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DivineDragoonKain

Dungeons and Dragoons Pitch/Rules

Jan 26th, 2019
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  1. 'Do you want:
  2.  
  3. ADVENTURE
  4.  
  5. EXPLORATION
  6.  
  7. MONEY?
  8.  
  9. Lumina's Emporium Legendaire is recruiting for full time SASS (Safeguard, Acquisition, Slaying, Sightseeing) employees! Hunt for lost history! Hunt for lost mystery! Hunt for lost treasury!
  10.  
  11. Benefits:
  12.  
  13. 1. Regular payments for protection services!
  14. 2. Commissions paid for acquisitions!
  15. 3. Food and board completely covered in civilization*, and mostly covered en route!
  16. 4. Get REAL job experience scavenging exotic locales, slaying ferocious monsters, and dealing with highwayman!
  17. 5. Form social ties with other caravan merchants, opening future employment opportunities!
  18. 6. See the world!
  19.  
  20. Criminal history not a problem**!"
  21.  
  22. Whether it was one of these flashy fliers that caught your attention, a barkeep or hiring agency directed you this way, or some other event lead you down this path, you found yourself in the employ of one Lumina, an Illuminati merchant who plans to lead a small caravan in eastern Khudal to wherever the winds of profit might take you. You'll be meeting your employer for the first time, soon enough...
  23.  
  24. Campaign Rules:
  25.  
  26. Level 1 start
  27.  
  28. Free Feats:
  29. Weapon Expertise (All proficient Weapons. The essential versions of these feats, so you also get the extra bonus associated with those weapon groups)
  30. Weapon Focus (All proficient weapons)
  31. Implement Expertise (Same deal as weapon expertise)
  32. Implement Focus (You go girl)
  33. Improved Defenses
  34. Melee Training (One stat of your choice, optional. FULL bonus.)
  35. Ritual Caster or Practiced Study feat. We'll have more than just the basic rituals and martial practices, don't worry. Raise Dead, Enchant Magic Item, and Disenchant Magic Item are nonexistant. Some rituals will have altered text while I'll go over as you acquire them.
  36.  
  37. Inherent Bonuses: Magic items offer EFFECTS, not raw stats, when they appear. All characters gain a +1 enhancement bonus to attack rolls and damage rolls at 2nd, 7th, 12th, 17th, 22nd, and 27th level. All PCs gain a +1 enhancement bonus to AC, Fortitude, Reflex, and Will at 4th, 9th, 14th, 19th, 24th, and 29th level.
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