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  1. ==========================================================================
  2. DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning
  3. categories can be shown and no debug_filter.cfg info will be saved.
  4. ==========================================================================
  5. FreeSpace 2 Open version: 3.6.19
  6. Passed cmdline options:
  7. -spec_exp 15
  8. -ogl_spec 50
  9. -spec_static 1.7
  10. -spec_point 1.2
  11. -spec_tube 1.5
  12. -ambient_factor 5
  13. -missile_lighting
  14. -nomotiondebris
  15. -noscalevid
  16. -no_emissive_light
  17. -soft_particles
  18. -post_process
  19. -bloom_intensity 110
  20. -fb_explosions
  21. -ballistic_gauge
  22. -dualscanlines
  23. -orbradar
  24. -rearm_timer
  25. -targetinfo
  26. -3dwarp
  27. -ship_choice_3d
  28. -weapon_choice_3d
  29. -warp_flash
  30. -snd_preload
  31. -mod loliquest,mediavps_3612
  32. -mipmap
  33. -window
  34. -res 1600x900
  35. Building file index...
  36. Found root pack 'E:\Games\FreeSpace 2\mediavps_3612\MV_Advanced.vp' with a checksum of 0x4b8b0f5a
  37. Found root pack 'E:\Games\FreeSpace 2\mediavps_3612\MV_AnimGlows.vp' with a checksum of 0x6a554026
  38. Found root pack 'E:\Games\FreeSpace 2\mediavps_3612\MV_Assets.vp' with a checksum of 0x529cc70f
  39. Found root pack 'E:\Games\FreeSpace 2\mediavps_3612\MV_Effects.vp' with a checksum of 0xb9a9a485
  40. Found root pack 'E:\Games\FreeSpace 2\mediavps_3612\MV_Music.vp' with a checksum of 0xb3e21469
  41. Found root pack 'E:\Games\FreeSpace 2\mediavps_3612\MV_Root.vp' with a checksum of 0x6ffd5c78
  42. Found root pack 'E:\Games\FreeSpace 2\FS2OGGcutscenepack.vp' with a checksum of 0x84396e99
  43. Found root pack 'E:\Games\FreeSpace 2\root_fs2.vp' with a checksum of 0xce10d76c
  44. Found root pack 'E:\Games\FreeSpace 2\smarty_fs2.vp' with a checksum of 0xddeb3b1e
  45. Found root pack 'E:\Games\FreeSpace 2\sparky_fs2.vp' with a checksum of 0x164fe65a
  46. Found root pack 'E:\Games\FreeSpace 2\sparky_hi_fs2.vp' with a checksum of 0xa11d56f1
  47. Found root pack 'E:\Games\FreeSpace 2\stu_fs2.vp' with a checksum of 0xd77da83a
  48. Found root pack 'E:\Games\FreeSpace 2\tango1_fs2.vp' with a checksum of 0x4c25221e
  49. Found root pack 'E:\Games\FreeSpace 2\tango2_fs2.vp' with a checksum of 0x86920b82
  50. Found root pack 'E:\Games\FreeSpace 2\tango3_fs2.vp' with a checksum of 0x705e8d71
  51. Found root pack 'E:\Games\FreeSpace 2\warble_fs2.vp' with a checksum of 0xd85c305d
  52. Searching root 'E:\Games\FreeSpace 2\loliquest\' ... 5842 files
  53. Searching root 'E:\Games\FreeSpace 2\mediavps_3612\' ... 23 files
  54. Searching root pack 'E:\Games\FreeSpace 2\mediavps_3612\MV_Advanced.vp' ... 1283 files
  55. Searching root pack 'E:\Games\FreeSpace 2\mediavps_3612\MV_AnimGlows.vp' ... 1641 files
  56. Searching root pack 'E:\Games\FreeSpace 2\mediavps_3612\MV_Assets.vp' ... 1527 files
  57. Searching root pack 'E:\Games\FreeSpace 2\mediavps_3612\MV_Effects.vp' ... 1876 files
  58. Searching root pack 'E:\Games\FreeSpace 2\mediavps_3612\MV_Music.vp' ... 32 files
  59. Searching root pack 'E:\Games\FreeSpace 2\mediavps_3612\MV_Root.vp' ... 94 files
  60. Searching root 'E:\Games\FreeSpace 2\' ... 80 files
  61. Searching root pack 'E:\Games\FreeSpace 2\FS2OGGcutscenepack.vp' ... 10 files
  62. Searching root pack 'E:\Games\FreeSpace 2\root_fs2.vp' ... 157 files
  63. Searching root pack 'E:\Games\FreeSpace 2\smarty_fs2.vp' ... 10 files
  64. Searching root pack 'E:\Games\FreeSpace 2\sparky_fs2.vp' ... 3027 files
  65. Searching root pack 'E:\Games\FreeSpace 2\sparky_hi_fs2.vp' ... 1337 files
  66. Searching root pack 'E:\Games\FreeSpace 2\stu_fs2.vp' ... 2355 files
  67. Searching root pack 'E:\Games\FreeSpace 2\tango1_fs2.vp' ... 32 files
  68. Searching root pack 'E:\Games\FreeSpace 2\tango2_fs2.vp' ... 15 files
  69. Searching root pack 'E:\Games\FreeSpace 2\tango3_fs2.vp' ... 10 files
  70. Searching root pack 'E:\Games\FreeSpace 2\warble_fs2.vp' ... 52 files
  71. Found 19 roots and 19403 files.
  72. AutoLang: Language auto-detection successful...
  73. Setting language to English
  74. TBM => Starting parse of 'mv_core-lcl.tbm' ...
  75. Initializing OpenAL...
  76. OpenAL Vendor : Creative Labs Inc.
  77. OpenAL Renderer : Software
  78. OpenAL Version : 1.1
  79.  
  80. Found extension "ALC_EXT_EFX".
  81.  
  82. Sample rate: 44100 (44100)
  83. EFX enabled: NO
  84. Playback device: Generic Software on Speakers (Realtek High Definition Audio)
  85. Capture device: Microphone (USB2.0 MIC)
  86. ... OpenAL successfully initialized!
  87. Failed to init speech
  88. Initializing OpenGL graphics device at 1600x900 with 32-bit color...
  89. Initializing WGL...
  90. Requested WGL Video values = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1
  91. Actual WGL Video values = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1
  92. OpenGL Vendor : NVIDIA Corporation
  93. OpenGL Renderer : GeForce GTS 450/PCIe/SSE2
  94. OpenGL Version : 4.3.0
  95.  
  96. Using extension "GL_EXT_fog_coord".
  97. Using extension "GL_ARB_multitexture".
  98. Using extension "GL_ARB_texture_env_add".
  99. Using extension "GL_ARB_texture_compression".
  100. Using extension "GL_EXT_texture_compression_s3tc".
  101. Using extension "GL_EXT_texture_filter_anisotropic".
  102. Using extension "GL_ARB_texture_env_combine".
  103. Using extension "GL_EXT_compiled_vertex_array".
  104. Using extension "GL_EXT_draw_range_elements".
  105. Using extension "GL_ARB_texture_mirrored_repeat".
  106. Using extension "GL_ARB_texture_non_power_of_two".
  107. Using extension "GL_ARB_vertex_buffer_object".
  108. Using extension "GL_ARB_pixel_buffer_object".
  109. Using extension "GL_SGIS_generate_mipmap".
  110. Using extension "GL_EXT_framebuffer_object".
  111. Using extension "GL_ARB_texture_rectangle".
  112. Using extension "GL_EXT_bgra".
  113. Using extension "GL_ARB_texture_cube_map".
  114. Using extension "GL_EXT_texture_lod_bias".
  115. Using extension "GL_ARB_point_sprite".
  116. Using extension "GL_ARB_shading_language_100".
  117. Using extension "GL_ARB_shader_objects".
  118. Using extension "GL_ARB_vertex_shader".
  119. Using extension "GL_ARB_fragment_shader".
  120. Using extension "GL_ARB_shader_texture_lod".
  121. Using extension "GL_ARB_texture_float".
  122. Using extension "GL_ARB_draw_elements_base_vertex".
  123. Found special extension function "wglSwapIntervalEXT".
  124.  
  125. Compiling new shader:
  126. Loading built-in default shader for: soft-v.sdr
  127. Loading built-in default shader for: soft-f.sdr
  128. Shader features:
  129. Depth-blended Particles
  130. Compiling new shader:
  131. Loading built-in default shader for: soft-v.sdr
  132. Loading built-in default shader for: soft-f.sdr
  133. Shader features:
  134. Distorted Particles
  135.  
  136. Compiling post-processing shader 1 ...
  137. Loading built-in default shader for: post-v.sdr
  138. Loading built-in default shader for: post-f.sdr
  139. Compiling post-processing shader 2 ...
  140. Loading built-in default shader for: post-v.sdr
  141. Loading built-in default shader for: blur-f.sdr
  142. Compiling post-processing shader 3 ...
  143. Loading built-in default shader for: post-v.sdr
  144. Loading built-in default shader for: blur-f.sdr
  145. Compiling post-processing shader 4 ...
  146. Loading built-in default shader for: post-v.sdr
  147. Loading built-in default shader for: brightpass-f.sdr
  148. Compiling post-processing shader 5 ...
  149. Loading built-in default shader for: fxaa-v.sdr
  150. Loading built-in default shader for: fxaa-f.sdr
  151. Compiling post-processing shader 6 ...
  152. Loading built-in default shader for: post-v.sdr
  153. Loading built-in default shader for: fxaapre-f.sdr
  154. Compiling post-processing shader 7 ...
  155. Loading built-in default shader for: post-v.sdr
  156. Loading built-in default shader for: ls-f.sdr
  157.  
  158. Max texture units: 4 (32)
  159. Max elements vertices: 1048576
  160. Max elements indices: 1048576
  161. Max texture size: 16384x16384
  162. Max render buffer size: 16384x16384
  163. Can use compressed textures: YES
  164. Texture compression available: YES
  165. Post-processing enabled: YES
  166. Using trilinear texture filter.
  167. OpenGL Shader Version: 4.30 NVIDIA via Cg compiler
  168. ... OpenGL init is complete!
  169. Size of bitmap info = 742 KB
  170. Size of bitmap extra info = 48 bytes
  171. ANI cursorweb with size 24x24 (25.0% wasted)
  172. GRAPHICS: Initializing default colors...
  173. Game Settings Table: Using Standard Loops For SEXP Arguments
  174. Game Settings Table: Using standard event chaining behavior
  175. Game Settings Table: External shaders are DISABLED
  176. SCRIPTING: Beginning initialization sequence...
  177. SCRIPTING: Beginning Lua initialization...
  178. LUA: Opening LUA state...
  179. LUA: Initializing base Lua libraries...
  180. LUA: Beginning ADE initialization
  181. ADE: Initializing enumeration constants...
  182. ADE: Assigning Lua session...
  183. SCRIPTING: Beginning main hook parse sequence....
  184. Wokka! Error opening file (scripting.tbl)!
  185. TABLES: Unable to parse 'scripting.tbl'! Error code = 5.
  186. TBM => Starting parse of 'mv_flak-sct.tbm' ...
  187. TBM => Starting parse of 'mv_exp-sct.tbm' ...
  188. TBM => Starting parse of 'mv_dbrs-sct.tbm' ...
  189. TBM => Starting parse of 'zmisc-sct.tbm' ...
  190. TBM => Starting parse of 'rts-sct.tbm' ...
  191. TBM => Starting parse of 'pmfs-sct.tbm' ...
  192. TBM => Starting parse of 'fsq_hbar-sct.tbm' ...
  193. TBM => Starting parse of 'fsq-scs-sct.tbm' ...
  194. TBM => Starting parse of 'escort-sct.tbm' ...
  195. TBM => Starting parse of 'ejectSeat-sct.tbm' ...
  196. TBM => Starting parse of 'deathRoll-sct.tbm' ...
  197. TBM => Starting parse of 'deathPart-sct.tbm' ...
  198. SCRIPTING: Inititialization complete.
  199. SCRIPTING: Splash screen overrides checked
  200. SCRIPTING: Splash hook has been run
  201. SCRIPTING: Splash screen conditional hook has been run
  202. Using high memory settings...
  203. Wokka! Error opening file (interface.tbl)!
  204. WMCGUI: Unable to parse 'interface.tbl'! Error code = 5.
  205. TBM => Starting parse of 'mv_effects-sdf.tbm' ...
  206. TBM => Starting parse of 'fsq-sdf.tbm' ...
  207. Dutifully ignoring the extra sound values for retail sound 36, 'l_hit.wav'...
  208. Dutifully ignoring the extra sound values for retail sound 37, 'm_hit.wav'...
  209. Windows reported 16 joysticks, we found 1
  210. Current soundtrack set to -1 in event_music_reset_choices
  211. TBM => Starting parse of 'mv_music-mus.tbm' ...
  212. TBM => Starting parse of 'fsq-mus.tbm' ...
  213. TABLES => Unable to find 'colors.tbl'. Initialising colors with default values.
  214. TBM => Starting parse of 'mv_effects-mfl.tbm' ...
  215. TBM => Starting parse of 'fsq-mfl.tbm' ...
  216. TBM => Starting parse of 'mv_effects-amr.tbm' ...
  217. TBM => Starting parse of 'fsq-aip.tbm' ...
  218. Warning: "$allow primary link delay" flag is deprecated in favor of "$allow primary link at mission start"
  219. WARNING: Unrecognized parameter in ai_profiles: $Default weapon select effect: OFF
  220. $Default ship select
  221. WARNING: Unrecognized parameter in ai_profiles: $Default ship select effect: OFF
  222.  
  223. #End
  224. €mart shield mana
  225. TBM => Starting parse of 'mv_effects-wxp.tbm' ...
  226. TBM => Starting parse of 'fsq-wxp.tbm' ...
  227. BMPMAN: Found EFF (exp20.eff) with 75 frames at 20 fps.
  228. BMPMAN: Found EFF (ExpMissileHit1.eff) with 92 frames at 20 fps.
  229. BMPMAN: Found EFF (exp04.eff) with 49 frames at 22 fps.
  230. BMPMAN: Found EFF (exp05.eff) with 93 frames at 20 fps.
  231. BMPMAN: Found EFF (exp06.eff) with 92 frames at 22 fps.
  232. BMPMAN: Found EFF (capflash.eff) with 40 frames at 10 fps.
  233. BMPMAN: Found EFF (Maxim_Impact.eff) with 23 frames at 30 fps.
  234. ANI Lamprey_Impact with size 80x80 (37.5% wasted)
  235. BMPMAN: Found EFF (explo3.eff) with 48 frames at 22 fps.
  236. BMPMAN: Found EFF (ParticleSmoke01.eff) with 54 frames at 15 fps.
  237. BMPMAN: Found EFF (ehit-orange.eff) with 31 frames at 40 fps.
  238. BMPMAN: Found EFF (dragonslave.eff) with 91 frames at 30 fps.
  239. BMPMAN: Found EFF (HFlakExp.eff) with 48 frames at 22 fps.
  240. BMPMAN: Found EFF (FlashExp.eff) with 36 frames at 30 fps.
  241. BMPMAN: Found EFF (FlashExp2.eff) with 44 frames at 30 fps.
  242. BMPMAN: Found EFF (FlashExpBlue.eff) with 36 frames at 30 fps.
  243. BMPMAN: Found EFF (VX_02imp.eff) with 11 frames at 30 fps.
  244. BMPMAN: Found EFF (Cflak.eff) with 54 frames at 30 fps.
  245. BMPMAN: Found EFF (exp06b.eff) with 92 frames at 22 fps.
  246. BMPMAN: Found EFF (BHBullet.eff) with 26 frames at 40 fps.
  247. BMPMAN: Found EFF (71impact.eff) with 50 frames at 35 fps.
  248. TBM => Starting parse of 'mv_core-wep.tbm' ...
  249. TBM => Starting parse of 'mv_effects-wep.tbm' ...
  250. TBM => Starting parse of 'rvn-wep.tbm' ...
  251. TBM => Starting parse of 'mv_assets-wep.tbm' ...
  252. TBM => Starting parse of 'fsq-wep.tbm' ...
  253. TBM => Starting parse of 'exarchy-wep.tbm' ...
  254. TBM => Starting parse of 'mv_effects-obt.tbm' ...
  255. TBM => Starting parse of 'fsq-obt.tbm' ...
  256. TBM => Starting parse of 'mv_core-shp.tbm' ...
  257. TBM => Starting parse of 'mv_effects-shp.tbm' ...
  258. TBM => Starting parse of 'rvn-shp.tbm' ...
  259. TBM => Starting parse of 'rts-shp.tbm' ...
  260. Loading model 'cmdpanel.pof'
  261. Compiling new shader:
  262. Loading built-in default shader for: main-v.sdr
  263. Loading built-in default shader for: main-f.sdr
  264. Shader features:
  265. Lighting
  266. Diffuse Mapping
  267. Glow Mapping
  268. Specular Mapping
  269. Environment Mapping
  270. Compiling new shader:
  271. Loading built-in default shader for: main-v.sdr
  272. Loading built-in default shader for: main-f.sdr
  273. Shader features:
  274. Lighting
  275. Fog Effect
  276. Diffuse Mapping
  277. Glow Mapping
  278. Specular Mapping
  279. Environment Mapping
  280. Compiling new shader:
  281. Loading built-in default shader for: main-v.sdr
  282. Loading built-in default shader for: main-f.sdr
  283. Shader features:
  284. Lighting
  285. Diffuse Mapping
  286. Glow Mapping
  287. Specular Mapping
  288. Environment Mapping
  289. Animated Effects
  290. Compiling new shader:
  291. Loading built-in default shader for: main-v.sdr
  292. Loading built-in default shader for: main-f.sdr
  293. Shader features:
  294. Lighting
  295. Fog Effect
  296. Diffuse Mapping
  297. Glow Mapping
  298. Specular Mapping
  299. Environment Mapping
  300. Animated Effects
  301. IBX: Found a good IBX to read for 'cmdpanel.pof'.
  302. IBX-DEBUG => POF checksum: 0x44f03ddd, IBX checksum: 0x58474d87 -- "cmdpanel.pof"
  303. Loading model 'grid.pof'
  304. Compiling new shader:
  305. Loading built-in default shader for: main-v.sdr
  306. Loading built-in default shader for: main-f.sdr
  307. Shader features:
  308. Lighting
  309. Diffuse Mapping
  310. Glow Mapping
  311. Compiling new shader:
  312. Loading built-in default shader for: main-v.sdr
  313. Loading built-in default shader for: main-f.sdr
  314. Shader features:
  315. Lighting
  316. Fog Effect
  317. Diffuse Mapping
  318. Glow Mapping
  319. Compiling new shader:
  320. Loading built-in default shader for: main-v.sdr
  321. Loading built-in default shader for: main-f.sdr
  322. Shader features:
  323. Lighting
  324. Diffuse Mapping
  325. Glow Mapping
  326. Animated Effects
  327. Compiling new shader:
  328. Loading built-in default shader for: main-v.sdr
  329. Loading built-in default shader for: main-f.sdr
  330. Shader features:
  331. Lighting
  332. Fog Effect
  333. Diffuse Mapping
  334. Glow Mapping
  335. Animated Effects
  336. IBX: Found a good IBX to read for 'grid.pof'.
  337. IBX-DEBUG => POF checksum: 0xc2740e36, IBX checksum: 0x0df204f5 -- "grid.pof"
  338. TBM => Starting parse of 'mv_assets-shp.tbm' ...
  339. TBM => Starting parse of 'fsq-shp.tbm' ...
  340. TBM => Starting parse of 'exarchy-shp.tbm' ...
  341. TBM => Starting parse of 'eject-shp.tbm' ...
  342. TBM => Starting parse of 'mv_core-hdg.tbm' ...
  343. TBM => Starting parse of 'fsq-hdg.tbm' ...
  344. ANI support1 with size 108x24 (25.0% wasted)
  345. ANI damage1 with size 148x25 (21.9% wasted)
  346. ANI wingman1 with size 71x53 (17.2% wasted)
  347. ANI wingman2 with size 35x53 (17.2% wasted)
  348. ANI wingman3 with size 14x53 (17.2% wasted)
  349. ANI toggle1 with size 57x20 (37.5% wasted)
  350. ANI head1 with size 164x132 (48.4% wasted)
  351. ANI weapons1 with size 126x20 (37.5% wasted)
  352. ANI weapons1_b with size 150x20 (37.5% wasted)
  353. ANI objective1 with size 149x21 (34.4% wasted)
  354. ANI energy1 with size 12x41 (35.9% wasted)
  355. ANI targetview1 with size 137x156 (39.1% wasted)
  356. ANI targetview2 with size 4x96 (25.0% wasted)
  357. ANI targetview3 with size 7x20 (37.5% wasted)
  358. ANI 2_radar1 with size 209x170 (33.6% wasted)
  359. ANI 2_energy2 with size 86x96 (25.0% wasted)
  360. ANI 2_reticle1 with size 40x24 (25.0% wasted)
  361. ANI targhit1 with size 31x21 (34.4% wasted)
  362. ANI 2_leftarc with size 103x252 (1.6% wasted)
  363. ANI 2_rightarc1 with size 103x252 (1.6% wasted)
  364. ANI 2_toparc2 with size 35x24 (25.0% wasted)
  365. ANI 2_toparc3 with size 41x29 (9.4% wasted)
  366. ANI netlag1 with size 29x30 (6.3% wasted)
  367. ANI 2_lead1 with size 26x26 (18.8% wasted)
  368. ANI 2_lock1 with size 56x53 (17.2% wasted)
  369. ANI 2_lockspin with size 100x100 (21.9% wasted)
  370. ANI time1 with size 47x23 (28.1% wasted)
  371. ANI minegauge with size 124x30 (6.3% wasted)
  372. ANI emptyhud with size 25x21 (34.4% wasted)
  373. TBM => Starting parse of 'mv_effects-str.tbm' ...
  374. TBM => Starting parse of 'fsq-str.tbm' ...
  375. loading animated cursor "cursor"
  376. ANI cursor with size 24x24 (25.0% wasted)
  377. Someone passed an extension to bm_load for file 'btntmp_default.tga'
  378. Someone passed an extension to bm_load for file 'btntmp_mouseover.tga'
  379. Someone passed an extension to bm_load for file 'btntmp_pressed.tga'
  380. Someone passed an extension to bm_load for file 'tacmap_bg.dds'
  381. Someone passed an extension to bm_load for file 'bar_empty.dds'
  382. Someone passed an extension to bm_load for file 'bar_hp.dds'
  383. Someone passed an extension to bm_load for file 'bar_ssd.dds'
  384. Someone passed an extension to bm_load for file 'blip_blue.dds'
  385. Someone passed an extension to bm_load for file 'blip_gray.dds'
  386. Someone passed an extension to bm_load for file 'blip_alliance.dds'
  387. Someone passed an extension to bm_load for file 'blip_teal.dds'
  388. Someone passed an extension to bm_load for file 'blip_orange.dds'
  389. Someone passed an extension to bm_load for file 'blip_green.dds'
  390. Someone passed an extension to bm_load for file 'blip_red.dds'
  391. Someone passed an extension to bm_load for file 'blip_gray.dds'
  392. Someone passed an extension to bm_load for file 'jump_icon.tga'
  393. Someone passed an extension to bm_load for file 'jump_icon_no.tga'
  394. MediaVPs: Explosions script loaded!
  395. MediaVPs: Flaming debris script loaded!
  396. LibraryManager: Loaded file "class.lua"
  397. LibraryManager: Loaded file "strings.lua"
  398. LibraryManager: Loaded file "converter.lua"
  399. LibraryManager: Loaded file "parser.lua"
  400. LibraryManager: Loaded file "ejectionSeat.lua"
  401. LibraryManager: Loaded file "ejectionSeatParser.lua"
  402. LibraryManager: Loaded file "ejectionSeatScript.lua"
  403. LibraryManager: Loaded file "util.lua"
  404. LibraryManager: Loaded file "deathRollManager.lua"
  405. LibraryManager: Loaded file "deathRollScript.lua"
  406. LibraryManager: Loaded file "effectManager.lua"
  407. LibraryManager: Loaded file "objectWrapper.lua"
  408. LibraryManager: Loaded file "particles.lua"
  409. LibraryManager: Loaded file "trailInfo.lua"
  410. LibraryManager: Loaded file "particleParser.lua"
  411. Ships.tbl is : INVALID!!!!
  412. Weapons.tbl is : INVALID!!!!
  413. cfile_init() took 467
  414. Someone passed an extension to bm_load for file 'btntmp_default.tga'
  415. Someone passed an extension to bm_load for file 'btntmp_mouseover.tga'
  416. Someone passed an extension to bm_load for file 'btntmp_pressed.tga'
  417. Someone passed an extension to bm_load for file 'tacmap_bg.dds'
  418. Someone passed an extension to bm_load for file 'bar_empty.dds'
  419. Someone passed an extension to bm_load for file 'bar_hp.dds'
  420. Someone passed an extension to bm_load for file 'bar_ssd.dds'
  421. Someone passed an extension to bm_load for file 'blip_blue.dds'
  422. Someone passed an extension to bm_load for file 'blip_gray.dds'
  423. Someone passed an extension to bm_load for file 'blip_alliance.dds'
  424. Someone passed an extension to bm_load for file 'blip_teal.dds'
  425. Someone passed an extension to bm_load for file 'blip_orange.dds'
  426. Someone passed an extension to bm_load for file 'blip_green.dds'
  427. Someone passed an extension to bm_load for file 'blip_red.dds'
  428. Someone passed an extension to bm_load for file 'blip_gray.dds'
  429. Someone passed an extension to bm_load for file 'jump_icon.tga'
  430. Someone passed an extension to bm_load for file 'jump_icon_no.tga'
  431. Compiling video-processing shader ...
  432. Loading built-in default shader for: video-v.sdr
  433. Loading built-in default shader for: video-f.sdr
  434. Got event GS_EVENT_GAME_INIT (49) in state NOT A VALID STATE (0)
  435. PLR => Loading 'FSquest.plr' with version 1...
  436. PLR => Parsing: Flags...
  437. PLR => Parsing: Info...
  438. PLR => Parsing: Scoring...
  439. PLR => Parsing: ScoringMulti...
  440. PLR => Parsing: HUD...
  441. PLR => Parsing: Variables...
  442. PLR => Parsing: Multiplayer...
  443. PLR => Parsing: Controls...
  444. PLR => Parsing: Settings...
  445. PLR => Loading complete!
  446. PLR => Verifying 'Antagonist.plr' with version 0...
  447. PLR => Parsing: Flags...
  448. PLR => (0x0001) Attempted to read 4-byte(s) beyond length limit
  449. PLR => Verifying complete!
  450. PLR => Verifying 'ASW2.plr' with version 0...
  451. PLR => Parsing: Flags...
  452. PLR => (0x0001) Attempted to read 4-byte(s) beyond length limit
  453. PLR => Verifying complete!
  454. PLR => Verifying 'BP.plr' with version 0...
  455. PLR => Parsing: Flags...
  456. PLR => (0x0001) Attempted to read 4-byte(s) beyond length limit
  457. PLR => Verifying complete!
  458. PLR => Verifying 'BP2.plr' with version 1...
  459. PLR => Parsing: Flags...
  460. PLR => Verifying complete!
  461. PLR => Verifying 'FSquest.plr' with version 1...
  462. PLR => Parsing: Flags...
  463. PLR => Verifying complete!
  464. PLR => Verifying 'JAD.plr' with version 0...
  465. PLR => Parsing: Flags...
  466. PLR => (0x0001) Attempted to read 4-byte(s) beyond length limit
  467. PLR => Verifying complete!
  468. PLR => Verifying 'ncmpgn2.plr' with version 0...
  469. PLR => Parsing: Flags...
  470. PLR => (0x0001) Attempted to read 4-byte(s) beyond length limit
  471. PLR => Verifying complete!
  472. PLR => Verifying 'NoCampaign.plr' with version 0...
  473. PLR => Parsing: Flags...
  474. PLR => (0x0001) Attempted to read 4-byte(s) beyond length limit
  475. PLR => Verifying complete!
  476. PLR => Verifying 'ridiCulous.plr' with version 0...
  477. PLR => Parsing: Flags...
  478. PLR => (0x0001) Attempted to read 4-byte(s) beyond length limit
  479. PLR => Verifying complete!
  480. PLR => Verifying 'ShmupKing.plr' with version 0...
  481. PLR => Parsing: Flags...
  482. PLR => (0x0001) Attempted to read 4-byte(s) beyond length limit
  483. PLR => Verifying complete!
  484. PLR => Verifying 'Singular.plr' with version 0...
  485. PLR => Parsing: Flags...
  486. PLR => (0x0001) Attempted to read 4-byte(s) beyond length limit
  487. PLR => Verifying complete!
  488. PLR => Verifying 'strandead.plr' with version 0...
  489. PLR => Parsing: Flags...
  490. PLR => (0x0001) Attempted to read 4-byte(s) beyond length limit
  491. PLR => Verifying complete!
  492. ANI cursor.ani with size 24x24 (25.0% wasted)
  493. Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_INITIAL_PLAYER_SELECT (37)
  494. PLR => Loading 'FSquest.plr' with version 1...
  495. PLR => Parsing: Flags...
  496. PLR => Parsing: Info...
  497. PLR => Parsing: Scoring...
  498. PLR => Parsing: ScoringMulti...
  499. PLR => Parsing: HUD...
  500. PLR => Parsing: Variables...
  501. PLR => Parsing: Multiplayer...
  502. PLR => Parsing: Controls...
  503. PLR => Parsing: Settings...
  504. PLR => Loading complete!
  505. CSG => Loading 'FSquest.fsquest-test.csg' with version 2...
  506. CSG => Parsing: Flags...
  507. CSG => Parsing: Info...
  508. CSG => Parsing: Missions...
  509. CSG => Parsing: Techroom...
  510. CSG => Parsing: Loadout...
  511. CSG => Parse Warning: Invalid value for secondary weapon index (-842150451), emptying slot.
  512. CSG => Parse Warning: Invalid value for secondary weapon index (-842150451), emptying slot.
  513. CSG => Parse Warning: Invalid value for ship index (-842150451), emptying slot.
  514. CSG => Parse Warning: Invalid value for ship index (-842150451), emptying slot.
  515. CSG => Parse Warning: Invalid value for ship index (-842150451), emptying slot.
  516. CSG => Parse Warning: Invalid value for primary weapon index (-842150451), emptying slot.
  517. CSG => Parse Warning: Invalid value for secondary weapon index (-842150451), emptying slot.
  518. CSG => Parse Warning: Invalid value for primary weapon index (-842150451), emptying slot.
  519. CSG => Parse Warning: Invalid value for secondary weapon index (-842150451), emptying slot.
  520. CSG => Parse Warning: Invalid value for primary weapon index (-842150451), emptying slot.
  521. CSG => Parse Warning: Invalid value for secondary weapon index (-842150451), emptying slot.
  522. CSG => Parse Warning: Invalid value for ship index (-842150451), emptying slot.
  523. CSG => Parse Warning: Invalid value for primary weapon index (-842150451), emptying slot.
  524. CSG => Parse Warning: Invalid value for secondary weapon index (-842150451), emptying slot.
  525. CSG => Parse Warning: Invalid value for primary weapon index (-842150451), emptying slot.
  526. CSG => Parse Warning: Invalid value for secondary weapon index (-842150451), emptying slot.
  527. CSG => Parse Warning: Invalid value for ship index (-842150451), emptying slot.
  528. CSG => Parse Warning: Invalid value for ship index (-842150451), emptying slot.
  529. CSG => Parsing: Scoring...
  530. CSG => Parsing: RedAlert...
  531. CSG => Parsing: HUD...
  532. CSG => Parsing: Variables...
  533. CSG => Parsing: Settings...
  534. CSG => Parsing: Controls...
  535. CSG => Parsing: Cutscenes...
  536. CSG => Parsing: Last Missions...
  537. CSG => Loading complete!
  538. CSG => Loading 'FSquest.fsquest-test.csg' with version 2...
  539. CSG => Parsing: Flags...
  540. CSG => Parsing: Info...
  541. CSG => Parsing: Missions...
  542. CSG => Parsing: Techroom...
  543. CSG => Parsing: Loadout...
  544. CSG => Parse Warning: Invalid value for secondary weapon index (-842150451), emptying slot.
  545. CSG => Parse Warning: Invalid value for secondary weapon index (-842150451), emptying slot.
  546. CSG => Parse Warning: Invalid value for ship index (-842150451), emptying slot.
  547. CSG => Parse Warning: Invalid value for ship index (-842150451), emptying slot.
  548. CSG => Parse Warning: Invalid value for ship index (-842150451), emptying slot.
  549. CSG => Parse Warning: Invalid value for primary weapon index (-842150451), emptying slot.
  550. CSG => Parse Warning: Invalid value for secondary weapon index (-842150451), emptying slot.
  551. CSG => Parse Warning: Invalid value for primary weapon index (-842150451), emptying slot.
  552. CSG => Parse Warning: Invalid value for secondary weapon index (-842150451), emptying slot.
  553. CSG => Parse Warning: Invalid value for primary weapon index (-842150451), emptying slot.
  554. CSG => Parse Warning: Invalid value for secondary weapon index (-842150451), emptying slot.
  555. CSG => Parse Warning: Invalid value for ship index (-842150451), emptying slot.
  556. CSG => Parse Warning: Invalid value for primary weapon index (-842150451), emptying slot.
  557. CSG => Parse Warning: Invalid value for secondary weapon index (-842150451), emptying slot.
  558. CSG => Parse Warning: Invalid value for primary weapon index (-842150451), emptying slot.
  559. CSG => Parse Warning: Invalid value for secondary weapon index (-842150451), emptying slot.
  560. CSG => Parse Warning: Invalid value for ship index (-842150451), emptying slot.
  561. CSG => Parse Warning: Invalid value for ship index (-842150451), emptying slot.
  562. CSG => Parsing: Scoring...
  563. CSG => Parsing: RedAlert...
  564. CSG => Parsing: HUD...
  565. CSG => Parsing: Variables...
  566. CSG => Parsing: Settings...
  567. CSG => Parsing: Controls...
  568. CSG => Parsing: Cutscenes...
  569. CSG => Parsing: Last Missions...
  570. CSG => Loading complete!
  571. WARNING!, Could not load door anim 2_Exit in main hall
  572. WARNING!, Could not load door anim 2_Pilot in main hall
  573. WARNING!, Could not load door anim 2_Continue in main hall
  574. WARNING!, Could not load door anim 2_Tech in main hall
  575. WARNING!, Could not load door anim 2_Option in main hall
  576. WARNING!, Could not load door anim 2_Campaign in main hall
  577. Got event GS_EVENT_TECH_MENU (11) in state GS_STATE_MAIN_MENU (1)
  578. Techroom successfully initialized, now changing tab...
  579. Loading model 're-LZ.pof'
  580. Compiling new shader:
  581. Loading built-in default shader for: main-v.sdr
  582. Loading built-in default shader for: main-f.sdr
  583. Shader features:
  584. Lighting
  585. Diffuse Mapping
  586. Glow Mapping
  587. Specular Mapping
  588. Normal Mapping
  589. Environment Mapping
  590. Compiling new shader:
  591. Loading built-in default shader for: main-v.sdr
  592. Loading built-in default shader for: main-f.sdr
  593. Shader features:
  594. Lighting
  595. Fog Effect
  596. Diffuse Mapping
  597. Glow Mapping
  598. Specular Mapping
  599. Normal Mapping
  600. Environment Mapping
  601. Compiling new shader:
  602. Loading built-in default shader for: main-v.sdr
  603. Loading built-in default shader for: main-f.sdr
  604. Shader features:
  605. Lighting
  606. Diffuse Mapping
  607. Glow Mapping
  608. Specular Mapping
  609. Normal Mapping
  610. Environment Mapping
  611. Animated Effects
  612. Compiling new shader:
  613. Loading built-in default shader for: main-v.sdr
  614. Loading built-in default shader for: main-f.sdr
  615. Shader features:
  616. Lighting
  617. Fog Effect
  618. Diffuse Mapping
  619. Glow Mapping
  620. Specular Mapping
  621. Normal Mapping
  622. Environment Mapping
  623. Animated Effects
  624. Compiling new shader:
  625. Loading built-in default shader for: main-v.sdr
  626. Loading built-in default shader for: main-f.sdr
  627. Shader features:
  628. Lighting
  629. Diffuse Mapping
  630. Specular Mapping
  631. Environment Mapping
  632. Compiling new shader:
  633. Loading built-in default shader for: main-v.sdr
  634. Loading built-in default shader for: main-f.sdr
  635. Shader features:
  636. Lighting
  637. Fog Effect
  638. Diffuse Mapping
  639. Specular Mapping
  640. Environment Mapping
  641. Compiling new shader:
  642. Loading built-in default shader for: main-v.sdr
  643. Loading built-in default shader for: main-f.sdr
  644. Shader features:
  645. Lighting
  646. Diffuse Mapping
  647. Specular Mapping
  648. Environment Mapping
  649. Animated Effects
  650. Compiling new shader:
  651. Loading built-in default shader for: main-v.sdr
  652. Loading built-in default shader for: main-f.sdr
  653. Shader features:
  654. Lighting
  655. Fog Effect
  656. Diffuse Mapping
  657. Specular Mapping
  658. Environment Mapping
  659. Animated Effects
  660. IBX: Found a good IBX to read for 're-LZ.pof'.
  661. IBX-DEBUG => POF checksum: 0x5c997fa6, IBX checksum: 0x97523d75 -- "re-LZ.pof"
  662. Frame 0 too long!!: frametime = 2.352 (2.352)
  663. Frame 0 too long!!: frametime = 0.380 (0.380)
  664. Got event GS_EVENT_SIMULATOR_ROOM (58) in state GS_STATE_TECH_MENU (7)
  665. Freeing all existing models...
  666. CSG => Loading 'FSquest.fsquest-test.csg' with version 2...
  667. CSG => Parsing: Flags...
  668. CSG => Parsing: Info...
  669. CSG => Parsing: Missions...
  670. CSG => Parsing: Techroom...
  671. CSG => Parsing: Loadout...
  672. CSG => Parse Warning: Invalid value for secondary weapon index (-842150451), emptying slot.
  673. CSG => Parse Warning: Invalid value for secondary weapon index (-842150451), emptying slot.
  674. CSG => Parse Warning: Invalid value for ship index (-842150451), emptying slot.
  675. CSG => Parse Warning: Invalid value for ship index (-842150451), emptying slot.
  676. CSG => Parse Warning: Invalid value for ship index (-842150451), emptying slot.
  677. CSG => Parse Warning: Invalid value for primary weapon index (-842150451), emptying slot.
  678. CSG => Parse Warning: Invalid value for secondary weapon index (-842150451), emptying slot.
  679. CSG => Parse Warning: Invalid value for primary weapon index (-842150451), emptying slot.
  680. CSG => Parse Warning: Invalid value for secondary weapon index (-842150451), emptying slot.
  681. CSG => Parse Warning: Invalid value for primary weapon index (-842150451), emptying slot.
  682. CSG => Parse Warning: Invalid value for secondary weapon index (-842150451), emptying slot.
  683. CSG => Parse Warning: Invalid value for ship index (-842150451), emptying slot.
  684. CSG => Parse Warning: Invalid value for primary weapon index (-842150451), emptying slot.
  685. CSG => Parse Warning: Invalid value for secondary weapon index (-842150451), emptying slot.
  686. CSG => Parse Warning: Invalid value for primary weapon index (-842150451), emptying slot.
  687. CSG => Parse Warning: Invalid value for secondary weapon index (-842150451), emptying slot.
  688. CSG => Parse Warning: Invalid value for ship index (-842150451), emptying slot.
  689. CSG => Parse Warning: Invalid value for ship index (-842150451), emptying slot.
  690. CSG => Parsing: Scoring...
  691. CSG => Parsing: RedAlert...
  692. CSG => Parsing: HUD...
  693. CSG => Parsing: Variables...
  694. CSG => Parsing: Settings...
  695. CSG => Parsing: Controls...
  696. CSG => Parsing: Cutscenes...
  697. CSG => Parsing: Last Missions...
  698. CSG => Loading complete!
  699. Frame 0 too long!!: frametime = 0.812 (0.812)
  700. Got event GS_EVENT_START_GAME (1) in state GS_STATE_SIMULATOR_ROOM (20)
  701. PLR => Saving 'FSquest.plr' with version 1...
  702. PLR => Saving: Flags...
  703. PLR => Saving: Info...
  704. PLR => Saving: Scoring...
  705. PLR => Saving: ScoringMulti...
  706. PLR => Saving: HUD...
  707. PLR => Saving: Variables...
  708. PLR => Saving: Multiplayer...
  709. PLR => Saving: Controls...
  710. PLR => Saving: Settings...
  711. PLR => Saving complete!
  712. =================== STARTING LEVEL LOAD ==================
  713. BMPMAN: Found EFF (2_Loading.eff) with 14 frames at 15 fps.
  714. Starting model page in...
  715. Beginning level bitmap paging...
  716. BMPMAN: Found EFF (particleexp01.eff) with 10 frames at 8 fps.
  717. BMPMAN: Found EFF (particlesmoke02.eff) with 39 frames at 24 fps.
  718. TBM => Starting parse of 'mv_effects-fbl.tbm' ...
  719. BMPMAN: Found EFF (WarpMap01.eff) with 30 frames at 30 fps.
  720. BMPMAN: Found EFF (WarpMap02.eff) with 30 frames at 30 fps.
  721. BMPMAN: Found EFF (Rock_Exp.eff) with 55 frames at 30 fps.
  722. Loading warp model
  723. Loading model 'warp.pof'
  724. Compiling new shader:
  725. Loading built-in default shader for: main-v.sdr
  726. Loading built-in default shader for: main-f.sdr
  727. Shader features:
  728. Lighting
  729. Compiling new shader:
  730. Loading built-in default shader for: main-v.sdr
  731. Loading built-in default shader for: main-f.sdr
  732. Shader features:
  733. Lighting
  734. Fog Effect
  735. Compiling new shader:
  736. Loading built-in default shader for: main-v.sdr
  737. Loading built-in default shader for: main-f.sdr
  738. Shader features:
  739. Lighting
  740. Animated Effects
  741. Compiling new shader:
  742. Loading built-in default shader for: main-v.sdr
  743. Loading built-in default shader for: main-f.sdr
  744. Shader features:
  745. Lighting
  746. Fog Effect
  747. Animated Effects
  748. IBX: Found a good IBX to read for 'warp.pof'.
  749. IBX-DEBUG => POF checksum: 0xbf802ad0, IBX checksum: 0xe7aa5a55 -- "warp.pof"
  750. 1200
  751. BMPMAN: Found EFF (shieldhit01a.eff) with 23 frames at 21 fps.
  752. BMPMAN: Found EFF (shieldhit02a.eff) with 45 frames at 30 fps.
  753. BMPMAN: Found EFF (shieldhit03a.eff) with 22 frames at 30 fps.
  754. BMPMAN: Found EFF (Male2.eff) with 5 frames at 1 fps.
  755. BMPMAN: Found EFF (Male.eff) with 5 frames at 1 fps.
  756. BMPMAN: Found EFF (Female.eff) with 5 frames at 1 fps.
  757. BMPMAN: Found EFF (shzk_nrml.eff) with 5 frames at 1 fps.
  758. BMPMAN: Found EFF (mls_nrml.eff) with 5 frames at 1 fps.
  759. BMPMAN: Found EFF (sr_nrml.eff) with 5 frames at 1 fps.
  760. BMPMAN: Found EFF (chs_nrml.eff) with 5 frames at 1 fps.
  761. BMPMAN: Found EFF (my_nrml.eff) with 5 frames at 1 fps.
  762. BMPMAN: Found EFF (kay_nrml.eff) with 5 frames at 1 fps.
  763. BMPMAN: Found EFF (sn_nrml.eff) with 5 frames at 1 fps.
  764. BMPMAN: Found EFF (mm_nrml.eff) with 5 frames at 1 fps.
  765. BMPMAN: Found EFF (ncl_eyec.eff) with 5 frames at 1 fps.
  766. BMPMAN: Found EFF (gwn_nrml.eff) with 5 frames at 1 fps.
  767. BMPMAN: Found EFF (ays_nrml.eff) with 5 frames at 1 fps.
  768. BMPMAN: Found EFF (chs_uhm.eff) with 5 frames at 1 fps.
  769. BMPMAN: Found EFF (nya_nrml.eff) with 5 frames at 1 fps.
  770. BMPMAN: Found EFF (kzp_norm.eff) with 31 frames at 5 fps.
  771. BMPMAN: Found EFF (ays_angry.eff) with 5 frames at 1 fps.
  772. BMPMAN: Found EFF (shzk_norm.eff) with 5 frames at 1 fps.
  773. BMPMAN: Found EFF (ays_happy.eff) with 5 frames at 1 fps.
  774. BMPMAN: Found EFF (shzk_sigh.eff) with 5 frames at 1 fps.
  775. BMPMAN: Found EFF (shzk_eep.eff) with 5 frames at 1 fps.
  776. BMPMAN: Found EFF (chs_nah.eff) with 5 frames at 1 fps.
  777. BMPMAN: Found EFF (kzp_smile.eff) with 25 frames at 5 fps.
  778. BMPMAN: Found EFF (ays_srcsm.eff) with 5 frames at 1 fps.
  779. BMPMAN: Found EFF (kzp_angry.eff) with 31 frames at 5 fps.
  780. BMPMAN: Found EFF (shzk_lol.eff) with 5 frames at 1 fps.
  781. BMPMAN: Found EFF (kzp_sad.eff) with 31 frames at 5 fps.
  782. SHOCKWAVE => Loading default shockwave animation...
  783. BMPMAN: Found EFF (shockwave01.eff) with 94 frames at 30 fps.
  784. SHOCKWAVE => Default animation load: SUCCEEDED!!
  785. MISSION LOAD: 'C4C4'
  786. Using callsign: Nicole
  787. Using callsign: Ayase
  788. Using callsign: Megan
  789. Using callsign: Matt
  790. Using callsign: Gwen
  791. Loading model 'vvv_htsb.pof'
  792. Compiling new shader:
  793. Loading built-in default shader for: main-v.sdr
  794. Loading built-in default shader for: main-f.sdr
  795. Shader features:
  796. Lighting
  797. Diffuse Mapping
  798. Compiling new shader:
  799. Loading built-in default shader for: main-v.sdr
  800. Loading built-in default shader for: main-f.sdr
  801. Shader features:
  802. Lighting
  803. Fog Effect
  804. Diffuse Mapping
  805. Compiling new shader:
  806. Loading built-in default shader for: main-v.sdr
  807. Loading built-in default shader for: main-f.sdr
  808. Shader features:
  809. Lighting
  810. Diffuse Mapping
  811. Animated Effects
  812. Compiling new shader:
  813. Loading built-in default shader for: main-v.sdr
  814. Loading built-in default shader for: main-f.sdr
  815. Shader features:
  816. Lighting
  817. Fog Effect
  818. Diffuse Mapping
  819. Animated Effects
  820. Model vvv_htsb.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  821. IBX: Found a good IBX to read for 'vvv_htsb.pof'.
  822. IBX-DEBUG => POF checksum: 0xd9608b79, IBX checksum: 0x28153285 -- "vvv_htsb.pof"
  823. Loading model 'clearsky.pof'
  824. IBX: Found a good IBX to read for 'clearsky.pof'.
  825. IBX-DEBUG => POF checksum: 0x50b8209e, IBX checksum: 0x40000488 -- "clearsky.pof"
  826. Starting mission message count : 45
  827. Someone passed an extension to bm_load_animation for file 'starship.ani'
  828. ANI starship.ani with size 160x120 (6.3% wasted)
  829. Ending mission message count : 45
  830. Current soundtrack set to -1 in event_music_reset_choices
  831. Current soundtrack set to -1 in event_music_set_soundtrack
  832. Loading model 'RaymkIV.pof'
  833. Compiling new shader:
  834. Loading built-in default shader for: main-v.sdr
  835. Loading built-in default shader for: main-f.sdr
  836. Shader features:
  837. Lighting
  838. Diffuse Mapping
  839. Specular Mapping
  840. Normal Mapping
  841. Environment Mapping
  842. Compiling new shader:
  843. Loading built-in default shader for: main-v.sdr
  844. Loading built-in default shader for: main-f.sdr
  845. Shader features:
  846. Lighting
  847. Fog Effect
  848. Diffuse Mapping
  849. Specular Mapping
  850. Normal Mapping
  851. Environment Mapping
  852. Compiling new shader:
  853. Loading built-in default shader for: main-v.sdr
  854. Loading built-in default shader for: main-f.sdr
  855. Shader features:
  856. Lighting
  857. Diffuse Mapping
  858. Specular Mapping
  859. Normal Mapping
  860. Environment Mapping
  861. Animated Effects
  862. Compiling new shader:
  863. Loading built-in default shader for: main-v.sdr
  864. Loading built-in default shader for: main-f.sdr
  865. Shader features:
  866. Lighting
  867. Fog Effect
  868. Diffuse Mapping
  869. Specular Mapping
  870. Normal Mapping
  871. Environment Mapping
  872. Animated Effects
  873. IBX: Found a good IBX to read for 'RaymkIV.pof'.
  874. IBX-DEBUG => POF checksum: 0xc560c6e7, IBX checksum: 0x7f4788e8 -- "RaymkIV.pof"
  875. Loading model 'miningreactor.pof'
  876. IBX: Found a good IBX to read for 'miningreactor.pof'.
  877. IBX-DEBUG => POF checksum: 0x59227d41, IBX checksum: 0x046221fa -- "miningreactor.pof"
  878. Allocating space for at least 0 new ship subsystems ... a total of 200 is now available (0 in-use).
  879. Loading model 'miningdiozu.pof'
  880. IBX: Found a good IBX to read for 'miningdiozu.pof'.
  881. IBX-DEBUG => POF checksum: 0x7b178594, IBX checksum: 0x36136d02 -- "miningdiozu.pof"
  882. Loading model 'corneria_city.pof'
  883. BMPMAN: Found EFF (cor_w.eff) with 6 frames at 24 fps.
  884. IBX: Found a good IBX to read for 'corneria_city.pof'.
  885. IBX-DEBUG => POF checksum: 0x397bcd61, IBX checksum: 0x1d0331df -- "corneria_city.pof"
  886. Loading model 'fighterh01.pof'
  887. IBX: Found a good IBX to read for 'fighterh01.pof'.
  888. IBX-DEBUG => POF checksum: 0x221854b3, IBX checksum: 0xfc1f45d6 -- "fighterh01.pof"
  889. Loading model 'Volga-X.pof'
  890. Potential problem found: Unrecognized subsystem type 'door-t06', believed to be in ship Volga-X.pof
  891. Potential problem found: Unrecognized subsystem type 'door-t07', believed to be in ship Volga-X.pof
  892. Potential problem found: Unrecognized subsystem type 'door-t08', believed to be in ship Volga-X.pof
  893. Potential problem found: Unrecognized subsystem type 'door-t09', believed to be in ship Volga-X.pof
  894. Potential problem found: Unrecognized subsystem type 'door-t10', believed to be in ship Volga-X.pof
  895. Potential problem found: Unrecognized subsystem type 'door-t11', believed to be in ship Volga-X.pof
  896. Potential problem found: Unrecognized subsystem type 'door-t12', believed to be in ship Volga-X.pof
  897. Potential problem found: Unrecognized subsystem type 'door-t13', believed to be in ship Volga-X.pof
  898. Potential problem found: Unrecognized subsystem type 'door-t14', believed to be in ship Volga-X.pof
  899. Potential problem found: Unrecognized subsystem type 'door-t15', believed to be in ship Volga-X.pof
  900. Potential problem found: Unrecognized subsystem type 'door-t16', believed to be in ship Volga-X.pof
  901. Potential problem found: Unrecognized subsystem type 'door-t17', believed to be in ship Volga-X.pof
  902. Potential problem found: Unrecognized subsystem type 'door-t18', believed to be in ship Volga-X.pof
  903. Potential problem found: Unrecognized subsystem type 'door-t19', believed to be in ship Volga-X.pof
  904. Potential problem found: Unrecognized subsystem type 'door-t20', believed to be in ship Volga-X.pof
  905. Potential problem found: Unrecognized subsystem type 'door-t21', believed to be in ship Volga-X.pof
  906. Potential problem found: Unrecognized subsystem type 'door_lb', believed to be in ship Volga-X.pof
  907. Potential problem found: Unrecognized subsystem type 'door_lt', believed to be in ship Volga-X.pof
  908. Potential problem found: Unrecognized subsystem type 'door_rb', believed to be in ship Volga-X.pof
  909. Potential problem found: Unrecognized subsystem type 'door_rt', believed to be in ship Volga-X.pof
  910. Potential problem found: Unrecognized subsystem type 'maindoor_l', believed to be in ship Volga-X.pof
  911. Potential problem found: Unrecognized subsystem type 'maindoor_r', believed to be in ship Volga-X.pof
  912. Potential problem found: Unrecognized subsystem type 'Fighterbay01', believed to be in ship Volga-X.pof
  913. Potential problem found: Unrecognized subsystem type 'Fighterbay02', believed to be in ship Volga-X.pof
  914. Potential problem found: Unrecognized subsystem type 'Fighterbay03', believed to be in ship Volga-X.pof
  915. IBX: Found a good IBX to read for 'Volga-X.pof'.
  916. IBX-DEBUG => POF checksum: 0x380fdff3, IBX checksum: 0x19372752 -- "Volga-X.pof"
  917. Loading model 'miningdrill.pof'
  918. IBX: Found a good IBX to read for 'miningdrill.pof'.
  919. IBX-DEBUG => POF checksum: 0x9be9ceb7, IBX checksum: 0x2990a3e2 -- "miningdrill.pof"
  920. Loading model 'TorpedoTower.pof'
  921. IBX: Found a good IBX to read for 'TorpedoTower.pof'.
  922. IBX-DEBUG => POF checksum: 0x94b57a41, IBX checksum: 0x0e16aec3 -- "TorpedoTower.pof"
  923. Loading model 'logiskael_tail_tanks.pof'
  924. Potential problem found: Unrecognized subsystem type 'cargoTanks', believed to be in ship logiskael_tail_tanks.pof
  925. Found live debris model for 'cargoTanks'
  926. Found live debris model for 'cargoTanks'
  927. Found live debris model for 'cargoTanks'
  928. Found live debris model for 'cargoTanks'
  929. IBX: Found a good IBX to read for 'logiskael_tail_tanks.pof'.
  930. IBX-DEBUG => POF checksum: 0x2b73d33a, IBX checksum: 0xa240b531 -- "logiskael_tail_tanks.pof"
  931. Loading model 'logiskael_poly_dock.pof'
  932. IBX: Found a good IBX to read for 'logiskael_poly_dock.pof'.
  933. IBX-DEBUG => POF checksum: 0xc8fe8cf2, IBX checksum: 0xea121e75 -- "logiskael_poly_dock.pof"
  934. Loading model 'askaelmo.pof'
  935. Potential problem found: Unrecognized subsystem type 'cargopod1', believed to be in ship askaelmo.pof
  936. Potential problem found: Unrecognized subsystem type 'cargopod2', believed to be in ship askaelmo.pof
  937. Potential problem found: Unrecognized subsystem type 'cargopod3', believed to be in ship askaelmo.pof
  938. Potential problem found: Unrecognized subsystem type 'cargopod4', believed to be in ship askaelmo.pof
  939. Potential problem found: Unrecognized subsystem type 'cargopod5', believed to be in ship askaelmo.pof
  940. Potential problem found: Unrecognized subsystem type 'cargopod6', believed to be in ship askaelmo.pof
  941. IBX: Found a good IBX to read for 'askaelmo.pof'.
  942. IBX-DEBUG => POF checksum: 0x3ee5ad5c, IBX checksum: 0x46b73da0 -- "askaelmo.pof"
  943. Loading model 'logiskael_head_pods.pof'
  944. Potential problem found: Unrecognized subsystem type 'cargoPods', believed to be in ship logiskael_head_pods.pof
  945. Found live debris model for 'cargoPods'
  946. Found live debris model for 'cargoPods'
  947. Found live debris model for 'cargoPods'
  948. Found live debris model for 'cargoPods'
  949. Found live debris model for 'cargoPods'
  950. IBX: Found a good IBX to read for 'logiskael_head_pods.pof'.
  951. IBX-DEBUG => POF checksum: 0x60a88675, IBX checksum: 0x59037cfd -- "logiskael_head_pods.pof"
  952. Loading model 'fighter03.pof'
  953. BMPMAN: Found EFF (fighter03-glow.eff) with 37 frames at 25 fps.
  954. IBX: Found a good IBX to read for 'fighter03.pof'.
  955. IBX-DEBUG => POF checksum: 0x9f0d3e2e, IBX checksum: 0xfa2cfcf8 -- "fighter03.pof"
  956. Loading model 'PhoenixRising.pof'
  957. Potential problem found: Unrecognized subsystem type 'FB1DB', believed to be in ship PhoenixRising.pof
  958. Potential problem found: Unrecognized subsystem type 'FB1DT', believed to be in ship PhoenixRising.pof
  959. Potential problem found: Unrecognized subsystem type 'FB2DB', believed to be in ship PhoenixRising.pof
  960. Potential problem found: Unrecognized subsystem type 'FB2DT', believed to be in ship PhoenixRising.pof
  961. Potential problem found: Unrecognized subsystem type 'fighterbay01', believed to be in ship PhoenixRising.pof
  962. Potential problem found: Unrecognized subsystem type 'fighterbay02', believed to be in ship PhoenixRising.pof
  963. Potential problem found: Unrecognized subsystem type 'Bridge', believed to be in ship PhoenixRising.pof
  964. IBX: Found a good IBX to read for 'PhoenixRising.pof'.
  965. IBX-DEBUG => POF checksum: 0x3fc29139, IBX checksum: 0xd3006b5d -- "PhoenixRising.pof"
  966. Loading model 'NeoNara.pof'
  967. Potential problem found: Unrecognized subsystem type 'RotatorLRa', believed to be in ship NeoNara.pof
  968. Potential problem found: Unrecognized subsystem type 'RotatorSMa', believed to be in ship NeoNara.pof
  969. Potential problem found: Unrecognized subsystem type 'Fighterbay01', believed to be in ship NeoNara.pof
  970. Potential problem found: Unrecognized subsystem type 'Fighterbay02', believed to be in ship NeoNara.pof
  971. Found live debris model for 'Engine01a'
  972. Found live debris model for 'Turret01a'
  973. IBX: Found a good IBX to read for 'NeoNara.pof'.
  974. IBX-DEBUG => POF checksum: 0xbaa9bfa0, IBX checksum: 0x48ff692b -- "NeoNara.pof"
  975. Submodel 'Engine01b' is detail level 1 of 'Engine01a'
  976. Submodel 'Engine01c' is detail level 2 of 'Engine01a'
  977. Submodel 'Engine02b' is detail level 1 of 'Engine02a'
  978. Submodel 'Engine02c' is detail level 2 of 'Engine02a'
  979. Submodel 'Engine03b' is detail level 1 of 'Engine03a'
  980. Submodel 'RotatorLRb' is detail level 1 of 'RotatorLRa'
  981. Submodel 'RotatorLRc' is detail level 2 of 'RotatorLRa'
  982. Submodel 'RotatorSMb' is detail level 1 of 'RotatorSMa'
  983. Submodel 'RotatorSMc' is detail level 2 of 'RotatorSMa'
  984. Submodel 'Turret01b' is detail level 1 of 'Turret01a'
  985. Submodel 'Turret02b' is detail level 1 of 'Turret02a'
  986. Loading model 'bektahint-r.pof'
  987. IBX: Found a good IBX to read for 'bektahint-r.pof'.
  988. IBX-DEBUG => POF checksum: 0x4b8d4283, IBX checksum: 0x40249a29 -- "bektahint-r.pof"
  989. Loading model 'bektahbom-r.pof'
  990. IBX: Found a good IBX to read for 'bektahbom-r.pof'.
  991. IBX-DEBUG => POF checksum: 0x669a4611, IBX checksum: 0x9272f518 -- "bektahbom-r.pof"
  992. Loading model 'aerofight-r.pof'
  993. IBX: Found a good IBX to read for 'aerofight-r.pof'.
  994. IBX-DEBUG => POF checksum: 0xe0d533a2, IBX checksum: 0xc0877ceb -- "aerofight-r.pof"
  995. Loading model 'killercraft-r.pof'
  996. IBX: Found a good IBX to read for 'killercraft-r.pof'.
  997. IBX-DEBUG => POF checksum: 0x2fd88127, IBX checksum: 0xa92b02bc -- "killercraft-r.pof"
  998. OpenGL: Created 512x512 FBO!
  999. =================== STARTING LEVEL DATA LOAD ==================
  1000. ACM ERROR: Have leftover data after decode!!
  1001. Loading model 'mrgymirror.pof'
  1002. IBX: Found a good IBX to read for 'mrgymirror.pof'.
  1003. IBX-DEBUG => POF checksum: 0x76424187, IBX checksum: 0x300b5bc6 -- "mrgymirror.pof"
  1004. Someone passed an extension to bm_load_animation for file 'GN_Particle_Red.ani'
  1005. ANI GN_Particle_Red.ani with size 80x80 (37.5% wasted)
  1006. Someone passed an extension to bm_load_animation for file 'Vapula_Particle.ani'
  1007. ANI Vapula_Particle.ani with size 80x80 (37.5% wasted)
  1008. Allocating space for at least 302 new ship subsystems ... a total of 600 is now available (105 in-use).
  1009. About to page in ships!
  1010. ANI shield-f03 with size 112x93 (27.3% wasted)
  1011. BMPMAN: Found EFF (Subach_AniBitmap.eff) with 6 frames at 5 fps.
  1012. BMPMAN: Found EFF (Kayser_AniBitmap.eff) with 4 frames at 5 fps.
  1013. ANI Kayser_Particle with size 80x80 (37.5% wasted)
  1014. BMPMAN: Found EFF (Cpulse.eff) with 15 frames at 30 fps.
  1015. BMPMAN: Found EFF (massdriver_particle.eff) with 11 frames at 30 fps.
  1016. Loading model 'hornet.pof'
  1017. IBX: Found a good IBX to read for 'hornet.pof'.
  1018. IBX-DEBUG => POF checksum: 0x066a989a, IBX checksum: 0x8d7227a4 -- "hornet.pof"
  1019. BMPMAN: Found EFF (particle_blue.eff) with 11 frames at 22 fps.
  1020. Loading model 'crossbow.pof'
  1021. No subsystems found for model "crossbow.pof".
  1022. IBX: Found a good IBX to read for 'crossbow.pof'.
  1023. IBX-DEBUG => POF checksum: 0x19e682bb, IBX checksum: 0x885d0786 -- "crossbow.pof"
  1024. Loading model 'cmeasure01.pof'
  1025. IBX: Found a good IBX to read for 'cmeasure01.pof'.
  1026. IBX-DEBUG => POF checksum: 0x562739c3, IBX checksum: 0x76256515 -- "cmeasure01.pof"
  1027. Loading model 'Mora.pof'
  1028. IBX: Found a good IBX to read for 'Mora.pof'.
  1029. IBX-DEBUG => POF checksum: 0x59c208fe, IBX checksum: 0xf3bf788a -- "Mora.pof"
  1030. Loading model 'Macana.pof'
  1031. IBX: Found a good IBX to read for 'Macana.pof'.
  1032. IBX-DEBUG => POF checksum: 0x44dfcbd5, IBX checksum: 0x7f5c34f6 -- "Macana.pof"
  1033. Loading model 'Yari.pof'
  1034. IBX: Found a good IBX to read for 'Yari.pof'.
  1035. IBX-DEBUG => POF checksum: 0x9832d790, IBX checksum: 0x237df9b5 -- "Yari.pof"
  1036. Loading model 'Karambit.pof'
  1037. IBX: Found a good IBX to read for 'Karambit.pof'.
  1038. IBX-DEBUG => POF checksum: 0x0f351155, IBX checksum: 0xf4f8cfb9 -- "Karambit.pof"
  1039. Loading model 'Atgeir.pof'
  1040. IBX: Found a good IBX to read for 'Atgeir.pof'.
  1041. IBX-DEBUG => POF checksum: 0x703aa829, IBX checksum: 0x8711a90a -- "Atgeir.pof"
  1042. Loading model 'Sibyna.pof'
  1043. IBX: Found a good IBX to read for 'Sibyna.pof'.
  1044. IBX-DEBUG => POF checksum: 0x71239c71, IBX checksum: 0xe14b48ec -- "Sibyna.pof"
  1045. BMPMAN: Found EFF (missilespew02.eff) with 20 frames at 30 fps.
  1046. Loading model 'SIM-6N.pof'
  1047. IBX: Found a good IBX to read for 'SIM-6N.pof'.
  1048. IBX-DEBUG => POF checksum: 0x9e83dfe2, IBX checksum: 0x4a2f0469 -- "SIM-6N.pof"
  1049. BMPMAN: Found EFF (missilespew03.eff) with 20 frames at 30 fps.
  1050. Loading model 'Mininuke.pof'
  1051. IBX: Found a good IBX to read for 'Mininuke.pof'.
  1052. IBX-DEBUG => POF checksum: 0xe3b8a5e1, IBX checksum: 0x45564fa2 -- "Mininuke.pof"
  1053. Loading model 'Shriek.pof'
  1054. IBX: Found a good IBX to read for 'Shriek.pof'.
  1055. IBX-DEBUG => POF checksum: 0x6d016c63, IBX checksum: 0xc5c9f83b -- "Shriek.pof"
  1056. Loading model 'blip.pof'
  1057. IBX: Found a good IBX to read for 'blip.pof'.
  1058. IBX-DEBUG => POF checksum: 0x8701ba27, IBX checksum: 0x3ee2fcac -- "blip.pof"
  1059. Submodel 'blipb' is detail level 1 of 'blipa'
  1060. Submodel 'blipc' is detail level 2 of 'blipa'
  1061. Submodel 'blipd' is detail level 3 of 'blipa'
  1062. Loading model 'missile_dog.pof'
  1063. Model missile_dog.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  1064. IBX: Found a good IBX to read for 'missile_dog.pof'.
  1065. IBX-DEBUG => POF checksum: 0xbd62f5bb, IBX checksum: 0x3ec269bf -- "missile_dog.pof"
  1066. Loading model 'spacebomb.pof'
  1067. IBX: Found a good IBX to read for 'spacebomb.pof'.
  1068. IBX-DEBUG => POF checksum: 0x792ce843, IBX checksum: 0xf25a74a5 -- "spacebomb.pof"
  1069. Loading model 'dart.pof'
  1070. Model dart.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  1071. IBX: Found a good IBX to read for 'dart.pof'.
  1072. IBX-DEBUG => POF checksum: 0x259e6a90, IBX checksum: 0x47db1266 -- "dart.pof"
  1073. Loading model 'wep_longinus.pof'
  1074. Model wep_longinus.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  1075. IBX: Found a good IBX to read for 'wep_longinus.pof'.
  1076. IBX-DEBUG => POF checksum: 0x9cc92702, IBX checksum: 0x50fddf13 -- "wep_longinus.pof"
  1077. Loading model 'Intruder.pof'
  1078. IBX: Found a good IBX to read for 'Intruder.pof'.
  1079. IBX-DEBUG => POF checksum: 0xcd6fb37f, IBX checksum: 0x3467d9ad -- "Intruder.pof"
  1080. Loading model 'StormshardS.pof'
  1081. IBX: Found a good IBX to read for 'StormshardS.pof'.
  1082. IBX-DEBUG => POF checksum: 0x612afea2, IBX checksum: 0x7fa2c167 -- "StormshardS.pof"
  1083. BMPMAN: Found EFF (droidslave.eff) with 91 frames at 30 fps.
  1084. Loading model 'seismic.pof'
  1085. IBX: Found a good IBX to read for 'seismic.pof'.
  1086. IBX-DEBUG => POF checksum: 0x0bda50ed, IBX checksum: 0xbef57302 -- "seismic.pof"
  1087. Loading model 'TTRM.pof'
  1088. Compiling new shader:
  1089. Loading built-in default shader for: main-v.sdr
  1090. Loading built-in default shader for: main-f.sdr
  1091. Shader features:
  1092. Lighting
  1093. Diffuse Mapping
  1094. Normal Mapping
  1095. Compiling new shader:
  1096. Loading built-in default shader for: main-v.sdr
  1097. Loading built-in default shader for: main-f.sdr
  1098. Shader features:
  1099. Lighting
  1100. Fog Effect
  1101. Diffuse Mapping
  1102. Normal Mapping
  1103. Compiling new shader:
  1104. Loading built-in default shader for: main-v.sdr
  1105. Loading built-in default shader for: main-f.sdr
  1106. Shader features:
  1107. Lighting
  1108. Diffuse Mapping
  1109. Normal Mapping
  1110. Animated Effects
  1111. Compiling new shader:
  1112. Loading built-in default shader for: main-v.sdr
  1113. Loading built-in default shader for: main-f.sdr
  1114. Shader features:
  1115. Lighting
  1116. Fog Effect
  1117. Diffuse Mapping
  1118. Normal Mapping
  1119. Animated Effects
  1120. Model TTRM.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  1121. IBX: Found a good IBX to read for 'TTRM.pof'.
  1122. IBX-DEBUG => POF checksum: 0xd39c08f3, IBX checksum: 0x1e5042b4 -- "TTRM.pof"
  1123. BMPMAN: Found EFF (missilespew01.eff) with 20 frames at 30 fps.
  1124. Loading model 'StormshardL.pof'
  1125. IBX: Found a good IBX to read for 'StormshardL.pof'.
  1126. IBX-DEBUG => POF checksum: 0x369f7938, IBX checksum: 0x5ce8ace8 -- "StormshardL.pof"
  1127. Loading model 'debris01.pof'
  1128. IBX: Found a good IBX to read for 'debris01.pof'.
  1129. IBX-DEBUG => POF checksum: 0x974f214b, IBX checksum: 0x0cb49c79 -- "debris01.pof"
  1130. Loading model 'debris02.pof'
  1131. IBX: Found a good IBX to read for 'debris02.pof'.
  1132. IBX-DEBUG => POF checksum: 0x8e0eed50, IBX checksum: 0x3e979514 -- "debris02.pof"
  1133. BMPMAN: Found EFF (explode1.eff) with 43 frames at 25 fps.
  1134. BMPMAN: Found EFF (PWmuzzle.eff) with 4 frames at 30 fps.
  1135. BMPMAN: Found EFF (Gmuzzle.eff) with 5 frames at 30 fps.
  1136. BMPMAN: Found EFF (Bmuzzle.eff) with 5 frames at 30 fps.
  1137. BMPMAN: Found EFF (Rmuzzle.eff) with 4 frames at 30 fps.
  1138. BMPMAN: Found EFF (exp_smoke.eff) with 15 frames at 30 fps.
  1139. Paging in mission messages
  1140. Stopping model page in...
  1141. ANI support1.ani with size 108x24 (25.0% wasted)
  1142. ANI damage1.ani with size 148x25 (21.9% wasted)
  1143. ANI wingman1.ani with size 71x53 (17.2% wasted)
  1144. ANI wingman2.ani with size 35x53 (17.2% wasted)
  1145. ANI wingman3.ani with size 14x53 (17.2% wasted)
  1146. ANI toggle1.ani with size 57x20 (37.5% wasted)
  1147. ANI head1.ani with size 164x132 (48.4% wasted)
  1148. ANI weapons1.ani with size 126x20 (37.5% wasted)
  1149. ANI weapons1_b.ani with size 150x20 (37.5% wasted)
  1150. ANI objective1.ani with size 149x21 (34.4% wasted)
  1151. ANI energy1.ani with size 12x41 (35.9% wasted)
  1152. ANI targetview1.ani with size 137x156 (39.1% wasted)
  1153. ANI targetview2.ani with size 4x96 (25.0% wasted)
  1154. ANI targetview3.ani with size 7x20 (37.5% wasted)
  1155. ANI 2_radar1.ani with size 209x170 (33.6% wasted)
  1156. ANI 2_energy2.ani with size 86x96 (25.0% wasted)
  1157. ANI 2_reticle1.ani with size 40x24 (25.0% wasted)
  1158. ANI targhit1.ani with size 31x21 (34.4% wasted)
  1159. ANI 2_leftarc.ani with size 103x252 (1.6% wasted)
  1160. ANI 2_rightarc1.ani with size 103x252 (1.6% wasted)
  1161. ANI 2_toparc2.ani with size 35x24 (25.0% wasted)
  1162. ANI 2_toparc3.ani with size 41x29 (9.4% wasted)
  1163. ANI netlag1.ani with size 29x30 (6.3% wasted)
  1164. ANI 2_lead1.ani with size 26x26 (18.8% wasted)
  1165. ANI 2_lock1.ani with size 56x53 (17.2% wasted)
  1166. ANI 2_lockspin.ani with size 100x100 (21.9% wasted)
  1167. ANI time1.ani with size 47x23 (28.1% wasted)
  1168. ANI minegauge.ani with size 124x30 (6.3% wasted)
  1169. ANI emptyhud.ani with size 25x21 (34.4% wasted)
  1170. ANI GN_Particle_Red.ani with size 80x80 (37.5% wasted)
  1171. ANI Vapula_Particle.ani with size 80x80 (37.5% wasted)
  1172. ANI shield-f03.ani with size 112x93 (27.3% wasted)
  1173. ANI Kayser_Particle.ani with size 80x80 (37.5% wasted)
  1174. User bitmap 'TMP512x512+8'
  1175. User bitmap 'TMP512x512+8'
  1176. User bitmap 'TMP256x256+8'
  1177. Bmpman: 2817/4750 bitmap slots in use.
  1178. Ending level bitmap paging...
  1179. =================== ENDING LOAD ================
  1180. Real count = 712, Estimated count = 425
  1181. ================================================
  1182. SCRIPTING: Starting flashy deaths script loading
  1183.  
  1184. Class: gtf ares hm
  1185. FRM: 1
  1186. FE: 1
  1187.  
  1188. Class: gtf erinyes
  1189. FRM: 1
  1190. FE: 1
  1191.  
  1192. Class: gtf re-ls
  1193. FRM: 1
  1194. FE: 1
  1195.  
  1196. Class: gtf re-ls#empty
  1197. FRM: 1
  1198. FE: 1
  1199.  
  1200. Class: haf re-ls
  1201. FRM: 1
  1202. FE: 1
  1203.  
  1204. Class: haf re-ls assault
  1205. FRM: 1
  1206. FE: 1
  1207.  
  1208. Class: gtm hippocrates
  1209. DRM: 0.25
  1210. DE: 2
  1211. DM: 1
  1212. FRM: 1
  1213. FE: 6
  1214. BE: 0.6
  1215. BEDu: 8000
  1216. BEDM: 2.5
  1217.  
  1218. Class: gtd hecate
  1219. DRM: 0.25
  1220. DE: 2
  1221. DM: 1
  1222. FRM: 2
  1223. FE: 6
  1224. BE: 0.7
  1225. BEDu: 10000
  1226. BEDM: 2.5
  1227.  
  1228. Class: gti arcadia
  1229. DRM: 0.25
  1230. DE: 2
  1231. DM: 1
  1232. FRM: 2
  1233. FE: 6
  1234. BE: 0.7
  1235. BEDu: 10000
  1236. BEDM: 2.5
  1237.  
  1238. Class: gtt argo
  1239. DRM: 0.25
  1240. DE: 2
  1241. DM: 1
  1242. FRM: 1
  1243. FE: 6
  1244. BE: 0.4
  1245. BEDu: 4000
  1246. BEDM: 2.5
  1247.  
  1248. Class: sf dragon
  1249. FRM: 1
  1250. FE: 1
  1251.  
  1252. Class: sf basilisk
  1253. FRM: 1
  1254. FE: 1
  1255.  
  1256. Class: sf aeshma
  1257. FRM: 1
  1258. FE: 1
  1259.  
  1260. Class: sf mara
  1261. FRM: 1
  1262. FE: 1
  1263.  
  1264. Class: sb nahema
  1265. FRM: 1
  1266. FE: 1
  1267.  
  1268. Class: sb seraphim
  1269. FRM: 1
  1270. FE: 1
  1271.  
  1272. Class: sc lilith
  1273. DRM: 0.25
  1274. DE: 2
  1275. DM: 1
  1276. FRM: 2
  1277. FE: 6
  1278. BE: 0.6
  1279. BEDu: 8000
  1280. BEDM: 2.5
  1281.  
  1282. Class: scv moloch
  1283. DRM: 0.25
  1284. DE: 2
  1285. DM: 1
  1286. FRM: 2
  1287. FE: 6
  1288. BE: 0.65
  1289. BEDu: 9000
  1290. BEDM: 2.5
  1291.  
  1292. Class: ftf astrogator
  1293. FRM: 1
  1294. FE: 1
  1295.  
  1296. Class: ftf skjoldr
  1297. FRM: 1
  1298. FE: 1
  1299.  
  1300. Class: ftf durandal
  1301. FRM: 1
  1302. FE: 1
  1303.  
  1304. Class: haf cyclone
  1305. FRM: 1
  1306. FE: 1
  1307.  
  1308. Class: haf tornado
  1309. FRM: 1
  1310. FE: 1
  1311.  
  1312. Class: haf blizzard
  1313. FRM: 1
  1314. FE: 1
  1315.  
  1316. Class: haf blizzard cmd
  1317. FRM: 1
  1318. FE: 1
  1319.  
  1320. Class: haf blizzard ce
  1321. FRM: 1
  1322. FE: 1
  1323.  
  1324. Class: haf phoenix
  1325. FRM: 1
  1326. FE: 1
  1327.  
  1328. Class: haf selkie
  1329. FRM: 1
  1330. FE: 1
  1331.  
  1332. Class: haf yukikaze
  1333. FRM: 1
  1334. FE: 1
  1335.  
  1336. Class: haf ray mark iv
  1337. FRM: 1
  1338. FE: 1
  1339.  
  1340. Class: haf ray mk iv brigandine
  1341. FRM: 1
  1342. FE: 1
  1343.  
  1344. Class: haf vic viper
  1345. FRM: 1
  1346. FE: 1
  1347.  
  1348. Class: haf vic viper#option
  1349. FRM: 1
  1350. FE: 1
  1351.  
  1352. Class: has margay
  1353. DRM: 0.25
  1354. DE: 2
  1355. DM: 1
  1356. FRM: 1
  1357. FE: 1
  1358.  
  1359. Class: ha dd hurricane
  1360. DRM: 0.25
  1361. DE: 2
  1362. DM: 1
  1363. FRM: 2
  1364. FE: 6
  1365. BE: 0.6
  1366. BEDu: 8000
  1367. BEDM: 2.5
  1368.  
  1369. Class: ft sh svalin
  1370. DRM: 0.25
  1371. DE: 2
  1372. DM: 1
  1373. FRM: 1
  1374. FE: 1
  1375. BE: 0.4
  1376. BEDu: 4000
  1377. BEDM: 2.5
  1378.  
  1379. Class: ft fr monolith
  1380. DRM: 0.25
  1381. DE: 2
  1382. DM: 1
  1383. FRM: 2
  1384. FE: 6
  1385. BE: 0.6
  1386. BEDu: 8000
  1387. BEDM: 2.5
  1388.  
  1389. Class: ft fr monolith mk2
  1390. DRM: 0.25
  1391. DE: 2
  1392. DM: 1
  1393. FRM: 2
  1394. FE: 6
  1395. BE: 0.6
  1396. BEDu: 8000
  1397. BEDM: 2.5
  1398.  
  1399. Class: ft tr clysdale
  1400. DRM: 0.25
  1401. DE: 2
  1402. DM: 1
  1403. FRM: 2
  1404. FE: 6
  1405. BE: 0.6
  1406. BEDu: 8000
  1407. BEDM: 2.5
  1408.  
  1409. Class: ft fp rhea
  1410. DRM: 0.25
  1411. DE: 2
  1412. DM: 1
  1413. FRM: 2
  1414. FE: 6
  1415. BE: 0.6
  1416. BEDu: 8000
  1417. BEDM: 2.5
  1418.  
  1419. Class: ft ff impervious
  1420. DRM: 0.25
  1421. DE: 2
  1422. DM: 1
  1423. FRM: 2
  1424. FE: 6
  1425. BE: 0.6
  1426. BEDu: 8000
  1427. BEDM: 2.5
  1428.  
  1429. Class: ft ff northampton
  1430. DRM: 0.25
  1431. DE: 2
  1432. DM: 1
  1433. FRM: 2
  1434. FE: 6
  1435. BE: 0.6
  1436. BEDu: 8000
  1437. BEDM: 2.5
  1438.  
  1439. Class: ft ds baikal
  1440. DRM: 0.25
  1441. DE: 2
  1442. DM: 1
  1443. FRM: 2
  1444. FE: 6
  1445. BE: 0.6
  1446. BEDu: 8500
  1447. BEDM: 2.5
  1448.  
  1449. Class: ft cvs volga
  1450. DRM: 0.25
  1451. DE: 2
  1452. DM: 1
  1453. FRM: 2
  1454. FE: 6
  1455. BE: 0.65
  1456. BEDu: 9000
  1457. BEDM: 2.5
  1458.  
  1459. Class: ft csc stratavarian
  1460. DRM: 0.25
  1461. DE: 2
  1462. DM: 1
  1463. FRM: 2
  1464. FE: 6
  1465. BE: 0.7
  1466. BEDu: 10000
  1467. BEDM: 2.5
  1468.  
  1469. Class: ft cl hyperion
  1470. DRM: 0.25
  1471. DE: 2
  1472. DM: 1
  1473. FRM: 2
  1474. FE: 6
  1475. BE: 0.7
  1476. BEDu: 10000
  1477. BEDM: 2.5
  1478.  
  1479. Class: ft ca tethys
  1480. DRM: 0.25
  1481. DE: 2
  1482. DM: 1
  1483. FRM: 2
  1484. FE: 6
  1485. BE: 0.7
  1486. BEDu: 10000
  1487. BEDM: 2.5
  1488.  
  1489. Class: ft ca tethys#shield
  1490. DRM: 0.25
  1491. DE: 2
  1492. DM: 1
  1493. FRM: 2
  1494. FE: 6
  1495. BE: 0.7
  1496. BEDu: 10000
  1497. BEDM: 2.5
  1498.  
  1499. Class: ft cv tethys
  1500. DRM: 0.25
  1501. DE: 2
  1502. DM: 1
  1503. FRM: 2
  1504. FE: 6
  1505. BE: 0.7
  1506. BEDu: 10000
  1507. BEDM: 2.5
  1508.  
  1509. Class: ft bv euryphaessa
  1510. DRM: 0.25
  1511. DE: 2
  1512. DM: 1
  1513. FRM: 2
  1514. FE: 6
  1515. BE: 0.7
  1516. BEDu: 10000
  1517. BEDM: 2.5
  1518.  
  1519. Class: ha cc typhoon
  1520. DRM: 0.25
  1521. DE: 2
  1522. DM: 1
  1523. FRM: 2
  1524. FE: 6
  1525. BE: 0.65
  1526. BEDu: 9000
  1527. BEDM: 2.5
  1528.  
  1529. Class: ha ca tempest
  1530. DRM: 0.25
  1531. DE: 2
  1532. DM: 1
  1533. FRM: 2
  1534. FE: 6
  1535. BE: 0.65
  1536. BEDu: 9000
  1537. BEDM: 2.5
  1538.  
  1539. Class: btf aggressor
  1540. FRM: 1
  1541. FE: 1
  1542.  
  1543. Class: btf harasser
  1544. FRM: 1
  1545. FE: 1
  1546.  
  1547. Class: lzf hunter
  1548. FRM: 1
  1549. FE: 1
  1550.  
  1551. Class: lzf killer
  1552. FRM: 1
  1553. FE: 1
  1554.  
  1555. Class: lzf swarmer
  1556. FRM: 1
  1557. FE: 1
  1558.  
  1559. Class: btb oppressor
  1560. FRM: 1
  1561. FE: 1
  1562.  
  1563. Class: akf ambrosium
  1564. FRM: 1
  1565. FE: 1
  1566.  
  1567. Class: akf ambrosium-r
  1568. FRM: 1
  1569. FE: 1
  1570.  
  1571. Class: nsf phantasm
  1572. FRM: 1
  1573. FE: 1
  1574.  
  1575. Class: nsf banshee
  1576. FRM: 1
  1577. FE: 1
  1578.  
  1579. Class: nsb ghoul
  1580. FRM: 1
  1581. FE: 1
  1582.  
  1583. Class: exf freiherr
  1584. FRM: 1
  1585. FE: 1
  1586.  
  1587. Class: exf marquis
  1588. FRM: 1
  1589. FE: 1
  1590.  
  1591. Class: exb duke
  1592. FRM: 1
  1593. FE: 1
  1594.  
  1595. Class: ak fr panacea
  1596. DRM: 0.25
  1597. DE: 2
  1598. DM: 1
  1599. FRM: 1
  1600. FE: 1
  1601. BE: 0.4
  1602. BEDu: 4000
  1603. BEDM: 2.5
  1604.  
  1605. Class: ak fr cintamani
  1606. DRM: 0.25
  1607. DE: 2
  1608. DM: 1
  1609. FRM: 1
  1610. FE: 6
  1611. BE: 0.55
  1612. BEDu: 7000
  1613. BEDM: 2.5
  1614.  
  1615. Class: ak fr cintamani
  1616. DRM: 0.25
  1617. DE: 2
  1618. DM: 1
  1619. FRM: 1
  1620. FE: 6
  1621. BE: 0.55
  1622. BEDu: 7000
  1623. BEDM: 2.5
  1624.  
  1625. Class: ak fr cintamani#ht
  1626. DRM: 0.25
  1627. DE: 2
  1628. DM: 1
  1629. FRM: 1
  1630. FE: 6
  1631. BE: 0.55
  1632. BEDu: 7000
  1633. BEDM: 2.5
  1634.  
  1635. Class: ak fr cintamani#pp
  1636. DRM: 0.25
  1637. DE: 2
  1638. DM: 1
  1639. FRM: 1
  1640. FE: 6
  1641. BE: 0.55
  1642. BEDu: 7000
  1643. BEDM: 2.5
  1644.  
  1645. Class: ak fr cintamani#pt
  1646. DRM: 0.25
  1647. DE: 2
  1648. DM: 1
  1649. FRM: 1
  1650. FE: 6
  1651. BE: 0.55
  1652. BEDu: 7000
  1653. BEDM: 2.5
  1654.  
  1655. Class: ak fr cintamani#pd
  1656. DRM: 0.25
  1657. DE: 2
  1658. DM: 1
  1659. FRM: 1
  1660. FE: 6
  1661. BE: 0.55
  1662. BEDu: 7000
  1663. BEDM: 2.5
  1664.  
  1665. Class: ak fr cintamani#pg
  1666. DRM: 0.25
  1667. DE: 2
  1668. DM: 1
  1669. FRM: 1
  1670. FE: 6
  1671. BE: 0.55
  1672. BEDu: 7000
  1673. BEDM: 2.5
  1674.  
  1675. Class: ak fr cintamani#tp
  1676. DRM: 0.25
  1677. DE: 2
  1678. DM: 1
  1679. FRM: 1
  1680. FE: 6
  1681. BE: 0.55
  1682. BEDu: 7000
  1683. BEDM: 2.5
  1684.  
  1685. Class: ak fr cintamani#tt
  1686. DRM: 0.25
  1687. DE: 2
  1688. DM: 1
  1689. FRM: 1
  1690. FE: 6
  1691. BE: 0.55
  1692. BEDu: 7000
  1693. BEDM: 2.5
  1694.  
  1695. Class: ak ff adamantium
  1696. DRM: 0.25
  1697. DE: 2
  1698. DM: 1
  1699. FRM: 1
  1700. FE: 6
  1701. BE: 0.55
  1702. BEDu: 7000
  1703. BEDM: 2.5
  1704.  
  1705. Class: bt da skeleton
  1706. DRM: 0.25
  1707. DE: 2
  1708. DM: 1
  1709. FRM: 2
  1710. FE: 6
  1711. BE: 0.6
  1712. BEDu: 8000
  1713. BEDM: 2.5
  1714.  
  1715. Class: ak cve orichalcum
  1716. DRM: 0.25
  1717. DE: 2
  1718. DM: 1
  1719. FRM: 2
  1720. FE: 6
  1721. BE: 0.65
  1722. BEDu: 9000
  1723. BEDM: 2.5
  1724.  
  1725. Class: ex cl vidame
  1726. DRM: 0.25
  1727. DE: 2
  1728. DM: 1
  1729. FRM: 2
  1730. FE: 6
  1731. BE: 0.7
  1732. BEDu: 9500
  1733. BEDM: 2.5
  1734.  
  1735. Class: lz cl slayer
  1736. DRM: 0.25
  1737. DE: 2
  1738. DM: 1
  1739. FRM: 2
  1740. FE: 6
  1741. BE: 0.7
  1742. BEDu: 9500
  1743. BEDM: 2.5
  1744.  
  1745. Class: ex cl viscount
  1746. DRM: 0.25
  1747. DE: 2
  1748. DM: 1
  1749. FRM: 2
  1750. FE: 6
  1751. BE: 0.7
  1752. BEDu: 9500
  1753. BEDM: 2.5
  1754.  
  1755. Class: ex cs iliaster
  1756. DRM: 0.25
  1757. DE: 2
  1758. DM: 1
  1759. FRM: 2
  1760. FE: 6
  1761. BE: 0.7
  1762. BEDu: 9500
  1763. BEDM: 2.5
  1764.  
  1765. Class: ns cv vampire
  1766. DRM: 0.25
  1767. DE: 2
  1768. DM: 1
  1769. FRM: 2
  1770. FE: 6
  1771. BE: 0.7
  1772. BEDu: 9500
  1773. BEDM: 2.5
  1774.  
  1775. Class: ns cv vampire#noregen
  1776. DRM: 0.25
  1777. DE: 2
  1778. DM: 1
  1779. FRM: 2
  1780. FE: 6
  1781. BE: 0.7
  1782. BEDu: 9500
  1783. BEDM: 2.5
  1784.  
  1785. Class: ns cv vampire#alt
  1786. DRM: 0.25
  1787. DE: 2
  1788. DM: 1
  1789. FRM: 2
  1790. FE: 6
  1791. BE: 0.7
  1792. BEDu: 9500
  1793. BEDM: 2.5
  1794.  
  1795. Class: ak bc azoth
  1796. DRM: 0.25
  1797. DE: 2
  1798. DM: 1
  1799. FRM: 2
  1800. FE: 6
  1801. BE: 0.7
  1802. BEDu: 10000
  1803. BEDM: 2.5
  1804.  
  1805. Class: ex bb yatagarasu
  1806. DRM: 0.25
  1807. DE: 2
  1808. DM: 1
  1809. FRM: 2
  1810. FE: 6
  1811. BE: 0.7
  1812. BEDu: 10000
  1813. BEDM: 2.5
  1814.  
  1815. Class: ex cva emperor
  1816. DRM: 0.25
  1817. DE: 2
  1818. DM: 1
  1819. FRM: 2
  1820. FE: 6
  1821. BE: 0.7
  1822. BEDu: 10000
  1823. BEDM: 2.5
  1824.  
  1825. Class: ex dn sovereign
  1826. DRM: 0.25
  1827. DE: 2
  1828. DM: 1
  1829. FRM: 5
  1830. FE: 6
  1831. BE: 0.75
  1832. BEDu: 11000
  1833. BEDM: 2.5
  1834.  
  1835. Class: ex sf amaterasu
  1836. DRM: 0.25
  1837. DE: 2
  1838. DM: 1
  1839. FRM: 5
  1840. FE: 6
  1841. BE: 0.75
  1842. BEDu: 11000
  1843. BEDM: 2.5
  1844.  
  1845. Class: ex sf scanmaterasu
  1846. DRM: 0.25
  1847. DE: 2
  1848. DM: 1
  1849. FRM: 5
  1850. FE: 6
  1851. BE: 0.75
  1852. BEDu: 11000
  1853. BEDM: 2.5
  1854.  
  1855. Class: rv kk gladius
  1856. DRM: 0.25
  1857. DE: 2
  1858. DM: 1
  1859. FRM: 1
  1860. FE: 1
  1861. BE: 0.4
  1862. BEDu: 4000
  1863. BEDM: 2.5
  1864.  
  1865. Class: rv ff sabre
  1866. DRM: 0.25
  1867. DE: 2
  1868. DM: 1
  1869. FRM: 1
  1870. FE: 6
  1871. BE: 0.55
  1872. BEDu: 7000
  1873. BEDM: 2.5
  1874.  
  1875. Class: rv dd quarterstaff
  1876. DRM: 0.25
  1877. DE: 2
  1878. DM: 1
  1879. FRM: 2
  1880. FE: 6
  1881. BE: 0.6
  1882. BEDu: 8500
  1883. BEDM: 2.5
  1884.  
  1885. Class: rv cc longsword
  1886. DRM: 0.25
  1887. DE: 2
  1888. DM: 1
  1889. FRM: 2
  1890. FE: 6
  1891. BE: 0.65
  1892. BEDu: 9000
  1893. BEDM: 2.5
  1894.  
  1895. Class: rv fcs caladbolg
  1896. DRM: 0.25
  1897. DE: 2
  1898. DM: 1
  1899. FRM: 5
  1900. FE: 6
  1901. BE: 0.75
  1902. BEDu: 11000
  1903. BEDM: 2.5
  1904.  
  1905. Class: be gs big core
  1906. DRM: 0.25
  1907. DE: 2
  1908. DM: 1
  1909. FRM: 1
  1910. FE: 1
  1911.  
  1912. Class: big core t1-05
  1913. DRM: 0.25
  1914. DE: 2
  1915. DM: 1
  1916. FRM: 1
  1917. FE: 1
  1918.  
  1919. Class: big core rev 1.1
  1920. DRM: 0.25
  1921. DE: 2
  1922. DM: 1
  1923. FRM: 1
  1924. FE: 6
  1925. BE: 0.55
  1926. BEDu: 7000
  1927. BEDM: 2.5
  1928.  
  1929. Class: big core rev 1.2
  1930. DRM: 0.25
  1931. DE: 2
  1932. DM: 1
  1933. FRM: 2
  1934. FE: 6
  1935. BE: 0.65
  1936. BEDu: 9000
  1937. BEDM: 2.5
  1938.  
  1939. Class: bubble core
  1940. DRM: 0.25
  1941. DE: 2
  1942. DM: 1
  1943. FRM: 1
  1944. FE: 6
  1945. BE: 0.55
  1946. BEDu: 7000
  1947. BEDM: 2.5
  1948.  
  1949. Class: sred
  1950. BEI: 0.2
  1951. BEDu: 200
  1952. BEDi: 100
  1953.  
  1954. Class: terslash
  1955. BEI: 0.2
  1956. BEDu: 350
  1957. BEDi: 175
  1958.  
  1959. Class: bgreen
  1960. BEI: 0.2
  1961. BEDu: 1200
  1962. BEDi: 650
  1963.  
  1964. Class: shivan bomb
  1965. FR: 100
  1966. FE: 6
  1967. BEI: 0.6
  1968. BEDu: 2000
  1969. BEDi: 1000
  1970.  
  1971. Class: ex sblue
  1972. BEI: 0.2
  1973. BEDu: 200
  1974. BEDi: 100
  1975.  
  1976. Class: rv spurple
  1977. BEI: 0.2
  1978. BEDu: 200
  1979. BEDi: 100
  1980.  
  1981. Class: ha thermal lance
  1982. BEI: 0.2
  1983. BEDu: 350
  1984. BEDi: 175
  1985.  
  1986. Class: ha hv thermal lance
  1987. BEI: 0.2
  1988. BEDu: 1200
  1989. BEDi: 650
  1990.  
  1991. Class: rc beam#csc
  1992. BEI: 0.2
  1993. BEDu: 350
  1994. BEDi: 175
  1995.  
  1996. Class: ex bblue
  1997. BEI: 0.2
  1998. BEDu: 1200
  1999. BEDi: 650
  2000.  
  2001. Class: ex lrdbblue
  2002. BEI: 0.2
  2003. BEDu: 1900
  2004. BEDi: 950
  2005.  
  2006. Class: ex shieldbreaker
  2007. FR: 100
  2008. FE: 6
  2009. BEI: 0.6
  2010. BEDu: 2000
  2011. BEDi: 1000
  2012.  
  2013. Class: ex falchirum
  2014. FR: 100
  2015. FE: 6
  2016. BEI: 0.6
  2017. BEDu: 2000
  2018. BEDi: 1000
  2019.  
  2020. Class: em-82 infernum
  2021. FR: 100
  2022. FE: 6
  2023. BEI: 0.4
  2024. BEDu: 6800
  2025. BEDi: 3400
  2026.  
  2027. Class: em-82b infernum ii
  2028. FR: 100
  2029. FE: 6
  2030. BEI: 0.4
  2031. BEDu: 6800
  2032. BEDi: 3400
  2033.  
  2034. Class: atgeir
  2035. FR: 100
  2036. FE: 6
  2037. BEI: 0.6
  2038. BEDu: 2000
  2039. BEDi: 1000
  2040.  
  2041. Class: masakari
  2042. FR: 100
  2043. FE: 6
  2044. BEI: 0.6
  2045. BEDu: 2000
  2046. BEDi: 1000
  2047.  
  2048. Class: nm-12 dragonfire
  2049. FR: 100
  2050. FE: 6
  2051. BEI: 0.4
  2052. BEDu: 6800
  2053. BEDi: 3400
  2054.  
  2055. Class: dragonfire#ssm
  2056. FR: 100
  2057. FE: 6
  2058. BEI: 0.4
  2059. BEDu: 6800
  2060. BEDi: 3400
  2061. MediaVPs: Flaming debris script ACTIVE!
  2062. LibraryManager: Reloading all loaded libraries
  2063. LibraryManager: Loaded file "class.lua"
  2064. LibraryManager: Loaded file "objectWrapper.lua"
  2065. LibraryManager: Loaded file "particles.lua"
  2066. LibraryManager: Loaded file "strings.lua"
  2067. LibraryManager: Loaded file "converter.lua"
  2068. LibraryManager: Loaded file "parser.lua"
  2069. LibraryManager: Loaded file "util.lua"
  2070. LibraryManager: Loaded file "trailInfo.lua"
  2071. LibraryManager: Loaded file "particleParser.lua"
  2072. LibraryManager: Loaded file "ejectionSeat.lua"
  2073. LibraryManager: Loaded file "ejectionSeatParser.lua"
  2074. LibraryManager: Loaded file "ejectionSeatScript.lua"
  2075. LibraryManager: Loaded file "effectManager.lua"
  2076. LibraryManager: Loaded file "deathRollManager.lua"
  2077. LibraryManager: Loaded file "deathRollScript.lua"
  2078. EJECTION SEAT SCRIPT: Parsing file "ejectionSeat.cfg"
  2079. EJECTION SEAT SCRIPT: Configuration file read. Loaded 12 entries and took 0.09 s
  2080. PARTICLE SCRIPT: Parsing file "particles.cfg"
  2081. Particle demo data loaded...
  2082. PARTICLE SCRIPT: Configuration file read. Loaded 0 entries and took 0 ms
  2083. Received post for event GS_EVENT_START_BRIEFING during state transtition. Find Allender if you are unsure if this is bad.
  2084. Got event GS_EVENT_START_BRIEFING (15) in state GS_STATE_FICTION_VIEWER (52)
  2085. ANI 2_BriefMap with size 918x400 (21.9% wasted)
  2086. ANI iconwing01 with size 32x28 (12.5% wasted)
  2087. Loading model 'astrogator.pof'
  2088. IBX: Found a good IBX to read for 'astrogator.pof'.
  2089. IBX-DEBUG => POF checksum: 0xd3f96c8f, IBX checksum: 0xbd022627 -- "astrogator.pof"
  2090. Loading model 'Skjoldr.pof'
  2091. IBX: Found a good IBX to read for 'Skjoldr.pof'.
  2092. IBX-DEBUG => POF checksum: 0x89aba040, IBX checksum: 0xe0e84480 -- "Skjoldr.pof"
  2093. Loading model 'Durandal.pof'
  2094. IBX: Found a good IBX to read for 'Durandal.pof'.
  2095. IBX-DEBUG => POF checksum: 0x070c1e25, IBX checksum: 0x1aaae195 -- "Durandal.pof"
  2096. Loading model 'fighterh01e.pof'
  2097. IBX: Found a good IBX to read for 'fighterh01e.pof'.
  2098. IBX-DEBUG => POF checksum: 0xa8469c16, IBX checksum: 0xf7635eae -- "fighterh01e.pof"
  2099. Loading model 'selkie-r.pof'
  2100. IBX: Found a good IBX to read for 'selkie-r.pof'.
  2101. IBX-DEBUG => POF checksum: 0x62db5b8a, IBX checksum: 0x189ec438 -- "selkie-r.pof"
  2102. Someone passed an extension to bm_load_animation for file 'GN_Particle_Red.ani'
  2103. Someone passed an extension to bm_load_animation for file 'Vapula_Particle.ani'
  2104. Loading model 'agias.pof'
  2105. IBX: Found a good IBX to read for 'agias.pof'.
  2106. IBX-DEBUG => POF checksum: 0xeed0f734, IBX checksum: 0x5d4459dc -- "agias.pof"
  2107. Loading model 're-LZ-MP.pof'
  2108. IBX: Found a good IBX to read for 're-LZ-MP.pof'.
  2109. IBX-DEBUG => POF checksum: 0x0cac800e, IBX checksum: 0x6070a455 -- "re-LZ-MP.pof"
  2110. ANI iconAutomerc with size 56x24 (25.0% wasted)
  2111. ANI iconVindi with size 56x20 (37.5% wasted)
  2112. ANI iconHypacs with size 56x24 (25.0% wasted)
  2113. ANI iconPhalanx with size 56x24 (25.0% wasted)
  2114. ANI iconflail with size 56x24 (25.0% wasted)
  2115. ANI iconScalpel with size 56x24 (25.0% wasted)
  2116. ANI iconKayser with size 56x24 (25.0% wasted)
  2117. ANI iconLich with size 56x24 (25.0% wasted)
  2118. ANI iconPromR with size 56x24 (25.0% wasted)
  2119. Loading model 'apparition.pof'
  2120. IBX: Found a good IBX to read for 'apparition.pof'.
  2121. IBX-DEBUG => POF checksum: 0xf57c495e, IBX checksum: 0xfe98bfaf -- "apparition.pof"
  2122. Frame 0 too long!!: frametime = 85.947 (85.947)
  2123. CSG => Saving 'FSquest.fsquest-test.csg' with version 2...
  2124. CSG => Saving: Flags...
  2125. CSG => Saving: Info...
  2126. CSG => Saving: Missions...
  2127. CSG => Saving: Techroom...
  2128. CSG => Saving: Loadout...
  2129. CSG => Saving: Scoring...
  2130. CSG => Saving: RedAlert...
  2131. CSG => Saving: HUD...
  2132. CSG => Saving: Variables...
  2133. CSG => Saving: Settings...
  2134. CSG => Saving: Controls...
  2135. CSG => Saving: Cutscenes...
  2136. CSG => Saving: Last Missions...
  2137. CSG => Saving complete!
  2138. Got event GS_EVENT_ENTER_GAME (2) in state GS_STATE_BRIEFING (10)
  2139. Entering game at time = 100.911
  2140. Compiling new shader:
  2141. Loading built-in default shader for: main-v.sdr
  2142. Loading built-in default shader for: main-f.sdr
  2143. Shader features:
  2144. Diffuse Mapping
  2145. Frame 1 too long!!: frametime = 0.281 (0.281)
  2146. Frame 7 too long!!: frametime = 0.300 (0.300)
  2147. ANI starship.ani with size 160x120 (6.3% wasted)
  2148. 585 frames executed in 30.017 seconds, 19.489 frames per second.
  2149. nothing ok to fire
  2150. nothing ok to fire
  2151. nothing ok to fire
  2152. nothing ok to fire
  2153. nothing ok to fire
  2154. nothing ok to fire
  2155. nothing ok to fire
  2156. nothing ok to fire
  2157. nothing ok to fire
  2158. nothing ok to fire
  2159. nothing ok to fire
  2160. nothing ok to fire
  2161. nothing ok to fire
  2162. nothing ok to fire
  2163. nothing ok to fire
  2164. nothing ok to fire
  2165. nothing ok to fire
  2166. nothing ok to fire
  2167. nothing ok to fire
  2168. nothing ok to fire
  2169. nothing ok to fire
  2170. nothing ok to fire
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