castfromhp

PTU Advanced Encounter Creation Supplement Outline

Jan 26th, 2013
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  1. *Advanced Encounter Creation Outline*
  2. Chapter 1: Spicing Up Ordinary Encounters
  3. -Environmental Hazards and Fighting Your Surroundings
  4. -Designing an area that has elements that you can trigger to make the battle at the end easier
  5. -Battling on the move: chase scenes and escape sequences
  6. -Fighting Swarms and Oversized Pokemon
  7. -Pokemon with multiple parts
  8. -Pokemon Used in Trap and "Dungeon" Design
  9. -the obvious voltorb traps
  10. -porygon and rotom powering traps
  11. -poisons
  12. -Simple Pokemon Variations
  13. -Poison Pokemon with different poison effects
  14.  
  15. Chapter 2: Gym Battles
  16. -Gym Themes and Strategies
  17. -Make this section mostly example gym leaders
  18. -Status Move Asshole Gymleader
  19. -Weather Teams
  20. -Asshole Baton Pass Juggler
  21. -Puzzle Battles
  22. -Model something off of Academy's Steel/Psychic gym
  23. -Battles where pokemon identities are obscured
  24. -Involving Trainers - Environmental and Unconventional Challenges
  25. -Race Battles
  26. -Contest Battles
  27. -Capture Competitions
  28. -Gentlemanly Duels
  29.  
  30. Chapter 3: "Boss Battles" and Other Epic Encounters
  31. -Basic Mechanical Changes
  32. -Multiple actions per turn
  33. -Status effects: immunity/resistance, isolating status effects per action
  34. -Multiple forms
  35. -Legendary Pokemon
  36. -Legendary Auras and how to disable/combat them
  37. -Legendary Pokemon limited by contracts/rules
  38. -Eldritch Horrors: Unown Abominations and More
  39. -Pokemon infused with Unown with eldritch powers
  40. -Battles of the mind: sanity mechanics and more
  41. -Are we playing AdEva or something?
  42. -We Can Make Him Better: Mechanically-Augmented or Enchanted Pokemon
  43. -Truly Colossal Scales - Fighting Worldshaking Giants
  44. -Climbing on Pokemon Shadow of the Colossus style
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