;
- const float c_fHeight_Step_Distance = 50.0f;
- enum
- {
- DISTANCE_TYPE_FOUR_WAY,
- DISTANCE_TYPE_EIGHT_WAY,
- DISTANCE_TYPE_ONE_WAY,
- DISTANCE_TYPE_MAX_NUM,
- };
- const float c_fMagic_Script_Version = 1.0f;
- const float c_fSkill_Script_Version = 1.0f;
- const float c_fMagicSoundInformation_Version = 1.0f;
- const float c_fBattleCommand_Script_Version = 1.0f;
- const float c_fEmotionCommand_Script_Version = 1.0f;
- const float c_fActive_Script_Version = 1.0f;
- const float c_fPassive_Script_Version = 1.0f;
- // Used by PushMove
- const float c_fWalkDistance = 175.0f;
- const float c_fRunDistance = 310.0f;
- #define FILE_MAX_LEN 128
- enum
- {
- ITEM_SOCKET_SLOT_MAX_NUM = 3,
- ITEM_ATTRIBUTE_SLOT_MAX_NUM = 15,
- };
- #pragma pack(push)
- #pragma pack(1)
- typedef struct SQuickSlot
- {
- BYTE Type;
- BYTE Position;
- } TQuickSlot;
- typedef struct TPlayerItemAttribute
- {
- BYTE bType;
- short sValue;
- } TPlayerItemAttribute;
- typedef struct packet_item
- {
- DWORD vnum;
- BYTE count;
- DWORD flags;
- DWORD anti_flags;
- long alSockets[ITEM_SOCKET_SLOT_MAX_NUM];
- TPlayerItemAttribute aAttr[ITEM_ATTRIBUTE_SLOT_MAX_NUM];
- } TItemData;
- typedef struct packet_shop_item
- {
- DWORD vnum;
- DWORD price;
- BYTE count;
- BYTE display_pos;
- long alSockets[ITEM_SOCKET_SLOT_MAX_NUM];
- TPlayerItemAttribute aAttr[ITEM_ATTRIBUTE_SLOT_MAX_NUM];
- } TShopItemData;
- #pragma pack(pop)
- inline float GetSqrtDistance(int ix1, int iy1, int ix2, int iy2) // By sqrt
- {
- float dx, dy;
- dx = float(ix1 - ix2);
- dy = float(iy1 - iy2);
- return sqrtf(dx*dx + dy*dy);
- }
- // DEFAULT_FONT
- void DefaultFont_Startup();
- void DefaultFont_Cleanup();
- void DefaultFont_SetName(const char * c_szFontName);
- CResource* DefaultFont_GetResource();
- CResource* DefaultItalicFont_GetResource();
- // END_OF_DEFAULT_FONT
- void SetGuildSymbolPath(const char * c_szPathName);
- const char * GetGuildSymbolFileName(DWORD dwGuildID);
- BYTE SlotTypeToInvenType(BYTE bSlotType);
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