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Whiteaxe

calvert

Mar 9th, 2016
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  1. # partner script, if you have a hunting parter for MA'ing, this script works for diff things
  2. # by Aethor Whiteaxe
  3.  
  4. friendlist = [ "Aethor", "Tottianna", "Windi"] ### Edit names here
  5.  
  6. def wait_rt
  7. target_line = matchtimeout 4, "Roundtime:", "Cast Roundtime"
  8. if (target_line =~ /Roundtime\: (\d+) sec/i)
  9. sleep $1.to_f
  10. elsif (target_line =~ /Cast Roundtime (\d+) seconds/i)
  11. sleep $1.to_f
  12. end
  13. end
  14.  
  15. while(true)
  16.  
  17. target_line = waitfor("offers you", "thumps you!", "channels at", "The sound of crashing waves suddenly", "swings a","pokes you in the ribs.","winks at you.", "points at","gestures at", "just nudged you", /\[Private\]\-/ )
  18.  
  19. friendlist.each do |person|
  20. if(target_line =~ /#{person} offers you./i)
  21. fput "stow #{GameObj.right_hand}"
  22. fput "accept"
  23. fput "stow #{GameObj.right_hand}"
  24. fput "gird"
  25. elsif(target_line =~ /The sound of crashing waves suddenly/)
  26. if Char.name =~ /Calvert/
  27. fput "turn my med"
  28. elsif Char.name =~ /Krysalla/
  29. fput "turn my pin"
  30. end
  31. elsif(target_line =~ /#{person} thumps you!/i)
  32. if (mana?())
  33. fput "prep 506"
  34. fput "cast at #{person}"
  35. waitrt?
  36. else
  37. fput "shake head"
  38. end
  39. elsif(target_line =~/#{person} channels at./i)
  40. if Char.name =~ /Calvert/
  41. Spell[1035].cast if !Spell[1035].active
  42. end
  43. waitrt?
  44. fput "stance off"
  45. fput "att"
  46. waitrt?
  47. fput "att"
  48. waitrt?
  49. fput "att"
  50. waitrt?
  51. fput "att"
  52. waitrt?
  53. fput "stance def"
  54. elsif(target_line =~/#{person} gestures at./i)
  55. if Char.name =~ /Calvert/
  56. Spell[1035].cast if !Spell[1035].active
  57. end
  58. waitrt?
  59. fput "stance off"
  60. fput "att"
  61. waitrt?
  62. fput "att"
  63. waitrt?
  64. fput "att"
  65. waitrt?
  66. fput "att"
  67. waitrt?
  68. fput "stance def"
  69. elsif(target_line =~ /#{person} pokes you in the ribs./i)
  70. start_script "waggle", ["#{person}"]
  71. sleep 25
  72. elsif(target_line =~/#{person} winks at you./i)
  73. if mana?(40)
  74. fput "send 40 #{person}"
  75. else
  76. fput "wave #{person}"
  77. fput "snicker #{person}"
  78. end
  79.  
  80. end
  81. end
  82. end
  83.  
  84.  
  85.  
  86.  
  87. The assistant steps aside with a client to answer some of her questions.
  88. J>
  89. The sound of crashing waves suddenly echoes from around Aethor as a curtain of bubbling water erupts from beneath his feet, swirling upwards until it has wrapped his form completely. His outline blurs and distorts through the watery curtain and after a moment a great gurgling noise sounds as the water drains away, leaving no trace of Aethor.
  90. J>
  91. [partner]>turn my med
  92.  
  93. With a gut-wrenching twist, you feel turned inside out as everything goes black. You feel disconnected from your body as you run towards a bright light at the end of a long tunnel and then realize you are elsewhere.
  94. [Dragonspine and Krodera]
  95. The street widens into a circular plaza several hundred feet across. Dwarves and giantmen lounge on stone benches by a massive granite fountain in the center. The burbling of the waters, the low mumblings of the dwarves and the booming laughter of the giants somehow blend together into a vibrant harmony. You also see a red-chested hawk that is flying around, a stone bin, a wrought iron sign, a lava tube and a pristine hulking giant statue.
  96. Also here: Aethor
  97. Obvious paths: north, east, south, west
  98. J>
  99. [partner]>turn my med
  100.  
  101. With a gut-wrenching twist, you feel turned inside out as everything goes black. You feel disconnected from your body as you run towards a bright light at the end of a long tunnel and then realize you are elsewhere.
  102. [Wisteria Lane and Rose Avenue]
  103. Two roads converge in a semi-circled corner, Wisteria Lane heading west back toward the gates, while Rose Avenue heads north toward Oleander Avenue. An ivy-twined atrium occupies the corner, while directly across the street is a nook filled with tents and wagons that various traveling merchants have set up. Gypsies move about the camp, some tending to their own, while others attempt to sell their various wares to any whom pass.
  104. Also here: Kyokoa
  105. Obvious paths: north, west
  106. J>
  107. [partner]>turn my med
  108.  
  109. With a gut-wrenching twist, you feel turned inside out as everything goes black. You feel disconnected from your body as you run towards a bright light at the end of a long tunnel and then realize you are elsewhere.
  110. [Dragonspine and Krodera]
  111. The street widens into a circular plaza several hundred feet across. Dwarves and giantmen lounge on stone benches by a massive granite fountain in the center. The burbling of the waters, the low mumblings of the dwarves and the booming laughter of the giants somehow blend together into a vibrant harmony. You also see a red-chested hawk that is flying around, a stone bin, a wrought iron sign, a lava tube and a pristine hulking giant statue.
  112. Also here: Aethor
  113. Obvious paths: north, east, south, west
  114. J>
  115. An exultant luck spirit floats in, following Aethor.
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