Advertisement
kasumi001

Programming Books Collection (C++, C, Python, Java, etc.)

Jan 8th, 2017
1,173
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
  1. Andrei Alexandrescu
  2. - Modern C++ Design.pdf
  3. Andrew Hunt & David Thomas - Pragmatic Programmer.pdf
  4. Antony Polukhin
  5. - Boost C++ Application Development Cookbook.pdf
  6. Beej
  7. - Guide to Network Programming.pdf
  8. Ben Lynn - Git Magic.pdf
  9. Bjarne Stroustrup
  10. - Programming Principles and Practice Using C++.pdf
  11. Bjarne Stroustrup
  12. - The C++ Programming Language 4th Edition - 2013.pdf
  13. Bjarne Stroustrup
  14. - The C++ Programming Language Special Edition.PDF
  15. Bruce Eckel
  16. - Thinking in Java 4th Edition.pdf
  17. Chad Fowler - The Passionate Programmer, 2nd edition.pdf
  18. Charles Petzold - Programming Windows (5th Edition, WinAPI).pdf
  19. Charles Petzold
  20. - Programming Windows (6th Edition, Win8).pdf
  21. Eldad Eilam - Reversing - Secrets of Reverse Engineering.pdf
  22. Gang of Four
  23. - Design Patterns
  24. - Elements of Reusable Object-Oriented Software.pdf
  25. Jack Crenshaw
  26. - Let's Build a Compiler.pdf
  27. Jasmin Blanchette, Mark Summerfield
  28. - GUI Programming with QT 4 (2nd Edition).pdf
  29. Jesse Schell
  30. - The Art of Game Design A Book of Lenses .pdf
  31. Katie Salen & Eric Zimmerman
  32. - Rules of Play Game Design Fundamentals.pdf
  33. Kernighan, Ritchie
  34. - The C Programming Language, 2nd edition.pdf
  35. Kevin D. Mitnick & William L. Simon
  36. - The Art Of Deception.pdf
  37. Kip R. Irvine
  38. - Assembly Language for x86 Processors, 6th edition.pdf
  39. Mark Lutz
  40. - Learning Python, 5th Edition
  41. - 2013.pdf
  42. Mark Lutz
  43. - Programming Python, Fourth Edition - 2010.pdf
  44. Mark Russinovich
  45. - Windows Internals, P1.pdf
  46. Mark Russinovich
  47. - Windows Internals, P2.pdf
  48. Mark Summerfield
  49. - Rapid GUI Programming with Python and Qt.pdf
  50. Martin Fowler
  51. - Patterns of Enterprise Application Architecture (2002).pdf
  52. Martin Fowler
  53. - Refactoring
  54. - Improving the Design of Existing.pdf
  55. Randall Hyde
  56. - The Art of Assembly Language, 2nd Edition.pdf
  57. Raph Koster
  58. - A Theory of Fun for Game Design.pdf
  59. Robert Martin
  60. - Clean Code.pdf
  61. Robert Sedgewick, Philippe Flajolet
  62. -  An Introduction to the Analysis of Algorithms, 2nd Edition.pdf
  63. Scott Chacon
  64. - Pro Git.pdf
  65. Scott Meyers
  66. - Effective C++ 3rd Edition.pdf
  67. Scott Meyers
  68. - Effective Modern C++.pdf
  69. Scott Meyers
  70. - Effective STL.pdf
  71. Scott Meyers
  72. - More Effective C++.pdf
  73. Scott Rogers
  74. - Level Up! The Guide to Great Video Game Design.pdf
  75. Steve McConnell
  76. - Code Complete (2nd edition).pdf
  77. Thomas H. Cormen, Charles E. Leiserson, Ronald L. Rivest, Clifford Stein
  78. - Introduction to algorithms , 3rd edition.pdf
  79. Tim Ottinger
  80. - Vim Like A Pro.pdf
  81. Get the EBook from here : https://goo.gl/zzkI0p
  82. Best of luck.
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement