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sunderedcycle

Z'keer's sheet

Feb 13th, 2015
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  1. 90 points
  2. 13-Strength
  3. 14-endurance
  4. 15-agility
  5. 9-Willpower
  6. 7-intelligence
  7. 8-Personality
  8. 3-Perception
  9. 21-Luck -5 for the Thief Birthsign +10 Luck from Thief Birthsign
  10.  
  11. 2500 CrP
  12. Ambidextrous: 20 CrP
  13. Brave: 30 CrP
  14. Burning Hatred (Thalmor): 20 CrP
  15. Disturbing Voice: +10 CrP
  16. Pain Tolerance (30)
  17. Perfect Memory: 40 CrP
  18. Addiction (Moonsugar, +10)
  19. Danger Sense: 20 CrP
  20. Good with Animals: 10 CrP
  21. 2350 CrP
  22. Skills-2100 CrP
  23. 250
  24. Minor Soul Trap-5
  25. Mark-10
  26. Recall-25
  27. Dispel
  28. Enchanter Illusion [Novice]
  29. Catfall [Apprentice] (cost halved due to race)
  30.  
  31. Name: Z'Keer
  32. Race: Khajiit (Cathay Raht)
  33. Birthsign: The Thief
  34. Player: Summ Gai
  35. GM: Tayem
  36. ----------------
  37. -Characteristics-
  38.  
  39. Strength: 40
  40. Endurance: 40
  41. Agility: 40
  42. Intelligence: 30
  43. Willpower: 30
  44. Perception: 30
  45. Personality: 30
  46. Luck: 26
  47. -----------------
  48. -Attributes-
  49. Health: 40
  50. Wound Threshold: 8
  51. Stamina: 4
  52. Magicka Pool: 30
  53. Size: Standard
  54. Movement Rating: 4
  55. Carry Rating: 12
  56. Initiative Rating: 7
  57. Maximum Action Points: 10
  58. Damage Bonus: 4 (5)
  59. Maximum Luck Points: 20
  60. -------------------------
  61. -Physical State-
  62. Trauma:
  63. Fatigue:
  64. Magika: 30
  65. Action Points: 10
  66. Luck Points: 20
  67. --------------------------
  68. -Skills and Specializations-
  69.  
  70. Combat Style [Stalking Hunter] (Strength, Agility): Apprentice (+20)
  71. Survival (Intelligence, Perception): Apprentice (+20)
  72. Navigate (Intelligence+Perception): Apprentice (+20)
  73. Profession [Animal Trainer] (Intelligence): Novice(+10)
  74. Riding (Agility): Novice(+10)
  75. Subterfuge (Agility, Intelligence): Novice(+10)
  76. Stealth (Agility, Perception): Novice(+10)
  77. Profession [Craft Essentials] (Agility): Novice(+10)
  78. Acrobatics (Strength, Agility): Novice(+10)
  79. Evade (Agility): Novice(+10)
  80. Athletics (Strength, Endurance): Novice(+10)
  81. Intimidate (Strength, Willpower): Novice(+10)
  82. Observe (Perception): Novice(+10)
  83. First Aid (Agility, Intelligence): Novice(+10)
  84. Linguistics (Intelligence): Novice(+10)
  85. Lore (Intelligence): Novice(+10)
  86. Mysticism (Mysticism): Novice(+10)
  87. Enchanting (Intelligence): Novice(+10)
  88. -------------------------
  89. -Combat Styles and Specializations-
  90. Stalking Hunter: Apprentice +20 Spear, Axe, Dagger, Claws
  91. -------------------------
  92. -Talents-
  93. Enchanter Destruction (Novice): Allows the Character to Enchant with the School of Destruction
  94. Catfall (Apprentice): Reduce the distance the character falls by a number of meters equal to his Agility bonus for the purposes of calculating fall damage against him.
  95. -------------------------
  96. -Traits-
  97.  
  98. Dark Sight: A character with this trait can see normally even in areas with total darkness, and never takes penalties for acting in areas with dim or no lighting.
  99.  
  100. Natural Weapons: (1d10+1 R; Pen 0; S; T; Tearing): The character with this trait has natural weapons that use the specified profile.
  101.  
  102. Heavy Hitter 1: Add 1 to the character’s Damage Bonus.
  103.  
  104. Ambidextrous: The character is ambidextrous. He does not suffer the -10 penalty for making attacks with weapons in his off hand.
  105.  
  106. Brave: The character is brave, and does not scare easily. They receive a +10 bonus on Willpower based tests to resist fear or intimidation
  107.  
  108. Burning Hatred Thalmor: The character bears a grudge against the Thalmor. The character despises this person or people and must make a Willpower test when attempting to flee or avoid potential combat with the chosen person or people. However, their hatred fuels them in combat, granting them a +5 bonus to any tests made in order to cause harm to the chosen person or people. The character may have several instances of this trait, but not for the same group.
  109.  
  110. Disturbing Voice: The character has an intimidating, disturbing voice. He gains a +10 to Intimidate tests, but suffers a -10 to all other Personality based tests that involve speaking.
  111.  
  112. Pain Tolerance (30): The character has a high threshold for pain, and makes any Willpower based tests called for in order to resist the effects of pain at a +30
  113.  
  114. Perfect Memory: The character has a perfect memory. The character has a perfect memory, and never forgets anything.
  115.  
  116. Addiction Moonsugar (10):The character is addicted to Moonsugar The character must indulge the addiction regularly (the exact time should be based on the nature of the addiction). If they fail to get their regular dosage, they suffer a -10 penalty to all tests until they do.
  117.  
  118. Danger Sense: The character seems to have a sixth sense for danger. They gain a +10 bonus on Perception based tests that would determine if they are surprised by an enemy or not.
  119.  
  120. Good With Animals: The character has a natural affinity for animals and gains a +10 bonus on Profession [Animal Trainer] skill tests to train or calm animals.
  121. ----------------------
  122. -Spells-
  123. Lesser Soul Trap: 6/+30 : Traps a Minor Soul inside a Soul Gem
  124. Mark: 10/+20 : Marks a spot for teleportation via the recall spell
  125. Recall: 25/-10 : Teleports to a spot marked by the Mark Spell.
  126. Dispel: 10/+10 : Removes any magic effects currently affecting the target (except those with the Constant form).
  127. ----------------------
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