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- 90 points
- 13-Strength
- 14-endurance
- 15-agility
- 9-Willpower
- 7-intelligence
- 8-Personality
- 3-Perception
- 21-Luck -5 for the Thief Birthsign +10 Luck from Thief Birthsign
- 2500 CrP
- Ambidextrous: 20 CrP
- Brave: 30 CrP
- Burning Hatred (Thalmor): 20 CrP
- Disturbing Voice: +10 CrP
- Pain Tolerance (30)
- Perfect Memory: 40 CrP
- Addiction (Moonsugar, +10)
- Danger Sense: 20 CrP
- Good with Animals: 10 CrP
- 2350 CrP
- Skills-2100 CrP
- 250
- Minor Soul Trap-5
- Mark-10
- Recall-25
- Dispel
- Enchanter Illusion [Novice]
- Catfall [Apprentice] (cost halved due to race)
- Name: Z'Keer
- Race: Khajiit (Cathay Raht)
- Birthsign: The Thief
- Player: Summ Gai
- GM: Tayem
- ----------------
- -Characteristics-
- Strength: 40
- Endurance: 40
- Agility: 40
- Intelligence: 30
- Willpower: 30
- Perception: 30
- Personality: 30
- Luck: 26
- -----------------
- -Attributes-
- Health: 40
- Wound Threshold: 8
- Stamina: 4
- Magicka Pool: 30
- Size: Standard
- Movement Rating: 4
- Carry Rating: 12
- Initiative Rating: 7
- Maximum Action Points: 10
- Damage Bonus: 4 (5)
- Maximum Luck Points: 20
- -------------------------
- -Physical State-
- Trauma:
- Fatigue:
- Magika: 30
- Action Points: 10
- Luck Points: 20
- --------------------------
- -Skills and Specializations-
- Combat Style [Stalking Hunter] (Strength, Agility): Apprentice (+20)
- Survival (Intelligence, Perception): Apprentice (+20)
- Navigate (Intelligence+Perception): Apprentice (+20)
- Profession [Animal Trainer] (Intelligence): Novice(+10)
- Riding (Agility): Novice(+10)
- Subterfuge (Agility, Intelligence): Novice(+10)
- Stealth (Agility, Perception): Novice(+10)
- Profession [Craft Essentials] (Agility): Novice(+10)
- Acrobatics (Strength, Agility): Novice(+10)
- Evade (Agility): Novice(+10)
- Athletics (Strength, Endurance): Novice(+10)
- Intimidate (Strength, Willpower): Novice(+10)
- Observe (Perception): Novice(+10)
- First Aid (Agility, Intelligence): Novice(+10)
- Linguistics (Intelligence): Novice(+10)
- Lore (Intelligence): Novice(+10)
- Mysticism (Mysticism): Novice(+10)
- Enchanting (Intelligence): Novice(+10)
- -------------------------
- -Combat Styles and Specializations-
- Stalking Hunter: Apprentice +20 Spear, Axe, Dagger, Claws
- -------------------------
- -Talents-
- Enchanter Destruction (Novice): Allows the Character to Enchant with the School of Destruction
- Catfall (Apprentice): Reduce the distance the character falls by a number of meters equal to his Agility bonus for the purposes of calculating fall damage against him.
- -------------------------
- -Traits-
- Dark Sight: A character with this trait can see normally even in areas with total darkness, and never takes penalties for acting in areas with dim or no lighting.
- Natural Weapons: (1d10+1 R; Pen 0; S; T; Tearing): The character with this trait has natural weapons that use the specified profile.
- Heavy Hitter 1: Add 1 to the character’s Damage Bonus.
- Ambidextrous: The character is ambidextrous. He does not suffer the -10 penalty for making attacks with weapons in his off hand.
- Brave: The character is brave, and does not scare easily. They receive a +10 bonus on Willpower based tests to resist fear or intimidation
- Burning Hatred Thalmor: The character bears a grudge against the Thalmor. The character despises this person or people and must make a Willpower test when attempting to flee or avoid potential combat with the chosen person or people. However, their hatred fuels them in combat, granting them a +5 bonus to any tests made in order to cause harm to the chosen person or people. The character may have several instances of this trait, but not for the same group.
- Disturbing Voice: The character has an intimidating, disturbing voice. He gains a +10 to Intimidate tests, but suffers a -10 to all other Personality based tests that involve speaking.
- Pain Tolerance (30): The character has a high threshold for pain, and makes any Willpower based tests called for in order to resist the effects of pain at a +30
- Perfect Memory: The character has a perfect memory. The character has a perfect memory, and never forgets anything.
- Addiction Moonsugar (10):The character is addicted to Moonsugar The character must indulge the addiction regularly (the exact time should be based on the nature of the addiction). If they fail to get their regular dosage, they suffer a -10 penalty to all tests until they do.
- Danger Sense: The character seems to have a sixth sense for danger. They gain a +10 bonus on Perception based tests that would determine if they are surprised by an enemy or not.
- Good With Animals: The character has a natural affinity for animals and gains a +10 bonus on Profession [Animal Trainer] skill tests to train or calm animals.
- ----------------------
- -Spells-
- Lesser Soul Trap: 6/+30 : Traps a Minor Soul inside a Soul Gem
- Mark: 10/+20 : Marks a spot for teleportation via the recall spell
- Recall: 25/-10 : Teleports to a spot marked by the Mark Spell.
- Dispel: 10/+10 : Removes any magic effects currently affecting the target (except those with the Constant form).
- ----------------------
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