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- local _start=IngameWaitingForPlayersState._start
- function IngameWaitingForPlayersState:_start()
- _start(self)
- m_ghost._qualify=m_ghost:mode()
- local dur=m_ghost:mode()==3 and 0 or m_ghost:mode()==2 and 6 or 13.5
- ContourExt._types.mark_enemy.fadeout_silent=dur
- ContourExt._types.mark_enemy_damage_bonus.fadeout_silent=dur
- end
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