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- ==========================================================================
- DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning
- categories can be shown and no debug_filter.cfg info will be saved.
- ==========================================================================
- FreeSpace 2 Open version: 3.6.19
- Passed cmdline options:
- -spec_exp 15
- -ogl_spec 50
- -spec_static 1.7
- -spec_point 1.2
- -spec_tube 1.5
- -ambient_factor 5
- -missile_lighting
- -nomotiondebris
- -noscalevid
- -no_emissive_light
- -soft_particles
- -post_process
- -bloom_intensity 110
- -fb_explosions
- -ballistic_gauge
- -dualscanlines
- -orbradar
- -rearm_timer
- -targetinfo
- -3dwarp
- -ship_choice_3d
- -weapon_choice_3d
- -warp_flash
- -snd_preload
- -mod loliquest,mediavps_3612
- -mipmap
- -window
- -res 1600x900
- Building file index...
- Found root pack 'E:\Games\FreeSpace 2\mediavps_3612\MV_Advanced.vp' with a checksum of 0x4b8b0f5a
- Found root pack 'E:\Games\FreeSpace 2\mediavps_3612\MV_AnimGlows.vp' with a checksum of 0x6a554026
- Found root pack 'E:\Games\FreeSpace 2\mediavps_3612\MV_Assets.vp' with a checksum of 0x529cc70f
- Found root pack 'E:\Games\FreeSpace 2\mediavps_3612\MV_Effects.vp' with a checksum of 0xb9a9a485
- Found root pack 'E:\Games\FreeSpace 2\mediavps_3612\MV_Music.vp' with a checksum of 0xb3e21469
- Found root pack 'E:\Games\FreeSpace 2\mediavps_3612\MV_Root.vp' with a checksum of 0x6ffd5c78
- Found root pack 'E:\Games\FreeSpace 2\FS2OGGcutscenepack.vp' with a checksum of 0x84396e99
- Found root pack 'E:\Games\FreeSpace 2\root_fs2.vp' with a checksum of 0xce10d76c
- Found root pack 'E:\Games\FreeSpace 2\smarty_fs2.vp' with a checksum of 0xddeb3b1e
- Found root pack 'E:\Games\FreeSpace 2\sparky_fs2.vp' with a checksum of 0x164fe65a
- Found root pack 'E:\Games\FreeSpace 2\sparky_hi_fs2.vp' with a checksum of 0xa11d56f1
- Found root pack 'E:\Games\FreeSpace 2\stu_fs2.vp' with a checksum of 0xd77da83a
- Found root pack 'E:\Games\FreeSpace 2\tango1_fs2.vp' with a checksum of 0x4c25221e
- Found root pack 'E:\Games\FreeSpace 2\tango2_fs2.vp' with a checksum of 0x86920b82
- Found root pack 'E:\Games\FreeSpace 2\tango3_fs2.vp' with a checksum of 0x705e8d71
- Found root pack 'E:\Games\FreeSpace 2\warble_fs2.vp' with a checksum of 0xd85c305d
- Searching root 'E:\Games\FreeSpace 2\loliquest\' ... 5842 files
- Searching root 'E:\Games\FreeSpace 2\mediavps_3612\' ... 23 files
- Searching root pack 'E:\Games\FreeSpace 2\mediavps_3612\MV_Advanced.vp' ... 1283 files
- Searching root pack 'E:\Games\FreeSpace 2\mediavps_3612\MV_AnimGlows.vp' ... 1641 files
- Searching root pack 'E:\Games\FreeSpace 2\mediavps_3612\MV_Assets.vp' ... 1527 files
- Searching root pack 'E:\Games\FreeSpace 2\mediavps_3612\MV_Effects.vp' ... 1876 files
- Searching root pack 'E:\Games\FreeSpace 2\mediavps_3612\MV_Music.vp' ... 32 files
- Searching root pack 'E:\Games\FreeSpace 2\mediavps_3612\MV_Root.vp' ... 94 files
- Searching root 'E:\Games\FreeSpace 2\' ... 80 files
- Searching root pack 'E:\Games\FreeSpace 2\FS2OGGcutscenepack.vp' ... 10 files
- Searching root pack 'E:\Games\FreeSpace 2\root_fs2.vp' ... 157 files
- Searching root pack 'E:\Games\FreeSpace 2\smarty_fs2.vp' ... 10 files
- Searching root pack 'E:\Games\FreeSpace 2\sparky_fs2.vp' ... 3027 files
- Searching root pack 'E:\Games\FreeSpace 2\sparky_hi_fs2.vp' ... 1337 files
- Searching root pack 'E:\Games\FreeSpace 2\stu_fs2.vp' ... 2355 files
- Searching root pack 'E:\Games\FreeSpace 2\tango1_fs2.vp' ... 32 files
- Searching root pack 'E:\Games\FreeSpace 2\tango2_fs2.vp' ... 15 files
- Searching root pack 'E:\Games\FreeSpace 2\tango3_fs2.vp' ... 10 files
- Searching root pack 'E:\Games\FreeSpace 2\warble_fs2.vp' ... 52 files
- Found 19 roots and 19403 files.
- AutoLang: Language auto-detection successful...
- Setting language to English
- TBM => Starting parse of 'mv_core-lcl.tbm' ...
- Initializing OpenAL...
- OpenAL Vendor : Creative Labs Inc.
- OpenAL Renderer : Software
- OpenAL Version : 1.1
- Found extension "ALC_EXT_EFX".
- Sample rate: 44100 (44100)
- EFX enabled: NO
- Playback device: Generic Software on Speakers (Realtek High Definition Audio)
- Capture device: Microphone (USB2.0 MIC)
- ... OpenAL successfully initialized!
- Failed to init speech
- Initializing OpenGL graphics device at 1600x900 with 32-bit color...
- Initializing WGL...
- Requested WGL Video values = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1
- Actual WGL Video values = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1
- OpenGL Vendor : NVIDIA Corporation
- OpenGL Renderer : GeForce GTS 450/PCIe/SSE2
- OpenGL Version : 4.3.0
- Using extension "GL_EXT_fog_coord".
- Using extension "GL_ARB_multitexture".
- Using extension "GL_ARB_texture_env_add".
- Using extension "GL_ARB_texture_compression".
- Using extension "GL_EXT_texture_compression_s3tc".
- Using extension "GL_EXT_texture_filter_anisotropic".
- Using extension "GL_ARB_texture_env_combine".
- Using extension "GL_EXT_compiled_vertex_array".
- Using extension "GL_EXT_draw_range_elements".
- Using extension "GL_ARB_texture_mirrored_repeat".
- Using extension "GL_ARB_texture_non_power_of_two".
- Using extension "GL_ARB_vertex_buffer_object".
- Using extension "GL_ARB_pixel_buffer_object".
- Using extension "GL_SGIS_generate_mipmap".
- Using extension "GL_EXT_framebuffer_object".
- Using extension "GL_ARB_texture_rectangle".
- Using extension "GL_EXT_bgra".
- Using extension "GL_ARB_texture_cube_map".
- Using extension "GL_EXT_texture_lod_bias".
- Using extension "GL_ARB_point_sprite".
- Using extension "GL_ARB_shading_language_100".
- Using extension "GL_ARB_shader_objects".
- Using extension "GL_ARB_vertex_shader".
- Using extension "GL_ARB_fragment_shader".
- Using extension "GL_ARB_shader_texture_lod".
- Using extension "GL_ARB_texture_float".
- Using extension "GL_ARB_draw_elements_base_vertex".
- Found special extension function "wglSwapIntervalEXT".
- Compiling new shader:
- Loading built-in default shader for: soft-v.sdr
- Loading built-in default shader for: soft-f.sdr
- Shader features:
- Depth-blended Particles
- Compiling new shader:
- Loading built-in default shader for: soft-v.sdr
- Loading built-in default shader for: soft-f.sdr
- Shader features:
- Distorted Particles
- Compiling post-processing shader 1 ...
- Loading built-in default shader for: post-v.sdr
- Loading built-in default shader for: post-f.sdr
- Compiling post-processing shader 2 ...
- Loading built-in default shader for: post-v.sdr
- Loading built-in default shader for: blur-f.sdr
- Compiling post-processing shader 3 ...
- Loading built-in default shader for: post-v.sdr
- Loading built-in default shader for: blur-f.sdr
- Compiling post-processing shader 4 ...
- Loading built-in default shader for: post-v.sdr
- Loading built-in default shader for: brightpass-f.sdr
- Compiling post-processing shader 5 ...
- Loading built-in default shader for: fxaa-v.sdr
- Loading built-in default shader for: fxaa-f.sdr
- Compiling post-processing shader 6 ...
- Loading built-in default shader for: post-v.sdr
- Loading built-in default shader for: fxaapre-f.sdr
- Compiling post-processing shader 7 ...
- Loading built-in default shader for: post-v.sdr
- Loading built-in default shader for: ls-f.sdr
- Max texture units: 4 (32)
- Max elements vertices: 1048576
- Max elements indices: 1048576
- Max texture size: 16384x16384
- Max render buffer size: 16384x16384
- Can use compressed textures: YES
- Texture compression available: YES
- Post-processing enabled: YES
- Using trilinear texture filter.
- OpenGL Shader Version: 4.30 NVIDIA via Cg compiler
- ... OpenGL init is complete!
- Size of bitmap info = 742 KB
- Size of bitmap extra info = 48 bytes
- ANI cursorweb with size 24x24 (25.0% wasted)
- GRAPHICS: Initializing default colors...
- Game Settings Table: Using Standard Loops For SEXP Arguments
- Game Settings Table: Using standard event chaining behavior
- Game Settings Table: External shaders are DISABLED
- SCRIPTING: Beginning initialization sequence...
- SCRIPTING: Beginning Lua initialization...
- LUA: Opening LUA state...
- LUA: Initializing base Lua libraries...
- LUA: Beginning ADE initialization
- ADE: Initializing enumeration constants...
- ADE: Assigning Lua session...
- SCRIPTING: Beginning main hook parse sequence....
- Wokka! Error opening file (scripting.tbl)!
- TABLES: Unable to parse 'scripting.tbl'! Error code = 5.
- TBM => Starting parse of 'mv_flak-sct.tbm' ...
- TBM => Starting parse of 'mv_exp-sct.tbm' ...
- TBM => Starting parse of 'mv_dbrs-sct.tbm' ...
- TBM => Starting parse of 'zmisc-sct.tbm' ...
- TBM => Starting parse of 'rts-sct.tbm' ...
- TBM => Starting parse of 'pmfs-sct.tbm' ...
- TBM => Starting parse of 'fsq_hbar-sct.tbm' ...
- TBM => Starting parse of 'fsq-scs-sct.tbm' ...
- TBM => Starting parse of 'escort-sct.tbm' ...
- TBM => Starting parse of 'ejectSeat-sct.tbm' ...
- TBM => Starting parse of 'deathRoll-sct.tbm' ...
- TBM => Starting parse of 'deathPart-sct.tbm' ...
- SCRIPTING: Inititialization complete.
- SCRIPTING: Splash screen overrides checked
- SCRIPTING: Splash hook has been run
- SCRIPTING: Splash screen conditional hook has been run
- Using high memory settings...
- Wokka! Error opening file (interface.tbl)!
- WMCGUI: Unable to parse 'interface.tbl'! Error code = 5.
- TBM => Starting parse of 'mv_effects-sdf.tbm' ...
- TBM => Starting parse of 'fsq-sdf.tbm' ...
- Dutifully ignoring the extra sound values for retail sound 36, 'l_hit.wav'...
- Dutifully ignoring the extra sound values for retail sound 37, 'm_hit.wav'...
- Windows reported 16 joysticks, we found 1
- Current soundtrack set to -1 in event_music_reset_choices
- TBM => Starting parse of 'mv_music-mus.tbm' ...
- TBM => Starting parse of 'fsq-mus.tbm' ...
- TABLES => Unable to find 'colors.tbl'. Initialising colors with default values.
- TBM => Starting parse of 'mv_effects-mfl.tbm' ...
- TBM => Starting parse of 'fsq-mfl.tbm' ...
- TBM => Starting parse of 'mv_effects-amr.tbm' ...
- TBM => Starting parse of 'fsq-aip.tbm' ...
- Warning: "$allow primary link delay" flag is deprecated in favor of "$allow primary link at mission start"
- WARNING: Unrecognized parameter in ai_profiles: $Default weapon select effect: OFF
- $Default ship select
- WARNING: Unrecognized parameter in ai_profiles: $Default ship select effect: OFF
- #End
- €mart shield mana
- TBM => Starting parse of 'mv_effects-wxp.tbm' ...
- TBM => Starting parse of 'fsq-wxp.tbm' ...
- BMPMAN: Found EFF (exp20.eff) with 75 frames at 20 fps.
- BMPMAN: Found EFF (ExpMissileHit1.eff) with 92 frames at 20 fps.
- BMPMAN: Found EFF (exp04.eff) with 49 frames at 22 fps.
- BMPMAN: Found EFF (exp05.eff) with 93 frames at 20 fps.
- BMPMAN: Found EFF (exp06.eff) with 92 frames at 22 fps.
- BMPMAN: Found EFF (capflash.eff) with 40 frames at 10 fps.
- BMPMAN: Found EFF (Maxim_Impact.eff) with 23 frames at 30 fps.
- ANI Lamprey_Impact with size 80x80 (37.5% wasted)
- BMPMAN: Found EFF (explo3.eff) with 48 frames at 22 fps.
- BMPMAN: Found EFF (ParticleSmoke01.eff) with 54 frames at 15 fps.
- BMPMAN: Found EFF (ehit-orange.eff) with 31 frames at 40 fps.
- BMPMAN: Found EFF (dragonslave.eff) with 91 frames at 30 fps.
- BMPMAN: Found EFF (HFlakExp.eff) with 48 frames at 22 fps.
- BMPMAN: Found EFF (FlashExp.eff) with 36 frames at 30 fps.
- BMPMAN: Found EFF (FlashExp2.eff) with 44 frames at 30 fps.
- BMPMAN: Found EFF (FlashExpBlue.eff) with 36 frames at 30 fps.
- BMPMAN: Found EFF (VX_02imp.eff) with 11 frames at 30 fps.
- BMPMAN: Found EFF (Cflak.eff) with 54 frames at 30 fps.
- BMPMAN: Found EFF (exp06b.eff) with 92 frames at 22 fps.
- BMPMAN: Found EFF (BHBullet.eff) with 26 frames at 40 fps.
- BMPMAN: Found EFF (71impact.eff) with 50 frames at 35 fps.
- TBM => Starting parse of 'mv_core-wep.tbm' ...
- TBM => Starting parse of 'mv_effects-wep.tbm' ...
- TBM => Starting parse of 'rvn-wep.tbm' ...
- TBM => Starting parse of 'mv_assets-wep.tbm' ...
- TBM => Starting parse of 'fsq-wep.tbm' ...
- TBM => Starting parse of 'exarchy-wep.tbm' ...
- TBM => Starting parse of 'mv_effects-obt.tbm' ...
- TBM => Starting parse of 'fsq-obt.tbm' ...
- TBM => Starting parse of 'mv_core-shp.tbm' ...
- TBM => Starting parse of 'mv_effects-shp.tbm' ...
- TBM => Starting parse of 'rvn-shp.tbm' ...
- TBM => Starting parse of 'rts-shp.tbm' ...
- Loading model 'cmdpanel.pof'
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Diffuse Mapping
- Glow Mapping
- Specular Mapping
- Environment Mapping
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Glow Mapping
- Specular Mapping
- Environment Mapping
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Diffuse Mapping
- Glow Mapping
- Specular Mapping
- Environment Mapping
- Animated Effects
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Glow Mapping
- Specular Mapping
- Environment Mapping
- Animated Effects
- IBX: Found a good IBX to read for 'cmdpanel.pof'.
- IBX-DEBUG => POF checksum: 0x44f03ddd, IBX checksum: 0x58474d87 -- "cmdpanel.pof"
- Loading model 'grid.pof'
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Diffuse Mapping
- Glow Mapping
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Glow Mapping
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Diffuse Mapping
- Glow Mapping
- Animated Effects
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Glow Mapping
- Animated Effects
- IBX: Found a good IBX to read for 'grid.pof'.
- IBX-DEBUG => POF checksum: 0xc2740e36, IBX checksum: 0x0df204f5 -- "grid.pof"
- TBM => Starting parse of 'mv_assets-shp.tbm' ...
- TBM => Starting parse of 'fsq-shp.tbm' ...
- TBM => Starting parse of 'exarchy-shp.tbm' ...
- TBM => Starting parse of 'eject-shp.tbm' ...
- TBM => Starting parse of 'mv_core-hdg.tbm' ...
- TBM => Starting parse of 'fsq-hdg.tbm' ...
- ANI support1 with size 108x24 (25.0% wasted)
- ANI damage1 with size 148x25 (21.9% wasted)
- ANI wingman1 with size 71x53 (17.2% wasted)
- ANI wingman2 with size 35x53 (17.2% wasted)
- ANI wingman3 with size 14x53 (17.2% wasted)
- ANI toggle1 with size 57x20 (37.5% wasted)
- ANI head1 with size 164x132 (48.4% wasted)
- ANI weapons1 with size 126x20 (37.5% wasted)
- ANI weapons1_b with size 150x20 (37.5% wasted)
- ANI objective1 with size 149x21 (34.4% wasted)
- ANI energy1 with size 12x41 (35.9% wasted)
- ANI targetview1 with size 137x156 (39.1% wasted)
- ANI targetview2 with size 4x96 (25.0% wasted)
- ANI targetview3 with size 7x20 (37.5% wasted)
- ANI 2_radar1 with size 209x170 (33.6% wasted)
- ANI 2_energy2 with size 86x96 (25.0% wasted)
- ANI 2_reticle1 with size 40x24 (25.0% wasted)
- ANI targhit1 with size 31x21 (34.4% wasted)
- ANI 2_leftarc with size 103x252 (1.6% wasted)
- ANI 2_rightarc1 with size 103x252 (1.6% wasted)
- ANI 2_toparc2 with size 35x24 (25.0% wasted)
- ANI 2_toparc3 with size 41x29 (9.4% wasted)
- ANI netlag1 with size 29x30 (6.3% wasted)
- ANI 2_lead1 with size 26x26 (18.8% wasted)
- ANI 2_lock1 with size 56x53 (17.2% wasted)
- ANI 2_lockspin with size 100x100 (21.9% wasted)
- ANI time1 with size 47x23 (28.1% wasted)
- ANI minegauge with size 124x30 (6.3% wasted)
- ANI emptyhud with size 25x21 (34.4% wasted)
- TBM => Starting parse of 'mv_effects-str.tbm' ...
- TBM => Starting parse of 'fsq-str.tbm' ...
- loading animated cursor "cursor"
- ANI cursor with size 24x24 (25.0% wasted)
- Someone passed an extension to bm_load for file 'btntmp_default.tga'
- Someone passed an extension to bm_load for file 'btntmp_mouseover.tga'
- Someone passed an extension to bm_load for file 'btntmp_pressed.tga'
- Someone passed an extension to bm_load for file 'tacmap_bg.dds'
- Someone passed an extension to bm_load for file 'bar_empty.dds'
- Someone passed an extension to bm_load for file 'bar_hp.dds'
- Someone passed an extension to bm_load for file 'bar_ssd.dds'
- Someone passed an extension to bm_load for file 'blip_blue.dds'
- Someone passed an extension to bm_load for file 'blip_gray.dds'
- Someone passed an extension to bm_load for file 'blip_alliance.dds'
- Someone passed an extension to bm_load for file 'blip_teal.dds'
- Someone passed an extension to bm_load for file 'blip_orange.dds'
- Someone passed an extension to bm_load for file 'blip_green.dds'
- Someone passed an extension to bm_load for file 'blip_red.dds'
- Someone passed an extension to bm_load for file 'blip_gray.dds'
- Someone passed an extension to bm_load for file 'jump_icon.tga'
- Someone passed an extension to bm_load for file 'jump_icon_no.tga'
- MediaVPs: Explosions script loaded!
- MediaVPs: Flaming debris script loaded!
- LibraryManager: Loaded file "class.lua"
- LibraryManager: Loaded file "strings.lua"
- LibraryManager: Loaded file "converter.lua"
- LibraryManager: Loaded file "parser.lua"
- LibraryManager: Loaded file "ejectionSeat.lua"
- LibraryManager: Loaded file "ejectionSeatParser.lua"
- LibraryManager: Loaded file "ejectionSeatScript.lua"
- LibraryManager: Loaded file "util.lua"
- LibraryManager: Loaded file "deathRollManager.lua"
- LibraryManager: Loaded file "deathRollScript.lua"
- LibraryManager: Loaded file "effectManager.lua"
- LibraryManager: Loaded file "objectWrapper.lua"
- LibraryManager: Loaded file "particles.lua"
- LibraryManager: Loaded file "trailInfo.lua"
- LibraryManager: Loaded file "particleParser.lua"
- Ships.tbl is : INVALID!!!!
- Weapons.tbl is : INVALID!!!!
- cfile_init() took 467
- Someone passed an extension to bm_load for file 'btntmp_default.tga'
- Someone passed an extension to bm_load for file 'btntmp_mouseover.tga'
- Someone passed an extension to bm_load for file 'btntmp_pressed.tga'
- Someone passed an extension to bm_load for file 'tacmap_bg.dds'
- Someone passed an extension to bm_load for file 'bar_empty.dds'
- Someone passed an extension to bm_load for file 'bar_hp.dds'
- Someone passed an extension to bm_load for file 'bar_ssd.dds'
- Someone passed an extension to bm_load for file 'blip_blue.dds'
- Someone passed an extension to bm_load for file 'blip_gray.dds'
- Someone passed an extension to bm_load for file 'blip_alliance.dds'
- Someone passed an extension to bm_load for file 'blip_teal.dds'
- Someone passed an extension to bm_load for file 'blip_orange.dds'
- Someone passed an extension to bm_load for file 'blip_green.dds'
- Someone passed an extension to bm_load for file 'blip_red.dds'
- Someone passed an extension to bm_load for file 'blip_gray.dds'
- Someone passed an extension to bm_load for file 'jump_icon.tga'
- Someone passed an extension to bm_load for file 'jump_icon_no.tga'
- Compiling video-processing shader ...
- Loading built-in default shader for: video-v.sdr
- Loading built-in default shader for: video-f.sdr
- Got event GS_EVENT_GAME_INIT (49) in state NOT A VALID STATE (0)
- PLR => Loading 'FSquest.plr' with version 1...
- PLR => Parsing: Flags...
- PLR => Parsing: Info...
- PLR => Parsing: Scoring...
- PLR => Parsing: ScoringMulti...
- PLR => Parsing: HUD...
- PLR => Parsing: Variables...
- PLR => Parsing: Multiplayer...
- PLR => Parsing: Controls...
- PLR => Parsing: Settings...
- PLR => Loading complete!
- PLR => Verifying 'Antagonist.plr' with version 0...
- PLR => Parsing: Flags...
- PLR => (0x0001) Attempted to read 4-byte(s) beyond length limit
- PLR => Verifying complete!
- PLR => Verifying 'ASW2.plr' with version 0...
- PLR => Parsing: Flags...
- PLR => (0x0001) Attempted to read 4-byte(s) beyond length limit
- PLR => Verifying complete!
- PLR => Verifying 'BP.plr' with version 0...
- PLR => Parsing: Flags...
- PLR => (0x0001) Attempted to read 4-byte(s) beyond length limit
- PLR => Verifying complete!
- PLR => Verifying 'BP2.plr' with version 1...
- PLR => Parsing: Flags...
- PLR => Verifying complete!
- PLR => Verifying 'FSquest.plr' with version 1...
- PLR => Parsing: Flags...
- PLR => Verifying complete!
- PLR => Verifying 'JAD.plr' with version 0...
- PLR => Parsing: Flags...
- PLR => (0x0001) Attempted to read 4-byte(s) beyond length limit
- PLR => Verifying complete!
- PLR => Verifying 'ncmpgn2.plr' with version 0...
- PLR => Parsing: Flags...
- PLR => (0x0001) Attempted to read 4-byte(s) beyond length limit
- PLR => Verifying complete!
- PLR => Verifying 'NoCampaign.plr' with version 0...
- PLR => Parsing: Flags...
- PLR => (0x0001) Attempted to read 4-byte(s) beyond length limit
- PLR => Verifying complete!
- PLR => Verifying 'ridiCulous.plr' with version 0...
- PLR => Parsing: Flags...
- PLR => (0x0001) Attempted to read 4-byte(s) beyond length limit
- PLR => Verifying complete!
- PLR => Verifying 'ShmupKing.plr' with version 0...
- PLR => Parsing: Flags...
- PLR => (0x0001) Attempted to read 4-byte(s) beyond length limit
- PLR => Verifying complete!
- PLR => Verifying 'Singular.plr' with version 0...
- PLR => Parsing: Flags...
- PLR => (0x0001) Attempted to read 4-byte(s) beyond length limit
- PLR => Verifying complete!
- PLR => Verifying 'strandead.plr' with version 0...
- PLR => Parsing: Flags...
- PLR => (0x0001) Attempted to read 4-byte(s) beyond length limit
- PLR => Verifying complete!
- ANI cursor.ani with size 24x24 (25.0% wasted)
- Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_INITIAL_PLAYER_SELECT (37)
- PLR => Loading 'FSquest.plr' with version 1...
- PLR => Parsing: Flags...
- PLR => Parsing: Info...
- PLR => Parsing: Scoring...
- PLR => Parsing: ScoringMulti...
- PLR => Parsing: HUD...
- PLR => Parsing: Variables...
- PLR => Parsing: Multiplayer...
- PLR => Parsing: Controls...
- PLR => Parsing: Settings...
- PLR => Loading complete!
- CSG => Loading 'FSquest.fsquest-test.csg' with version 2...
- CSG => Parsing: Flags...
- CSG => Parsing: Info...
- CSG => Parsing: Missions...
- CSG => Parsing: Techroom...
- CSG => Parsing: Loadout...
- CSG => Parse Warning: Invalid value for secondary weapon index (-842150451), emptying slot.
- CSG => Parse Warning: Invalid value for secondary weapon index (-842150451), emptying slot.
- CSG => Parse Warning: Invalid value for ship index (-842150451), emptying slot.
- CSG => Parse Warning: Invalid value for ship index (-842150451), emptying slot.
- CSG => Parse Warning: Invalid value for ship index (-842150451), emptying slot.
- CSG => Parse Warning: Invalid value for primary weapon index (-842150451), emptying slot.
- CSG => Parse Warning: Invalid value for secondary weapon index (-842150451), emptying slot.
- CSG => Parse Warning: Invalid value for primary weapon index (-842150451), emptying slot.
- CSG => Parse Warning: Invalid value for secondary weapon index (-842150451), emptying slot.
- CSG => Parse Warning: Invalid value for primary weapon index (-842150451), emptying slot.
- CSG => Parse Warning: Invalid value for secondary weapon index (-842150451), emptying slot.
- CSG => Parse Warning: Invalid value for ship index (-842150451), emptying slot.
- CSG => Parse Warning: Invalid value for primary weapon index (-842150451), emptying slot.
- CSG => Parse Warning: Invalid value for secondary weapon index (-842150451), emptying slot.
- CSG => Parse Warning: Invalid value for primary weapon index (-842150451), emptying slot.
- CSG => Parse Warning: Invalid value for secondary weapon index (-842150451), emptying slot.
- CSG => Parse Warning: Invalid value for ship index (-842150451), emptying slot.
- CSG => Parse Warning: Invalid value for ship index (-842150451), emptying slot.
- CSG => Parsing: Scoring...
- CSG => Parsing: RedAlert...
- CSG => Parsing: HUD...
- CSG => Parsing: Variables...
- CSG => Parsing: Settings...
- CSG => Parsing: Controls...
- CSG => Parsing: Cutscenes...
- CSG => Parsing: Last Missions...
- CSG => Loading complete!
- CSG => Loading 'FSquest.fsquest-test.csg' with version 2...
- CSG => Parsing: Flags...
- CSG => Parsing: Info...
- CSG => Parsing: Missions...
- CSG => Parsing: Techroom...
- CSG => Parsing: Loadout...
- CSG => Parse Warning: Invalid value for secondary weapon index (-842150451), emptying slot.
- CSG => Parse Warning: Invalid value for secondary weapon index (-842150451), emptying slot.
- CSG => Parse Warning: Invalid value for ship index (-842150451), emptying slot.
- CSG => Parse Warning: Invalid value for ship index (-842150451), emptying slot.
- CSG => Parse Warning: Invalid value for ship index (-842150451), emptying slot.
- CSG => Parse Warning: Invalid value for primary weapon index (-842150451), emptying slot.
- CSG => Parse Warning: Invalid value for secondary weapon index (-842150451), emptying slot.
- CSG => Parse Warning: Invalid value for primary weapon index (-842150451), emptying slot.
- CSG => Parse Warning: Invalid value for secondary weapon index (-842150451), emptying slot.
- CSG => Parse Warning: Invalid value for primary weapon index (-842150451), emptying slot.
- CSG => Parse Warning: Invalid value for secondary weapon index (-842150451), emptying slot.
- CSG => Parse Warning: Invalid value for ship index (-842150451), emptying slot.
- CSG => Parse Warning: Invalid value for primary weapon index (-842150451), emptying slot.
- CSG => Parse Warning: Invalid value for secondary weapon index (-842150451), emptying slot.
- CSG => Parse Warning: Invalid value for primary weapon index (-842150451), emptying slot.
- CSG => Parse Warning: Invalid value for secondary weapon index (-842150451), emptying slot.
- CSG => Parse Warning: Invalid value for ship index (-842150451), emptying slot.
- CSG => Parse Warning: Invalid value for ship index (-842150451), emptying slot.
- CSG => Parsing: Scoring...
- CSG => Parsing: RedAlert...
- CSG => Parsing: HUD...
- CSG => Parsing: Variables...
- CSG => Parsing: Settings...
- CSG => Parsing: Controls...
- CSG => Parsing: Cutscenes...
- CSG => Parsing: Last Missions...
- CSG => Loading complete!
- WARNING!, Could not load door anim 2_Exit in main hall
- WARNING!, Could not load door anim 2_Pilot in main hall
- WARNING!, Could not load door anim 2_Continue in main hall
- WARNING!, Could not load door anim 2_Tech in main hall
- WARNING!, Could not load door anim 2_Option in main hall
- WARNING!, Could not load door anim 2_Campaign in main hall
- Got event GS_EVENT_TECH_MENU (11) in state GS_STATE_MAIN_MENU (1)
- Techroom successfully initialized, now changing tab...
- Loading model 're-LZ.pof'
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Diffuse Mapping
- Glow Mapping
- Specular Mapping
- Normal Mapping
- Environment Mapping
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Glow Mapping
- Specular Mapping
- Normal Mapping
- Environment Mapping
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Diffuse Mapping
- Glow Mapping
- Specular Mapping
- Normal Mapping
- Environment Mapping
- Animated Effects
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Glow Mapping
- Specular Mapping
- Normal Mapping
- Environment Mapping
- Animated Effects
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Diffuse Mapping
- Specular Mapping
- Environment Mapping
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Specular Mapping
- Environment Mapping
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Diffuse Mapping
- Specular Mapping
- Environment Mapping
- Animated Effects
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Specular Mapping
- Environment Mapping
- Animated Effects
- IBX: Found a good IBX to read for 're-LZ.pof'.
- IBX-DEBUG => POF checksum: 0x5c997fa6, IBX checksum: 0x97523d75 -- "re-LZ.pof"
- Frame 0 too long!!: frametime = 2.352 (2.352)
- Frame 0 too long!!: frametime = 0.380 (0.380)
- Got event GS_EVENT_SIMULATOR_ROOM (58) in state GS_STATE_TECH_MENU (7)
- Freeing all existing models...
- CSG => Loading 'FSquest.fsquest-test.csg' with version 2...
- CSG => Parsing: Flags...
- CSG => Parsing: Info...
- CSG => Parsing: Missions...
- CSG => Parsing: Techroom...
- CSG => Parsing: Loadout...
- CSG => Parse Warning: Invalid value for secondary weapon index (-842150451), emptying slot.
- CSG => Parse Warning: Invalid value for secondary weapon index (-842150451), emptying slot.
- CSG => Parse Warning: Invalid value for ship index (-842150451), emptying slot.
- CSG => Parse Warning: Invalid value for ship index (-842150451), emptying slot.
- CSG => Parse Warning: Invalid value for ship index (-842150451), emptying slot.
- CSG => Parse Warning: Invalid value for primary weapon index (-842150451), emptying slot.
- CSG => Parse Warning: Invalid value for secondary weapon index (-842150451), emptying slot.
- CSG => Parse Warning: Invalid value for primary weapon index (-842150451), emptying slot.
- CSG => Parse Warning: Invalid value for secondary weapon index (-842150451), emptying slot.
- CSG => Parse Warning: Invalid value for primary weapon index (-842150451), emptying slot.
- CSG => Parse Warning: Invalid value for secondary weapon index (-842150451), emptying slot.
- CSG => Parse Warning: Invalid value for ship index (-842150451), emptying slot.
- CSG => Parse Warning: Invalid value for primary weapon index (-842150451), emptying slot.
- CSG => Parse Warning: Invalid value for secondary weapon index (-842150451), emptying slot.
- CSG => Parse Warning: Invalid value for primary weapon index (-842150451), emptying slot.
- CSG => Parse Warning: Invalid value for secondary weapon index (-842150451), emptying slot.
- CSG => Parse Warning: Invalid value for ship index (-842150451), emptying slot.
- CSG => Parse Warning: Invalid value for ship index (-842150451), emptying slot.
- CSG => Parsing: Scoring...
- CSG => Parsing: RedAlert...
- CSG => Parsing: HUD...
- CSG => Parsing: Variables...
- CSG => Parsing: Settings...
- CSG => Parsing: Controls...
- CSG => Parsing: Cutscenes...
- CSG => Parsing: Last Missions...
- CSG => Loading complete!
- Frame 0 too long!!: frametime = 0.812 (0.812)
- Got event GS_EVENT_START_GAME (1) in state GS_STATE_SIMULATOR_ROOM (20)
- PLR => Saving 'FSquest.plr' with version 1...
- PLR => Saving: Flags...
- PLR => Saving: Info...
- PLR => Saving: Scoring...
- PLR => Saving: ScoringMulti...
- PLR => Saving: HUD...
- PLR => Saving: Variables...
- PLR => Saving: Multiplayer...
- PLR => Saving: Controls...
- PLR => Saving: Settings...
- PLR => Saving complete!
- =================== STARTING LEVEL LOAD ==================
- BMPMAN: Found EFF (2_Loading.eff) with 14 frames at 15 fps.
- Starting model page in...
- Beginning level bitmap paging...
- BMPMAN: Found EFF (particleexp01.eff) with 10 frames at 8 fps.
- BMPMAN: Found EFF (particlesmoke02.eff) with 39 frames at 24 fps.
- TBM => Starting parse of 'mv_effects-fbl.tbm' ...
- BMPMAN: Found EFF (WarpMap01.eff) with 30 frames at 30 fps.
- BMPMAN: Found EFF (WarpMap02.eff) with 30 frames at 30 fps.
- BMPMAN: Found EFF (Rock_Exp.eff) with 55 frames at 30 fps.
- Loading warp model
- Loading model 'warp.pof'
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Fog Effect
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Animated Effects
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Fog Effect
- Animated Effects
- IBX: Found a good IBX to read for 'warp.pof'.
- IBX-DEBUG => POF checksum: 0xbf802ad0, IBX checksum: 0xe7aa5a55 -- "warp.pof"
- 1200
- BMPMAN: Found EFF (shieldhit01a.eff) with 23 frames at 21 fps.
- BMPMAN: Found EFF (shieldhit02a.eff) with 45 frames at 30 fps.
- BMPMAN: Found EFF (shieldhit03a.eff) with 22 frames at 30 fps.
- BMPMAN: Found EFF (Male2.eff) with 5 frames at 1 fps.
- BMPMAN: Found EFF (Male.eff) with 5 frames at 1 fps.
- BMPMAN: Found EFF (Female.eff) with 5 frames at 1 fps.
- BMPMAN: Found EFF (shzk_nrml.eff) with 5 frames at 1 fps.
- BMPMAN: Found EFF (mls_nrml.eff) with 5 frames at 1 fps.
- BMPMAN: Found EFF (sr_nrml.eff) with 5 frames at 1 fps.
- BMPMAN: Found EFF (chs_nrml.eff) with 5 frames at 1 fps.
- BMPMAN: Found EFF (my_nrml.eff) with 5 frames at 1 fps.
- BMPMAN: Found EFF (kay_nrml.eff) with 5 frames at 1 fps.
- BMPMAN: Found EFF (sn_nrml.eff) with 5 frames at 1 fps.
- BMPMAN: Found EFF (mm_nrml.eff) with 5 frames at 1 fps.
- BMPMAN: Found EFF (ncl_eyec.eff) with 5 frames at 1 fps.
- BMPMAN: Found EFF (gwn_nrml.eff) with 5 frames at 1 fps.
- BMPMAN: Found EFF (ays_nrml.eff) with 5 frames at 1 fps.
- BMPMAN: Found EFF (chs_uhm.eff) with 5 frames at 1 fps.
- BMPMAN: Found EFF (nya_nrml.eff) with 5 frames at 1 fps.
- BMPMAN: Found EFF (kzp_norm.eff) with 31 frames at 5 fps.
- BMPMAN: Found EFF (ays_angry.eff) with 5 frames at 1 fps.
- BMPMAN: Found EFF (shzk_norm.eff) with 5 frames at 1 fps.
- BMPMAN: Found EFF (ays_happy.eff) with 5 frames at 1 fps.
- BMPMAN: Found EFF (shzk_sigh.eff) with 5 frames at 1 fps.
- BMPMAN: Found EFF (shzk_eep.eff) with 5 frames at 1 fps.
- BMPMAN: Found EFF (chs_nah.eff) with 5 frames at 1 fps.
- BMPMAN: Found EFF (kzp_smile.eff) with 25 frames at 5 fps.
- BMPMAN: Found EFF (ays_srcsm.eff) with 5 frames at 1 fps.
- BMPMAN: Found EFF (kzp_angry.eff) with 31 frames at 5 fps.
- BMPMAN: Found EFF (shzk_lol.eff) with 5 frames at 1 fps.
- BMPMAN: Found EFF (kzp_sad.eff) with 31 frames at 5 fps.
- SHOCKWAVE => Loading default shockwave animation...
- BMPMAN: Found EFF (shockwave01.eff) with 94 frames at 30 fps.
- SHOCKWAVE => Default animation load: SUCCEEDED!!
- MISSION LOAD: 'C4C4'
- Using callsign: Nicole
- Using callsign: Ayase
- Using callsign: Megan
- Using callsign: Matt
- Using callsign: Gwen
- Loading model 'vvv_htsb.pof'
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Diffuse Mapping
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Diffuse Mapping
- Animated Effects
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Animated Effects
- Model vvv_htsb.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
- IBX: Found a good IBX to read for 'vvv_htsb.pof'.
- IBX-DEBUG => POF checksum: 0xd9608b79, IBX checksum: 0x28153285 -- "vvv_htsb.pof"
- Loading model 'clearsky.pof'
- IBX: Found a good IBX to read for 'clearsky.pof'.
- IBX-DEBUG => POF checksum: 0x50b8209e, IBX checksum: 0x40000488 -- "clearsky.pof"
- Starting mission message count : 45
- Someone passed an extension to bm_load_animation for file 'starship.ani'
- ANI starship.ani with size 160x120 (6.3% wasted)
- Ending mission message count : 45
- Current soundtrack set to -1 in event_music_reset_choices
- Current soundtrack set to -1 in event_music_set_soundtrack
- Loading model 'RaymkIV.pof'
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Diffuse Mapping
- Specular Mapping
- Normal Mapping
- Environment Mapping
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Specular Mapping
- Normal Mapping
- Environment Mapping
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Diffuse Mapping
- Specular Mapping
- Normal Mapping
- Environment Mapping
- Animated Effects
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Specular Mapping
- Normal Mapping
- Environment Mapping
- Animated Effects
- IBX: Found a good IBX to read for 'RaymkIV.pof'.
- IBX-DEBUG => POF checksum: 0xc560c6e7, IBX checksum: 0x7f4788e8 -- "RaymkIV.pof"
- Loading model 'miningreactor.pof'
- IBX: Found a good IBX to read for 'miningreactor.pof'.
- IBX-DEBUG => POF checksum: 0x59227d41, IBX checksum: 0x046221fa -- "miningreactor.pof"
- Allocating space for at least 0 new ship subsystems ... a total of 200 is now available (0 in-use).
- Loading model 'miningdiozu.pof'
- IBX: Found a good IBX to read for 'miningdiozu.pof'.
- IBX-DEBUG => POF checksum: 0x7b178594, IBX checksum: 0x36136d02 -- "miningdiozu.pof"
- Loading model 'corneria_city.pof'
- BMPMAN: Found EFF (cor_w.eff) with 6 frames at 24 fps.
- IBX: Found a good IBX to read for 'corneria_city.pof'.
- IBX-DEBUG => POF checksum: 0x397bcd61, IBX checksum: 0x1d0331df -- "corneria_city.pof"
- Loading model 'fighterh01.pof'
- IBX: Found a good IBX to read for 'fighterh01.pof'.
- IBX-DEBUG => POF checksum: 0x221854b3, IBX checksum: 0xfc1f45d6 -- "fighterh01.pof"
- Loading model 'Volga-X.pof'
- Potential problem found: Unrecognized subsystem type 'door-t06', believed to be in ship Volga-X.pof
- Potential problem found: Unrecognized subsystem type 'door-t07', believed to be in ship Volga-X.pof
- Potential problem found: Unrecognized subsystem type 'door-t08', believed to be in ship Volga-X.pof
- Potential problem found: Unrecognized subsystem type 'door-t09', believed to be in ship Volga-X.pof
- Potential problem found: Unrecognized subsystem type 'door-t10', believed to be in ship Volga-X.pof
- Potential problem found: Unrecognized subsystem type 'door-t11', believed to be in ship Volga-X.pof
- Potential problem found: Unrecognized subsystem type 'door-t12', believed to be in ship Volga-X.pof
- Potential problem found: Unrecognized subsystem type 'door-t13', believed to be in ship Volga-X.pof
- Potential problem found: Unrecognized subsystem type 'door-t14', believed to be in ship Volga-X.pof
- Potential problem found: Unrecognized subsystem type 'door-t15', believed to be in ship Volga-X.pof
- Potential problem found: Unrecognized subsystem type 'door-t16', believed to be in ship Volga-X.pof
- Potential problem found: Unrecognized subsystem type 'door-t17', believed to be in ship Volga-X.pof
- Potential problem found: Unrecognized subsystem type 'door-t18', believed to be in ship Volga-X.pof
- Potential problem found: Unrecognized subsystem type 'door-t19', believed to be in ship Volga-X.pof
- Potential problem found: Unrecognized subsystem type 'door-t20', believed to be in ship Volga-X.pof
- Potential problem found: Unrecognized subsystem type 'door-t21', believed to be in ship Volga-X.pof
- Potential problem found: Unrecognized subsystem type 'door_lb', believed to be in ship Volga-X.pof
- Potential problem found: Unrecognized subsystem type 'door_lt', believed to be in ship Volga-X.pof
- Potential problem found: Unrecognized subsystem type 'door_rb', believed to be in ship Volga-X.pof
- Potential problem found: Unrecognized subsystem type 'door_rt', believed to be in ship Volga-X.pof
- Potential problem found: Unrecognized subsystem type 'maindoor_l', believed to be in ship Volga-X.pof
- Potential problem found: Unrecognized subsystem type 'maindoor_r', believed to be in ship Volga-X.pof
- Potential problem found: Unrecognized subsystem type 'Fighterbay01', believed to be in ship Volga-X.pof
- Potential problem found: Unrecognized subsystem type 'Fighterbay02', believed to be in ship Volga-X.pof
- Potential problem found: Unrecognized subsystem type 'Fighterbay03', believed to be in ship Volga-X.pof
- IBX: Found a good IBX to read for 'Volga-X.pof'.
- IBX-DEBUG => POF checksum: 0x380fdff3, IBX checksum: 0x19372752 -- "Volga-X.pof"
- Loading model 'miningdrill.pof'
- IBX: Found a good IBX to read for 'miningdrill.pof'.
- IBX-DEBUG => POF checksum: 0x9be9ceb7, IBX checksum: 0x2990a3e2 -- "miningdrill.pof"
- Loading model 'TorpedoTower.pof'
- IBX: Found a good IBX to read for 'TorpedoTower.pof'.
- IBX-DEBUG => POF checksum: 0x94b57a41, IBX checksum: 0x0e16aec3 -- "TorpedoTower.pof"
- Loading model 'logiskael_tail_tanks.pof'
- Potential problem found: Unrecognized subsystem type 'cargoTanks', believed to be in ship logiskael_tail_tanks.pof
- Found live debris model for 'cargoTanks'
- Found live debris model for 'cargoTanks'
- Found live debris model for 'cargoTanks'
- Found live debris model for 'cargoTanks'
- IBX: Found a good IBX to read for 'logiskael_tail_tanks.pof'.
- IBX-DEBUG => POF checksum: 0x2b73d33a, IBX checksum: 0xa240b531 -- "logiskael_tail_tanks.pof"
- Loading model 'logiskael_poly_dock.pof'
- IBX: Found a good IBX to read for 'logiskael_poly_dock.pof'.
- IBX-DEBUG => POF checksum: 0xc8fe8cf2, IBX checksum: 0xea121e75 -- "logiskael_poly_dock.pof"
- Loading model 'askaelmo.pof'
- Potential problem found: Unrecognized subsystem type 'cargopod1', believed to be in ship askaelmo.pof
- Potential problem found: Unrecognized subsystem type 'cargopod2', believed to be in ship askaelmo.pof
- Potential problem found: Unrecognized subsystem type 'cargopod3', believed to be in ship askaelmo.pof
- Potential problem found: Unrecognized subsystem type 'cargopod4', believed to be in ship askaelmo.pof
- Potential problem found: Unrecognized subsystem type 'cargopod5', believed to be in ship askaelmo.pof
- Potential problem found: Unrecognized subsystem type 'cargopod6', believed to be in ship askaelmo.pof
- IBX: Found a good IBX to read for 'askaelmo.pof'.
- IBX-DEBUG => POF checksum: 0x3ee5ad5c, IBX checksum: 0x46b73da0 -- "askaelmo.pof"
- Loading model 'logiskael_head_pods.pof'
- Potential problem found: Unrecognized subsystem type 'cargoPods', believed to be in ship logiskael_head_pods.pof
- Found live debris model for 'cargoPods'
- Found live debris model for 'cargoPods'
- Found live debris model for 'cargoPods'
- Found live debris model for 'cargoPods'
- Found live debris model for 'cargoPods'
- IBX: Found a good IBX to read for 'logiskael_head_pods.pof'.
- IBX-DEBUG => POF checksum: 0x60a88675, IBX checksum: 0x59037cfd -- "logiskael_head_pods.pof"
- Loading model 'fighter03.pof'
- BMPMAN: Found EFF (fighter03-glow.eff) with 37 frames at 25 fps.
- IBX: Found a good IBX to read for 'fighter03.pof'.
- IBX-DEBUG => POF checksum: 0x9f0d3e2e, IBX checksum: 0xfa2cfcf8 -- "fighter03.pof"
- Loading model 'PhoenixRising.pof'
- Potential problem found: Unrecognized subsystem type 'FB1DB', believed to be in ship PhoenixRising.pof
- Potential problem found: Unrecognized subsystem type 'FB1DT', believed to be in ship PhoenixRising.pof
- Potential problem found: Unrecognized subsystem type 'FB2DB', believed to be in ship PhoenixRising.pof
- Potential problem found: Unrecognized subsystem type 'FB2DT', believed to be in ship PhoenixRising.pof
- Potential problem found: Unrecognized subsystem type 'fighterbay01', believed to be in ship PhoenixRising.pof
- Potential problem found: Unrecognized subsystem type 'fighterbay02', believed to be in ship PhoenixRising.pof
- Potential problem found: Unrecognized subsystem type 'Bridge', believed to be in ship PhoenixRising.pof
- IBX: Found a good IBX to read for 'PhoenixRising.pof'.
- IBX-DEBUG => POF checksum: 0x3fc29139, IBX checksum: 0xd3006b5d -- "PhoenixRising.pof"
- Loading model 'NeoNara.pof'
- Potential problem found: Unrecognized subsystem type 'RotatorLRa', believed to be in ship NeoNara.pof
- Potential problem found: Unrecognized subsystem type 'RotatorSMa', believed to be in ship NeoNara.pof
- Potential problem found: Unrecognized subsystem type 'Fighterbay01', believed to be in ship NeoNara.pof
- Potential problem found: Unrecognized subsystem type 'Fighterbay02', believed to be in ship NeoNara.pof
- Found live debris model for 'Engine01a'
- Found live debris model for 'Turret01a'
- IBX: Found a good IBX to read for 'NeoNara.pof'.
- IBX-DEBUG => POF checksum: 0xbaa9bfa0, IBX checksum: 0x48ff692b -- "NeoNara.pof"
- Submodel 'Engine01b' is detail level 1 of 'Engine01a'
- Submodel 'Engine01c' is detail level 2 of 'Engine01a'
- Submodel 'Engine02b' is detail level 1 of 'Engine02a'
- Submodel 'Engine02c' is detail level 2 of 'Engine02a'
- Submodel 'Engine03b' is detail level 1 of 'Engine03a'
- Submodel 'RotatorLRb' is detail level 1 of 'RotatorLRa'
- Submodel 'RotatorLRc' is detail level 2 of 'RotatorLRa'
- Submodel 'RotatorSMb' is detail level 1 of 'RotatorSMa'
- Submodel 'RotatorSMc' is detail level 2 of 'RotatorSMa'
- Submodel 'Turret01b' is detail level 1 of 'Turret01a'
- Submodel 'Turret02b' is detail level 1 of 'Turret02a'
- Loading model 'bektahint-r.pof'
- IBX: Found a good IBX to read for 'bektahint-r.pof'.
- IBX-DEBUG => POF checksum: 0x4b8d4283, IBX checksum: 0x40249a29 -- "bektahint-r.pof"
- Loading model 'bektahbom-r.pof'
- IBX: Found a good IBX to read for 'bektahbom-r.pof'.
- IBX-DEBUG => POF checksum: 0x669a4611, IBX checksum: 0x9272f518 -- "bektahbom-r.pof"
- Loading model 'aerofight-r.pof'
- IBX: Found a good IBX to read for 'aerofight-r.pof'.
- IBX-DEBUG => POF checksum: 0xe0d533a2, IBX checksum: 0xc0877ceb -- "aerofight-r.pof"
- Loading model 'killercraft-r.pof'
- IBX: Found a good IBX to read for 'killercraft-r.pof'.
- IBX-DEBUG => POF checksum: 0x2fd88127, IBX checksum: 0xa92b02bc -- "killercraft-r.pof"
- OpenGL: Created 512x512 FBO!
- =================== STARTING LEVEL DATA LOAD ==================
- ACM ERROR: Have leftover data after decode!!
- Loading model 'mrgymirror.pof'
- IBX: Found a good IBX to read for 'mrgymirror.pof'.
- IBX-DEBUG => POF checksum: 0x76424187, IBX checksum: 0x300b5bc6 -- "mrgymirror.pof"
- Someone passed an extension to bm_load_animation for file 'GN_Particle_Red.ani'
- ANI GN_Particle_Red.ani with size 80x80 (37.5% wasted)
- Someone passed an extension to bm_load_animation for file 'Vapula_Particle.ani'
- ANI Vapula_Particle.ani with size 80x80 (37.5% wasted)
- Allocating space for at least 302 new ship subsystems ... a total of 600 is now available (105 in-use).
- About to page in ships!
- ANI shield-f03 with size 112x93 (27.3% wasted)
- BMPMAN: Found EFF (Subach_AniBitmap.eff) with 6 frames at 5 fps.
- BMPMAN: Found EFF (Kayser_AniBitmap.eff) with 4 frames at 5 fps.
- ANI Kayser_Particle with size 80x80 (37.5% wasted)
- BMPMAN: Found EFF (Cpulse.eff) with 15 frames at 30 fps.
- BMPMAN: Found EFF (massdriver_particle.eff) with 11 frames at 30 fps.
- Loading model 'hornet.pof'
- IBX: Found a good IBX to read for 'hornet.pof'.
- IBX-DEBUG => POF checksum: 0x066a989a, IBX checksum: 0x8d7227a4 -- "hornet.pof"
- BMPMAN: Found EFF (particle_blue.eff) with 11 frames at 22 fps.
- Loading model 'crossbow.pof'
- No subsystems found for model "crossbow.pof".
- IBX: Found a good IBX to read for 'crossbow.pof'.
- IBX-DEBUG => POF checksum: 0x19e682bb, IBX checksum: 0x885d0786 -- "crossbow.pof"
- Loading model 'cmeasure01.pof'
- IBX: Found a good IBX to read for 'cmeasure01.pof'.
- IBX-DEBUG => POF checksum: 0x562739c3, IBX checksum: 0x76256515 -- "cmeasure01.pof"
- Loading model 'Mora.pof'
- IBX: Found a good IBX to read for 'Mora.pof'.
- IBX-DEBUG => POF checksum: 0x59c208fe, IBX checksum: 0xf3bf788a -- "Mora.pof"
- Loading model 'Macana.pof'
- IBX: Found a good IBX to read for 'Macana.pof'.
- IBX-DEBUG => POF checksum: 0x44dfcbd5, IBX checksum: 0x7f5c34f6 -- "Macana.pof"
- Loading model 'Yari.pof'
- IBX: Found a good IBX to read for 'Yari.pof'.
- IBX-DEBUG => POF checksum: 0x9832d790, IBX checksum: 0x237df9b5 -- "Yari.pof"
- Loading model 'Karambit.pof'
- IBX: Found a good IBX to read for 'Karambit.pof'.
- IBX-DEBUG => POF checksum: 0x0f351155, IBX checksum: 0xf4f8cfb9 -- "Karambit.pof"
- Loading model 'Atgeir.pof'
- IBX: Found a good IBX to read for 'Atgeir.pof'.
- IBX-DEBUG => POF checksum: 0x703aa829, IBX checksum: 0x8711a90a -- "Atgeir.pof"
- Loading model 'Sibyna.pof'
- IBX: Found a good IBX to read for 'Sibyna.pof'.
- IBX-DEBUG => POF checksum: 0x71239c71, IBX checksum: 0xe14b48ec -- "Sibyna.pof"
- BMPMAN: Found EFF (missilespew02.eff) with 20 frames at 30 fps.
- Loading model 'SIM-6N.pof'
- IBX: Found a good IBX to read for 'SIM-6N.pof'.
- IBX-DEBUG => POF checksum: 0x9e83dfe2, IBX checksum: 0x4a2f0469 -- "SIM-6N.pof"
- BMPMAN: Found EFF (missilespew03.eff) with 20 frames at 30 fps.
- Loading model 'Mininuke.pof'
- IBX: Found a good IBX to read for 'Mininuke.pof'.
- IBX-DEBUG => POF checksum: 0xe3b8a5e1, IBX checksum: 0x45564fa2 -- "Mininuke.pof"
- Loading model 'Shriek.pof'
- IBX: Found a good IBX to read for 'Shriek.pof'.
- IBX-DEBUG => POF checksum: 0x6d016c63, IBX checksum: 0xc5c9f83b -- "Shriek.pof"
- Loading model 'blip.pof'
- IBX: Found a good IBX to read for 'blip.pof'.
- IBX-DEBUG => POF checksum: 0x8701ba27, IBX checksum: 0x3ee2fcac -- "blip.pof"
- Submodel 'blipb' is detail level 1 of 'blipa'
- Submodel 'blipc' is detail level 2 of 'blipa'
- Submodel 'blipd' is detail level 3 of 'blipa'
- Loading model 'missile_dog.pof'
- Model missile_dog.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
- IBX: Found a good IBX to read for 'missile_dog.pof'.
- IBX-DEBUG => POF checksum: 0xbd62f5bb, IBX checksum: 0x3ec269bf -- "missile_dog.pof"
- Loading model 'spacebomb.pof'
- IBX: Found a good IBX to read for 'spacebomb.pof'.
- IBX-DEBUG => POF checksum: 0x792ce843, IBX checksum: 0xf25a74a5 -- "spacebomb.pof"
- Loading model 'dart.pof'
- Model dart.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
- IBX: Found a good IBX to read for 'dart.pof'.
- IBX-DEBUG => POF checksum: 0x259e6a90, IBX checksum: 0x47db1266 -- "dart.pof"
- Loading model 'wep_longinus.pof'
- Model wep_longinus.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
- IBX: Found a good IBX to read for 'wep_longinus.pof'.
- IBX-DEBUG => POF checksum: 0x9cc92702, IBX checksum: 0x50fddf13 -- "wep_longinus.pof"
- Loading model 'Intruder.pof'
- IBX: Found a good IBX to read for 'Intruder.pof'.
- IBX-DEBUG => POF checksum: 0xcd6fb37f, IBX checksum: 0x3467d9ad -- "Intruder.pof"
- Loading model 'StormshardS.pof'
- IBX: Found a good IBX to read for 'StormshardS.pof'.
- IBX-DEBUG => POF checksum: 0x612afea2, IBX checksum: 0x7fa2c167 -- "StormshardS.pof"
- BMPMAN: Found EFF (droidslave.eff) with 91 frames at 30 fps.
- Loading model 'seismic.pof'
- IBX: Found a good IBX to read for 'seismic.pof'.
- IBX-DEBUG => POF checksum: 0x0bda50ed, IBX checksum: 0xbef57302 -- "seismic.pof"
- Loading model 'TTRM.pof'
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Diffuse Mapping
- Normal Mapping
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Normal Mapping
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Diffuse Mapping
- Normal Mapping
- Animated Effects
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Normal Mapping
- Animated Effects
- Model TTRM.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
- IBX: Found a good IBX to read for 'TTRM.pof'.
- IBX-DEBUG => POF checksum: 0xd39c08f3, IBX checksum: 0x1e5042b4 -- "TTRM.pof"
- BMPMAN: Found EFF (missilespew01.eff) with 20 frames at 30 fps.
- Loading model 'StormshardL.pof'
- IBX: Found a good IBX to read for 'StormshardL.pof'.
- IBX-DEBUG => POF checksum: 0x369f7938, IBX checksum: 0x5ce8ace8 -- "StormshardL.pof"
- Loading model 'debris01.pof'
- IBX: Found a good IBX to read for 'debris01.pof'.
- IBX-DEBUG => POF checksum: 0x974f214b, IBX checksum: 0x0cb49c79 -- "debris01.pof"
- Loading model 'debris02.pof'
- IBX: Found a good IBX to read for 'debris02.pof'.
- IBX-DEBUG => POF checksum: 0x8e0eed50, IBX checksum: 0x3e979514 -- "debris02.pof"
- BMPMAN: Found EFF (explode1.eff) with 43 frames at 25 fps.
- BMPMAN: Found EFF (PWmuzzle.eff) with 4 frames at 30 fps.
- BMPMAN: Found EFF (Gmuzzle.eff) with 5 frames at 30 fps.
- BMPMAN: Found EFF (Bmuzzle.eff) with 5 frames at 30 fps.
- BMPMAN: Found EFF (Rmuzzle.eff) with 4 frames at 30 fps.
- BMPMAN: Found EFF (exp_smoke.eff) with 15 frames at 30 fps.
- Paging in mission messages
- Stopping model page in...
- ANI support1.ani with size 108x24 (25.0% wasted)
- ANI damage1.ani with size 148x25 (21.9% wasted)
- ANI wingman1.ani with size 71x53 (17.2% wasted)
- ANI wingman2.ani with size 35x53 (17.2% wasted)
- ANI wingman3.ani with size 14x53 (17.2% wasted)
- ANI toggle1.ani with size 57x20 (37.5% wasted)
- ANI head1.ani with size 164x132 (48.4% wasted)
- ANI weapons1.ani with size 126x20 (37.5% wasted)
- ANI weapons1_b.ani with size 150x20 (37.5% wasted)
- ANI objective1.ani with size 149x21 (34.4% wasted)
- ANI energy1.ani with size 12x41 (35.9% wasted)
- ANI targetview1.ani with size 137x156 (39.1% wasted)
- ANI targetview2.ani with size 4x96 (25.0% wasted)
- ANI targetview3.ani with size 7x20 (37.5% wasted)
- ANI 2_radar1.ani with size 209x170 (33.6% wasted)
- ANI 2_energy2.ani with size 86x96 (25.0% wasted)
- ANI 2_reticle1.ani with size 40x24 (25.0% wasted)
- ANI targhit1.ani with size 31x21 (34.4% wasted)
- ANI 2_leftarc.ani with size 103x252 (1.6% wasted)
- ANI 2_rightarc1.ani with size 103x252 (1.6% wasted)
- ANI 2_toparc2.ani with size 35x24 (25.0% wasted)
- ANI 2_toparc3.ani with size 41x29 (9.4% wasted)
- ANI netlag1.ani with size 29x30 (6.3% wasted)
- ANI 2_lead1.ani with size 26x26 (18.8% wasted)
- ANI 2_lock1.ani with size 56x53 (17.2% wasted)
- ANI 2_lockspin.ani with size 100x100 (21.9% wasted)
- ANI time1.ani with size 47x23 (28.1% wasted)
- ANI minegauge.ani with size 124x30 (6.3% wasted)
- ANI emptyhud.ani with size 25x21 (34.4% wasted)
- ANI GN_Particle_Red.ani with size 80x80 (37.5% wasted)
- ANI Vapula_Particle.ani with size 80x80 (37.5% wasted)
- ANI shield-f03.ani with size 112x93 (27.3% wasted)
- ANI Kayser_Particle.ani with size 80x80 (37.5% wasted)
- User bitmap 'TMP512x512+8'
- User bitmap 'TMP512x512+8'
- User bitmap 'TMP256x256+8'
- Bmpman: 2817/4750 bitmap slots in use.
- Ending level bitmap paging...
- =================== ENDING LOAD ================
- Real count = 712, Estimated count = 425
- ================================================
- SCRIPTING: Starting flashy deaths script loading
- Class: gtf ares hm
- FRM: 1
- FE: 1
- Class: gtf erinyes
- FRM: 1
- FE: 1
- Class: gtf re-ls
- FRM: 1
- FE: 1
- Class: gtf re-ls#empty
- FRM: 1
- FE: 1
- Class: haf re-ls
- FRM: 1
- FE: 1
- Class: haf re-ls assault
- FRM: 1
- FE: 1
- Class: gtm hippocrates
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 1
- FE: 6
- BE: 0.6
- BEDu: 8000
- BEDM: 2.5
- Class: gtd hecate
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.7
- BEDu: 10000
- BEDM: 2.5
- Class: gti arcadia
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.7
- BEDu: 10000
- BEDM: 2.5
- Class: gtt argo
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 1
- FE: 6
- BE: 0.4
- BEDu: 4000
- BEDM: 2.5
- Class: sf dragon
- FRM: 1
- FE: 1
- Class: sf basilisk
- FRM: 1
- FE: 1
- Class: sf aeshma
- FRM: 1
- FE: 1
- Class: sf mara
- FRM: 1
- FE: 1
- Class: sb nahema
- FRM: 1
- FE: 1
- Class: sb seraphim
- FRM: 1
- FE: 1
- Class: sc lilith
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.6
- BEDu: 8000
- BEDM: 2.5
- Class: scv moloch
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.65
- BEDu: 9000
- BEDM: 2.5
- Class: ftf astrogator
- FRM: 1
- FE: 1
- Class: ftf skjoldr
- FRM: 1
- FE: 1
- Class: ftf durandal
- FRM: 1
- FE: 1
- Class: haf cyclone
- FRM: 1
- FE: 1
- Class: haf tornado
- FRM: 1
- FE: 1
- Class: haf blizzard
- FRM: 1
- FE: 1
- Class: haf blizzard cmd
- FRM: 1
- FE: 1
- Class: haf blizzard ce
- FRM: 1
- FE: 1
- Class: haf phoenix
- FRM: 1
- FE: 1
- Class: haf selkie
- FRM: 1
- FE: 1
- Class: haf yukikaze
- FRM: 1
- FE: 1
- Class: haf ray mark iv
- FRM: 1
- FE: 1
- Class: haf ray mk iv brigandine
- FRM: 1
- FE: 1
- Class: haf vic viper
- FRM: 1
- FE: 1
- Class: haf vic viper#option
- FRM: 1
- FE: 1
- Class: has margay
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 1
- FE: 1
- Class: ha dd hurricane
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.6
- BEDu: 8000
- BEDM: 2.5
- Class: ft sh svalin
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 1
- FE: 1
- BE: 0.4
- BEDu: 4000
- BEDM: 2.5
- Class: ft fr monolith
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.6
- BEDu: 8000
- BEDM: 2.5
- Class: ft fr monolith mk2
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.6
- BEDu: 8000
- BEDM: 2.5
- Class: ft tr clysdale
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.6
- BEDu: 8000
- BEDM: 2.5
- Class: ft fp rhea
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.6
- BEDu: 8000
- BEDM: 2.5
- Class: ft ff impervious
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.6
- BEDu: 8000
- BEDM: 2.5
- Class: ft ff northampton
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.6
- BEDu: 8000
- BEDM: 2.5
- Class: ft ds baikal
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.6
- BEDu: 8500
- BEDM: 2.5
- Class: ft cvs volga
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.65
- BEDu: 9000
- BEDM: 2.5
- Class: ft csc stratavarian
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.7
- BEDu: 10000
- BEDM: 2.5
- Class: ft cl hyperion
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.7
- BEDu: 10000
- BEDM: 2.5
- Class: ft ca tethys
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.7
- BEDu: 10000
- BEDM: 2.5
- Class: ft ca tethys#shield
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.7
- BEDu: 10000
- BEDM: 2.5
- Class: ft cv tethys
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.7
- BEDu: 10000
- BEDM: 2.5
- Class: ft bv euryphaessa
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.7
- BEDu: 10000
- BEDM: 2.5
- Class: ha cc typhoon
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.65
- BEDu: 9000
- BEDM: 2.5
- Class: ha ca tempest
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.65
- BEDu: 9000
- BEDM: 2.5
- Class: btf aggressor
- FRM: 1
- FE: 1
- Class: btf harasser
- FRM: 1
- FE: 1
- Class: lzf hunter
- FRM: 1
- FE: 1
- Class: lzf killer
- FRM: 1
- FE: 1
- Class: lzf swarmer
- FRM: 1
- FE: 1
- Class: btb oppressor
- FRM: 1
- FE: 1
- Class: akf ambrosium
- FRM: 1
- FE: 1
- Class: akf ambrosium-r
- FRM: 1
- FE: 1
- Class: nsf phantasm
- FRM: 1
- FE: 1
- Class: nsf banshee
- FRM: 1
- FE: 1
- Class: nsb ghoul
- FRM: 1
- FE: 1
- Class: exf freiherr
- FRM: 1
- FE: 1
- Class: exf marquis
- FRM: 1
- FE: 1
- Class: exb duke
- FRM: 1
- FE: 1
- Class: ak fr panacea
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 1
- FE: 1
- BE: 0.4
- BEDu: 4000
- BEDM: 2.5
- Class: ak fr cintamani
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 1
- FE: 6
- BE: 0.55
- BEDu: 7000
- BEDM: 2.5
- Class: ak fr cintamani
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 1
- FE: 6
- BE: 0.55
- BEDu: 7000
- BEDM: 2.5
- Class: ak fr cintamani#ht
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 1
- FE: 6
- BE: 0.55
- BEDu: 7000
- BEDM: 2.5
- Class: ak fr cintamani#pp
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 1
- FE: 6
- BE: 0.55
- BEDu: 7000
- BEDM: 2.5
- Class: ak fr cintamani#pt
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 1
- FE: 6
- BE: 0.55
- BEDu: 7000
- BEDM: 2.5
- Class: ak fr cintamani#pd
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 1
- FE: 6
- BE: 0.55
- BEDu: 7000
- BEDM: 2.5
- Class: ak fr cintamani#pg
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 1
- FE: 6
- BE: 0.55
- BEDu: 7000
- BEDM: 2.5
- Class: ak fr cintamani#tp
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 1
- FE: 6
- BE: 0.55
- BEDu: 7000
- BEDM: 2.5
- Class: ak fr cintamani#tt
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 1
- FE: 6
- BE: 0.55
- BEDu: 7000
- BEDM: 2.5
- Class: ak ff adamantium
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 1
- FE: 6
- BE: 0.55
- BEDu: 7000
- BEDM: 2.5
- Class: bt da skeleton
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.6
- BEDu: 8000
- BEDM: 2.5
- Class: ak cve orichalcum
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.65
- BEDu: 9000
- BEDM: 2.5
- Class: ex cl vidame
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.7
- BEDu: 9500
- BEDM: 2.5
- Class: lz cl slayer
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.7
- BEDu: 9500
- BEDM: 2.5
- Class: ex cl viscount
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.7
- BEDu: 9500
- BEDM: 2.5
- Class: ex cs iliaster
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.7
- BEDu: 9500
- BEDM: 2.5
- Class: ns cv vampire
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.7
- BEDu: 9500
- BEDM: 2.5
- Class: ns cv vampire#noregen
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.7
- BEDu: 9500
- BEDM: 2.5
- Class: ns cv vampire#alt
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.7
- BEDu: 9500
- BEDM: 2.5
- Class: ak bc azoth
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.7
- BEDu: 10000
- BEDM: 2.5
- Class: ex bb yatagarasu
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.7
- BEDu: 10000
- BEDM: 2.5
- Class: ex cva emperor
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.7
- BEDu: 10000
- BEDM: 2.5
- Class: ex dn sovereign
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 5
- FE: 6
- BE: 0.75
- BEDu: 11000
- BEDM: 2.5
- Class: ex sf amaterasu
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 5
- FE: 6
- BE: 0.75
- BEDu: 11000
- BEDM: 2.5
- Class: ex sf scanmaterasu
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 5
- FE: 6
- BE: 0.75
- BEDu: 11000
- BEDM: 2.5
- Class: rv kk gladius
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 1
- FE: 1
- BE: 0.4
- BEDu: 4000
- BEDM: 2.5
- Class: rv ff sabre
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 1
- FE: 6
- BE: 0.55
- BEDu: 7000
- BEDM: 2.5
- Class: rv dd quarterstaff
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.6
- BEDu: 8500
- BEDM: 2.5
- Class: rv cc longsword
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.65
- BEDu: 9000
- BEDM: 2.5
- Class: rv fcs caladbolg
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 5
- FE: 6
- BE: 0.75
- BEDu: 11000
- BEDM: 2.5
- Class: be gs big core
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 1
- FE: 1
- Class: big core t1-05
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 1
- FE: 1
- Class: big core rev 1.1
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 1
- FE: 6
- BE: 0.55
- BEDu: 7000
- BEDM: 2.5
- Class: big core rev 1.2
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.65
- BEDu: 9000
- BEDM: 2.5
- Class: bubble core
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 1
- FE: 6
- BE: 0.55
- BEDu: 7000
- BEDM: 2.5
- Class: sred
- BEI: 0.2
- BEDu: 200
- BEDi: 100
- Class: terslash
- BEI: 0.2
- BEDu: 350
- BEDi: 175
- Class: bgreen
- BEI: 0.2
- BEDu: 1200
- BEDi: 650
- Class: shivan bomb
- FR: 100
- FE: 6
- BEI: 0.6
- BEDu: 2000
- BEDi: 1000
- Class: ex sblue
- BEI: 0.2
- BEDu: 200
- BEDi: 100
- Class: rv spurple
- BEI: 0.2
- BEDu: 200
- BEDi: 100
- Class: ha thermal lance
- BEI: 0.2
- BEDu: 350
- BEDi: 175
- Class: ha hv thermal lance
- BEI: 0.2
- BEDu: 1200
- BEDi: 650
- Class: rc beam#csc
- BEI: 0.2
- BEDu: 350
- BEDi: 175
- Class: ex bblue
- BEI: 0.2
- BEDu: 1200
- BEDi: 650
- Class: ex lrdbblue
- BEI: 0.2
- BEDu: 1900
- BEDi: 950
- Class: ex shieldbreaker
- FR: 100
- FE: 6
- BEI: 0.6
- BEDu: 2000
- BEDi: 1000
- Class: ex falchirum
- FR: 100
- FE: 6
- BEI: 0.6
- BEDu: 2000
- BEDi: 1000
- Class: em-82 infernum
- FR: 100
- FE: 6
- BEI: 0.4
- BEDu: 6800
- BEDi: 3400
- Class: em-82b infernum ii
- FR: 100
- FE: 6
- BEI: 0.4
- BEDu: 6800
- BEDi: 3400
- Class: atgeir
- FR: 100
- FE: 6
- BEI: 0.6
- BEDu: 2000
- BEDi: 1000
- Class: masakari
- FR: 100
- FE: 6
- BEI: 0.6
- BEDu: 2000
- BEDi: 1000
- Class: nm-12 dragonfire
- FR: 100
- FE: 6
- BEI: 0.4
- BEDu: 6800
- BEDi: 3400
- Class: dragonfire#ssm
- FR: 100
- FE: 6
- BEI: 0.4
- BEDu: 6800
- BEDi: 3400
- MediaVPs: Flaming debris script ACTIVE!
- LibraryManager: Reloading all loaded libraries
- LibraryManager: Loaded file "class.lua"
- LibraryManager: Loaded file "objectWrapper.lua"
- LibraryManager: Loaded file "particles.lua"
- LibraryManager: Loaded file "strings.lua"
- LibraryManager: Loaded file "converter.lua"
- LibraryManager: Loaded file "parser.lua"
- LibraryManager: Loaded file "util.lua"
- LibraryManager: Loaded file "trailInfo.lua"
- LibraryManager: Loaded file "particleParser.lua"
- LibraryManager: Loaded file "ejectionSeat.lua"
- LibraryManager: Loaded file "ejectionSeatParser.lua"
- LibraryManager: Loaded file "ejectionSeatScript.lua"
- LibraryManager: Loaded file "effectManager.lua"
- LibraryManager: Loaded file "deathRollManager.lua"
- LibraryManager: Loaded file "deathRollScript.lua"
- EJECTION SEAT SCRIPT: Parsing file "ejectionSeat.cfg"
- EJECTION SEAT SCRIPT: Configuration file read. Loaded 12 entries and took 0.09 s
- PARTICLE SCRIPT: Parsing file "particles.cfg"
- Particle demo data loaded...
- PARTICLE SCRIPT: Configuration file read. Loaded 0 entries and took 0 ms
- Received post for event GS_EVENT_START_BRIEFING during state transtition. Find Allender if you are unsure if this is bad.
- Got event GS_EVENT_START_BRIEFING (15) in state GS_STATE_FICTION_VIEWER (52)
- ANI 2_BriefMap with size 918x400 (21.9% wasted)
- ANI iconwing01 with size 32x28 (12.5% wasted)
- Loading model 'astrogator.pof'
- IBX: Found a good IBX to read for 'astrogator.pof'.
- IBX-DEBUG => POF checksum: 0xd3f96c8f, IBX checksum: 0xbd022627 -- "astrogator.pof"
- Loading model 'Skjoldr.pof'
- IBX: Found a good IBX to read for 'Skjoldr.pof'.
- IBX-DEBUG => POF checksum: 0x89aba040, IBX checksum: 0xe0e84480 -- "Skjoldr.pof"
- Loading model 'Durandal.pof'
- IBX: Found a good IBX to read for 'Durandal.pof'.
- IBX-DEBUG => POF checksum: 0x070c1e25, IBX checksum: 0x1aaae195 -- "Durandal.pof"
- Loading model 'fighterh01e.pof'
- IBX: Found a good IBX to read for 'fighterh01e.pof'.
- IBX-DEBUG => POF checksum: 0xa8469c16, IBX checksum: 0xf7635eae -- "fighterh01e.pof"
- Loading model 'selkie-r.pof'
- IBX: Found a good IBX to read for 'selkie-r.pof'.
- IBX-DEBUG => POF checksum: 0x62db5b8a, IBX checksum: 0x189ec438 -- "selkie-r.pof"
- Someone passed an extension to bm_load_animation for file 'GN_Particle_Red.ani'
- Someone passed an extension to bm_load_animation for file 'Vapula_Particle.ani'
- Loading model 'agias.pof'
- IBX: Found a good IBX to read for 'agias.pof'.
- IBX-DEBUG => POF checksum: 0xeed0f734, IBX checksum: 0x5d4459dc -- "agias.pof"
- Loading model 're-LZ-MP.pof'
- IBX: Found a good IBX to read for 're-LZ-MP.pof'.
- IBX-DEBUG => POF checksum: 0x0cac800e, IBX checksum: 0x6070a455 -- "re-LZ-MP.pof"
- ANI iconAutomerc with size 56x24 (25.0% wasted)
- ANI iconVindi with size 56x20 (37.5% wasted)
- ANI iconHypacs with size 56x24 (25.0% wasted)
- ANI iconPhalanx with size 56x24 (25.0% wasted)
- ANI iconflail with size 56x24 (25.0% wasted)
- ANI iconScalpel with size 56x24 (25.0% wasted)
- ANI iconKayser with size 56x24 (25.0% wasted)
- ANI iconLich with size 56x24 (25.0% wasted)
- ANI iconPromR with size 56x24 (25.0% wasted)
- Loading model 'apparition.pof'
- IBX: Found a good IBX to read for 'apparition.pof'.
- IBX-DEBUG => POF checksum: 0xf57c495e, IBX checksum: 0xfe98bfaf -- "apparition.pof"
- Frame 0 too long!!: frametime = 85.947 (85.947)
- CSG => Saving 'FSquest.fsquest-test.csg' with version 2...
- CSG => Saving: Flags...
- CSG => Saving: Info...
- CSG => Saving: Missions...
- CSG => Saving: Techroom...
- CSG => Saving: Loadout...
- CSG => Saving: Scoring...
- CSG => Saving: RedAlert...
- CSG => Saving: HUD...
- CSG => Saving: Variables...
- CSG => Saving: Settings...
- CSG => Saving: Controls...
- CSG => Saving: Cutscenes...
- CSG => Saving: Last Missions...
- CSG => Saving complete!
- Got event GS_EVENT_ENTER_GAME (2) in state GS_STATE_BRIEFING (10)
- Entering game at time = 100.911
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Diffuse Mapping
- Frame 1 too long!!: frametime = 0.281 (0.281)
- Frame 7 too long!!: frametime = 0.300 (0.300)
- ANI starship.ani with size 160x120 (6.3% wasted)
- 585 frames executed in 30.017 seconds, 19.489 frames per second.
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
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