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01_lilim.portraits.txt

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May 11th, 2016
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  1.  
  2. portraits = {
  3. ####LILIM##########
  4. lilim1 = { texturefile = "gfx/portraits/lilim_rei_portrait.dds" clothes_selector = "no_texture" hair_selector = "no_texture" greeting_sound = "mammalian_01_greetings" }
  5. }
  6.  
  7. portrait_groups = {
  8.  
  9. lilim = {
  10. default = lilim1
  11. game_setup = { #will run with a limited country scope. species and government is set but the country does not actually exist
  12. add = {
  13. portraits = {
  14. lilim1
  15. }
  16. }
  17. }
  18.  
  19. #species scope
  20. species = { #generic portrait for a species
  21. add = {
  22. portraits = {
  23. lilim1
  24. human_female_01
  25. human_female_02
  26. human_female_03
  27. human_female_04
  28. human_female_05
  29. human_male_01
  30. human_male_02
  31. human_male_03
  32. human_male_04
  33. human_male_05
  34. }
  35. }
  36. }
  37.  
  38. #pop scope
  39. pop = { #for a specific pop
  40. add = {
  41. portraits = {
  42. human_female_01
  43. human_female_02
  44. human_female_03
  45. human_female_04
  46. human_female_05
  47. human_male_01
  48. human_male_02
  49. human_male_03
  50. human_male_04
  51. human_male_05
  52. }
  53. }
  54. }
  55.  
  56. #leader scope
  57. leader = { #scientists, generals, admirals, governor
  58. add = {
  59. trigger = {
  60. gender = female
  61. }
  62. portraits = {
  63. human_female_01
  64. human_female_02
  65. human_female_03
  66. human_female_04
  67. human_female_05
  68. }
  69. }
  70. add = {
  71. trigger = {
  72. gender = male
  73. }
  74. portraits = {
  75. human_male_01
  76. human_male_02
  77. human_male_03
  78. human_male_04
  79. human_male_05
  80. }
  81. }
  82. }
  83.  
  84.  
  85. #leader scope
  86. ruler = {
  87. set = {
  88. portraits = {
  89. lilim1
  90. }
  91. }
  92. }
  93. }
  94. }
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