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Nov 27th, 2015
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  1. Function OnPlayerSpawn(playerid)
  2. {
  3. PlayerTextDrawHide(playerid, Jobinfo[playerid][0]);
  4. PlayerTextDrawHide(playerid, Jobinfo[playerid][1]);
  5. PlayerTextDrawHide(playerid, Jobinfo[playerid][2]);
  6. PlayerTextDrawHide(playerid, Jobinfo[playerid][3]);
  7. PlayerTextDrawHide(playerid, Jobinfo[playerid][4]);
  8. SetPlayerSkin(playerid, PlayerInfo[playerid][pModel]);
  9. StopAudioStreamForPlayer(playerid);
  10. M_OnPlayerSpawn(playerid);
  11. SetPlayerColor(playerid,TEAM_HIT_COLOR); // white
  12. FeuerDuty[playerid] = 0;
  13. OnDuty[playerid] = 0;
  14. MedicDuty[playerid] = 0;
  15. OAmtDuty[playerid] = 0;
  16. JobDuty[playerid] = 0;
  17. FonDuty[playerid] = 0;
  18. TextDrawShowForPlayer(playerid,Datum);
  19. TextDrawShowForPlayer(playerid,Uhrzeit);
  20. // untere leiste
  21. TextDrawShowForPlayer(playerid, UntereLeiste0);
  22. TextDrawShowForPlayer(playerid, UntereLeiste1);
  23. TextDrawShowForPlayer(playerid, UntereLeiste2);
  24. for(new i = 1;i< 14;i++) GivePlayerWeapon(playerid,g_weapon[playerid][i-1],g_ammo[playerid][i-1]);
  25. if(PlayerInfo[playerid][pGeldwasch] == 1){
  26. DestroyVehicle(Fluchtwagen[playerid]);
  27. SetPlayerAttachedObject(playerid, 0, 1550, 1, 0.000000, -0.220224, 0.000000, 1.166815, 85.423309, 0.000000, 1.000000, 1.000000, 1.000000 ); //Geldsack an den Spieler hängen
  28. SendClientMessage(playerid,0xAA3333AA,"Du musst das Geld noch Waschen Lassen hole aber erst das Fluchtfahrzeug!");
  29. Fluchtwagen[playerid] = AddStaticVehicleEx(516,-1431.9261,-964.1141,200.7892,269.9209, 0, 0, -1);
  30. SetPVarInt(playerid, "FluchtCarID", Fluchtwagen[playerid]);
  31. SetVehicleNumberPlate(Fluchtwagen[playerid],""#SERVERTAG"-SA-1");
  32. GetGasMax(Fluchtwagen[playerid]);
  33. SetPlayerCheckpoint(playerid, 2804.4629,-1183.5212,25.3001, 3.0);
  34. LSBankrauban[playerid] = 7;
  35. Fluchtwagen[playerid] = 999;}
  36. if(PlayerInfo[playerid][pGeldwasch] == 2){
  37. SetPlayerAttachedObject(playerid, 0, 1550, 1, 0.000000, -0.220224, 0.000000, 1.166815, 85.423309, 0.000000, 1.000000, 1.000000, 1.000000 ); //Geldsack an den Spieler hängen
  38. SendClientMessage(playerid,0xAA3333AA,"Du musst das Geld noch Waschen Lassen!");
  39. SetPlayerCheckpoint(playerid,-2522.4043,1216.3790,37.4283,2.0);
  40. GeldwaschCP[playerid] = 2;}
  41. if(IsPlayerNPC(playerid))
  42. {
  43. new botname[MAX_PLAYER_NAME];
  44. GetPlayerName(playerid, botname, sizeof(botname));
  45. if(!strcmp(botname, "Hans", true))
  46. {
  47. new string[128];
  48. SetPlayerColor(playerid,GELB);
  49. format(string,sizeof(string),"{FFFF00}Regional Express\n{FFFFFF}Zugfahrer/in: {00FFFF}%s",botname);
  50. zuginfo[GetPlayerVehicleID(playerid)] = Create3DTextLabel(string,BUSuTAXIDUTYFARBE,0.0,0.0,0.0,25.0,0,0);
  51. Attach3DTextLabelToVehicle(zuginfo[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),0.0,0.0,0.0);
  52. PlayerInfo[playerid][pLevel] = 0;
  53. PlayerInfo[playerid][pAdmin] = 11;
  54. PlayerInfo[playerid][pCarLic] = 1;
  55. PlayerInfo[playerid][pNewLic] = 1;
  56. PlayerInfo[playerid][pFlyLic] = 1;
  57. PlayerInfo[playerid][pBoatLic] = 1;
  58. PlayerInfo[playerid][pGunLic] = 1;
  59. PlayerInfo[playerid][pLKWLic] = 1;
  60. PlayerInfo[playerid][pRollerLic] = 1;
  61. PlayerInfo[playerid][pTaxiLic] = 1;
  62. PlayerInfo[playerid][pMotoLic] = 1;
  63. PlayerInfo[playerid][pAbschlepperschein] = 1;
  64. PlayerInfo[playerid][pChar] = 255;
  65. PlayerInfo[playerid][pJob] = 14;
  66. PlayerInfo[playerid][pPnumber] = 0;
  67. PutPlayerInVehicle(playerid, car_zug, 0);
  68. }
  69. else if(!strcmp(botname, "Otto", true))
  70. {
  71. new string[128];
  72. SetPlayerColor(playerid,GELB);
  73. PlayerInfo[playerid][pLevel] = 0;
  74. PlayerInfo[playerid][pAdmin] = 11;
  75. PlayerInfo[playerid][pCarLic] = 1;
  76. PlayerInfo[playerid][pNewLic] = 1;
  77. PlayerInfo[playerid][pFlyLic] = 1;
  78. PlayerInfo[playerid][pBoatLic] = 1;
  79. PlayerInfo[playerid][pGunLic] = 1;
  80. PlayerInfo[playerid][pLKWLic] = 1;
  81. PlayerInfo[playerid][pRollerLic] = 1;
  82. PlayerInfo[playerid][pTaxiLic] = 1;
  83. PlayerInfo[playerid][pMotoLic] = 1;
  84. PlayerInfo[playerid][pAbschlepperschein] = 1;
  85. PlayerInfo[playerid][pChar] = 255;
  86. PlayerInfo[playerid][pJob] = 14;
  87. PlayerInfo[playerid][pPnumber] = 0;
  88. PutPlayerInVehicle(playerid, car_Bus, 0);
  89. format(string,sizeof(string),"{FFFF00}Verkehrsgesellschaft gmbH\n{FFFFFF}Busfahrer: {00FFFF}Otto \n{FFFFFF}Ticketpreis {00FFFF}%d$",Ticketpreis);
  90. Busbotinfo[GetPlayerVehicleID(playerid)] = Create3DTextLabel(string,BUSuTAXIDUTYFARBE,0.0,0.0,0.0,25.0,0,1);
  91. Attach3DTextLabelToVehicle(Busbotinfo[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),0.0,0.0,0.0);
  92. }
  93. else if(!strcmp(botname, "Willi", true))
  94. {
  95. new string[128];
  96. SetPlayerColor(playerid,GELB);
  97. PlayerInfo[playerid][pLevel] = 0;
  98. PlayerInfo[playerid][pAdmin] = 11;
  99. PlayerInfo[playerid][pCarLic] = 1;
  100. PlayerInfo[playerid][pNewLic] = 1;
  101. PlayerInfo[playerid][pFlyLic] = 1;
  102. PlayerInfo[playerid][pBoatLic] = 1;
  103. PlayerInfo[playerid][pGunLic] = 1;
  104. PlayerInfo[playerid][pLKWLic] = 1;
  105. PlayerInfo[playerid][pRollerLic] = 1;
  106. PlayerInfo[playerid][pTaxiLic] = 1;
  107. PlayerInfo[playerid][pMotoLic] = 1;
  108. PlayerInfo[playerid][pAbschlepperschein] = 1;
  109. PlayerInfo[playerid][pChar] = 255;
  110. PlayerInfo[playerid][pJob] = 14;
  111. PlayerInfo[playerid][pPnumber] = 0;
  112. PutPlayerInVehicle(playerid, car_Bus_willi, 0);
  113. for(new i = 0; i < MAX_PLAYERS; i++) ShowPlayerNameTagForPlayer(i, playerid, 0);
  114. format(string,sizeof(string),"{FFFF00}San Andreas Bus GmBh \n{00FFFF}LS Stadtlinie 2\n{FFFFFF}Busfahrer: {00FFFF}Willi \n{FFFFFF}Ticketpreis {00FFFF}%d$",Ticketpreis);
  115. Busbotinfo[GetPlayerVehicleID(playerid)] = Create3DTextLabel(string,BUSuTAXIDUTYFARBE,0.0,0.0,0.0,25.0,0,1);
  116. Attach3DTextLabelToVehicle(Busbotinfo[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),0.0,0.0,0.0);
  117. }
  118. /*else if(!strcmp(botname, "TaxiNPC", true))
  119. {
  120. PlayerInfo[playerid][pLevel] = 0;
  121. PlayerInfo[playerid][pAdmin] = 11;
  122. PlayerInfo[playerid][pCarLic] = 1;
  123. PlayerInfo[playerid][pNewLic] = 1;
  124. PlayerInfo[playerid][pFlyLic] = 1;
  125. PlayerInfo[playerid][pBoatLic] = 1;
  126. PlayerInfo[playerid][pGunLic] = 1;
  127. PlayerInfo[playerid][pLKWLic] = 1;
  128. PlayerInfo[playerid][pRollerLic] = 1;
  129. PlayerInfo[playerid][pTaxiLic] = 1;
  130. PlayerInfo[playerid][pMotoLic] = 1;
  131. PlayerInfo[playerid][pAbschlepperschein] = 1;
  132. PlayerInfo[playerid][pChar] =255;
  133. PlayerInfo[playerid][pJob] = 14;
  134. PlayerInfo[playerid][pPnumber] = 0;
  135. for(new v;v< sizeof(car_Taxi);v++)
  136. {
  137. PutPlayerInVehicle(playerid, car_Taxi[v], 0);
  138. }
  139. }*/
  140. else if(!strcmp(botname, "C4Verkeaufer", true))
  141. {
  142. Delete3DTextLabel(C4verkeaufertext);
  143. SetPlayerSpecialAction(playerid,SPECIAL_ACTION_NONE);
  144. SetPlayerInterior(playerid,0);
  145. SetPlayerVirtualWorld(playerid,0);
  146. PlayerInfo[playerid][pModel] = 29;
  147. SetPlayerSkin(playerid, PlayerInfo[playerid][pModel]);
  148. }
  149. else if(!strcmp(botname,"BSNFrau",true))
  150. {
  151. BSNVerkaeuferin = Create3DTextLabel("{DCDCDC}Verkäuferin\n\n{FAFAFA}Willkommen im {FFDC00}Burger Shot North\n{FAFAFA}wie kann ich helfen", 0x008080FF, 30.0, 40.0, 50.0, 5.0, 0);
  152. Attach3DTextLabelToPlayer(BSNVerkaeuferin, playerid, 0.0, 0.0, 0.7);
  153. SetPlayerInterior(playerid,0);
  154. SetPlayerSkin(playerid,205);
  155. }
  156. else if(!strcmp(botname,"BSSFrau",true))
  157. {
  158. BSNVerkaeuferin = Create3DTextLabel("{DCDCDC}Verkäuferin\n\n{FAFAFA}Willkommen im {FFDC00}Burger Shot South\n{FAFAFA}wie kann ich helfen", 0x008080FF, 30.0, 40.0, 50.0, 5.0, 0);
  159. Attach3DTextLabelToPlayer(BSNVerkaeuferin, playerid, 0.0, 0.0, 0.7);
  160. SetPlayerInterior(playerid,10);
  161. SetPlayerVirtualWorld(playerid,1);
  162. SetPlayerSkin(playerid,205);
  163. }
  164. else if(!strcmp(botname,"BSS2Frau",true))
  165. {
  166. BSNVerkaeuferin = Create3DTextLabel("{DCDCDC}Verkäuferin\n\n{FAFAFA}Willkommen im {FFDC00}Burger Shot Xoomer\n{FAFAFA}wie kann ich helfen", 0x008080FF, 30.0, 40.0, 50.0, 5.0, 0);
  167. Attach3DTextLabelToPlayer(BSNVerkaeuferin, playerid, 0.0, 0.0, 0.7);
  168. SetPlayerInterior(playerid,10);
  169. SetPlayerVirtualWorld(playerid,2);
  170. SetPlayerSkin(playerid,205);
  171. }
  172. else if(!strcmp(botname,"BSS3Frau",true))
  173. {
  174. BSNVerkaeuferin = Create3DTextLabel("{DCDCDC}Verkäuferin\n\n{FAFAFA}Willkommen im {FFDC00}Burger Shot Denkmalplatz\n{FAFAFA}wie kann ich helfen", 0x008080FF, 30.0, 40.0, 50.0, 5.0, 0);
  175. Attach3DTextLabelToPlayer(BSNVerkaeuferin, playerid, 0.0, 0.0, 0.7);
  176. SetPlayerInterior(playerid,10);
  177. SetPlayerVirtualWorld(playerid,3);
  178. SetPlayerSkin(playerid,205);
  179. }
  180. else if(!strcmp(botname,"BSS4Frau",true))
  181. {
  182. BSNVerkaeuferin = Create3DTextLabel("{DCDCDC}Verkäuferin\n\n{FAFAFA}Willkommen im {FFDC00}Burger Shot Bahnhof\n{FAFAFA}wie kann ich helfen", 0x008080FF, 30.0, 40.0, 50.0, 5.0, 0);
  183. Attach3DTextLabelToPlayer(BSNVerkaeuferin, playerid, 0.0, 0.0, 0.7);
  184. SetPlayerInterior(playerid,10);
  185. SetPlayerVirtualWorld(playerid,4);
  186. SetPlayerSkin(playerid,205);
  187. }
  188. else if(!strcmp(botname, "Schiffbot", true))
  189. {
  190. PlayerInfo[playerid][pChar] = 61;
  191. }
  192. }
  193. STDPlayer[playerid] = 0;
  194. gTeam[playerid] = PlayerInfo[playerid][pTeam]; //Set the Team
  195. if (gTeam[playerid] == 4) //medic / criminal reset team
  196. {
  197. gTeam[playerid] = 3;
  198. }
  199. if(PlayerInfo[playerid][pTot] == 1 && PlayerInfo[playerid][pLevel] > 2 && PlayerInfo[playerid][pJailed] == 0 && PlayerInfo[playerid][pwJailed] == 0 && PlayerInfo[playerid][pGangJailed] == 0 && PlayerPaintballing[playerid] == 0)
  200. {
  201. SetPlayerPos(playerid, ppX, ppY, ppZ);
  202. SetTimerEx("Spawn",1000,false,"i",playerid);
  203. TogglePlayerControllable(playerid, 0);
  204. ResetPlayerWeapons(playerid);
  205. SetPlayerSkin(playerid,PlayerInfo[playerid][pModel]);
  206. return 1;
  207. }
  208. if(gPlayerLogged[playerid] == 0)
  209. {
  210. SendClientMessage(playerid, COLOR_LIGHTRED, "Um auf "#Scriptname" Spielen zu können musst du dich erst Registrieren");
  211. FreezePlayer(playerid);
  212. Kick(playerid);
  213. return 1;
  214. }
  215. if(AtClothes[playerid] == 1)
  216. {
  217. PlayerInfo[playerid][pModel] = GetPlayerSkin(playerid);
  218. AtClothes[playerid] = 0;
  219. }
  220. if(gTeam[playerid] == 11 && PlayerInfo[playerid][pLeader] < 1)
  221. {
  222. MedicBill[playerid] = 0;
  223. new rand = random(sizeof(CIV));
  224. SendClientMessage(playerid, COLOR_LIGHTRED, "Du bist kein Chef dieser Familie, du bist Zivilist !");
  225. PlayerInfo[playerid][pTeam] = 3;
  226. gTeam[playerid] = 3;
  227. SetSpawnInfo(playerid, gTeam[playerid], CIV[rand],0.0,0.0,0.0,0,0,0,0,0,0,0);
  228. PlayerInfo[playerid][pModel] = CIV[rand];
  229. SpawnPlayer(playerid);
  230. }
  231. if(gTeam[playerid] == 5)
  232. {
  233. if(PlayerInfo[playerid][pMember] < 1)
  234. {
  235. MedicBill[playerid] = 0;
  236. new rand = random(sizeof(CIV));
  237. SendClientMessage(playerid, COLOR_LIGHTRED, "Du bist kein Mitglied dieser Familie, du bist Zivilist !");
  238. PlayerInfo[playerid][pTeam] = 3;
  239. gTeam[playerid] = 3;
  240. SetSpawnInfo(playerid, gTeam[playerid], CIV[rand],0.0,0.0,0.0,0,0,0,0,0,0,0);
  241. PlayerInfo[playerid][pModel] = CIV[rand];
  242. SpawnPlayer(playerid);
  243. }
  244. }
  245. if(gTeam[playerid] == 10)
  246. {
  247. if(PlayerInfo[playerid][pMember] != 8)
  248. {
  249. MedicBill[playerid] = 0;
  250. new rand = random(sizeof(CIV));
  251. SendClientMessage(playerid, COLOR_LIGHTRED, "Du bist kein Mitglied dieser Fraktion, du bist Zivilist !");
  252. PlayerInfo[playerid][pTeam] = 3;
  253. gTeam[playerid] = 3;
  254. SetSpawnInfo(playerid, gTeam[playerid], CIV[rand],0.0,0.0,0.0,0,0,0,0,0,0,0);
  255. PlayerInfo[playerid][pModel] = CIV[rand];
  256. SpawnPlayer(playerid);
  257. }
  258. }
  259. if(gTeam[playerid] == 3)
  260. {
  261. if(PlayerInfo[playerid][pMember] > 0 || PlayerInfo[playerid][pLeader] > 0)
  262. {
  263. MedicBill[playerid] = 0;
  264. new model = PlayerInfo[playerid][pChar];
  265. if(PlayerInfo[playerid][pMember] == 1) { SetSpawnInfo(playerid, 2, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 2; gTeam[playerid] = 2; PlayerInfo[playerid][pChar] = model; }
  266. else if(PlayerInfo[playerid][pMember] == 2) { SetSpawnInfo(playerid, 2, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 2; gTeam[playerid] = 2; PlayerInfo[playerid][pChar] = model; }
  267. else if(PlayerInfo[playerid][pMember] == 3) { SetSpawnInfo(playerid, 2, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 2; gTeam[playerid] = 2; PlayerInfo[playerid][pChar] = model; }
  268. else if(PlayerInfo[playerid][pMember] == 4) { SetSpawnInfo(playerid, 1, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 1; gTeam[playerid] = 1; PlayerInfo[playerid][pChar] = model; }
  269. else if(PlayerInfo[playerid][pMember] == 5) { SetSpawnInfo(playerid, 5, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 5; gTeam[playerid] = 5; PlayerInfo[playerid][pChar] = model; }
  270. else if(PlayerInfo[playerid][pMember] == 6) { SetSpawnInfo(playerid, 5, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 5; gTeam[playerid] = 5; PlayerInfo[playerid][pChar] = model; }
  271. else if(PlayerInfo[playerid][pMember] == 7) { SetSpawnInfo(playerid, 7, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 7; gTeam[playerid] = 7; PlayerInfo[playerid][pChar] = model; }
  272. else if(PlayerInfo[playerid][pMember] == 8) { SetSpawnInfo(playerid, 10, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 10; gTeam[playerid] = 10; PlayerInfo[playerid][pChar] = model; }
  273. else if(PlayerInfo[playerid][pMember] == 9) { SetSpawnInfo(playerid, 12, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pChar] = model; }
  274. else if(PlayerInfo[playerid][pMember] == 11) { SetSpawnInfo(playerid, 12, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pChar] = model; }
  275. else if(PlayerInfo[playerid][pMember] == 12) { SetSpawnInfo(playerid, 12, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pChar] = model; }//Triaden
  276. else if(PlayerInfo[playerid][pMember] == 13) { SetSpawnInfo(playerid, 13, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pChar] = model; }//Groove Street
  277. else if(PlayerInfo[playerid][pMember] == 14) { SetSpawnInfo(playerid, 14, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pChar] = model; }//Ballas
  278. else if(PlayerInfo[playerid][pMember] == 15) { SetSpawnInfo(playerid, 15, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pChar] = model; }//Los Santos Vagos
  279. else if(PlayerInfo[playerid][pMember] == 16) { SetSpawnInfo(playerid, 16, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pChar] = model; }//Los Santos Rifa
  280. else if(PlayerInfo[playerid][pMember] == 17) { SetSpawnInfo(playerid, 17, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pChar] = model; }//
  281. else if(PlayerInfo[playerid][pMember] == 18) { SetSpawnInfo(playerid, 18, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 2; gTeam[playerid] = 2; PlayerInfo[playerid][pChar] = model; }//
  282. else if(PlayerInfo[playerid][pMember] == 19) { SetSpawnInfo(playerid, 19, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pChar] = model; }//
  283. else if(PlayerInfo[playerid][pMember] == 10) { SetSpawnInfo(playerid, 24, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pChar] = model; }//
  284. else if(PlayerInfo[playerid][pLeader] == 1) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pChar] = model; }
  285. else if(PlayerInfo[playerid][pLeader] == 2) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pChar] = model; }
  286. else if(PlayerInfo[playerid][pLeader] == 3) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pChar] = model; }
  287. else if(PlayerInfo[playerid][pLeader] == 4) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pChar] = model; }
  288. else if(PlayerInfo[playerid][pLeader] == 5) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pChar] = model; }
  289. else if(PlayerInfo[playerid][pLeader] == 6) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pChar] = model; }
  290. else if(PlayerInfo[playerid][pLeader] == 7) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pChar] = model; }
  291. else if(PlayerInfo[playerid][pLeader] == 8) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pChar] = model; }
  292. else if(PlayerInfo[playerid][pLeader] == 9) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pChar] = model; }
  293. else if(PlayerInfo[playerid][pLeader] == 11) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pChar] = model; }
  294. else if(PlayerInfo[playerid][pLeader] == 12) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pChar] = model; }//Triaden
  295. else if(PlayerInfo[playerid][pLeader] == 13) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pChar] = model; }//Groove Street
  296. else if(PlayerInfo[playerid][pLeader] == 14) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pChar] = model; }//Ballas
  297. else if(PlayerInfo[playerid][pLeader] == 15) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pChar] = model; }//Los Santos Vagos
  298. else if(PlayerInfo[playerid][pLeader] == 16) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pChar] = model; }//Los Santos Rifa
  299. else if(PlayerInfo[playerid][pLeader] == 17) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pChar] = model; }// Terroristen
  300. else if(PlayerInfo[playerid][pLeader] == 18) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pChar] = model; }// Wheelman
  301. else if(PlayerInfo[playerid][pLeader] == 19) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pChar] = model; }// Feuerwehr
  302. else if(PlayerInfo[playerid][pLeader] == 10) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pChar] = model; }// Oamt
  303. //SetSpawnInfo(playerid, team, model,0.0,0.0,0.0,0,0,0,0,0,0,0);
  304. SpawnPlayer(playerid);
  305. }
  306. }
  307. if(!gPlayerAnimLibsPreloaded[playerid])
  308. {
  309. PreloadAnimLib(playerid,"BOMBER");
  310. PreloadAnimLib(playerid,"RAPPING");
  311. PreloadAnimLib(playerid,"SHOP");
  312. PreloadAnimLib(playerid,"BEACH");
  313. PreloadAnimLib(playerid,"SMOKING");
  314. PreloadAnimLib(playerid,"FOOD");
  315. PreloadAnimLib(playerid,"ON_LOOKERS");
  316. PreloadAnimLib(playerid,"DEALER");
  317. PreloadAnimLib(playerid,"CRACK");
  318. PreloadAnimLib(playerid,"CARRY");
  319. PreloadAnimLib(playerid,"COP_AMBIENT");
  320. PreloadAnimLib(playerid,"PARK");
  321. PreloadAnimLib(playerid,"INT_HOUSE");
  322. PreloadAnimLib(playerid,"FOOD");
  323. gPlayerAnimLibsPreloaded[playerid] = 1;
  324. }
  325. SetPlayerSkin(playerid, PlayerInfo[playerid][pModel]);
  326. SetPlayerSpawn(playerid);
  327. SetPlayerToTeamColor(playerid);
  328. PlayerFixRadio(playerid);
  329. if(MapIconsShown[playerid] != 1)
  330. {
  331. MapIconsShown[playerid] = 1;
  332. SetPlayerMapIcon(playerid, 1,1789.6616,-1121.6483,24.0859, 20, COLOR_YELLOW);//Feuerwehr Sirene
  333. SetPlayerMapIcon(playerid, 3,1481.0009,-1770.3896,18.7958,38,COLOR_YELLOW);//Stadthalle
  334. SetPlayerMapIcon(playerid, 4, 1544.4790,-1673.6595,13.5585, 30, COLOR_YELLOW); // LSPD
  335. SetPlayerMapIcon(playerid, 5, 702.8672, -1276.0313, 20.7053, 38, COLOR_YELLOW); // Fahrschule
  336. SetPlayerMapIcon(playerid, 6, 1480.9323,-1767.7324,18.7958, 38, COLOR_YELLOW); // Stadthalle
  337. SetPlayerMapIcon(playerid, 16, 461.5126,-1529.1906,29.9576, 12, COLOR_YELLOW); // /Arbeitsamt
  338. SetPlayerMapIcon(playerid, 17, 1464.3953,-1028.0828,23.8281,52,COLOR_YELLOW);//Bank LS
  339. SetPlayerMapIcon(playerid, 18, 1172.3250,-1321.6505,15.3993,22,COLOR_YELLOW);//Krankenhaus
  340. SetPlayerMapIcon(playerid, 19, 2489.3245,-1667.5101,14.5585, 62, COLOR_YELLOW); // grove map
  341. SetPlayerMapIcon(playerid, 20, 1995.5549,-1135.5896,25.4520, 59, COLOR_YELLOW); // Ballas map
  342. SetPlayerMapIcon(playerid, 21, 2533.8320,-1047.7485,69.4141, 60, COLOR_YELLOW); // Vagos map
  343. SetPlayerMapIcon(playerid, 23, -2120.9333,-159.9133,35.3203, 43, COLOR_YELLOW); // Triaden map
  344. SetPlayerMapIcon(playerid, 24, -2179.5923,703.9862,53.8906, 43, COLOR_YELLOW); // Triaden map
  345. SetPlayerMapIcon(playerid, 25, 2216.8887,-1161.4492,25.7266,35,COLOR_YELLOW);//LSHotel
  346. SetPlayerMapIcon(playerid, 26, -2431.1848,346.9485,84.4073,35,COLOR_YELLOW);//SFHotel
  347. SetPlayerMapIcon(playerid, 27, -91.6269,-1169.7882,2.4280, 42, COLOR_YELLOW);
  348. SetPlayerMapIcon(playerid, 28, 1003.7696,-940.2027,41.9068, 42, COLOR_YELLOW);
  349. SetPlayerMapIcon(playerid, 29, 1938.3715,-1771.3833,13.1099, 42, COLOR_YELLOW);
  350. SetPlayerMapIcon(playerid, 30, 1574.2899,207.3280,32.0946, 42, COLOR_YELLOW);
  351. SetPlayerMapIcon(playerid, 31, 1676.3273,93.4874,37.3150, 42, COLOR_YELLOW);
  352. SetPlayerMapIcon(playerid, 32, 2115.1206,919.9451,10.3829, 42, COLOR_YELLOW);
  353. SetPlayerMapIcon(playerid, 33, -1674.7556,414.4297,6.7417, 42, COLOR_YELLOW);
  354. SetPlayerMapIcon(playerid, 34, 659.0911,-564.3682,16.3359, 42, COLOR_YELLOW);
  355. SetPlayerMapIcon(playerid, 35, -1605.9192,-2714.0264,48.5335, 42, COLOR_YELLOW);
  356. SetPlayerMapIcon(playerid, 36, 500.1981,-1359.5757,16.2711, 45, COLOR_YELLOW);
  357. SetPlayerMapIcon(playerid, 37, 1456.9403,-1138.0343,23.9763, 45, COLOR_YELLOW);
  358. SetPlayerMapIcon(playerid, 38, 2244.4800,-1664.0601,15.4766, 45, COLOR_YELLOW);
  359. SetPlayerMapIcon(playerid, 39, 1172.3250,-1321.6505,15.3993,22,COLOR_YELLOW);//Krankenhaus
  360. SetPlayerMapIcon(playerid, 40, 1192.8273,-924.8173,42.9004, 10,COLOR_YELLOW);//BSN
  361. }
  362. if(PlayerInfo[playerid][pGangJailed] == 1)
  363. {
  364. SetPlayerInterior(playerid, 0);
  365. SetPlayerVirtualWorld(playerid, 0);
  366. SetPlayerPos(playerid, -368.4912,-1429.0795,25.7266);
  367. SendClientMessage(playerid, COLOR_LIGHTRED, " Du befindest dich noch im GangJail!");
  368. return 1;
  369. }
  370. if(PlayerInfo[playerid][pwJailed] == 1)
  371. {
  372. SetPlayerInterior(playerid, 0);
  373. SetPlayerVirtualWorld(playerid, 0);
  374. SetPlayerPos(playerid, 740.8499,-1447.8009,17.7058);
  375. SendClientMessage(playerid, COLOR_LIGHTRED, " Du befindest dich noch im wJail!");
  376. return 1;
  377. }
  378. return 1;
  379. }
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