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mojito-ice

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Nov 7th, 2014
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  1. struct CharStartOutfitEntry
  2. {
  3. //uint32 Id; // 0
  4. uint8 Race; // 1
  5. uint8 Class; // 2
  6. uint8 Gender; // 3
  7. uint8 OutfitId; // 4
  8. int32 ItemId[MAX_OUTFIT_ITEMS]; // 5-25
  9. uint32 PetDisplayId; // 26 Pet Model ID for starting pet
  10. uint32 PetFamilyEntry; // 27 Pet Family Entry for starting pet
  11. };
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