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- portraits = {
- ####LILIM##########
- lilim1 = { texturefile = "gfx/portraits/lilim_rei_portrait.dds" clothes_selector = "no_texture" hair_selector = "no_texture" greeting_sound = "mammalian_01_greetings" }
- }
- portrait_groups = {
- lilim = {
- default = lilim1
- game_setup = { #will run with a limited country scope. species and government is set but the country does not actually exist
- add = {
- portraits = {
- lilim1
- }
- }
- }
- #species scope
- species = { #generic portrait for a species
- add = {
- portraits = {
- lilim1
- human_female_01
- human_female_02
- human_female_03
- human_female_04
- human_female_05
- human_male_01
- human_male_02
- human_male_03
- human_male_04
- human_male_05
- }
- }
- }
- #pop scope
- pop = { #for a specific pop
- add = {
- portraits = {
- human_female_01
- human_female_02
- human_female_03
- human_female_04
- human_female_05
- human_male_01
- human_male_02
- human_male_03
- human_male_04
- human_male_05
- }
- }
- }
- #leader scope
- leader = { #scientists, generals, admirals, governor
- add = {
- trigger = {
- gender = female
- }
- portraits = {
- human_female_01
- human_female_02
- human_female_03
- human_female_04
- human_female_05
- }
- }
- add = {
- trigger = {
- gender = male
- }
- portraits = {
- human_male_01
- human_male_02
- human_male_03
- human_male_04
- human_male_05
- }
- }
- }
- #leader scope
- ruler = {
- set = {
- portraits = {
- lilim1
- }
- }
- }
- }
- }
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