Advertisement
TheInsidiousOne

Underworld Troupes

Apr 23rd, 2015
221
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 4.18 KB | None | 0 0
  1. Underworld Troupe - Eccentric Singer
  2. Level 4 / Scale 5
  3. DARK / Fiend / Pendulum / Effect
  4. 1600 / 1100
  5. [Once per turn, if exactly 1 "Underworld Troupe" Pendulum Monster you control is placed in your Extra Deck, face-up: You can target 1 "Underworld Script" Spell Card from your Graveyard; add that target to the hand.]
  6. If this card is Normal or Special Summoned: You can add 1 "Underworld Script" Spell Card from your Deck to your hand. You can only use this effect of "Underworld Troupe - Eccentric Singer" once per turn.
  7.  
  8. Underworld Troupe - Daredevil Acrobat
  9. Level 7 / Scale 2
  10. DARK / Fiend / Pendulum / Effect
  11. 2400 / 1600
  12. [Once per turn, if exactly 1 "Underworld Troupe" Pendulum Monster you control is placed in your Extra Deck, face-up: You can add 1 "Underworld Troupe" monster from your Deck to your hand with a different name than the placed monster.]
  13. If this card is Normal or Special Summoned: You can target 1 "Underworld Script" Spell Card from your Graveyard; shuffle that target to the Deck, and if you do, draw 1 card.
  14.  
  15. Underworld Troupe - Fiendish Dancer
  16. Level 5 / Scale 4
  17. DARK / Fiend / Pendulum / Effect
  18. 1900 / 1100
  19. [Once per turn, if exactly 1 "Underworld Troupe" Pendulum Monster you control is placed in your Extra Deck, face-up: You can target 1 monster your opponent controls; banish 1 "Underworld Script" Spell Card from your Graveyard, and if you do, destroy that card.]
  20. If this card is Normal or Special Summoned: You can reveal 1 "Underworld Script" Spell Card from your hand, then target 1 monster your opponent controls; halve that monster's ATK.
  21.  
  22. Underworld Troupe - Cunning Performer
  23. Level 6 / Scale 3
  24. DARK / Fiend / Pendulum / Effect
  25. 2400 / 1000
  26. [Once per turn, if exactly 1 "Underworld Troupe" Pendulum Monster you control is placed in your Extra Deck, face-up: You can reveal 1 "Underworld Script" Spell Card from your hand, then target 1 monster your opponent controls; switch that monster's ATK and DEF, until the end of this turn.]
  27. If this card is Normal or Special Summoned: You can target 1 "Underworld Troupe" card in your Pendulum Zone; send it to the Extra Deck, face-up, and if you do, draw 1 card.
  28.  
  29. Underworld Troupe - Illusion Storyteller
  30. Level 3 / Scale 6
  31. DARK / Fiend / Pendulum / Effect
  32. 1000 / 1600
  33. [Once per turn, if exactly 1 "Underworld Troupe" Pendulum Monster you control is placed in your Extra Deck, face-up: You can target 1 Spell/Trap Card your opponent controls; destroy that target.]
  34. If this card is Normal or Special Summoned: You can target 1 face-up "Underworld Troupe" monster from your Extra Deck, face-up, except "Underworld Troupe - Illusion Storyteller"; shuffle that target to the Main Deck, and if you do, add 1 "Underworld Script" monster from your Deck to your hand.
  35.  
  36. Underworld Troupe - Insane Villain
  37. Level 2 / Scale 7
  38. DARK / Fiend / Pendulum / Effect
  39. 0 / 1700
  40. [Once per turn, if exactly 1 "Underworld Troupe" Pendulum Monster you control is placed in your Extra Deck, face-up: You can target 1 monster your opponent controls; destroy that target.]
  41. If this card is Normal or Special Summoned: You can target 1 "Underworld Troupe" card you control; send it to the Extra Deck, face-up, and if you do, inflict damage to your opponent equal to its Level of Pendulum Scale (whichever is higher) x100.
  42.  
  43. Underworld Script - Street Performance
  44. Normal Spell
  45. Target 1 "Underworld Troupe" monster you control; this turn, if it battles a Defense Position monster, inflict piercing battle damage to your opponent.
  46.  
  47. Underworld Script - Unexpected Plot
  48. Normal Spell
  49. Target 1 "Underworld Troupe" monster you control; this turn, it can attack all monsters your opponent controls, once each.
  50.  
  51. Underworld Script - Melody of Prodigy
  52. Normal Spell
  53. Target 1 "Underworld Troupe" monster you control; this turn, if it battles a monster, your opponent cannot activate cards or effects, until the end of the Damage Step.
  54.  
  55. Underworld Script - Firework Storm
  56. Normal Spell
  57. Target 1 "Underworld Troupe" monster you control; this turn, if it destroys an opponent's monster by battle, destroy all monsters your opponent controls, also if either of the monsters destroyed by this effect or by the targeted monster's attack has an effect that activates in the Graveyard, negate that effect.
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement