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Jun 3rd, 2014
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  1. 16:40:07: Open Broadcaster Software v0.624b - 32bit (´・ω・`)
  2. 16:40:07: -------------------------------
  3. 16:40:07: CPU Name: Intel(R) Core(TM)2 Quad CPU Q9400 @ 2.66GHz
  4. 16:40:07: CPU Speed: 2666MHz
  5. 16:40:07: Physical Memory: 4095MB Total, 962MB Free
  6. 16:40:07: stepping id: 10, model 23, family 6, type 0, extmodel 0, extfamily 0, HTT 1, logical cores 4, total cores 4
  7. 16:40:07: monitor 1: pos={0, 0}, size={1440, 900}
  8. 16:40:07: Windows Version: 6.1 Build 7601 S
  9. 16:40:07: Aero is Enabled
  10. 16:40:07: -------------------------------
  11. 16:40:07: OBS Modules:
  12. 16:40:07: Base Address Module
  13. 16:40:07: 00860000 OBS.exe
  14. 16:40:07: 59000000 OBSApi.dll
  15. 16:40:07: 5D750000 DShowPlugin.dll
  16. 16:40:07: 5D720000 GraphicsCapture.dll
  17. 16:40:07: 5D660000 NoiseGate.dll
  18. 16:40:07: 621E0000 PSVPlugin.dll
  19. 16:40:07: ------------------------------------------
  20. 16:40:07: Adapter 1
  21. 16:40:07: Video Adapter: AMD Radeon HD 5700 Series
  22. 16:40:07: Video Adapter Dedicated Video Memory: 1067274240
  23. 16:40:07: Video Adapter Shared System Memory: 1878585344
  24. 16:40:07: Video Adapter Output 1: pos={0, 0}, size={1440, 900}, attached=true
  25. 16:40:07: =====Stream Start: 2014-06-03, 16:40:07===============================================
  26. 16:40:07: Multithreaded optimizations: On
  27. 16:40:07: Base resolution: 1440x900
  28. 16:40:07: Output resolution: 1440x900
  29. 16:40:07: ------------------------------------------
  30. 16:40:07: Loading up D3D10 on AMD Radeon HD 5700 Series (Adapter 1)...
  31. 16:40:07: ------------------------------------------
  32. 16:40:07: Audio Format: 48000 Hz
  33. 16:40:07: ------------------------------------------
  34. 16:40:07: Audio Channels: 2 Ch
  35. 16:40:07: Playback device Default
  36. 16:40:07: ------------------------------------------
  37. 16:40:07: Using desktop audio input: רמקולים (התקן High Definition Audio)
  38. 16:40:07: Global Audio time adjust: 0
  39. 16:40:07: ------------------------------------------
  40. 16:40:07: Using auxilary audio input: מיקרופון (התקן High Definition Audio)
  41. 16:40:07: Mic time offset: 0
  42. 16:40:07: ------------------------------------------
  43. 16:40:07: Audio Encoding: AAC
  44. 16:40:07: bitrate: 160
  45. 16:40:07: Using graphics capture
  46. 16:40:07: Using graphics capture
  47. 16:40:07: Trying to hook process: League of Legends.exe
  48. 16:40:07: Trying to hook process: LolClient.exe
  49. 16:40:07: Scene buffering time set to 700
  50. 16:40:07: ------------------------------------------
  51. 16:40:07: Video Encoding: x264
  52. 16:40:07: fps: 30
  53. 16:40:07: width: 1440, height: 900
  54. 16:40:07: preset: veryfast
  55. 16:40:07: profile: main
  56. 16:40:07: keyint: 60
  57. 16:40:07: CBR: yes
  58. 16:40:07: CFR: yes
  59. 16:40:07: max bitrate: 1000
  60. 16:40:07: buffer size: 1000
  61. 16:40:07: ------------------------------------------
  62. 16:40:07: SharedTexCapture hooked
  63. 16:40:09: Using RTMP service: Twitch / Justin.tv
  64. 16:40:09: Server selection: rtmp://live-lhr.justin.tv/app
  65. 16:40:09: Interface: Atheros AR8121/AR8113/AR8114 PCI-E Ethernet Controller(NDIS6.20) (ethernet, 100 mbps)
  66. 16:40:10: Completed handshake with rtmp://live-lhr.justin.tv/app in 1027 ms.
  67. 16:40:11: SO_SNDBUF was at 8192
  68. 16:40:11: SO_SNDBUF is now 65536
  69. 16:40:54: GraphicsCaptureSource::NewCapture: eliminating old capture
  70. 16:40:54: SharedTexCapture hooked
  71. 16:40:56: RTMPPublisher::SocketLoop: Increasing send buffer to ISB 131072 (buffer: 0 / 148480)
  72. 16:41:08: GraphicsCaptureSource::NewCapture: eliminating old capture
  73. 16:41:08: SharedTexCapture hooked
  74. 16:41:16: GraphicsCaptureSource::NewCapture: eliminating old capture
  75. 16:41:16: SharedTexCapture hooked
  76. 16:41:20: GraphicsCaptureSource::NewCapture: eliminating old capture
  77. 16:41:20: SharedTexCapture hooked
  78. 16:41:37: GraphicsCaptureSource::NewCapture: eliminating old capture
  79. 16:41:37: SharedTexCapture hooked
  80. 16:41:58: RTMPPublisher::SocketLoop: Increasing send buffer to ISB 262144 (buffer: 0 / 148480)
  81. 16:42:24: SharedTexCapture hooked
  82. 16:42:28: Exit signal received, terminating capture
  83. 16:42:51: Trying to hook process: LolClient.exe
  84. 16:43:04: Using graphics capture
  85. 16:43:04: Trying to hook process: LolClient.exe
  86. 16:43:04: SharedTexCapture hooked
  87. 16:53:11: Total frames encoded: 23505, total frames duplicated: 103 (0.44%)
  88. 16:53:11: Number of frames skipped due to encoder lag: 2 (0.01%)
  89. 16:53:11: Total frames rendered: 23495, number of late frames: 11 (0.05%) (it's okay for some frames to be late)
  90. 16:53:12: RTMPPublisher::SocketLoop: Graceful loop exit
  91. 16:53:12: Average send payload: 4224 bytes, average send interval: 28 ms
  92. 16:53:12: Number of times waited to send: 0, Waited for a total of 0 bytes
  93. 16:53:12: Number of b-frames dropped: 0 (0%), Number of p-frames dropped: 0 (0%), Total 0 (0%)
  94. 16:53:12: Number of bytes sent: 113611056
  95. 16:53:12:
  96. 16:53:12: Profiler time results:
  97. 16:53:12:
  98. 16:53:12: ==============================================================
  99. 16:53:12: video thread frame - [100%] [avg time: 1.217 ms] [children: 53.6%] [unaccounted: 46.4%]
  100. 16:53:12: | scene->Preprocess - [0.164%] [avg time: 0.002 ms]
  101. 16:53:12: | GPU download and conversion - [53.4%] [avg time: 0.65 ms] [children: 51%] [unaccounted: 2.38%]
  102. 16:53:12: | | flush - [48.2%] [avg time: 0.586 ms]
  103. 16:53:12: | | CopyResource - [2.3%] [avg time: 0.028 ms]
  104. 16:53:12: | | conversion to 4:2:0 - [0.575%] [avg time: 0.007 ms]
  105. 16:53:12: Convert444Threads - [100%] [avg time: 2.207 ms] [children: 99.1%] [unaccounted: 0.906%]
  106. 16:53:12: | Convert444toNV12 - [99.1%] [avg time: 2.187 ms]
  107. 16:53:12: encoder thread frame - [100%] [avg time: 3.983 ms] [children: 1.1%] [unaccounted: 98.9%]
  108. 16:53:12: | sending stuff out - [1.1%] [avg time: 0.044 ms]
  109. 16:53:12: ==============================================================
  110. 16:53:12:
  111. 16:53:12:
  112. 16:53:12: Profiler CPU results:
  113. 16:53:12:
  114. 16:53:12: ==============================================================
  115. 16:53:12: video thread frame - [cpu time: avg 0.158 ms, total 3712.82 ms] [avg calls per frame: 1]
  116. 16:53:12: | scene->Preprocess - [cpu time: avg 0 ms, total 15.6 ms] [avg calls per frame: 1]
  117. 16:53:12: | GPU download and conversion - [cpu time: avg 0.064 ms, total 1513.21 ms] [avg calls per frame: 1]
  118. 16:53:12: | | flush - [cpu time: avg 0.046 ms, total 1092.01 ms] [avg calls per frame: 1]
  119. 16:53:12: | | CopyResource - [cpu time: avg 0.007 ms, total 187.2 ms] [avg calls per frame: 1]
  120. 16:53:12: | | conversion to 4:2:0 - [cpu time: avg 0.003 ms, total 78 ms] [avg calls per frame: 1]
  121. 16:53:12: Convert444Threads - [cpu time: avg 1.908 ms, total 89591.4 ms] [avg calls per frame: 2]
  122. 16:53:12: | Convert444toNV12 - [cpu time: avg 1.901 ms, total 89263.8 ms] [avg calls per frame: 2]
  123. 16:53:12: encoder thread frame - [cpu time: avg 3.001 ms, total 70496.9 ms] [avg calls per frame: 1]
  124. 16:53:12: | sending stuff out - [cpu time: avg 0.029 ms, total 702 ms] [avg calls per frame: 1]
  125. 16:53:12: ==============================================================
  126. 16:53:12:
  127. 16:53:12: =====Stream End: 2014-06-03, 16:53:12=================================================
  128. 19:13:41: No Intel graphics adapter visible in QSVHelper.exe, Optimus problem?
  129. 19:13:41: Failed loading CUDA dll
  130.  
  131.  
  132. Last game capture log:
  133. 2014-06-03, 16:40:07: we're booting up:
  134. 16:40:07: CaptureThread: attached to process LolClient.exe
  135. 16:40:0716:40:07: D3D9 P16:40:0716:40:07: DXGI Present
  136. 16:40:07: GL Present
  137. 16:40:07: (hal16:42:24: D3D9EndScene called
  138. 16:42:24: D3DPRESENT_PARAMETERS {
  139. 16:42:24: BackBufferWidth: 16
  140. 16:42:24: BackBufferHeight: 16
  141. 16:42:24: BackBufferFormat: D3DFMT_X8R8G8B8
  142. 16:42:24: BackBufferCount: 1
  143. 16:42:24: MultiSampleType: D3DMULTISAMPLE_NONE
  144. 16:42:24: MultiSampleQuality: 0
  145. 16:42:24: SwapEffect: D3DSWAPEFFECT_COPY
  146. 16:42:24: hDeviceWindow: 459768
  147. 16:42:24: Windowed: true
  148. 16:42:24: EnableAutoDepthStencil: false
  149. 16:42:24: AutoDepthStencilFormat: D3DFMT_UNKNOWN
  150. 16:42:24: Flags: None
  151. 16:42:24: FullScreen_RefreshRateInHz: 0
  152. 16:42:24: PresentationInterval: 0
  153. 16:42:24: };
  154. 16:42:24: successfully set up d3d9 hooks
  155. 16:42:24: D3D9SwapPresent called
  156. 16:42:24: DoD3D9GPUHook: success
  157. 16:42:28: D3DSURFACE_DESC {
  158. 16:42:28: Format: D3DFMT_X8R8G8B8
  159. 16:42:28: Type: D3DRTYPE_SURFACE
  160. 16:42:28: Usage: D3DUSAGE_RENDERTARGET
  161. 16:42:28: Pool: D3DPOOL_DEFAULT
  162. 16:42:28: MultiSampleType: D3DMULTISAMPLE_NONE
  163. 16:42:28: MultiSampleQuality: 0
  164. 16:42:28: Width: 1280
  165. 16:42:28: Height: 800
  166. 16:42:28: };
  167. 16:42:28: successfully capturing d3d9 frames via GPU
  168. 16:42:59: ---------------------- Cleared D3D9 Capture ----------------------
  169. 16:42:59: received restart event, capturing
  170. 16:42:59: DoD3D9GPUHook: success
  171. 16:42:59: D3D9EndScene called
  172. 16:42:59: D3D9SwapPresent called
  173. 16:43:05: D3DSURFACE_DESC {
  174. 16:43:05: Format: D3DFMT_X8R8G8B8
  175. 16:43:05: Type: D3DRTYPE_SURFACE
  176. 16:43:05: Usage: D3DUSAGE_RENDERTARGET
  177. 16:43:05: Pool: D3DPOOL_DEFAULT
  178. 16:43:05: MultiSampleType: D3DMULTISAMPLE_NONE
  179. 16:43:05: MultiSampleQuality: 0
  180. 16:43:05: Width: 1280
  181. 16:43:05: Height: 800
  182. 16:43:05: };
  183. 16:43:05: successfully capturing d3d9 frames via GPU
  184. 16:53:12: ---------------------- Cleared D3D9 Capture ----------------------
  185. 16:53:12: received restart event, capturing
  186. 16:53:12: DoD3D9GPUHook: success
  187. 16:53:12: D3D9EndScene called
  188. 16:53:12: D3D9SwapPresent called
  189.  
  190. 16:41:08: successfully set up d3d9 hooks
  191. 16:41:08: D3D9EndScene called
  192. 16:41:08: D3D9Present called
  193. 16:41:08: DoD3D9GPUHook: success
  194. 16:41:09: D3DSURFACE_DESC {
  195. 16:41:09: Format: D3DFMT_X8R8G8B8
  196. 16:41:09: Type: D3DRTYPE_SURFACE
  197. 16:41:09: Usage: D3DUSAGE_RENDERTARGET
  198. 16:41:09: Pool: D3DPOOL_DEFAULT
  199. 16:41:09: MultiSampleType: D3DMULTISAMPLE_NONE
  200. 16:41:09: MultiSampleQuality: 0
  201. 16:41:09: Width: 1440
  202. 16:41:09: Height: 900
  203. 16:41:09: };
  204. 16:41:09: successfully capturing d3d9 frames via GPU
  205. 16:41:16: D3D9Reset called
  206. 16:41:16: ---------------------- Cleared D3D9 Capture ----------------------
  207. 16:41:16: successfully set up d3d9 hooks
  208. 16:41:16: D3D9EndScene called
  209. 16:41:16: D3D9Present called
  210. 16:41:16: DoD3D9GPUHook: success
  211. 16:41:17: D3DSURFACE_DESC {
  212. 16:41:17: Format: D3DFMT_X8R8G8B8
  213. 16:41:17: Type: D3DRTYPE_SURFACE
  214. 16:41:17: Usage: D3DUSAGE_RENDERTARGET
  215. 16:41:17: Pool: D3DPOOL_DEFAULT
  216. 16:41:17: MultiSampleType: D3DMULTISAMPLE_NONE
  217. 16:41:17: MultiSampleQuality: 0
  218. 16:41:17: Width: 1440
  219. 16:41:17: Height: 900
  220. 16:41:17: };
  221. 16:41:17: successfully capturing d3d9 frames via GPU
  222. 16:41:20: D3D9Reset called
  223. 16:41:20: ---------------------- Cleared D3D9 Capture ----------------------
  224. 16:41:20: successfully set up d3d9 hooks
  225. 16:41:20: D3D9EndScene called
  226. 16:41:20: D3D9Present called
  227. 16:41:20: DoD3D9GPUHook: success
  228. 16:41:20: D3DSURFACE_DESC {
  229. 16:41:20: Format: D3DFMT_X8R8G8B8
  230. 16:41:20: Type: D3DRTYPE_SURFACE
  231. 16:41:20: Usage: D3DUSAGE_RENDERTARGET
  232. 16:41:20: Pool: D3DPOOL_DEFAULT
  233. 16:41:20: MultiSampleType: D3DMULTISAMPLE_NONE
  234. 16:41:20: MultiSampleQuality: 0
  235. 16:41:20: Width: 1440
  236. 16:41:20: Height: 900
  237. 16:41:20: };
  238. 16:41:20: successfully capturing d3d9 frames via GPU
  239. 16:41:37: D3D9Reset called
  240. 16:41:37: ---------------------- Cleared D3D9 Capture ----------------------
  241. 16:41:37: successfully set up d3d9 hooks
  242. 16:41:37: D3D9EndScene called
  243. 16:41:37: D3D9Present called
  244. 16:41:37: DoD3D9GPUHook: success
  245. 16:41:38: D3DSURFACE_DESC {
  246. 16:41:38: Format: D3DFMT_X8R8G8B8
  247. 16:41:38: Type: D3DRTYPE_SURFACE
  248. 16:41:38: Usage: D3DUSAGE_RENDERTARGET
  249. 16:41:38: Pool: D3DPOOL_DEFAULT
  250. 16:41:38: MultiSampleType: D3DMULTISAMPLE_NONE
  251. 16:41:38: MultiSampleQuality: 0
  252. 16:41:38: Width: 1440
  253. 16:41:38: Height: 900
  254. 16:41:38: };
  255. 16:41:38: successfully capturing d3d9 frames via GPU
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