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- MAX_LEVEL_STATUS: unsigned int
- Forces a maximum level. If you level up higher than this, you'll receive no status points anymore.
- MAX_STATUS: unsigned int
- Sets a maximum of distributed status points. If you e. g. set it to 20, you can only raise your stat's by 20 each status.
- SERVER_CHECK: 1/0
- Checks if the client version and the server version are the same. If not, the server will send a message to the client and kick him out after a few seconds.
- SERVER_VERSION: unsigned int
- There you can set the version of your server for the SERVER_CHECK.
- MAX_HT: unsigned int
- It's the same option than MAX_STATUS but only for the con-attribute.
- MAX_IQ: unsigned int
- It's the same option than MAX_STATUS but only for the int-attribute.
- MAX_ST: unsigned int
- It's the same option than MAX_STATUS but only for the str-attribute.
- MAX_DX: unsigned int
- It's the same option than MAX_STATUS but only for the dex-attribute.
- ATTR_ALWAYS_ADD: 1/0
- If enabled you'll get 100% chance to add new attributes to you equipment.
- ATTR_ALWAYS_5_ADD: 1/0
- If enabled you'll get 100% chance to add new attributes to you equipment. Counts only for 5th Bonus (blessing marble).
- ATTR_CHANGE_LIMIT: int
- You can set a limit time to change your attributes again. It's changed to seconds (set it to 1 to let the users switch only once per second their attributes).
- GUILD_MAX_LEVEL: int
- Sets the maximum guild level. You can raise it up to 50 since the exp-table is extended to handle up to 50.
- ITEM_OWNERSHIP_TIME: int
- If you drop an item, this option sets how long the item will be flagged as yours.
- MIN_ADDON_FKS: int
- Sets the minimum ability bonus dmg you can have.
- MAX_ADDON_FKS: int
- Sets the maximum ability bonus dmg you can have.
- MIN_ADDON_DSS: int
- Sets the minimum normal hit bonus dmg you can have.
- MIN_ADDON_DSS: int
- Sets the maximum normal hit bonus dmg you can have.
- HORSE_MAX_LEVEL: int
- Sets the maximum level of your horse (you still need to write quests or something like that to allow players to achieve the higher horse-levels).
- MARRIAGE_MAX_PERCENT: int
- Sets the maximum allowed percent of love points. Warning! If love points > 100 it'd lead into bugs with breaking the marriage.
- PC_MAX_MOVEMENT_SPEED: int
- Sets the maximum movement speed for players.
- PC_MAX_ATTACK_SPEED: int
- Sets the maximum attack speed for players.
- TAXES: int
- From 0 to 100. Sets the % how much taxes you have to pay while shopping.
- DYE_LEVEL: int
- Sets how many levels you have to get after you can change your hair color again.
- YANG_MAX: long long
- Sets the maximum gold you can carry. You can change it up to 999.999.999.999 gold.
- package_enable: 0/1
- 1 = enabled. Disabled by default. Enable to use the package-feature.
- log_level: 0/1/2
- Sets the logging level. 0 means to logs will be entered in your database.
- 1 means that the most important tables (hack-logs for example) will be used
- 2 means that all logging tables will be used
- item_floor_time: int
- Set the time how long a dropped item will be lying on the ground (by monsters)
- max_rank_points: long int
- Set the maximum rank points
- movement_speed: int
- Set the initial movement speed for players.
- belt_all_allow_items: 0/1
- Allow Players to store every item in their belt inventory
- attr_rare_enable: 0/1
- Allow the using of rare attributes (6th and 7th attributes). Default: ON.
- GOLD_DROP_TIME: int
- Sets the time how long dropped gold will lay on the ground until it's purged.
- ITEM_DROP_TIME: int
- Sets how long dropped items will lay on the ground intil it's purged.
- BELT_FORCE_SLOTS: int
- Forces to open up the given amount of slots in your belt inventory. If this value is higher than the grade of your belt, it'll open the given amount of slots.
- If it's lower, the amount your belt provides will be used. For example: You set 10. You've got a belt that opens 5 slots. 10 will be opened. Now you set 4 and still have the same belt.
- This time 5 slots will be opened. This does also work when no belts are weared. But be careful: Since there's also a clientside part the slots may appear to be locked but you can still put items into them
- trade_effect: 1/0
- Enables a effect that'll occur when people are traing stuff. Enabled by default.
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