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Jun 11th, 2014
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  1.  
  2.  
  3. version=11;
  4. class Mission
  5. {
  6. addOns[]=
  7. {
  8. "napf",
  9. "ca_modules_animals",
  10. "dayz_anim",
  11. "dayz_code",
  12. "dayz_communityassets",
  13. "dayz_weapons",
  14. "dayz_equip",
  15. "dayz_epoch",
  16. "dayz_vehicles",
  17. "cacharacters_pmc",
  18. "ca_modules_functions",
  19. "warfarebuildings",
  20. "glt_m300t",
  21. "pook_h13",
  22. "csj_gyroac",
  23. "map_eu",
  24. "jetskiyanahuiaddon",
  25. "gms_k98",
  26. "RH_m14",
  27. "FHQ_Remington",
  28. "FHQ_Remington_ammo",
  29. "FHQ_Remington_msr",
  30. "FHQ_Remington_xm2010",
  31. "FHQ_Remington_acr",
  32. "FHQ_Remington_rsass",
  33. "VILAS_WWP",
  34. "VILAS_RW_Forces",
  35. "VILAS_WWP_CO",
  36. "VILAS_RW_Forces_CO",
  37. "ddopp_taserpack",
  38. "smk_anims_lite",
  39. "MicroAirVehicles",
  40. "oz_is_objects",
  41. "monaro",
  42. "gsc_units_stalker_patch",
  43. "american_law_enforcement",
  44. "CYBP_Camels_Config",
  45. "nissan_350z",
  46. "warehouse",
  47. "mbg_killhouses",
  48. "mbg_buildings_3",
  49. "aif_arma1buildings",
  50. "mbg_african_buildings",
  51. "ussr_cheytac"
  52. };
  53. addOnsAuto[]=
  54. {
  55. "dayz_weapons",
  56. "ca_modules_functions",
  57. "napf"
  58. };
  59. randomSeed=11171215;
  60. class Intel
  61. {
  62. briefingName="DayZ Epoch Napf";
  63. briefingDescription="DayZ Epoch Napf";
  64. startWeather=0.067362607;
  65. forecastWeather=0.52341133;
  66. YEAR=2008;
  67. MONTH=6;
  68. DAY=1;
  69. HOUR=12;
  70. };
  71. class Groups
  72. {
  73. items=3;
  74. class Item0
  75. {
  76. side="WEST";
  77. class Vehicles
  78. {
  79. items=100;
  80. class Item0
  81. {
  82. POSITION[]={10153.744,0.50311524,-4593.8862};
  83. azimut=-17.0839;
  84. id=11;
  85. side="WEST";
  86. vehicle="Survivor1_DZ";
  87. player="PLAY CDG";
  88. skill=0.60000002;
  89. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  90. };
  91. class Item1
  92. {
  93. POSITION[]={10153.459,0.48586944,-4593.0918};
  94. azimut=-17.0839;
  95. id=0;
  96. side="WEST";
  97. vehicle="Survivor1_DZ";
  98. player="PLAYER COMMANDER";
  99. leader=1;
  100. rank="SERGEANT";
  101. skill=0.60000002;
  102. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  103. };
  104. class Item2
  105. {
  106. POSITION[]={10152.694,0.49981955,-4593.5269};
  107. azimut=-17.083944;
  108. id=5;
  109. side="WEST";
  110. vehicle="Survivor1_DZ";
  111. player="PLAY CDG";
  112. skill=0.60000002;
  113. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  114. };
  115. class Item3
  116. {
  117. POSITION[]={10152.9,0.47125387,-4592.2534};
  118. azimut=-17.083944;
  119. id=8;
  120. side="WEST";
  121. vehicle="Survivor1_DZ";
  122. player="PLAY CDG";
  123. skill=0.60000002;
  124. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  125. };
  126. class Item4
  127. {
  128. POSITION[]={10153.177,0.48773205,-4593.1089};
  129. azimut=-17.083944;
  130. id=18;
  131. side="WEST";
  132. vehicle="Survivor1_DZ";
  133. player="PLAY CDG";
  134. skill=0.60000002;
  135. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  136. };
  137. class Item5
  138. {
  139. POSITION[]={10152.428,0.51084626,-4593.9219};
  140. azimut=-17.083944;
  141. id=2;
  142. side="WEST";
  143. vehicle="Survivor1_DZ";
  144. player="PLAY CDG";
  145. skill=0.60000002;
  146. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  147. };
  148. class Item6
  149. {
  150. POSITION[]={10153.997,0.49231794,-4593.4897};
  151. azimut=-17.083937;
  152. id=9;
  153. side="WEST";
  154. vehicle="Survivor1_DZ";
  155. player="PLAY CDG";
  156. skill=0.60000002;
  157. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  158. };
  159. class Item7
  160. {
  161. POSITION[]={10154.568,0.47059688,-4592.6294};
  162. azimut=-17.083944;
  163. id=21;
  164. side="WEST";
  165. vehicle="Survivor1_DZ";
  166. player="PLAY CDG";
  167. skill=0.60000002;
  168. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  169. };
  170. class Item8
  171. {
  172. POSITION[]={10154.459,0.50353569,-4594.0522};
  173. azimut=-17.083944;
  174. id=13;
  175. side="WEST";
  176. vehicle="Survivor1_DZ";
  177. player="PLAY CDG";
  178. skill=0.60000002;
  179. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  180. };
  181. class Item9
  182. {
  183. POSITION[]={10153.094,0.50182068,-4593.6948};
  184. azimut=-17.083944;
  185. id=7;
  186. side="WEST";
  187. vehicle="Survivor1_DZ";
  188. player="PLAY CDG";
  189. skill=0.60000002;
  190. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  191. };
  192. class Item10
  193. {
  194. POSITION[]={10153.072,0.47461963,-4592.4688};
  195. azimut=-17.0839;
  196. id=36;
  197. side="WEST";
  198. vehicle="Survivor1_DZ";
  199. player="PLAY CDG";
  200. skill=0.60000002;
  201. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  202. };
  203. class Item11
  204. {
  205. POSITION[]={10153.177,0.49725819,-4593.5205};
  206. azimut=-17.083944;
  207. id=25;
  208. side="WEST";
  209. vehicle="Survivor1_DZ";
  210. player="PLAY CDG";
  211. skill=0.60000002;
  212. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  213. };
  214. class Item12
  215. {
  216. POSITION[]={10153.629,0.50829321,-4594.0688};
  217. azimut=-17.083944;
  218. id=43;
  219. side="WEST";
  220. vehicle="Survivor1_DZ";
  221. player="PLAY CDG";
  222. skill=0.60000002;
  223. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  224. };
  225. class Item13
  226. {
  227. POSITION[]={10154.418,0.49486038,-4593.687};
  228. azimut=-17.083944;
  229. id=30;
  230. side="WEST";
  231. vehicle="Survivor1_DZ";
  232. player="PLAY CDG";
  233. skill=0.60000002;
  234. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  235. };
  236. class Item14
  237. {
  238. POSITION[]={10153.971,0.46586338,-4592.2397};
  239. azimut=-17.083944;
  240. id=33;
  241. side="WEST";
  242. vehicle="Survivor1_DZ";
  243. player="PLAY CDG";
  244. skill=0.60000002;
  245. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  246. };
  247. class Item15
  248. {
  249. POSITION[]={10154.156,0.47743705,-4592.8628};
  250. azimut=-17.083944;
  251. id=1;
  252. side="WEST";
  253. vehicle="Survivor1_DZ";
  254. player="PLAY CDG";
  255. skill=0.60000002;
  256. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  257. };
  258. class Item16
  259. {
  260. POSITION[]={10152.481,0.48660722,-4592.9023};
  261. azimut=-17.083944;
  262. id=4;
  263. side="WEST";
  264. vehicle="Survivor1_DZ";
  265. player="PLAY CDG";
  266. skill=0.60000002;
  267. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  268. };
  269. class Item17
  270. {
  271. POSITION[]={10154.402,0.4673461,-4592.4253};
  272. azimut=-17.083944;
  273. id=3;
  274. side="WEST";
  275. vehicle="Survivor1_DZ";
  276. player="PLAY CDG";
  277. skill=0.60000002;
  278. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  279. };
  280. class Item18
  281. {
  282. POSITION[]={10152.915,0.48880449,-4593.1001};
  283. azimut=-17.083944;
  284. id=6;
  285. side="WEST";
  286. vehicle="Survivor1_DZ";
  287. player="PLAY CDG";
  288. skill=0.60000002;
  289. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  290. };
  291. class Item19
  292. {
  293. POSITION[]={10152.654,0.49035135,-4593.1089};
  294. azimut=-17.083944;
  295. id=10;
  296. side="WEST";
  297. vehicle="Survivor1_DZ";
  298. player="PLAY CDG";
  299. skill=0.60000002;
  300. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  301. };
  302. class Item20
  303. {
  304. POSITION[]={10154.028,0.50136226,-4593.875};
  305. azimut=-17.083944;
  306. id=16;
  307. side="WEST";
  308. vehicle="Survivor1_DZ";
  309. player="PLAY CDG";
  310. skill=0.60000002;
  311. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  312. };
  313. class Item21
  314. {
  315. POSITION[]={10153.577,0.47185764,-4592.4531};
  316. azimut=-17.083944;
  317. id=19;
  318. side="WEST";
  319. vehicle="Survivor1_DZ";
  320. player="PLAY CDG";
  321. skill=0.60000002;
  322. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  323. };
  324. class Item22
  325. {
  326. POSITION[]={10154.286,0.47215092,-4592.6401};
  327. azimut=-17.083944;
  328. id=15;
  329. side="WEST";
  330. vehicle="Survivor1_DZ";
  331. player="PLAY CDG";
  332. skill=0.60000002;
  333. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  334. };
  335. class Item23
  336. {
  337. POSITION[]={10153.573,0.49975514,-4593.7124};
  338. azimut=-17.083944;
  339. id=23;
  340. side="WEST";
  341. vehicle="Survivor1_DZ";
  342. player="PLAY CDG";
  343. skill=0.60000002;
  344. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  345. };
  346. class Item24
  347. {
  348. POSITION[]={10154.696,0.4748567,-4592.8652};
  349. azimut=-17.083944;
  350. id=26;
  351. side="WEST";
  352. vehicle="Survivor1_DZ";
  353. player="PLAY CDG";
  354. skill=0.60000002;
  355. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  356. };
  357. class Item25
  358. {
  359. POSITION[]={10154.729,0.4931505,-4593.6821};
  360. azimut=-17.083944;
  361. id=29;
  362. side="WEST";
  363. vehicle="Survivor1_DZ";
  364. player="PLAY CDG";
  365. skill=0.60000002;
  366. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  367. };
  368. class Item26
  369. {
  370. POSITION[]={10154.107,0.49655178,-4593.6919};
  371. azimut=-17.083944;
  372. id=31;
  373. side="WEST";
  374. vehicle="Survivor1_DZ";
  375. player="PLAY CDG";
  376. skill=0.60000002;
  377. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  378. };
  379. class Item27
  380. {
  381. POSITION[]={10153.89,0.47885907,-4592.8667};
  382. azimut=-17.083944;
  383. id=28;
  384. side="WEST";
  385. vehicle="Survivor1_DZ";
  386. player="PLAY CDG";
  387. skill=0.60000002;
  388. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  389. };
  390. class Item28
  391. {
  392. POSITION[]={10153.974,0.48323369,-4593.0864};
  393. azimut=-17.083944;
  394. id=35;
  395. side="WEST";
  396. vehicle="Survivor1_DZ";
  397. player="PLAY CDG";
  398. skill=0.60000002;
  399. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  400. };
  401. class Item29
  402. {
  403. POSITION[]={10154.588,0.49848735,-4593.8726};
  404. azimut=-17.083944;
  405. id=27;
  406. side="WEST";
  407. vehicle="Survivor1_DZ";
  408. player="PLAY CDG";
  409. skill=0.60000002;
  410. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  411. };
  412. class Item30
  413. {
  414. POSITION[]={10152.954,0.50754023,-4593.8999};
  415. azimut=-17.083937;
  416. id=34;
  417. side="WEST";
  418. vehicle="Survivor1_DZ";
  419. player="PLAY CDG";
  420. skill=0.60000002;
  421. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  422. };
  423. class Item31
  424. {
  425. POSITION[]={10154.19,0.50525862,-4594.0649};
  426. azimut=-17.083944;
  427. id=46;
  428. side="WEST";
  429. vehicle="Survivor1_DZ";
  430. player="PLAY CDG";
  431. skill=0.60000002;
  432. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  433. };
  434. class Item32
  435. {
  436. POSITION[]={10153.687,0.46712178,-4592.2363};
  437. azimut=-17.083944;
  438. id=38;
  439. side="WEST";
  440. vehicle="Survivor1_DZ";
  441. player="PLAY CDG";
  442. skill=0.60000002;
  443. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  444. };
  445. class Item33
  446. {
  447. POSITION[]={10154.133,0.4686819,-4592.4263};
  448. azimut=-17.083944;
  449. id=32;
  450. side="WEST";
  451. vehicle="Survivor1_DZ";
  452. player="PLAY CDG";
  453. skill=0.60000002;
  454. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  455. };
  456. class Item34
  457. {
  458. POSITION[]={10153.583,0.48070607,-4592.8813};
  459. azimut=-17.083944;
  460. id=47;
  461. side="WEST";
  462. vehicle="Survivor1_DZ";
  463. player="PLAY CDG";
  464. skill=0.60000002;
  465. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  466. };
  467. class Item35
  468. {
  469. POSITION[]={10152.709,0.50927985,-4593.9175};
  470. azimut=-17.083944;
  471. id=41;
  472. side="WEST";
  473. vehicle="Survivor1_DZ";
  474. player="PLAY CDG";
  475. skill=0.60000002;
  476. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  477. };
  478. class Item36
  479. {
  480. POSITION[]={10154.522,0.46312362,-4592.2329};
  481. azimut=-17.083944;
  482. id=40;
  483. side="WEST";
  484. vehicle="Survivor1_DZ";
  485. player="PLAY CDG";
  486. skill=0.60000002;
  487. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  488. };
  489. class Item37
  490. {
  491. POSITION[]={10153.116,0.51145846,-4594.0913};
  492. azimut=-17.083944;
  493. id=44;
  494. side="WEST";
  495. vehicle="Survivor1_DZ";
  496. player="PLAY CDG";
  497. skill=0.60000002;
  498. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  499. };
  500. class Item38
  501. {
  502. POSITION[]={10153.847,0.4702372,-4592.436};
  503. azimut=-17.083944;
  504. id=48;
  505. side="WEST";
  506. vehicle="Survivor1_DZ";
  507. player="PLAY CDG";
  508. skill=0.60000002;
  509. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  510. };
  511. class Item39
  512. {
  513. POSITION[]={10152.64,0.47267562,-4592.2622};
  514. azimut=-17.083944;
  515. id=39;
  516. side="WEST";
  517. vehicle="Survivor1_DZ";
  518. player="PLAY CDG";
  519. skill=0.60000002;
  520. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  521. };
  522. class Item40
  523. {
  524. POSITION[]={10154.69,0.46624091,-4592.437};
  525. azimut=-17.083944;
  526. id=37;
  527. side="WEST";
  528. vehicle="Survivor1_DZ";
  529. player="PLAY CDG";
  530. skill=0.60000002;
  531. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  532. };
  533. class Item41
  534. {
  535. POSITION[]={10152.818,0.50354683,-4593.7065};
  536. azimut=-17.083944;
  537. id=45;
  538. side="WEST";
  539. vehicle="Survivor1_DZ";
  540. player="PLAY CDG";
  541. skill=0.60000002;
  542. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  543. };
  544. class Item42
  545. {
  546. POSITION[]={10152.154,0.49370223,-4593.1431};
  547. azimut=-17.0839;
  548. id=49;
  549. side="WEST";
  550. vehicle="Survivor1_DZ";
  551. player="PLAY CDG";
  552. skill=0.60000002;
  553. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  554. };
  555. class Item43
  556. {
  557. POSITION[]={10154.278,0.50020021,-4593.8794};
  558. azimut=-17.083944;
  559. id=42;
  560. side="WEST";
  561. vehicle="Survivor1_DZ";
  562. player="PLAY CDG";
  563. skill=0.60000002;
  564. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  565. };
  566. class Item44
  567. {
  568. POSITION[]={10153.48,0.50457126,-4593.8921};
  569. azimut=-17.083944;
  570. id=22;
  571. side="WEST";
  572. vehicle="Survivor1_DZ";
  573. player="PLAY CDG";
  574. skill=0.60000002;
  575. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  576. };
  577. class Item45
  578. {
  579. POSITION[]={10154.006,0.47355169,-4592.6401};
  580. azimut=-17.083944;
  581. id=12;
  582. side="WEST";
  583. vehicle="Survivor1_DZ";
  584. player="PLAY CDG";
  585. skill=0.60000002;
  586. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  587. };
  588. class Item46
  589. {
  590. POSITION[]={10154.117,0.48742583,-4593.3037};
  591. azimut=-17.083944;
  592. id=14;
  593. side="WEST";
  594. vehicle="Survivor1_DZ";
  595. player="PLAY CDG";
  596. skill=0.60000002;
  597. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  598. };
  599. class Item47
  600. {
  601. POSITION[]={10152.769,0.48518196,-4592.9033};
  602. azimut=-17.0839;
  603. id=24;
  604. side="WEST";
  605. vehicle="Survivor1_DZ";
  606. player="PLAY CDG";
  607. skill=0.60000002;
  608. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  609. };
  610. class Item48
  611. {
  612. POSITION[]={10153.05,0.48348072,-4592.8887};
  613. azimut=-17.083944;
  614. id=20;
  615. side="WEST";
  616. vehicle="Survivor1_DZ";
  617. player="PLAY CDG";
  618. skill=0.60000002;
  619. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  620. };
  621. class Item49
  622. {
  623. POSITION[]={10154.25,0.48185119,-4593.0884};
  624. azimut=-17.083944;
  625. id=17;
  626. side="WEST";
  627. vehicle="Survivor1_DZ";
  628. player="PLAY CDG";
  629. skill=0.60000002;
  630. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  631. };
  632. class Item50
  633. {
  634. POSITION[]={10153.712,0.49430352,-4593.5137};
  635. azimut=-17.0839;
  636. id=51;
  637. side="WEST";
  638. vehicle="Survivor1_DZ";
  639. player="PLAY CDG";
  640. skill=0.60000002;
  641. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  642. };
  643. class Item51
  644. {
  645. POSITION[]={10154.236,0.46461582,-4592.2388};
  646. azimut=-17.0839;
  647. id=52;
  648. side="WEST";
  649. vehicle="Survivor1_DZ";
  650. player="PLAY CDG";
  651. skill=0.60000002;
  652. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  653. };
  654. class Item52
  655. {
  656. POSITION[]={10152.513,0.47721958,-4592.4614};
  657. azimut=-17.0839;
  658. id=55;
  659. side="WEST";
  660. vehicle="Survivor1_DZ";
  661. player="PLAY CDG";
  662. skill=0.60000002;
  663. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  664. };
  665. class Item53
  666. {
  667. POSITION[]={10152.238,0.4881506,-4592.9165};
  668. azimut=-17.0839;
  669. id=53;
  670. side="WEST";
  671. vehicle="Survivor1_DZ";
  672. player="PLAY CDG";
  673. skill=0.60000002;
  674. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  675. };
  676. class Item54
  677. {
  678. POSITION[]={10153.32,0.47334558,-4592.4648};
  679. azimut=-17.0839;
  680. id=54;
  681. side="WEST";
  682. vehicle="Survivor1_DZ";
  683. player="PLAY CDG";
  684. skill=0.60000002;
  685. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  686. };
  687. class Item55
  688. {
  689. POSITION[]={10152.553,0.50546563,-4593.729};
  690. azimut=-17.0839;
  691. id=70;
  692. side="WEST";
  693. vehicle="Survivor1_DZ";
  694. player="PLAY CDG";
  695. skill=0.60000002;
  696. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  697. };
  698. class Item56
  699. {
  700. POSITION[]={10152.37,0.48239934,-4592.6802};
  701. azimut=-17.0839;
  702. id=60;
  703. side="WEST";
  704. vehicle="Survivor1_DZ";
  705. player="PLAY CDG";
  706. skill=0.60000002;
  707. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  708. };
  709. class Item57
  710. {
  711. POSITION[]={10153.314,0.50083828,-4593.7017};
  712. azimut=-17.0839;
  713. id=68;
  714. side="WEST";
  715. vehicle="Survivor1_DZ";
  716. player="PLAY CDG";
  717. skill=0.60000002;
  718. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  719. };
  720. class Item58
  721. {
  722. POSITION[]={10152.543,0.49575391,-4593.3198};
  723. azimut=-17.0839;
  724. id=66;
  725. side="WEST";
  726. vehicle="Survivor1_DZ";
  727. player="PLAY CDG";
  728. skill=0.60000002;
  729. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  730. };
  731. class Item59
  732. {
  733. POSITION[]={10152.168,0.51234049,-4593.9282};
  734. azimut=-17.0839;
  735. id=61;
  736. side="WEST";
  737. vehicle="Survivor1_DZ";
  738. player="PLAY CDG";
  739. skill=0.60000002;
  740. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  741. };
  742. class Item60
  743. {
  744. POSITION[]={10152.95,0.49810034,-4593.5083};
  745. azimut=-17.0839;
  746. id=63;
  747. side="WEST";
  748. vehicle="Survivor1_DZ";
  749. player="PLAY CDG";
  750. skill=0.60000002;
  751. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  752. };
  753. class Item61
  754. {
  755. POSITION[]={10153.683,0.48445016,-4593.0796};
  756. azimut=-17.0839;
  757. id=72;
  758. side="WEST";
  759. vehicle="Survivor1_DZ";
  760. player="PLAY CDG";
  761. skill=0.60000002;
  762. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  763. };
  764. class Item62
  765. {
  766. POSITION[]={10153.368,0.51001459,-4594.0874};
  767. azimut=-17.0839;
  768. id=57;
  769. side="WEST";
  770. vehicle="Survivor1_DZ";
  771. player="PLAY CDG";
  772. skill=0.60000002;
  773. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  774. };
  775. class Item63
  776. {
  777. POSITION[]={10152.17,0.50278431,-4593.5361};
  778. azimut=-17.0839;
  779. id=58;
  780. side="WEST";
  781. vehicle="Survivor1_DZ";
  782. player="PLAY CDG";
  783. skill=0.60000002;
  784. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  785. };
  786. class Item64
  787. {
  788. POSITION[]={10153.158,0.47838441,-4592.6733};
  789. azimut=-17.0839;
  790. id=62;
  791. side="WEST";
  792. vehicle="Survivor1_DZ";
  793. player="PLAY CDG";
  794. skill=0.60000002;
  795. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  796. };
  797. class Item65
  798. {
  799. POSITION[]={10152.419,0.50132722,-4593.5283};
  800. azimut=-17.0839;
  801. id=75;
  802. side="WEST";
  803. vehicle="Survivor1_DZ";
  804. player="PLAY CDG";
  805. skill=0.60000002;
  806. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  807. };
  808. class Item66
  809. {
  810. POSITION[]={10152.296,0.49721727,-4593.3271};
  811. azimut=-17.0839;
  812. id=56;
  813. side="WEST";
  814. vehicle="Survivor1_DZ";
  815. player="PLAY CDG";
  816. skill=0.60000002;
  817. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  818. };
  819. class Item67
  820. {
  821. POSITION[]={10152.254,0.47863933,-4592.4712};
  822. azimut=-17.0839;
  823. id=73;
  824. side="WEST";
  825. vehicle="Survivor1_DZ";
  826. player="PLAY CDG";
  827. skill=0.60000002;
  828. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  829. };
  830. class Item68
  831. {
  832. POSITION[]={10154.743,0.50197285,-4594.0493};
  833. azimut=-17.0839;
  834. id=69;
  835. side="WEST";
  836. vehicle="Survivor1_DZ";
  837. player="PLAY CDG";
  838. skill=0.60000002;
  839. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  840. };
  841. class Item69
  842. {
  843. POSITION[]={10152.16,0.48384592,-4592.6987};
  844. azimut=-17.0839;
  845. id=67;
  846. side="WEST";
  847. vehicle="Survivor1_DZ";
  848. player="PLAY CDG";
  849. skill=0.60000002;
  850. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  851. };
  852. class Item70
  853. {
  854. POSITION[]={10153.912,0.50680417,-4594.0718};
  855. azimut=-17.0839;
  856. id=65;
  857. side="WEST";
  858. vehicle="Survivor1_DZ";
  859. player="PLAY CDG";
  860. skill=0.60000002;
  861. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  862. };
  863. class Item71
  864. {
  865. POSITION[]={10153.478,0.49591514,-4593.5298};
  866. azimut=-17.0839;
  867. id=74;
  868. side="WEST";
  869. vehicle="Survivor1_DZ";
  870. player="PLAY CDG";
  871. skill=0.60000002;
  872. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  873. };
  874. class Item72
  875. {
  876. POSITION[]={10153.054,0.49294269,-4593.312};
  877. azimut=-17.0839;
  878. id=71;
  879. side="WEST";
  880. vehicle="Survivor1_DZ";
  881. player="PLAY CDG";
  882. skill=0.60000002;
  883. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  884. };
  885. class Item73
  886. {
  887. POSITION[]={10153.86,0.49767381,-4593.686};
  888. azimut=-17.0839;
  889. id=59;
  890. side="WEST";
  891. vehicle="Survivor1_DZ";
  892. player="PLAY CDG";
  893. skill=0.60000002;
  894. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  895. };
  896. class Item74
  897. {
  898. POSITION[]={10154.561,0.48950407,-4593.4927};
  899. azimut=-17.0839;
  900. id=64;
  901. side="WEST";
  902. vehicle="Survivor1_DZ";
  903. player="PLAY CDG";
  904. skill=0.60000002;
  905. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  906. };
  907. class Item75
  908. {
  909. POSITION[]={10154.678,0.48429561,-4593.2905};
  910. azimut=-17.0839;
  911. id=81;
  912. side="WEST";
  913. vehicle="Survivor1_DZ";
  914. player="PLAY CDG";
  915. skill=0.60000002;
  916. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  917. };
  918. class Item76
  919. {
  920. POSITION[]={10154.258,0.49131379,-4593.5063};
  921. azimut=-17.0839;
  922. id=83;
  923. side="WEST";
  924. vehicle="Survivor1_DZ";
  925. player="PLAY CDG";
  926. skill=0.60000002;
  927. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  928. };
  929. class Item77
  930. {
  931. POSITION[]={10152.148,0.47539547,-4592.2813};
  932. azimut=-17.0839;
  933. id=82;
  934. side="WEST";
  935. vehicle="Survivor1_DZ";
  936. player="PLAY CDG";
  937. skill=0.60000002;
  938. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  939. };
  940. class Item78
  941. {
  942. POSITION[]={10153.165,0.46983063,-4592.2466};
  943. azimut=-17.0839;
  944. id=84;
  945. side="WEST";
  946. vehicle="Survivor1_DZ";
  947. player="PLAY CDG";
  948. skill=0.60000002;
  949. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  950. };
  951. class Item79
  952. {
  953. POSITION[]={10152.835,0.51323724,-4594.103};
  954. azimut=-17.0839;
  955. id=85;
  956. side="WEST";
  957. vehicle="Survivor1_DZ";
  958. player="PLAY CDG";
  959. skill=0.60000002;
  960. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  961. };
  962. class Item80
  963. {
  964. POSITION[]={10152.785,0.47591728,-4592.4644};
  965. azimut=-17.0839;
  966. id=77;
  967. side="WEST";
  968. vehicle="Survivor1_DZ";
  969. player="PLAY CDG";
  970. skill=0.60000002;
  971. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  972. };
  973. class Item81
  974. {
  975. POSITION[]={10152.282,0.50693947,-4593.731};
  976. azimut=-17.0839;
  977. id=78;
  978. side="WEST";
  979. vehicle="Survivor1_DZ";
  980. player="PLAY CDG";
  981. skill=0.60000002;
  982. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  983. };
  984. class Item82
  985. {
  986. POSITION[]={10152.593,0.51446599,-4594.0991};
  987. azimut=-17.0839;
  988. id=79;
  989. side="WEST";
  990. vehicle="Survivor1_DZ";
  991. player="PLAY CDG";
  992. skill=0.60000002;
  993. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  994. };
  995. class Item83
  996. {
  997. POSITION[]={10153.186,0.50643021,-4593.9028};
  998. azimut=-17.0839;
  999. id=76;
  1000. side="WEST";
  1001. vehicle="Survivor1_DZ";
  1002. player="PLAY CDG";
  1003. skill=0.60000002;
  1004. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  1005. };
  1006. class Item84
  1007. {
  1008. POSITION[]={10153.446,0.47697195,-4592.6724};
  1009. azimut=-17.0839;
  1010. id=80;
  1011. side="WEST";
  1012. vehicle="Survivor1_DZ";
  1013. player="PLAY CDG";
  1014. skill=0.60000002;
  1015. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  1016. };
  1017. class Item85
  1018. {
  1019. POSITION[]={10153.299,0.49183843,-4593.3174};
  1020. azimut=-17.0839;
  1021. id=97;
  1022. side="WEST";
  1023. vehicle="Survivor1_DZ";
  1024. player="PLAY CDG";
  1025. skill=0.60000002;
  1026. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  1027. };
  1028. class Item86
  1029. {
  1030. POSITION[]={10152.807,0.49446729,-4593.3237};
  1031. azimut=-17.0839;
  1032. id=98;
  1033. side="WEST";
  1034. vehicle="Survivor1_DZ";
  1035. player="PLAY CDG";
  1036. skill=0.60000002;
  1037. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  1038. };
  1039. class Item87
  1040. {
  1041. POSITION[]={10153.836,0.48882437,-4593.3052};
  1042. azimut=-17.0839;
  1043. id=99;
  1044. side="WEST";
  1045. vehicle="Survivor1_DZ";
  1046. player="PLAY CDG";
  1047. skill=0.60000002;
  1048. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  1049. };
  1050. class Item88
  1051. {
  1052. POSITION[]={10154.534,0.48020315,-4593.0767};
  1053. azimut=-17.0839;
  1054. id=100;
  1055. side="WEST";
  1056. vehicle="Survivor1_DZ";
  1057. player="PLAY CDG";
  1058. skill=0.60000002;
  1059. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  1060. };
  1061. class Item89
  1062. {
  1063. POSITION[]={10152.392,0.49182391,-4593.1157};
  1064. azimut=-17.0839;
  1065. id=96;
  1066. side="WEST";
  1067. vehicle="Survivor1_DZ";
  1068. player="PLAY CDG";
  1069. skill=0.60000002;
  1070. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  1071. };
  1072. class Item90
  1073. {
  1074. POSITION[]={10152.314,0.51629972,-4594.1147};
  1075. azimut=-17.0839;
  1076. id=87;
  1077. side="WEST";
  1078. vehicle="Survivor1_DZ";
  1079. player="PLAY CDG";
  1080. skill=0.60000002;
  1081. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  1082. };
  1083. class Item91
  1084. {
  1085. POSITION[]={10152.377,0.47389543,-4592.2622};
  1086. azimut=-17.0839;
  1087. id=92;
  1088. side="WEST";
  1089. vehicle="Survivor1_DZ";
  1090. player="PLAY CDG";
  1091. skill=0.60000002;
  1092. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  1093. };
  1094. class Item92
  1095. {
  1096. POSITION[]={10152.908,0.47973198,-4592.6782};
  1097. azimut=-17.0839;
  1098. id=88;
  1099. side="WEST";
  1100. vehicle="Survivor1_DZ";
  1101. player="PLAY CDG";
  1102. skill=0.60000002;
  1103. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  1104. };
  1105. class Item93
  1106. {
  1107. POSITION[]={10153.697,0.47519091,-4592.6489};
  1108. azimut=-17.0839;
  1109. id=89;
  1110. side="WEST";
  1111. vehicle="Survivor1_DZ";
  1112. player="PLAY CDG";
  1113. skill=0.60000002;
  1114. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  1115. };
  1116. class Item94
  1117. {
  1118. POSITION[]={10154.446,0.47598252,-4592.8608};
  1119. azimut=-17.0839;
  1120. id=90;
  1121. side="WEST";
  1122. vehicle="Survivor1_DZ";
  1123. player="PLAY CDG";
  1124. skill=0.60000002;
  1125. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  1126. };
  1127. class Item95
  1128. {
  1129. POSITION[]={10153.55,0.49011698,-4593.2993};
  1130. azimut=-17.0839;
  1131. id=86;
  1132. side="WEST";
  1133. vehicle="Survivor1_DZ";
  1134. player="PLAY CDG";
  1135. skill=0.60000002;
  1136. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  1137. };
  1138. class Item96
  1139. {
  1140. POSITION[]={10153.431,0.46849826,-4592.2427};
  1141. azimut=-17.0839;
  1142. id=93;
  1143. side="WEST";
  1144. vehicle="Survivor1_DZ";
  1145. player="PLAY CDG";
  1146. skill=0.60000002;
  1147. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  1148. };
  1149. class Item97
  1150. {
  1151. POSITION[]={10153.314,0.48224306,-4592.8921};
  1152. azimut=-17.0839;
  1153. id=94;
  1154. side="WEST";
  1155. vehicle="Survivor1_DZ";
  1156. player="PLAY CDG";
  1157. skill=0.60000002;
  1158. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  1159. };
  1160. class Item98
  1161. {
  1162. POSITION[]={10154.396,0.48575252,-4593.2944};
  1163. azimut=-17.0839;
  1164. id=91;
  1165. side="WEST";
  1166. vehicle="Survivor1_DZ";
  1167. player="PLAY CDG";
  1168. skill=0.60000002;
  1169. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  1170. };
  1171. class Item99
  1172. {
  1173. POSITION[]={10152.619,0.48141283,-4592.6904};
  1174. azimut=-17.0839;
  1175. id=95;
  1176. side="WEST";
  1177. vehicle="Survivor1_DZ";
  1178. player="PLAY CDG";
  1179. skill=0.60000002;
  1180. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  1181. };
  1182. };
  1183. };
  1184. class Item1
  1185. {
  1186. side="LOGIC";
  1187. class Vehicles
  1188. {
  1189. items=1;
  1190. class Item0
  1191. {
  1192. POSITION[]={8810.7705,138.52499,11751.518};
  1193. id=50;
  1194. side="LOGIC";
  1195. vehicle="FunctionsManager";
  1196. leader=1;
  1197. LOCK="UNLOCKED";
  1198. skill=0.60000002;
  1199. };
  1200. };
  1201. };
  1202.  
  1203. class Item2
  1204. {
  1205. side="GUER";
  1206. class Vehicles
  1207. {
  1208. items=2;
  1209. class Item0
  1210. {
  1211. position[]={8260.7832,4.104394,15461.444};//Trader City Lenzburg AI TRADER
  1212. azimut=138.222;
  1213. special="NONE";
  1214. id=101;
  1215. side="GUER";
  1216. vehicle="UN_CDF_Soldier_SL_EP1";
  1217. leader=1;
  1218. skill=0.60000002;
  1219. init="this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;this enableSimulation false;this setcaptive true;this addAction [""Recruit Units"",""bon_recruit_units\open_dialog.sqf""]";
  1220. };
  1221. class Item1
  1222. {
  1223. position[]={8349.48,8.15496,15480.6};//Trader City Lenzburg skin trader
  1224. azimut=138.222;
  1225. special="NONE";
  1226. id=101;
  1227. side="GUER";
  1228. vehicle="";
  1229. leader=1;
  1230. skill=0.60000002;
  1231. init="this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;this enableSimulation false;this setcaptive true;this addAction [""Men Clothing"",""Skin_Trader\open_dialog.sqf""];this addAction [""Women Clothing"",""Skin_Trader\open_dialog2.sqf""]";
  1232. };
  1233. };
  1234. };
  1235. };
  1236. class Markers
  1237. {
  1238. items=23;
  1239. class Item0
  1240. {
  1241. POSITION[]={10010.905,110.96082,10448.559};
  1242. name="center";
  1243. TYPE="Empty";
  1244. };
  1245. class Item1
  1246. {
  1247. POSITION[]={10153.301,0.48597428,-4593.061};
  1248. name="respawn_west";
  1249. TYPE="Empty";
  1250. };
  1251. class Item2
  1252. {
  1253. POSITION[]={1511.1515,6.4048538,11479.399};
  1254. name="spawn0";
  1255. TYPE="Empty";
  1256. };
  1257. class Item3
  1258. {
  1259. POSITION[]={6946.2808,7.0185013,17384.557};
  1260. name="spawn1";
  1261. TYPE="Empty";
  1262. };
  1263. class Item4
  1264. {
  1265. POSITION[]={5410.916,7.2133398,16675.912};
  1266. name="spawn2";
  1267. TYPE="Empty";
  1268. };
  1269. class Item5
  1270. {
  1271. POSITION[]={4672.4092,8.506402,14940.254};
  1272. name="spawn3";
  1273. TYPE="Empty";
  1274. };
  1275. class Item6
  1276. {
  1277. POSITION[]={2719.9617,3.2610674,12226.175};
  1278. name="spawn4";
  1279. TYPE="Empty";
  1280. };
  1281. class Item7
  1282. {
  1283. POSITION[]={12231.441,2.585845,16319.117};
  1284. name="spawn5";
  1285. TYPE="Empty";
  1286. };
  1287. class Item8
  1288. {
  1289. POSITION[]={4104.0498,22.422367,13025.828};
  1290. name="spawn6";
  1291. TYPE="Empty";
  1292. };
  1293. class Item9
  1294. {
  1295. POSITION[]={1460.7332,0.55348521,10583.732};
  1296. name="spawn7";
  1297. TYPE="Empty";
  1298. };
  1299. class Item10
  1300. {
  1301. POSITION[]={10282.8,23.0424,18449.203};
  1302. name="spawn8";
  1303. TYPE="Empty";
  1304. };
  1305. class Item11
  1306. {
  1307. POSITION[]={12861.892,2.1743674,14849.523};
  1308. name="spawn9";
  1309. TYPE="Empty";
  1310. };
  1311. class Item12
  1312. {
  1313. POSITION[]={10709.255,33.675358,17085.104};
  1314. name="spawn10";
  1315. TYPE="Empty";
  1316. };
  1317. class Item13
  1318. {
  1319. POSITION[]={8246.7275,15.544708,15490.344};
  1320. name="NeutralTraderCity";
  1321. text="Trader City Lenzburg";
  1322. TYPE="mil_circle";
  1323. };
  1324. class Item14
  1325. {
  1326. POSITION[]={12397.357,216.53304,5068.0298};
  1327. name="FriendlyTraderCity";
  1328. text="Trader City Schratten";
  1329. TYPE="mil_circle";
  1330. colorName="ColorGreen";
  1331. };
  1332. class Item15
  1333. {
  1334. POSITION[]={5150.6099,71.601753,4862.3594};
  1335. name="HeroVendor";
  1336. text="Hero Vendor";
  1337. TYPE="mil_dot";
  1338. colorName="ColorBlue";
  1339. };
  1340. class Item16
  1341. {
  1342. POSITION[]={15128.379,19.974716,16421.879};
  1343. name="UnarmedAirVehicles";
  1344. text="AWOLs Airfield";
  1345. TYPE="mil_dot";
  1346. colorName="ColorBlack";
  1347. };
  1348. class Item17
  1349. {
  1350. POSITION[]={2125.5425,13.000834,7807.833};
  1351. name="West Wholesaler";
  1352. text="West Wholesaler";
  1353. TYPE="mil_dot";
  1354. colorName="ColorBlack";
  1355. };
  1356. class Item18
  1357. {
  1358. POSITION[]={5372.1465,5.0164638,16091.704};
  1359. name="NorthWholesaler";
  1360. text="North Wholesaler";
  1361. TYPE="mil_dot";
  1362. colorName="ColorBlack";
  1363. };
  1364. class Item19
  1365. {
  1366. POSITION[]={6776.3237,-0.25546163,16955.648};
  1367. name="NorthBoatVendor";
  1368. text="Nordic Boats";
  1369. TYPE="mil_dot";
  1370. colorName="ColorBlack";
  1371. };
  1372. class Item20
  1373. {
  1374. POSITION[]={10404.296,106.05455,8282.8232};
  1375. name="BanditVendor";
  1376. text="Bandit Vendor";
  1377. TYPE="mil_dot";
  1378. colorName="ColorRed";
  1379. };
  1380. class Item21
  1381. {
  1382. POSITION[]={16835.688,-2.917357,5268.064};
  1383. name="SouthBoatVendor";
  1384. text="Pauls Boats";
  1385. TYPE="mil_dot";
  1386. colorName="ColorBlack";
  1387. };
  1388. class Item22
  1389. {
  1390. POSITION[]={15520.298,5.3862243,13225.447};
  1391. name="NeutralTraderCIty2";
  1392. text="Trader city Emmen";
  1393. TYPE="mil_circle";
  1394. colorName="ColorBlack";
  1395. };
  1396. };
  1397. class Sensors
  1398. {
  1399. items=10;
  1400. class Item0
  1401. {
  1402. POSITION[]={8246.3184,15.544708,15485.867};
  1403. activationBy="WEST";
  1404. repeating=1;
  1405. interruptable=1;
  1406. age="UNKNOWN";
  1407. name="Lenz";
  1408. expCond="(player distance Lenz) < 50;";
  1409. expActiv="TitleText[""Now Entering Trader City Lenzburg"",""PLAIN DOWN""]; canbuild = false;";
  1410. expDesactiv="TitleText[""Now Leaving Trader City Lenzburg"",""PLAIN DOWN""]; canbuild = true;";
  1411. class Effects
  1412. {
  1413. };
  1414. };
  1415. class Item1
  1416. {
  1417. POSITION[]={15506.952,6.2226005,13229.368};
  1418. a=100;
  1419. b=100;
  1420. activationBy="WEST";
  1421. repeating=1;
  1422. interruptable=1;
  1423. age="UNKNOWN";
  1424. name="Emmen";
  1425. expCond="(player distance Emmen) < 100;";
  1426. expActiv="TitleText[""Now Entering Trader City Emmen"",""PLAIN DOWN""]; canbuild = false;";
  1427. expDesactiv="TitleText[""Now Leaving Trader City Emmen"",""PLAIN DOWN""]; canbuild = true;";
  1428. class Effects
  1429. {
  1430. };
  1431. };
  1432. class Item2
  1433. {
  1434. POSITION[]={12399.751,216.42809,5074.5273};
  1435. a=75;
  1436. b=75;
  1437. activationBy="WEST";
  1438. repeating=1;
  1439. interruptable=1;
  1440. age="UNKNOWN";
  1441. name="Schratten";
  1442. expCond="(player distance Schratten) < 75;";
  1443. expActiv="TitleText[""Now Entering Trader City Schratten"",""PLAIN DOWN""]; canbuild = false;";
  1444. expDesactiv="TitleText[""Now Leaving Trader City Schratten"",""PLAIN DOWN""]; canbuild = true;";
  1445. class Effects
  1446. {
  1447. };
  1448. };
  1449. class Item3
  1450. {
  1451. POSITION[]={10398.626,105.61282,8279.4619};
  1452. activationBy="WEST";
  1453. repeating=1;
  1454. interruptable=1;
  1455. age="UNKNOWN";
  1456. name="Bandit";
  1457. expCond="(player distance Bandit) < 50;";
  1458. expActiv="TitleText[""Now Entering Bandit Camp"",""PLAIN DOWN""]; canbuild = false;";
  1459. expDesactiv="TitleText[""Now Leaving Trader Bandit Camp"",""PLAIN DOWN""]; canbuild = true;";
  1460. class Effects
  1461. {
  1462. };
  1463. };
  1464. class Item4
  1465. {
  1466. POSITION[]={5149.9814,71.601753,4864.1191};
  1467. activationBy="WEST";
  1468. repeating=1;
  1469. interruptable=1;
  1470. age="UNKNOWN";
  1471. name="Hero";
  1472. expCond="(player distance Hero) < 50;";
  1473. expActiv="TitleText[""Now Entering Hero Vendor"",""PLAIN DOWN""]; canbuild = false;";
  1474. expDesactiv="TitleText[""Now Leaving Hero Vendor"",""PLAIN DOWN""]; canbuild = true;";
  1475. class Effects
  1476. {
  1477. };
  1478. };
  1479. class Item5
  1480. {
  1481. POSITION[]={2122.7954,13.000834,7807.9878};
  1482. activationBy="WEST";
  1483. repeating=1;
  1484. interruptable=1;
  1485. age="UNKNOWN";
  1486. name="Wholesale1";
  1487. expCond="(player distance Wholesale1) < 50;";
  1488. expActiv="TitleText[""Now Entering West Wholesaler"",""PLAIN DOWN""]; canbuild = false;";
  1489. expDesactiv="TitleText[""Now Leaving West Wholesaler"",""PLAIN DOWN""]; canbuild = true;";
  1490. class Effects
  1491. {
  1492. };
  1493. };
  1494. class Item6
  1495. {
  1496. POSITION[]={5379.0342,4.9903588,16103.187};
  1497. activationBy="WEST";
  1498. repeating=1;
  1499. interruptable=1;
  1500. age="UNKNOWN";
  1501. name="Wholesaler";
  1502. expCond="(player distance Wholesaler) < 50;";
  1503. expActiv="TitleText[""Now Entering Wholesaler"",""PLAIN DOWN""]; canbuild = false;";
  1504. expDesactiv="TitleText[""Now Leaving Wholesaler"",""PLAIN DOWN""]; canbuild = true;";
  1505. class Effects
  1506. {
  1507. };
  1508. };
  1509. class Item7
  1510. {
  1511. POSITION[]={6772.8877,0.45900518,16983.27};
  1512. activationBy="WEST";
  1513. repeating=1;
  1514. interruptable=1;
  1515. age="UNKNOWN";
  1516. name="Boat1";
  1517. expCond="(player distance boat1) < 50;";
  1518. expActiv="TitleText[""Now Entering Boat Vendor"",""PLAIN DOWN""]; canbuild = false;";
  1519. expDesactiv="TitleText[""Now Leaving Boat Vendor"",""PLAIN DOWN""]; canbuild = true;";
  1520. class Effects
  1521. {
  1522. };
  1523. };
  1524. class Item8
  1525. {
  1526. POSITION[]={16839.973,0.43266046,5264.0566};
  1527. activationBy="WEST";
  1528. repeating=1;
  1529. interruptable=1;
  1530. age="UNKNOWN";
  1531. name="Boat2";
  1532. expCond="(player distance boat2) < 50;";
  1533. expActiv="TitleText[""Now Entering Boat Vendor"",""PLAIN DOWN""]; canbuild = false;";
  1534. expDesactiv="TitleText[""Now Leaving Boat Vendor"",""PLAIN DOWN""]; canbuild = true;";
  1535. class Effects
  1536. {
  1537. };
  1538. };
  1539. class Item9
  1540. {
  1541. POSITION[]={15128.379,19.974716,16421.879};
  1542. activationBy="WEST";
  1543. repeating=1;
  1544. interruptable=1;
  1545. age="UNKNOWN";
  1546. name="AWOL";
  1547. expCond="(player distance awol) < 75;";
  1548. expActiv="TitleText[""Now Entering Aircraft Vendor"",""PLAIN DOWN""]; canbuild = false;";
  1549. expDesactiv="TitleText[""Now Leaving Aircraft Vendor"",""PLAIN DOWN""]; canbuild = true;";
  1550. class Effects
  1551. {
  1552. };
  1553. };
  1554. };
  1555. };
  1556. class Intro
  1557. {
  1558. addOns[]=
  1559. {
  1560. "napf"
  1561. };
  1562. addOnsAuto[]=
  1563. {
  1564. "napf"
  1565. };
  1566. randomSeed=6913869;
  1567. class Intel
  1568. {
  1569. startWeather=0.25;
  1570. forecastWeather=0.25;
  1571. YEAR=2008;
  1572. MONTH=10;
  1573. DAY=11;
  1574. HOUR=9;
  1575. MINUTE=20;
  1576. };
  1577. };
  1578. class OutroWin
  1579. {
  1580. addOns[]=
  1581. {
  1582. "napf"
  1583. };
  1584. addOnsAuto[]=
  1585. {
  1586. "napf"
  1587. };
  1588. randomSeed=4081731;
  1589. class Intel
  1590. {
  1591. startWeather=0.25;
  1592. forecastWeather=0.25;
  1593. YEAR=2008;
  1594. MONTH=10;
  1595. DAY=11;
  1596. HOUR=9;
  1597. MINUTE=20;
  1598. };
  1599. };
  1600. class OutroLoose
  1601. {
  1602. addOns[]=
  1603. {
  1604. "napf"
  1605. };
  1606. addOnsAuto[]=
  1607. {
  1608. "napf"
  1609. };
  1610. randomSeed=4975929;
  1611. class Intel
  1612. {
  1613. startWeather=0.25;
  1614. forecastWeather=0.25;
  1615. YEAR=2008;
  1616. MONTH=10;
  1617. DAY=11;
  1618. HOUR=9;
  1619. MINUTE=20;
  1620. };
  1621. };
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