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Quake 2 XP log 1

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  1. Набор шейдеров из branch/glsl
  2.  
  3. ===== Quake2xp Console initialized =====
  4.  
  5. ====== File System Initialization ======
  6.  
  7. Added packfile ./baseq2/pak0.pak (3307 files)
  8. Added packfile ./baseq2/pak1.pak (279 files)
  9. Added packfile ./baseq2/pak2.pak (2 files)
  10. Added packfile ./baseq2/q2xpGLSL.pkx (99 files)
  11.  
  12. Using '/root/.quake2xp/baseq2' for writing
  13. Found game library at './baseq2/gamexp.so'
  14.  
  15. execing default.cfg
  16. execing xpconfig.cfg
  17.  
  18. ========System Information========
  19.  
  20. CPU vendor: GenuineIntel
  21. CPU model: Intel(R) Core(TM)2 Duo CPU E7200 @ 2.53GHz
  22. CPU cores: 2
  23. CPU flags: mmx sse sse2 ssse3 sse4_1
  24.  
  25. Total physical RAM: 5973.14 MB
  26. Available physical RAM: 5000.09 MB
  27. Total Virtual Memory: 0 MB
  28. Available virtual memory: 0 MB
  29.  
  30. OS info: Linux Necrotech 3.11.4-1-ARCH #1 SMP PREEMPT Sat Oct 5 21:22:51 CEST 2013 x86_64 GNU/Linux
  31.  
  32. User name: root
  33.  
  34. ==================================
  35.  
  36.  
  37. Initialized SDL video, driver is "x11".
  38.  
  39. ===OpenIL library initiation...===
  40. OpenIL VENDOR: Abysmal Software
  41. OpenIL Version: 178
  42. ==================================
  43.  
  44. setting mode 11:[1680x1050]
  45. Got 8 bits of stencil.
  46. Use multisampling 2x samples per pixel.
  47.  
  48. GL_VENDOR: NVIDIA Corporation
  49. GL_RENDERER: GeForce GTX 660/PCIe/SSE2
  50. GL_VERSION: 4.3.0 NVIDIA 325.15
  51.  
  52. =====================================
  53. Checking Basic Quake II XP Extensions
  54. =====================================
  55.  
  56. ...using GL_ARB_multitexture
  57. ...using GL_EXT_texture_filter_anisotropic
  58. [16 max] [16 selected]
  59. ...ignoring GL_ARB_texture_compression
  60. ...using GL_EXT_draw_range_elements
  61. ...using GL_EXT_stencil_two_side
  62. ...using GL_ARB_occlusion_query
  63. Found 32 occlusion query bits
  64. ...using GL_ARB_texture_non_power_of_two
  65. ...using GL_ARB_texture_rectangle
  66. ...using GL_NV_conditional_render
  67. ...using GL_ARB_fragment_shader
  68. ...using GL_ARB_vertex_shader
  69.  
  70. GLSL Version: 4.30 NVIDIA via Cg compiler
  71. maxFragmentUniformComponents: 2048
  72. maxVertexUniformComponents: 4096
  73. maxVertexAttribs: 16
  74. maxVaryingFloats: 124
  75. maxVertexTextureImageUnits: 32
  76. maxTextureImageUnits: 32
  77. maxCombinedTextureImageUnits: 192
  78. maxFragmentUniformComponents: 2048
  79.  
  80. Initializing programs...
  81.  
  82. Load bsp program succeeded
  83. Load ambient model program succeeded
  84. Load bump model program succeeded
  85. Load gauss blur program succeeded
  86. Load radial blur program succeeded
  87. Load dof blur program succeeded
  88. Load bloom program succeeded
  89. Load refraction program succeeded
  90. Load thermal vision program succeeded
  91. Load water program succeeded
  92. Load particles program succeeded
  93. Load shadow program succeeded
  94. Load generic program succeeded
  95. Load cinematic program succeeded
  96. Load load screen program succeeded
  97. Load fxaa program succeeded
  98. Load film grain program succeeded
  99.  
  100.  
  101. =====================================
  102. Input initialized.
  103.  
  104. ===Starting OpenAL audio subsystem===
  105.  
  106. ...opening device (OpenAL Soft): succeeded
  107. ...capture capabilities.
  108.  
  109. 4 Auxiliary Effect Slots
  110. 4 Auxiliary Sends per Source
  111.  
  112. Effects Supported: -
  113. 'Reverb' Support YES
  114. 'EAX Reverb' Support YES
  115. 'Chorus' Support NO
  116. 'Distortion' Support NO
  117. 'Echo' Support YES
  118. 'Flanger' Support NO
  119. 'Frequency Shifter' Support NO
  120. 'Vocal Morpher' Support NO
  121. 'Pitch Shifter' Support NO
  122. 'Ring Modulator' Support YES
  123. 'Autowah' Support NO
  124. 'Compressor' Support NO
  125. 'Equalizer' Support NO
  126.  
  127. Filters Supported: -
  128. 'Low Pass' Support YES
  129. 'High Pass' Support NO
  130. 'Band Pass' Support NO
  131.  
  132. ...sample offset capabilities.
  133. ...unlocked linear distance preset.
  134. ...unlocked exponent distance preset.
  135. 126 mix channels allocated.
  136. streaming channel allocated.
  137.  
  138. AL_VENDOR: OpenAL Community
  139. AL_RENDERER: OpenAL Soft
  140. AL_VERSION: 1.1 ALSOFT 1.15.1
  141. AL_EXTENSIONS:
  142. AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFTX_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_source_latency
  143.  
  144. DEVICE: OpenAL Soft
  145.  
  146. EFX initialized
  147. -------------------------------------
  148.  
  149. ======== Init Music subsistem =======
  150.  
  151. =====================================
  152.  
  153. Loading ./baseq2/gamexp.so
  154.  
  155. ==== InitGame ====
  156.  
  157. ==== Use Quake2xp Net Protocol ====
  158.  
  159. ------- Server Initialization -------
  160. 0 entities inhibited
  161. 0 teams with 0 entities
  162. -------------------------------------
  163. ====== Quake2xp Initialized ======
  164.  
  165. Music shutdown
  166.  
  167. ======== Init Music subsistem =======
  168.  
  169. =====================================
  170.  
  171. 0.0.0.0:0: client_connect
  172. ------- Server Initialization -------
  173. 0 entities inhibited
  174. 0 teams with 0 entities
  175. -------------------------------------
  176.  
  177. Changing map...
  178. reconnecting...
  179.  
  180.  
  181. 
  182.  
  183. Installation
  184. External entities not found. Use bsp entities
  185. Map: base2
  186.  
  187. pics
  188.  
  189. maps/base2.bsp
  190.  
  191. models/weapons/v_blast/tris.md2
  192.  
  193. models/objects/gibs/sm_meat/tris.md2
  194.  
  195. models/objects/gibs/arm/tris.md2
  196.  
  197. models/objects/gibs/bone/tris.md2
  198.  
  199. models/objects/gibs/bone2/tris.md2
  200.  
  201. models/objects/gibs/chest/tris.md2
  202.  
  203. models/objects/gibs/skull/tris.md2
  204.  
  205. models/objects/gibs/head2/tris.md2
  206.  
  207. models/monsters/gunner/tris.md2
  208.  
  209. models/monsters/infantry/tris.md2
  210.  
  211. models/monsters/soldier/tris.md2
  212.  
  213. models/objects/laser/tris.md2
  214.  
  215. models/deadbods/dude/tris.md2
  216.  
  217. models/items/ammo/shells/medium/tris.
  218.  
  219. models/items/healing/medium/tris.md2
  220.  
  221. models/weapons/g_shotg/tris.md2
  222.  
  223. models/weapons/v_shotg/tris.md2
  224.  
  225. weapons/v_shotg/flash2/tris.md2
  226.  
  227. models/items/armor/shard/tris.md2
  228.  
  229. models/items/ammo/bullets/medium/tris
  230.  
  231. models/items/ammo/grenades/medium/tri
  232.  
  233. models/weapons/v_handgr/tris.md2
  234.  
  235. models/items/healing/large/tris.md2
  236.  
  237. models/monsters/flyer/tris.md2
  238.  
  239. models/items/healing/stimpack/tris.md
  240.  
  241. models/items/armor/jacket/tris.md2
  242.  
  243. models/objects/debris1/tris.md2
  244.  
  245. models/objects/debris2/tris.md2
  246.  
  247. models/objects/debris3/tris.md2
  248.  
  249. models/objects/barrels/tris.md2
  250.  
  251. models/weapons/g_shotg2/tris.md2
  252.  
  253. models/weapons/v_shotg2/tris.md2
  254.  
  255. models/weapons/g_machn/tris.md2
  256.  
  257. models/weapons/v_machn/tris.md2
  258.  
  259. models/objects/gibs/head/tris.md2
  260.  
  261. models/items/quaddama/tris.md2
  262.  
  263. images
  264.  
  265. client 0
  266.  
  267. sky
  268.  
  269. level loading time = 3 sec
  270.  
  271. ********************
  272. ERROR: CL_ParseServerMessage: Illegible server message
  273.  
  274. ********************
  275. ==== ShutdownGame ====
  276. Loading ./baseq2/gamexp.so
  277.  
  278. ==== InitGame ====
  279.  
  280. ==== Use Quake2xp Net Protocol ====
  281.  
  282. ------- Server Initialization -------
  283. 0 entities inhibited
  284. 0 teams with 0 entities
  285. -------------------------------------
  286.  
  287. 0.0.0.0:0: client_connect
  288.  
  289.  
  290.  
  291. ------- Server Initialization -------
  292. 0 entities inhibited
  293. 0 teams with 0 entities
  294. -------------------------------------
  295.  
  296.  
  297. Changing map...
  298. reconnecting...
  299. 
  300. Installation
  301.  
  302. External entities not found. Use bsp entities
  303. Map: base2
  304.  
  305.  
  306. pics
  307.  
  308.  
  309. maps/base2.bsp
  310.  
  311. models/weapons/v_blast/tris.md2
  312.  
  313.  
  314. models/objects/gibs/sm_meat/tris.md2
  315.  
  316.  
  317. models/objects/gibs/arm/tris.md2
  318.  
  319.  
  320. models/objects/gibs/bone/tris.md2
  321.  
  322.  
  323. models/objects/gibs/bone2/tris.md2
  324.  
  325.  
  326. models/objects/gibs/chest/tris.md2
  327.  
  328.  
  329. models/objects/gibs/skull/tris.md2
  330.  
  331.  
  332. models/objects/gibs/head2/tris.md2
  333.  
  334.  
  335. models/monsters/gunner/tris.md2
  336.  
  337.  
  338. models/monsters/infantry/tris.md2
  339.  
  340.  
  341. models/monsters/soldier/tris.md2
  342.  
  343.  
  344. models/objects/laser/tris.md2
  345.  
  346.  
  347. models/deadbods/dude/tris.md2
  348.  
  349.  
  350. models/items/ammo/shells/medium/tris.
  351.  
  352.  
  353. models/items/healing/medium/tris.md2
  354.  
  355.  
  356. models/weapons/g_shotg/tris.md2
  357.  
  358.  
  359. models/weapons/v_shotg/tris.md2
  360.  
  361.  
  362. weapons/v_shotg/flash2/tris.md2
  363.  
  364.  
  365. models/items/armor/shard/tris.md2
  366.  
  367.  
  368. models/items/ammo/bullets/medium/tris
  369.  
  370.  
  371. models/items/ammo/grenades/medium/tri
  372.  
  373.  
  374. models/weapons/v_handgr/tris.md2
  375.  
  376.  
  377. models/items/healing/large/tris.md2
  378.  
  379.  
  380. models/monsters/flyer/tris.md2
  381.  
  382.  
  383. models/items/healing/stimpack/tris.md
  384.  
  385.  
  386. models/items/armor/jacket/tris.md2
  387.  
  388.  
  389. models/objects/debris1/tris.md2
  390.  
  391.  
  392. models/objects/debris2/tris.md2
  393.  
  394.  
  395. models/objects/debris3/tris.md2
  396.  
  397.  
  398. models/objects/barrels/tris.md2
  399.  
  400.  
  401. models/weapons/g_shotg2/tris.md2
  402.  
  403.  
  404. models/weapons/v_shotg2/tris.md2
  405.  
  406.  
  407. models/weapons/g_machn/tris.md2
  408.  
  409.  
  410. models/weapons/v_machn/tris.md2
  411.  
  412.  
  413. models/objects/gibs/head/tris.md2
  414.  
  415.  
  416. models/items/quaddama/tris.md2
  417.  
  418.  
  419. images
  420.  
  421. client 0
  422.  
  423.  
  424. sky
  425.  
  426. level loading time = 1 sec
  427.  
  428. ==== ShutdownGame ====
  429.  
  430. Loading ./baseq2/gamexp.so
  431.  
  432. ==== InitGame ====
  433.  
  434. ==== Use Quake2xp Net Protocol ====
  435.  
  436. ------- Server Initialization -------
  437. ********************
  438. ERROR: Couldn't load maps/ntro.inn.bsp
  439. ********************
  440. ==== ShutdownGame ====
  441. ]map base1
  442. Loading ./baseq2/gamexp.so
  443.  
  444. ==== InitGame ====
  445.  
  446. ==== Use Quake2xp Net Protocol ====
  447.  
  448. ------- Server Initialization -------
  449. External entities not found. Use bsp entities
  450. Using external layout baseq2/hud/sphud.lst
  451. Couldn't open baseq2/hud/sphud.lst
  452. Using internal hud program
  453. 27 entities inhibited
  454. 1 teams with 2 entities
  455. -------------------------------------
  456. 0.0.0.0:0: client_connect
  457. 
  458. Outer Base
  459. Downloading pics/i_health3.pcx
  460. Server does not have this file.
  461. Downloading pics/i_health2.pcx
  462. Server does not have this file.
  463. Downloading pics/i_shard.pcx
  464. Server does not have this file.
  465. Map: base1
  466.  
  467. pics
  468.  
  469. maps/base1.bsp
  470.  
  471. models/items/healing/medium/tris.md2
  472.  
  473. models/weapons/v_blast/tris.md2
  474.  
  475. #w_blaster.md2
  476.  
  477. #w_shotgun.md2
  478.  
  479. #w_sshotgun.md2
  480.  
  481. #w_machinegun.md2
  482.  
  483. #w_chaingun.md2
  484.  
  485. #a_grenades.md2
  486.  
  487. #w_glauncher.md2
  488.  
  489. #w_rlauncher.md2
  490.  
  491. #w_hyperblaster.md2
  492.  
  493. #w_railgun.md2
  494.  
  495. #w_bfg.md2
  496.  
  497. models/objects/gibs/sm_meat/tris.md2
  498.  
  499. models/objects/gibs/arm/tris.md2
  500.  
  501. models/objects/gibs/bone/tris.md2
  502.  
  503. models/objects/gibs/bone2/tris.md2
  504.  
  505. models/objects/gibs/chest/tris.md2
  506.  
  507. models/objects/gibs/skull/tris.md2
  508.  
  509. models/objects/gibs/head2/tris.md2
  510.  
  511. models/monsters/infantry/tris.md2
  512.  
  513. models/deadbods/dude/tris.md2
  514.  
  515. models/items/healing/stimpack/tris.md
  516.  
  517. models/ships/strogg1/tris.md2
  518.  
  519. models/items/armor/shard/tris.md2
  520.  
  521. models/items/ammo/grenades/medium/tri
  522.  
  523. models/weapons/v_handgr/tris.md2
  524.  
  525. models/items/healing/large/tris.md2
  526.  
  527. models/items/adrenal/tris.md2
  528.  
  529. models/items/ammo/shells/medium/tris.
  530.  
  531. models/items/silencer/tris.md2
  532.  
  533. models/objects/debris1/tris.md2
  534.  
  535. models/objects/debris2/tris.md2
  536.  
  537. models/objects/debris3/tris.md2
  538.  
  539. models/objects/barrels/tris.md2
  540.  
  541. models/objects/gibs/head/tris.md2
  542.  
  543. models/objects/banner/tris.md2
  544.  
  545. models/monsters/soldier/tris.md2
  546.  
  547. models/objects/laser/tris.md2
  548.  
  549. models/weapons/g_shotg/tris.md2
  550.  
  551. models/weapons/v_shotg/tris.md2
  552.  
  553. models/items/armor/jacket/tris.md2
  554.  
  555. images
  556.  
  557. client 0
  558.  
  559. sky
  560.  
  561. level loading time = 1 sec
  562.  
  563. ==== ShutdownGame ====
  564. Music shutdown
  565. EFX shutdown
  566. Shutting down OpenAL subsystem
  567. ...alcMakeContextCurrent( NULL ): succeeded
  568. ...destroying AL context
  569. ...closing device
  570. ...shutting down QAL
  571. Input shut down.
  572. GLimp shut down
  573. recursive shutdown
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