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- Набор шейдеров из branch/glsl
- ===== Quake2xp Console initialized =====
- ====== File System Initialization ======
- Added packfile ./baseq2/pak0.pak (3307 files)
- Added packfile ./baseq2/pak1.pak (279 files)
- Added packfile ./baseq2/pak2.pak (2 files)
- Added packfile ./baseq2/q2xpGLSL.pkx (99 files)
- Using '/root/.quake2xp/baseq2' for writing
- Found game library at './baseq2/gamexp.so'
- execing default.cfg
- execing xpconfig.cfg
- ========System Information========
- CPU vendor: GenuineIntel
- CPU model: Intel(R) Core(TM)2 Duo CPU E7200 @ 2.53GHz
- CPU cores: 2
- CPU flags: mmx sse sse2 ssse3 sse4_1
- Total physical RAM: 5973.14 MB
- Available physical RAM: 5000.09 MB
- Total Virtual Memory: 0 MB
- Available virtual memory: 0 MB
- OS info: Linux Necrotech 3.11.4-1-ARCH #1 SMP PREEMPT Sat Oct 5 21:22:51 CEST 2013 x86_64 GNU/Linux
- User name: root
- ==================================
- Initialized SDL video, driver is "x11".
- ===OpenIL library initiation...===
- OpenIL VENDOR: Abysmal Software
- OpenIL Version: 178
- ==================================
- setting mode 11:[1680x1050]
- Got 8 bits of stencil.
- Use multisampling 2x samples per pixel.
- GL_VENDOR: NVIDIA Corporation
- GL_RENDERER: GeForce GTX 660/PCIe/SSE2
- GL_VERSION: 4.3.0 NVIDIA 325.15
- =====================================
- Checking Basic Quake II XP Extensions
- =====================================
- ...using GL_ARB_multitexture
- ...using GL_EXT_texture_filter_anisotropic
- [16 max] [16 selected]
- ...ignoring GL_ARB_texture_compression
- ...using GL_EXT_draw_range_elements
- ...using GL_EXT_stencil_two_side
- ...using GL_ARB_occlusion_query
- Found 32 occlusion query bits
- ...using GL_ARB_texture_non_power_of_two
- ...using GL_ARB_texture_rectangle
- ...using GL_NV_conditional_render
- ...using GL_ARB_fragment_shader
- ...using GL_ARB_vertex_shader
- GLSL Version: 4.30 NVIDIA via Cg compiler
- maxFragmentUniformComponents: 2048
- maxVertexUniformComponents: 4096
- maxVertexAttribs: 16
- maxVaryingFloats: 124
- maxVertexTextureImageUnits: 32
- maxTextureImageUnits: 32
- maxCombinedTextureImageUnits: 192
- maxFragmentUniformComponents: 2048
- Initializing programs...
- Load bsp program succeeded
- Load ambient model program succeeded
- Load bump model program succeeded
- Load gauss blur program succeeded
- Load radial blur program succeeded
- Load dof blur program succeeded
- Load bloom program succeeded
- Load refraction program succeeded
- Load thermal vision program succeeded
- Load water program succeeded
- Load particles program succeeded
- Load shadow program succeeded
- Load generic program succeeded
- Load cinematic program succeeded
- Load load screen program succeeded
- Load fxaa program succeeded
- Load film grain program succeeded
- =====================================
- Input initialized.
- ===Starting OpenAL audio subsystem===
- ...opening device (OpenAL Soft): succeeded
- ...capture capabilities.
- 4 Auxiliary Effect Slots
- 4 Auxiliary Sends per Source
- Effects Supported: -
- 'Reverb' Support YES
- 'EAX Reverb' Support YES
- 'Chorus' Support NO
- 'Distortion' Support NO
- 'Echo' Support YES
- 'Flanger' Support NO
- 'Frequency Shifter' Support NO
- 'Vocal Morpher' Support NO
- 'Pitch Shifter' Support NO
- 'Ring Modulator' Support YES
- 'Autowah' Support NO
- 'Compressor' Support NO
- 'Equalizer' Support NO
- Filters Supported: -
- 'Low Pass' Support YES
- 'High Pass' Support NO
- 'Band Pass' Support NO
- ...sample offset capabilities.
- ...unlocked linear distance preset.
- ...unlocked exponent distance preset.
- 126 mix channels allocated.
- streaming channel allocated.
- AL_VENDOR: OpenAL Community
- AL_RENDERER: OpenAL Soft
- AL_VERSION: 1.1 ALSOFT 1.15.1
- AL_EXTENSIONS:
- AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFTX_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_source_latency
- DEVICE: OpenAL Soft
- EFX initialized
- -------------------------------------
- ======== Init Music subsistem =======
- =====================================
- Loading ./baseq2/gamexp.so
- ==== InitGame ====
- ==== Use Quake2xp Net Protocol ====
- ------- Server Initialization -------
- 0 entities inhibited
- 0 teams with 0 entities
- -------------------------------------
- ====== Quake2xp Initialized ======
- Music shutdown
- ======== Init Music subsistem =======
- =====================================
- 0.0.0.0:0: client_connect
- ------- Server Initialization -------
- 0 entities inhibited
- 0 teams with 0 entities
- -------------------------------------
- Changing map...
- reconnecting...
- Installation
- External entities not found. Use bsp entities
- Map: base2
- pics
- maps/base2.bsp
- models/weapons/v_blast/tris.md2
- models/objects/gibs/sm_meat/tris.md2
- models/objects/gibs/arm/tris.md2
- models/objects/gibs/bone/tris.md2
- models/objects/gibs/bone2/tris.md2
- models/objects/gibs/chest/tris.md2
- models/objects/gibs/skull/tris.md2
- models/objects/gibs/head2/tris.md2
- models/monsters/gunner/tris.md2
- models/monsters/infantry/tris.md2
- models/monsters/soldier/tris.md2
- models/objects/laser/tris.md2
- models/deadbods/dude/tris.md2
- models/items/ammo/shells/medium/tris.
- models/items/healing/medium/tris.md2
- models/weapons/g_shotg/tris.md2
- models/weapons/v_shotg/tris.md2
- weapons/v_shotg/flash2/tris.md2
- models/items/armor/shard/tris.md2
- models/items/ammo/bullets/medium/tris
- models/items/ammo/grenades/medium/tri
- models/weapons/v_handgr/tris.md2
- models/items/healing/large/tris.md2
- models/monsters/flyer/tris.md2
- models/items/healing/stimpack/tris.md
- models/items/armor/jacket/tris.md2
- models/objects/debris1/tris.md2
- models/objects/debris2/tris.md2
- models/objects/debris3/tris.md2
- models/objects/barrels/tris.md2
- models/weapons/g_shotg2/tris.md2
- models/weapons/v_shotg2/tris.md2
- models/weapons/g_machn/tris.md2
- models/weapons/v_machn/tris.md2
- models/objects/gibs/head/tris.md2
- models/items/quaddama/tris.md2
- images
- client 0
- sky
- level loading time = 3 sec
- ********************
- ERROR: CL_ParseServerMessage: Illegible server message
- ********************
- ==== ShutdownGame ====
- Loading ./baseq2/gamexp.so
- ==== InitGame ====
- ==== Use Quake2xp Net Protocol ====
- ------- Server Initialization -------
- 0 entities inhibited
- 0 teams with 0 entities
- -------------------------------------
- 0.0.0.0:0: client_connect
- ------- Server Initialization -------
- 0 entities inhibited
- 0 teams with 0 entities
- -------------------------------------
- Changing map...
- reconnecting...
- Installation
- External entities not found. Use bsp entities
- Map: base2
- pics
- maps/base2.bsp
- models/weapons/v_blast/tris.md2
- models/objects/gibs/sm_meat/tris.md2
- models/objects/gibs/arm/tris.md2
- models/objects/gibs/bone/tris.md2
- models/objects/gibs/bone2/tris.md2
- models/objects/gibs/chest/tris.md2
- models/objects/gibs/skull/tris.md2
- models/objects/gibs/head2/tris.md2
- models/monsters/gunner/tris.md2
- models/monsters/infantry/tris.md2
- models/monsters/soldier/tris.md2
- models/objects/laser/tris.md2
- models/deadbods/dude/tris.md2
- models/items/ammo/shells/medium/tris.
- models/items/healing/medium/tris.md2
- models/weapons/g_shotg/tris.md2
- models/weapons/v_shotg/tris.md2
- weapons/v_shotg/flash2/tris.md2
- models/items/armor/shard/tris.md2
- models/items/ammo/bullets/medium/tris
- models/items/ammo/grenades/medium/tri
- models/weapons/v_handgr/tris.md2
- models/items/healing/large/tris.md2
- models/monsters/flyer/tris.md2
- models/items/healing/stimpack/tris.md
- models/items/armor/jacket/tris.md2
- models/objects/debris1/tris.md2
- models/objects/debris2/tris.md2
- models/objects/debris3/tris.md2
- models/objects/barrels/tris.md2
- models/weapons/g_shotg2/tris.md2
- models/weapons/v_shotg2/tris.md2
- models/weapons/g_machn/tris.md2
- models/weapons/v_machn/tris.md2
- models/objects/gibs/head/tris.md2
- models/items/quaddama/tris.md2
- images
- client 0
- sky
- level loading time = 1 sec
- ==== ShutdownGame ====
- Loading ./baseq2/gamexp.so
- ==== InitGame ====
- ==== Use Quake2xp Net Protocol ====
- ------- Server Initialization -------
- ********************
- ERROR: Couldn't load maps/ntro.inn.bsp
- ********************
- ==== ShutdownGame ====
- ]map base1
- Loading ./baseq2/gamexp.so
- ==== InitGame ====
- ==== Use Quake2xp Net Protocol ====
- ------- Server Initialization -------
- External entities not found. Use bsp entities
- Using external layout baseq2/hud/sphud.lst
- Couldn't open baseq2/hud/sphud.lst
- Using internal hud program
- 27 entities inhibited
- 1 teams with 2 entities
- -------------------------------------
- 0.0.0.0:0: client_connect
- Outer Base
- Downloading pics/i_health3.pcx
- Server does not have this file.
- Downloading pics/i_health2.pcx
- Server does not have this file.
- Downloading pics/i_shard.pcx
- Server does not have this file.
- Map: base1
- pics
- maps/base1.bsp
- models/items/healing/medium/tris.md2
- models/weapons/v_blast/tris.md2
- #w_blaster.md2
- #w_shotgun.md2
- #w_sshotgun.md2
- #w_machinegun.md2
- #w_chaingun.md2
- #a_grenades.md2
- #w_glauncher.md2
- #w_rlauncher.md2
- #w_hyperblaster.md2
- #w_railgun.md2
- #w_bfg.md2
- models/objects/gibs/sm_meat/tris.md2
- models/objects/gibs/arm/tris.md2
- models/objects/gibs/bone/tris.md2
- models/objects/gibs/bone2/tris.md2
- models/objects/gibs/chest/tris.md2
- models/objects/gibs/skull/tris.md2
- models/objects/gibs/head2/tris.md2
- models/monsters/infantry/tris.md2
- models/deadbods/dude/tris.md2
- models/items/healing/stimpack/tris.md
- models/ships/strogg1/tris.md2
- models/items/armor/shard/tris.md2
- models/items/ammo/grenades/medium/tri
- models/weapons/v_handgr/tris.md2
- models/items/healing/large/tris.md2
- models/items/adrenal/tris.md2
- models/items/ammo/shells/medium/tris.
- models/items/silencer/tris.md2
- models/objects/debris1/tris.md2
- models/objects/debris2/tris.md2
- models/objects/debris3/tris.md2
- models/objects/barrels/tris.md2
- models/objects/gibs/head/tris.md2
- models/objects/banner/tris.md2
- models/monsters/soldier/tris.md2
- models/objects/laser/tris.md2
- models/weapons/g_shotg/tris.md2
- models/weapons/v_shotg/tris.md2
- models/items/armor/jacket/tris.md2
- images
- client 0
- sky
- level loading time = 1 sec
- ==== ShutdownGame ====
- Music shutdown
- EFX shutdown
- Shutting down OpenAL subsystem
- ...alcMakeContextCurrent( NULL ): succeeded
- ...destroying AL context
- ...closing device
- ...shutting down QAL
- Input shut down.
- GLimp shut down
- recursive shutdown
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