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- Underworld Troupe - Eccentric Singer
- Level 4 / Scale 5
- DARK / Fiend / Pendulum / Effect
- 1600 / 1100
- [Once per turn, if exactly 1 "Underworld Troupe" Pendulum Monster you control is placed in your Extra Deck, face-up: You can target 1 "Underworld Script" Spell Card from your Graveyard; add that target to the hand.]
- If this card is Normal or Special Summoned: You can add 1 "Underworld Script" Spell Card from your Deck to your hand. You can only use this effect of "Underworld Troupe - Eccentric Singer" once per turn.
- Underworld Troupe - Daredevil Acrobat
- Level 7 / Scale 2
- DARK / Fiend / Pendulum / Effect
- 2400 / 1600
- [Once per turn, if exactly 1 "Underworld Troupe" Pendulum Monster you control is placed in your Extra Deck, face-up: You can add 1 "Underworld Troupe" monster from your Deck to your hand with a different name than the placed monster.]
- If this card is Normal or Special Summoned: You can target 1 "Underworld Script" Spell Card from your Graveyard; shuffle that target to the Deck, and if you do, draw 1 card.
- Underworld Troupe - Fiendish Dancer
- Level 5 / Scale 4
- DARK / Fiend / Pendulum / Effect
- 1900 / 1100
- [Once per turn, if exactly 1 "Underworld Troupe" Pendulum Monster you control is placed in your Extra Deck, face-up: You can target 1 monster your opponent controls; banish 1 "Underworld Script" Spell Card from your Graveyard, and if you do, destroy that card.]
- If this card is Normal or Special Summoned: You can reveal 1 "Underworld Script" Spell Card from your hand, then target 1 monster your opponent controls; halve that monster's ATK.
- Underworld Troupe - Cunning Performer
- Level 6 / Scale 3
- DARK / Fiend / Pendulum / Effect
- 2400 / 1000
- [Once per turn, if exactly 1 "Underworld Troupe" Pendulum Monster you control is placed in your Extra Deck, face-up: You can reveal 1 "Underworld Script" Spell Card from your hand, then target 1 monster your opponent controls; switch that monster's ATK and DEF, until the end of this turn.]
- If this card is Normal or Special Summoned: You can target 1 "Underworld Troupe" card in your Pendulum Zone; send it to the Extra Deck, face-up, and if you do, draw 1 card.
- Underworld Troupe - Illusion Storyteller
- Level 3 / Scale 6
- DARK / Fiend / Pendulum / Effect
- 1000 / 1600
- [Once per turn, if exactly 1 "Underworld Troupe" Pendulum Monster you control is placed in your Extra Deck, face-up: You can target 1 Spell/Trap Card your opponent controls; destroy that target.]
- If this card is Normal or Special Summoned: You can target 1 face-up "Underworld Troupe" monster from your Extra Deck, face-up, except "Underworld Troupe - Illusion Storyteller"; shuffle that target to the Main Deck, and if you do, add 1 "Underworld Script" monster from your Deck to your hand.
- Underworld Troupe - Insane Villain
- Level 2 / Scale 7
- DARK / Fiend / Pendulum / Effect
- 0 / 1700
- [Once per turn, if exactly 1 "Underworld Troupe" Pendulum Monster you control is placed in your Extra Deck, face-up: You can target 1 monster your opponent controls; destroy that target.]
- If this card is Normal or Special Summoned: You can target 1 "Underworld Troupe" card you control; send it to the Extra Deck, face-up, and if you do, inflict damage to your opponent equal to its Level of Pendulum Scale (whichever is higher) x100.
- Underworld Script - Street Performance
- Normal Spell
- Target 1 "Underworld Troupe" monster you control; this turn, if it battles a Defense Position monster, inflict piercing battle damage to your opponent.
- Underworld Script - Unexpected Plot
- Normal Spell
- Target 1 "Underworld Troupe" monster you control; this turn, it can attack all monsters your opponent controls, once each.
- Underworld Script - Melody of Prodigy
- Normal Spell
- Target 1 "Underworld Troupe" monster you control; this turn, if it battles a monster, your opponent cannot activate cards or effects, until the end of the Damage Step.
- Underworld Script - Firework Storm
- Normal Spell
- Target 1 "Underworld Troupe" monster you control; this turn, if it destroys an opponent's monster by battle, destroy all monsters your opponent controls, also if either of the monsters destroyed by this effect or by the targeted monster's attack has an effect that activates in the Graveyard, negate that effect.
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