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- # partner script, if you have a hunting parter for MA'ing, this script works for diff things
- # by Aethor Whiteaxe
- friendlist = [ "Aethor", "Tottianna", "Windi"] ### Edit names here
- def wait_rt
- target_line = matchtimeout 4, "Roundtime:", "Cast Roundtime"
- if (target_line =~ /Roundtime\: (\d+) sec/i)
- sleep $1.to_f
- elsif (target_line =~ /Cast Roundtime (\d+) seconds/i)
- sleep $1.to_f
- end
- end
- while(true)
- target_line = waitfor("offers you", "thumps you!", "channels at", "The sound of crashing waves suddenly", "swings a","pokes you in the ribs.","winks at you.", "points at","gestures at", "just nudged you", /\[Private\]\-/ )
- friendlist.each do |person|
- if(target_line =~ /#{person} offers you./i)
- fput "stow #{GameObj.right_hand}"
- fput "accept"
- fput "stow #{GameObj.right_hand}"
- fput "gird"
- elsif(target_line =~ /The sound of crashing waves suddenly/)
- if Char.name =~ /Calvert/
- fput "turn my med"
- elsif Char.name =~ /Krysalla/
- fput "turn my pin"
- end
- elsif(target_line =~ /#{person} thumps you!/i)
- if (mana?())
- fput "prep 506"
- fput "cast at #{person}"
- waitrt?
- else
- fput "shake head"
- end
- elsif(target_line =~/#{person} channels at./i)
- if Char.name =~ /Calvert/
- Spell[1035].cast if !Spell[1035].active
- end
- waitrt?
- fput "stance off"
- fput "att"
- waitrt?
- fput "att"
- waitrt?
- fput "att"
- waitrt?
- fput "att"
- waitrt?
- fput "stance def"
- elsif(target_line =~/#{person} gestures at./i)
- if Char.name =~ /Calvert/
- Spell[1035].cast if !Spell[1035].active
- end
- waitrt?
- fput "stance off"
- fput "att"
- waitrt?
- fput "att"
- waitrt?
- fput "att"
- waitrt?
- fput "att"
- waitrt?
- fput "stance def"
- elsif(target_line =~ /#{person} pokes you in the ribs./i)
- start_script "waggle", ["#{person}"]
- sleep 25
- elsif(target_line =~/#{person} winks at you./i)
- if mana?(40)
- fput "send 40 #{person}"
- else
- fput "wave #{person}"
- fput "snicker #{person}"
- end
- end
- end
- end
- The assistant steps aside with a client to answer some of her questions.
- J>
- The sound of crashing waves suddenly echoes from around Aethor as a curtain of bubbling water erupts from beneath his feet, swirling upwards until it has wrapped his form completely. His outline blurs and distorts through the watery curtain and after a moment a great gurgling noise sounds as the water drains away, leaving no trace of Aethor.
- J>
- [partner]>turn my med
- With a gut-wrenching twist, you feel turned inside out as everything goes black. You feel disconnected from your body as you run towards a bright light at the end of a long tunnel and then realize you are elsewhere.
- [Dragonspine and Krodera]
- The street widens into a circular plaza several hundred feet across. Dwarves and giantmen lounge on stone benches by a massive granite fountain in the center. The burbling of the waters, the low mumblings of the dwarves and the booming laughter of the giants somehow blend together into a vibrant harmony. You also see a red-chested hawk that is flying around, a stone bin, a wrought iron sign, a lava tube and a pristine hulking giant statue.
- Also here: Aethor
- Obvious paths: north, east, south, west
- J>
- [partner]>turn my med
- With a gut-wrenching twist, you feel turned inside out as everything goes black. You feel disconnected from your body as you run towards a bright light at the end of a long tunnel and then realize you are elsewhere.
- [Wisteria Lane and Rose Avenue]
- Two roads converge in a semi-circled corner, Wisteria Lane heading west back toward the gates, while Rose Avenue heads north toward Oleander Avenue. An ivy-twined atrium occupies the corner, while directly across the street is a nook filled with tents and wagons that various traveling merchants have set up. Gypsies move about the camp, some tending to their own, while others attempt to sell their various wares to any whom pass.
- Also here: Kyokoa
- Obvious paths: north, west
- J>
- [partner]>turn my med
- With a gut-wrenching twist, you feel turned inside out as everything goes black. You feel disconnected from your body as you run towards a bright light at the end of a long tunnel and then realize you are elsewhere.
- [Dragonspine and Krodera]
- The street widens into a circular plaza several hundred feet across. Dwarves and giantmen lounge on stone benches by a massive granite fountain in the center. The burbling of the waters, the low mumblings of the dwarves and the booming laughter of the giants somehow blend together into a vibrant harmony. You also see a red-chested hawk that is flying around, a stone bin, a wrought iron sign, a lava tube and a pristine hulking giant statue.
- Also here: Aethor
- Obvious paths: north, east, south, west
- J>
- An exultant luck spirit floats in, following Aethor.
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