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- *Advanced Encounter Creation Outline*
- Chapter 1: Spicing Up Ordinary Encounters
- -Environmental Hazards and Fighting Your Surroundings
- -Designing an area that has elements that you can trigger to make the battle at the end easier
- -Battling on the move: chase scenes and escape sequences
- -Fighting Swarms and Oversized Pokemon
- -Pokemon with multiple parts
- -Pokemon Used in Trap and "Dungeon" Design
- -the obvious voltorb traps
- -porygon and rotom powering traps
- -poisons
- -Simple Pokemon Variations
- -Poison Pokemon with different poison effects
- Chapter 2: Gym Battles
- -Gym Themes and Strategies
- -Make this section mostly example gym leaders
- -Status Move Asshole Gymleader
- -Weather Teams
- -Asshole Baton Pass Juggler
- -Puzzle Battles
- -Model something off of Academy's Steel/Psychic gym
- -Battles where pokemon identities are obscured
- -Involving Trainers - Environmental and Unconventional Challenges
- -Race Battles
- -Contest Battles
- -Capture Competitions
- -Gentlemanly Duels
- Chapter 3: "Boss Battles" and Other Epic Encounters
- -Basic Mechanical Changes
- -Multiple actions per turn
- -Status effects: immunity/resistance, isolating status effects per action
- -Multiple forms
- -Legendary Pokemon
- -Legendary Auras and how to disable/combat them
- -Legendary Pokemon limited by contracts/rules
- -Eldritch Horrors: Unown Abominations and More
- -Pokemon infused with Unown with eldritch powers
- -Battles of the mind: sanity mechanics and more
- -Are we playing AdEva or something?
- -We Can Make Him Better: Mechanically-Augmented or Enchanted Pokemon
- -Truly Colossal Scales - Fighting Worldshaking Giants
- -Climbing on Pokemon Shadow of the Colossus style
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